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- #include <d3d9.h>
- #pragma comment(lib,"C:\\Program Files\\Microsoft SDKs\\Windows\\v7.0A\\Include\\dx\\d3dx9.lib")
- #define D_MAX_CLIENTS 15 // Numero de jogadores na sala
- #define P_PLAYER_SIZE 0xAA4 // Tamanho de um jogador (tamanho = espaço entre uma array)
- #define A_NAME_SIZE 0x21 // Tamanho do nick do jogador
- DWORD dwPB = (DWORD)GetModuleHandle("PointBlank.i3Exec");
- DWORD dwMisc = 0; // *(DWORD*)(dwPB+0x53690+1); [IDA:.text]
- struct CPlayer
- {
- float nem_sei1; //0x00
- float nem_sei2; //0x04
- D3DVECTOR posicao; //0x08
- char nemsei[2704]; //0x15
- //(buffer)
- };
- struct CName
- {
- char szNames[33]; //21
- };
- void R3V_DrawESP() {
- return;
- for(int i = 0; i <= D_MAX_CLIENTS; i++) {
- CPlayer *pPlayer = (CPlayer*) ((dwEspMiscPointer + 0x74AB) + P_PLAYER_SIZE * i - 2);
- }
- }
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