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- // Unexplained crashes? Try changing mat_queue_mode to `-1'.
- // ----------------------------------------------------------------------------
- // Comanglia' frames config inspired by chris, designed to get you a large performance boost
- // v1.5a | 19 October 2014 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
- // ----------------------------------------------------------------------------
- // Launch options:
- // You don't have to remove -dxlevel from the launch options after the first launch!
- //
- // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
- // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
- // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
- //
- // DX Levels
- // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
- // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
- // ----------------------------------------------------------------------------
- // ----------------------------------------------------------------------------
- // FPS cap
- // ----------------------------------------------------------------------------
- // The primary benefit of an FPS cap is to make the FPS more stable, other than
- // that, it doesn't do a lot. A moderate, consistent framerate is much more
- // desirable than a variable but sometimes high framerate. A common
- // misconception is that if any more frames are generated than your monitor can
- // display, they are useless. This is wrong -- frames are used for much more
- // than mere display, and affect the way the game feels well past your
- // refresh rate.
- // ----------------------------------------------------------------------------
- cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
- fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
- //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
- // ----------------------------------------------------------------------------
- // Net settings
- // ----------------------------------------------------------------------------
- // Whilst net settings perhaps aren't an integral part of an FPS config, they
- // are a fact of life in competitive TF2, and as such, they are included here.
- //
- // A common question I am asked -- what defines whether a good connection is
- // good or bad? Mostly personal preference. If you're not willing to make the
- // choice, try both and see which is better for you.
- //
- // Generally, meeting both of the following conditions would classify it as a
- // good connection:
- //
- // - Ping of <80 to the average server you join
- // - Generally no/negligible choke/loss (can be checked with `net_graph')
- //
- // There's some pretty good documentation on this here:
- // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
- //
- // Uncomment (remove the `//' from) one of the groups if you want to use them.
- // ----------------------------------------------------------------------------
- // PROJECTILE INTERPS //
- // Harshest timing oriented interp settings -- uncomment only the one appropriate for you
- alias interp_projectile "cl_interp 0.0152; cl_interp_ratio 1" // for updaterate 66
- alias interp_projectile40 "cl_interp 0.025 ; cl_interp_ratio 1" // for updaterate 40
- // You should use this for projectiles, the flamethrower, and feigning.
- // On LAN, this setting is king. I think. Someone smart give me feedback after trying it and the below "harsh2" one.
- // Alternative "harsh" interp
- alias interp_harsh "cl_interp 0.0182; cl_interp_ratio 1.2" // for updaterate 66
- alias interp_harsh40 "cl_interp 0.03 ; cl_interp_ratio 1.2" // for updaterate 40
- // Use this instead of the above if you experience rockets "warping" through scouts, microstuttering animations, or other unpleasant jitter when using the above.
- // HITSCAN INTERP //
- // Normal settings
- alias interp_hitscan "cl_interp 0.033; cl_interp_ratio 2" // for updaterate 66
- alias interp_hitscan40 "cl_interp 0.05 ; cl_interp_ratio 2" // for updaterate 40
- // Use this in most cases, or if you don't know what else to pick.
- // SAFE INTERP (sniper?) //
- // "Soft" settings (hitreg oriented)
- alias interp_soft "cl_interp 0.05 ; cl_interp_ratio 2" // for updaterate 66
- alias interp_soft40 "cl_interp 0.055; cl_interp_ratio 2" // for updaterate 40
- // This is the safest "comp" setting. If you're experiencing trouble, use this. If you still have trouble, go back to defaults.
- // Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons.
- // Default interp settings
- alias interp_default "cl_interp 0.1; cl_interp_ratio 2"
- alias smooth_default "cl_smooth 1; cl_smoothtime 0.1"
- alias smooth_normal "cl_smooth 0, cl_smoothtime 0.01"
- // Default smooth settings, in case you need them
- //cl_smooth 1
- //cl_smoothtime 0.1
- // Fundamental settings -- take care //
- cl_lagcompensation 1 // DO NOT EVER CHANGE THIS NO MATTER WHAT ANYONE EVER SAYS EVER
- cl_pred_optimize 2 // DO NOT EVER CHANGE THIS
- cl_smooth 0 // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around
- cl_smoothtime 0.01 // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around
- //// Current ////
- // bad connection
- cl_cmdrate 66
- cl_interp 0.033
- cl_interp_ratio 2
- cl_updaterate 66
- rate 60000
- //// Chris' ////
- //cl_cmdrate 66
- //cl_interp 0.033
- //cl_interp_ratio 2
- //cl_updaterate 66
- //rate 60000
- //// Comanglia's ////
- // Good connection
- //cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- //cl_interp 0 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
- //cl_interp_ratio 1
- //cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- //rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
- // Bad connection
- //cl_cmdrate 40
- //cl_interp 0
- //cl_interp_ratio 2
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 40
- //rate 35000
- //////////////////////////////////
- // Prism Settings (for refract) //
- //////////////////////////////////
- mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
- mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
- mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
- //////////////////////////////////
- // My Aliases //
- //////////////////////////////////
- //settings
- hud_combattext_batching 1
- hud_combattext_batching_window 0.5
- tf_hud_target_id_alpha 150
- tf_hud_target_id_disable_floating_health 1
- tf_healthicon_height_offset 0
- cl_autoreload 1
- cl_autozoom 0
- alias scope_removal "sv_cheats 1; testhudanim scoperemoval"
- alias primary "slot1; view_primary"
- alias secondary "slot2; view_secondary"
- alias melee "slot3; view_melee"
- alias view_primary "r_drawviewmodel 0"
- alias view_p_toggle "view_p_on"
- alias view_p_on "r_drawviewmodel 1; alias view_primary "r_drawviewmodel 1"; alias view_p_toggle "view_p_off""
- alias view_p_off "r_drawviewmodel 0; alias view_primary "r_drawviewmodel 0"; alias view_p_toggle "view_p_on""
- alias view_secondary "r_drawviewmodel 0"
- alias view_s_toggle "view_s_on"
- alias view_s_on "r_drawviewmodel 1; alias view_secondary "r_drawviewmodel 1"; alias view_s_toggle "view_s_off""
- alias view_s_off "r_drawviewmodel 0; alias view_secondary "r_drawviewmodel 0"; alias view_s_toggle "view_s_on""
- alias view_melee "r_drawviewmodel 1"
- alias view_m_toggle "view_m_off"
- alias view_m_on "r_drawviewmodel 1; aliam view_melee "r_drawviewmodel 1"; aliam view_m_toggle "view_m_off""
- alias view_m_off "r_drawviewmodel 0; aliam view_melee "r_drawviewmodel 0"; aliam view_m_toggle "view_m_on""
- bind - hud_reloadscheme
- bind mwheelup "+jump"
- bind mwheeldown "+jump"
- bind q primary
- bind e secondary
- bind r melee
- bind 1 primary
- bind 2 secondary
- bind 3 melee
- bind \ view_p_toggle
- bind ] view_s_toggle
- bind [ view_m_toggle
- bind f +duck
- alias cross_with_dot "cl_crosshair_file crosshair1"
- alias half_cross_with_dot "cl_crosshair_file crosshair2"
- alias ring "cl_crosshair_file crosshair3"
- alias ex "cl_crosshair_file crosshair4"
- alias dot "cl_crosshair_file crosshair5"
- alias open_cross "cl_crosshair_file crosshair6"
- alias cross "cl_crosshair_file crosshair7"
- alias default "exec default"
- alias wings "cl_crosshair_file default"
- alias red "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0"
- alias green "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
- alias blue "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 255"
- alias yellow "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
- alias cyan "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255"
- alias pink "cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
- alias turquoise "cl_crosshair_red 0; cl_crosshair_green 200; cl_crosshair_blue 128"
- alias orange "cl_crosshair_red 255; cl_crosshair_green 128; cl_crosshair_blue 0"
- alias purple "cl_crosshair_red 128; cl_crosshair_green 0; cl_crosshair_blue 255"
- alias mint "cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 128"
- alias lime "cl_crosshair_red 178; cl_crosshair_green 255; cl_crosshair_blue 0"
- alias skyblue "cl_crosshair_red 60; cl_crosshair_green 158; cl_crosshair_blue 255"
- alias black "cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0"
- alias grey "cl_crosshair_red 128; cl_crosshair_green 128; cl_crosshair_blue 128"
- alias white "cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"
- alias gold "cl_crosshair_red 233; cl_crosshair_green 255; cl_crosshair_blue 0"
- alias 60 "viewmodel_fov 60"
- alias 61 "viewmodel_fov 61"
- alias 62 "viewmodel_fov 62"
- alias 63 "viewmodel_fov 63"
- alias 64 "viewmodel_fov 64"
- alias 65 "viewmodel_fov 65"
- alias 66 "viewmodel_fov 66"
- alias 67 "viewmodel_fov 67"
- alias 68 "viewmodel_fov 68"
- alias 69 "viewmodel_fov 69"
- alias 70 "viewmodel_fov 70"
- alias 71 "viewmodel_fov 71"
- alias 72 "viewmodel_fov 72"
- alias 73 "viewmodel_fov 73"
- alias 74 "viewmodel_fov 74"
- alias 75 "viewmodel_fov 75"
- alias 76 "viewmodel_fov 76"
- alias 77 "viewmodel_fov 77"
- alias 78 "viewmodel_fov 78"
- alias 79 "viewmodel_fov 79"
- alias 80 "viewmodel_fov 80"
- alias 81 "viewmodel_fov 81"
- alias 82 "viewmodel_fov 82"
- alias 83 "viewmodel_fov 83"
- alias 84 "viewmodel_fov 84"
- alias 85 "viewmodel_fov 85"
- alias 86 "viewmodel_fov 86"
- alias 87 "viewmodel_fov 87"
- alias 88 "viewmodel_fov 88"
- alias 89 "viewmodel_fov 89"
- alias 90 "viewmodel_fov 90"
- alias 91 "viewmodel_fov 91"
- alias 92 "viewmodel_fov 92"
- alias 93 "viewmodel_fov 93"
- alias 94 "viewmodel_fov 94"
- alias 95 "viewmodel_fov 95"
- alias 96 "viewmodel_fov 96"
- alias 97 "viewmodel_fov 97"
- alias 98 "viewmodel_fov 98"
- alias 99 "viewmodel_fov 99"
- alias 100 "viewmodel_fov 100"
- alias 101 "viewmodel_fov 101"
- alias 102 "viewmodel_fov 102"
- alias 103 "viewmodel_fov 103"
- alias 105 "viewmodel_fov 105"
- alias 106 "viewmodel_fov 106"
- alias 107 "viewmodel_fov 107"
- alias 108 "viewmodel_fov 108"
- alias 109 "viewmodel_fov 109"
- alias 110 "viewmodel_fov 110"
- alias 111 "viewmodel_fov 111"
- alias 112 "viewmodel_fov 112"
- alias 113 "viewmodel_fov 113"
- alias 114 "viewmodel_fov 114"
- alias 115 "viewmodel_fov 115"
- alias 116 "viewmodel_fov 116"
- alias 117 "viewmodel_fov 117"
- alias 118 "viewmodel_fov 118"
- alias 119 "viewmodel_fov 119"
- alias 120 "viewmodel_fov 120"
- alias on "r_drawviewmodel 1"
- alias off "r_drawviewmodel 0"
- alias x10 "cl_crosshair_scale 10"
- alias x11 "cl_crosshair_scale 11"
- alias x12 "cl_crosshair_scale 12"
- alias x13 "cl_crosshair_scale 13"
- alias x14 "cl_crosshair_scale 14"
- alias x15 "cl_crosshair_scale 15"
- alias x16 "cl_crosshair_scale 16"
- alias x17 "cl_crosshair_scale 17"
- alias x18 "cl_crosshair_scale 18"
- alias x19 "cl_crosshair_scale 19"
- alias x20 "cl_crosshair_scale 20"
- alias x21 "cl_crosshair_scale 21"
- alias x22 "cl_crosshair_scale 22"
- alias x23 "cl_crosshair_scale 23"
- alias x24 "cl_crosshair_scale 24"
- alias x25 "cl_crosshair_scale 25"
- alias x26 "cl_crosshair_scale 26"
- alias x27 "cl_crosshair_scale 27"
- alias x28 "cl_crosshair_scale 28"
- alias x29 "cl_crosshair_scale 29"
- alias x30 "cl_crosshair_scale 30"
- alias x31 "cl_crosshair_scale 31"
- alias x32 "cl_crosshair_scale 32"
- alias x33 "cl_crosshair_scale 33"
- alias x34 "cl_crosshair_scale 34"
- alias x35 "cl_crosshair_scale 35"
- alias x36 "cl_crosshair_scale 36"
- alias x37 "cl_crosshair_scale 37"
- alias x38 "cl_crosshair_scale 38"
- alias x39 "cl_crosshair_scale 39"
- alias x40 "cl_crosshair_scale 40"
- alias x41 "cl_crosshair_scale 41"
- alias x42 "cl_crosshair_scale 42"
- alias x43 "cl_crosshair_scale 43"
- alias x44 "cl_crosshair_scale 44"
- alias x45 "cl_crosshair_scale 45"
- alias x46 "cl_crosshair_scale 46"
- alias x47 "cl_crosshair_scale 47"
- alias x48 "cl_crosshair_scale 48"
- alias x49 "cl_crosshair_scale 49"
- alias x50 "cl_crosshair_scale 50"
- x35
- scoperemoval
- // ----------------------------------------------------------------------------
- // Sprays
- // ----------------------------------------------------------------------------
- // Bear in mind that these are disabled on war servers due to `sv_pure 2'
- // anyway, so if you play competitive TF2, this won't help you.
- // ----------------------------------------------------------------------------
- // Disable sprays
- cl_playerspraydisable 1
- r_spray_lifetime 0
- // Enable sprays -- uncomment this section if you want these settings
- //cl_playerspraydisable 0
- //r_spray_lifetime 2
- // ----------------------------------------------------------------------------
- // Shadows
- // ----------------------------------------------------------------------------
- // Disable shadows
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
- //mat_shadowstate 1
- //r_shadowmaxrendered 11
- //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
- // competitive TF2 players to see opponents standing
- // near the other side of a wall. You may see some
- // performance loss from setting this to `1'.
- //r_shadows 1
- // ----------------------------------------------------------------------------
- // Facial features
- // ----------------------------------------------------------------------------
- // Disable facial features
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- // Enable facial features -- turning them on lowers framerate by 5ish%
- //r_eyes 1
- //r_flex 1
- //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
- //r_rootlod 1
- //r_teeth 1
- // ----------------------------------------------------------------------------
- // Ragdolls
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce ragdolls.
- // ----------------------------------------------------------------------------
- // Disable ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // Enable ragdolls -- lowers by 10ish%
- //cl_ragdoll_fade_time 15
- //cl_ragdoll_forcefade 0
- //cl_ragdoll_physics_enable 1
- //g_ragdoll_fadespeed 600
- //g_ragdoll_lvfadespeed 100
- //ragdoll_sleepaftertime "5.0f"
- // ----------------------------------------------------------------------------
- // Gibs
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce gibs.
- // ----------------------------------------------------------------------------
- // Disable gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- // Enable gibs -- 6-7% less framerate
- //cl_phys_props_enable 1
- //cl_phys_props_max 128
- //props_break_max_pieces -1
- //r_propsmaxdist 1000
- //violence_agibs 1
- //violence_hgibs 1
- // ----------------------------------------------------------------------------
- // Graphical
- // ----------------------------------------------------------------------------
- // Now we come to the main brunt of the config. You probably don't want to mess
- // with this.
- // ----------------------------------------------------------------------------
- cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
- mat_phong 1 // some people don't like this on I prefer it on for sniper though
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
- cl_new_impact_effects 0
- cl_show_splashes 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist 0
- mat_antialias 0
- mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players. - Chris
- // In the past I wasn't able to prove that disabling this was significant,
- // it effects fps by about 1% after several checks - Comanglia
- mat_colcorrection_disableentities 0
- mat_colorcorrection 0
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 0
- mat_hdr_level 0
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_parallaxmap 0
- mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst. - Doesn't really matter much what you set this too if you're cpu bound
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
- mat_trilinear 0
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_avglight 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_occlusion 0 // disables ambient occlusion. 2% FPS boost
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra 0
- violence_ablood 1 // framerates on -most- pcs are higher with these on
- violence_hblood 1
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- in_usekeyboardsampletime 0
- mat_clipz 1 // FX card users should set this to 0
- mat_forcehardwaresync 0
- mat_levelflush 1
- m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
- // silly incompatibility with the Xfire overlay. You should use
- // it if you can! - WHO USES XFIRE ANYMORE?
- mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
- r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value `-1' autodetects hardware support for this
- // feature, which is safer than forcing it.
- // ----------------------------------------------------------------------------
- // Sound
- // ----------------------------------------------------------------------------
- // I'd be hesitant to say that you would see a great deal of performance
- // improvement from lowering the sound quality, but in my experience as a
- // competitive TF2 player, lowering the sound quality makes determination of
- // directionality and distance that much easier. You may see a small FPS gain
- // with these settings, or you may not, either way will likely have a
- // negligible effect on performance.
- // ----------------------------------------------------------------------------
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
- // ----------------------------------------------------------------------------
- // Threading
- // ----------------------------------------------------------------------------
- mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multithreaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- //
- //After immense testing I've found that default works perfectly
- //fine with setting your Thread usage. It automatically set me
- //to 2 every time. I'd say it's safer and likely less buggy to
- //leave this at -1 than it is at 2.
- //
- //As a side not I've noticed micro stutters with mat_queue_mode 2
- //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
- cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
- cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
- r_queued_decals 0 // lessens the impact of higher decal limits.
- r_queued_ropes 1
- r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- net_queue_trace 0
- // ----------------------------------------------------------------------------
- // HUD
- // ----------------------------------------------------------------------------
- hud_saytext_time 0 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
- voice_enable 0 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
- hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
- hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
- hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
- // ----------------------------------------------------------------------------
- // Test Shit
- // ----------------------------------------------------------------------------
- cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
- cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
- //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
- sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
- cl_loadondemand_default 0
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- cl_forcepreload 1 // Force preloading
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- sb_dontshow_maxplayer_warning "1"
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
- // net_graph 1,2,3,4,5
- // ----------------------------------------------------------------------------
- // Print to console
- // ----------------------------------------------------------------------------
- echo "---------------------------------------------------------"
- echo "Comanglia' frames config loaded. Inspired by Chris config"
- echo "---------------------------------------------------------"
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