Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 0662: printstring "sh"
- thread "speedhackcleoonfoot"
- wait 0
- 0@ = 1.0
- 1@ = 1.0
- 3@ = 0
- :SPEEDHACKCLEOONFOOT_60
- wait 0
- if
- Player.Defined($PLAYER_CHAR)
- else_jump @SPEEDHACKCLEOONFOOT_60
- wait 0
- Player.InfiniteRun($PLAYER_CHAR) = True
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "JOG_MALEA" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_CIVI" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_CSAW" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_FAT" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_FATOLD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_OLD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_WUZI" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_WUZI" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_ROCKET" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_CIVI" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_DRUNK" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_FAT" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_FATOLD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_GANG1" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_GANG2" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_OLD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_SHUFFLE" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_START" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_ARMED" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_CSAW" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_START_ROCKET" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_WUZI" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNFATOLD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKBUSY" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKFATOLD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKNORM" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKOLD" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKPRO" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKSEXY" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_WALKSHOP" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
- if and
- 0AB0: key_pressed 66
- 0AB0: key_pressed 49
- else_jump @SPEEDHACKCLEOONFOOT_1689
- 0@ = 1.0
- 1@ = 1.0
- 018C: play_sound 1056 at 0.0 0.0 0.0
- wait 5
- :SPEEDHACKCLEOONFOOT_1689
- if and
- 0AB0: key_pressed 66
- 0AB0: key_pressed 50
- else_jump @SPEEDHACKCLEOONFOOT_1752
- 0@ = 1.2
- 1@ = 1.5
- 018C: play_sound 1056 at 0.0 0.0 0.0
- wait 5
- :SPEEDHACKCLEOONFOOT_1752
- if and
- 0AB0: key_pressed 66
- 0AB0: key_pressed 51
- else_jump @SPEEDHACKCLEOONFOOT_1815
- 0@ = 1.5
- 1@ = 3.0
- 018C: play_sound 1056 at 0.0 0.0 0.0
- wait 5
- :SPEEDHACKCLEOONFOOT_1815
- if and
- 0AB0: key_pressed 66
- 0AB0: key_pressed 52
- else_jump @SPEEDHACKCLEOONFOOT_1878
- 0@ = 3.0
- 1@ = 4.0
- 018C: play_sound 1056 at 0.0 0.0 0.0
- wait 5
- :SPEEDHACKCLEOONFOOT_1878
- if and
- 0AB0: key_pressed 66
- 0AB0: key_pressed 53
- else_jump @SPEEDHACKCLEOONFOOT_1941
- 0@ = 6.0
- 1@ = 8.0
- 018C: play_sound 1056 at 0.0 0.0 0.0
- wait 5
- :SPEEDHACKCLEOONFOOT_1941
- if and
- 0AB0: key_pressed 66
- 0AB0: key_pressed 54
- else_jump @SPEEDHACKCLEOONFOOT_2004
- 0@ = 12.0
- 1@ = 20.0
- 018C: play_sound 1056 at 0.0 0.0 0.0
- wait 5
- :SPEEDHACKCLEOONFOOT_2004
- jump @SPEEDHACKCLEOONFOOT_60
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement