Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- @name Briiiiiiiiick Squaaaaaad
- @persist Time Time2
- @model models/weapons/w_mach_binachi6.mdl
- interval(120)
- if(first()|duped()){
- print("Bricksquad E2")
- print("Successfully spawned!")
- print("Coded by InSaNee")
- ########
- #Bottom#
- ########
- holoCreate(1)
- holoEntity(1):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- holoCreate(2)
- holoEntity(2):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- holoCreate(3)
- holoEntity(3):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- holoCreate(4)
- holoEntity(4):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- holoCreate(5)
- holoEntity(5):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- ########
- #Middle#
- ########
- holoCreate(6)
- holoEntity(6):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
- holoCreate(7)
- holoEntity(7):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
- holoCreate(8)
- holoEntity(8):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
- holoCreate(9)
- holoEntity(9):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
- holoCreate(10)
- holoEntity(10):setTrails(20,20,1.3,"trails/laser",vec(127,0,0),255)
- #####
- #Top#
- #####
- holoCreate(11)
- holoEntity(11):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- holoCreate(12)
- holoEntity(12):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- holoCreate(13)
- holoEntity(13):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- holoCreate(14)
- holoEntity(14):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- holoCreate(15)
- holoEntity(15):setTrails(2,2,1.3,"trails/smoke",vec(0,0,0),255)
- }
- ################
- #Speed of Trail#
- ################
- Time = Time+3
- Yaw = Time*3
- Yaw2 = Time
- #####
- ##2##
- #####
- Time2 = Time2-3
- Yaw2 = Time2*3
- Yaw22 = Time2
- #######################################
- #Owner Speed < 1 (Not Running/Walking)#
- #######################################
- #Circle Size#
- #############
- Size=20
- if (owner():vel():length() < 1) {
- X = cos(Yaw)*Size
- Y = sin(Yaw)*Size
- Z = cos(Yaw2)*tan(Yaw2)*sin(Yaw2)
- }
- if (owner():vel():length() < 1) {
- X2 = cos(Yaw2)*Size
- Y2 = sin(Yaw2)*Size
- Z2 = cos(Yaw22)*tan(Yaw22)*sin(Yaw22)
- }
- ##########
- #Blue Top#
- ##########
- holoPos(1,entity():owner():pos() + vec(X,Y,Z+5))
- holoPos(2,entity():owner():pos() + vec(X,Y,Z+5))
- holoPos(3,entity():owner():pos() + vec(X,Y,Z+5))
- holoPos(4,entity():owner():pos() + vec(X,Y,Z+5))
- holoPos(5,entity():owner():pos() + vec(X,Y,Z+5))
- ###############
- #Yellow Middle#
- ###############
- holoPos(6,entity():owner():pos() + vec(X2,Y2,Z2+5))
- holoPos(7,entity():owner():pos() + vec(X2,Y2,Z2+5))
- holoPos(8,entity():owner():pos() + vec(X2,Y2,Z2+5))
- holoPos(9,entity():owner():pos() + vec(X2,Y2,Z2+5))
- holoPos(10,entity():owner():pos() + vec(X2,Y2,Z2+5))
- #############
- #Blue Bottom#
- #############
- holoPos(11,entity():owner():pos() + vec(X,Y,Z+5))
- holoPos(12,entity():owner():pos() + vec(X,Y,Z+5))
- holoPos(13,entity():owner():pos() + vec(X,Y,Z+5))
- holoPos(14,entity():owner():pos() + vec(X,Y,Z+5))
- holoPos(15,entity():owner():pos() + vec(X,Y,Z+5))
- ################
- #Hide HoloBoxes#
- ################
- holoAlpha(1,0)
- holoAlpha(2,0)
- holoAlpha(3,0)
- holoAlpha(4,0)
- holoAlpha(5,0)
- holoAlpha(6,0)
- holoAlpha(7,0)
- holoAlpha(8,0)
- holoAlpha(9,0)
- holoAlpha(10,0)
- holoAlpha(11,0)
- holoAlpha(12,0)
- holoAlpha(13,0)
- holoAlpha(14,0)
- holoAlpha(15,0)
- #######
- #HPARM#
- #######
- AIM=owner():aimEntity()
- if (owner():aimEntity():type()=="player")
- {
- print(_HUD_PRINTCENTER,"Name: "+AIM:name()+"\nHealth: "+AIM:health()+"\nArmor : "+AIM:armor()+"\nSteamID : "+AIM:steamID())
- }
- ###########
- #mat/color#
- ###########
- owner():weapon():setColor(255,255,255,255)
- owner():weapon():setMaterial("models/XQM/LightLinesRed_tool")
- owner():setMaterial("models/XQM/LightLinesRed_tool")
- owner():setColor(255,255,255,255)
- #####
- #End#
- #####
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement