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Flaming Hand v1.1

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Jul 5th, 2013
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  1. #include <a_samp>
  2. #include <zcmd>
  3.  
  4. CMD:flaminghand(playerid)
  5. {
  6. SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
  7. SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
  8. SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
  9. SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
  10. return 1;
  11. }
  12.  
  13. CMD:discardeffect(playerid)
  14. {
  15. for ( new i = 0; i < 4; i++ )
  16. if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
  17. RemovePlayerAttachedObject( playerid, i );
  18. return 1;
  19. }
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