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  1. #nv: ~workshop new
  2. @BB-8-NU: A new workshop session was created
  3. #nv: Ok so the idea behind the team was to start with Special Charizard since it can overwhelm common special Fire checks such as Thick Fat Yama and Miltank
  4. #nv: We added Kabutops for spin support + a powerful physical attacker
  5. #nv: Shiftry was added next to take on Rotom and Water-types for the core
  6. @erisia: ~workshop add Special Charizard
  7. @BB-8-NU: Special Charizard added
  8. @erisia: ~workshop add Kabutops
  9. @BB-8-NU: Kabutops added
  10. @erisia: ~workshop add Shiftry
  11. @BB-8-NU: Shiftry added
  12. @erisia: ~workshop team
  13. @BB-8-NU: Special Charizard / Kabutops / Shiftry
  14. Earth: hey
  15. @erisia: o/
  16. #nv: Hi Earth
  17. AssassinRogue: hi Nv
  18. #nv: Hey
  19. Fragmented: bb8 is back!
  20. AssassinRogue: eternallies bro
  21. AssassinRogue: :#
  22. @Eternally: hi ar
  23. #nv: Hmm fairly small workshop :x
  24. @erisia: please look up for details on how we came up with the starting core
  25. @erisia: so we have hazard control sorted in either shiftry or kabutops (or both), what other roles need to be filled to support zard?
  26. PursuitOfHappiny: Is it Scarf Kabu?
  27. #nv: Atm no
  28. @Eternally: n, Life Orb
  29. #nv: It is LO
  30. @Eternally: Scarf doesnt quite give enough reliability with spinning that zard needs
  31. PursuitOfHappiny: LO Zard too?
  32. @erisia: yeah we're going special so LO helps break stuff
  33. Fragmented: wat about sunny day zard?
  34. Earth: uh no
  35. PursuitOfHappiny: Expert Belt is nice too i think
  36. Earth: i prefer LO
  37. @erisia: actually we could turn this into a sun team lol, but zard itself probably shouldn't run sunny day
  38. Fragmented: 3 attacks and roost right?
  39. Earth: Yes
  40. #nv: For another day imo erisia
  41. #nv: lol
  42. @erisia: okay
  43. Earth: fire blast hp grass air slash
  44. Earth: roost
  45. #nv: Where do we go from here tho
  46. #nv: I feel like the team itself needs more speed
  47. #nv: Like it has 2 priority users
  48. #nv: But it still feels slow
  49. 0NI ///: Torterra sr ?
  50. Fragmented: tailwind on something?
  51. Earth: ~ws team
  52. Earth: ugh
  53. Earth: Can some1 do it
  54. @Eternally: ~workshop team
  55. @BB-8-NU: Special Charizard / Kabutops / Shiftry
  56. +Earth: thank you
  57. +Earth: i'm not really finding the team slow atm
  58. +Earth: We could use scarf kabu if it's a problem to you
  59. #nv: Yea true
  60. #nv: I feel like a Ground type would be nice
  61. #nv: And we need hazards ofc
  62. Fragmented: sandslash
  63. @erisia: steelix?
  64. #nv: So what about Piloswine?
  65. #nv: Oh Lix works too lol
  66. @erisia: also gives us a stronger normal resist
  67. @Eternally: I like Lix, cause atm we're a bit kanga weak
  68. #nv: Do we wanna go Special Lix or Tank?
  69. @erisia: yeah and if we add like don we'll have problems with like hp rock lilligant
  70. @erisia: like like like
  71. +Earth: Tank imo
  72. @erisia: i think regular tank is a good shout, that and shiftry gives us fairly reliable responses to psychics
  73. @Eternally: Special is mostly better on offense, but I think tank fits better here for what we need
  74. 0NI ///: sd shiftry ?
  75. @Eternally: defog
  76. @erisia: well we can decide on sets more thoroughly later imo
  77. #nv: So Lix then?
  78. @erisia: we don't necessarily need both spin and defog if zard is our only hazard weak mon
  79. #nv: ~workshop add Steelix
  80. @BB-8-NU: Steelix added
  81. #nv: ~workshop team
  82. @BB-8-NU: Special Charizard / Kabutops / Shiftry / Steelix
  83. #nv: Ok so now we have a solid Normal resist and hazards
  84. 0NI ///: Need a magcheck
  85. #nv: And another Psychic-type check
  86. Fragmented: looks solid
  87. #nv: Magmortar is looking to be an issue, yes
  88. Fragmented: mismagius could be annoying imo
  89. @erisia: idk zard stops mismagius pretty well
  90. @erisia: unless it runs twave i guess
  91. Fragmented: on the off chance its timid t-bolt
  92. Fragmented: but shadow ball still hurts
  93. #nv: Actually
  94. #nv: We are really Fighting weak
  95. +Earth: Garbodor
  96. @erisia: yeah we need a proper fighting check
  97. 0NI ///: What do u think about grumpig colbur
  98. @erisia: not a fighting check
  99. 0NI ///: check mag and fight
  100. #nv: Garb looks rly nice
  101. 0NI ///: hmmm k
  102. @erisia: yama CC probably does like 50
  103. #nv: Esp. if we go Spin on Kabu
  104. 0NI ///: So use poison/psy core ?
  105. Fragmented: waht about muk
  106. @erisia: that puts a lot of pressure on kabutops for spinning
  107. Fragmented: even though its shit
  108. @erisia: pain split weezing could be good
  109. +Earth: i don't like weezing honestly
  110. +Earth: i'd put garb here
  111. +Earth: just my opinion idk about you guys
  112. #nv: I mean Garb absorbs TSpikes for Kabu
  113. @Eternally: you could go scarf sprit + garb
  114. #nv: So it isn't forced to get poisoned to spin
  115. @erisia: yeah garb + spin kabu sounds okay, and then we can use a different shiftry set
  116. +Earth: yh nv
  117. @erisia: like SD or mixed explosion
  118. +Earth: mixed eplosion
  119. +Earth: is my fav
  120. 0NI ///: Pref mixed
  121. #nv: Ok so Garb then
  122. @erisia: ngl i like the idea of SD shiftry as a wincon after zard wallbreaks
  123. #nv: ^
  124. #nv: ~workshop add Garbodor
  125. @BB-8-NU: Garbodor added
  126. #nv: ~workshop team
  127. @BB-8-NU: Special Charizard / Kabutops / Shiftry / Steelix / Garbodor
  128. #nv: We need a Ground check now
  129. 0NI ///: So need magcheck now
  130. 0NI ///: too
  131. +Earth: hmm
  132. Fragmented: i was saying muk
  133. +Earth: oh god
  134. @erisia: !ds levitate, nu
  135. +Earth: no way
  136. #nv: Earth?
  137. #nv: lol
  138. +Earth: i hate muk lol
  139. #nv: Oh lol
  140. @erisia: yeah we're not doing muk lol
  141. Fragmented: could tank fire blast tho
  142. @erisia: some offensive mesprit set sounds interesting
  143. 0NI ///: mag is annoying
  144. +Earth: If we put mesprit here then yeah mag can seriously damage us
  145. @erisia: well we'd presumably have kabu aqua jet + shiftry to deal with it to an extent
  146. #nv: Yea Shiftry outspeeds and Kabu can force it out with Aqua Jet
  147. Fragmented: but we'd have to sac something first
  148. @erisia: yeah that's not ideal
  149. +Earth: yh i mean we cant properly
  150. +Earth: switch into it
  151. +Earth: without risking to sac a mon
  152. Fragmented: miltank looks good
  153. +Earth: We could put SR miltank over lix and find another normal resist i guess?
  154. 0NI ///: hmmm
  155. #nv: How about Rotom in last slot and Miltank > Lix?
  156. 0NI ///: yh rotom or mis
  157. @erisia: even then does miltank take a focus blast
  158. @erisia: i don't think walling mag is an outright necessity
  159. @erisia: ~workshop team
  160. @BB-8-NU: Special Charizard / Kabutops / Shiftry / Steelix / Garbodor
  161. #nv: I mean Discharge Rotom in the last slot can cripple Mag
  162. +Earth: I use chople + twave usually if i have a mag weakness and i wanna use miltank
  163. +Earth: but thats just me
  164. Fragmented: 252+ SpA Life Orb Magmortar Focus Blast vs. 252 HP / 240 SpD Miltank: 364-429 (92.3 - 108.8%) -- 50% chance to OHKO
  165. 0NI ///: if we use steelix we need roar for dd rhydon imo
  166. Fragmented: 252+ SpA Life Orb Magmortar Focus Blast vs. 252 HP / 240+ SpD Miltank: 333-393 (84.5 - 99.7%) -- guaranteed 2HKO after Leftovers recovery
  167. +Earth: thats why i run chople!
  168. +Earth: then you twave it and it should be good
  169. Fragmented: do mags run focus blast that often?
  170. MaroGod: I miss it all again?
  171. +Earth: Yes
  172. @erisia: alternatively we can run regirock as our rocker and have a different ground type?
  173. MaroGod: nb
  174. +Earth: focus blast is a common move
  175. +Earth: and hey marogod
  176. @erisia: twave support for zard sounds nice
  177. #nv: !ds ground type, nu
  178. MaroGod: o/ planet
  179. @erisia: or maybe an electric immune instead
  180. 0NI ///: Dd rhydon is annoying too
  181. @erisia: !ds volt absorb
  182. +Earth: as an electric immunity
  183. +Earth: we can use gastro
  184. +Earth: well idk
  185. 0NI ///: hm
  186. 0NI ///: not bad imo
  187. MaroGod: Whats the team so far?
  188. +Earth: ~ws team
  189. @BB-8-NU: Special Charizard / Kabutops / Shiftry / Steelix / Garbodor
  190. @erisia: 252 Atk Life Orb Kabutops Aqua Jet vs. 0 HP / 0 Def Eviolite Rhydon: 177-218 (50.4 - 62.1%)
  191. @erisia: why is this a thing
  192. #nv: lol erisia
  193. Fragmented: aj + sucker punch kills right?
  194. @erisia: 252+ Atk Life Orb Shiftry Sucker Punch vs. 0 HP / 0 Def Eviolite Rhydon: 90-107 (25.6 - 30.4%)
  195. @erisia: no
  196. 0NI ///: Weezing > Garbo
  197. 0NI ///: ?
  198. MaroGod: Not caught up on the whole thing atm but doesnt Torterra fix the problem of switching into rhydon and elec immunity
  199. MaroGod: ?
  200. @Eternally: ~workshop team
  201. @BB-8-NU: Special Charizard / Kabutops / Shiftry / Steelix / Garbodor
  202. @erisia: it does, we could run torterra + a different fighting resist but we'd need a good ice resist
  203. 0NI ///: What do u think about weezing
  204. 0NI ///: levitate + tspikes + wow
  205. @erisia: i think weezing over garb is a good fit tbh
  206. #nv: Yea
  207. #nv: We don't rly need hazard stack
  208. MaroGod: im down
  209. #nv: And the ground weakness is big
  210. #nv: ~workshop remove Garbodor
  211. @BB-8-NU: Garbodor removed
  212. #nv: ~workshop remove Weezing
  213. @BB-8-NU: Weezing is not in the team
  214. #nv: ~workshop add Weezing
  215. @BB-8-NU: Weezing added
  216. 0NI ///: hm
  217. #nv: ~ws team
  218. @BB-8-NU: Special Charizard / Kabutops / Shiftry / Steelix / Weezing
  219. #nv: Now we really just need a Mag check tbh
  220. 0NI ///: Lanturn / Grumpig
  221. MaroGod: i still like
  222. MaroGod: tort over lix
  223. 0NI ///: no marogod
  224. 0NI ///: normal check
  225. MaroGod: Everything is really laggy so sorry f im not caught up
  226. 0NI ///: grumpig last slot or yama
  227. #nv: Yama looks rly nice
  228. #nv: Ngl
  229. @erisia: i like yama
  230. @erisia: we need an ice resist too
  231. #nv: Yea
  232. MaroGod: there we are
  233. #nv: ~ws add Hariyama
  234. @BB-8-NU: Hariyama added
  235. #nv: ~ws team
  236. @BB-8-NU: Special Charizard / Kabutops / Shiftry / Steelix / Weezing / Hariyama
  237. @erisia: so now we should just focus on the sets
  238. #nv: So anyone wanna fill in the sets and grab a game?
  239. @erisia: i can't play atm
  240. 0NI ///: charizard expert belt or lo
  241. MaroGod: ill take on the team with my own
  242. #nv: LO for Zard
  243. #nv: Fire Blast, Air Slash, HP Grass, Roost
  244. 0NI ///: yh
  245. @erisia: but we need to decide on sets for shiftry and yama
  246. @erisia: like what coverage will yama run
  247. @erisia: i don't think we need dual priority
  248. MaroGod: SE would be nice
  249. 0NI ///: av 252 atk+ 128/128
  250. 0NI ///: ?
  251. @erisia: we already have steelix for EQ is guess
  252. #nv: I like Stone Edge Yama
  253. 0NI ///: Cc knock off stone edge bp
  254. @erisia: also yama usually runs 252 atk / 252 SpD with some speed creep
  255. #nv: Ok so Shiftry
  256. #nv: erisia wanted SD right?
  257. @erisia: SD or explosion? i feel like we have enough wallbreaker support already and SD gives us a better matchup vs offense
  258. 0NI ///: sd/explosion knock sp leaf blade
  259. 0NI ///: ?
  260. @erisia: which is nice considering the team is kinda slow
  261. 0NI ///: sd looks nice
  262. #nv: I like the looks of SD
  263. #nv: And Shiftry forces enough switches to get to +2 tbh
  264. @erisia: ok, someone build the team and get some games so we can see if anything needs patching
  265. Fragmented: http://hastebin.com/ubosatenoy.md
  266. 0NI ///: kabutops sd/superpower rapid spin waterfall stone edge ?
  267. Fragmented: shiftry set is currently mixed tho
  268. @erisia: i don't think we're doing scarf kabu
  269. @erisia: just LO with waterfall / stone edge / aqua jet / rapid spin
  270. #nv: Yea we are doing LO
  271. @erisia: with that in mind do we still want SE on yama?
  272. Fragmented: http://hastebin.com/nakazulenu.md
  273. @erisia: we could even run like thunder punch
  274. MaroGod: Not too shabby
  275. 0NI ///: Jolly kabutops
  276. MaroGod: would be nice for zard
  277. Fragmented: oh right :P
  278. 0NI ///: or adamant
  279. @erisia: also that weezing set
  280. 0NI ///: Leaf blade > Seed bomb
  281. @erisia: should probably have pain split over flamethrower
  282. 0NI ///: fragmented
  283. @erisia: because we have steelix for sub klinklang
  284. 0NI ///: yh
  285. #nv: Yea
  286. Fragmented: anything else before i post the finalised team?
  287. Fragmented: jolly or adamant on shiftry
  288. 0NI ///: weezing : wow sb toxic spikes taunt ?
  289. hate charizard: in
  290. 0NI ///: or pain split > tspikes
  291. Fragmented: sb tspikes wilo painsplit currently
  292. #nv: Eternally is in rn
  293. #nv: http://play.pokemonshowdown.com/battle-nu-396443580
  294. hate charizard: of course he brought solrock the zard counter
  295. Fragmented: he's isnt using the updated team lol
  296. ++Earth: ty
  297. #nv: Np
  298. #nv: :)
  299. Fragmented: http://hastebin.com/uhumefeqiv.md if nothing needs to be changed, this should be the one we can agree on
  300. #nv: I mean Speed Creep on Yama and maybe Toxic on Steelix
  301. 0NI ///: 108 speed
  302. @@erisia: also you should probably battle on your main so you can test it against mid/high ladder lol
  303. 0NI ///: nv we use toxic steelix we need taunt weezing pour malamar n ?
  304. 0NI ///: if*
  305. #nv: Oh true
  306. 0NI ///: for
  307. MaroGod: Eternally fite me next
  308. #nv: :o
  309. hate charizard: ok
  310. 0NI ///: And we have tspikes nv
  311. @@erisia: also ngl i like the idea of EQ on yama so we can lure poisons like garb so that shiftry can sweep
  312. @@erisia: i don't think we need fake out
  313. #nv: Yea
  314. #nv: EQ seems better on Yama
  315. Fragmented: eq>fake out
  316. hate charizard: how come we have roar on lix
  317. 0NI ///: Dont like fake out :x
  318. Fragmented: mb
  319. hate charizard: oh tspikes weezing
  320. hate charizard: nvm then
  321. 0NI ///: http://hastebin.com/vujufisego.md
  322. 0NI ///: ?
  323. #nv: Looks good 0NI
  324. #nv: :)
  325. 0NI ///: so
  326. 0NI ///: flamethrower or pain split
  327. hate charizard: malamar is extremely annoying if we dont run taunt
  328. 0NI ///: yh
  329. @@erisia: pain split imo for my earlier reason
  330. 0NI ///: but should we use stone edge > roar stellix ?
  331. @@erisia: wisp / bomb / taunt / split
  332. @@erisia: i don't think stone edge lix is necessary when we have kabutops
  333. #nv: Do we want Toxic on Lix since no more TSpikes on Weezing?
  334. @@erisia: yes
  335. hate charizard: ye
  336. @@erisia: definitely
  337. 0NI ///: looks good
  338. hate charizard: http://pastebin.com/8PhxhKBf
  339. #nv: I think we are good now :o
  340. @@erisia: okay cool
  341. 0NI ///: http://hastebin.com/oxepoguzaj.md
  342. 0NI ///: Oh
  343. 0NI ///: outspeed
  344. hate charizard: added in EQ over Fake Out on yama, Pain Split/Taunt on weezing, toxic on steelix
  345. hate charizard: put black glasses over life orb on shiftry
  346. #nv: hate charizard, why Lonely and 4 SpA
  347. #nv: Just Adamant and 4 SpD
  348. hate charizard: oh that was from the previous pastebin
  349. hate charizard: just move it into spdef
  350. hate charizard: and adamant
  351. 0NI ///: Jolly kabutops or adamant
  352. ++Earth: ~ws team
  353. @BB-8-NU: Special Charizard / Kabutops / Shiftry / Steelix / Weezing / Hariyama
  354. hate charizard: huh, why is steelix a careful nature
  355. Fragmented: it's supposed to be adamant?
  356. hate charizard: change that to adamant as well nv
  357. 0NI ///: I used fragmented past hate charizard too
  358. Fragmented: mb
  359. hate charizard: yea steelix runs ada
  360. hate charizard: nbd
  361. ++Earth: Hey that looks
  362. ++Earth: p solid
  363. #nv: Ok
  364. #nv: http://pastebin.com/CDc6hy4v
  365. @@erisia: is that the final team
  366. #nv: Here is the updated version :)
  367. #nv: Yup
  368. #nv: Anyways thank you guys so much :)
  369. 0NI ///: good job
  370. #nv: This was really awesome n_n
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