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Aug 14th, 2012
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  1. # Materials File
  2.  
  3. Texture "arealight.008_bump+normal_generated" "float" "multimix"
  4. "texture tex1" [""]
  5. "texture tex2" [""]
  6. "float weights" [1.000000000000000 1.000000000000000]
  7.  
  8. MakeNamedMaterial "arealight.008"
  9. "texture bumpmap" ["arealight.008_bump+normal_generated"]
  10. "color Kd" [0.63999999 0.63999999 0.63999999]
  11. "float sigma" [0.000000000000000]
  12. "string type" ["matte"]
  13.  
  14. Texture "arealight.007_bump+normal_generated" "float" "multimix"
  15. "texture tex1" [""]
  16. "texture tex2" [""]
  17. "float weights" [1.000000000000000 1.000000000000000]
  18.  
  19. MakeNamedMaterial "arealight.007"
  20. "texture bumpmap" ["arealight.007_bump+normal_generated"]
  21. "color Kd" [0.63999999 0.63999999 0.63999999]
  22. "float sigma" [0.000000000000000]
  23. "string type" ["matte"]
  24.  
  25. Texture "outside.003_bump+normal_generated" "float" "multimix"
  26. "texture tex1" [""]
  27. "texture tex2" [""]
  28. "float weights" [1.000000000000000 1.000000000000000]
  29.  
  30. MakeNamedMaterial "outside.003"
  31. "texture bumpmap" ["outside.003_bump+normal_generated"]
  32. "color Kd" [0.16657862 0.16086239 0.16794351]
  33. "float sigma" [0.000000000000000]
  34. "string type" ["matte"]
  35.  
  36. # Geometry File
  37.  
  38. AttributeBegin # "Plane.007"
  39.  
  40. Transform [-0.083770856261253 0.000000133886644 -0.996485054492950 0.000000000000000 -0.000000133886729 1.000000000000000 0.000000145614280 0.000000000000000 0.996485054492950 0.000000145614365 -0.083770856261253 0.000000000000000 -0.465571254491806 -0.011301971040666 0.364225387573242 1.000000000000000]
  41.  
  42. NamedMaterial "arealight.008"
  43.  
  44. LightGroup ""
  45.  
  46. AreaLightSource "area"
  47. "float importance" [1.000000000000000]
  48. "float gain" [1.399999976158142]
  49. "float power" [140.000000000000000]
  50. "float efficacy" [17.000000000000000]
  51. "integer nsamples" [2]
  52. "color L" [0.18570445 0.31653735 0.44796988]
  53.  
  54. Shape "mesh"
  55. "integer triindices" [0 1 2 0 2 3]
  56. "point P" [0.029652580618858 0.029652580618858 0.000000000000000 -0.029652580618858 0.029652580618858 0.000000000000000 -0.029652580618858 -0.029652580618858 0.000000000000000 0.029652580618858 -0.029652580618858 0.000000000000000]
  57. "normal N" [0.000000000000000 -0.000000000000000 1.000000000000000 0.000000000000000 -0.000000000000000 1.000000000000000 0.000000000000000 -0.000000000000000 1.000000000000000 0.000000000000000 -0.000000000000000 1.000000000000000]
  58. "bool generatetangents" ["false"]
  59. "string name" ["Plane.007"]
  60.  
  61. AttributeEnd # ""
  62.  
  63. AttributeBegin # "Plane.006"
  64.  
  65. Transform [-0.284823358058929 -0.000000128793602 0.958580017089844 0.000000000000000 0.000000128793744 1.000000000000000 0.000000172627281 0.000000000000000 -0.958580017089844 0.000000172627395 -0.284823358058929 0.000000000000000 0.459476053714752 -0.011302002705634 0.600143492221832 1.000000000000000]
  66.  
  67. NamedMaterial "arealight.007"
  68.  
  69. LightGroup ""
  70.  
  71. AreaLightSource "area"
  72. "float importance" [1.000000000000000]
  73. "float gain" [1.399999976158142]
  74. "float power" [140.000000000000000]
  75. "float efficacy" [17.000000000000000]
  76. "integer nsamples" [2]
  77. "color L" [1.00000000 0.76869905 0.39999998]
  78.  
  79. Shape "mesh"
  80. "integer triindices" [0 1 2 0 2 3]
  81. "point P" [0.029652580618858 0.029652580618858 0.000000000000000 -0.029652580618858 0.029652580618858 0.000000000000000 -0.029652580618858 -0.029652580618858 0.000000000000000 0.029652580618858 -0.029652580618858 0.000000000000000]
  82. "normal N" [0.000000000000000 -0.000000000000000 1.000000000000000 0.000000000000000 -0.000000000000000 1.000000000000000 0.000000000000000 -0.000000000000000 1.000000000000000 0.000000000000000 -0.000000000000000 1.000000000000000]
  83. "bool generatetangents" ["false"]
  84. "string name" ["Plane.006"]
  85.  
  86. AttributeEnd # ""
  87.  
  88. AttributeBegin # "Cube.002"
  89.  
  90. Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000]
  91.  
  92. NamedMaterial "outside.003"
  93.  
  94. Shape "mesh"
  95. "integer triindices" [0 1 2 0 2 3 4 5 6 4 6 7 0 3 5 0 5 4 3 2 6 3 6 5 2 1 7 2 7 6 1 0 4 1 4 7]
  96. "point P" [0.500000000000000 0.499999880790710 0.000000000000000 -0.499999791383743 0.500000119209290 0.000000000000000 -0.500000059604645 -0.499999970197678 0.000000000000000 0.500000000000000 -0.500000000000000 0.000000000000000 0.500000298023224 0.499999672174454 1.000000000000000 0.499999672174454 -0.500000357627869 1.000000000000000 -0.500000178813934 -0.499999880790710 1.000000000000000 -0.499999940395355 0.499999940395355 1.000000000000000]
  97. "normal N" [-0.577349185943604 -0.577349185943604 0.577349185943604 0.577349185943604 -0.577349185943604 0.577349185943604 0.577349185943604 0.577349185943604 0.577349185943604 -0.577349185943604 0.577349185943604 0.577349185943604 -0.577349185943604 -0.577349185943604 -0.577349185943604 -0.577349185943604 0.577349185943604 -0.577349185943604 0.577349185943604 0.577349185943604 -0.577349185943604 0.577349185943604 -0.577349185943604 -0.577349185943604]
  98. "bool generatetangents" ["false"]
  99. "string name" ["Cube.002"]
  100.  
  101. AttributeEnd # ""
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