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  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2. {$CLEO .cs}
  3.  
  4. //-------------MAIN---------------
  5. 0662: printstring "sh"
  6. thread "speedhackcleoonfoot"
  7. wait 0
  8. 0@ = 1.0
  9. 1@ = 1.0
  10. 3@ = 0
  11.  
  12. :SPEEDHACKCLEOONFOOT_60
  13. wait 0
  14. if
  15. Player.Defined($PLAYER_CHAR)
  16. else_jump @SPEEDHACKCLEOONFOOT_60
  17. wait 0
  18. Player.InfiniteRun($PLAYER_CHAR) = True
  19. 0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate
  20. 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate
  21. 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate
  22. 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate
  23. 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate
  24. 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate
  25. 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate
  26. 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
  27. 0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at 0@ times_normal_rate
  28. 0393: actor $PLAYER_ACTOR perform_animation "JOG_MALEA" at 0@ times_normal_rate
  29. 0393: actor $PLAYER_ACTOR perform_animation "RUN_CIVI" at 0@ times_normal_rate
  30. 0393: actor $PLAYER_ACTOR perform_animation "RUN_CSAW" at 0@ times_normal_rate
  31. 0393: actor $PLAYER_ACTOR perform_animation "RUN_FAT" at 0@ times_normal_rate
  32. 0393: actor $PLAYER_ACTOR perform_animation "RUN_FATOLD" at 0@ times_normal_rate
  33. 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
  34. 0393: actor $PLAYER_ACTOR perform_animation "RUN_OLD" at 0@ times_normal_rate
  35. 0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate
  36. 0393: actor $PLAYER_ACTOR perform_animation "RUN_WUZI" at 0@ times_normal_rate
  37. 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_WUZI" at 0@ times_normal_rate
  38. 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate
  39. 0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate
  40. 0393: actor $PLAYER_ACTOR perform_animation "WALK_CIVI" at 0@ times_normal_rate
  41. 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate
  42. 0393: actor $PLAYER_ACTOR perform_animation "WALK_DRUNK" at 0@ times_normal_rate
  43. 0393: actor $PLAYER_ACTOR perform_animation "WALK_FAT" at 0@ times_normal_rate
  44. 0393: actor $PLAYER_ACTOR perform_animation "WALK_FATOLD" at 0@ times_normal_rate
  45. 0393: actor $PLAYER_ACTOR perform_animation "WALK_GANG1" at 0@ times_normal_rate
  46. 0393: actor $PLAYER_ACTOR perform_animation "WALK_GANG2" at 0@ times_normal_rate
  47. 0393: actor $PLAYER_ACTOR perform_animation "WALK_OLD" at 0@ times_normal_rate
  48. 0393: actor $PLAYER_ACTOR perform_animation "WALK_SHUFFLE" at 0@ times_normal_rate
  49. 0393: actor $PLAYER_ACTOR perform_animation "WALK_START" at 0@ times_normal_rate
  50. 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_ARMED" at 0@ times_normal_rate
  51. 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_CSAW" at 0@ times_normal_rate
  52. 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_ROCKET" at 0@ times_normal_rate
  53. 0393: actor $PLAYER_ACTOR perform_animation "WALK_WUZI" at 0@ times_normal_rate
  54. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate
  55. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate
  56. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNFATOLD" at 0@ times_normal_rate
  57. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate
  58. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate
  59. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKBUSY" at 0@ times_normal_rate
  60. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKFATOLD" at 0@ times_normal_rate
  61. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKNORM" at 0@ times_normal_rate
  62. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKOLD" at 0@ times_normal_rate
  63. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKPRO" at 0@ times_normal_rate
  64. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKSEXY" at 0@ times_normal_rate
  65. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKSHOP" at 0@ times_normal_rate
  66. 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate
  67. 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate
  68. 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate
  69. 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate
  70. 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate
  71. 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate
  72. 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate
  73. 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate
  74. 0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate
  75. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate
  76. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate
  77. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate
  78. 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate
  79. 0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate
  80. 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate
  81. 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
  82. 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate
  83. 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate
  84. 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate
  85. 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate
  86. 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate
  87. 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate
  88. 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate
  89. 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate
  90. 0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate
  91. 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
  92. if and
  93. 0AB0: key_pressed 66
  94. 0AB0: key_pressed 49
  95. else_jump @SPEEDHACKCLEOONFOOT_1689
  96. 0@ = 1.0
  97. 1@ = 1.0
  98. 018C: play_sound 1056 at 0.0 0.0 0.0
  99. wait 5
  100.  
  101. :SPEEDHACKCLEOONFOOT_1689
  102. if and
  103. 0AB0: key_pressed 66
  104. 0AB0: key_pressed 50
  105. else_jump @SPEEDHACKCLEOONFOOT_1752
  106. 0@ = 1.2
  107. 1@ = 1.5
  108. 018C: play_sound 1056 at 0.0 0.0 0.0
  109. wait 5
  110.  
  111. :SPEEDHACKCLEOONFOOT_1752
  112. if and
  113. 0AB0: key_pressed 66
  114. 0AB0: key_pressed 51
  115. else_jump @SPEEDHACKCLEOONFOOT_1815
  116. 0@ = 1.5
  117. 1@ = 3.0
  118. 018C: play_sound 1056 at 0.0 0.0 0.0
  119. wait 5
  120.  
  121. :SPEEDHACKCLEOONFOOT_1815
  122. if and
  123. 0AB0: key_pressed 66
  124. 0AB0: key_pressed 52
  125. else_jump @SPEEDHACKCLEOONFOOT_1878
  126. 0@ = 3.0
  127. 1@ = 4.0
  128. 018C: play_sound 1056 at 0.0 0.0 0.0
  129. wait 5
  130.  
  131. :SPEEDHACKCLEOONFOOT_1878
  132. if and
  133. 0AB0: key_pressed 66
  134. 0AB0: key_pressed 53
  135. else_jump @SPEEDHACKCLEOONFOOT_1941
  136. 0@ = 6.0
  137. 1@ = 8.0
  138. 018C: play_sound 1056 at 0.0 0.0 0.0
  139. wait 5
  140.  
  141. :SPEEDHACKCLEOONFOOT_1941
  142. if and
  143. 0AB0: key_pressed 66
  144. 0AB0: key_pressed 54
  145. else_jump @SPEEDHACKCLEOONFOOT_2004
  146. 0@ = 12.0
  147. 1@ = 20.0
  148. 018C: play_sound 1056 at 0.0 0.0 0.0
  149. wait 5
  150.  
  151. :SPEEDHACKCLEOONFOOT_2004
  152. jump @SPEEDHACKCLEOONFOOT_60
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