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- ======= NSZ Buyable Ending =======
- Instructions:
- 1) Drag the folders into your root directory.
- -------------------------------------------------
- 2) Open your mapname.gsc located in usermaps>zm_test>scripts>zm and add:
- // NSZ Buyable Ending
- level thread buyable_ending::init();
- Underneath:
- function main()
- {
- Also add this to your mapname.gsc:
- // NSZ Buyable Ending
- #using scripts\_NSZ\nsz_buyable_ending;
- Underneath:
- #using scripts\zm\zm_usermap;
- --------------------------------------------------
- 3) Open your maps zone file located in usermaps\zm_test\zone_source and add these lines:
- // NSZ Buyable Ending
- scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc
- --------------------------------------------------
- 4) Add the prefabs to your map in map_source\_prefabs\_NSZ\Buyable_Ending:
- - end_game_trig.map is placed where you want your end game trigger to be
- --------------------------------------------------
- 5) Compile your map as usual and you are done!
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