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  1. <freeplayparameters>
  2. <MinDurationBetweenEvents value = "1.0" />
  3. <MaxIdleDuration value = "2.0" />
  4. <Seed value="0"/>
  5. <BuyFactor value="10.0"/>
  6. <SellFactor value="0.5"/>
  7. <GlobalEventFrequencyFactor value="1.0"/>
  8. <TimeSpeedFactor value="1.0"/>
  9. <StartBudget value="150000"/>
  10. <MaxBudget value="500000"/>
  11. <Earnings value="35000"/>
  12. <SquadPriceGrowth value="30.0"/>
  13. <MaxParkingSpace value="200" />
  14. <InitialEventFrequencyBoost value="100000.0"/>
  15. <InitialEventWaitDuration value="1.0"/>
  16. <starttime value="10:00"/>
  17.  
  18. <Rating>
  19. <!-- Schwierigkeitsgrad (je höher desto schwerer)-->
  20. <UpperLimitEasy value = "35.0" />
  21. <UpperLimitMedium value = "50.0" />
  22. <UpperLimitHard value = "75.0" />
  23. <!-- abbrechen wenn gesamtzustand im challengemode zu groß wird -->
  24. <ChallengeAbortRatingDifference value = "100.0" />
  25. <!-- Einstellungen der Punkte
  26. Wenn auf 0, dann gibt es 0 Punkte wenn der gesamtzustand gleich dem UpperLimit ist.
  27. Bei negativen Werten gibt es mehr Punkte, bei positiven weniger Punkte -->
  28. <ScoreUpperLimitBonus value = "0.0" />
  29. <!-- UpperLimit wird bei jedem Tick um diesen Wert erhöht -->
  30. <TimeFactor value = "0.0" />
  31. <Factor name="Burning Houses" value="15.0" />
  32. <Factor name="Burning Objects" value="8.0" />
  33. <Factor name="Gangsters" value="10.0" />
  34. <Factor name="Injured Persons" value="8.0" />
  35. <Factor name="Dead Persons" value="5.0" />
  36. <Factor name="Contaminated Persons" value="10.0" />
  37. </Rating>
  38.  
  39. <!-- score -->
  40. <InitialScorePerMinute value="500.0"/>
  41. <InnocentPersonWoundedPermanentPenalty value="75.0"/>
  42. <InnocentPersonKilledPermanentPenalty value="90.0"/>
  43. <InnocentVehicleShotPermanentPenalty value="75.0"/>
  44. <RegeneratePermanentPenaltyPerMinute value="0.001"/>
  45. <MaxScoreStepPerMinute value="1.0"/>
  46.  
  47. <!-- cheat penalties -->
  48. <!-- penalty as soon as x spawns where blocked within the last minute -->
  49. <!-- <CheatPenaltyMinSpawnsBlockedPerMinute value = "1"/> -->
  50. <!-- more spawns blocked than max are ignored -->
  51. <!-- <CheatPenaltyMaxSpawnsBlockedPerMinute value = "50"/> -->
  52. <!-- ratio of stopped vs. moving vehicles. All move it's 0 - all traffic blocked it's 1 -->
  53. <CheatPenaltyMinTrafficJamRatio value = "0.5"/>
  54. <!-- highest value cheat penalties can reach (between 0=none and 1) -->
  55. <CheatPenalityScaling value = ""/>
  56.  
  57.  
  58. <!-- no longer used, will now be calculated using the worth values of the events
  59. <BurningHousePenalty Basic="75.0" PerObject="0.0"/>
  60. <BurningObjectPenalty Basic="50.0" PerObject="0.0"/>
  61. <InjuredPersonPenalty Basic="75.0" PerObject="0.0"/>
  62. <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0"/>
  63. <DeadPersonPenalty Basic="90.0" PerObject="0.0"/>
  64. <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0"/>
  65. <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0"/>
  66. <ArmedGangsterPenalty Basic="90.0" PerObject="0.0"/>
  67. <HostagePenalty Basic="50.0" PerObject="0.0"/>
  68. -->
  69.  
  70. <!-- misc -->
  71. <ContaminationRange value="10.0"/> <!-- in meter -->
  72. <TrainCycle value="240.0"/> <!-- in seconds -->
  73.  
  74. <events>
  75. <!-- JH -->
  76. <EFPEventFall>
  77. <Enabled value = "0" />
  78. <!-- AverageFrequency: average number of events per 10 minutes -->
  79. <AverageFrequency value = "0.7" />
  80. <Worth value = "4.0" />
  81. <SupervisorStart value = "ID_SUPERV_EVENT17" />
  82. <SupervisorFinish value = "" />
  83. </EFPEventFall>
  84.  
  85. <!-- JH -->
  86. <EFPEventShock>
  87. <Enabled value = "0" />
  88. <!-- AverageFrequency: average number of events per 10 minutes -->
  89. <AverageFrequency value = "0.7" />
  90. <Worth value = "4.0" />
  91. <SupervisorStart value = "ID_SUPERV_EVENT18" />
  92. <SupervisorFinish value = "" />
  93. </EFPEventShock>
  94.  
  95. <!-- JH -->
  96. <EFPEventCirculatoryCollapse>
  97. <Enabled value = "0" />
  98. <!-- AverageFrequency: average number of events per 10 minutes -->
  99. <AverageFrequency value = "0.7" />
  100. <Worth value = "4.0" />
  101. <SupervisorStart value = "ID_SUPERV_EVENT19" />
  102. <SupervisorFinish value = "" />
  103. </EFPEventCirculatoryCollapse>
  104.  
  105. <!-- JH -->
  106. <EFPEventFoodPoisoning>
  107. <Enabled value = "0" />
  108. <!-- AverageFrequency: average number of events per 10 minutes -->
  109. <AverageFrequency value = "0.7" />
  110. <Worth value = "4.0" />
  111. <SupervisorStart value = "ID_SUPERV_EVENT20" />
  112. <SupervisorFinish value = "" />
  113. </EFPEventFoodPoisoning>
  114.  
  115. <!-- JH -->
  116. <EFPEventHeartAttack>
  117. <Enabled value = "0" />
  118. <!-- AverageFrequency: average number of events per 10 minutes -->
  119. <AverageFrequency value = "0.7" />
  120. <Worth value = "4.0" />
  121. <SupervisorStart value = "ID_SUPERV_EVENT21" />
  122. <SupervisorFinish value = "" />
  123. </EFPEventHeartAttack>
  124.  
  125. <!-- JH -->
  126. <EFPEventStroke>
  127. <Enabled value = "0" />
  128. <!-- AverageFrequency: average number of events per 10 minutes -->
  129. <AverageFrequency value = "0.7" />
  130. <Worth value = "4.0" />
  131. <SupervisorStart value = "ID_SUPERV_EVENT22" />
  132. <SupervisorFinish value = "" />
  133. </EFPEventStroke>
  134.  
  135. <!-- JH -->
  136. <EFPEventFlashStrike>
  137. <Enabled value = "0" />
  138. <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") -->
  139. <AverageFrequency value = "90.0" />
  140. <!-- DamageRadius: in meter -->
  141. <DamageRadius value = "25.0" />
  142. <Worth value = "10.0" />
  143. <SearchDamageRounds value = "100" />
  144. <SupervisorStart value = "ID_SUPERV_EVENT36" />
  145. <SupervisorFinish value = "" />
  146. </EFPEventFlashStrike>
  147.  
  148. <!-- JH -->
  149. <EFPRandomFire>
  150. <Enabled value = "0" />
  151. <!-- AverageFrequency: average number of events per 10 minutes -->
  152. <AverageFrequency value = "4.0" />
  153. <Worth value = "10.0" />
  154. <SupervisorStart value = "ID_SUPERV_EVENT33" />
  155. <SupervisorFinish value = "" />
  156. </EFPRandomFire>
  157.  
  158. <!-- JH -->
  159. <EFPEventCigarette>
  160. <Enabled value = "0" />
  161. <!-- AverageFrequency: average number of events per 10 minutes -->
  162. <AverageFrequency value = "3.0" />
  163. <!-- MaxDropDistance: in meter -->
  164. <MaxDropDistance value = "2.0" />
  165. <Worth value = "10.0" />
  166. <SupervisorStart value = "ID_SUPERV_EVENT28" />
  167. <SupervisorFinish value = "" />
  168. </EFPEventCigarette>
  169.  
  170. <!-- JH -->
  171. <EFPEventShopLifting>
  172. <Enabled value = "0" />
  173. <!-- AverageFrequency: average number of events per 10 minutes -->
  174. <AverageFrequency value = "1.5" />
  175. <!-- IsArmed: probability in percent -->
  176. <IsArmed value = "0.5" />
  177. <!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) -->
  178. <VictimWaitTime value = "3.0" />
  179. <!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) -->
  180. <VictimMoveDistance value = "10.0" />
  181. <!-- VictimWaveTime: in seconds (time the victim waves for help) -->
  182. <VictimWaveTime value = "120.0"/>
  183. <Worth value = "5.0" />
  184. <SupervisorStart value = "ID_SUPERV_EVENT23" />
  185. <SupervisorFinish value = "" />
  186. </EFPEventShopLifting>
  187.  
  188. <!-- JH -->
  189. <EFPEventCarTheft>
  190. <Enabled value = "0" />
  191. <!-- AverageFrequency: average number of events per 10 minutes -->
  192. <AverageFrequency value = "500.0" />
  193. <!-- MaxRadius: in meter (max. distance between committer and car) -->
  194. <MaxRadius value = "75.0" />
  195. <Worth value = "8.0" />
  196. <SupervisorStart value = "ID_SUPERV_EVENT02" />
  197. <SupervisorFinish value = "" />
  198. </EFPEventCarTheft>
  199.  
  200. <!-- DG -->
  201. <EFPEventCarAccident>
  202. <Enabled value = "1" />
  203. <!-- AverageFrequency: average number of events per 10 minutes -->
  204. <AverageFrequency value = "500.0" />
  205. <!-- SafetyRadius: in meters -->
  206. <SafetyRadius value ="12.0" />
  207. <!-- LifeDrain: in Energy per tick -->
  208. <LifeDrain value = "2.0" />
  209. <Worth value = "8.0" />
  210. <SupervisorStart value = "ID_SUPERV_EVENT01" />
  211. <SupervisorFinish value = "" />
  212. </EFPEventCarAccident>
  213.  
  214. <!-- DG -->
  215. <EFPRabidDog>
  216. <Enabled value = "0" />
  217. <!-- AverageFrequency: average number of events per 10 minutes -->
  218. <AverageFrequency value = "1.5" />
  219. <!-- Resistance against energy -->
  220. <Resistance value = "10000.0" />
  221. <!-- MaxDistance: in meter (max. distance between committer and victim) -->
  222. <MaxDistance value = "50.0" />
  223. <Worth value = "8.0" />
  224. <SupervisorStart value = "ID_SUPERV_EVENT15" />
  225. <SupervisorFinish value = "" />
  226. </EFPRabidDog>
  227.  
  228. <!-- DG -->
  229. <EFPEventTrafficLightFailure>
  230. <Enabled value = "0" />
  231. <!-- AverageFrequency: average number of events per 10 minutes -->
  232. <AverageFrequency value = "0.4" />
  233. <Worth value = "5.0" />
  234. <SupervisorStart value = "ID_SUPERV_EVENT37" />
  235. <SupervisorFinish value = "" />
  236. </EFPEventTrafficLightFailure>
  237.  
  238. <EFPEventRailwayCrossingFailure> <!-- Bahnschranke defekt -->
  239. <Enabled value = "0" />
  240. <AverageFrequency value = "0.4" />
  241. <Worth value = "5.0" />
  242. <SupervisorStart value = "ID_SUPERV_EVENT38" />
  243. <SupervisorFinish value = "" />
  244. </EFPEventRailwayCrossingFailure>
  245.  
  246. <!-- DG -->
  247. <EFPRowdy>
  248. <Enabled value = "0" />
  249. <!-- AverageFrequency: average number of events per 10 minutes -->
  250. <AverageFrequency value = "2.0" />
  251. <!-- Resistance against energy -->
  252. <Resistance value = "100.0" />
  253. <!-- MaxDistance: in meter (max. distance between committer and victim) -->
  254. <MaxDistance value = "25.0" />
  255. <Worth value = "10.0" />
  256. <SupervisorStart value = "ID_SUPERV_EVENT10" />
  257. <SupervisorFinish value = "" />
  258. </EFPRowdy>
  259.  
  260. <!-- DG -->
  261. <EFPBomber>
  262. <Enabled value = "0" />
  263. <!-- AverageFrequency: average number of events per 10 minutes -->
  264. <AverageFrequency value = "2.0" />
  265. <!-- MaxDistance: in meter (max. way between bomb and bomber) -->
  266. <MaxDistance value = "75.0" />
  267. <!-- MinBombTime: minimum seconds till bomb explods -->
  268. <MinBombTime value = "600.0" />
  269. <!-- MaxBombTime: maximum seconds till bomb explods -->
  270. <MaxBombTime value = "999.0" />
  271. <!-- Armed: probability in percent -->
  272. <Armed value = "5.0" />
  273. <Worth value = "15.0" />
  274. <SupervisorStart value = "ID_SUPERV_EVENT14" />
  275. <SupervisorFinish value = "" />
  276. </EFPBomber>
  277.  
  278. <!-- DG -->
  279. <EFPHostageTaking>
  280. <Enabled value = "0" />
  281. <!-- AverageFrequency: average number of events per 10 minutes -->
  282. <AverageFrequency value = "1.5" />
  283. <!-- Time to send a flight car -->
  284. <TimeFlightCar value = "300.0" />
  285. <!-- MaxDistance: in meter (max. distance between committer and victim) -->
  286. <MaxDistance value = "50.0" />
  287. <Worth value = "10.0" />
  288. <SupervisorStart value = "ID_SUPERV_EVENT13" />
  289. <SupervisorFinish value = "" />
  290. </EFPHostageTaking>
  291.  
  292. <!-- DG -->
  293. <EFPArsonist>
  294. <Enabled value = "0" />
  295. <!-- AverageFrequency: average number of events per 10 minutes -->
  296. <AverageFrequency value = "1.5" />
  297. <!-- Time to next arson -->
  298. <TimeToNextArson value = "45.0" />
  299. <!-- MaxDistance: in meter (max. distance between committer and victim) -->
  300. <MaxDistance value = "50.0" />
  301. <Worth value = "15.0" />
  302. <SupervisorStart value = "ID_SUPERV_EVENT12" />
  303. <SupervisorFinish value = "" />
  304. </EFPArsonist>
  305.  
  306. <!-- DG -->
  307. <EFPDemonstration>
  308. <Enabled value = "0" />
  309. <!-- AverageFrequency: average number of events per 10 minutes -->
  310. <AverageFrequency value = "2.0" />
  311. <!-- MaxDistance: in meter (max. distance between committer and victim) -->
  312. <MaxDistance value = "50.0" />
  313. <MaxAttractRadius value = "25.0" />
  314. <MaxDemonstrants value = "10" />
  315. <MaxMolCockTime value = "30.0" />
  316. <CalmDownTime value = "60.0" />
  317. <Worth value = "10.0" />
  318. <SupervisorStart value = "ID_SUPERV_EVENT11" />
  319. <SupervisorFinish value = "" />
  320. </EFPDemonstration>
  321.  
  322. <!-- DG -->
  323. <EFPBankRobbery>
  324. <Enabled value = "0" />
  325. <!-- AverageFrequency: average number of events per 10 minutes -->
  326. <AverageFrequency value = "1.0" />
  327. <!-- Time to stay in bank -->
  328. <TimeInBank value = "15.0" />
  329. <!-- MaxDistance: in meter (max. distance between committer and victim) -->
  330. <MaxDistance value = "50.0" />
  331. <Worth value = "5.0" />
  332. <SupervisorStart value = "ID_SUPERV_EVENT25" />
  333. <SupervisorFinish value = "" />
  334. </EFPBankRobbery>
  335.  
  336. <!-- DG -->
  337. <EFPPickpocketing>
  338. <Enabled value = "0" />
  339. <!-- AverageFrequency: average number of events per 10 minutes -->
  340. <AverageFrequency value = "1.5" />
  341. <!-- MaxDistance: in meter (max. distance between committer and victim) -->
  342. <MaxDistance value = "50.0" />
  343. <!-- Armed: probability in percent -->
  344. <Armed value = "25.0" />
  345. <Worth value = "5.0" />
  346. <SupervisorStart value = "ID_SUPERV_EVENT24" />
  347. <SupervisorFinish value = "" />
  348. </EFPPickpocketing>
  349.  
  350. <!-- DG -->
  351. <EFPEventSuicideDrowning>
  352. <Enabled value = "0" />
  353. <!-- AverageFrequency: average number of events per 10 minutes -->
  354. <AverageFrequency value = "2.0" />
  355. <Worth value = "5.0" />
  356. <SupervisorStart value = "ID_SUPERV_EVENT26" />
  357. <SupervisorFinish value = "" />
  358. </EFPEventSuicideDrowning>
  359.  
  360. <!-- DG -->
  361. <EFPEventSuicideTrack>
  362. <Enabled value = "0" />
  363. <!-- AverageFrequency: average number of events per 10 minutes -->
  364. <AverageFrequency value = "7.0" />
  365. <Worth value = "5.0" />
  366. <ChanceChangeMind value = "50.0" />
  367. <SupervisorStart value = "ID_SUPERV_EVENT26" />
  368. <SupervisorFinish value = "" />
  369. </EFPEventSuicideTrack>
  370.  
  371. <!-- DG -->
  372. <EFPEventSuicideWindow>
  373. <Enabled value = "0" />
  374. <!-- AverageFrequency: average number of events per 10 minutes -->
  375. <AverageFrequency value = "0.8" />
  376. <Worth value = "5.0" />
  377. <ChanceChangeMind value = "25.0" />
  378. <WaitingTime value = "180.0" />
  379. <WaitingTimeIncrease value = "30.0" />
  380. <SupervisorStart value = "ID_SUPERV_EVENT27" />
  381. <SupervisorFinish value = "" />
  382. </EFPEventSuicideWindow>
  383.  
  384. <!-- AE -->
  385. <EFPEventCivilcarDefect>
  386. <Enabled value = "0" />
  387. <!-- AverageFrequency: average number of events per 10 minutes -->
  388. <AverageFrequency value = "2.0" />
  389. <!-- AverageTimeTillExplode (in sec. - 50% spreading) -->
  390. <AverageTimeTillExplode value = "600" />
  391. <Worth value = "5.0" />
  392. <SupervisorStart value = "ID_SUPERV_EVENT09" />
  393. <SupervisorFinish value = "" />
  394. </EFPEventCivilcarDefect>
  395.  
  396. <!-- AE -->
  397. <EFPGasExplosion>
  398. <Enabled value = "0" />
  399. <!-- AverageFrequency: average number of events per 10 minutes -->
  400. <AverageFrequency value = "0.8" />
  401. <Worth value = "15.0" />
  402. <SupervisorStart value = "ID_SUPERV_EVENT32" />
  403. <SupervisorFinish value = "" />
  404. </EFPGasExplosion>
  405.  
  406. <!-- AE -->
  407. <EFPEventShortCircuit>
  408. <Enabled value = "0" />
  409. <!-- AverageFrequency: average number of events per 10 minutes -->
  410. <AverageFrequency value = "2.0" />
  411. <!-- InjureInhousePersons: probability in percent -->
  412. <InjureInhousePersons value = "50.0" />
  413. <!-- BurnHouse: probability in percent -->
  414. <BurnHouse value = "50.0" />
  415. <Worth value = "10.0" />
  416. <SupervisorStart value = "ID_SUPERV_EVENT03" />
  417. <SupervisorFinish value = "" />
  418. </EFPEventShortCircuit>
  419.  
  420. <!-- AE -->
  421. <EFPRunningAmok>
  422. <Enabled value = "0" />
  423. <!-- AverageFrequency: average number of events per 10 minutes -->
  424. <AverageFrequency value = "1.0" />
  425. <!-- ReactionRange: in meters -->
  426. <ReactionRange value = "25.0" />
  427. <!-- ShootRange: in meters -->
  428. <ShootRange value = "20.0" />
  429. <!-- Spread: in degrees -->
  430. <Spread value = "5.0" />
  431. <!-- ShootPower: in percent -->
  432. <ShootPower value = "250" />
  433. <!-- ShotDuration: in seconds -->
  434. <ShotDuration value = "1.0" />
  435. <!-- SightAngle: in degrees -->
  436. <SightAngle value = "120.0" />
  437. <!--- resistance agains shots: like in editor -->
  438. <ResistanceShot value = "0.0" />
  439. <Worth value = "10.0" />
  440. <SupervisorStart value = "ID_SUPERV_EVENT40" />
  441. <SupervisorFinish value = "" />
  442. </EFPRunningAmok>
  443.  
  444. <!-- AE -->
  445. <EFPBecomingMurderer>
  446. <Enabled value = "0" />
  447. <!-- AverageFrequency: average number of events per 10 minutes -->
  448. <AverageFrequency value = "1.0" />
  449. <!-- MaxDistanceToVictim: in meter -->
  450. <MaxDistanceToVictim value = "25.0" />
  451. <Worth value = "5.0" />
  452. <SupervisorStart value = "ID_SUPERV_EVENT39" />
  453. <SupervisorFinish value = "" />
  454. </EFPBecomingMurderer>
  455.  
  456. <!-- AE -->
  457. <EFPEarthquake>
  458. <Enabled value = "0" />
  459. <!-- AverageFrequency: average number of events per 10 minutes -->
  460. <AverageFrequency value = "0.5" />
  461. <!-- AverageNumberOfBurningHouses (50% spreading) -->
  462. <AverageNumberOfBurningHouses value = "2" />
  463. <!-- AverageNumberOfInjuredPersons (50% spreading) -->
  464. <AverageNumberOfInjuredPersons value = "5" />
  465. <!-- CameraShakeDuration (in sec.) -->
  466. <CameraShakeDuration value = "10.0" />
  467. <!-- CameraShakeStrength -->
  468. <CameraShakeStrength value = "30.0" />
  469. <Worth value = "15.0" />
  470. <SupervisorStart value = "ID_SUPERV_EVENT16" />
  471. <SupervisorFinish value = "" />
  472. </EFPEarthquake>
  473.  
  474. </events>
  475.  
  476. <cleanup>
  477. <wait min="300.0" max="600.0"/>
  478. <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/>
  479. <killedperson safetyradius="20.0"/>
  480. <deleteobject safetyradius="20.0"/>
  481. <deletewreck safetyradius="20.0"/>
  482. <unburnobject safetyradius="100.0"/>
  483. <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/>
  484. <sliceablecar waitmultiplier="5"/>
  485. </cleanup>
  486.  
  487. <climate initial="fair">
  488. <weather name="fair" changeduration="15.0" minduration="400" maxduration="800">
  489. <fog intensity="0.0" color="ffffff"/>
  490. <rain intensity="0.0"/>
  491. <storm intensity="0.0" speed="0.0"/>
  492. <flash frequencyfactor="0.0"/>
  493. <sound name=""/>
  494. <sound2 name=""/>
  495.  
  496. <transition state="light rain" weight="1.0"/>
  497. </weather>
  498. <weather name="light rain" changeduration="15.0" minduration="30" maxduration="90">
  499. <fog intensity="0.1" color="7F7F7F"/>
  500. <rain intensity="0.2"/>
  501. <storm intensity="0.1" speed="0.1"/>
  502. <flash frequencyfactor="0.0"/>
  503. <sound name=""/>
  504. <sound2 name=""/>
  505.  
  506. <transition state="fair" weight="1.0"/>
  507. <transition state="heavy rain" weight="1.0"/>
  508. <transition state="thunderstorm" weight="1.5"/>
  509. </weather>
  510. <weather name="heavy rain" changeduration="15.0" minduration="60" maxduration="180">
  511. <fog intensity="0.3" color="7F7F7F"/>
  512. <rain intensity="0.5"/>
  513. <storm intensity="0.1" speed="0.2"/>
  514. <flash frequencyfactor="0.0"/>
  515. <sound name="mod:Audio/Ambient/rain01.wav"/>
  516. <sound2 name=""/>
  517.  
  518. <transition state="fair" weight="0.7"/>
  519. <transition state="light rain" weight="1.0"/>
  520. <transition state="thunderstorm" weight="2.0"/>
  521. </weather>
  522. <weather name="thunderstorm" changeduration="15.0" minduration="45" maxduration="145">
  523. <fog intensity="0.4" color="606060"/>
  524. <rain intensity="1.0"/>
  525. <storm intensity="0.5" speed="0.4"/>
  526. <flash frequencyfactor="1.0"/>
  527. <sound name="mod:Audio/Ambient/rain02.wav"/>
  528. <sound2 name="mod:Audio/Ambient/thunder02.wav"/>
  529.  
  530. <transition state="heavy rain" weight="1.0"/>
  531. <transition state="light rain" weight="1.0"/>
  532. </weather>
  533. </climate>
  534. </freeplayparameters>
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