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- import pygame, time, random
- pygame.init()
- black = (0,0,0)
- white = (255, 255, 255)
- green = (0, 255, 0)
- blue = (0, 0, 255)
- dis_width = 600
- dis_height = 400
- dis = pygame.display.set_mode((dis_width, dis_height))
- game_over = False
- x1 = 300
- y1 = 300
- x1_change = 0
- y1_change = 0
- while not game_over:
- for event in pygame.event.get():
- if event.type==pygame.QUIT:
- game_over = True
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT:
- x1_change = -10
- y1_change = 0
- elif event.key == pygame.K_RIGHT:
- x1_change = 10
- y1_change = 0
- elif event.key == pygame.K_UP:
- x1_change = 0
- y1_change = -10
- elif event.key == pygame.K_DOWN:
- x1_change = 10
- y1_change = 0
- pygame.draw.rect(dis, white, [100, 100, 10, 10])
- pygame.display.update()
- pygame.quit()
- quit()
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