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  1. 11:26:50: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 11:26:50: CUDA loaded successfully
  3. 11:26:50: 1 CUDA capable devices found
  4. 11:26:50: [ GPU #0 - < GeForce GTX 680 > has Compute SM 3.0, NVENC Available ]
  5.  
  6.  
  7. Last game capture log:
  8. 2014-06-03, 00:59:32: we're booting up:
  9. 00:59:32: CaptureThread: attached to process League of Legends.exe
  10. 00:59:32: D3D9 Present
  11. 00:59:32: DXGI Present
  12. 00:59:32: GL Present
  13. 00:59:32: (half life scientist) everything.. seems to be in order
  14. 00:59:32: D3D9EndScene called
  15. 00:59:32: D3DPRESENT_PARAMETERS {
  16. 00:59:32: BackBufferWidth: 1920
  17. 00:59:32: BackBufferHeight: 1080
  18. 00:59:32: BackBufferFormat: D3DFMT_X8R8G8B8
  19. 00:59:32: BackBufferCount: 1
  20. 00:59:32: MultiSampleType: D3DMULTISAMPLE_NONE
  21. 00:59:32: MultiSampleQuality: 0
  22. 00:59:32: SwapEffect: D3DSWAPEFFECT_DISCARD
  23. 00:59:32: hDeviceWindow: 8456032
  24. 00:59:32: Windowed: false
  25. 00:59:32: EnableAutoDepthStencil: true
  26. 00:59:32: AutoDepthStencilFormat: D3DFMT_D24S8
  27. 00:59:32: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  28. 00:59:32: FullScreen_RefreshRateInHz: 60
  29. 00:59:32: PresentationInterval: 0
  30. 00:59:32: };
  31. 00:59:32: successfully set up d3d9 hooks
  32. 00:59:32: D3D9Present called
  33. 00:59:32: DoD3D9GPUHook: success
  34. 00:59:36: D3DSURFACE_DESC {
  35. 00:59:36: Format: D3DFMT_X8R8G8B8
  36. 00:59:36: Type: D3DRTYPE_SURFACE
  37. 00:59:36: Usage: D3DUSAGE_RENDERTARGET
  38. 00:59:36: Pool: D3DPOOL_DEFAULT
  39. 00:59:36: MultiSampleType: D3DMULTISAMPLE_NONE
  40. 00:59:36: MultiSampleQuality: 0
  41. 00:59:36: Width: 1920
  42. 00:59:36: Height: 1080
  43. 00:59:36: };
  44. 00:59:36: successfully capturing d3d9 frames via GPU
  45. 00:59:39: D3D9Reset called
  46. 00:59:39: ---------------------- Cleared D3D9 Capture ----------------------
  47. 00:59:39: successfully set up d3d9 hooks
  48. 00:59:39: D3D9EndScene called
  49. 00:59:39: D3D9Present called
  50. 00:59:39: DoD3D9GPUHook: success
  51. 00:59:39: D3DSURFACE_DESC {
  52. 00:59:39: Format: D3DFMT_X8R8G8B8
  53. 00:59:39: Type: D3DRTYPE_SURFACE
  54. 00:59:39: Usage: D3DUSAGE_RENDERTARGET
  55. 00:59:39: Pool: D3DPOOL_DEFAULT
  56. 00:59:39: MultiSampleType: D3DMULTISAMPLE_NONE
  57. 00:59:39: MultiSampleQuality: 0
  58. 00:59:39: Width: 1920
  59. 00:59:39: Height: 1080
  60. 00:59:39: };
  61. 00:59:39: successfully capturing d3d9 frames via GPU
  62. 00:59:46: ---------------------- Cleared D3D9 Capture ----------------------
  63. 00:59:47: D3D9EndScene called
  64. 00:59:47: D3D9Present called
  65. 00:59:51: received restart event, capturing
  66. 00:59:51: DoD3D9GPUHook: success
  67. 00:59:52: D3DSURFACE_DESC {
  68. 00:59:52: Format: D3DFMT_X8R8G8B8
  69. 00:59:52: Type: D3DRTYPE_SURFACE
  70. 00:59:52: Usage: D3DUSAGE_RENDERTARGET
  71. 00:59:52: Pool: D3DPOOL_DEFAULT
  72. 00:59:52: MultiSampleType: D3DMULTISAMPLE_NONE
  73. 00:59:52: MultiSampleQuality: 0
  74. 00:59:52: Width: 1920
  75. 00:59:52: Height: 1080
  76. 00:59:52: };
  77. 00:59:52: successfully capturing d3d9 frames via GPU
  78. 00:59:56: D3D9Reset called
  79. 00:59:56: ---------------------- Cleared D3D9 Capture ----------------------
  80. 00:59:56: successfully set up d3d9 hooks
  81. 00:59:56: D3D9EndScene called
  82. 00:59:56: D3D9Present called
  83. 00:59:56: DoD3D9GPUHook: success
  84. 00:59:57: D3DSURFACE_DESC {
  85. 00:59:57: Format: D3DFMT_X8R8G8B8
  86. 00:59:57: Type: D3DRTYPE_SURFACE
  87. 00:59:57: Usage: D3DUSAGE_RENDERTARGET
  88. 00:59:57: Pool: D3DPOOL_DEFAULT
  89. 00:59:57: MultiSampleType: D3DMULTISAMPLE_NONE
  90. 00:59:57: MultiSampleQuality: 0
  91. 00:59:57: Width: 1920
  92. 00:59:57: Height: 1080
  93. 00:59:57: };
  94. 00:59:57: successfully capturing d3d9 frames via GPU
  95. 01:00:51: D3D9Reset called
  96. 01:00:51: ---------------------- Cleared D3D9 Capture ----------------------
  97. 01:00:51: successfully set up d3d9 hooks
  98. 01:00:52: D3D9EndScene called
  99. 01:00:52: D3D9Present called
  100. 01:00:52: DoD3D9GPUHook: success
  101. 01:00:52: D3DSURFACE_DESC {
  102. 01:00:52: Format: D3DFMT_X8R8G8B8
  103. 01:00:52: Type: D3DRTYPE_SURFACE
  104. 01:00:52: Usage: D3DUSAGE_RENDERTARGET
  105. 01:00:52: Pool: D3DPOOL_DEFAULT
  106. 01:00:52: MultiSampleType: D3DMULTISAMPLE_NONE
  107. 01:00:52: MultiSampleQuality: 0
  108. 01:00:52: Width: 1920
  109. 01:00:52: Height: 1080
  110. 01:00:52: };
  111. 01:00:52: successfully capturing d3d9 frames via GPU
  112. 01:01:29: D3D9Reset called
  113. 01:01:29: ---------------------- Cleared D3D9 Capture ----------------------
  114. 01:01:29: successfully set up d3d9 hooks
  115. 01:01:29: D3D9EndScene called
  116. 01:01:29: D3D9Present called
  117. 01:01:29: DoD3D9GPUHook: success
  118. 01:01:30: D3DSURFACE_DESC {
  119. 01:01:30: Format: D3DFMT_X8R8G8B8
  120. 01:01:30: Type: D3DRTYPE_SURFACE
  121. 01:01:30: Usage: D3DUSAGE_RENDERTARGET
  122. 01:01:30: Pool: D3DPOOL_DEFAULT
  123. 01:01:30: MultiSampleType: D3DMULTISAMPLE_NONE
  124. 01:01:30: MultiSampleQuality: 0
  125. 01:01:30: Width: 1920
  126. 01:01:30: Height: 1080
  127. 01:01:30: };
  128. 01:01:30: successfully capturing d3d9 frames via GPU
  129. 01:07:16: D3D9Reset called
  130. 01:07:16: ---------------------- Cleared D3D9 Capture ----------------------
  131. 01:07:16: successfully set up d3d9 hooks
  132. 01:07:16: D3D9EndScene called
  133. 01:07:16: D3D9Present called
  134. 01:07:16: DoD3D9GPUHook: success
  135. 01:07:16: D3DSURFACE_DESC {
  136. 01:07:16: Format: D3DFMT_X8R8G8B8
  137. 01:07:16: Type: D3DRTYPE_SURFACE
  138. 01:07:16: Usage: D3DUSAGE_RENDERTARGET
  139. 01:07:16: Pool: D3DPOOL_DEFAULT
  140. 01:07:16: MultiSampleType: D3DMULTISAMPLE_NONE
  141. 01:07:16: MultiSampleQuality: 0
  142. 01:07:16: Width: 1920
  143. 01:07:16: Height: 1080
  144. 01:07:16: };
  145. 01:07:16: successfully capturing d3d9 frames via GPU
  146. 01:11:00: D3D9Reset called
  147. 01:11:00: ---------------------- Cleared D3D9 Capture ----------------------
  148. 01:11:00: successfully set up d3d9 hooks
  149. 01:11:00: D3D9EndScene called
  150. 01:11:00: D3D9Present called
  151. 01:11:00: DoD3D9GPUHook: success
  152. 01:11:00: D3DSURFACE_DESC {
  153. 01:11:00: Format: D3DFMT_X8R8G8B8
  154. 01:11:00: Type: D3DRTYPE_SURFACE
  155. 01:11:00: Usage: D3DUSAGE_RENDERTARGET
  156. 01:11:00: Pool: D3DPOOL_DEFAULT
  157. 01:11:00: MultiSampleType: D3DMULTISAMPLE_NONE
  158. 01:11:00: MultiSampleQuality: 0
  159. 01:11:00: Width: 1920
  160. 01:11:00: Height: 1080
  161. 01:11:00: };
  162. 01:11:00: successfully capturing d3d9 frames via GPU
  163. 01:13:57: D3D9Reset called
  164. 01:13:57: ---------------------- Cleared D3D9 Capture ----------------------
  165. 01:13:57: successfully set up d3d9 hooks
  166. 01:13:57: D3D9EndScene called
  167. 01:13:57: D3D9Present called
  168. 01:13:57: DoD3D9GPUHook: success
  169. 01:13:58: D3DSURFACE_DESC {
  170. 01:13:58: Format: D3DFMT_X8R8G8B8
  171. 01:13:58: Type: D3DRTYPE_SURFACE
  172. 01:13:58: Usage: D3DUSAGE_RENDERTARGET
  173. 01:13:58: Pool: D3DPOOL_DEFAULT
  174. 01:13:58: MultiSampleType: D3DMULTISAMPLE_NONE
  175. 01:13:58: MultiSampleQuality: 0
  176. 01:13:58: Width: 1920
  177. 01:13:58: Height: 1080
  178. 01:13:58: };
  179. 01:13:58: successfully capturing d3d9 frames via GPU
  180. 01:18:10: D3D9Reset called
  181. 01:18:10: ---------------------- Cleared D3D9 Capture ----------------------
  182. 01:18:11: successfully set up d3d9 hooks
  183. 01:18:11: D3D9EndScene called
  184. 01:18:11: D3D9Present called
  185. 01:18:11: DoD3D9GPUHook: success
  186. 01:18:11: D3DSURFACE_DESC {
  187. 01:18:11: Format: D3DFMT_X8R8G8B8
  188. 01:18:11: Type: D3DRTYPE_SURFACE
  189. 01:18:11: Usage: D3DUSAGE_RENDERTARGET
  190. 01:18:11: Pool: D3DPOOL_DEFAULT
  191. 01:18:11: MultiSampleType: D3DMULTISAMPLE_NONE
  192. 01:18:11: MultiSampleQuality: 0
  193. 01:18:11: Width: 1920
  194. 01:18:11: Height: 1080
  195. 01:18:11: };
  196. 01:18:11: successfully capturing d3d9 frames via GPU
  197. 01:18:13: D3D9Reset called
  198. 01:18:13: ---------------------- Cleared D3D9 Capture ----------------------
  199. 01:18:13: successfully set up d3d9 hooks
  200. 01:18:13: D3D9EndScene called
  201. 01:18:13: D3D9Present called
  202. 01:18:13: DoD3D9GPUHook: success
  203. 01:18:13: D3DSURFACE_DESC {
  204. 01:18:13: Format: D3DFMT_X8R8G8B8
  205. 01:18:13: Type: D3DRTYPE_SURFACE
  206. 01:18:13: Usage: D3DUSAGE_RENDERTARGET
  207. 01:18:13: Pool: D3DPOOL_DEFAULT
  208. 01:18:13: MultiSampleType: D3DMULTISAMPLE_NONE
  209. 01:18:13: MultiSampleQuality: 0
  210. 01:18:13: Width: 1920
  211. 01:18:13: Height: 1080
  212. 01:18:13: };
  213. 01:18:13: successfully capturing d3d9 frames via GPU
  214. 01:18:28: D3D9Reset called
  215. 01:18:28: ---------------------- Cleared D3D9 Capture ----------------------
  216. 01:18:28: successfully set up d3d9 hooks
  217. 01:18:28: D3D9EndScene called
  218. 01:18:28: D3D9Present called
  219. 01:18:28: DoD3D9GPUHook: success
  220. 01:18:28: D3DSURFACE_DESC {
  221. 01:18:28: Format: D3DFMT_X8R8G8B8
  222. 01:18:28: Type: D3DRTYPE_SURFACE
  223. 01:18:28: Usage: D3DUSAGE_RENDERTARGET
  224. 01:18:28: Pool: D3DPOOL_DEFAULT
  225. 01:18:28: MultiSampleType: D3DMULTISAMPLE_NONE
  226. 01:18:28: MultiSampleQuality: 0
  227. 01:18:28: Width: 1920
  228. 01:18:28: Height: 1080
  229. 01:18:28: };
  230. 01:18:28: successfully capturing d3d9 frames via GPU
  231. 01:31:55: D3D9Reset called
  232. 01:31:55: ---------------------- Cleared D3D9 Capture ----------------------
  233. 01:31:55: successfully set up d3d9 hooks
  234. 01:31:55: D3D9EndScene called
  235. 01:31:55: D3D9Present called
  236. 01:31:55: DoD3D9GPUHook: success
  237. 01:31:55: D3DSURFACE_DESC {
  238. 01:31:55: Format: D3DFMT_X8R8G8B8
  239. 01:31:55: Type: D3DRTYPE_SURFACE
  240. 01:31:55: Usage: D3DUSAGE_RENDERTARGET
  241. 01:31:55: Pool: D3DPOOL_DEFAULT
  242. 01:31:55: MultiSampleType: D3DMULTISAMPLE_NONE
  243. 01:31:55: MultiSampleQuality: 0
  244. 01:31:55: Width: 1920
  245. 01:31:55: Height: 1080
  246. 01:31:55: };
  247. 01:31:55: successfully capturing d3d9 frames via GPU
  248. 01:32:19: D3D9Reset called
  249. 01:32:19: ---------------------- Cleared D3D9 Capture ----------------------
  250. 01:32:19: successfully set up d3d9 hooks
  251. 01:32:19: D3D9EndScene called
  252. 01:32:19: D3D9Present called
  253. 01:32:19: DoD3D9GPUHook: success
  254. 01:32:20: D3DSURFACE_DESC {
  255. 01:32:20: Format: D3DFMT_X8R8G8B8
  256. 01:32:20: Type: D3DRTYPE_SURFACE
  257. 01:32:20: Usage: D3DUSAGE_RENDERTARGET
  258. 01:32:20: Pool: D3DPOOL_DEFAULT
  259. 01:32:20: MultiSampleType: D3DMULTISAMPLE_NONE
  260. 01:32:20: MultiSampleQuality: 0
  261. 01:32:20: Width: 1920
  262. 01:32:20: Height: 1080
  263. 01:32:20: };
  264. 01:32:20: successfully capturing d3d9 frames via GPU
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