Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /**
- * Used to register sounds and textures that we want to load before our Mod is initialized
- */
- package DSFoFG.proxies;
- import DSFoFG.Main;
- import DSFoFG.entities.EntityTD;
- import DSFoFG.entities.RenderTD;
- import DSFoFG.entities.powerPack;
- import DSFoFG.entities.renderPowerPack;
- import cpw.mods.fml.client.registry.RenderingRegistry;
- public class ClientProxy extends CommonProxy{
- public void registerRenderInfo(){
- RenderingRegistry.registerEntityRenderingHandler(EntityTD.class, new RenderTD(Main.thermalDetonators));
- RenderingRegistry.registerEntityRenderingHandler(powerPack.class, new renderPowerPack());
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement