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- <!-- =================================================================
- Custom Ore Generation "Metallurgy 4" Module: This configuration
- covers sulfur, phosphorite, saltpeter, magnesium, bitumen,
- potash, copper, tin, manganese, zinc, silver, platinum,
- promethium, deep iron, infuscolium, oureclase, astral silver,
- carmot, mithril, rubracium, orichalcum, adamantine, atlarus,
- ignatius, shadow iron, lemurite, midasium, vyroxeres, ceruclase,
- alduorite, kalendrite, vulcanite, sanguinite, eximite, and
- meutoite.
- ================================================================= -->
- <!-- This mod includes a huge number of ores to make minecraft far
- more interesting, especially when involving tool progression. -->
- <!-- Is the "Metallurgy 4" mod on the system? Let's find out! -->
- <IfModInstalled name="Metallurgy">
- <!-- Starting Configuration for Custom Ore Generation. -->
- <ConfigSection>
- <!-- Setup Screen Configuration -->
- <ConfigSection>
- <OptionDisplayGroup name='groupMetallurgy4' displayName='Metallurgy 4' displayState='shown'>
- <Description>
- Distribution options for Metallurgy 4 Ores.
- </Description>
- </OptionDisplayGroup>
- <OptionChoice name='enableMetallurgy4' displayName='Handle Metallurgy 4 Setup?' default='true' displayState='shown_dynamic' displayGroup='groupMetallurgy4'>
- <Description> Should Custom Ore Generation handle Metallurgy 4 ore generation? </Description>
- <Choice value=':= ?true' displayValue='Yes' description='Use Custom Ore Generation to handle Metallurgy 4 ores.'/>
- <Choice value=':= ?false' displayValue='No' description='Metallurgy 4 ores will be handled by the mod itself.'/>
- </OptionChoice>
- <!-- Sulfur Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgSulfurDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Sulfur is generated </Description>
- <DisplayName>Metallurgy 4 Sulfur</DisplayName>
- <Choice value='SparseVeins' displayValue='Sparse Veins'>
- <Description>
- Large veins filled very lightly with ore.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Sulfur is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgSulfurFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Sulfur distributions </Description>
- <DisplayName>Metallurgy 4 Sulfur Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgSulfurSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Sulfur distributions </Description>
- <DisplayName>Metallurgy 4 Sulfur Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Sulfur Configuration UI Complete -->
- <!-- Phosphorite Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgPhosphoriteDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Phosphorite is generated </Description>
- <DisplayName>Metallurgy 4 Phosphorite</DisplayName>
- <Choice value='SparseVeins' displayValue='Sparse Veins'>
- <Description>
- Large veins filled very lightly with ore.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Phosphorite is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgPhosphoriteFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Phosphorite distributions </Description>
- <DisplayName>Metallurgy 4 Phosphorite Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgPhosphoriteSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Phosphorite distributions </Description>
- <DisplayName>Metallurgy 4 Phosphorite Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Phosphorite Configuration UI Complete -->
- <!-- Saltpeter Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgSaltpeterDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Saltpeter is generated </Description>
- <DisplayName>Metallurgy 4 Saltpeter</DisplayName>
- <Choice value='SparseVeins' displayValue='Sparse Veins'>
- <Description>
- Large veins filled very lightly with ore.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Saltpeter is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgSaltpeterFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Saltpeter distributions </Description>
- <DisplayName>Metallurgy 4 Saltpeter Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgSaltpeterSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Saltpeter distributions </Description>
- <DisplayName>Metallurgy 4 Saltpeter Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Saltpeter Configuration UI Complete -->
- <!-- Magnesium Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgMagnesiumDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Magnesium is generated </Description>
- <DisplayName>Metallurgy 4 Magnesium</DisplayName>
- <Choice value='SparseVeins' displayValue='Sparse Veins'>
- <Description>
- Large veins filled very lightly with ore.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Magnesium is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgMagnesiumFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Magnesium distributions </Description>
- <DisplayName>Metallurgy 4 Magnesium Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgMagnesiumSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Magnesium distributions </Description>
- <DisplayName>Metallurgy 4 Magnesium Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Magnesium Configuration UI Complete -->
- <!-- Bitumen Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgBitumenDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Bitumen is generated </Description>
- <DisplayName>Metallurgy 4 Bitumen</DisplayName>
- <Choice value='SparseVeins' displayValue='Sparse Veins'>
- <Description>
- Large veins filled very lightly with ore.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Bitumen is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgBitumenFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Bitumen distributions </Description>
- <DisplayName>Metallurgy 4 Bitumen Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgBitumenSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Bitumen distributions </Description>
- <DisplayName>Metallurgy 4 Bitumen Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Bitumen Configuration UI Complete -->
- <!-- Potash Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgPotashDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Potash is generated </Description>
- <DisplayName>Metallurgy 4 Potash</DisplayName>
- <Choice value='SparseVeins' displayValue='Sparse Veins'>
- <Description>
- Large veins filled very lightly with ore.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Potash is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgPotashFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Potash distributions </Description>
- <DisplayName>Metallurgy 4 Potash Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgPotashSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Potash distributions </Description>
- <DisplayName>Metallurgy 4 Potash Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Potash Configuration UI Complete -->
- <!-- Copper Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgCopperDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Copper is generated </Description>
- <DisplayName>Metallurgy 4 Copper</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Copper is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgCopperFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Copper distributions </Description>
- <DisplayName>Metallurgy 4 Copper Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgCopperSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Copper distributions </Description>
- <DisplayName>Metallurgy 4 Copper Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Copper Configuration UI Complete -->
- <!-- Tin Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgTinDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Tin is generated </Description>
- <DisplayName>Metallurgy 4 Tin</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Tin is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgTinFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Tin distributions </Description>
- <DisplayName>Metallurgy 4 Tin Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgTinSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Tin distributions </Description>
- <DisplayName>Metallurgy 4 Tin Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Tin Configuration UI Complete -->
- <!-- Manganese Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgManganeseDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Manganese is generated </Description>
- <DisplayName>Metallurgy 4 Manganese</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Manganese is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgManganeseFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Manganese distributions </Description>
- <DisplayName>Metallurgy 4 Manganese Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgManganeseSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Manganese distributions </Description>
- <DisplayName>Metallurgy 4 Manganese Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Manganese Configuration UI Complete -->
- <!-- Zinc Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgZincDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Zinc is generated </Description>
- <DisplayName>Metallurgy 4 Zinc</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Zinc is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgZincFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Zinc distributions </Description>
- <DisplayName>Metallurgy 4 Zinc Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgZincSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Zinc distributions </Description>
- <DisplayName>Metallurgy 4 Zinc Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Zinc Configuration UI Complete -->
- <!-- Silver Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgSilverDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Silver is generated </Description>
- <DisplayName>Metallurgy 4 Silver</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Silver is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgSilverFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Silver distributions </Description>
- <DisplayName>Metallurgy 4 Silver Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgSilverSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Silver distributions </Description>
- <DisplayName>Metallurgy 4 Silver Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Silver Configuration UI Complete -->
- <!-- Platinum Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgPlatinumDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Platinum is generated </Description>
- <DisplayName>Metallurgy 4 Platinum</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Platinum is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgPlatinumFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Platinum distributions </Description>
- <DisplayName>Metallurgy 4 Platinum Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgPlatinumSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Platinum distributions </Description>
- <DisplayName>Metallurgy 4 Platinum Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Platinum Configuration UI Complete -->
- <!-- Promethium Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgPromethiumDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Promethium is generated </Description>
- <DisplayName>Metallurgy 4 Promethium</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Promethium is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgPromethiumFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Promethium distributions </Description>
- <DisplayName>Metallurgy 4 Promethium Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgPromethiumSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Promethium distributions </Description>
- <DisplayName>Metallurgy 4 Promethium Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Promethium Configuration UI Complete -->
- <!-- Deep Iron Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgDeepIronDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Deep Iron is generated </Description>
- <DisplayName>Metallurgy 4 Deep Iron</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Deep Iron is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgDeepIronFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Deep Iron distributions </Description>
- <DisplayName>Metallurgy 4 Deep Iron Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgDeepIronSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Deep Iron distributions </Description>
- <DisplayName>Metallurgy 4 Deep Iron Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Deep Iron Configuration UI Complete -->
- <!-- Infuscolium Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgInfuscoliumDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Infuscolium is generated </Description>
- <DisplayName>Metallurgy 4 Infuscolium</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Infuscolium is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgInfuscoliumFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Infuscolium distributions </Description>
- <DisplayName>Metallurgy 4 Infuscolium Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgInfuscoliumSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Infuscolium distributions </Description>
- <DisplayName>Metallurgy 4 Infuscolium Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Infuscolium Configuration UI Complete -->
- <!-- Oureclase Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgOureclaseDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Oureclase is generated </Description>
- <DisplayName>Metallurgy 4 Oureclase</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Oureclase is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgOureclaseFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Oureclase distributions </Description>
- <DisplayName>Metallurgy 4 Oureclase Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgOureclaseSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Oureclase distributions </Description>
- <DisplayName>Metallurgy 4 Oureclase Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Oureclase Configuration UI Complete -->
- <!-- Astral Silver Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgAstralSilverDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Astral Silver is generated </Description>
- <DisplayName>Metallurgy 4 Astral Silver</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Astral Silver is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgAstralSilverFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Astral Silver distributions </Description>
- <DisplayName>Metallurgy 4 Astral Silver Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgAstralSilverSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Astral Silver distributions </Description>
- <DisplayName>Metallurgy 4 Astral Silver Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Astral Silver Configuration UI Complete -->
- <!-- Carmot Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgCarmotDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Carmot is generated </Description>
- <DisplayName>Metallurgy 4 Carmot</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Carmot is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgCarmotFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Carmot distributions </Description>
- <DisplayName>Metallurgy 4 Carmot Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgCarmotSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Carmot distributions </Description>
- <DisplayName>Metallurgy 4 Carmot Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Carmot Configuration UI Complete -->
- <!-- Mithril Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgMithrilDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Mithril is generated </Description>
- <DisplayName>Metallurgy 4 Mithril</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Mithril is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgMithrilFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Mithril distributions </Description>
- <DisplayName>Metallurgy 4 Mithril Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgMithrilSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Mithril distributions </Description>
- <DisplayName>Metallurgy 4 Mithril Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Mithril Configuration UI Complete -->
- <!-- Rubracium Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgRubraciumDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Rubracium is generated </Description>
- <DisplayName>Metallurgy 4 Rubracium</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Rubracium is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgRubraciumFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Rubracium distributions </Description>
- <DisplayName>Metallurgy 4 Rubracium Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgRubraciumSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Rubracium distributions </Description>
- <DisplayName>Metallurgy 4 Rubracium Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Rubracium Configuration UI Complete -->
- <!-- Orichalcum Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgOrichalcumDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Orichalcum is generated </Description>
- <DisplayName>Metallurgy 4 Orichalcum</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Orichalcum is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgOrichalcumFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Orichalcum distributions </Description>
- <DisplayName>Metallurgy 4 Orichalcum Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgOrichalcumSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Orichalcum distributions </Description>
- <DisplayName>Metallurgy 4 Orichalcum Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Orichalcum Configuration UI Complete -->
- <!-- Adamantine Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgAdamantineDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Adamantine is generated </Description>
- <DisplayName>Metallurgy 4 Adamantine</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Adamantine is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgAdamantineFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Adamantine distributions </Description>
- <DisplayName>Metallurgy 4 Adamantine Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgAdamantineSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Adamantine distributions </Description>
- <DisplayName>Metallurgy 4 Adamantine Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Adamantine Configuration UI Complete -->
- <!-- Atlarus Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgAtlarusDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Atlarus is generated </Description>
- <DisplayName>Metallurgy 4 Atlarus</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Atlarus is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgAtlarusFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Atlarus distributions </Description>
- <DisplayName>Metallurgy 4 Atlarus Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgAtlarusSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Atlarus distributions </Description>
- <DisplayName>Metallurgy 4 Atlarus Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Atlarus Configuration UI Complete -->
- <!-- Ignatius Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgIgnatiusDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Ignatius is generated </Description>
- <DisplayName>Metallurgy 4 Ignatius</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Ignatius is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgIgnatiusFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Ignatius distributions </Description>
- <DisplayName>Metallurgy 4 Ignatius Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgIgnatiusSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Ignatius distributions </Description>
- <DisplayName>Metallurgy 4 Ignatius Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Ignatius Configuration UI Complete -->
- <!-- Shadow Iron Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgShadowIronDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Shadow Iron is generated </Description>
- <DisplayName>Metallurgy 4 Shadow Iron</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Shadow Iron is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgShadowIronFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Shadow Iron distributions </Description>
- <DisplayName>Metallurgy 4 Shadow Iron Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgShadowIronSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Shadow Iron distributions </Description>
- <DisplayName>Metallurgy 4 Shadow Iron Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Shadow Iron Configuration UI Complete -->
- <!-- Lemurite Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgLemuriteDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Lemurite is generated </Description>
- <DisplayName>Metallurgy 4 Lemurite</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Lemurite is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgLemuriteFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Lemurite distributions </Description>
- <DisplayName>Metallurgy 4 Lemurite Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgLemuriteSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Lemurite distributions </Description>
- <DisplayName>Metallurgy 4 Lemurite Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Lemurite Configuration UI Complete -->
- <!-- Midasium Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgMidasiumDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Midasium is generated </Description>
- <DisplayName>Metallurgy 4 Midasium</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Midasium is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgMidasiumFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Midasium distributions </Description>
- <DisplayName>Metallurgy 4 Midasium Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgMidasiumSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Midasium distributions </Description>
- <DisplayName>Metallurgy 4 Midasium Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Midasium Configuration UI Complete -->
- <!-- Vyroxeres Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgVyroxeresDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Vyroxeres is generated </Description>
- <DisplayName>Metallurgy 4 Vyroxeres</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Vyroxeres is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgVyroxeresFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Vyroxeres distributions </Description>
- <DisplayName>Metallurgy 4 Vyroxeres Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgVyroxeresSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Vyroxeres distributions </Description>
- <DisplayName>Metallurgy 4 Vyroxeres Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Vyroxeres Configuration UI Complete -->
- <!-- Ceruclase Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgCeruclaseDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Ceruclase is generated </Description>
- <DisplayName>Metallurgy 4 Ceruclase</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Ceruclase is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgCeruclaseFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Ceruclase distributions </Description>
- <DisplayName>Metallurgy 4 Ceruclase Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgCeruclaseSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Ceruclase distributions </Description>
- <DisplayName>Metallurgy 4 Ceruclase Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Ceruclase Configuration UI Complete -->
- <!-- Alduorite Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgAlduoriteDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Alduorite is generated </Description>
- <DisplayName>Metallurgy 4 Alduorite</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Alduorite is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgAlduoriteFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Alduorite distributions </Description>
- <DisplayName>Metallurgy 4 Alduorite Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgAlduoriteSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Alduorite distributions </Description>
- <DisplayName>Metallurgy 4 Alduorite Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Alduorite Configuration UI Complete -->
- <!-- Kalendrite Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgKalendriteDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Kalendrite is generated </Description>
- <DisplayName>Metallurgy 4 Kalendrite</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Kalendrite is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgKalendriteFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Kalendrite distributions </Description>
- <DisplayName>Metallurgy 4 Kalendrite Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgKalendriteSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Kalendrite distributions </Description>
- <DisplayName>Metallurgy 4 Kalendrite Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Kalendrite Configuration UI Complete -->
- <!-- Vulcanite Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgVulcaniteDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Vulcanite is generated </Description>
- <DisplayName>Metallurgy 4 Vulcanite</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Vulcanite is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgVulcaniteFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Vulcanite distributions </Description>
- <DisplayName>Metallurgy 4 Vulcanite Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgVulcaniteSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Vulcanite distributions </Description>
- <DisplayName>Metallurgy 4 Vulcanite Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Vulcanite Configuration UI Complete -->
- <!-- Sanguinite Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgSanguiniteDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Sanguinite is generated </Description>
- <DisplayName>Metallurgy 4 Sanguinite</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Sanguinite is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgSanguiniteFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Sanguinite distributions </Description>
- <DisplayName>Metallurgy 4 Sanguinite Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgSanguiniteSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Sanguinite distributions </Description>
- <DisplayName>Metallurgy 4 Sanguinite Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Sanguinite Configuration UI Complete -->
- <!-- Eximite Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgEximiteDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Eximite is generated </Description>
- <DisplayName>Metallurgy 4 Eximite</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Eximite is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgEximiteFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Eximite distributions </Description>
- <DisplayName>Metallurgy 4 Eximite Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgEximiteSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Eximite distributions </Description>
- <DisplayName>Metallurgy 4 Eximite Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Eximite Configuration UI Complete -->
- <!-- Meutoite Configuration UI Starting -->
- <ConfigSection>
- <OptionChoice name='mtlgMeutoiteDist' displayState=':= if(?enableMetallurgy4, "shown", "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Controls how Meutoite is generated </Description>
- <DisplayName>Metallurgy 4 Meutoite</DisplayName>
- <Choice value='LayeredVeins' displayValue='Layered Veins'>
- <Description>
- Small, fairly rare motherlodes with 2-4 horizontal veins each.
- </Description>
- </Choice>
- <Choice value='Cloud' displayValue='Strategic Cloud'>
- <Description>
- Large irregular clouds filled lightly with ore.
- </Description>
- </Choice>
- <Choice value='Vanilla' displayValue='Vanilla'>
- <Description>
- Simulates Vanilla Minecraft.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='Meutoite is not generated in the world.'/>
- </OptionChoice>
- <OptionNumeric name='mtlgMeutoiteFreq' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Frequency multiplier for Metallurgy 4 Meutoite distributions </Description>
- <DisplayName>Metallurgy 4 Meutoite Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='mtlgMeutoiteSize' default='1' min='0' max='5' displayState=':= if(?enableMetallurgy4, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupMetallurgy4'>
- <Description> Size multiplier for Metallurgy 4 Meutoite distributions </Description>
- <DisplayName>Metallurgy 4 Meutoite Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!-- Meutoite Configuration UI Complete -->
- </ConfigSection>
- <!-- Setup Screen Complete -->
- <IfCondition condition=':= ?enableMetallurgy4'>
- <!-- Overworld Setup Beginning -->
- <IfCondition condition=':= ?COGActive'>
- <!-- Starting Original "Overworld" Block Removal -->
- <IfCondition condition=':= ?blockExists("minecraft:stone")'>
- <Substitute name='mtlgOverworldBlockSubstitute0' block='minecraft:stone'>
- <Description>
- Replace vanilla-generated ore clusters.
- </Description>
- <Comment>
- The global option deferredPopulationRange
- must be large enough to catch all ore
- clusters (>= 32).
- </Comment>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore")'> <Replaces block='Metallurgy:base.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:1")'> <Replaces block='Metallurgy:base.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:2")'> <Replaces block='Metallurgy:base.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore")'> <Replaces block='Metallurgy:fantasy.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:1")'> <Replaces block='Metallurgy:fantasy.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:11")'> <Replaces block='Metallurgy:fantasy.ore:11' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:13")'> <Replaces block='Metallurgy:fantasy.ore:13' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:14")'> <Replaces block='Metallurgy:fantasy.ore:14' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:2")'> <Replaces block='Metallurgy:fantasy.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:4")'> <Replaces block='Metallurgy:fantasy.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:5")'> <Replaces block='Metallurgy:fantasy.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:6")'> <Replaces block='Metallurgy:fantasy.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:7")'> <Replaces block='Metallurgy:fantasy.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:8")'> <Replaces block='Metallurgy:fantasy.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore")'> <Replaces block='Metallurgy:precious.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:1")'> <Replaces block='Metallurgy:precious.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:2")'> <Replaces block='Metallurgy:precious.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore")'> <Replaces block='Metallurgy:utility.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:1")'> <Replaces block='Metallurgy:utility.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:2")'> <Replaces block='Metallurgy:utility.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:3")'> <Replaces block='Metallurgy:utility.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:4")'> <Replaces block='Metallurgy:utility.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:5")'> <Replaces block='Metallurgy:utility.ore:5' weight='1.0' /> </IfCondition>
- </Substitute>
- </IfCondition>
- <!-- Original "Overworld" Block Removal Complete -->
- <!-- Adding blocks -->
- <!-- Begin Sulfur Generation -->
- <!-- Starting SparseVeins Preset for Sulfur. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSulfurDist = "SparseVeins"'>
- <Veins name='mtlgSulfurVeins' inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x60FCF570' drawBoundBox='false' boundBoxColor='0x60FCF570'>
- <Description>
- Large veins filled very lightly with
- ore. Because they contain less ore
- per volume, these veins are
- relatively wide and long. Mining the
- ore from them is time consuming
- compared to solid ore veins. They
- are also more difficult to follow,
- since it is harder to get an idea of
- their direction while mining.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore")'> <OreBlock block='Metallurgy:utility.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgSulfurFreq ' range=':= 1.733 * _default_ * mtlgSulfurFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgSulfurSize ' range=':= 0 * _default_ * mtlgSulfurSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgSulfurSize ' range=':= _default_ * mtlgSulfurSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgSulfurSize ' range=':= 1.147 * _default_ * mtlgSulfurSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- SparseVeins Preset for Sulfur is complete. -->
- <!-- Starting Cloud Preset for Sulfur. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSulfurDist = "Cloud"'>
- <Cloud name='mtlgSulfurCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60FCF570' drawBoundBox='false' boundBoxColor='0x60FCF570'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore")'> <OreBlock block='Metallurgy:utility.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.787 * _default_ * mtlgSulfurSize ' range=':= 0.787 * _default_ * mtlgSulfurSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.787 * _default_ * mtlgSulfurSize ' range=':= 0.787 * _default_ * mtlgSulfurSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * mtlgSulfurFreq ' range=':= 0.619 * _default_ * mtlgSulfurFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgSulfurHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60FCF570' drawBoundBox='false' boundBoxColor='0x60FCF570'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore")'> <OreBlock block='Metallurgy:utility.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Sulfur is complete. -->
- <!-- Starting Vanilla Preset for Sulfur. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSulfurDist = "Vanilla"'>
- <StandardGen name='mtlgSulfurStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60FCF570' drawBoundBox='false' boundBoxColor='0x60FCF570'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore")'> <OreBlock block='Metallurgy:utility.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgSulfurSize ' range=':= _default_ * mtlgSulfurSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgSulfurFreq ' range=':= _default_ * mtlgSulfurFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Sulfur is complete. -->
- <!-- End Sulfur Generation -->
- <!-- Begin Phosphorite Generation -->
- <!-- Starting SparseVeins Preset for Phosphorite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPhosphoriteDist = "SparseVeins"'>
- <Veins name='mtlgPhosphoriteVeins' inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x608D6161' drawBoundBox='false' boundBoxColor='0x608D6161'>
- <Description>
- Large veins filled very lightly with
- ore. Because they contain less ore
- per volume, these veins are
- relatively wide and long. Mining the
- ore from them is time consuming
- compared to solid ore veins. They
- are also more difficult to follow,
- since it is harder to get an idea of
- their direction while mining.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:1")'> <OreBlock block='Metallurgy:utility.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgPhosphoriteFreq ' range=':= 1.733 * _default_ * mtlgPhosphoriteFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgPhosphoriteSize ' range=':= 0 * _default_ * mtlgPhosphoriteSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgPhosphoriteSize ' range=':= _default_ * mtlgPhosphoriteSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgPhosphoriteSize ' range=':= 1.147 * _default_ * mtlgPhosphoriteSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- SparseVeins Preset for Phosphorite is complete. -->
- <!-- Starting Cloud Preset for Phosphorite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPhosphoriteDist = "Cloud"'>
- <Cloud name='mtlgPhosphoriteCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x608D6161' drawBoundBox='false' boundBoxColor='0x608D6161'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:1")'> <OreBlock block='Metallurgy:utility.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.787 * _default_ * mtlgPhosphoriteSize ' range=':= 0.787 * _default_ * mtlgPhosphoriteSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.787 * _default_ * mtlgPhosphoriteSize ' range=':= 0.787 * _default_ * mtlgPhosphoriteSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * mtlgPhosphoriteFreq ' range=':= 0.619 * _default_ * mtlgPhosphoriteFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgPhosphoriteHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x608D6161' drawBoundBox='false' boundBoxColor='0x608D6161'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:1")'> <OreBlock block='Metallurgy:utility.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Phosphorite is complete. -->
- <!-- Starting Vanilla Preset for Phosphorite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPhosphoriteDist = "Vanilla"'>
- <StandardGen name='mtlgPhosphoriteStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x608D6161' drawBoundBox='false' boundBoxColor='0x608D6161'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:1")'> <OreBlock block='Metallurgy:utility.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgPhosphoriteSize ' range=':= _default_ * mtlgPhosphoriteSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgPhosphoriteFreq ' range=':= _default_ * mtlgPhosphoriteFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Phosphorite is complete. -->
- <!-- End Phosphorite Generation -->
- <!-- Begin Saltpeter Generation -->
- <!-- Starting SparseVeins Preset for Saltpeter. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSaltpeterDist = "SparseVeins"'>
- <Veins name='mtlgSaltpeterVeins' inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x60EAEAEA' drawBoundBox='false' boundBoxColor='0x60EAEAEA'>
- <Description>
- Large veins filled very lightly with
- ore. Because they contain less ore
- per volume, these veins are
- relatively wide and long. Mining the
- ore from them is time consuming
- compared to solid ore veins. They
- are also more difficult to follow,
- since it is harder to get an idea of
- their direction while mining.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:2")'> <OreBlock block='Metallurgy:utility.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgSaltpeterFreq ' range=':= 1.733 * _default_ * mtlgSaltpeterFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgSaltpeterSize ' range=':= 0 * _default_ * mtlgSaltpeterSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgSaltpeterSize ' range=':= _default_ * mtlgSaltpeterSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgSaltpeterSize ' range=':= 1.147 * _default_ * mtlgSaltpeterSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- SparseVeins Preset for Saltpeter is complete. -->
- <!-- Starting Cloud Preset for Saltpeter. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSaltpeterDist = "Cloud"'>
- <Cloud name='mtlgSaltpeterCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60EAEAEA' drawBoundBox='false' boundBoxColor='0x60EAEAEA'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:2")'> <OreBlock block='Metallurgy:utility.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.787 * _default_ * mtlgSaltpeterSize ' range=':= 0.787 * _default_ * mtlgSaltpeterSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.787 * _default_ * mtlgSaltpeterSize ' range=':= 0.787 * _default_ * mtlgSaltpeterSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * mtlgSaltpeterFreq ' range=':= 0.619 * _default_ * mtlgSaltpeterFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgSaltpeterHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60EAEAEA' drawBoundBox='false' boundBoxColor='0x60EAEAEA'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:2")'> <OreBlock block='Metallurgy:utility.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Saltpeter is complete. -->
- <!-- Starting Vanilla Preset for Saltpeter. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSaltpeterDist = "Vanilla"'>
- <StandardGen name='mtlgSaltpeterStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60EAEAEA' drawBoundBox='false' boundBoxColor='0x60EAEAEA'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:2")'> <OreBlock block='Metallurgy:utility.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgSaltpeterSize ' range=':= _default_ * mtlgSaltpeterSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgSaltpeterFreq ' range=':= _default_ * mtlgSaltpeterFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Saltpeter is complete. -->
- <!-- End Saltpeter Generation -->
- <!-- Begin Magnesium Generation -->
- <!-- Starting SparseVeins Preset for Magnesium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMagnesiumDist = "SparseVeins"'>
- <Veins name='mtlgMagnesiumVeins' inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x60927C6C' drawBoundBox='false' boundBoxColor='0x60927C6C'>
- <Description>
- Large veins filled very lightly with
- ore. Because they contain less ore
- per volume, these veins are
- relatively wide and long. Mining the
- ore from them is time consuming
- compared to solid ore veins. They
- are also more difficult to follow,
- since it is harder to get an idea of
- their direction while mining.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:3")'> <OreBlock block='Metallurgy:utility.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgMagnesiumFreq ' range=':= 1.733 * _default_ * mtlgMagnesiumFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgMagnesiumSize ' range=':= 0 * _default_ * mtlgMagnesiumSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgMagnesiumSize ' range=':= _default_ * mtlgMagnesiumSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgMagnesiumSize ' range=':= 1.147 * _default_ * mtlgMagnesiumSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- SparseVeins Preset for Magnesium is complete. -->
- <!-- Starting Cloud Preset for Magnesium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMagnesiumDist = "Cloud"'>
- <Cloud name='mtlgMagnesiumCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60927C6C' drawBoundBox='false' boundBoxColor='0x60927C6C'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:3")'> <OreBlock block='Metallurgy:utility.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.787 * _default_ * mtlgMagnesiumSize ' range=':= 0.787 * _default_ * mtlgMagnesiumSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.787 * _default_ * mtlgMagnesiumSize ' range=':= 0.787 * _default_ * mtlgMagnesiumSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * mtlgMagnesiumFreq ' range=':= 0.619 * _default_ * mtlgMagnesiumFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgMagnesiumHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60927C6C' drawBoundBox='false' boundBoxColor='0x60927C6C'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:3")'> <OreBlock block='Metallurgy:utility.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Magnesium is complete. -->
- <!-- Starting Vanilla Preset for Magnesium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMagnesiumDist = "Vanilla"'>
- <StandardGen name='mtlgMagnesiumStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60927C6C' drawBoundBox='false' boundBoxColor='0x60927C6C'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:3")'> <OreBlock block='Metallurgy:utility.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgMagnesiumSize ' range=':= _default_ * mtlgMagnesiumSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgMagnesiumFreq ' range=':= _default_ * mtlgMagnesiumFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Magnesium is complete. -->
- <!-- End Magnesium Generation -->
- <!-- Begin Bitumen Generation -->
- <!-- Starting SparseVeins Preset for Bitumen. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgBitumenDist = "SparseVeins"'>
- <Veins name='mtlgBitumenVeins' inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
- <Description>
- Large veins filled very lightly with
- ore. Because they contain less ore
- per volume, these veins are
- relatively wide and long. Mining the
- ore from them is time consuming
- compared to solid ore veins. They
- are also more difficult to follow,
- since it is harder to get an idea of
- their direction while mining.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:4")'> <OreBlock block='Metallurgy:utility.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgBitumenFreq ' range=':= 1.733 * _default_ * mtlgBitumenFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgBitumenSize ' range=':= 0 * _default_ * mtlgBitumenSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgBitumenSize ' range=':= _default_ * mtlgBitumenSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgBitumenSize ' range=':= 1.147 * _default_ * mtlgBitumenSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- SparseVeins Preset for Bitumen is complete. -->
- <!-- Starting Cloud Preset for Bitumen. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgBitumenDist = "Cloud"'>
- <Cloud name='mtlgBitumenCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:4")'> <OreBlock block='Metallurgy:utility.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.787 * _default_ * mtlgBitumenSize ' range=':= 0.787 * _default_ * mtlgBitumenSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.787 * _default_ * mtlgBitumenSize ' range=':= 0.787 * _default_ * mtlgBitumenSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * mtlgBitumenFreq ' range=':= 0.619 * _default_ * mtlgBitumenFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgBitumenHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:4")'> <OreBlock block='Metallurgy:utility.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Bitumen is complete. -->
- <!-- Starting Vanilla Preset for Bitumen. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgBitumenDist = "Vanilla"'>
- <StandardGen name='mtlgBitumenStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x602A2A2A' drawBoundBox='false' boundBoxColor='0x602A2A2A'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:4")'> <OreBlock block='Metallurgy:utility.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgBitumenSize ' range=':= _default_ * mtlgBitumenSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgBitumenFreq ' range=':= _default_ * mtlgBitumenFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Bitumen is complete. -->
- <!-- End Bitumen Generation -->
- <!-- Begin Potash Generation -->
- <!-- Starting SparseVeins Preset for Potash. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPotashDist = "SparseVeins"'>
- <Veins name='mtlgPotashVeins' inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x60FFAA00' drawBoundBox='false' boundBoxColor='0x60FFAA00'>
- <Description>
- Large veins filled very lightly with
- ore. Because they contain less ore
- per volume, these veins are
- relatively wide and long. Mining the
- ore from them is time consuming
- compared to solid ore veins. They
- are also more difficult to follow,
- since it is harder to get an idea of
- their direction while mining.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:5")'> <OreBlock block='Metallurgy:utility.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.733 * _default_ * mtlgPotashFreq ' range=':= 1.733 * _default_ * mtlgPotashFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0 * _default_ * mtlgPotashSize ' range=':= 0 * _default_ * mtlgPotashSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.316 * _default_ ' range=':= 1.316 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgPotashSize ' range=':= _default_ * mtlgPotashSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * mtlgPotashSize ' range=':= 1.147 * _default_ * mtlgPotashSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- SparseVeins Preset for Potash is complete. -->
- <!-- Starting Cloud Preset for Potash. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPotashDist = "Cloud"'>
- <Cloud name='mtlgPotashCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60FFAA00' drawBoundBox='false' boundBoxColor='0x60FFAA00'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:5")'> <OreBlock block='Metallurgy:utility.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.787 * _default_ * mtlgPotashSize ' range=':= 0.787 * _default_ * mtlgPotashSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.787 * _default_ * mtlgPotashSize ' range=':= 0.787 * _default_ * mtlgPotashSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * mtlgPotashFreq ' range=':= 0.619 * _default_ * mtlgPotashFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgPotashHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60FFAA00' drawBoundBox='false' boundBoxColor='0x60FFAA00'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:5")'> <OreBlock block='Metallurgy:utility.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Potash is complete. -->
- <!-- Starting Vanilla Preset for Potash. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPotashDist = "Vanilla"'>
- <StandardGen name='mtlgPotashStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60FFAA00' drawBoundBox='false' boundBoxColor='0x60FFAA00'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:utility.ore:5")'> <OreBlock block='Metallurgy:utility.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgPotashSize ' range=':= _default_ * mtlgPotashSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgPotashFreq ' range=':= _default_ * mtlgPotashFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Potash is complete. -->
- <!-- End Potash Generation -->
- <!-- Begin Copper Generation -->
- <!-- Starting LayeredVeins Preset for Copper. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCopperDist = "LayeredVeins"'>
- <Veins name='mtlgCopperVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60EA6515' drawBoundBox='false' boundBoxColor='0x60EA6515'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore")'> <OreBlock block='Metallurgy:base.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.501 * _default_ * mtlgCopperFreq ' range=':= 1.501 * _default_ * mtlgCopperFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 1.070 * _default_ * mtlgCopperSize ' range=':= 1.070 * _default_ * mtlgCopperSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.225 * _default_ ' range=':= 1.225 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgCopperSize ' range=':= _default_ * mtlgCopperSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.107 * _default_ * mtlgCopperSize ' range=':= 1.107 * _default_ * mtlgCopperSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Copper is complete. -->
- <!-- Starting Cloud Preset for Copper. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCopperDist = "Cloud"'>
- <Cloud name='mtlgCopperCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60EA6515' drawBoundBox='false' boundBoxColor='0x60EA6515'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore")'> <OreBlock block='Metallurgy:base.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 1.146 * _default_ * mtlgCopperSize ' range=':= 1.146 * _default_ * mtlgCopperSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 1.146 * _default_ * mtlgCopperSize ' range=':= 1.146 * _default_ * mtlgCopperSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 1.314 * _default_ * mtlgCopperFreq ' range=':= 1.314 * _default_ * mtlgCopperFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgCopperHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60EA6515' drawBoundBox='false' boundBoxColor='0x60EA6515'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore")'> <OreBlock block='Metallurgy:base.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Copper is complete. -->
- <!-- Starting Vanilla Preset for Copper. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCopperDist = "Vanilla"'>
- <StandardGen name='mtlgCopperStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60EA6515' drawBoundBox='false' boundBoxColor='0x60EA6515'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore")'> <OreBlock block='Metallurgy:base.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 6.000 * mtlgCopperSize ' range=':= _default_ * mtlgCopperSize ' type='normal' />
- <Setting name='Frequency' avg=':= 12.000 * mtlgCopperFreq ' range=':= _default_ * mtlgCopperFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Copper is complete. -->
- <!-- End Copper Generation -->
- <!-- Begin Tin Generation -->
- <!-- Starting LayeredVeins Preset for Tin. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgTinDist = "LayeredVeins"'>
- <Veins name='mtlgTinVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60BDBDBD' drawBoundBox='false' boundBoxColor='0x60BDBDBD'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:1")'> <OreBlock block='Metallurgy:base.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.480 * _default_ * mtlgTinFreq ' range=':= 1.480 * _default_ * mtlgTinFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 1.068 * _default_ * mtlgTinSize ' range=':= 1.068 * _default_ * mtlgTinSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.217 * _default_ ' range=':= 1.217 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgTinSize ' range=':= _default_ * mtlgTinSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.103 * _default_ * mtlgTinSize ' range=':= 1.103 * _default_ * mtlgTinSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Tin is complete. -->
- <!-- Starting Cloud Preset for Tin. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgTinDist = "Cloud"'>
- <Cloud name='mtlgTinCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60BDBDBD' drawBoundBox='false' boundBoxColor='0x60BDBDBD'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:1")'> <OreBlock block='Metallurgy:base.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 1.138 * _default_ * mtlgTinSize ' range=':= 1.138 * _default_ * mtlgTinSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 1.138 * _default_ * mtlgTinSize ' range=':= 1.138 * _default_ * mtlgTinSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 1.295 * _default_ * mtlgTinFreq ' range=':= 1.295 * _default_ * mtlgTinFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgTinHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60BDBDBD' drawBoundBox='false' boundBoxColor='0x60BDBDBD'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:1")'> <OreBlock block='Metallurgy:base.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Tin is complete. -->
- <!-- Starting Vanilla Preset for Tin. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgTinDist = "Vanilla"'>
- <StandardGen name='mtlgTinStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60BDBDBD' drawBoundBox='false' boundBoxColor='0x60BDBDBD'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:1")'> <OreBlock block='Metallurgy:base.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 10.000 * mtlgTinSize ' range=':= _default_ * mtlgTinSize ' type='normal' />
- <Setting name='Frequency' avg=':= 7.000 * mtlgTinFreq ' range=':= _default_ * mtlgTinFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Tin is complete. -->
- <!-- End Tin Generation -->
- <!-- Begin Manganese Generation -->
- <!-- Starting LayeredVeins Preset for Manganese. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgManganeseDist = "LayeredVeins"'>
- <Veins name='mtlgManganeseVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60FCC7C7' drawBoundBox='false' boundBoxColor='0x60FCC7C7'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:2")'> <OreBlock block='Metallurgy:base.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgManganeseFreq ' range=':= 0.791 * _default_ * mtlgManganeseFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.962 * _default_ * mtlgManganeseSize ' range=':= 0.962 * _default_ * mtlgManganeseSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.890 * _default_ ' range=':= 0.890 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgManganeseSize ' range=':= _default_ * mtlgManganeseSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.943 * _default_ * mtlgManganeseSize ' range=':= 0.943 * _default_ * mtlgManganeseSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Manganese is complete. -->
- <!-- Starting Cloud Preset for Manganese. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgManganeseDist = "Cloud"'>
- <Cloud name='mtlgManganeseCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60FCC7C7' drawBoundBox='false' boundBoxColor='0x60FCC7C7'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:2")'> <OreBlock block='Metallurgy:base.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.832 * _default_ * mtlgManganeseSize ' range=':= 0.832 * _default_ * mtlgManganeseSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.832 * _default_ * mtlgManganeseSize ' range=':= 0.832 * _default_ * mtlgManganeseSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.692 * _default_ * mtlgManganeseFreq ' range=':= 0.692 * _default_ * mtlgManganeseFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgManganeseHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60FCC7C7' drawBoundBox='false' boundBoxColor='0x60FCC7C7'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:2")'> <OreBlock block='Metallurgy:base.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Manganese is complete. -->
- <!-- Starting Vanilla Preset for Manganese. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgManganeseDist = "Vanilla"'>
- <StandardGen name='mtlgManganeseStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60FCC7C7' drawBoundBox='false' boundBoxColor='0x60FCC7C7'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:base.ore:2")'> <OreBlock block='Metallurgy:base.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgManganeseSize ' range=':= _default_ * mtlgManganeseSize ' type='normal' />
- <Setting name='Frequency' avg=':= 5.000 * mtlgManganeseFreq ' range=':= _default_ * mtlgManganeseFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Manganese is complete. -->
- <!-- End Manganese Generation -->
- <!-- Begin Zinc Generation -->
- <!-- Starting LayeredVeins Preset for Zinc. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgZincDist = "LayeredVeins"'>
- <Veins name='mtlgZincVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60BFC55C' drawBoundBox='false' boundBoxColor='0x60BFC55C'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore")'> <OreBlock block='Metallurgy:precious.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgZincFreq ' range=':= 0.969 * _default_ * mtlgZincFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.995 * _default_ * mtlgZincSize ' range=':= 0.995 * _default_ * mtlgZincSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.984 * _default_ ' range=':= 0.984 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgZincSize ' range=':= _default_ * mtlgZincSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.992 * _default_ * mtlgZincSize ' range=':= 0.992 * _default_ * mtlgZincSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Zinc is complete. -->
- <!-- Starting Cloud Preset for Zinc. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgZincDist = "Cloud"'>
- <Cloud name='mtlgZincCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60BFC55C' drawBoundBox='false' boundBoxColor='0x60BFC55C'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore")'> <OreBlock block='Metallurgy:precious.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.921 * _default_ * mtlgZincSize ' range=':= 0.921 * _default_ * mtlgZincSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.921 * _default_ * mtlgZincSize ' range=':= 0.921 * _default_ * mtlgZincSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.848 * _default_ * mtlgZincFreq ' range=':= 0.848 * _default_ * mtlgZincFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgZincHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60BFC55C' drawBoundBox='false' boundBoxColor='0x60BFC55C'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore")'> <OreBlock block='Metallurgy:precious.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Zinc is complete. -->
- <!-- Starting Vanilla Preset for Zinc. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgZincDist = "Vanilla"'>
- <StandardGen name='mtlgZincStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60BFC55C' drawBoundBox='false' boundBoxColor='0x60BFC55C'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore")'> <OreBlock block='Metallurgy:precious.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 5.000 * mtlgZincSize ' range=':= _default_ * mtlgZincSize ' type='normal' />
- <Setting name='Frequency' avg=':= 6.000 * mtlgZincFreq ' range=':= _default_ * mtlgZincFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Zinc is complete. -->
- <!-- End Zinc Generation -->
- <!-- Begin Silver Generation -->
- <!-- Starting LayeredVeins Preset for Silver. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSilverDist = "LayeredVeins"'>
- <Veins name='mtlgSilverVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60E1E1E1' drawBoundBox='false' boundBoxColor='0x60E1E1E1'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:1")'> <OreBlock block='Metallurgy:precious.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgSilverFreq ' range=':= 0.969 * _default_ * mtlgSilverFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.995 * _default_ * mtlgSilverSize ' range=':= 0.995 * _default_ * mtlgSilverSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.984 * _default_ ' range=':= 0.984 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgSilverSize ' range=':= _default_ * mtlgSilverSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.992 * _default_ * mtlgSilverSize ' range=':= 0.992 * _default_ * mtlgSilverSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Silver is complete. -->
- <!-- Starting Cloud Preset for Silver. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSilverDist = "Cloud"'>
- <Cloud name='mtlgSilverCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60E1E1E1' drawBoundBox='false' boundBoxColor='0x60E1E1E1'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:1")'> <OreBlock block='Metallurgy:precious.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.921 * _default_ * mtlgSilverSize ' range=':= 0.921 * _default_ * mtlgSilverSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.921 * _default_ * mtlgSilverSize ' range=':= 0.921 * _default_ * mtlgSilverSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.848 * _default_ * mtlgSilverFreq ' range=':= 0.848 * _default_ * mtlgSilverFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgSilverHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60E1E1E1' drawBoundBox='false' boundBoxColor='0x60E1E1E1'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:1")'> <OreBlock block='Metallurgy:precious.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Silver is complete. -->
- <!-- Starting Vanilla Preset for Silver. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSilverDist = "Vanilla"'>
- <StandardGen name='mtlgSilverStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60E1E1E1' drawBoundBox='false' boundBoxColor='0x60E1E1E1'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:1")'> <OreBlock block='Metallurgy:precious.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 5.000 * mtlgSilverSize ' range=':= _default_ * mtlgSilverSize ' type='normal' />
- <Setting name='Frequency' avg=':= 6.000 * mtlgSilverFreq ' range=':= _default_ * mtlgSilverFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Silver is complete. -->
- <!-- End Silver Generation -->
- <!-- Begin Platinum Generation -->
- <!-- Starting LayeredVeins Preset for Platinum. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPlatinumDist = "LayeredVeins"'>
- <Veins name='mtlgPlatinumVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60B8D6DB' drawBoundBox='false' boundBoxColor='0x60B8D6DB'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:2")'> <OreBlock block='Metallurgy:precious.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgPlatinumFreq ' range=':= 0.531 * _default_ * mtlgPlatinumFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.900 * _default_ * mtlgPlatinumSize ' range=':= 0.900 * _default_ * mtlgPlatinumSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.729 * _default_ ' range=':= 0.729 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgPlatinumSize ' range=':= _default_ * mtlgPlatinumSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.854 * _default_ * mtlgPlatinumSize ' range=':= 0.854 * _default_ * mtlgPlatinumSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Platinum is complete. -->
- <!-- Starting Cloud Preset for Platinum. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPlatinumDist = "Cloud"'>
- <Cloud name='mtlgPlatinumCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60B8D6DB' drawBoundBox='false' boundBoxColor='0x60B8D6DB'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:2")'> <OreBlock block='Metallurgy:precious.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.682 * _default_ * mtlgPlatinumSize ' range=':= 0.682 * _default_ * mtlgPlatinumSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.682 * _default_ * mtlgPlatinumSize ' range=':= 0.682 * _default_ * mtlgPlatinumSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.464 * _default_ * mtlgPlatinumFreq ' range=':= 0.464 * _default_ * mtlgPlatinumFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgPlatinumHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60B8D6DB' drawBoundBox='false' boundBoxColor='0x60B8D6DB'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:2")'> <OreBlock block='Metallurgy:precious.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Platinum is complete. -->
- <!-- Starting Vanilla Preset for Platinum. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPlatinumDist = "Vanilla"'>
- <StandardGen name='mtlgPlatinumStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60B8D6DB' drawBoundBox='false' boundBoxColor='0x60B8D6DB'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:precious.ore:2")'> <OreBlock block='Metallurgy:precious.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgPlatinumSize ' range=':= _default_ * mtlgPlatinumSize ' type='normal' />
- <Setting name='Frequency' avg=':= 3.000 * mtlgPlatinumFreq ' range=':= _default_ * mtlgPlatinumFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Platinum is complete. -->
- <!-- End Platinum Generation -->
- <!-- Begin Promethium Generation -->
- <!-- Starting LayeredVeins Preset for Promethium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPromethiumDist = "LayeredVeins"'>
- <Veins name='mtlgPromethiumVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x605D8258' drawBoundBox='false' boundBoxColor='0x605D8258'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore")'> <OreBlock block='Metallurgy:fantasy.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgPromethiumFreq ' range=':= 0.969 * _default_ * mtlgPromethiumFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.995 * _default_ * mtlgPromethiumSize ' range=':= 0.995 * _default_ * mtlgPromethiumSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.984 * _default_ ' range=':= 0.984 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgPromethiumSize ' range=':= _default_ * mtlgPromethiumSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.992 * _default_ * mtlgPromethiumSize ' range=':= 0.992 * _default_ * mtlgPromethiumSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Promethium is complete. -->
- <!-- Starting Cloud Preset for Promethium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPromethiumDist = "Cloud"'>
- <Cloud name='mtlgPromethiumCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x605D8258' drawBoundBox='false' boundBoxColor='0x605D8258'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore")'> <OreBlock block='Metallurgy:fantasy.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.921 * _default_ * mtlgPromethiumSize ' range=':= 0.921 * _default_ * mtlgPromethiumSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.921 * _default_ * mtlgPromethiumSize ' range=':= 0.921 * _default_ * mtlgPromethiumSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.848 * _default_ * mtlgPromethiumFreq ' range=':= 0.848 * _default_ * mtlgPromethiumFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgPromethiumHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x605D8258' drawBoundBox='false' boundBoxColor='0x605D8258'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore")'> <OreBlock block='Metallurgy:fantasy.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Promethium is complete. -->
- <!-- Starting Vanilla Preset for Promethium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgPromethiumDist = "Vanilla"'>
- <StandardGen name='mtlgPromethiumStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x605D8258' drawBoundBox='false' boundBoxColor='0x605D8258'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore")'> <OreBlock block='Metallurgy:fantasy.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 6.000 * mtlgPromethiumSize ' range=':= _default_ * mtlgPromethiumSize ' type='normal' />
- <Setting name='Frequency' avg=':= 5.000 * mtlgPromethiumFreq ' range=':= _default_ * mtlgPromethiumFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Promethium is complete. -->
- <!-- End Promethium Generation -->
- <!-- Begin Deep Iron Generation -->
- <!-- Starting LayeredVeins Preset for Deep Iron. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgDeepIronDist = "LayeredVeins"'>
- <Veins name='mtlgDeepIronVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x604C5E6C' drawBoundBox='false' boundBoxColor='0x604C5E6C'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:1")'> <OreBlock block='Metallurgy:fantasy.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgDeepIronFreq ' range=':= 0.791 * _default_ * mtlgDeepIronFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.962 * _default_ * mtlgDeepIronSize ' range=':= 0.962 * _default_ * mtlgDeepIronSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.890 * _default_ ' range=':= 0.890 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgDeepIronSize ' range=':= _default_ * mtlgDeepIronSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.943 * _default_ * mtlgDeepIronSize ' range=':= 0.943 * _default_ * mtlgDeepIronSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Deep Iron is complete. -->
- <!-- Starting Cloud Preset for Deep Iron. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgDeepIronDist = "Cloud"'>
- <Cloud name='mtlgDeepIronCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x604C5E6C' drawBoundBox='false' boundBoxColor='0x604C5E6C'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:1")'> <OreBlock block='Metallurgy:fantasy.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.832 * _default_ * mtlgDeepIronSize ' range=':= 0.832 * _default_ * mtlgDeepIronSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.832 * _default_ * mtlgDeepIronSize ' range=':= 0.832 * _default_ * mtlgDeepIronSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.692 * _default_ * mtlgDeepIronFreq ' range=':= 0.692 * _default_ * mtlgDeepIronFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgDeepIronHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x604C5E6C' drawBoundBox='false' boundBoxColor='0x604C5E6C'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:1")'> <OreBlock block='Metallurgy:fantasy.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Deep Iron is complete. -->
- <!-- Starting Vanilla Preset for Deep Iron. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgDeepIronDist = "Vanilla"'>
- <StandardGen name='mtlgDeepIronStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x604C5E6C' drawBoundBox='false' boundBoxColor='0x604C5E6C'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:1")'> <OreBlock block='Metallurgy:fantasy.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgDeepIronSize ' range=':= _default_ * mtlgDeepIronSize ' type='normal' />
- <Setting name='Frequency' avg=':= 5.000 * mtlgDeepIronFreq ' range=':= _default_ * mtlgDeepIronFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Deep Iron is complete. -->
- <!-- End Deep Iron Generation -->
- <!-- Begin Infuscolium Generation -->
- <!-- Starting LayeredVeins Preset for Infuscolium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgInfuscoliumDist = "LayeredVeins"'>
- <Veins name='mtlgInfuscoliumVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x608B2656' drawBoundBox='false' boundBoxColor='0x608B2656'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:2")'> <OreBlock block='Metallurgy:fantasy.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.791 * _default_ * mtlgInfuscoliumFreq ' range=':= 0.791 * _default_ * mtlgInfuscoliumFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.962 * _default_ * mtlgInfuscoliumSize ' range=':= 0.962 * _default_ * mtlgInfuscoliumSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.890 * _default_ ' range=':= 0.890 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgInfuscoliumSize ' range=':= _default_ * mtlgInfuscoliumSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.943 * _default_ * mtlgInfuscoliumSize ' range=':= 0.943 * _default_ * mtlgInfuscoliumSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Infuscolium is complete. -->
- <!-- Starting Cloud Preset for Infuscolium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgInfuscoliumDist = "Cloud"'>
- <Cloud name='mtlgInfuscoliumCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x608B2656' drawBoundBox='false' boundBoxColor='0x608B2656'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:2")'> <OreBlock block='Metallurgy:fantasy.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.832 * _default_ * mtlgInfuscoliumSize ' range=':= 0.832 * _default_ * mtlgInfuscoliumSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.832 * _default_ * mtlgInfuscoliumSize ' range=':= 0.832 * _default_ * mtlgInfuscoliumSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.692 * _default_ * mtlgInfuscoliumFreq ' range=':= 0.692 * _default_ * mtlgInfuscoliumFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgInfuscoliumHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x608B2656' drawBoundBox='false' boundBoxColor='0x608B2656'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:2")'> <OreBlock block='Metallurgy:fantasy.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Infuscolium is complete. -->
- <!-- Starting Vanilla Preset for Infuscolium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgInfuscoliumDist = "Vanilla"'>
- <StandardGen name='mtlgInfuscoliumStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x608B2656' drawBoundBox='false' boundBoxColor='0x608B2656'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:2")'> <OreBlock block='Metallurgy:fantasy.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgInfuscoliumSize ' range=':= _default_ * mtlgInfuscoliumSize ' type='normal' />
- <Setting name='Frequency' avg=':= 5.000 * mtlgInfuscoliumFreq ' range=':= _default_ * mtlgInfuscoliumFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Infuscolium is complete. -->
- <!-- End Infuscolium Generation -->
- <!-- Begin Oureclase Generation -->
- <!-- Starting LayeredVeins Preset for Oureclase. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgOureclaseDist = "LayeredVeins"'>
- <Veins name='mtlgOureclaseVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x609A7607' drawBoundBox='false' boundBoxColor='0x609A7607'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:4")'> <OreBlock block='Metallurgy:fantasy.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgOureclaseFreq ' range=':= 0.613 * _default_ * mtlgOureclaseFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.922 * _default_ * mtlgOureclaseSize ' range=':= 0.922 * _default_ * mtlgOureclaseSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.783 * _default_ ' range=':= 0.783 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgOureclaseSize ' range=':= _default_ * mtlgOureclaseSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.885 * _default_ * mtlgOureclaseSize ' range=':= 0.885 * _default_ * mtlgOureclaseSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Oureclase is complete. -->
- <!-- Starting Cloud Preset for Oureclase. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgOureclaseDist = "Cloud"'>
- <Cloud name='mtlgOureclaseCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x609A7607' drawBoundBox='false' boundBoxColor='0x609A7607'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:4")'> <OreBlock block='Metallurgy:fantasy.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.732 * _default_ * mtlgOureclaseSize ' range=':= 0.732 * _default_ * mtlgOureclaseSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.732 * _default_ * mtlgOureclaseSize ' range=':= 0.732 * _default_ * mtlgOureclaseSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.536 * _default_ * mtlgOureclaseFreq ' range=':= 0.536 * _default_ * mtlgOureclaseFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgOureclaseHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x609A7607' drawBoundBox='false' boundBoxColor='0x609A7607'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:4")'> <OreBlock block='Metallurgy:fantasy.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Oureclase is complete. -->
- <!-- Starting Vanilla Preset for Oureclase. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgOureclaseDist = "Vanilla"'>
- <StandardGen name='mtlgOureclaseStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x609A7607' drawBoundBox='false' boundBoxColor='0x609A7607'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:4")'> <OreBlock block='Metallurgy:fantasy.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgOureclaseSize ' range=':= _default_ * mtlgOureclaseSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgOureclaseFreq ' range=':= _default_ * mtlgOureclaseFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Oureclase is complete. -->
- <!-- End Oureclase Generation -->
- <!-- Begin Astral Silver Generation -->
- <!-- Starting LayeredVeins Preset for Astral Silver. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAstralSilverDist = "LayeredVeins"'>
- <Veins name='mtlgAstralSilverVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60ADC3C3' drawBoundBox='false' boundBoxColor='0x60ADC3C3'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:5")'> <OreBlock block='Metallurgy:fantasy.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgAstralSilverFreq ' range=':= 0.613 * _default_ * mtlgAstralSilverFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.922 * _default_ * mtlgAstralSilverSize ' range=':= 0.922 * _default_ * mtlgAstralSilverSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.783 * _default_ ' range=':= 0.783 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgAstralSilverSize ' range=':= _default_ * mtlgAstralSilverSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.885 * _default_ * mtlgAstralSilverSize ' range=':= 0.885 * _default_ * mtlgAstralSilverSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Astral Silver is
- complete. -->
- <!-- Starting Cloud Preset for Astral Silver. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAstralSilverDist = "Cloud"'>
- <Cloud name='mtlgAstralSilverCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60ADC3C3' drawBoundBox='false' boundBoxColor='0x60ADC3C3'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:5")'> <OreBlock block='Metallurgy:fantasy.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.732 * _default_ * mtlgAstralSilverSize ' range=':= 0.732 * _default_ * mtlgAstralSilverSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.732 * _default_ * mtlgAstralSilverSize ' range=':= 0.732 * _default_ * mtlgAstralSilverSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.536 * _default_ * mtlgAstralSilverFreq ' range=':= 0.536 * _default_ * mtlgAstralSilverFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgAstralSilverHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60ADC3C3' drawBoundBox='false' boundBoxColor='0x60ADC3C3'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:5")'> <OreBlock block='Metallurgy:fantasy.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Astral Silver is complete. -->
- <!-- Starting Vanilla Preset for Astral Silver. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAstralSilverDist = "Vanilla"'>
- <StandardGen name='mtlgAstralSilverStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60ADC3C3' drawBoundBox='false' boundBoxColor='0x60ADC3C3'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:5")'> <OreBlock block='Metallurgy:fantasy.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgAstralSilverSize ' range=':= _default_ * mtlgAstralSilverSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgAstralSilverFreq ' range=':= _default_ * mtlgAstralSilverFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Astral Silver is complete. -->
- <!-- End Astral Silver Generation -->
- <!-- Begin Carmot Generation -->
- <!-- Starting LayeredVeins Preset for Carmot. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCarmotDist = "LayeredVeins"'>
- <Veins name='mtlgCarmotVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60D7C986' drawBoundBox='false' boundBoxColor='0x60D7C986'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:6")'> <OreBlock block='Metallurgy:fantasy.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgCarmotFreq ' range=':= 0.531 * _default_ * mtlgCarmotFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.900 * _default_ * mtlgCarmotSize ' range=':= 0.900 * _default_ * mtlgCarmotSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.729 * _default_ ' range=':= 0.729 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgCarmotSize ' range=':= _default_ * mtlgCarmotSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.854 * _default_ * mtlgCarmotSize ' range=':= 0.854 * _default_ * mtlgCarmotSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Carmot is complete. -->
- <!-- Starting Cloud Preset for Carmot. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCarmotDist = "Cloud"'>
- <Cloud name='mtlgCarmotCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60D7C986' drawBoundBox='false' boundBoxColor='0x60D7C986'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:6")'> <OreBlock block='Metallurgy:fantasy.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.682 * _default_ * mtlgCarmotSize ' range=':= 0.682 * _default_ * mtlgCarmotSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.682 * _default_ * mtlgCarmotSize ' range=':= 0.682 * _default_ * mtlgCarmotSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.464 * _default_ * mtlgCarmotFreq ' range=':= 0.464 * _default_ * mtlgCarmotFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgCarmotHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60D7C986' drawBoundBox='false' boundBoxColor='0x60D7C986'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:6")'> <OreBlock block='Metallurgy:fantasy.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Carmot is complete. -->
- <!-- Starting Vanilla Preset for Carmot. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCarmotDist = "Vanilla"'>
- <StandardGen name='mtlgCarmotStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60D7C986' drawBoundBox='false' boundBoxColor='0x60D7C986'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:6")'> <OreBlock block='Metallurgy:fantasy.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgCarmotSize ' range=':= _default_ * mtlgCarmotSize ' type='normal' />
- <Setting name='Frequency' avg=':= 3.000 * mtlgCarmotFreq ' range=':= _default_ * mtlgCarmotFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Carmot is complete. -->
- <!-- End Carmot Generation -->
- <!-- Begin Mithril Generation -->
- <!-- Starting LayeredVeins Preset for Mithril. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMithrilDist = "LayeredVeins"'>
- <Veins name='mtlgMithrilVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x609AF3F7' drawBoundBox='false' boundBoxColor='0x609AF3F7'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:7")'> <OreBlock block='Metallurgy:fantasy.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgMithrilFreq ' range=':= 0.531 * _default_ * mtlgMithrilFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.900 * _default_ * mtlgMithrilSize ' range=':= 0.900 * _default_ * mtlgMithrilSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.729 * _default_ ' range=':= 0.729 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgMithrilSize ' range=':= _default_ * mtlgMithrilSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.854 * _default_ * mtlgMithrilSize ' range=':= 0.854 * _default_ * mtlgMithrilSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Mithril is complete. -->
- <!-- Starting Cloud Preset for Mithril. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMithrilDist = "Cloud"'>
- <Cloud name='mtlgMithrilCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x609AF3F7' drawBoundBox='false' boundBoxColor='0x609AF3F7'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:7")'> <OreBlock block='Metallurgy:fantasy.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.682 * _default_ * mtlgMithrilSize ' range=':= 0.682 * _default_ * mtlgMithrilSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.682 * _default_ * mtlgMithrilSize ' range=':= 0.682 * _default_ * mtlgMithrilSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.464 * _default_ * mtlgMithrilFreq ' range=':= 0.464 * _default_ * mtlgMithrilFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgMithrilHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x609AF3F7' drawBoundBox='false' boundBoxColor='0x609AF3F7'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:7")'> <OreBlock block='Metallurgy:fantasy.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Mithril is complete. -->
- <!-- Starting Vanilla Preset for Mithril. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMithrilDist = "Vanilla"'>
- <StandardGen name='mtlgMithrilStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x609AF3F7' drawBoundBox='false' boundBoxColor='0x609AF3F7'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:7")'> <OreBlock block='Metallurgy:fantasy.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgMithrilSize ' range=':= _default_ * mtlgMithrilSize ' type='normal' />
- <Setting name='Frequency' avg=':= 3.000 * mtlgMithrilFreq ' range=':= _default_ * mtlgMithrilFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Mithril is complete. -->
- <!-- End Mithril Generation -->
- <!-- Begin Rubracium Generation -->
- <!-- Starting LayeredVeins Preset for Rubracium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgRubraciumDist = "LayeredVeins"'>
- <Veins name='mtlgRubraciumVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60A1363C' drawBoundBox='false' boundBoxColor='0x60A1363C'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:8")'> <OreBlock block='Metallurgy:fantasy.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgRubraciumFreq ' range=':= 0.433 * _default_ * mtlgRubraciumFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgRubraciumSize ' range=':= 0.870 * _default_ * mtlgRubraciumSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgRubraciumSize ' range=':= _default_ * mtlgRubraciumSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgRubraciumSize ' range=':= 0.811 * _default_ * mtlgRubraciumSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Rubracium is complete. -->
- <!-- Starting Cloud Preset for Rubracium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgRubraciumDist = "Cloud"'>
- <Cloud name='mtlgRubraciumCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60A1363C' drawBoundBox='false' boundBoxColor='0x60A1363C'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:8")'> <OreBlock block='Metallurgy:fantasy.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.616 * _default_ * mtlgRubraciumSize ' range=':= 0.616 * _default_ * mtlgRubraciumSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.616 * _default_ * mtlgRubraciumSize ' range=':= 0.616 * _default_ * mtlgRubraciumSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.379 * _default_ * mtlgRubraciumFreq ' range=':= 0.379 * _default_ * mtlgRubraciumFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgRubraciumHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60A1363C' drawBoundBox='false' boundBoxColor='0x60A1363C'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:8")'> <OreBlock block='Metallurgy:fantasy.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Rubracium is complete. -->
- <!-- Starting Vanilla Preset for Rubracium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgRubraciumDist = "Vanilla"'>
- <StandardGen name='mtlgRubraciumStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60A1363C' drawBoundBox='false' boundBoxColor='0x60A1363C'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:8")'> <OreBlock block='Metallurgy:fantasy.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgRubraciumSize ' range=':= _default_ * mtlgRubraciumSize ' type='normal' />
- <Setting name='Frequency' avg=':= 2.000 * mtlgRubraciumFreq ' range=':= _default_ * mtlgRubraciumFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Rubracium is complete. -->
- <!-- End Rubracium Generation -->
- <!-- Begin Orichalcum Generation -->
- <!-- Starting LayeredVeins Preset for Orichalcum. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgOrichalcumDist = "LayeredVeins"'>
- <Veins name='mtlgOrichalcumVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60466432' drawBoundBox='false' boundBoxColor='0x60466432'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:11")'> <OreBlock block='Metallurgy:fantasy.ore:11' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.500 * _default_ * mtlgOrichalcumFreq ' range=':= 0.500 * _default_ * mtlgOrichalcumFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.891 * _default_ * mtlgOrichalcumSize ' range=':= 0.891 * _default_ * mtlgOrichalcumSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.707 * _default_ ' range=':= 0.707 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgOrichalcumSize ' range=':= _default_ * mtlgOrichalcumSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.841 * _default_ * mtlgOrichalcumSize ' range=':= 0.841 * _default_ * mtlgOrichalcumSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Orichalcum is complete. -->
- <!-- Starting Cloud Preset for Orichalcum. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgOrichalcumDist = "Cloud"'>
- <Cloud name='mtlgOrichalcumCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60466432' drawBoundBox='false' boundBoxColor='0x60466432'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:11")'> <OreBlock block='Metallurgy:fantasy.ore:11' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.662 * _default_ * mtlgOrichalcumSize ' range=':= 0.662 * _default_ * mtlgOrichalcumSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.662 * _default_ * mtlgOrichalcumSize ' range=':= 0.662 * _default_ * mtlgOrichalcumSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.438 * _default_ * mtlgOrichalcumFreq ' range=':= 0.438 * _default_ * mtlgOrichalcumFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgOrichalcumHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60466432' drawBoundBox='false' boundBoxColor='0x60466432'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:11")'> <OreBlock block='Metallurgy:fantasy.ore:11' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Orichalcum is complete. -->
- <!-- Starting Vanilla Preset for Orichalcum. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgOrichalcumDist = "Vanilla"'>
- <StandardGen name='mtlgOrichalcumStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60466432' drawBoundBox='false' boundBoxColor='0x60466432'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:11")'> <OreBlock block='Metallurgy:fantasy.ore:11' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgOrichalcumSize ' range=':= _default_ * mtlgOrichalcumSize ' type='normal' />
- <Setting name='Frequency' avg=':= 2.000 * mtlgOrichalcumFreq ' range=':= _default_ * mtlgOrichalcumFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Orichalcum is complete. -->
- <!-- End Orichalcum Generation -->
- <!-- Begin Adamantine Generation -->
- <!-- Starting LayeredVeins Preset for Adamantine. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAdamantineDist = "LayeredVeins"'>
- <Veins name='mtlgAdamantineVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60AC0C0D' drawBoundBox='false' boundBoxColor='0x60AC0C0D'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:13")'> <OreBlock block='Metallurgy:fantasy.ore:13' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgAdamantineFreq ' range=':= 0.433 * _default_ * mtlgAdamantineFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgAdamantineSize ' range=':= 0.870 * _default_ * mtlgAdamantineSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgAdamantineSize ' range=':= _default_ * mtlgAdamantineSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgAdamantineSize ' range=':= 0.811 * _default_ * mtlgAdamantineSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Adamantine is complete. -->
- <!-- Starting Cloud Preset for Adamantine. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAdamantineDist = "Cloud"'>
- <Cloud name='mtlgAdamantineCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60AC0C0D' drawBoundBox='false' boundBoxColor='0x60AC0C0D'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:13")'> <OreBlock block='Metallurgy:fantasy.ore:13' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.616 * _default_ * mtlgAdamantineSize ' range=':= 0.616 * _default_ * mtlgAdamantineSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.616 * _default_ * mtlgAdamantineSize ' range=':= 0.616 * _default_ * mtlgAdamantineSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.379 * _default_ * mtlgAdamantineFreq ' range=':= 0.379 * _default_ * mtlgAdamantineFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgAdamantineHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60AC0C0D' drawBoundBox='false' boundBoxColor='0x60AC0C0D'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:13")'> <OreBlock block='Metallurgy:fantasy.ore:13' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Adamantine is complete. -->
- <!-- Starting Vanilla Preset for Adamantine. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAdamantineDist = "Vanilla"'>
- <StandardGen name='mtlgAdamantineStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60AC0C0D' drawBoundBox='false' boundBoxColor='0x60AC0C0D'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:13")'> <OreBlock block='Metallurgy:fantasy.ore:13' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgAdamantineSize ' range=':= _default_ * mtlgAdamantineSize ' type='normal' />
- <Setting name='Frequency' avg=':= 2.000 * mtlgAdamantineFreq ' range=':= _default_ * mtlgAdamantineFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Adamantine is complete. -->
- <!-- End Adamantine Generation -->
- <!-- Begin Atlarus Generation -->
- <!-- Starting LayeredVeins Preset for Atlarus. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAtlarusDist = "LayeredVeins"'>
- <Veins name='mtlgAtlarusVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60C4B117' drawBoundBox='false' boundBoxColor='0x60C4B117'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:14")'> <OreBlock block='Metallurgy:fantasy.ore:14' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgAtlarusFreq ' range=':= 0.433 * _default_ * mtlgAtlarusFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgAtlarusSize ' range=':= 0.870 * _default_ * mtlgAtlarusSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgAtlarusSize ' range=':= _default_ * mtlgAtlarusSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgAtlarusSize ' range=':= 0.811 * _default_ * mtlgAtlarusSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Atlarus is complete. -->
- <!-- Starting Cloud Preset for Atlarus. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAtlarusDist = "Cloud"'>
- <Cloud name='mtlgAtlarusCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60C4B117' drawBoundBox='false' boundBoxColor='0x60C4B117'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:14")'> <OreBlock block='Metallurgy:fantasy.ore:14' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.616 * _default_ * mtlgAtlarusSize ' range=':= 0.616 * _default_ * mtlgAtlarusSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.616 * _default_ * mtlgAtlarusSize ' range=':= 0.616 * _default_ * mtlgAtlarusSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.379 * _default_ * mtlgAtlarusFreq ' range=':= 0.379 * _default_ * mtlgAtlarusFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgAtlarusHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60C4B117' drawBoundBox='false' boundBoxColor='0x60C4B117'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:14")'> <OreBlock block='Metallurgy:fantasy.ore:14' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Atlarus is complete. -->
- <!-- Starting Vanilla Preset for Atlarus. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAtlarusDist = "Vanilla"'>
- <StandardGen name='mtlgAtlarusStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60C4B117' drawBoundBox='false' boundBoxColor='0x60C4B117'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:fantasy.ore:14")'> <OreBlock block='Metallurgy:fantasy.ore:14' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgAtlarusSize ' range=':= _default_ * mtlgAtlarusSize ' type='normal' />
- <Setting name='Frequency' avg=':= 2.000 * mtlgAtlarusFreq ' range=':= _default_ * mtlgAtlarusFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Atlarus is complete. -->
- <!-- End Atlarus Generation -->
- <!-- Finished adding blocks -->
- </IfCondition>
- <!-- Overworld Setup Complete -->
- <!-- Nether Setup Beginning -->
- <IfCondition condition=':= dimension.generator = "HellRandomLevelSource"'>
- <!-- Starting Original "Nether" Block Removal -->
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'>
- <Substitute name='mtlgNetherBlockSubstitute0' block='minecraft:netherrack'>
- <Description>
- Replace vanilla-generated ore clusters.
- </Description>
- <Comment>
- The global option deferredPopulationRange
- must be large enough to catch all ore
- clusters (>= 32).
- </Comment>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore")'> <Replaces block='Metallurgy:nether.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:1")'> <Replaces block='Metallurgy:nether.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:2")'> <Replaces block='Metallurgy:nether.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:3")'> <Replaces block='Metallurgy:nether.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:4")'> <Replaces block='Metallurgy:nether.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:5")'> <Replaces block='Metallurgy:nether.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:6")'> <Replaces block='Metallurgy:nether.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:7")'> <Replaces block='Metallurgy:nether.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:8")'> <Replaces block='Metallurgy:nether.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:9")'> <Replaces block='Metallurgy:nether.ore:9' weight='1.0' /> </IfCondition>
- </Substitute>
- </IfCondition>
- <!-- Original "Nether" Block Removal Complete -->
- <!-- Adding blocks -->
- <!-- Begin Ignatius Generation -->
- <!-- Starting LayeredVeins Preset for Ignatius. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgIgnatiusDist = "LayeredVeins"'>
- <Veins name='mtlgIgnatiusVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60EE810A' drawBoundBox='false' boundBoxColor='0x60EE810A'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore")'> <OreBlock block='Metallurgy:nether.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.300 * _default_ * mtlgIgnatiusFreq ' range=':= 1.300 * _default_ * mtlgIgnatiusFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 1.045 * _default_ * mtlgIgnatiusSize ' range=':= 1.045 * _default_ * mtlgIgnatiusSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.140 * _default_ ' range=':= 1.140 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgIgnatiusSize ' range=':= _default_ * mtlgIgnatiusSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.068 * _default_ * mtlgIgnatiusSize ' range=':= 1.068 * _default_ * mtlgIgnatiusSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Ignatius is complete. -->
- <!-- Starting Cloud Preset for Ignatius. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgIgnatiusDist = "Cloud"'>
- <Cloud name='mtlgIgnatiusCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60EE810A' drawBoundBox='false' boundBoxColor='0x60EE810A'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore")'> <OreBlock block='Metallurgy:nether.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 1.067 * _default_ * mtlgIgnatiusSize ' range=':= 1.067 * _default_ * mtlgIgnatiusSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 1.067 * _default_ * mtlgIgnatiusSize ' range=':= 1.067 * _default_ * mtlgIgnatiusSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 1.138 * _default_ * mtlgIgnatiusFreq ' range=':= 1.138 * _default_ * mtlgIgnatiusFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgIgnatiusHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60EE810A' drawBoundBox='false' boundBoxColor='0x60EE810A'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore")'> <OreBlock block='Metallurgy:nether.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Ignatius is complete. -->
- <!-- Starting Vanilla Preset for Ignatius. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgIgnatiusDist = "Vanilla"'>
- <StandardGen name='mtlgIgnatiusStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60EE810A' drawBoundBox='false' boundBoxColor='0x60EE810A'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore")'> <OreBlock block='Metallurgy:nether.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 6.000 * mtlgIgnatiusSize ' range=':= _default_ * mtlgIgnatiusSize ' type='normal' />
- <Setting name='Frequency' avg=':= 9.000 * mtlgIgnatiusFreq ' range=':= _default_ * mtlgIgnatiusFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Ignatius is complete. -->
- <!-- End Ignatius Generation -->
- <!-- Begin Shadow Iron Generation -->
- <!-- Starting LayeredVeins Preset for Shadow Iron. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgShadowIronDist = "LayeredVeins"'>
- <Veins name='mtlgShadowIronVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60634C3F' drawBoundBox='false' boundBoxColor='0x60634C3F'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:1")'> <OreBlock block='Metallurgy:nether.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.147 * _default_ * mtlgShadowIronFreq ' range=':= 1.147 * _default_ * mtlgShadowIronFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 1.023 * _default_ * mtlgShadowIronSize ' range=':= 1.023 * _default_ * mtlgShadowIronSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.071 * _default_ ' range=':= 1.071 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgShadowIronSize ' range=':= _default_ * mtlgShadowIronSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.035 * _default_ * mtlgShadowIronSize ' range=':= 1.035 * _default_ * mtlgShadowIronSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Shadow Iron is complete. -->
- <!-- Starting Cloud Preset for Shadow Iron. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgShadowIronDist = "Cloud"'>
- <Cloud name='mtlgShadowIronCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60634C3F' drawBoundBox='false' boundBoxColor='0x60634C3F'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:1")'> <OreBlock block='Metallurgy:nether.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 1.002 * _default_ * mtlgShadowIronSize ' range=':= 1.002 * _default_ * mtlgShadowIronSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 1.002 * _default_ * mtlgShadowIronSize ' range=':= 1.002 * _default_ * mtlgShadowIronSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 1.003 * _default_ * mtlgShadowIronFreq ' range=':= 1.003 * _default_ * mtlgShadowIronFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgShadowIronHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60634C3F' drawBoundBox='false' boundBoxColor='0x60634C3F'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:1")'> <OreBlock block='Metallurgy:nether.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Shadow Iron is complete. -->
- <!-- Starting Vanilla Preset for Shadow Iron. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgShadowIronDist = "Vanilla"'>
- <StandardGen name='mtlgShadowIronStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60634C3F' drawBoundBox='false' boundBoxColor='0x60634C3F'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:1")'> <OreBlock block='Metallurgy:nether.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 6.000 * mtlgShadowIronSize ' range=':= _default_ * mtlgShadowIronSize ' type='normal' />
- <Setting name='Frequency' avg=':= 7.000 * mtlgShadowIronFreq ' range=':= _default_ * mtlgShadowIronFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Shadow Iron is complete. -->
- <!-- End Shadow Iron Generation -->
- <!-- Begin Lemurite Generation -->
- <!-- Starting LayeredVeins Preset for Lemurite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgLemuriteDist = "LayeredVeins"'>
- <Veins name='mtlgLemuriteVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60B1B1B4' drawBoundBox='false' boundBoxColor='0x60B1B1B4'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:2")'> <OreBlock block='Metallurgy:nether.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 1.062 * _default_ * mtlgLemuriteFreq ' range=':= 1.062 * _default_ * mtlgLemuriteFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 1.010 * _default_ * mtlgLemuriteSize ' range=':= 1.010 * _default_ * mtlgLemuriteSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 1.030 * _default_ ' range=':= 1.030 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgLemuriteSize ' range=':= _default_ * mtlgLemuriteSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 1.015 * _default_ * mtlgLemuriteSize ' range=':= 1.015 * _default_ * mtlgLemuriteSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Lemurite is complete. -->
- <!-- Starting Cloud Preset for Lemurite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgLemuriteDist = "Cloud"'>
- <Cloud name='mtlgLemuriteCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60B1B1B4' drawBoundBox='false' boundBoxColor='0x60B1B1B4'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:2")'> <OreBlock block='Metallurgy:nether.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.964 * _default_ * mtlgLemuriteSize ' range=':= 0.964 * _default_ * mtlgLemuriteSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.964 * _default_ * mtlgLemuriteSize ' range=':= 0.964 * _default_ * mtlgLemuriteSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.929 * _default_ * mtlgLemuriteFreq ' range=':= 0.929 * _default_ * mtlgLemuriteFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgLemuriteHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60B1B1B4' drawBoundBox='false' boundBoxColor='0x60B1B1B4'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:2")'> <OreBlock block='Metallurgy:nether.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Lemurite is complete. -->
- <!-- Starting Vanilla Preset for Lemurite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgLemuriteDist = "Vanilla"'>
- <StandardGen name='mtlgLemuriteStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60B1B1B4' drawBoundBox='false' boundBoxColor='0x60B1B1B4'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:2")'> <OreBlock block='Metallurgy:nether.ore:2' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 6.000 * mtlgLemuriteSize ' range=':= _default_ * mtlgLemuriteSize ' type='normal' />
- <Setting name='Frequency' avg=':= 6.000 * mtlgLemuriteFreq ' range=':= _default_ * mtlgLemuriteFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Lemurite is complete. -->
- <!-- End Lemurite Generation -->
- <!-- Begin Midasium Generation -->
- <!-- Starting LayeredVeins Preset for Midasium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMidasiumDist = "LayeredVeins"'>
- <Veins name='mtlgMidasiumVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60F6B237' drawBoundBox='false' boundBoxColor='0x60F6B237'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:3")'> <OreBlock block='Metallurgy:nether.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.969 * _default_ * mtlgMidasiumFreq ' range=':= 0.969 * _default_ * mtlgMidasiumFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.995 * _default_ * mtlgMidasiumSize ' range=':= 0.995 * _default_ * mtlgMidasiumSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.984 * _default_ ' range=':= 0.984 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgMidasiumSize ' range=':= _default_ * mtlgMidasiumSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.992 * _default_ * mtlgMidasiumSize ' range=':= 0.992 * _default_ * mtlgMidasiumSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Midasium is complete. -->
- <!-- Starting Cloud Preset for Midasium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMidasiumDist = "Cloud"'>
- <Cloud name='mtlgMidasiumCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60F6B237' drawBoundBox='false' boundBoxColor='0x60F6B237'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:3")'> <OreBlock block='Metallurgy:nether.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.921 * _default_ * mtlgMidasiumSize ' range=':= 0.921 * _default_ * mtlgMidasiumSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.921 * _default_ * mtlgMidasiumSize ' range=':= 0.921 * _default_ * mtlgMidasiumSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.848 * _default_ * mtlgMidasiumFreq ' range=':= 0.848 * _default_ * mtlgMidasiumFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgMidasiumHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60F6B237' drawBoundBox='false' boundBoxColor='0x60F6B237'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:3")'> <OreBlock block='Metallurgy:nether.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Midasium is complete. -->
- <!-- Starting Vanilla Preset for Midasium. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMidasiumDist = "Vanilla"'>
- <StandardGen name='mtlgMidasiumStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60F6B237' drawBoundBox='false' boundBoxColor='0x60F6B237'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:3")'> <OreBlock block='Metallurgy:nether.ore:3' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 6.000 * mtlgMidasiumSize ' range=':= _default_ * mtlgMidasiumSize ' type='normal' />
- <Setting name='Frequency' avg=':= 5.000 * mtlgMidasiumFreq ' range=':= _default_ * mtlgMidasiumFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Midasium is complete. -->
- <!-- End Midasium Generation -->
- <!-- Begin Vyroxeres Generation -->
- <!-- Starting LayeredVeins Preset for Vyroxeres. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgVyroxeresDist = "LayeredVeins"'>
- <Veins name='mtlgVyroxeresVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x6057D411' drawBoundBox='false' boundBoxColor='0x6057D411'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:4")'> <OreBlock block='Metallurgy:nether.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.936 * _default_ * mtlgVyroxeresFreq ' range=':= 0.936 * _default_ * mtlgVyroxeresFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.989 * _default_ * mtlgVyroxeresSize ' range=':= 0.989 * _default_ * mtlgVyroxeresSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.968 * _default_ ' range=':= 0.968 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgVyroxeresSize ' range=':= _default_ * mtlgVyroxeresSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.984 * _default_ * mtlgVyroxeresSize ' range=':= 0.984 * _default_ * mtlgVyroxeresSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Vyroxeres is complete. -->
- <!-- Starting Cloud Preset for Vyroxeres. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgVyroxeresDist = "Cloud"'>
- <Cloud name='mtlgVyroxeresCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x6057D411' drawBoundBox='false' boundBoxColor='0x6057D411'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:4")'> <OreBlock block='Metallurgy:nether.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.905 * _default_ * mtlgVyroxeresSize ' range=':= 0.905 * _default_ * mtlgVyroxeresSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.905 * _default_ * mtlgVyroxeresSize ' range=':= 0.905 * _default_ * mtlgVyroxeresSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.819 * _default_ * mtlgVyroxeresFreq ' range=':= 0.819 * _default_ * mtlgVyroxeresFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgVyroxeresHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x6057D411' drawBoundBox='false' boundBoxColor='0x6057D411'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:4")'> <OreBlock block='Metallurgy:nether.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Vyroxeres is complete. -->
- <!-- Starting Vanilla Preset for Vyroxeres. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgVyroxeresDist = "Vanilla"'>
- <StandardGen name='mtlgVyroxeresStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x6057D411' drawBoundBox='false' boundBoxColor='0x6057D411'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:4")'> <OreBlock block='Metallurgy:nether.ore:4' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 7.000 * mtlgVyroxeresSize ' range=':= _default_ * mtlgVyroxeresSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgVyroxeresFreq ' range=':= _default_ * mtlgVyroxeresFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Vyroxeres is complete. -->
- <!-- End Vyroxeres Generation -->
- <!-- Begin Ceruclase Generation -->
- <!-- Starting LayeredVeins Preset for Ceruclase. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCeruclaseDist = "LayeredVeins"'>
- <Veins name='mtlgCeruclaseVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x603F869C' drawBoundBox='false' boundBoxColor='0x603F869C'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:5")'> <OreBlock block='Metallurgy:nether.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * mtlgCeruclaseFreq ' range=':= 0.708 * _default_ * mtlgCeruclaseFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.944 * _default_ * mtlgCeruclaseSize ' range=':= 0.944 * _default_ * mtlgCeruclaseSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.841 * _default_ ' range=':= 0.841 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgCeruclaseSize ' range=':= _default_ * mtlgCeruclaseSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.917 * _default_ * mtlgCeruclaseSize ' range=':= 0.917 * _default_ * mtlgCeruclaseSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Ceruclase is complete. -->
- <!-- Starting Cloud Preset for Ceruclase. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCeruclaseDist = "Cloud"'>
- <Cloud name='mtlgCeruclaseCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x603F869C' drawBoundBox='false' boundBoxColor='0x603F869C'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:5")'> <OreBlock block='Metallurgy:nether.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.787 * _default_ * mtlgCeruclaseSize ' range=':= 0.787 * _default_ * mtlgCeruclaseSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.787 * _default_ * mtlgCeruclaseSize ' range=':= 0.787 * _default_ * mtlgCeruclaseSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * mtlgCeruclaseFreq ' range=':= 0.619 * _default_ * mtlgCeruclaseFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgCeruclaseHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x603F869C' drawBoundBox='false' boundBoxColor='0x603F869C'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:5")'> <OreBlock block='Metallurgy:nether.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Ceruclase is complete. -->
- <!-- Starting Vanilla Preset for Ceruclase. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgCeruclaseDist = "Vanilla"'>
- <StandardGen name='mtlgCeruclaseStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x603F869C' drawBoundBox='false' boundBoxColor='0x603F869C'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:5")'> <OreBlock block='Metallurgy:nether.ore:5' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgCeruclaseSize ' range=':= _default_ * mtlgCeruclaseSize ' type='normal' />
- <Setting name='Frequency' avg=':= 4.000 * mtlgCeruclaseFreq ' range=':= _default_ * mtlgCeruclaseFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Ceruclase is complete. -->
- <!-- End Ceruclase Generation -->
- <!-- Begin Alduorite Generation -->
- <!-- Starting LayeredVeins Preset for Alduorite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAlduoriteDist = "LayeredVeins"'>
- <Veins name='mtlgAlduoriteVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x609FCED2' drawBoundBox='false' boundBoxColor='0x609FCED2'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:6")'> <OreBlock block='Metallurgy:nether.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgAlduoriteFreq ' range=':= 0.613 * _default_ * mtlgAlduoriteFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.922 * _default_ * mtlgAlduoriteSize ' range=':= 0.922 * _default_ * mtlgAlduoriteSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.783 * _default_ ' range=':= 0.783 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgAlduoriteSize ' range=':= _default_ * mtlgAlduoriteSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.885 * _default_ * mtlgAlduoriteSize ' range=':= 0.885 * _default_ * mtlgAlduoriteSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Alduorite is complete. -->
- <!-- Starting Cloud Preset for Alduorite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAlduoriteDist = "Cloud"'>
- <Cloud name='mtlgAlduoriteCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x609FCED2' drawBoundBox='false' boundBoxColor='0x609FCED2'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:6")'> <OreBlock block='Metallurgy:nether.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.732 * _default_ * mtlgAlduoriteSize ' range=':= 0.732 * _default_ * mtlgAlduoriteSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.732 * _default_ * mtlgAlduoriteSize ' range=':= 0.732 * _default_ * mtlgAlduoriteSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.536 * _default_ * mtlgAlduoriteFreq ' range=':= 0.536 * _default_ * mtlgAlduoriteFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgAlduoriteHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x609FCED2' drawBoundBox='false' boundBoxColor='0x609FCED2'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:6")'> <OreBlock block='Metallurgy:nether.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Alduorite is complete. -->
- <!-- Starting Vanilla Preset for Alduorite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgAlduoriteDist = "Vanilla"'>
- <StandardGen name='mtlgAlduoriteStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x609FCED2' drawBoundBox='false' boundBoxColor='0x609FCED2'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:6")'> <OreBlock block='Metallurgy:nether.ore:6' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgAlduoriteSize ' range=':= _default_ * mtlgAlduoriteSize ' type='normal' />
- <Setting name='Frequency' avg=':= 3.000 * mtlgAlduoriteFreq ' range=':= _default_ * mtlgAlduoriteFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Alduorite is complete. -->
- <!-- End Alduorite Generation -->
- <!-- Begin Kalendrite Generation -->
- <!-- Starting LayeredVeins Preset for Kalendrite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgKalendriteDist = "LayeredVeins"'>
- <Veins name='mtlgKalendriteVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60AB6AB9' drawBoundBox='false' boundBoxColor='0x60AB6AB9'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:7")'> <OreBlock block='Metallurgy:nether.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.613 * _default_ * mtlgKalendriteFreq ' range=':= 0.613 * _default_ * mtlgKalendriteFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.922 * _default_ * mtlgKalendriteSize ' range=':= 0.922 * _default_ * mtlgKalendriteSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.783 * _default_ ' range=':= 0.783 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgKalendriteSize ' range=':= _default_ * mtlgKalendriteSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.885 * _default_ * mtlgKalendriteSize ' range=':= 0.885 * _default_ * mtlgKalendriteSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Kalendrite is complete. -->
- <!-- Starting Cloud Preset for Kalendrite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgKalendriteDist = "Cloud"'>
- <Cloud name='mtlgKalendriteCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60AB6AB9' drawBoundBox='false' boundBoxColor='0x60AB6AB9'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:7")'> <OreBlock block='Metallurgy:nether.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.732 * _default_ * mtlgKalendriteSize ' range=':= 0.732 * _default_ * mtlgKalendriteSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.732 * _default_ * mtlgKalendriteSize ' range=':= 0.732 * _default_ * mtlgKalendriteSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.536 * _default_ * mtlgKalendriteFreq ' range=':= 0.536 * _default_ * mtlgKalendriteFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgKalendriteHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60AB6AB9' drawBoundBox='false' boundBoxColor='0x60AB6AB9'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:7")'> <OreBlock block='Metallurgy:nether.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Kalendrite is complete. -->
- <!-- Starting Vanilla Preset for Kalendrite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgKalendriteDist = "Vanilla"'>
- <StandardGen name='mtlgKalendriteStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60AB6AB9' drawBoundBox='false' boundBoxColor='0x60AB6AB9'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:7")'> <OreBlock block='Metallurgy:nether.ore:7' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgKalendriteSize ' range=':= _default_ * mtlgKalendriteSize ' type='normal' />
- <Setting name='Frequency' avg=':= 3.000 * mtlgKalendriteFreq ' range=':= _default_ * mtlgKalendriteFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Kalendrite is complete. -->
- <!-- End Kalendrite Generation -->
- <!-- Begin Vulcanite Generation -->
- <!-- Starting LayeredVeins Preset for Vulcanite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgVulcaniteDist = "LayeredVeins"'>
- <Veins name='mtlgVulcaniteVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60E66922' drawBoundBox='false' boundBoxColor='0x60E66922'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:8")'> <OreBlock block='Metallurgy:nether.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgVulcaniteFreq ' range=':= 0.433 * _default_ * mtlgVulcaniteFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgVulcaniteSize ' range=':= 0.870 * _default_ * mtlgVulcaniteSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgVulcaniteSize ' range=':= _default_ * mtlgVulcaniteSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgVulcaniteSize ' range=':= 0.811 * _default_ * mtlgVulcaniteSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Vulcanite is complete. -->
- <!-- Starting Cloud Preset for Vulcanite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgVulcaniteDist = "Cloud"'>
- <Cloud name='mtlgVulcaniteCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60E66922' drawBoundBox='false' boundBoxColor='0x60E66922'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:8")'> <OreBlock block='Metallurgy:nether.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.616 * _default_ * mtlgVulcaniteSize ' range=':= 0.616 * _default_ * mtlgVulcaniteSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.616 * _default_ * mtlgVulcaniteSize ' range=':= 0.616 * _default_ * mtlgVulcaniteSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.379 * _default_ * mtlgVulcaniteFreq ' range=':= 0.379 * _default_ * mtlgVulcaniteFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgVulcaniteHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60E66922' drawBoundBox='false' boundBoxColor='0x60E66922'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:8")'> <OreBlock block='Metallurgy:nether.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Vulcanite is complete. -->
- <!-- Starting Vanilla Preset for Vulcanite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgVulcaniteDist = "Vanilla"'>
- <StandardGen name='mtlgVulcaniteStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60E66922' drawBoundBox='false' boundBoxColor='0x60E66922'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:8")'> <OreBlock block='Metallurgy:nether.ore:8' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgVulcaniteSize ' range=':= _default_ * mtlgVulcaniteSize ' type='normal' />
- <Setting name='Frequency' avg=':= 2.000 * mtlgVulcaniteFreq ' range=':= _default_ * mtlgVulcaniteFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Vulcanite is complete. -->
- <!-- End Vulcanite Generation -->
- <!-- Begin Sanguinite Generation -->
- <!-- Starting LayeredVeins Preset for Sanguinite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSanguiniteDist = "LayeredVeins"'>
- <Veins name='mtlgSanguiniteVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60C30506' drawBoundBox='false' boundBoxColor='0x60C30506'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:9")'> <OreBlock block='Metallurgy:nether.ore:9' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * mtlgSanguiniteFreq ' range=':= 0.433 * _default_ * mtlgSanguiniteFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.870 * _default_ * mtlgSanguiniteSize ' range=':= 0.870 * _default_ * mtlgSanguiniteSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgSanguiniteSize ' range=':= _default_ * mtlgSanguiniteSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * mtlgSanguiniteSize ' range=':= 0.811 * _default_ * mtlgSanguiniteSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Sanguinite is complete. -->
- <!-- Starting Cloud Preset for Sanguinite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSanguiniteDist = "Cloud"'>
- <Cloud name='mtlgSanguiniteCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60C30506' drawBoundBox='false' boundBoxColor='0x60C30506'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:9")'> <OreBlock block='Metallurgy:nether.ore:9' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.616 * _default_ * mtlgSanguiniteSize ' range=':= 0.616 * _default_ * mtlgSanguiniteSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.616 * _default_ * mtlgSanguiniteSize ' range=':= 0.616 * _default_ * mtlgSanguiniteSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.379 * _default_ * mtlgSanguiniteFreq ' range=':= 0.379 * _default_ * mtlgSanguiniteFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgSanguiniteHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60C30506' drawBoundBox='false' boundBoxColor='0x60C30506'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:9")'> <OreBlock block='Metallurgy:nether.ore:9' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Sanguinite is complete. -->
- <!-- Starting Vanilla Preset for Sanguinite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgSanguiniteDist = "Vanilla"'>
- <StandardGen name='mtlgSanguiniteStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60C30506' drawBoundBox='false' boundBoxColor='0x60C30506'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:nether.ore:9")'> <OreBlock block='Metallurgy:nether.ore:9' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgSanguiniteSize ' range=':= _default_ * mtlgSanguiniteSize ' type='normal' />
- <Setting name='Frequency' avg=':= 2.000 * mtlgSanguiniteFreq ' range=':= _default_ * mtlgSanguiniteFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Sanguinite is complete. -->
- <!-- End Sanguinite Generation -->
- <!-- Finished adding blocks -->
- </IfCondition>
- <!-- Nether Setup Complete -->
- <!-- End Setup Beginning -->
- <IfCondition condition=':= dimension.generator = "EndRandomLevelSource"'>
- <!-- Starting Original "End" Block Removal -->
- <IfCondition condition=':= ?blockExists("minecraft:end_stone")'>
- <Substitute name='mtlgEndBlockSubstitute0' block='minecraft:end_stone'>
- <Description>
- Replace vanilla-generated ore clusters.
- </Description>
- <Comment>
- The global option deferredPopulationRange
- must be large enough to catch all ore
- clusters (>= 32).
- </Comment>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore")'> <Replaces block='Metallurgy:ender.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore:1")'> <Replaces block='Metallurgy:ender.ore:1' weight='1.0' /> </IfCondition>
- </Substitute>
- </IfCondition>
- <!-- Original "End" Block Removal Complete -->
- <!-- Adding blocks -->
- <!-- Begin Eximite Generation -->
- <!-- Starting LayeredVeins Preset for Eximite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgEximiteDist = "LayeredVeins"'>
- <Veins name='mtlgEximiteVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x607B5994' drawBoundBox='false' boundBoxColor='0x607B5994'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore")'> <OreBlock block='Metallurgy:ender.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:end_stone")'> <Replaces block='minecraft:end_stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.867 * _default_ * mtlgEximiteFreq ' range=':= 0.867 * _default_ * mtlgEximiteFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.976 * _default_ * mtlgEximiteSize ' range=':= 0.976 * _default_ * mtlgEximiteSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.931 * _default_ ' range=':= 0.931 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgEximiteSize ' range=':= _default_ * mtlgEximiteSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.965 * _default_ * mtlgEximiteSize ' range=':= 0.965 * _default_ * mtlgEximiteSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Eximite is complete. -->
- <!-- Starting Cloud Preset for Eximite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgEximiteDist = "Cloud"'>
- <Cloud name='mtlgEximiteCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x607B5994' drawBoundBox='false' boundBoxColor='0x607B5994'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore")'> <OreBlock block='Metallurgy:ender.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:end_stone")'> <Replaces block='minecraft:end_stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.871 * _default_ * mtlgEximiteSize ' range=':= 0.871 * _default_ * mtlgEximiteSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.871 * _default_ * mtlgEximiteSize ' range=':= 0.871 * _default_ * mtlgEximiteSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.758 * _default_ * mtlgEximiteFreq ' range=':= 0.758 * _default_ * mtlgEximiteFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgEximiteHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x607B5994' drawBoundBox='false' boundBoxColor='0x607B5994'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore")'> <OreBlock block='Metallurgy:ender.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Eximite is complete. -->
- <!-- Starting Vanilla Preset for Eximite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgEximiteDist = "Vanilla"'>
- <StandardGen name='mtlgEximiteStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x607B5994' drawBoundBox='false' boundBoxColor='0x607B5994'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore")'> <OreBlock block='Metallurgy:ender.ore' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:end_stone")'> <Replaces block='minecraft:end_stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 4.000 * mtlgEximiteSize ' range=':= _default_ * mtlgEximiteSize ' type='normal' />
- <Setting name='Frequency' avg=':= 6.000 * mtlgEximiteFreq ' range=':= _default_ * mtlgEximiteFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Eximite is complete. -->
- <!-- End Eximite Generation -->
- <!-- Begin Meutoite Generation -->
- <!-- Starting LayeredVeins Preset for Meutoite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMeutoiteDist = "LayeredVeins"'>
- <Veins name='mtlgMeutoiteVeins' inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x605E5168' drawBoundBox='false' boundBoxColor='0x605E5168'>
- <Description>
- Small, fairly rare motherlodes with
- 2-4 horizontal veins each.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore:1")'> <OreBlock block='Metallurgy:ender.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:end_stone")'> <Replaces block='minecraft:end_stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='MotherlodeFrequency' avg=':= 0.531 * _default_ * mtlgMeutoiteFreq ' range=':= 0.531 * _default_ * mtlgMeutoiteFreq ' type='normal' scaleTo='base' />
- <Setting name='MotherlodeSize' avg=':= 0.900 * _default_ * mtlgMeutoiteSize ' range=':= 0.900 * _default_ * mtlgMeutoiteSize ' type='normal' />
- <Setting name='MotherlodeHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='BranchLength' avg=':= 0.729 * _default_ ' range=':= 0.729 * _default_ ' type='normal' />
- <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentLength' avg=':= _default_ * mtlgMeutoiteSize ' range=':= _default_ * mtlgMeutoiteSize ' type='normal' />
- <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='SegmentRadius' avg=':= 0.854 * _default_ * mtlgMeutoiteSize ' range=':= 0.854 * _default_ * mtlgMeutoiteSize ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </Veins>
- </IfCondition>
- </ConfigSection>
- <!-- LayeredVeins Preset for Meutoite is complete. -->
- <!-- Starting Cloud Preset for Meutoite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMeutoiteDist = "Cloud"'>
- <Cloud name='mtlgMeutoiteCloud' inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x605E5168' drawBoundBox='false' boundBoxColor='0x605E5168'>
- <Description>
- Large irregular clouds filled lightly
- with ore. These are huge, spanning
- several adjacent chunks, and
- consequently rather rare. They
- contain a sizeable amount of ore, but
- it takes some time and effort to mine
- due to low density. The intent for
- strategic clouds is that the player
- will need to actively search for one
- and then set up a semi-permanent
- mining base and spend some time
- actually mining the ore.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore:1")'> <OreBlock block='Metallurgy:ender.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:end_stone")'> <Replaces block='minecraft:end_stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='CloudRadius' avg=':= 0.682 * _default_ * mtlgMeutoiteSize ' range=':= 0.682 * _default_ * mtlgMeutoiteSize ' type='normal' />
- <Setting name='CloudThickness' avg=':= 0.682 * _default_ * mtlgMeutoiteSize ' range=':= 0.682 * _default_ * mtlgMeutoiteSize ' type='normal' scaleTo='base' />
- <Setting name='DistributionFrequency' avg=':= 0.464 * _default_ * mtlgMeutoiteFreq ' range=':= 0.464 * _default_ * mtlgMeutoiteFreq ' type='normal' scaleTo='base' />
- <Setting name='CloudHeight' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
- <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- <Veins name='mtlgMeutoiteHintVeins' inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x605E5168' drawBoundBox='false' boundBoxColor='0x605E5168'>
- <Description>
- Single blocks, generously
- scattered through all heights
- (density is about that of vanilla
- iron ore). They will replace dirt
- and sandstone (but not grass or
- sand), so they can be found
- nearer to the surface than most
- ores. Intened to be used as a
- child distribution for large,
- rare strategic deposits that
- would otherwise be very difficult
- to find. Note that the frequency
- is multiplied by ground level to
- maintain a constant density, but
- not by ore frequency because it
- is assumed that the frequency of
- the parent distribution will
- already be scaled by that.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore:1")'> <OreBlock block='Metallurgy:ender.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!-- Cloud Preset for Meutoite is complete. -->
- <!-- Starting Vanilla Preset for Meutoite. -->
- <ConfigSection>
- <IfCondition condition=':= mtlgMeutoiteDist = "Vanilla"'>
- <StandardGen name='mtlgMeutoiteStandard' inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x605E5168' drawBoundBox='false' boundBoxColor='0x605E5168'>
- <Description>
- A master preset for standardgen ore
- distributions.
- </Description>
- <IfCondition condition=':= ?blockExists("Metallurgy:ender.ore:1")'> <OreBlock block='Metallurgy:ender.ore:1' weight='1.0' /> </IfCondition>
- <IfCondition condition=':= ?blockExists("minecraft:end_stone")'> <Replaces block='minecraft:end_stone' weight='1.0' /> </IfCondition>
- <Biome name='.*' />
- <Setting name='Size' avg=':= 3.000 * mtlgMeutoiteSize ' range=':= _default_ * mtlgMeutoiteSize ' type='normal' />
- <Setting name='Frequency' avg=':= 3.000 * mtlgMeutoiteFreq ' range=':= _default_ * mtlgMeutoiteFreq ' type='normal' scaleTo='base' />
- <Setting name='Height' avg=':= 67 ' range=':= 61 ' type='uniform' scaleTo='base' />
- <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
- </StandardGen>
- </IfCondition>
- </ConfigSection>
- <!-- Vanilla Preset for Meutoite is complete. -->
- <!-- End Meutoite Generation -->
- <!-- Finished adding blocks -->
- </IfCondition>
- <!-- End Setup Complete -->
- </IfCondition>
- </ConfigSection>
- <!-- Configuration for Custom Ore Generation Complete! -->
- </IfModInstalled>
- <!-- The "Metallurgy 4" mod is now configured. -->
- <!-- =================================================================
- This file was made using the Sprocket Configuration Generator.
- If you wish to make your own configurations for a mod not
- currently supported by Custom Ore Generation, and you don't want
- the hassle of writing XML, you can find the generator script at
- its GitHub page: http://https://github.com/reteo/Sprocket
- ================================================================= -->
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