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- 11:26:50: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 11:26:50: CUDA loaded successfully
- 11:26:50: 1 CUDA capable devices found
- 11:26:50: [ GPU #0 - < GeForce GTX 680 > has Compute SM 3.0, NVENC Available ]
- Last game capture log:
- 2014-06-03, 00:59:32: we're booting up:
- 00:59:32: CaptureThread: attached to process League of Legends.exe
- 00:59:32: D3D9 Present
- 00:59:32: DXGI Present
- 00:59:32: GL Present
- 00:59:32: (half life scientist) everything.. seems to be in order
- 00:59:32: D3D9EndScene called
- 00:59:32: D3DPRESENT_PARAMETERS {
- 00:59:32: BackBufferWidth: 1920
- 00:59:32: BackBufferHeight: 1080
- 00:59:32: BackBufferFormat: D3DFMT_X8R8G8B8
- 00:59:32: BackBufferCount: 1
- 00:59:32: MultiSampleType: D3DMULTISAMPLE_NONE
- 00:59:32: MultiSampleQuality: 0
- 00:59:32: SwapEffect: D3DSWAPEFFECT_DISCARD
- 00:59:32: hDeviceWindow: 8456032
- 00:59:32: Windowed: false
- 00:59:32: EnableAutoDepthStencil: true
- 00:59:32: AutoDepthStencilFormat: D3DFMT_D24S8
- 00:59:32: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 00:59:32: FullScreen_RefreshRateInHz: 60
- 00:59:32: PresentationInterval: 0
- 00:59:32: };
- 00:59:32: successfully set up d3d9 hooks
- 00:59:32: D3D9Present called
- 00:59:32: DoD3D9GPUHook: success
- 00:59:36: D3DSURFACE_DESC {
- 00:59:36: Format: D3DFMT_X8R8G8B8
- 00:59:36: Type: D3DRTYPE_SURFACE
- 00:59:36: Usage: D3DUSAGE_RENDERTARGET
- 00:59:36: Pool: D3DPOOL_DEFAULT
- 00:59:36: MultiSampleType: D3DMULTISAMPLE_NONE
- 00:59:36: MultiSampleQuality: 0
- 00:59:36: Width: 1920
- 00:59:36: Height: 1080
- 00:59:36: };
- 00:59:36: successfully capturing d3d9 frames via GPU
- 00:59:39: D3D9Reset called
- 00:59:39: ---------------------- Cleared D3D9 Capture ----------------------
- 00:59:39: successfully set up d3d9 hooks
- 00:59:39: D3D9EndScene called
- 00:59:39: D3D9Present called
- 00:59:39: DoD3D9GPUHook: success
- 00:59:39: D3DSURFACE_DESC {
- 00:59:39: Format: D3DFMT_X8R8G8B8
- 00:59:39: Type: D3DRTYPE_SURFACE
- 00:59:39: Usage: D3DUSAGE_RENDERTARGET
- 00:59:39: Pool: D3DPOOL_DEFAULT
- 00:59:39: MultiSampleType: D3DMULTISAMPLE_NONE
- 00:59:39: MultiSampleQuality: 0
- 00:59:39: Width: 1920
- 00:59:39: Height: 1080
- 00:59:39: };
- 00:59:39: successfully capturing d3d9 frames via GPU
- 00:59:46: ---------------------- Cleared D3D9 Capture ----------------------
- 00:59:47: D3D9EndScene called
- 00:59:47: D3D9Present called
- 00:59:51: received restart event, capturing
- 00:59:51: DoD3D9GPUHook: success
- 00:59:52: D3DSURFACE_DESC {
- 00:59:52: Format: D3DFMT_X8R8G8B8
- 00:59:52: Type: D3DRTYPE_SURFACE
- 00:59:52: Usage: D3DUSAGE_RENDERTARGET
- 00:59:52: Pool: D3DPOOL_DEFAULT
- 00:59:52: MultiSampleType: D3DMULTISAMPLE_NONE
- 00:59:52: MultiSampleQuality: 0
- 00:59:52: Width: 1920
- 00:59:52: Height: 1080
- 00:59:52: };
- 00:59:52: successfully capturing d3d9 frames via GPU
- 00:59:56: D3D9Reset called
- 00:59:56: ---------------------- Cleared D3D9 Capture ----------------------
- 00:59:56: successfully set up d3d9 hooks
- 00:59:56: D3D9EndScene called
- 00:59:56: D3D9Present called
- 00:59:56: DoD3D9GPUHook: success
- 00:59:57: D3DSURFACE_DESC {
- 00:59:57: Format: D3DFMT_X8R8G8B8
- 00:59:57: Type: D3DRTYPE_SURFACE
- 00:59:57: Usage: D3DUSAGE_RENDERTARGET
- 00:59:57: Pool: D3DPOOL_DEFAULT
- 00:59:57: MultiSampleType: D3DMULTISAMPLE_NONE
- 00:59:57: MultiSampleQuality: 0
- 00:59:57: Width: 1920
- 00:59:57: Height: 1080
- 00:59:57: };
- 00:59:57: successfully capturing d3d9 frames via GPU
- 01:00:51: D3D9Reset called
- 01:00:51: ---------------------- Cleared D3D9 Capture ----------------------
- 01:00:51: successfully set up d3d9 hooks
- 01:00:52: D3D9EndScene called
- 01:00:52: D3D9Present called
- 01:00:52: DoD3D9GPUHook: success
- 01:00:52: D3DSURFACE_DESC {
- 01:00:52: Format: D3DFMT_X8R8G8B8
- 01:00:52: Type: D3DRTYPE_SURFACE
- 01:00:52: Usage: D3DUSAGE_RENDERTARGET
- 01:00:52: Pool: D3DPOOL_DEFAULT
- 01:00:52: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:00:52: MultiSampleQuality: 0
- 01:00:52: Width: 1920
- 01:00:52: Height: 1080
- 01:00:52: };
- 01:00:52: successfully capturing d3d9 frames via GPU
- 01:01:29: D3D9Reset called
- 01:01:29: ---------------------- Cleared D3D9 Capture ----------------------
- 01:01:29: successfully set up d3d9 hooks
- 01:01:29: D3D9EndScene called
- 01:01:29: D3D9Present called
- 01:01:29: DoD3D9GPUHook: success
- 01:01:30: D3DSURFACE_DESC {
- 01:01:30: Format: D3DFMT_X8R8G8B8
- 01:01:30: Type: D3DRTYPE_SURFACE
- 01:01:30: Usage: D3DUSAGE_RENDERTARGET
- 01:01:30: Pool: D3DPOOL_DEFAULT
- 01:01:30: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:01:30: MultiSampleQuality: 0
- 01:01:30: Width: 1920
- 01:01:30: Height: 1080
- 01:01:30: };
- 01:01:30: successfully capturing d3d9 frames via GPU
- 01:07:16: D3D9Reset called
- 01:07:16: ---------------------- Cleared D3D9 Capture ----------------------
- 01:07:16: successfully set up d3d9 hooks
- 01:07:16: D3D9EndScene called
- 01:07:16: D3D9Present called
- 01:07:16: DoD3D9GPUHook: success
- 01:07:16: D3DSURFACE_DESC {
- 01:07:16: Format: D3DFMT_X8R8G8B8
- 01:07:16: Type: D3DRTYPE_SURFACE
- 01:07:16: Usage: D3DUSAGE_RENDERTARGET
- 01:07:16: Pool: D3DPOOL_DEFAULT
- 01:07:16: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:07:16: MultiSampleQuality: 0
- 01:07:16: Width: 1920
- 01:07:16: Height: 1080
- 01:07:16: };
- 01:07:16: successfully capturing d3d9 frames via GPU
- 01:11:00: D3D9Reset called
- 01:11:00: ---------------------- Cleared D3D9 Capture ----------------------
- 01:11:00: successfully set up d3d9 hooks
- 01:11:00: D3D9EndScene called
- 01:11:00: D3D9Present called
- 01:11:00: DoD3D9GPUHook: success
- 01:11:00: D3DSURFACE_DESC {
- 01:11:00: Format: D3DFMT_X8R8G8B8
- 01:11:00: Type: D3DRTYPE_SURFACE
- 01:11:00: Usage: D3DUSAGE_RENDERTARGET
- 01:11:00: Pool: D3DPOOL_DEFAULT
- 01:11:00: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:11:00: MultiSampleQuality: 0
- 01:11:00: Width: 1920
- 01:11:00: Height: 1080
- 01:11:00: };
- 01:11:00: successfully capturing d3d9 frames via GPU
- 01:13:57: D3D9Reset called
- 01:13:57: ---------------------- Cleared D3D9 Capture ----------------------
- 01:13:57: successfully set up d3d9 hooks
- 01:13:57: D3D9EndScene called
- 01:13:57: D3D9Present called
- 01:13:57: DoD3D9GPUHook: success
- 01:13:58: D3DSURFACE_DESC {
- 01:13:58: Format: D3DFMT_X8R8G8B8
- 01:13:58: Type: D3DRTYPE_SURFACE
- 01:13:58: Usage: D3DUSAGE_RENDERTARGET
- 01:13:58: Pool: D3DPOOL_DEFAULT
- 01:13:58: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:13:58: MultiSampleQuality: 0
- 01:13:58: Width: 1920
- 01:13:58: Height: 1080
- 01:13:58: };
- 01:13:58: successfully capturing d3d9 frames via GPU
- 01:18:10: D3D9Reset called
- 01:18:10: ---------------------- Cleared D3D9 Capture ----------------------
- 01:18:11: successfully set up d3d9 hooks
- 01:18:11: D3D9EndScene called
- 01:18:11: D3D9Present called
- 01:18:11: DoD3D9GPUHook: success
- 01:18:11: D3DSURFACE_DESC {
- 01:18:11: Format: D3DFMT_X8R8G8B8
- 01:18:11: Type: D3DRTYPE_SURFACE
- 01:18:11: Usage: D3DUSAGE_RENDERTARGET
- 01:18:11: Pool: D3DPOOL_DEFAULT
- 01:18:11: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:18:11: MultiSampleQuality: 0
- 01:18:11: Width: 1920
- 01:18:11: Height: 1080
- 01:18:11: };
- 01:18:11: successfully capturing d3d9 frames via GPU
- 01:18:13: D3D9Reset called
- 01:18:13: ---------------------- Cleared D3D9 Capture ----------------------
- 01:18:13: successfully set up d3d9 hooks
- 01:18:13: D3D9EndScene called
- 01:18:13: D3D9Present called
- 01:18:13: DoD3D9GPUHook: success
- 01:18:13: D3DSURFACE_DESC {
- 01:18:13: Format: D3DFMT_X8R8G8B8
- 01:18:13: Type: D3DRTYPE_SURFACE
- 01:18:13: Usage: D3DUSAGE_RENDERTARGET
- 01:18:13: Pool: D3DPOOL_DEFAULT
- 01:18:13: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:18:13: MultiSampleQuality: 0
- 01:18:13: Width: 1920
- 01:18:13: Height: 1080
- 01:18:13: };
- 01:18:13: successfully capturing d3d9 frames via GPU
- 01:18:28: D3D9Reset called
- 01:18:28: ---------------------- Cleared D3D9 Capture ----------------------
- 01:18:28: successfully set up d3d9 hooks
- 01:18:28: D3D9EndScene called
- 01:18:28: D3D9Present called
- 01:18:28: DoD3D9GPUHook: success
- 01:18:28: D3DSURFACE_DESC {
- 01:18:28: Format: D3DFMT_X8R8G8B8
- 01:18:28: Type: D3DRTYPE_SURFACE
- 01:18:28: Usage: D3DUSAGE_RENDERTARGET
- 01:18:28: Pool: D3DPOOL_DEFAULT
- 01:18:28: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:18:28: MultiSampleQuality: 0
- 01:18:28: Width: 1920
- 01:18:28: Height: 1080
- 01:18:28: };
- 01:18:28: successfully capturing d3d9 frames via GPU
- 01:31:55: D3D9Reset called
- 01:31:55: ---------------------- Cleared D3D9 Capture ----------------------
- 01:31:55: successfully set up d3d9 hooks
- 01:31:55: D3D9EndScene called
- 01:31:55: D3D9Present called
- 01:31:55: DoD3D9GPUHook: success
- 01:31:55: D3DSURFACE_DESC {
- 01:31:55: Format: D3DFMT_X8R8G8B8
- 01:31:55: Type: D3DRTYPE_SURFACE
- 01:31:55: Usage: D3DUSAGE_RENDERTARGET
- 01:31:55: Pool: D3DPOOL_DEFAULT
- 01:31:55: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:31:55: MultiSampleQuality: 0
- 01:31:55: Width: 1920
- 01:31:55: Height: 1080
- 01:31:55: };
- 01:31:55: successfully capturing d3d9 frames via GPU
- 01:32:19: D3D9Reset called
- 01:32:19: ---------------------- Cleared D3D9 Capture ----------------------
- 01:32:19: successfully set up d3d9 hooks
- 01:32:19: D3D9EndScene called
- 01:32:19: D3D9Present called
- 01:32:19: DoD3D9GPUHook: success
- 01:32:20: D3DSURFACE_DESC {
- 01:32:20: Format: D3DFMT_X8R8G8B8
- 01:32:20: Type: D3DRTYPE_SURFACE
- 01:32:20: Usage: D3DUSAGE_RENDERTARGET
- 01:32:20: Pool: D3DPOOL_DEFAULT
- 01:32:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:32:20: MultiSampleQuality: 0
- 01:32:20: Width: 1920
- 01:32:20: Height: 1080
- 01:32:20: };
- 01:32:20: successfully capturing d3d9 frames via GPU
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