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- Celestial has upgraded from patch 5.0.5 to 5.1, this is a big step forward and preperation for when we update patches again in the future to 5.4.8. No characters will ever be lost during any future upgrades
- Player fields have been completely rewritten for the upgrade to patch 5.1
- Fixed an issue where Hunters were receiving an unusual error message when trying to cast Disengage, preventing them from casting it
- Updated several player fields and defines that blizzard updated the values to in 5.1, this should fix several unusual error messages players have been receiving
- Companions fixed, players are now able to summon any companions they have in their journal
- Along with Companion summoning being fixed, the battle pet system has been mostly rewritten for future updates to eventually fix the battle pet combat system
- Warden was enabled however the opcodes weren't updated to 5.1, this has been fixed and the Warden system should monitor the server correctly now
- Fixed soulstone and self ressurecting spells
- Fixed an issue where daily quests were crashing the client's game
- About 30 missing opcodes completed and enabled
- Fixed an issue with transcendence crashing the server
- Fixed Safeguard, now removes roots like it should
- Fixed bloodsurge proc, should proc correctly now
- Fixed raging blow procs, warriors should now be able to use raging blow whilst enraged
- Increased the DoT damage of bloodbath
- Fixed an issue with Arcane Mage mastery where it was scaling all damage done too high, which meant arcane mages were hitting way harder than they should have
- Reduced the damage of explosive shot and black arrow, it was overscaled accidently
- Reduced healing of healing sphere slightly
- Fixed glyph of deep freeze
- Fixed an issue with the beastmaster script, hurray for hunters
- There was a bug that made Hunters unable to carry more than 3 pets or save a new ones, this has been fixed
- Fixed an issue where players couldn't revive
- The Cross faction battleground system was removed after the patch upgrade to 5.1 to avoid any major issues, CFBG's will be reimplemented and improved for better battleground balance
- Fixed panda faction selection
- Buffed hunter, warlock and DK pets
- Players can now use the '.duel' command to teleport to the duel zone, can only be used out of combat
- Updated PvP titles npc, the rewarded titles now have the amount of kills needed next to the options in the gossip menu
- Fixed an issue where player transmogs wouldn't save after they had transmogged an item
- Battle Fatigue implemented correctly, it is set at 30% (as it was at the end of patch 5.1 on retail, blizz hotfixed this but didn't change the tooltip, so the tooltip will say 15%, not 30%, just a visual thing)
- Frost bomb has had it's damage reduced as it was overscaled
- Dragon Roar has had it's damage reduced as it was overscaled
- Ferocious Bite has had it's damage reduced slightly
- Eviscerate has had it's damage reduced very slightly
- Envenom was slightly overscaled, damage has been modified to correct this
- Fists of Fury has had it's damage reduced as it was hitting too hard in PvP
- Rising Sun Kick has had it's damage reduced as it was hitting too hard in PvP
- Corrected an issue where the scaling of Rip was incorrect
- Increased the damage coefficiency of Rupture
- Hunter's pet attacks scale more with their owners attack power now than they used to, this should fix some of the low auto attacks from hunter pets
- Updated the way mastery is calculated with characters, this is to pave the way for future fixes to a players spec mastery
- Fixed an issue where battlegrounds weren't showing event text correctly (e.g. Player has picked up flag)
- Fixed an issue where pets wouldn't spawn at all
- Fixed the battleground starting timer
- Corrected the win/loss amount of a random battleground
- Fixed an issue where players were unable to leave a battleground
- 14 more crash fixes that were spread all around the core
- Corrected an issue where enchanting scrolls were unable to be used
- Fixed a server crash that was caused by player procs, more specifically procs that reset a spell or multiple spells cooldown
- Lots of changes to the movement structure, mostly rewritten for future updates (such as implementing MMAPs for PvE, and updating to 5.4.8)
- Fixed an issue where when players teleported somewhere, they were unable to move or do anything
- Fixed an issue where newly created characters would only be created with the first 3 letters of their name
- Corrected an issue where custom items (such as replica weapons) weren't showing up in the client
- Corrected a database structure problem that prevented characters from being successfully transferred from 5.0.5 to 5.1
- Death and Decay spell can target invisible target from now
- Disable slow effects on elite/boss npc
- Implements achlemy perk mixology
- Corrected an issue where players professions would show as '0/0' instead of '600/600' skill
- Fix Mage's Invisibility/Feral Charge/Light's Beacon Combat/Pull Bugs (no threat generated now when these spells are used by the player on enemies)
- Corrected an issue where the new mall, and the duel zone weren't set as sanctuary's, this meant players could kill each other at both locations
- Storm Bolt's stun has now been correctly implemented
- Rewrote the morph NPC to only include basic race morphs, may add more morphs in the future
- Spirit Heal, the buff you get after being ressed in BG's now correctly make player spells have no resource cost as intended
- Updated dispell spells such as mass dispell to be unable to dispell death persistant spells
- Fixed an issue where player would teleport randomly during a fear
- Fixed an issue where steady shot and cobra shot wasn't able to be cast on the move as it should
- AFK timer in battlegrounds has been reduced from 5 minutes to 3 minutes
- Fixed an exploit where players were able to delete team members during an arena fight
- Glyph of blazing trail partially fixed, still need to find the correct spell id for the blizzlike flame effect left behind after the charge
- Fixed an issue where mirror image was spawning 6 images instead of 3
- Fix pet spell cooldown being extended even without a successful cast
- Load pet auras before setting his health, fixes issue where pet with full health and stamina buff was damaged after player dismounted
- Implemented a better anti rollback system to attempt to prevent any character data loss if the server crashes
- Fixed an issue where DK pet gargoyle wasn't targetting enemies correctly
- Anti-magic Zone fix - Calculate absorbtion of anti magic zone from DK attack power instead of dummy that summons zone itself
- Small fix to Warriors where they would receive error messages for no reason during attacking or equipping gear
- Improved mages Mirror Image's AI, should be improved and more responsive in PvP combat and cast more than just frostbolt varying on spec
- Updated the Maps version and the map extractor to adapt to the different structure blizzard implemented during the further patch upgrades, this isn't a big deal until we upgrade to 5.4.8, it's just preparing. Thanks to the TC team for the base version of the Maps code
- Fixed an issue where players could duel in battlegrounds and abuse the duel cooldown reset in battlegrounds giving them unfair advantage
- Fixed the Guild Vendor, players may now be able to purchase items correctly from the guild vendor
- Fixed pets HP not being maximum after being summoned or teleported
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