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- <freeplayparameters>
- <MinDurationBetweenEvents value = "1.0" />
- <MaxIdleDuration value = "2.0" />
- <Seed value="0"/>
- <BuyFactor value="10.0"/>
- <SellFactor value="0.5"/>
- <GlobalEventFrequencyFactor value="1.0"/>
- <TimeSpeedFactor value="1.0"/>
- <StartBudget value="150000"/>
- <MaxBudget value="500000"/>
- <Earnings value="35000"/>
- <SquadPriceGrowth value="30.0"/>
- <MaxParkingSpace value="200" />
- <InitialEventFrequencyBoost value="100000.0"/>
- <InitialEventWaitDuration value="1.0"/>
- <starttime value="10:00"/>
- <Rating>
- <!-- Schwierigkeitsgrad (je höher desto schwerer)-->
- <UpperLimitEasy value = "35.0" />
- <UpperLimitMedium value = "50.0" />
- <UpperLimitHard value = "75.0" />
- <!-- abbrechen wenn gesamtzustand im challengemode zu groß wird -->
- <ChallengeAbortRatingDifference value = "100.0" />
- <!-- Einstellungen der Punkte
- Wenn auf 0, dann gibt es 0 Punkte wenn der gesamtzustand gleich dem UpperLimit ist.
- Bei negativen Werten gibt es mehr Punkte, bei positiven weniger Punkte -->
- <ScoreUpperLimitBonus value = "0.0" />
- <!-- UpperLimit wird bei jedem Tick um diesen Wert erhöht -->
- <TimeFactor value = "0.0" />
- <Factor name="Burning Houses" value="15.0" />
- <Factor name="Burning Objects" value="8.0" />
- <Factor name="Gangsters" value="10.0" />
- <Factor name="Injured Persons" value="8.0" />
- <Factor name="Dead Persons" value="5.0" />
- <Factor name="Contaminated Persons" value="10.0" />
- </Rating>
- <!-- score -->
- <InitialScorePerMinute value="500.0"/>
- <InnocentPersonWoundedPermanentPenalty value="75.0"/>
- <InnocentPersonKilledPermanentPenalty value="90.0"/>
- <InnocentVehicleShotPermanentPenalty value="75.0"/>
- <RegeneratePermanentPenaltyPerMinute value="0.001"/>
- <MaxScoreStepPerMinute value="1.0"/>
- <!-- cheat penalties -->
- <!-- penalty as soon as x spawns where blocked within the last minute -->
- <!-- <CheatPenaltyMinSpawnsBlockedPerMinute value = "1"/> -->
- <!-- more spawns blocked than max are ignored -->
- <!-- <CheatPenaltyMaxSpawnsBlockedPerMinute value = "50"/> -->
- <!-- ratio of stopped vs. moving vehicles. All move it's 0 - all traffic blocked it's 1 -->
- <CheatPenaltyMinTrafficJamRatio value = "0.5"/>
- <!-- highest value cheat penalties can reach (between 0=none and 1) -->
- <CheatPenalityScaling value = ""/>
- <!-- no longer used, will now be calculated using the worth values of the events
- <BurningHousePenalty Basic="75.0" PerObject="0.0"/>
- <BurningObjectPenalty Basic="50.0" PerObject="0.0"/>
- <InjuredPersonPenalty Basic="75.0" PerObject="0.0"/>
- <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0"/>
- <DeadPersonPenalty Basic="90.0" PerObject="0.0"/>
- <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0"/>
- <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0"/>
- <ArmedGangsterPenalty Basic="90.0" PerObject="0.0"/>
- <HostagePenalty Basic="50.0" PerObject="0.0"/>
- -->
- <!-- misc -->
- <ContaminationRange value="10.0"/> <!-- in meter -->
- <TrainCycle value="240.0"/> <!-- in seconds -->
- <events>
- <!-- JH -->
- <EFPEventFall>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.7" />
- <Worth value = "4.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT17" />
- <SupervisorFinish value = "" />
- </EFPEventFall>
- <!-- JH -->
- <EFPEventShock>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.7" />
- <Worth value = "4.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT18" />
- <SupervisorFinish value = "" />
- </EFPEventShock>
- <!-- JH -->
- <EFPEventCirculatoryCollapse>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.7" />
- <Worth value = "4.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT19" />
- <SupervisorFinish value = "" />
- </EFPEventCirculatoryCollapse>
- <!-- JH -->
- <EFPEventFoodPoisoning>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.7" />
- <Worth value = "4.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT20" />
- <SupervisorFinish value = "" />
- </EFPEventFoodPoisoning>
- <!-- JH -->
- <EFPEventHeartAttack>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.7" />
- <Worth value = "4.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT21" />
- <SupervisorFinish value = "" />
- </EFPEventHeartAttack>
- <!-- JH -->
- <EFPEventStroke>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.7" />
- <Worth value = "4.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT22" />
- <SupervisorFinish value = "" />
- </EFPEventStroke>
- <!-- JH -->
- <EFPEventFlashStrike>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") -->
- <AverageFrequency value = "90.0" />
- <!-- DamageRadius: in meter -->
- <DamageRadius value = "25.0" />
- <Worth value = "10.0" />
- <SearchDamageRounds value = "100" />
- <SupervisorStart value = "ID_SUPERV_EVENT36" />
- <SupervisorFinish value = "" />
- </EFPEventFlashStrike>
- <!-- JH -->
- <EFPRandomFire>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "4.0" />
- <Worth value = "10.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT33" />
- <SupervisorFinish value = "" />
- </EFPRandomFire>
- <!-- JH -->
- <EFPEventCigarette>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "3.0" />
- <!-- MaxDropDistance: in meter -->
- <MaxDropDistance value = "2.0" />
- <Worth value = "10.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT28" />
- <SupervisorFinish value = "" />
- </EFPEventCigarette>
- <!-- JH -->
- <EFPEventShopLifting>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "1.5" />
- <!-- IsArmed: probability in percent -->
- <IsArmed value = "0.5" />
- <!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) -->
- <VictimWaitTime value = "3.0" />
- <!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) -->
- <VictimMoveDistance value = "10.0" />
- <!-- VictimWaveTime: in seconds (time the victim waves for help) -->
- <VictimWaveTime value = "120.0"/>
- <Worth value = "5.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT23" />
- <SupervisorFinish value = "" />
- </EFPEventShopLifting>
- <!-- JH -->
- <EFPEventCarTheft>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "500.0" />
- <!-- MaxRadius: in meter (max. distance between committer and car) -->
- <MaxRadius value = "75.0" />
- <Worth value = "8.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT02" />
- <SupervisorFinish value = "" />
- </EFPEventCarTheft>
- <!-- DG -->
- <EFPEventCarAccident>
- <Enabled value = "1" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "500.0" />
- <!-- SafetyRadius: in meters -->
- <SafetyRadius value ="12.0" />
- <!-- LifeDrain: in Energy per tick -->
- <LifeDrain value = "2.0" />
- <Worth value = "8.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT01" />
- <SupervisorFinish value = "" />
- </EFPEventCarAccident>
- <!-- DG -->
- <EFPRabidDog>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "1.5" />
- <!-- Resistance against energy -->
- <Resistance value = "10000.0" />
- <!-- MaxDistance: in meter (max. distance between committer and victim) -->
- <MaxDistance value = "50.0" />
- <Worth value = "8.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT15" />
- <SupervisorFinish value = "" />
- </EFPRabidDog>
- <!-- DG -->
- <EFPEventTrafficLightFailure>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.4" />
- <Worth value = "5.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT37" />
- <SupervisorFinish value = "" />
- </EFPEventTrafficLightFailure>
- <EFPEventRailwayCrossingFailure> <!-- Bahnschranke defekt -->
- <Enabled value = "0" />
- <AverageFrequency value = "0.4" />
- <Worth value = "5.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT38" />
- <SupervisorFinish value = "" />
- </EFPEventRailwayCrossingFailure>
- <!-- DG -->
- <EFPRowdy>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "2.0" />
- <!-- Resistance against energy -->
- <Resistance value = "100.0" />
- <!-- MaxDistance: in meter (max. distance between committer and victim) -->
- <MaxDistance value = "25.0" />
- <Worth value = "10.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT10" />
- <SupervisorFinish value = "" />
- </EFPRowdy>
- <!-- DG -->
- <EFPBomber>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "2.0" />
- <!-- MaxDistance: in meter (max. way between bomb and bomber) -->
- <MaxDistance value = "75.0" />
- <!-- MinBombTime: minimum seconds till bomb explods -->
- <MinBombTime value = "600.0" />
- <!-- MaxBombTime: maximum seconds till bomb explods -->
- <MaxBombTime value = "999.0" />
- <!-- Armed: probability in percent -->
- <Armed value = "5.0" />
- <Worth value = "15.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT14" />
- <SupervisorFinish value = "" />
- </EFPBomber>
- <!-- DG -->
- <EFPHostageTaking>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "1.5" />
- <!-- Time to send a flight car -->
- <TimeFlightCar value = "300.0" />
- <!-- MaxDistance: in meter (max. distance between committer and victim) -->
- <MaxDistance value = "50.0" />
- <Worth value = "10.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT13" />
- <SupervisorFinish value = "" />
- </EFPHostageTaking>
- <!-- DG -->
- <EFPArsonist>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "1.5" />
- <!-- Time to next arson -->
- <TimeToNextArson value = "45.0" />
- <!-- MaxDistance: in meter (max. distance between committer and victim) -->
- <MaxDistance value = "50.0" />
- <Worth value = "15.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT12" />
- <SupervisorFinish value = "" />
- </EFPArsonist>
- <!-- DG -->
- <EFPDemonstration>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "2.0" />
- <!-- MaxDistance: in meter (max. distance between committer and victim) -->
- <MaxDistance value = "50.0" />
- <MaxAttractRadius value = "25.0" />
- <MaxDemonstrants value = "10" />
- <MaxMolCockTime value = "30.0" />
- <CalmDownTime value = "60.0" />
- <Worth value = "10.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT11" />
- <SupervisorFinish value = "" />
- </EFPDemonstration>
- <!-- DG -->
- <EFPBankRobbery>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "1.0" />
- <!-- Time to stay in bank -->
- <TimeInBank value = "15.0" />
- <!-- MaxDistance: in meter (max. distance between committer and victim) -->
- <MaxDistance value = "50.0" />
- <Worth value = "5.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT25" />
- <SupervisorFinish value = "" />
- </EFPBankRobbery>
- <!-- DG -->
- <EFPPickpocketing>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "1.5" />
- <!-- MaxDistance: in meter (max. distance between committer and victim) -->
- <MaxDistance value = "50.0" />
- <!-- Armed: probability in percent -->
- <Armed value = "25.0" />
- <Worth value = "5.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT24" />
- <SupervisorFinish value = "" />
- </EFPPickpocketing>
- <!-- DG -->
- <EFPEventSuicideDrowning>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "2.0" />
- <Worth value = "5.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT26" />
- <SupervisorFinish value = "" />
- </EFPEventSuicideDrowning>
- <!-- DG -->
- <EFPEventSuicideTrack>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "7.0" />
- <Worth value = "5.0" />
- <ChanceChangeMind value = "50.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT26" />
- <SupervisorFinish value = "" />
- </EFPEventSuicideTrack>
- <!-- DG -->
- <EFPEventSuicideWindow>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.8" />
- <Worth value = "5.0" />
- <ChanceChangeMind value = "25.0" />
- <WaitingTime value = "180.0" />
- <WaitingTimeIncrease value = "30.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT27" />
- <SupervisorFinish value = "" />
- </EFPEventSuicideWindow>
- <!-- AE -->
- <EFPEventCivilcarDefect>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "2.0" />
- <!-- AverageTimeTillExplode (in sec. - 50% spreading) -->
- <AverageTimeTillExplode value = "600" />
- <Worth value = "5.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT09" />
- <SupervisorFinish value = "" />
- </EFPEventCivilcarDefect>
- <!-- AE -->
- <EFPGasExplosion>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.8" />
- <Worth value = "15.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT32" />
- <SupervisorFinish value = "" />
- </EFPGasExplosion>
- <!-- AE -->
- <EFPEventShortCircuit>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "2.0" />
- <!-- InjureInhousePersons: probability in percent -->
- <InjureInhousePersons value = "50.0" />
- <!-- BurnHouse: probability in percent -->
- <BurnHouse value = "50.0" />
- <Worth value = "10.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT03" />
- <SupervisorFinish value = "" />
- </EFPEventShortCircuit>
- <!-- AE -->
- <EFPRunningAmok>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "1.0" />
- <!-- ReactionRange: in meters -->
- <ReactionRange value = "25.0" />
- <!-- ShootRange: in meters -->
- <ShootRange value = "20.0" />
- <!-- Spread: in degrees -->
- <Spread value = "5.0" />
- <!-- ShootPower: in percent -->
- <ShootPower value = "250" />
- <!-- ShotDuration: in seconds -->
- <ShotDuration value = "1.0" />
- <!-- SightAngle: in degrees -->
- <SightAngle value = "120.0" />
- <!--- resistance agains shots: like in editor -->
- <ResistanceShot value = "0.0" />
- <Worth value = "10.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT40" />
- <SupervisorFinish value = "" />
- </EFPRunningAmok>
- <!-- AE -->
- <EFPBecomingMurderer>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "1.0" />
- <!-- MaxDistanceToVictim: in meter -->
- <MaxDistanceToVictim value = "25.0" />
- <Worth value = "5.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT39" />
- <SupervisorFinish value = "" />
- </EFPBecomingMurderer>
- <!-- AE -->
- <EFPEarthquake>
- <Enabled value = "0" />
- <!-- AverageFrequency: average number of events per 10 minutes -->
- <AverageFrequency value = "0.5" />
- <!-- AverageNumberOfBurningHouses (50% spreading) -->
- <AverageNumberOfBurningHouses value = "2" />
- <!-- AverageNumberOfInjuredPersons (50% spreading) -->
- <AverageNumberOfInjuredPersons value = "5" />
- <!-- CameraShakeDuration (in sec.) -->
- <CameraShakeDuration value = "10.0" />
- <!-- CameraShakeStrength -->
- <CameraShakeStrength value = "30.0" />
- <Worth value = "15.0" />
- <SupervisorStart value = "ID_SUPERV_EVENT16" />
- <SupervisorFinish value = "" />
- </EFPEarthquake>
- </events>
- <cleanup>
- <wait min="300.0" max="600.0"/>
- <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/>
- <killedperson safetyradius="20.0"/>
- <deleteobject safetyradius="20.0"/>
- <deletewreck safetyradius="20.0"/>
- <unburnobject safetyradius="100.0"/>
- <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/>
- <sliceablecar waitmultiplier="5"/>
- </cleanup>
- <climate initial="fair">
- <weather name="fair" changeduration="15.0" minduration="400" maxduration="800">
- <fog intensity="0.0" color="ffffff"/>
- <rain intensity="0.0"/>
- <storm intensity="0.0" speed="0.0"/>
- <flash frequencyfactor="0.0"/>
- <sound name=""/>
- <sound2 name=""/>
- <transition state="light rain" weight="1.0"/>
- </weather>
- <weather name="light rain" changeduration="15.0" minduration="30" maxduration="90">
- <fog intensity="0.1" color="7F7F7F"/>
- <rain intensity="0.2"/>
- <storm intensity="0.1" speed="0.1"/>
- <flash frequencyfactor="0.0"/>
- <sound name=""/>
- <sound2 name=""/>
- <transition state="fair" weight="1.0"/>
- <transition state="heavy rain" weight="1.0"/>
- <transition state="thunderstorm" weight="1.5"/>
- </weather>
- <weather name="heavy rain" changeduration="15.0" minduration="60" maxduration="180">
- <fog intensity="0.3" color="7F7F7F"/>
- <rain intensity="0.5"/>
- <storm intensity="0.1" speed="0.2"/>
- <flash frequencyfactor="0.0"/>
- <sound name="mod:Audio/Ambient/rain01.wav"/>
- <sound2 name=""/>
- <transition state="fair" weight="0.7"/>
- <transition state="light rain" weight="1.0"/>
- <transition state="thunderstorm" weight="2.0"/>
- </weather>
- <weather name="thunderstorm" changeduration="15.0" minduration="45" maxduration="145">
- <fog intensity="0.4" color="606060"/>
- <rain intensity="1.0"/>
- <storm intensity="0.5" speed="0.4"/>
- <flash frequencyfactor="1.0"/>
- <sound name="mod:Audio/Ambient/rain02.wav"/>
- <sound2 name="mod:Audio/Ambient/thunder02.wav"/>
- <transition state="heavy rain" weight="1.0"/>
- <transition state="light rain" weight="1.0"/>
- </weather>
- </climate>
- </freeplayparameters>
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