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OG Trail

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Nov 24th, 2014
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  1. @name Briiiiiiiiick Squaaaaaad
  2. @persist Time Time2
  3. @model models/weapons/w_mach_binachi6.mdl
  4. interval(120)
  5.  
  6. if(first()|duped()){
  7. print("Bricksquad E2")
  8. print("Successfully spawned!")
  9. print("Coded by InSaNee")
  10.  
  11.  
  12. ########
  13. #Bottom#
  14. ########
  15. holoCreate(1)
  16. holoEntity(1):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  17.  
  18. holoCreate(2)
  19. holoEntity(2):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  20.  
  21. holoCreate(3)
  22. holoEntity(3):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  23.  
  24. holoCreate(4)
  25. holoEntity(4):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  26.  
  27. holoCreate(5)
  28. holoEntity(5):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  29.  
  30.  
  31.  
  32.  
  33.  
  34. ########
  35. #Middle#
  36. ########
  37. holoCreate(6)
  38. holoEntity(6):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
  39.  
  40. holoCreate(7)
  41. holoEntity(7):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
  42.  
  43. holoCreate(8)
  44. holoEntity(8):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
  45.  
  46. holoCreate(9)
  47. holoEntity(9):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
  48.  
  49. holoCreate(10)
  50. holoEntity(10):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
  51.  
  52.  
  53. #####
  54. #Top#
  55. #####
  56. holoCreate(11)
  57. holoEntity(11):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  58.  
  59. holoCreate(12)
  60. holoEntity(12):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  61.  
  62. holoCreate(13)
  63. holoEntity(13):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  64.  
  65. holoCreate(14)
  66. holoEntity(14):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  67.  
  68. holoCreate(15)
  69. holoEntity(15):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
  70. }
  71.  
  72. ################
  73. #Speed of Trail#
  74. ################
  75. Time = Time+3
  76.  
  77. Yaw = Time*3
  78.  
  79. Yaw2 = Time
  80.  
  81. #####
  82. ##2##
  83. #####
  84. Time2 = Time2-3
  85.  
  86. Yaw2 = Time2*3
  87.  
  88. Yaw22 = Time2
  89.  
  90. #######################################
  91. #Owner Speed < 1 (Not Running/Walking)#
  92. #######################################
  93. #Circle Size#
  94. #############
  95.  
  96. Size=20
  97.  
  98. if (owner():vel():length() < 1) {
  99. X = cos(Yaw)*Size
  100. Y = sin(Yaw)*Size
  101. Z = cos(Yaw2)*tan(Yaw2)*sin(Yaw2)
  102. }
  103.  
  104. if (owner():vel():length() < 1) {
  105. X2 = cos(Yaw2)*Size
  106. Y2 = sin(Yaw2)*Size
  107. Z2 = cos(Yaw22)*tan(Yaw22)*sin(Yaw22)
  108. }
  109.  
  110. ##########
  111. #Blue Top#
  112. ##########
  113. holoPos(1,entity():owner():pos() + vec(X,Y,Z+5))
  114. holoPos(2,entity():owner():pos() + vec(X,Y,Z+5))
  115. holoPos(3,entity():owner():pos() + vec(X,Y,Z+5))
  116. holoPos(4,entity():owner():pos() + vec(X,Y,Z+5))
  117. holoPos(5,entity():owner():pos() + vec(X,Y,Z+5))
  118.  
  119. ###############
  120. #Yellow Middle#
  121. ###############
  122. holoPos(6,entity():owner():pos() + vec(X2,Y2,Z2+5))
  123. holoPos(7,entity():owner():pos() + vec(X2,Y2,Z2+5))
  124. holoPos(8,entity():owner():pos() + vec(X2,Y2,Z2+5))
  125. holoPos(9,entity():owner():pos() + vec(X2,Y2,Z2+5))
  126. holoPos(10,entity():owner():pos() + vec(X2,Y2,Z2+5))
  127.  
  128.  
  129. #############
  130. #Blue Bottom#
  131. #############
  132. holoPos(11,entity():owner():pos() + vec(X,Y,Z+5))
  133. holoPos(12,entity():owner():pos() + vec(X,Y,Z+5))
  134. holoPos(13,entity():owner():pos() + vec(X,Y,Z+5))
  135. holoPos(14,entity():owner():pos() + vec(X,Y,Z+5))
  136. holoPos(15,entity():owner():pos() + vec(X,Y,Z+5))
  137.  
  138. ################
  139. #Hide HoloBoxes#
  140. ################
  141. holoAlpha(1,0)
  142. holoAlpha(2,0)
  143. holoAlpha(3,0)
  144. holoAlpha(4,0)
  145. holoAlpha(5,0)
  146. holoAlpha(6,0)
  147. holoAlpha(7,0)
  148. holoAlpha(8,0)
  149. holoAlpha(9,0)
  150. holoAlpha(10,0)
  151. holoAlpha(11,0)
  152. holoAlpha(12,0)
  153. holoAlpha(13,0)
  154. holoAlpha(14,0)
  155. holoAlpha(15,0)
  156.  
  157. #######
  158. #HPARM#
  159. #######
  160. AIM=owner():aimEntity()
  161.  
  162. if (owner():aimEntity():type()=="player")
  163. {
  164. print(_HUD_PRINTCENTER,"Name: "+AIM:name()+"\nHealth: "+AIM:health()+"\nArmor : "+AIM:armor()+"\nSteamID : "+AIM:steamID())
  165. }
  166.  
  167. ###########
  168. #mat/color#
  169. ###########
  170. owner():weapon():setColor(255,255,255,255)
  171. owner():weapon():setMaterial("models/XQM/LightLinesRed_tool")
  172. owner():setMaterial("models/XQM/LightLinesRed_tool")
  173. owner():setColor(255,255,255,255)
  174.  
  175. #####
  176. #End#
  177. #####
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