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4FunPlayin

Removing Every Single Model out of The Map

Oct 29th, 2011
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C++ 0.85 KB | None | 0 0
  1. models = GetEntArray("script_model","classname");
  2.         for(i=0;i<models.size;i++)models[i] delete();
  3.     smodels = GetEntArray("script_brushmodel","classname");
  4.         for(i=0;i<smodels.size;i++)smodels[i] delete();
  5.     destructibles = GetEntArray("destructible","targetname");
  6.         for(i=0;i<destructibles.size;i++)destructibles[i] delete();
  7.     animated_models = getentarray( "animated_model", "targetname" );
  8.         for(i=0;i<animated_models.size;i++)animated_models[i] delete();
  9.     ents = getentarray("destructable", "targetname");
  10.         for(i=0;i<ents.size;i++)ents[i] delete();
  11.     barrels = getentarray ("explodable_barrel","targetname");
  12.         for(i=0;i<barrels.size;i++)barrels[i] delete();
  13.     radiationFields = getentarray("radiation", "targetname");
  14.         for(i=0;i<radiationFields.size;i++)radiationFields[i] delete();
  15.     level deletePlacedEntity("misc_turret");
  16.  
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