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Oct 1st, 2016
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  1. ======= NSZ Buyable Ending =======
  2. Instructions:
  3. 1) Drag the folders into your root directory.
  4. -------------------------------------------------
  5. 2) Open your mapname.gsc located in usermaps>zm_test>scripts>zm and add:
  6.  
  7. // NSZ Buyable Ending
  8. level thread buyable_ending::init();
  9.  
  10. Underneath:
  11. function main()
  12. {
  13.  
  14. Also add this to your mapname.gsc:
  15. // NSZ Buyable Ending
  16. #using scripts\_NSZ\nsz_buyable_ending;
  17.  
  18. Underneath:
  19. #using scripts\zm\zm_usermap;
  20. --------------------------------------------------
  21. 3) Open your maps zone file located in usermaps\zm_test\zone_source and add these lines:
  22. // NSZ Buyable Ending
  23. scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc
  24. --------------------------------------------------
  25. 4) Add the prefabs to your map in map_source\_prefabs\_NSZ\Buyable_Ending:
  26. - end_game_trig.map is placed where you want your end game trigger to be
  27.  
  28. --------------------------------------------------
  29. 5) Compile your map as usual and you are done!
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