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- //
- // server.cfg
- //
- // comments are written with "//" in front of them.
- // STEAM
- steamport =8766; //default 8766, needs to be unique if multiple serves on same box
- steamqueryport =27016; //default 27016, needs to be unique if multiple servers on same box
- // GLOBAL SETTINGS
- hostname = "My Server: My Teamspeak address"; // The name of the server that shall be displayed in the public server list
- //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server
- passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
- //reportingIP = "arma3pc.master.gamespy.com"; // not used at all in Arma 3
- logFile = "arma3server.log";
- verifySignatures = 2;
- equalModRequired = 0; // kick if data/mods aren't equal
- requiredSecureId = 2; // was used to define type of secureID
- // WELCOME MESSAGE ("message of the day")
- // It can be several lines, separated by comma
- // Empty messages "" will not be displayed at all but are only for increasing the interval
- motd[]={
- "Welcome to My Arma 3 Server",
- "TS3 Server: teamspeak.somewhere.com",
- "Web: www.example.com"
- };
- motdInterval = 30; // Time interval (in seconds) between each message
- // JOINING RULES
- maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
- kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
- //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
- // VOTING
- voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
- voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
- //voteMissionPlayers = 0;
- // INGAME SETTINGS
- disableVoN = 1; // If set to 1, Voice over Net will not be available
- vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
- persistent = 1; // If 1, missions still run on even after the last player disconnected.
- timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
- BattlEye = 1; // Server to use BattlEye system
- allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
- allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
- // SCRIPTING ISSUES
- onUserConnected = ""; //
- onUserDisconnected = ""; //
- doubleIdDetected = ""; //
- // SIGNATURE VERIFICATION
- onUnsignedData = "kick (_this select 0)"; // unsigned data detected
- onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
- onDifferentData = "";
- class Mission1
- {
- template="Altis.Life.Altis";
- difficulty="Regular";
- };
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