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Level 1 Sr3

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Sep 2nd, 2015
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  1. SelectMission("sr3");
  2.  
  3. SetMissionResetPlayerOutCar("sr3_player", "sr3_loledcar");
  4. SetDynaLoadData("l1z2.p3d;l1r2.p3d;l1z3.p3d;");
  5.  
  6. SetNumValidFailureHints( 5 );
  7.  
  8. UsePedGroup(0);
  9.  
  10. AddStage(0); // destroy the cans of cola
  11. RESET_TO_HERE();
  12. NoTrafficForStage();
  13. SetStageMessageIndex(101);
  14. SetHUDIcon( "buzzcola" );
  15. AddObjective("delivery", "neither");
  16. AddCollectible("cola1","i_soda");
  17. AddCollectible("cola2","i_soda");
  18. AddCollectible("cola3","i_soda");
  19. AddCollectible("cola4","i_soda");
  20. AddCollectible("cola5","i_soda");
  21. AddCollectible("cola6","i_soda");
  22. AddCollectible("cola7","i_soda");
  23. AddCollectible("cola8","i_soda");
  24. AddCollectible("cola9","i_soda");
  25. AddCollectible("cola10","i_soda");
  26. AddCollectible("cola11","i_soda");
  27. // SetCollectibleEffect("bonestorm_explosion");
  28. CloseObjective();
  29. SetStageTime(200);
  30. AddCondition("timeout");
  31. //SetHitNRun();
  32. CloseCondition();
  33. SetStageMusicAlwaysOn();
  34. CloseStage();
  35.  
  36. AddStage(3);
  37. SetStageMessageIndex(161);
  38. AddObjective( "goto" );
  39. SetDestination( "final", "carsphere");
  40. SetCollectibleEffect("wrench_collect");
  41. CloseObjective();
  42. SetStageTime(20);
  43. AddCondition( "timeout" );
  44. //SetHitNRun();
  45. CloseCondition();
  46. ShowStageComplete();
  47. CloseStage();
  48.  
  49. AddStage(1);
  50. AddObjective("dialogue");
  51. AddNPC("patty", "sr3_patty");
  52. AddNPC("selma", "sr3_selma");
  53. //AmbientAnimationRandomize( 1, 0 ); // ( pc=0, npc=1) (nonrandom=0, random=1)
  54. //AmbientAnimationRandomize( 0, 0 ); <<<===--- ASK IAN ABOUT THIS COMMAND
  55. //AddAmbientNpcAnimation( "dialogue_open_arm_hand_gesture" );
  56. //AddAmbientNpcAnimation( "none" );
  57. //AddAmbientNpcAnimation( "dialogue_thinking" );
  58. //AddAmbientPcAnimation( "none" );
  59. //AddAmbientPcAnimation( "dialogue_yes" );
  60. //AddAmbientPcAnimation( "none" );
  61. //AddAmbientPcAnimation( "dialogue_hands_in_air" );
  62. //SetConversationCam( 3, "pc_far" );
  63. //SetConversationCamNpcName("npc_near");
  64. //SetConversationCamPcName("pc_near"); <<<===--- ASK IAN ABOUT THIS COMMAND.
  65. SetDialogueInfo("patty","homer","success",0);
  66. SetDialoguePositions("sr3_patty","sr3_homer","sr3_car_end");
  67. CloseObjective();
  68. CloseStage();
  69.  
  70. AddStage(1,"final");
  71. SetStageMessageIndex(161);
  72. SetHUDIcon( "simpsons" );
  73. AddObjective( "goto" );
  74. SetDestination( "yourhome", "carsphere");
  75. SetCollectibleEffect("wrench_collect");
  76. CloseObjective();
  77. SetStageTime(60);
  78. AddCondition( "timeout" );
  79. //SetHitNRun();
  80. CloseCondition();
  81. ShowStageComplete();
  82. CloseStage();
  83. CloseMission();
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