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  1.  
  2. version:
  3.    # This is the current version of Towny.  Please do not edit.
  4.   version: 0.89.2.0
  5.     # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.89.2.0
  7.     # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '2918'
  9.  
  10.   # The language file you wish to use
  11. language: english.yml
  12.  
  13.   ############################################################
  14.   # +------------------------------------------------------+ #
  15.   # |                   Permission nodes                   | #
  16.   # +------------------------------------------------------+ #
  17.   ############################################################
  18.  
  19.   #  Possible permission nodes
  20.   #
  21.   #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22.   #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23.   #    towny.top : User can access the command towny top
  24.   #    towny.town.* : User has access to all town permission nodes.
  25.   #        towny.town.new :User is able to create a town
  26.   #        towny.town.delete :User is able to delete their town
  27.   #        towny.town.claim : User is able to expand his town with /town claim
  28.   #        towny.town.plot : User is able to use the /plot commands
  29.   #        towny.town.resident : User is able to join towns upon invite.
  30.   #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31.   #        towny.town.toggle.pvp
  32.   #        towny.town.toggle.public
  33.   #        towny.town.toggle.explosions
  34.   #        towny.town.toggle.fire
  35.   #        towny.town.toggle.mobs
  36.   #    towny.nation.* : User has access to all town permission nodes.
  37.   #        towny.nation.new :User is able to create a nation
  38.   #        towny.nation.delete :User is able to delete their nation (if king)
  39.   #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  40.   #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41.   #    towny.wild.*: User is able to build/destroy in wild regardless.
  42.   #        towny.wild.build
  43.   #        towny.wild.destroy
  44.   #        towny.wild.switch
  45.   #        towny.wild.item_use
  46.   #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47.   #        towny.wild.build.[block id]
  48.   #        towny.wild.destroy.[block id]
  49.   #        towny.wild.switch.[block id]
  50.   #        towny.wild.item_use.[block id]
  51.   #
  52.   #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53.   #        towny.claimed.build : User can build in all towns.
  54.   #        towny.claimed.destroy : User can destroy in all towns.
  55.   #        towny.claimed.switch : User can switch in all towns.
  56.   #        towny.claimed.item_use : User can use use items in all towns.
  57.   #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58.   #        towny.claimed.alltown.build.[block id]
  59.   #        towny.claimed.alltown.destroy.[block id]
  60.   #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61.   #        towny.claimed.alltown.item_use.[block id]
  62.   #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63.   #        towny.claimed.owntown.build.[block id]
  64.   #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65.   #        towny.claimed.owntown.switch.[block id]
  66.   #        towny.claimed.owntown.item_use.[block id]
  67.   #    towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68.   #        towny.claimed.townowned.build.[block id]
  69.   #        towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70.   #        towny.claimed.townowned.switch.[block id]
  71.   #        towny.claimed.townowned.item_use.[block id]
  72.   #
  73.   #    towny.town.spawn.*: Grants all Spawn travel nodes
  74.   #        towny.town.spawn.town : Ability to spawn to your own town.
  75.   #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76.   #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77.   #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78.   #
  79.   # these will be moved to permissions nodes at a later date
  80. permissions:
  81.   town_creation_admin_only: 'false'
  82.   nation_creation_admin_only: 'false'
  83.  
  84.   ############################################################
  85.   # +------------------------------------------------------+ #
  86.   # |                Town and Nation levels                | #
  87.   # +------------------------------------------------------+ #
  88.   ############################################################
  89.  
  90. levels:
  91.   # default Town levels.
  92.   town_level:
  93.   - numResidents: 0
  94.     namePostfix: ' Ruins'
  95.     mayorPrefix: 'Spirit '
  96.     namePrefix: ''
  97.     mayorPostfix: ''
  98.     townBlockLimit: 1
  99.     upkeepModifier: 1.0
  100.   - numResidents: 1
  101.     namePostfix: ' (Settlement)'
  102.     mayorPrefix: 'Hermit '
  103.     namePrefix: ''
  104.     mayorPostfix: ''
  105.     townBlockLimit: 16
  106.     upkeepModifier: 1.0
  107.   - numResidents: 2
  108.     namePostfix: ' (Hamlet)'
  109.     mayorPrefix: 'Chief '
  110.     namePrefix: ''
  111.     mayorPostfix: ''
  112.     townBlockLimit: 32
  113.     upkeepModifier: 1.0
  114.   - numResidents: 6
  115.     namePostfix: ' (Village)'
  116.     mayorPrefix: 'Baron Von '
  117.     namePrefix: ''
  118.     mayorPostfix: ''
  119.     townBlockLimit: 96
  120.     upkeepModifier: 1.0
  121.   - numResidents: 10
  122.     namePostfix: ' (Town)'
  123.     mayorPrefix: 'Viscount '
  124.     namePrefix: ''
  125.     mayorPostfix: ''
  126.     townBlockLimit: 160
  127.     upkeepModifier: 1.0
  128.   - numResidents: 14
  129.     namePostfix: ' (Large Town)'
  130.     mayorPrefix: 'Count Von '
  131.     namePrefix: ''
  132.     mayorPostfix: ''
  133.     townBlockLimit: 224
  134.     upkeepModifier: 1.0
  135.   - numResidents: 20
  136.     namePostfix: ' (City)'
  137.     mayorPrefix: 'Earl '
  138.     namePrefix: ''
  139.     mayorPostfix: ''
  140.     townBlockLimit: 320
  141.     upkeepModifier: 1.0
  142.   - numResidents: 24
  143.     namePostfix: ' (Large City)'
  144.     mayorPrefix: 'Duke '
  145.     namePrefix: ''
  146.     mayorPostfix: ''
  147.     townBlockLimit: 384
  148.     upkeepModifier: 1.0
  149.   - numResidents: 28
  150.     namePostfix: ' (Metropolis)'
  151.     mayorPrefix: 'Lord '
  152.     namePrefix: ''
  153.     mayorPostfix: ''
  154.     townBlockLimit: 448
  155.     upkeepModifier: 1.0
  156.  
  157.   # default Nation levels.
  158.   nation_level:
  159.   - kingPostfix: ''
  160.     numResidents: 0
  161.     namePostfix: ' (Nation)'
  162.     townBlockLimitBonus: 10
  163.     namePrefix: 'Land of '
  164.     capitalPostfix: ''
  165.     upkeepModifier: 1.0
  166.     kingPrefix: 'Leader '
  167.     capitalPrefix: ''
  168.   - kingPostfix: ''
  169.     numResidents: 10
  170.     namePostfix: ' (Nation)'
  171.     townBlockLimitBonus: 20
  172.     namePrefix: 'Federation of '
  173.     capitalPostfix: ''
  174.     upkeepModifier: 1.0
  175.     kingPrefix: 'Count '
  176.     capitalPrefix: ''
  177.   - kingPostfix: ''
  178.     numResidents: 20
  179.     namePostfix: ' (Nation)'
  180.     townBlockLimitBonus: 40
  181.     namePrefix: 'Dominion of '
  182.     capitalPostfix: ''
  183.     upkeepModifier: 1.0
  184.     kingPrefix: 'Duke '
  185.     capitalPrefix: ''
  186.   - kingPostfix: ''
  187.     numResidents: 30
  188.     namePostfix: ' (Nation)'
  189.     townBlockLimitBonus: 60
  190.     namePrefix: 'Kingdom of '
  191.     capitalPostfix: ''
  192.     upkeepModifier: 1.0
  193.     kingPrefix: 'King '
  194.     capitalPrefix: ''
  195.   - kingPostfix: ''
  196.     numResidents: 40
  197.     namePostfix: ' Empire'
  198.     townBlockLimitBonus: 100
  199.     namePrefix: 'The '
  200.     capitalPostfix: ''
  201.     upkeepModifier: 1.0
  202.     kingPrefix: 'Emperor '
  203.     capitalPrefix: ''
  204.   - kingPostfix: ''
  205.     numResidents: 60
  206.     namePostfix: ' Realm'
  207.     townBlockLimitBonus: 140
  208.     namePrefix: 'The '
  209.     capitalPostfix: ''
  210.     upkeepModifier: 1.0
  211.     kingPrefix: 'God Emperor '
  212.     capitalPrefix: ''
  213.  
  214.   ############################################################
  215.   # +------------------------------------------------------+ #
  216.   # |               Town Claim/new defaults                | #
  217.   # +------------------------------------------------------+ #
  218.   ############################################################
  219.  
  220. town:
  221.  # Default public status of the town (used for /town spawn)
  222.   default_public: 'false'
  223.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  224.   default_open: 'false'
  225.   # Limits the maximum amount of bonus blocks a town can buy.
  226.   max_purchased_blocks: '0'
  227.   # maximum number of plots any single resident can own
  228.   max_plots_per_resident: '100'
  229.   # Maximum number of towns allowed on the server.
  230.   town_limit: '3000'
  231.  
  232.   # Minimum number of plots any towns plot must be from the next town's own plots.
  233.   # This will prevent town encasement to a certain degree.
  234.   min_plot_distance_from_town_plot: '5'
  235.  
  236.   # Minimum number of plots any towns home plot must be from the next town.
  237.   # This will prevent someone founding a town right on your doorstep
  238.   min_distance_from_town_homeblock: '5'
  239.  
  240.   # Maximum distance between homblocks.
  241.   # This will force players to build close together.
  242.   max_distance_between_homeblocks: '0'
  243.  
  244.   # The maximum townblocks available to a town is (numResidents * ratio).
  245.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  246.   town_block_ratio: '8'
  247.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  248.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  249.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  250.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  251.   town_block_size: '16'
  252.  
  253.  
  254.   ############################################################
  255.   # +------------------------------------------------------+ #
  256.   # |             Default new world settings               | #
  257.   # +------------------------------------------------------+ #
  258.   ############################################################
  259.  
  260.   # These flags are only used at the initial setp of a new world.
  261.  
  262.  # Once Towny is running each world can be altered from within game
  263.  # using '/townyworld toggle'
  264.  
  265. new_world_settings:
  266.  # Default for new worlds to have towny enabled.
  267.   using_towny: 'true'
  268.  
  269.   pvp:
  270.    # Set if PVP is enabled in this world
  271.     world_pvp: 'true'
  272.     # force_pvp_on is a global flag and overrides any towns flag setting
  273.     force_pvp_on: 'true'
  274.  
  275.   mobs:
  276.    # world_monsters_on is a global flag setting per world.
  277.     world_monsters_on: 'true'
  278.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  279.     force_town_monsters_on: 'false'
  280.  
  281.   explosions:
  282.    # Allow explosions in this world
  283.     world_explosions_enabled: 'true'
  284.     # force_explosions_on is a global flag and overrides any towns flag setting
  285.     force_explosions_on: 'false'
  286.  
  287.   fire:
  288.    # Allow fire to be lit and spread in this world.
  289.     world_firespread_enabled: 'true'
  290.     # force_fire_on is a global flag and overrides any towns flag setting
  291.     force_fire_on: 'false'
  292.  
  293.   # Prevent Endermen from picking up and placing blocks.
  294.   enderman_protect: 'true'
  295.   # Disable players trampling crops
  296.   disable_player_crop_trampling: 'true'
  297.   # Disable creatures trampling crops
  298.   disable_creature_crop_trampling: 'true'
  299.  
  300.   # World management settings to deal with un/claiming plots
  301.   plot_management:
  302.     block_delete:
  303.       enabled: 'true'
  304.       # These items will be deleted upon a plot being unclaimed
  305.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  306.  
  307.     mayor_plotblock_delete:
  308.       enabled: 'true'
  309.       # These items will be deleted upon a mayor using /plot clear
  310.       # To disable deleting replace the current entries with NONE.
  311.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  312.  
  313.     revert_on_unclaim:
  314.      # *** WARNING***
  315.       # If this is enabled any town plots which become unclaimed will
  316.       # slowly be reverted to a snapshot taken before the plot was claimed.
  317.       #
  318.       # Regeneration will only work if the plot was
  319.       # claimed under version 0.76.2, or
  320.       # later with this feature enabled
  321.       #
  322.       # If you allow players to break/build in the wild the snapshot will
  323.       # include any changes made before the plot was claimed.
  324.       enabled: 'true'
  325.       speed: 1s
  326.       # These block types will NOT be regenerated
  327.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  328.  
  329.     wild_revert_on_mob_explosion:
  330.      # Enabling this will slowly regenerate holes created in the
  331.       # wilderness by monsters exploding.
  332.       enabled: 'true'
  333.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  334.       delay: 20s
  335.  
  336.  
  337.   ############################################################
  338.   # +------------------------------------------------------+ #
  339.   # |                Global town settings                  | #
  340.   # +------------------------------------------------------+ #
  341.   ############################################################
  342.  
  343. global_town_settings:
  344.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  345.   friendly_fire: 'false'
  346.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  347.   health_regen:
  348.     speed: 3s
  349.     enable: 'true'
  350.   # Allow towns to claim outposts (a townblock not connected to town).
  351.   allow_outposts: 'true'
  352.   # Allow the use of /town spawn
  353.   allow_town_spawn: 'true'
  354.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  355.   allow_town_spawn_travel: 'true'
  356.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  357.   allow_town_spawn_travel_nation: 'true'
  358.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  359.   allow_town_spawn_travel_ally: 'true'
  360.   # If non zero it delays any spawn request by x seconds.
  361.   teleport_warmup_time: '3'
  362.   # Respawn the player at his town spawn point when he/she dies
  363.   town_respawn: 'false'
  364.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  365.   town_respawn_same_world_only: 'false'
  366.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  367.   # Allowed options: unclaimed,enemy,neutral
  368.   prevent_town_spawn_in: enemy
  369.   # Enables the [~Home] message.
  370.   # If false it will make it harder for enemies to find the home block during a war
  371.   show_town_notifications: 'true'
  372.  
  373.  
  374.   ############################################################
  375.   # +------------------------------------------------------+ #
  376.   # |                 Plugin interfacing                   | #
  377.   # +------------------------------------------------------+ #
  378.   ############################################################
  379.  
  380. plugin:
  381.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  382.   database:
  383.     database_load: flatfile
  384.     database_save: flatfile
  385.  
  386.     # SQL database connection details (IF set to use SQL).
  387.     sql:
  388.       hostname: localhost
  389.       port: '3306'
  390.       dbname: towny
  391.       table_prefix: towny_
  392.       username: root
  393.       password: ''
  394.  
  395.     # Flatfile backup settings.
  396.     daily_backups: 'true'
  397.     backups_are_deleted_after: 90d
  398.  
  399.     # Valid entries are: zip, none.
  400.     flatfile_backup: zip
  401.  
  402.   interfacing:
  403.     tekkit:
  404.      # Add any fake players for client/server mods (aka Tekkit) here
  405.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  406.  
  407.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  408.     using_essentials: 'true'
  409.  
  410.     # This will attempt to use Register (if present)
  411.     # Then it will attempt to access iConomy 5.01 directly
  412.     # Enable if you have either iConomy 5.01, or Register.jar to
  413.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  414.     # https://github.com/iConomy/Register/tree/master/dist
  415.     using_economy: 'true'
  416.  
  417.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  418.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  419.     using_questioner:
  420.       enable: 'true'
  421.       # The command to accept invitations.
  422.       accept: accept
  423.       # The command to refuse invitations.
  424.       deny: deny
  425.  
  426.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  427.     # False to disable permission checks and rely on Towny settings.
  428.     using_permissions: 'true'
  429.  
  430.   day_timer:
  431.    # The number of hours in each "day".
  432.     # You can configure for 10 hour days. Default is 24 hours.
  433.     day_interval: 1d
  434.     # The time each "day", when taxes will be collected.
  435.     # MUST be less than day_interval. Default is 12h (midday).
  436.     new_day_time: 12h
  437.  
  438.   # Lots of messages to tell you what's going on in the server with time taken for events.
  439.   debug_mode: 'false'
  440.  
  441.   # Info tool for server admins to use to query in game blocks and entities.
  442.   info_tool: CLAY_BRICK
  443.  
  444.   # Spams the player named in dev_name with all messages related to towny.
  445.   dev_mode:
  446.     enable: 'false'
  447.     dev_name: ElgarL
  448.  
  449.   # Record all messages to the towny.log
  450.   logging: 'true'
  451.   # If true this will cause the log to be wiped at every startup.
  452.   reset_log_on_boot: 'true'
  453.  
  454.  
  455.   ############################################################
  456.   # +------------------------------------------------------+ #
  457.   # |               Filters colour and chat                | #
  458.   # +------------------------------------------------------+ #
  459.   ############################################################
  460.  
  461. filters_colour_chat:
  462.  # This is the name given to any NPC assigned mayor.
  463.   npc_prefix: NPC
  464.   # Regex fields used in validating inputs.
  465.   regex:
  466.     name_filter_regex: '[ /]'
  467.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  468.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  469.  
  470.   modify_chat:
  471.    # Maximum length of Town and Nation names.
  472.     max_name_length: '20'
  473.     # Maximum length of titles and surnames.
  474.     max_title_length: '10'
  475.  
  476.  
  477.   ############################################################
  478.   # +------------------------------------------------------+ #
  479.   # |             block/item/mob protection                | #
  480.   # +------------------------------------------------------+ #
  481.   ############################################################
  482.  
  483. protection:
  484.   # Items that can be blocked within towns via town/plot flags
  485.   # 259 - flint and steel
  486.   # 325 - bucket
  487.   # 326 - water bucket
  488.   # 327 - lava bucket
  489.   # 351 - bone/bonemeal
  490.   # 359 - shears
  491.   # 368 - ender pearl
  492.   # 374 - glass bottle
  493.   # 385 - fire charge
  494.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  495.  
  496.   # Items which can be blocked or enabled via town/plot flags
  497.   # 25 - noteblock
  498.   # 54 - chest ...etc
  499.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,SPRUCE_DOOR,BIRCH_DOOR,JUNGLE_DOOR,ACACIA_DOOR,DARK_OAK_DOOR
  500.  
  501.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  502.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  503.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  504.  
  505.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  506.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  507.  
  508.   # Prevent the spawning of villager babies in towns.
  509.   town_prevent_villager_breeding: 'false'
  510.   # Disable creatures triggering stone pressure plates
  511.   disable_creature_pressureplate_stone: 'true'
  512.  
  513.   # Globally remove living entities in all worlds that have their flag set.
  514.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  515.  
  516.   # Prevent the spawning of villager babies in the world.
  517.   world_prevent_villager_breeding: 'false'
  518.  
  519.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  520.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  521.   # NEVER set below 1.
  522.   mob_removal_speed: 5s
  523.  
  524.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  525.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  526.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  527.  
  528.   # Protect living entities within a town's boundaries from being killed by players.
  529.   mob_types: Animals,NPC,Snowman,ArmorStand
  530.  
  531.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  532.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  533.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  534.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  535.  
  536.   # When preventing PVP prevent the use of these potions.
  537.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  538.  
  539.   # Prevent fly and double block jump cheats.
  540.   cheat_protection: 'true'
  541.  
  542.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  543.   regen_delay: 0s
  544.  
  545.  
  546.   ############################################################
  547.   # +------------------------------------------------------+ #
  548.   # |                Wilderness settings                   | #
  549.   # +------------------------------------------------------+ #
  550.   ############################################################
  551.  
  552.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  553.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  554.  
  555. unclaimed:
  556.   unclaimed_zone_build: 'false'
  557.   unclaimed_zone_destroy: 'false'
  558.   unclaimed_zone_item_use: 'false'
  559.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  560.   unclaimed_zone_switch: 'false'
  561.  
  562.  
  563.   ############################################################
  564.   # +------------------------------------------------------+ #
  565.   # |                 Town Notifications                   | #
  566.   # +------------------------------------------------------+ #
  567.   ############################################################
  568.  
  569.   # This is the format for the notifications sent as players move between plots.
  570.   # Empty a particular format for it to be ignored.
  571.  
  572.   # Example:
  573.   # [notification.format]
  574.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  575.   # ... [notification.plot.format]
  576.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  577.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  578.  
  579. notification:
  580.   format: '&6 ~ %s'
  581.   splitter: '&7 - '
  582.   area_wilderness: '&2%s'
  583.   area_wilderness_pvp: '%s'
  584.   area_town: '&6%s'
  585.   area_town_pvp: '%s'
  586.   owner: '&a%s'
  587.   no_owner: '&a%s'
  588.   plot:
  589.     splitter: ' '
  590.     format: '%s'
  591.     homeblock: '&b[Home]'
  592.     outpostblock: '&b[Outpost]'
  593.     forsale: '&e[For Sale: %s]'
  594.     type: '&6[%s]'
  595.  
  596.  
  597.   ############################################################
  598.   # +------------------------------------------------------+ #
  599.   # |             Default Town/Plot flags                  | #
  600.   # +------------------------------------------------------+ #
  601.   ############################################################
  602.  
  603.  
  604. default_perm_flags:
  605.   # Default permission flags for residents plots within a town
  606.   #
  607.   # Can allies/friends/outsiders perform certain actions in the town
  608.   #
  609.   # build - place blocks and other items
  610.   # destroy - break blocks and other items
  611.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  612.   # switch - trigger or activate switches (as defined in switch_ids)
  613.   resident:
  614.     friend:
  615.       build: 'true'
  616.       destroy: 'true'
  617.       item_use: 'true'
  618.       switch: 'true'
  619.     ally:
  620.       build: 'false'
  621.       destroy: 'false'
  622.       item_use: 'false'
  623.       switch: 'false'
  624.     outsider:
  625.       build: 'false'
  626.       destroy: 'false'
  627.       item_use: 'false'
  628.       switch: 'false'
  629.  
  630.   # Default permission flags for towns
  631.   # These are copied into the town data file at creation
  632.   #
  633.   # Can allies/outsiders/residents perform certain actions in the town
  634.   #
  635.   # build - place blocks and other items
  636.   # destroy - break blocks and other items
  637.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  638.   # switch - trigger or activate switches (as defined in switch_ids)
  639.   town:
  640.     default:
  641.       pvp: 'true'
  642.       fire: 'false'
  643.       explosion: 'false'
  644.       mobs: 'false'
  645.     resident:
  646.       build: 'true'
  647.       destroy: 'true'
  648.       item_use: 'true'
  649.       switch: 'true'
  650.     ally:
  651.       build: 'false'
  652.       destroy: 'false'
  653.       item_use: 'false'
  654.       switch: 'false'
  655.     outsider:
  656.       build: 'false'
  657.       destroy: 'false'
  658.       item_use: 'false'
  659.       switch: 'false'
  660.  
  661.  
  662.   ############################################################
  663.   # +------------------------------------------------------+ #
  664.   # |                  Resident settings                   | #
  665.   # +------------------------------------------------------+ #
  666.   ############################################################
  667.  
  668. resident_settings:
  669.  # player is flagged as inactive after 1 hour (default)
  670.   inactive_after_time: 1h
  671.   # if enabled old residents will be kicked and deleted from a town
  672.   # after Two months (default) of not logging in
  673.   delete_old_residents:
  674.     enable: 'false'
  675.     deleted_after_time: 60d
  676.     delete_economy_account: 'true'
  677.   # The name of the town a resident will automatically join when he first registers.
  678.   default_town_name: ''
  679.   # If true, players can only use beds in plots they personally own.
  680.   deny_bed_use: 'false'
  681.  
  682.  
  683.   ############################################################
  684.   # +------------------------------------------------------+ #
  685.   # |                  Economy settings                    | #
  686.   # +------------------------------------------------------+ #
  687.   ############################################################
  688.  
  689. economy:
  690.  # By default it is set to true.
  691.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  692.   use_async: 'true'
  693.   # Prefix to apply to all town economy accounts.
  694.   town_prefix: town-
  695.   # Prefix to apply to all nation economy accounts.
  696.   nation_prefix: nation-
  697.  
  698.   spawn_travel:
  699.    # Cost to use /town spawn
  700.     price_town_spawn_travel: '0.0'
  701.     # Cost to use '/town spawn [town]' to another town in your nation.
  702.     price_town_nation_spawn_travel: '5.0'
  703.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  704.     price_town_ally_spawn_travel: '10.0'
  705.     # Cost to use /town spawn [town]
  706.     # This is paid to the town you goto.
  707.     price_town_public_spawn_travel: '10.0'
  708.  
  709.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  710.   price_nation_neutrality: '100.0'
  711.  
  712.   new_expand:
  713.    # How much it costs to start a nation.
  714.     price_new_nation: '15000.0'
  715.     # How much it costs to start a town.
  716.     price_new_town: '3000.0'
  717.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  718.     price_outpost: '1500.0'
  719.     # The price for a town to expand one townblock.
  720.     price_claim_townblock: '100.0'
  721.     # How much it costs a player to buy extra blocks.
  722.     price_purchased_bonus_townblock: '25.0'
  723.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  724.     price_purchased_bonus_townblock_increase: '1.0'
  725.  
  726.   death:
  727.    # Either fixed or percentage.
  728.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  729.     price_death_type: fixed
  730.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  731.     price_death_pvp_only: 'false'
  732.  
  733.     price_death: '1.0'
  734.  
  735.     price_death_town: '0.0'
  736.  
  737.     price_death_nation: '0.0'
  738.  
  739.   banks:
  740.    # Maximum amount of money allowed in town bank
  741.     # Use 0 for no limit
  742.     town_bank_cap: '0.0'
  743.     # Set to true to allow withdrawls from town banks
  744.     town_allow_withdrawls: 'true'
  745.     # Maximum amount of money allowed in nation bank
  746.     # Use 0 for no limit
  747.     nation_bank_cap: '0.0'
  748.     # Set to true to allow withdrawls from nation banks
  749.     nation_allow_withdrawls: 'true'
  750.   closed_economy:
  751.    # The name of the account that all money that normally disappears goes into.
  752.     server_account: towny-server
  753.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  754.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  755.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  756.     enabled: 'false'
  757.  
  758.   daily_taxes:
  759.    # Enables taxes to be collected daily by town/nation
  760.     # If a town can't pay it's tax then it is kicked from the nation.
  761.     # if a resident can't pay his plot tax he loses his plot.
  762.     # if a resident can't pay his town tax then he is kicked from the town.
  763.     # if a town or nation fails to pay it's upkeep it is deleted.
  764.     enabled: 'false'
  765.     # Maximum tax amount allowed when using flat taxes
  766.     max_tax_amount: '1000.0'
  767.     # maximum tax percentage allowed when taxing by percentages
  768.     max_tax_percent: '25'
  769.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  770.     # all of it's member town are kicked and the Nation is removed.
  771.     price_nation_upkeep: '0'
  772.     # The server's daily charge on each town. If a town fails to pay this upkeep
  773.     # all of it's residents are kicked and the town is removed.
  774.     price_town_upkeep: '0'
  775.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  776.     # calculated by (number of claimed plots X price_town_upkeep).
  777.     town_plotbased_upkeep: 'false'
  778.     # If enabled and you set a negative upkeep for the town
  779.     # any funds the town gains via upkeep at a new day
  780.     # will be shared out between the plot owners.
  781.     use_plot_payments: 'false'
  782.  
  783.  
  784.   ############################################################
  785.   # +------------------------------------------------------+ #
  786.   # |                     War settings                     | #
  787.   # +------------------------------------------------------+ #
  788. ############################################################
  789.  
  790. war:
  791.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  792.   nation_can_be_neutral: 'true'
  793.  
  794.  
  795.   ############################################################
  796.   # +------------------------------------------------------+ #
  797.   # |         Economy Transfers During War settings        | #
  798.   # +------------------------------------------------------+ #
  799.   ############################################################
  800.  
  801.   economy:
  802.     enemy:
  803.      # Amount charged to place a warflag (payed to server).
  804.       place_flag: '10'
  805.       # Amount payed from the flagbearer to the defender after defending the area.
  806.       defended_attack: '10'
  807.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  808.     # and the attacker can't pay, the attack is canceled.
  809.     townblock_won: '10'
  810.     # Same as townblock_won but for the special case of winning the homeblock.
  811.     homeblock_won: '100'
  812.  
  813.  
  814.   ############################################################
  815.   # +------------------------------------------------------+ #
  816.   # |                 War Event settings                   | #
  817.   # +------------------------------------------------------+ #
  818.   ############################################################
  819.  
  820.   # This is started with /townyadmnin toggle war
  821.  
  822.   # In peace time War spoils are accumulated from towns and nations being
  823.   # deleted with any money left in the bank.
  824.   #
  825.   # These funds are increased during a war event upon a player death.
  826.   # An additional bonus to the war chest is set in base_spoils.
  827.   #
  828.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  829.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  830.   #
  831.   # The winning nations share half of the war spoils.
  832.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  833.  
  834.   event:
  835.     warning_delay: '30'
  836.     #If false all towns not in nations can be attacked during a war event.
  837.     towns_are_neutral: 'true'
  838.  
  839.     # If true and the monarch/king dies the nation is removed from the war.
  840.     remove_on_monarch_death: 'false'
  841.     # If enabled players will be able to break/place blocks in enemy plots during a war.
  842.     allow_block_griefing: 'true'
  843.  
  844.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  845.     block_hp:
  846.       town_block_hp: '60'
  847.       home_block_hp: '120'
  848.  
  849.     eco:
  850.      # This amount is new money injected into the economy with a war event.
  851.       base_spoils: '100.0'
  852.       # This amount is taken from the losing town for each plot lost.
  853.       wartime_town_block_loss_price: '100.0'
  854.       # This amount is taken from the player if they die during the event
  855.       price_death_wartime: '200.0'
  856.  
  857.     points:
  858.       points_townblock: '1'
  859.       points_town: '10'
  860.       points_nation: '100'
  861.       points_kill: '1'
  862.  
  863.     # The minimum height at which a player must stand to count as an attacker.
  864.     min_height: '60'
  865.  
  866.   ############################################################
  867.   # +------------------------------------------------------+ #
  868.   # |                   Flag war settings                  | #
  869.   # +------------------------------------------------------+ #
  870.   ############################################################
  871.  
  872.   enemy:
  873.    # If false, players won't be able to place war flags, effectively disabling warzones.
  874.     allow_attacks: 'false'
  875.     # If true, enemy's can only attack the edge plots of a town with war flags.
  876.     only_attack_borders: 'true'
  877.     # This many people must be online in target town in order to place a war flag in their domain.
  878.     min_players_online_in_town: '2'
  879.     # This many people must be online in target nation in order to place a war flag in their domain.
  880.     min_players_online_in_nation: '3'
  881.     max_active_flags_per_player: '1'
  882.     flag:
  883.       waiting_time: 1m
  884.       # This is the block a player must place to trigger the attack event.
  885.       base_block: fence
  886.       # This is the block a player must place to trigger the attack event.
  887.       light_block: torch
  888.     beacon:
  889.      # Must be smaller than half the size of town_block_size.
  890.       radius: '3'
  891.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  892.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  893.       height_above_flag:
  894.         min: '3'
  895.         max: '64'
  896.       draw: 'true'
  897.       wireframe_block: glowstone
  898.   ############################################################
  899.   # +------------------------------------------------------+ #
  900.   # |              Warzone Block Permissions               | #
  901.   # +------------------------------------------------------+ #
  902.   ############################################################
  903.  
  904.   warzone:
  905.    # List of materaials that can be modified in a warzone.
  906.     # '*' = Allow all materials.
  907.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  908.     # Eg: '*,-chest,-furnace'
  909.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  910.     item_use: 'true'
  911.     switch: 'true'
  912.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  913.     fire: 'true'
  914.     explosions: 'true'
  915.     explosions_break_blocks: 'true'
  916.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  917.     # Only under affect when explosions_break_blocks is true.
  918.     explosions_regen_blocks: 'true'
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