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savagebears

Untitled

Jul 24th, 2016
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  1. local Name="rebelkiller123
  2. Gourd:remove() end)
  3. Staff=Instance.new("HopperBin")
  4. Staff.Name="Sand"
  5. Staff.Parent=player.Backpack
  6. m=Instance.new("Model")
  7. m.Parent=char
  8. m.Name="Gourd"
  9. p=Instance.new("Part")
  10. p.Locked=true
  11. p.BrickColor=BrickColor:Red()
  12. p.Material="Concrete"
  13. p.Size=Vector3.new(1,1,1)
  14. Cent=p
  15. me=Instance.new("CylinderMesh")
  16. me.Scale=Vector3.new(1.2,0.4,1.2)
  17. me.Parent=p
  18. p.Parent=m
  19. w=Instance.new("Weld")
  20. w.Part1=char.Torso
  21. w.Part0=p
  22. w.Parent=p
  23. w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
  24. p=Instance.new("Part")
  25. p.Locked=true
  26. p.BrickColor=Color
  27. p.Material="Concrete"
  28. p.Size=Vector3.new(2,2,2)
  29. p.Shape="Ball"
  30. p.Parent=m
  31. w=Instance.new("Weld")
  32. w.Part1=Cent
  33. w.Part0=p
  34. w.Parent=p
  35. w.C0=CFrame.new(0,1,0)
  36. p=Instance.new("Part")
  37. p.Locked=true
  38. p.BrickColor=Color
  39. p.Material="Concrete"
  40. p.Size=Vector3.new(2,2,2)
  41. p.Shape="Ball"
  42. p.Parent=m
  43. w=Instance.new("Weld")
  44. w.Part1=Cent
  45. w.Part0=p
  46. w.Parent=p
  47. w.C0=CFrame.new(0,-1,0)
  48. Top=p
  49. p=Instance.new("Part")
  50. p.Locked=true
  51. p.BrickColor=Color
  52. p.Material="Concrete"
  53. p.Size=Vector3.new(1,1,1)
  54. p.Parent=m
  55. me=Instance.new("CylinderMesh")
  56. me.Scale=Vector3.new(0.5,0.15,0.5)
  57. me.Parent=p
  58. w=Instance.new("Weld")
  59. w.Part1=Top
  60. w.Part0=p
  61. w.Parent=p
  62. w.C0=CFrame.new(0,-1,0)
  63. p=Instance.new("Part")
  64. p.Locked=true
  65. p.BrickColor=BrickColor.new("Black")
  66. p.Material="Concrete"
  67. p.Size=Vector3.new(1,1,1)
  68. p.Parent=m
  69. me=Instance.new("CylinderMesh")
  70. me.Scale=Vector3.new(0.4,0.16,0.4)
  71. me.Parent=p
  72. w=Instance.new("Weld")
  73. w.Part1=Top
  74. w.Part0=p
  75. w.Parent=p
  76. w.C0=CFrame.new(0,-1,0)
  77. p=Instance.new("Part")
  78. p.Locked=true
  79. p.BrickColor=BrickColor:Red()
  80. p.Material="Concrete"
  81. p.Size=Vector3.new(2,1,1)
  82. p.Parent=m
  83. me=Instance.new("BlockMesh")
  84. me.Scale=Vector3.new(1.1,0.15,1.1)
  85. me.Parent=p
  86. w=Instance.new("Weld")
  87. w.Part1=char.Torso
  88. w.Part0=p
  89. w.Parent=p
  90. w.C0=CFrame.new(0,.75,0)
  91. p=Instance.new("Part")
  92. p.Locked=true
  93. p.BrickColor=BrickColor:Red()
  94. p.Material="Concrete"
  95. p.Size=Vector3.new(2,1,1)
  96. p.Parent=m
  97. me=Instance.new("BlockMesh")
  98. me.Scale=Vector3.new(1.29,0.15,1.1)
  99. me.Parent=p
  100. w=Instance.new("Weld")
  101. w.Part1=char.Torso
  102. w.Part0=p
  103. w.Parent=p
  104. w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
  105. script.Name="Not A QuickScript"
  106. script.Parent=Staff
  107. end
  108. Sword=script.Parent
  109.  
  110. function hint(msg,de)
  111. for _,v in pairs(player:children()) do
  112. if v:IsA("Message") then
  113. v:remove()
  114. end
  115. end
  116. local h=Instance.new("Hint")
  117. h.Text=tostring(msg)
  118. h.Parent=player
  119. Delay(tonumber(de),function() h:remove() end)
  120. end
  121.  
  122. ta={}
  123. for _,v in pairs(player.Backpack:GetChildren()) do
  124. if v.Name=="Sand" then
  125. table.insert(ta,v)
  126. end
  127. end
  128. if #ta==2 or #ta>2 then
  129. ta[1]:remove()
  130. end
  131.  
  132. Hopper=script.Parent
  133.  
  134. function Stream(mouse)
  135. local b=Instance.new("Part")
  136. b.BrickColor=Color
  137. b.Reflectance=0
  138. b.Transparency=1
  139. b.Size=Vector3.new(2,2,2)
  140. b.Shape="Ball"
  141. b.CanCollide=false
  142. b.TopSurface="Smooth"
  143. b.Position=char.Head.Position
  144. b.BottomSurface="Smooth"
  145. b.Friction=0
  146. b.Touched:connect(function(h) Hit(h) end)
  147. local bo=Instance.new("BodyVelocity")
  148. bo.maxForce=Vector3.new(9999,9999,9999)
  149. bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
  150. bo.Parent=b
  151. b.Parent=Gourd
  152. local Bo=b
  153. while Bo.Parent and Up==false do
  154. wait()
  155. if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
  156. Hit(mouse.Target)
  157. else
  158. Bo.CFrame=b.CFrame --BodyPosition anti-hax
  159. bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
  160. end
  161. local b=Instance.new("Part")
  162. b.BrickColor=Color
  163. b.Reflectance=0
  164. b.Transparency=0.2
  165. b.Touched:connect(Hit)
  166. b.Size=Vector3.new(2,2,2)
  167. b.CanCollide=false
  168. b.Anchored=true
  169. b.TopSurface="Smooth"
  170. b.Parent=Gourd
  171. b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  172. b.BottomSurface="Smooth"
  173. Delay(0,function()
  174. local p=b
  175. for i=1,5 do
  176. wait(0.05)
  177. p.Transparency=i/5
  178. end
  179. p:remove()
  180. end)
  181. end
  182. pcall(function() Bo:remove() end)
  183. end
  184.  
  185. function Def(mouse)
  186. local b=Instance.new("Part")
  187. b.BrickColor=Color
  188. b.Reflectance=0
  189. b.Transparency=0.6
  190. b.Size=Vector3.new(15,15,15)
  191. b.Anchored=false
  192. b.Shape="Ball"
  193. b.CanCollide=false
  194. p=Instance.new("BodyPosition")
  195. p.Parent=b
  196. p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  197. p.position=char.Torso.Position
  198. b.TopSurface="Smooth"
  199. b.Position=char.Torso.Position
  200. b.BottomSurface="Smooth"
  201. b.Touched:connect(function(h)
  202. Hit(h)
  203. end)
  204. b.Parent=Gourd
  205. while Up==false and b.Parent do
  206. b.CFrame=char.Torso.CFrame
  207. p.position=char.Torso.Position
  208. local p=Instance.new("Part")
  209. p.Size=Vector3.new(1,1,1)
  210. p.BrickColor=Color
  211. p.Anchored=true
  212. p.CanCollide=false
  213. p.Parent=Gourd
  214. p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  215. local m=Instance.new("BlockMesh")
  216. m.Scale=Vector3.new(0.5,0.5,0.5)
  217. m.Parent=p
  218. Delay(0,function()
  219. local p=p
  220. for i=1,5 do
  221. wait(0.05)
  222. p.Transparency=i/5
  223. end
  224. p:remove()
  225. end)
  226. wait()
  227. end
  228. pcall(function() b:remove() end)
  229. end
  230.  
  231. function Bur(mouse)
  232. if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
  233. local m=mouse.Target.Parent
  234. m.Torso.Anchored=true
  235. for i=1,15 do
  236. local p=Instance.new("Part")
  237. p.Size=Vector3.new(i,1,i)
  238. p.BrickColor=Color
  239. p.Anchored=true
  240. p.Transparency=i/14
  241. p.CanCollide=false
  242. p.Parent=m
  243. local me=Instance.new("CylinderMesh")
  244. me.Scale=Vector3.new(1,1.1,1)
  245. me.Parent=p
  246. p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
  247. end
  248. for i=1,10 do
  249. for i=1,6 do
  250. wait()
  251. local p=Instance.new("Part")
  252. p.Size=Vector3.new(1,1,1)
  253. p.BrickColor=Color
  254. p.Anchored=true
  255. p.CanCollide=false
  256. p.Parent=m
  257. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  258. local m=Instance.new("BlockMesh")
  259. m.Scale=Vector3.new(0.25,0.25,0.25)
  260. m.Parent=p
  261. Delay(0,function()
  262. local p=p
  263. for i=1,5 do
  264. wait(0.05)
  265. p.Transparency=i/5
  266. end
  267. p:remove()
  268. end)
  269. end
  270. m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
  271. wait()
  272. end
  273. Hit(m.Torso)
  274. Hit(m.Head)
  275. end
  276. end
  277.  
  278. function Shift(mouse)
  279. if mouse.Target then
  280. local mo=Instance.new("Model",char)
  281. local h=mouse.Hit.p
  282. local m=char
  283. for i=1,15 do
  284. local p=Instance.new("Part")
  285. p.Size=Vector3.new(i,1,i)
  286. p.BrickColor=Color
  287. p.Anchored=true
  288. p.Transparency=i/14
  289. p.CanCollide=false
  290. p.Parent=mo
  291. local me=Instance.new("CylinderMesh")
  292. me.Scale=Vector3.new(1,1.1,1)
  293. me.Parent=p
  294. p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
  295. end
  296. for i=1,15 do
  297. local p=Instance.new("Part")
  298. p.Size=Vector3.new(i,1,i)
  299. p.BrickColor=Color
  300. p.Anchored=true
  301. p.Transparency=i/14
  302. p.CanCollide=false
  303. p.Parent=mo
  304. local me=Instance.new("CylinderMesh")
  305. me.Scale=Vector3.new(1,1.1,1)
  306. me.Parent=p
  307. p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
  308. end
  309. m.Torso.Anchored=true
  310. for i=1,15 do
  311. for i=1,6 do
  312. wait()
  313. local p=Instance.new("Part")
  314. p.Size=Vector3.new(1,1,1)
  315. p.BrickColor=Color
  316. p.Anchored=true
  317. p.CanCollide=false
  318. p.Parent=mo
  319. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  320. local m=Instance.new("BlockMesh")
  321. m.Scale=Vector3.new(0.25,0.25,0.25)
  322. m.Parent=p
  323. Delay(0,function()
  324. local p=p
  325. for i=1,5 do
  326. wait(0.05)
  327. p.Transparency=i/5
  328. end
  329. p:remove()
  330. end)
  331. end
  332. m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
  333. wait()
  334. end
  335. m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
  336. for i=1,11 do
  337. for i=1,6 do
  338. wait()
  339. local p=Instance.new("Part")
  340. p.Size=Vector3.new(1,1,1)
  341. p.BrickColor=Color
  342. p.Anchored=true
  343. p.CanCollide=false
  344. p.Parent=mo
  345. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  346. local m=Instance.new("BlockMesh")
  347. m.Scale=Vector3.new(0.25,0.25,0.25)
  348. m.Parent=p
  349. Delay(0,function()
  350. local p=p
  351. for i=1,5 do
  352. wait(0.05)
  353. p.Transparency=i/5
  354. end
  355. p:remove()
  356. end)
  357. end
  358. m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
  359. wait()
  360. end
  361. m.Torso.Anchored=false
  362. mo:remove()
  363. end
  364. end
  365.  
  366.  
  367. function Wave(mouse)
  368. if mouse.Hit.p.x>char.Torso.Position.x then
  369. Deg=-2
  370. Fre=-60
  371. else
  372. Deg=2
  373. Fre=60
  374. end
  375. local X=char.Torso.CFrame.x
  376. for i=0,Fre,Deg do
  377. wait()
  378. local p=Instance.new("Part")
  379. p.Parent=Gourd
  380. p.Size=Vector3.new(2,1,workspace.Base.Size.z)
  381. p.BrickColor=Color
  382. p.Anchored=true
  383. p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
  384. local m=Instance.new("BlockMesh")
  385. m.Parent=p
  386. m.Scale=Vector3.new(1,1.2,1.005)
  387. Delay(0,function()
  388. local p=p
  389. local m=m
  390. for i=1,9,0.25 do
  391. m.Scale=m.Scale+Vector3.new(0,.25,0)
  392. wait()
  393. end
  394. wait()
  395. for i=1,9,0.25 do
  396. m.Scale=m.Scale+Vector3.new(0,-.25,0)
  397. wait()
  398. end
  399. p:remove()
  400. end)
  401. for _,v in pairs(game.Players:GetPlayers()) do
  402. if v.Character and v.Character:findFirstChild("Head") then
  403. if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
  404. if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
  405. Hit(v.Character.Head)
  406. end
  407. end
  408. end
  409. end
  410. end
  411. end
  412.  
  413. function Spike(mouse)
  414. local Pos=char.Torso.Position
  415. for ii=8,25,3 do
  416. wait()
  417. for i=0,360,360/12 do
  418. local x = (ii) * math.sin(i) + Pos.x
  419. local y = Pos.y-4
  420. local z = (ii)* math.cos (i) + Pos.z
  421. local brick = Instance.new("Part")
  422. brick.Size=Vector3.new(1,1,1)
  423. brick.Anchored=true
  424. brick.BrickColor=Color
  425. brick.Parent=Gourd
  426. brick.CFrame = CFrame.new(x,y,z)
  427. brick.Touched:connect(Hit)
  428. local mesh=Instance.new("CylinderMesh")
  429. mesh.Parent=brick
  430. Delay(0,function()
  431. local p=brick
  432. local m=mesh
  433. for i=1,8 do
  434. m.Scale=m.Scale+Vector3.new(0,.25,0)
  435. p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
  436. wait()
  437. end
  438. for i=1,10 do
  439. p.Transparency=i/10
  440. wait(0.05)
  441. end
  442. p:remove()
  443. end)
  444. end
  445. for _,v in pairs(game.Players:GetPlayers()) do
  446. if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
  447. Hit(v.Character.Torso)
  448. end
  449. end
  450. wait(0.08)
  451. end
  452. end
  453.  
  454. function Coffin(mouse)
  455. if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
  456. me=mouse.Target.Parent
  457. Delay(0,function()
  458. while me:findFirstChild("Torso") do
  459. wait()
  460. local p=Instance.new("Part")
  461. p.Size=Vector3.new(1,1,1)
  462. p.BrickColor=Color
  463. p.Anchored=true
  464. p.CanCollide=false
  465. p.Parent=me
  466. p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  467. local m=Instance.new("BlockMesh")
  468. m.Scale=Vector3.new(0.35,0.35,0.35)
  469. m.Parent=p
  470. Delay(0,function()
  471. local p=p
  472. for i=1,5 do
  473. wait(0.05)
  474. p.Transparency=i/5
  475. end
  476. p:remove()
  477. end)
  478. end
  479. end)
  480. BP=Instance.new("BodyPosition")
  481. BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  482. BP.position=me.Torso.Position+Vector3.new(0,2,0)
  483. BP.Parent=me.Torso
  484. b=Instance.new("Part")
  485. b.Size=Vector3.new(8,1,8)
  486. b.BottomSurface="Smooth"
  487. b.TopSurface="Smooth"
  488. b.BrickColor=Color
  489. b.CanCollide=false
  490. m=Instance.new("BlockMesh")
  491. m.Parent=b
  492. m.Scale=Vector3.new(1,0.5,1)
  493. b.Parent=me
  494. b:BreakJoints()
  495. w=Instance.new("Weld")
  496. w.Parent=b
  497. w.Part0=me.Torso
  498. w.Part1=b
  499. w.C0=CFrame.new(0,-3.5,0)
  500. for i=1,7,0.25 do
  501. wait(0.075)
  502. m.Scale=m.Scale+Vector3.new(0,0.25,0)
  503. w.C0=w.C0*CFrame.new(0,0.25/2,0)
  504. BP.position=BP.position+Vector3.new(0,.75,0)
  505. end
  506. for i=1,2-(0.5/5),0.25/5 do
  507. m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
  508. wait(0.05)
  509. end
  510. Hit(me.Head)
  511. Hit(me.Torso)
  512. end
  513. end
  514.  
  515. function Cage(mouse)
  516. if mouse.Target then
  517. pos=mouse.Hit
  518. for ii=0,360,360/6 do
  519. wait()
  520. for i=0,360/10 do
  521. local p=Instance.new("Part")
  522. p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
  523. p.Anchored=true
  524. p.BrickColor=Color
  525. p.Parent=Gourd
  526. p.Size=Vector3.new(1,4,4)
  527. Delay(5,function()
  528. p:remove()
  529. end)
  530. end
  531. end
  532. end
  533. end
  534.  
  535.  
  536.  
  537. wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
  538. name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
  539. function CheckAdd()
  540. if (Mode+1)~=(#wep+1) then
  541. Mode=Mode+1
  542. Hopper.Name=name[Mode].."("..Mode..")"
  543. elseif (Mode+1)==(#wep+1) then
  544. Mode=1
  545. Hopper.Name=name[Mode].."("..Mode..")"
  546. end
  547. end
  548. function CheckSub()
  549. if (Mode-1)==0 or (Mode-1)<0 then
  550. Mode=#wep
  551. Hopper.Name=name[Mode].."("..Mode..")"
  552. elseif (Mode-1)~=0 then
  553. Mode=Mode-1
  554. Hopper.Name=name[Mode].."("..Mode..")"
  555. end
  556. end
  557. function KeyDown(key)
  558. if key=="c" then
  559. CheckAdd()
  560. elseif key=="x" then
  561. Mode=1
  562. Hopper.Name=name[1].."("..Mode..")"
  563. elseif key=="z" then
  564. CheckSub()
  565. end
  566. end
  567.  
  568. Mode=0
  569. Up=false
  570. Sand=true
  571.  
  572. Hopper.Selected:connect(function(mouse)
  573. Sand=true
  574. Gourd=char.Gourd
  575. mouse.KeyDown:connect(KeyDown)
  576. mouse.Button1Down:connect(function()
  577. Up=false
  578. coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
  579. end)
  580. mouse.Button1Up:connect(function() Up=true end)
  581. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  582. Kill=char.Humanoid.Died:connect(function()
  583. wait()
  584. if char:findFirstChild("Head") then
  585. m=char.Head
  586. elseif char:findFirstChild("Torso") then
  587. m=char.Torso
  588. else
  589. return
  590. end
  591. local p=Instance.new("Part")
  592. p.Size=Vector3.new(1,1,1)
  593. p.BrickColor=Color
  594. p.Anchored=true
  595. p.Transparency=1
  596. p.CanCollide=false
  597. p.Parent=char
  598. local me=Instance.new("CylinderMesh")
  599. me.Scale=Vector3.new(1,1.1,1)
  600. me.Parent=p
  601. p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z)
  602. for i=1,100 do
  603. local me=me
  604. local p=p
  605. wait()
  606. me.Scale=me.Scale+Vector3.new(.5,0,.5)
  607. p.Transparency=i/200 --100?
  608. end
  609. for _,v in pairs(game.Players:GetPlayers()) do
  610. if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
  611. pcall(function() Hit(v.Character.Head) end)
  612. end
  613. end
  614. p:remove()
  615. end)
  616. while Sand do
  617. wait(0.05)
  618. local p=Instance.new("Part")
  619. p.Size=Vector3.new(1,1,1)
  620. p.BrickColor=Color
  621. p.Anchored=true
  622. p.CanCollide=false
  623. p.Parent=char
  624. p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  625. p.Touched:connect(Hit)
  626. local m=Instance.new("BlockMesh")
  627. m.Scale=Vector3.new(0.15,0.15,0.15)
  628. m.Parent=p
  629. Delay(0,function()
  630. local p=p
  631. for i=1,5 do
  632. wait(0.05)
  633. p.Transparency=i/5
  634. end
  635. p:remove()
  636. end)
  637. end
  638. end)
  639.  
  640. Hopper.Deselected:connect(function()
  641. pcall(function()
  642. Sand=false
  643. Kill:disconnect()
  644. end)
  645. end)
  646.  
  647. function Hit(p)
  648. if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
  649. Delay(0,function()
  650. p.Anchored=true
  651. p.Name="Sand"
  652. p.BrickColor=Color
  653. for i=1,5 do
  654. p.Transparency=i/5
  655. wait(0.1)
  656. end
  657. p:remove()
  658. end)
  659. end
  660. end
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