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Jul 19th, 2014
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6. // STEAM
  7.  
  8. steamport =8766; //default 8766, needs to be unique if multiple serves on same box
  9. steamqueryport =27016; //default 27016, needs to be unique if multiple servers on same box
  10.  
  11. // GLOBAL SETTINGS
  12.  
  13. hostname = "My Server: My Teamspeak address"; // The name of the server that shall be displayed in the public server list
  14. //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server
  15. passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  16. //reportingIP = "arma3pc.master.gamespy.com"; // not used at all in Arma 3
  17. logFile = "arma3server.log";
  18. verifySignatures = 2;
  19. equalModRequired = 0; // kick if data/mods aren't equal
  20. requiredSecureId = 2; // was used to define type of secureID
  21.  
  22. // WELCOME MESSAGE ("message of the day")
  23. // It can be several lines, separated by comma
  24. // Empty messages "" will not be displayed at all but are only for increasing the interval
  25.  
  26. motd[]={
  27. "Welcome to My Arma 3 Server",
  28. "TS3 Server: teamspeak.somewhere.com",
  29. "Web: www.example.com"
  30. };
  31. motdInterval = 30; // Time interval (in seconds) between each message
  32.  
  33. // JOINING RULES
  34. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  35. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
  36. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  37.  
  38.  
  39. // VOTING
  40. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  41. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  42. //voteMissionPlayers = 0;
  43.  
  44. // INGAME SETTINGS
  45. disableVoN = 1; // If set to 1, Voice over Net will not be available
  46. vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
  47. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  48. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  49. BattlEye = 1; // Server to use BattlEye system
  50. allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
  51. allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
  52.  
  53.  
  54. // SCRIPTING ISSUES
  55. onUserConnected = ""; //
  56. onUserDisconnected = ""; //
  57. doubleIdDetected = ""; //
  58.  
  59. // SIGNATURE VERIFICATION
  60. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  61. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  62. onDifferentData = "";
  63. class Mission1
  64. {
  65. template="Altis.Life.Altis";
  66. difficulty="Regular";
  67. };
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