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Dec 10th, 2014
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  1. /**
  2. * Used to register sounds and textures that we want to load before our Mod is initialized
  3. */
  4.  
  5. package DSFoFG.proxies;
  6.  
  7. import DSFoFG.Main;
  8. import DSFoFG.entities.EntityTD;
  9. import DSFoFG.entities.RenderTD;
  10. import DSFoFG.entities.powerPack;
  11. import DSFoFG.entities.renderPowerPack;
  12. import cpw.mods.fml.client.registry.RenderingRegistry;
  13.  
  14.  
  15. public class ClientProxy extends CommonProxy{
  16.  
  17.  
  18.  
  19. public void registerRenderInfo(){
  20. RenderingRegistry.registerEntityRenderingHandler(EntityTD.class, new RenderTD(Main.thermalDetonators));
  21. RenderingRegistry.registerEntityRenderingHandler(powerPack.class, new renderPowerPack());
  22.  
  23. }
  24. }
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