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- [CS:GO] Idle Manager
- -=-=-=-=-=-=-=-=-=-=-
- - Version: 1.0.8d
- - Panduh: (AlliedMods: thetwistedpanda)
- Description:
- -=-=-=-=-=-=-=-=-=-=-
- > Provides an All-in-One solution for any CS:GO Achievement / Idle / Drop server.
- > Compatible with Classic / Competitive / and DeathMatch modes. Fully compatible with bots, and their usage is encouraged.
- Features:
- -=-=-=-=-=-=-=-=-=-=-
- > Global convar that enables/disables all features of the plugin, allowing per-map configuration.
- > Teams may be handled in one of three ways:
- > Standard: (Cvar: csgo_idle_method_team 0)
- > Standard CT vs T gameplay.
- > Elements involving Idle / Achievement teams are disabled.
- > Idle vs Achieve: (Cvar: csgo_idle_method_team 1 or 2)
- > One team is selected as the Idle team and one team is selected as the Achievement team.
- > Players are switched between the two teams depending on Idle or Active status.
- > Achieve vs Achieve: (Cvar: csgo_idle_method_team 3)
- > Players on both T and CT teams are considered to be on the Achievement team while playing.
- > When going Idle, however, they are considered on the Idle team without a team change.
- > Notification Control:
- > Hide messages and events from clients that would generally clutter the game or be annoying with a single convar.
- > Player Deaths, Team Changes, Achievement Unlocks, and TextMsgs (internal game communication: see below)
- > Specific Team Parameters:
- > Apply parameters to either or both teams to control general behavior.
- > Prevent Movement: Freezes team members to prevent movement from spawn.
- > Strip/Block Equipment: Deletes any weapon_/item_ upon contact, preventing all usage.
- > Force Position: Forces players to return to their original spawn point after death.
- > Infinite Cash: Assigns 10,000 cash upon purchase or spawn.
- > Block Purchases: Ignores usage of buy, rebuy, and autobuy.
- > Fade Screen: Forces players screen to fade to black.
- > Third Person: Forces players to utilize Third Person view.
- > Global Team Parameters:
- > Apply parameters that affect both teams in different ways to control general behavior.
- > Visibility Mode: Players that are Idle or on the AFK team will become visible while all others are invisible.
- > Damage Mode: Players that are Idle or on the AFK team will receive damage while all others are immune to damage.
- > Exit AFK Mode: Players that are Idle or on the AFK team will receive a menu to leave AFK status rather than manually changing teams.
- > Team Models:
- > Choose any of the 7 default models for each class to be used on your players, or have it randomly select.
- > Automatic Features
- > Auto Join: Players will automatically skip past the join team menu on both connect and new match.
- > Auto Respawn: Players will automatically respawn x.x seconds after death.
- > Auto Delete Weapons: Any dropped weapons will automatically delete after x.x seconds.
- > Auto Afk: Players found to be AFK on the Achievement team will automatically be marked as AFK or moved to the AFK team.
- > Auto Despec: Players who join spectate will be forced back after x.x seconds.
- > No Dmg Effects: Your head will not shake and you will not slow down when being shot.
- > Round Control:
- > Early Protection: Plugin tries to prevent any end of the round prior to the end of the time limt.
- > Death Protection: Plugin tries to prevent situations where all AFK players are killed ending the round.
- > Defusal Creation: Creates a hidden Defusal area, forcing CTs to automatically win at the end of the round. (Debug)
- > Hostage Creation: Creates a hidden Hostage area, forcing Ts to automatically win at the end of the round. (Debug)
- > Defusal Protection: Prevents the round from ending due to anything C4 related.
- > Hostage Protection: Prevents the round from ending due to anything Hostage related.
- > General Features:
- > Optional: Prevent players from picking up and using certain grenades that may be too annoying (Hint: Flashes).
- > Optional: Prevent blood splatter from appearing when a player is damaged.
- > Optional: Provide players that are AFK a menu to leave, as CS:GO will close all active game windows on death.
- > Optional: Convar to strip the Upper/Lower forced bounds on any listed convar to allow usage beyond normal limits.
- > Convar Protection System:
- > Integrated KvConfigs: https://forums.alliedmods.net/showthread.php?t=224141
- > Lets you define a value for a convar and prevent that value from being changed afterwards, regardless of what makes the change.
- > Commands:
- > idle_setprotected <convar> <value> - Lets you modify a protected convar, however, changes must be re-applied on map changes.
- > idle_remprotected <convar> - Removes protected status of a convar and returns it to its original value.
- > TextMsg (Hidden Phrase System):
- > Lets you hook internal messages sent to the client to prevent information from being displayed in chat.
- > Most actual phrases within /csgo/resource/csgo_english.txt can be hooked and terminated if any defined phrase is found within the TextMsg.
- > Dynamic Configuration:
- > You can define what configuration file Idle Manager loads with a single convar.
- > Configuration files determine Protected Convars, Hidden Phrases, and Map Executions, allowing unique/powerful possibilities.
- > Whenever this convar is changed, it immediately loads the new parameters from the provided file.
- > Map Executions:
- > Provides the ability to execute a series of commands, defined per configuration file, x.x minutes after the map beings.
- > These commands are dumped right into the server buffer, so any command can be executed x.x seconds after executions begin.
- > Default configurations are provided that will switch the Idle team to Terrorist, and then back to Counter-Terrorist.
- > These are disabled by default. Assign csgo_idle_map_execution a minute value to activate them.
- > When the map changes, all map executions are deleted. When csgo_idle_configuration changes, executions are reloaded.
- > Included Configuration Setups:
- > The following setups are included as defaults for usage if you do not feel like generating your own.
- > /csgo/idle_manager/Achieve_Red.ini - Sets Terrorists as the Idle team, generates bots to ensure idle players, enforces ideal default values.
- > /csgo/idle_manager/Achieve_Blue.ini - Sets Counter-Terrorists as the Idle team, generates bots to ensure idle players, enforces ideal default values.
- > /csgo/idle_manager/Achieve_Both.ini - Both teams are considered Achievement teams, may only injure/see AFK players & bots, enforces ideal default values.
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