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Jul 6th, 2015
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  1. Program received signal SIGSEGV, Segmentation fault.
  2. 0x00007ffff6417cb3 in vfprintf () from /lib/x86_64-linux-gnu/libc.so.6
  3. (gdb) where
  4. #0 0x00007ffff6417cb3 in vfprintf () from /lib/x86_64-linux-gnu/libc.so.6
  5. #1 0x00007ffff64d60c5 in __vsnprintf_chk ()
  6. from /lib/x86_64-linux-gnu/libc.so.6
  7. #2 0x000000000046bf03 in vsnprintf (__ap=0x7fffffffc988,
  8. __fmt=0x68e568 "%s %s", __n=512,
  9. __s=0x8d8f00 <conoutfv(int, char const*, __va_list_tag*)::buf> "clients: 1/374\nOR (null):(null)\nith multiple players simultaneously.\n ")
  10. at /usr/include/x86_64-linux-gnu/bits/stdio2.h:78
  11. #3 vformatstring (len=512, v=0x7fffffffc988, fmt=0x68e568 "%s %s",
  12. d=0x8d8f00 <conoutfv(int, char const*, __va_list_tag*)::buf> "clients: 1/374\nOR (null):(null)\nith multiple players simultaneously.\n ")
  13. at shared/tools.h:132
  14. #4 conoutfv (args=0x7fffffffc988, fmt=0x68e568 "%s %s", type=1)
  15. at engine/console.cpp:31
  16. #5 conoutf (fmt=fmt@entry=0x68e568 "%s %s") at engine/console.cpp:41
  17. #6 0x000000000060cc5a in game::processservinfo () at fpsgame/extserver.h:134
  18. #7 0x0000000000633a1d in game::updateworld () at fpsgame/fps.cpp:627
  19. #8 0x000000000040e34d in main (argc=<optimized out>, argv=<optimized out>)
  20. at engine/main.cpp:1240
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