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- 15:42:47: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
- 15:42:47: -------------------------------
- 15:42:47: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- 15:42:47: CPU Speed: 3506MHz
- 15:42:47: Physical Memory: 16321MB Total, 10995MB Free
- 15:42:47: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
- 15:42:47: monitor 1: pos={0, 0}, size={1920, 1080}
- 15:42:47: monitor 2: pos={-1920, 0}, size={1920, 1080}
- 15:42:47: Windows Version: 10.0 Build 10586 (revision 0)
- 15:42:47: Aero is Enabled
- 15:42:47: -------------------------------
- 15:42:47: OBS Modules:
- 15:42:47: Base Address Module
- 15:42:47: 00000000C06A0000 OBS.exe
- 15:42:47: 00000000FDA70000 OBSApi.dll
- 15:42:47: 00000000139C0000 DShowPlugin.dll
- 15:42:47: 000000000F320000 GraphicsCapture.dll
- 15:42:47: 0000000021000000 NoiseGate.dll
- 15:42:47: 0000000017D40000 PSVPlugin.dll
- 15:42:47: 000000000E1D0000 scenesw.dll
- 15:42:47: ------------------------------------------
- 15:42:47: Adapter 1
- 15:42:47: Video Adapter: NVIDIA GeForce GTX 660 Ti
- 15:42:47: Video Adapter Dedicated Video Memory: 3153788928
- 15:42:47: Video Adapter Shared System Memory: 4262090752
- 15:42:47: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 15:42:47: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
- 15:42:47: =====Stream Start: 2016-01-16, 15:42:47===============================================
- 15:42:47: Multithreaded optimizations: On
- 15:42:47: Base resolution: 1920x1080
- 15:42:47: Output resolution: 1920x1080
- 15:42:47: ------------------------------------------
- 15:42:47: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
- 15:42:47: ------------------------------------------
- 15:42:47: Audio Format: 44100 Hz
- 15:42:47: ------------------------------------------
- 15:42:47: Audio Channels: 2 Ch
- 15:42:47: Playback device Default
- 15:42:47: ------------------------------------------
- 15:42:47: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
- 15:42:47: Global Audio time adjust: 0
- 15:42:47: ------------------------------------------
- 15:42:47: Audio Encoding: AAC
- 15:42:47: bitrate: 128
- 15:42:47: Using bitmap image
- 15:42:47: Using Monitor Capture
- 15:42:47: Scene buffering time set to 700
- 15:42:47: Successfully loaded ObsNvenc.dll
- 15:42:47: ObsNvenc initialized successfully
- 15:42:47: CUDA loaded successfully
- 15:42:47: 1 CUDA capable devices found
- 15:42:47: [ GPU #0 - < GeForce GTX 660 Ti > has Compute SM 3.0, NVENC Available ]
- 15:42:47: NVENC internal init finished successfully
- 15:42:47: NVENC supports 8 h264 presets
- 15:42:47: ------------------------------------------
- 15:42:47: Video Encoding: NVENC
- 15:42:47: fps: 60
- 15:42:47: width: 1920, height: 1080
- 15:42:47: preset: default
- 15:42:47: profile: high
- 15:42:47: level: autoselect
- 15:42:47: keyint: 240
- 15:42:47: CBR: yes
- 15:42:47: CFR: yes
- 15:42:47: max bitrate: 8800
- 15:42:47: avg bitrate: 8800
- 15:42:47: buffer size: 17600
- 15:42:47: ------------------------------------------
- 15:42:52: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 15:42:52: New Scene
- 15:42:52: Using Monitor Capture
- 15:42:53: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 15:42:53: New Scene
- 15:42:53: Using bitmap image
- 15:42:53: Using Monitor Capture
- 15:44:40: FlushBufferedVideo: Flushing 46 packets over 750 ms
- 15:44:41: Total frames encoded: 6762, total frames duplicated: 0 (0.00%)
- 15:44:41: Total frames rendered: 6766, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 15:44:41: Encoder closed
- 15:44:41: NVENC deinitialized
- 15:44:41:
- 15:44:41: Profiler time results:
- 15:44:41:
- 15:44:41: ==============================================================
- 15:44:41: video thread frame - [100%] [avg time: 0.379 ms] [children: 29.6%] [unaccounted: 70.4%]
- 15:44:41: | scene->Preprocess - [16.9%] [avg time: 0.064 ms]
- 15:44:41: | GPU download and conversion - [12.7%] [avg time: 0.048 ms] [children: 11.3%] [unaccounted: 1.32%]
- 15:44:41: | | flush - [10%] [avg time: 0.038 ms]
- 15:44:41: | | CopyResource - [0.792%] [avg time: 0.003 ms]
- 15:44:41: | | conversion to 4:2:0 - [0.528%] [avg time: 0.002 ms]
- 15:44:41: Convert444Threads - [100%] [avg time: 0.867 ms] [children: 99.7%] [unaccounted: 0.346%]
- 15:44:41: | Convert444toNV12 - [99.7%] [avg time: 0.864 ms]
- 15:44:41: encoder thread frame - [100%] [avg time: 8.84 ms] [children: 0.0113%] [unaccounted: 100%]
- 15:44:41: | sending stuff out - [0.0113%] [avg time: 0.001 ms]
- 15:44:41: ==============================================================
- 15:44:41:
- 15:44:41:
- 15:44:41: Profiler CPU results:
- 15:44:41:
- 15:44:41: ==============================================================
- 15:44:41: video thread frame - [cpu time: avg 0.258 ms, total 1750 ms] [avg calls per frame: 1]
- 15:44:41: | scene->Preprocess - [cpu time: avg 0.027 ms, total 187.5 ms] [avg calls per frame: 1]
- 15:44:41: | GPU download and conversion - [cpu time: avg 0.009 ms, total 62.5 ms] [avg calls per frame: 1]
- 15:44:41: | | flush - [cpu time: avg 0.006 ms, total 46.875 ms] [avg calls per frame: 1]
- 15:44:41: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:44:41: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:44:41: Convert444Threads - [cpu time: avg 0.863 ms, total 11593.8 ms] [avg calls per frame: 2]
- 15:44:41: | Convert444toNV12 - [cpu time: avg 0.857 ms, total 11515.6 ms] [avg calls per frame: 2]
- 15:44:41: encoder thread frame - [cpu time: avg 0.193 ms, total 1296.88 ms] [avg calls per frame: 1]
- 15:44:41: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:44:41: ==============================================================
- 15:44:41:
- 15:44:41: =====Stream End: 2016-01-16, 15:44:41=================================================
- 15:44:41: Terminating 0x6994
- Last game capture log:
- 2014-03-11, 20:13:14: we're booting up:
- 20:13:14: CaptureThread: attached to process League of Legends.exe
- 20:13:14: D3D9 Present
- 20:13:14: DXGI Present
- 20:13:14: NV Capture available
- 20:13:14: FBO available
- 20:13:14: GL Present
- 20:13:14: (half life scientist) everything.. seems to be in order
- 20:13:18: D3D9EndScene called
- 20:13:18: D3DPRESENT_PARAMETERS {
- 20:13:18: BackBufferWidth: 1920
- 20:13:18: BackBufferHeight: 1080
- 20:13:18: BackBufferFormat: D3DFMT_X8R8G8B8
- 20:13:18: BackBufferCount: 1
- 20:13:18: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:13:18: MultiSampleQuality: 0
- 20:13:18: SwapEffect: D3DSWAPEFFECT_DISCARD
- 20:13:18: hDeviceWindow: 592852
- 20:13:18: Windowed: false
- 20:13:18: EnableAutoDepthStencil: true
- 20:13:18: AutoDepthStencilFormat: D3DFMT_D24S8
- 20:13:18: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 20:13:18: FullScreen_RefreshRateInHz: 60
- 20:13:18: PresentationInterval: 0
- 20:13:18: };
- 20:13:18: successfully set up d3d9 hooks
- 20:13:18: D3D9Present called
- 20:13:18: DoD3D9GPUHook: success
- 20:13:18: D3DSURFACE_DESC {
- 20:13:18: Format: D3DFMT_X8R8G8B8
- 20:13:18: Type: D3DRTYPE_SURFACE
- 20:13:18: Usage: D3DUSAGE_RENDERTARGET
- 20:13:18: Pool: D3DPOOL_DEFAULT
- 20:13:18: MultiSampleType: D3DMULTISAMPLE_NONE
- 20:13:18: MultiSampleQuality: 0
- 20:13:18: Width: 1920
- 20:13:18: Height: 1080
- 20:13:18: };
- 20:13:18: successfully capturing d3d9 frames via GPU
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