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  1. unbindall
  2. bind "0" "slot10"
  3. bind "1" "slot1;r_drawviewmodel 0"
  4. bind "2" "slot2;r_drawviewmodel 0"
  5. bind "3" "slot3;r_drawviewmodel 1"
  6. bind "4" "slot4;r_drawviewmodel 0"
  7. bind "5" "slot5;r_drawviewmodel 0"
  8. bind "6" "slot6;r_drawviewmodel 0"
  9. bind "7" "slot7"
  10. bind "8" "slot8"
  11. bind "9" "slot9"
  12. bind "a" "+moveleft"
  13. bind "b" "lastdisguise"
  14. bind "c" "voice_menu_3"
  15. bind "d" "+moveright"
  16. bind "e" "voicemenu 0 0"
  17. bind "f" "+inspect"
  18. bind "g" "+taunt"
  19. bind "h" "+attack3"
  20. bind "i" "say SUFFER NOT LENNY FACE SPAMMING SCUM IN THE PUB"
  21. bind "j" "cl_trigger_first_notification"
  22. bind "k" "tc_dice"
  23. bind "l" "dropitem"
  24. bind "m" "open_charinfo_direct"
  25. bind "n" "open_charinfo_backpack"
  26. bind "o" "say GET FUCKING DEALT WITH AAAAAAAAAAAAAH WORLDSTAR WORLDSTAR WORLDSTAAAAAAR"
  27. bind "p" "say tomorrow's headline: shit medic goes down"
  28. bind "q" "lastinv"
  29. bind "r" "+use_action_slot_item"
  30. bind "s" "+back"
  31. bind "t" "impulse 201"
  32. bind "u" "say_team"
  33. bind "v" "+voicerecord"
  34. bind "w" "+forward"
  35. bind "x" "voice_menu_2"
  36. bind "y" "say"
  37. bind "z" "voice_menu_1"
  38. bind "KP_MINUS" "say DO YOU THINK I'M A JOKE?"
  39. bind "KP_PLUS" "say HE THINKS HE'S GOOD"
  40. bind "[" "explode"
  41. bind "]" "cl_decline_first_notification"
  42. bind "SEMICOLON" "vr_reset_home_pos"
  43. bind "'" "+moveup"
  44. bind "`" "toggleconsole"
  45. bind "," "changeclass"
  46. bind "." "changeteam"
  47. bind "/" "explode"
  48. bind "\" "crouch"
  49. bind "-" "disguiseteam"
  50. bind "SPACE" "+jump"
  51. bind "TAB" "+showscores"
  52. bind "ESCAPE" "cancelselect"
  53. bind "INS" "+klook"
  54. bind "END" "centerview"
  55. bind "PGUP" "+lookup"
  56. bind "PGDN" "+lookdown"
  57. bind "PAUSE" "pause"
  58. bind "CTRL" "+duck"
  59. bind "F1" "+showroundinfo"
  60. bind "F2" "show_quest_log"
  61. bind "F3" "askconnect_accept"
  62. bind "F5" "screenshot"
  63. bind "F6" "save_replay"
  64. bind "F7" "abuse_report_queue"
  65. bind "F9" "vr_toggle"
  66. bind "F10" "quit prompt"
  67. bind "F12" "replay_togglereplaytips"
  68. bind "MOUSE1" "+attack"
  69. bind "MOUSE2" "+attack2"
  70. bind "MOUSE3" "+reload"
  71. bind "MOUSE4" "say_team STOP PLAYING SPY AND MED FOR ME I WILL CARRY YOU :DD; medic"
  72. bind "MOUSE5" "+heavyzoom"
  73. bind "MWHEELUP" "invprev"
  74. bind "MWHEELDOWN" "invnext"
  75. bind "JOY1" "+jump"
  76. bind "JOY3" "+context_action"
  77. bind "JOY4" "togglescores"
  78. bind "JOY5" "invprev"
  79. bind "JOY6" "invnext"
  80. bind "JOY7" "changeclass"
  81. bind "JOY8" "pause"
  82. bind "JOY9" "+duck"
  83. bind "JOY10" "voicemenu 0 0"
  84. replay_editor_camera_length "15"
  85. youtube_http_proxy ""
  86. replay_movie_reveal_warning "1"
  87. replay_movie_export_last_dir ""
  88. replay_renderqueue_first_add "0"
  89. replay_rendersetting_exportraw "0"
  90. replay_rendersetting_renderglow "0"
  91. replay_quitmsg_dontaskagain "1"
  92. replay_editor_fov_mousewheel_multiplier "5"
  93. replay_editor_fov_mousewheel_invert "0"
  94. replay_replayeditor_rewindmsgcounter "0"
  95. replay_enablerenderpreview "1"
  96. youtube_username ""
  97. cl_first_person_uses_world_model "0"
  98. cl_flipviewmodels "0"
  99. cl_rumblescale "1.0"
  100. cl_debugrumble "0"
  101. cl_thirdperson "0"
  102. cl_team "default"
  103. cl_class "default"
  104. vr_activate_default "0"
  105. vr_moveaim_mode "3"
  106. vr_moveaim_mode_zoom "3"
  107. vr_moveaim_reticle_yaw_limit "10"
  108. vr_moveaim_reticle_pitch_limit "30"
  109. vr_moveaim_reticle_yaw_limit_zoom "0"
  110. vr_moveaim_reticle_pitch_limit_zoom "-1"
  111. vr_hud_max_fov "60"
  112. vr_hud_forward "500"
  113. vr_hud_display_ratio "0.95"
  114. vr_hud_axis_lock_to_world "0"
  115. vr_zoom_multiplier "2.0"
  116. vr_force_windowed "0"
  117. hud_takesshots "0"
  118. hud_freezecamhide "0"
  119. r_drawtracers_firstperson "1"
  120. glow_outline_effect_enable "0"
  121. cl_showhelp "1"
  122. hud_draw_fixed_reticle "0"
  123. hud_achievement_description "1"
  124. hud_achievement_count "8"
  125. cl_chatfilters "63"
  126. cl_chatfilter_version "1"
  127. cl_mute_all_comms "1"
  128. cc_linger_time "1.0"
  129. cc_predisplay_time "0.25"
  130. cc_subtitles "0"
  131. cc_lang ""
  132. crosshair "1"
  133. cl_observercrosshair "1"
  134. cl_hudhint_sound "1"
  135. g15_update_msec "250"
  136. cam_snapto "0"
  137. cam_ideallag "4.0"
  138. cam_idealdelta "4.0"
  139. cam_idealyaw "0"
  140. cam_idealpitch "0"
  141. cam_idealdist "150"
  142. cam_idealdistright "0"
  143. cam_idealdistup "0"
  144. cam_collision "1"
  145. c_maxpitch "90"
  146. c_minpitch "0"
  147. c_maxyaw "135"
  148. c_minyaw "-135"
  149. c_maxdistance "200"
  150. c_mindistance "30"
  151. c_orthowidth "100"
  152. c_orthoheight "100"
  153. joy_name "Xbox360 controller"
  154. joy_advanced "1"
  155. joy_advaxisx "3"
  156. joy_advaxisy "1"
  157. joy_advaxisz "0"
  158. joy_advaxisr "2"
  159. joy_advaxisu "4"
  160. joy_advaxisv "0"
  161. joy_forwardthreshold "0.15"
  162. joy_sidethreshold "0.15"
  163. joy_pitchthreshold "0.15"
  164. joy_yawthreshold "0.15"
  165. joy_forwardsensitivity "-1"
  166. joy_sidesensitivity "1"
  167. joy_pitchsensitivity "1.0"
  168. joy_yawsensitivity "-1.25"
  169. joy_response_move "0"
  170. joy_response_look "1"
  171. joy_lowend "0.65"
  172. joy_lowmap "0.15"
  173. joy_accelscale "2.0"
  174. joy_accelmax "2.0"
  175. joy_autoaimdampenrange "0.85"
  176. joy_autoaimdampen "0.5"
  177. joy_diagonalpov "0"
  178. joy_display_input "0"
  179. joy_wingmanwarrior_turnhack "0"
  180. joy_inverty "0"
  181. joy_movement_stick "0"
  182. joy_xcontroller_cfg_loaded "0"
  183. lookspring "0"
  184. lookstrafe "0"
  185. joystick "0"
  186. m_pitch "0.022000"
  187. m_filter "0"
  188. sensitivity "3.880000"
  189. m_side "0.8"
  190. m_yaw "0.022"
  191. m_forward "1"
  192. m_customaccel "0"
  193. m_customaccel_scale "0.04"
  194. m_customaccel_max "0"
  195. m_customaccel_exponent "1.400000"
  196. m_mousespeed "1"
  197. m_mouseaccel1 "0"
  198. m_mouseaccel2 "0"
  199. m_rawinput "0"
  200. cl_mouselook "1"
  201. cl_idealpitchscale "0.8"
  202. net_scale "5"
  203. net_graphpos "1"
  204. net_graphsolid "1"
  205. net_graphtext "1"
  206. net_graphmsecs "400"
  207. net_graphshowlatency "1"
  208. net_graphshowinterp "1"
  209. net_graph "1"
  210. net_graphheight "64"
  211. net_graphproportionalfont "1"
  212. viewmodel_fov "120"
  213. mat_viewportscale "1"
  214. mat_viewportupscale "1"
  215. cl_software_cursor "0"
  216. mat_software_aa_strength "0.000000"
  217. mat_software_aa_quality "0"
  218. mat_software_aa_edge_threshold "1.0"
  219. mat_software_aa_blur_one_pixel_lines "0.5"
  220. mat_software_aa_tap_offset "1.0"
  221. mat_software_aa_strength_vgui "1.000000"
  222. pyro_vignette "2"
  223. pyro_vignette_distortion "1"
  224. pyro_min_intensity "0.1"
  225. pyro_max_intensity "0.35"
  226. pyro_min_rate "0.05"
  227. pyro_max_rate "0.2"
  228. pyro_min_side_length "0.3"
  229. pyro_max_side_length "0.55"
  230. pyro_min_side_width "0.65"
  231. pyro_max_side_width "0.95"
  232. r_drawviewmodel "0"
  233. pyro_dof "1"
  234. voice_modenable "1"
  235. hud_fastswitch "1"
  236. cl_loadondemand_default "1"
  237. store_version "1"
  238. cl_showbackpackrarities "0"
  239. cl_show_market_data_on_items "1"
  240. tf_explanations_backpackpanel "1"
  241. tf_backpack_page_button_delay "0.5"
  242. cl_notifications_show_ingame "1"
  243. cl_notifications_max_num_visible "3"
  244. cl_notifications_move_time "0.5"
  245. tf_time_loading_item_panels "0.0005"
  246. tf_store_stamp_donation_add_timestamp "1371071883"
  247. cl_trading_show_requests_from "3"
  248. hud_classautokill "0"
  249. overview_health "1"
  250. overview_names "1"
  251. overview_tracks "1"
  252. overview_locked "1"
  253. overview_alpha "1.0"
  254. spec_scoreboard "0"
  255. cl_spec_mode "6"
  256. cl_disablehtmlmotd "0"
  257. ifm_steadycam_rotaterate "60"
  258. ifm_steadycam_zoomspeed "1.0"
  259. ifm_steadycam_zoomdamp "0.95"
  260. ifm_steadycam_armspeed "0.5"
  261. ifm_steadycam_rotatedamp "0.95"
  262. ifm_steadycam_mousefactor "1.0"
  263. ifm_steadycam_mousepower "1.0"
  264. ifm_steadycam_2dspringconstant "33.0"
  265. ifm_steadycam_2ddragconstant "11.0"
  266. ifm_steadycam_noise "0.0"
  267. ifm_steadycam_sensitivity "1.0"
  268. sixense_weapon_select_sensitivity "1.65"
  269. sixense_crouch_sensitivity "1.5"
  270. sixense_jump_sensitivity "1.2"
  271. sixense_reload_sensitivity "1.5"
  272. sixense_left_handed "0"
  273. sixense_sensitivity_level "2"
  274. sixense_controller_angle_mode "0.0f"
  275. sixense_roll_correct_blend "0.965f"
  276. sixense_exit_one_to_one_dot "0.85"
  277. sixense_exit_metroid_blend "0.95f"
  278. sixense_max_charge_spin "3.0f"
  279. sixense_zoom_momentary_time "500"
  280. sixense_base_offset_x "0.0"
  281. sixense_base_offset_y "0.0"
  282. sixense_base_offset_z "-20.0"
  283. sixense_trigger_threshold "0.05"
  284. sixense_tilt_gesture_angle_threshold "35.0"
  285. sixense_point_gesture_angle_threshold "15.0"
  286. sixense_mouse_enabled "1.0"
  287. sixense_mouse_sensitivity "1.0"
  288. sixense_spring_view_enabled "1.0f"
  289. sixense_spring_view_min_spring "0.025f"
  290. sixense_spring_view_max_spring "0.9999f"
  291. sixense_spring_view_min_angle "1.0f"
  292. sixense_spring_view_max_angle "45.0f"
  293. sixense_aim_freeaim_heading_multiplier "1.750000"
  294. sixense_aim_freeaim_pitch_multiplier "1.750000"
  295. sixense_aim_freeaim_dead_zone_radius "0.000000"
  296. sixense_aim_freeaim_accel_band_size "15"
  297. sixense_aim_freeaim_max_speed "12.000000"
  298. sixense_aim_freeaim_auto_level_rate "1.0"
  299. sixense_aim_freeaim_accel_band_exponent "1.0"
  300. sixense_aim_freeaim_switch_blend_time_exit "0.25"
  301. sixense_aim_1to1_ratchet_vertical "1.0"
  302. sixense_aim_1to1_heading_multiplier "3.0"
  303. sixense_aim_1to1_pitch_multiplier "3.000000"
  304. sixense_feet_angles_offset_stick_spin_horiz_multiplier "7.500000"
  305. sixense_feet_angles_offset_stick_spin_vert_multiplier "4.500000"
  306. sixense_feet_angles_offset_stick_spin_invert_pitch "1.0"
  307. sixense_feet_angles_offset_stick_spin_exponent "1.0"
  308. sixense_aim_scope_heading_multiplier "0.5"
  309. sixense_aim_scope_pitch_multiplier "0.5"
  310. sixense_melee_pitch_blend_val "0.99"
  311. sixense_crosshair_horiz_multiplier "1.0"
  312. sixense_crosshair_vert_multiplier "1.0"
  313. sixense_always_draw_crosshair "1"
  314. sixense_walking_dead_zone_percent "10.0"
  315. sixense_walking_exponent "1.0"
  316. sixense_enabled "0"
  317. sixense_filter_level "0.5"
  318. sixense_mode "0"
  319. cl_playerspraydisable "0"
  320. muzzleflash_light "1"
  321. tf_chargedfriends "82318596:23094512:68495852:83215703:83736883:61491147:85143872"
  322. cl_autorezoom "1"
  323. tf_remember_activeweapon "1"
  324. tf_remember_lastswitched "0"
  325. cl_autoreload "1"
  326. tf_respawn_on_loadoutchanges "1"
  327. sb_dontshow_maxplayer_warning "1"
  328. sb_close_browser_on_connect "1"
  329. tf_spectate_pyrovision "0"
  330. tf_replay_pyrovision "0"
  331. tf_romevision_opt_in "0"
  332. tf_romevision_skip_prompt "0"
  333. tf_medieval_thirdperson "0"
  334. tf_inspect_hint_count "0"
  335. fov_desired "90"
  336. tf_highfive_hintcount "3"
  337. cl_steamscreenshots "1"
  338. cl_hud_minmode "0"
  339. viewmodel_fov_demo "54"
  340. tf_hud_no_crosshair_on_scope_zoom "0"
  341. cl_ask_favorite_opt_out "0"
  342. cl_ask_blacklist_opt_out "1"
  343. tf_halloween_bonus_ducks_cooldown "20"
  344. tf_coach_request_nevershowagain "1"
  345. tf_particles_disable_weather "1"
  346. hud_combattext "1"
  347. hud_combattext_healing "1"
  348. hud_combattext_batching "1"
  349. hud_combattext_batching_window "1"
  350. hud_combattext_doesnt_block_overhead_text "1"
  351. tf_dingalingaling "1"
  352. tf_dingaling_volume "1.000000"
  353. tf_dingaling_pitchmindmg "100"
  354. tf_dingaling_pitchmaxdmg "100"
  355. tf_dingalingaling_repeat_delay "0.0"
  356. hud_achievement_count_engineer "3"
  357. tf_hud_num_building_alert_beeps "2"
  358. cl_crosshair_red "0"
  359. cl_crosshair_green "255"
  360. cl_crosshair_blue "0"
  361. cl_crosshair_file "crosshair5"
  362. cl_crosshair_scale "30"
  363. cl_hud_killstreak_display_time "3"
  364. cl_hud_killstreak_display_fontsize "0"
  365. cl_hud_killstreak_display_alpha "120"
  366. tf_contract_progress_show "1"
  367. tf_recent_achievements "158,1603,1342,2211,2208,2703"
  368. tf_training_has_prompted_for_training "2"
  369. tf_training_has_prompted_for_offline_practice "1"
  370. tf_training_has_prompted_for_forums "1"
  371. tf_training_has_prompted_for_options "1"
  372. tf_training_has_prompted_for_loadout "1"
  373. cl_ask_bigpicture_controller_opt_out "0"
  374. tf_last_store_pricesheet_version "40236"
  375. cl_mvm_wave_status_visible_during_wave "0"
  376. tf_build_menu_controller_mode "0"
  377. tf_simple_disguise_menu "0"
  378. tf_disguise_menu_controller_mode "0"
  379. tf_hud_notification_show_count_kart_controls "3"
  380. tf_hud_notification_show_count_ghost_controls "3"
  381. tf_hud_show_servertimelimit "0"
  382. cl_hud_playerclass_use_playermodel "1"
  383. cl_hud_playerclass_playermodel_showed_confirm_dialog "1"
  384. tf_spectator_target_location "0"
  385. tf_hud_target_id_disable_floating_health "0"
  386. tf_hud_target_id_alpha "100.000000"
  387. tf_hud_target_id_offset "0"
  388. tf_hud_target_id_show_avatars "2"
  389. tf_healthicon_height_offset "10"
  390. tf_weapon_select_demo_start_delay "1.0"
  391. tf_weapon_select_demo_time "0.5"
  392. tf_rd_finale_beep_time "10"
  393. tf_colorblindassist "1"
  394. tf_halloween_kart_pitch "10"
  395. tf_halloween_kart_pitch_slow_follow_rate "0.5"
  396. tf_halloween_kart_pitch_fast_follow_rate "2"
  397. tf_quickplay_pref_community_servers "0"
  398. tf_quickplay_pref_increased_maxplayers "0"
  399. tf_quickplay_pref_disable_random_crits "0"
  400. tf_quickplay_pref_enable_damage_spread "0"
  401. tf_quickplay_pref_respawn_times "0"
  402. tf_quickplay_pref_beta_content "0"
  403. tf_quickplay_lastviewedmode "0"
  404. tf_matchgroups "0"
  405. tf_mvm_tabs_discovered "3"
  406. tf_steam_workshop_import_icon_path ""
  407. tf_steam_workshop_import_model_path ""
  408. tf_steam_workshop_import_material_path ""
  409. publish_file_last_dir ""
  410. tf_explanations_charinfo_armory_panel "0"
  411. tf_explanations_charinfopanel "1"
  412. tf_show_preset_explanation_in_class_loadout "0"
  413. tf_show_taunt_explanation_in_class_loadout "0"
  414. tf_explanations_craftingpanel "0"
  415. tf_quest_turn_in_confirm_opt_out "0"
  416. tf_quest_notification_line_delay "1.2"
  417. tf_testitem_recent ""
  418. replay_replaywelcomedlgcount "2"
  419. tf_mvm_classupgradehelpcount "1"
  420. tf_scoreboard_mouse_mode "0"
  421. tf_matchmaking_join_in_progress "0"
  422. tf_matchmaking_ticket_help "0"
  423. cl_spec_carrieditems "1"
  424. cl_use_tournament_specgui "0"
  425. tf_spec_xray_disable "0"
  426. cl_training_completed_with_classes "0"
  427. cl_warbook_last_seen_points "0"
  428. tf_medigun_autoheal "1"
  429. hud_medicautocallers "0"
  430. hud_medicautocallersthreshold "75.000000"
  431. hud_medichealtargetmarker "1"
  432. tf_sniper_fullcharge_bell "0"
  433. cl_crosshaircolor "0"
  434. cl_dynamiccrosshair "1"
  435. cl_scalecrosshair "1"
  436. cl_crosshairalpha "200"
  437. tf_explanations_discardpanel "1"
  438. tf_explanations_store "1"
  439. r_eyegloss "1"
  440. commentary_firstrun "0"
  441. vgui_message_dialog_modal "1"
  442. scene_showfaceto "0"
  443. ai_report_task_timings_on_limit "0"
  444. ai_think_limit_label "0"
  445. npc_height_adjust "1"
  446. sv_pvsskipanimation "1"
  447. scene_showlook "0"
  448. scene_showmoveto "0"
  449. scene_showunlock "0"
  450. commentary "0"
  451. xbox_throttlebias "100"
  452. xbox_throttlespoof "200"
  453. xbox_autothrottle "1"
  454. func_break_max_pieces "0"
  455. suitvolume "0.25"
  456. option_duck_method "1"
  457. sk_autoaim_mode "1"
  458. sv_noclipaccelerate "5"
  459. sv_noclipspeed "5"
  460. sv_specaccelerate "5"
  461. sv_specspeed "3"
  462. sv_specnoclip "1"
  463. sv_backspeed "0.6"
  464. sv_skyname "sky_alpinestorm_01"
  465. sv_loadondemand_default "0"
  466. tf_skillrating_update_interval "120"
  467. tf_server_identity_token ""
  468. tf_server_identity_account_id "0"
  469. tf_server_identity_disable_quickplay "0"
  470. replay_enableeventbasedscreenshots "0"
  471. replay_dodiskcleanup "1"
  472. replay_voice_during_playback "0"
  473. replay_flushinterval "15"
  474. windows_speaker_config "4"
  475. snd_legacy_surround "0"
  476. snd_pitchquality "0"
  477. volume "0.150000"
  478. snd_musicvolume "0.000000"
  479. snd_mixahead ".1"
  480. adsp_debug "0"
  481. snd_ducktovolume "0.55"
  482. snd_duckerattacktime "0.5"
  483. snd_duckerreleasetime "2.5"
  484. snd_duckerthreshold "0.15"
  485. dsp_slow_cpu "1"
  486. dsp_volume "1.0"
  487. dsp_enhance_stereo "0"
  488. snd_mute_losefocus "1"
  489. voice_scale "1.000000"
  490. voice_enable "1"
  491. voice_forcemicrecord "1"
  492. name "meme loving fuck ᕕ( ᐛ )ᕗ"
  493. password ""
  494. cl_clanid "0"
  495. sv_unlockedchapters "99"
  496. tv_nochat "0"
  497. cl_showpluginmessages "1"
  498. cl_timeout "30"
  499. cl_logofile "materials/vgui/logos/spray.vtf"
  500. cl_soundfile "sound/player/jingle.wav"
  501. cl_forcepreload "1"
  502. cl_allowdownload "1"
  503. cl_downloadfilter "nosounds"
  504. con_enable "1"
  505. r_eyemove "1"
  506. r_eyeshift_x "0"
  507. r_eyeshift_y "0"
  508. r_eyeshift_z "0"
  509. r_eyesize "0"
  510. r_ambientboost "0"
  511. r_ambientmin "0"
  512. r_ambientfactor "0"
  513. r_drawmodelstatsoverlaymin "0.1"
  514. r_drawmodelstatsoverlaymax "1.5"
  515. mp_decals "1"
  516. mat_color_projection "0"
  517. sv_logsdir "logs"
  518. sv_logfile "1"
  519. sv_logflush "0"
  520. sv_logecho "1"
  521. sv_log_onefile "0"
  522. sv_logbans "0"
  523. sv_logfilename_format ""
  524. sv_logfilecompress "0"
  525. sv_voiceenable "1"
  526. sv_forcepreload "0"
  527. bugreporter_uploadasync "0"
  528. rate "35000"
  529. cl_cmdrate "40"
  530. cl_updaterate "40"
  531. closecaption "0"
  532. skill "1"
  533. net_maxroutable "1260"
  534. cl_allowupload "1"
  535. engine_no_focus_sleep "50"
  536. mat_powersavingsmode "0"
  537. budget_bargraph_background_alpha "128"
  538. budget_peaks_window "30"
  539. budget_averages_window "30"
  540. budget_show_peaks "1"
  541. budget_show_averages "0"
  542. budget_show_history "1"
  543. budget_history_numsamplesvisible "100"
  544. budget_history_range_ms "66.666666667"
  545. budget_panel_bottom_of_history_fraction ".25"
  546. budget_bargraph_range_ms "16.6666666667"
  547. budget_background_alpha "128"
  548. budget_panel_x "0"
  549. budget_panel_y "50"
  550. budget_panel_width "512"
  551. budget_panel_height "384"
  552. texture_budget_panel_x "0"
  553. texture_budget_panel_y "450"
  554. texture_budget_panel_width "512"
  555. texture_budget_panel_height "284"
  556. texture_budget_panel_bottom_of_history_fraction ".25"
  557. texture_budget_background_alpha "128"
  558. vprof_graphwidth "512"
  559. vprof_graphheight "256"
  560. vprof_verbose "1"
  561. vprof_unaccounted_limit "0.3"
  562. vprof_warningmsec "10"
  563. video_quicktime_encode_gamma "3"
  564. video_quicktime_decode_gamma "0"
  565. r_rootlod "2"
  566. mat_monitorgamma_tv_enabled "0"
  567. r_waterforceexpensive "0"
  568. mat_queue_mode "2"
  569. mat_queue_report "0"
  570. mat_managedtextures "1"
  571. mat_spewalloc "0"
  572. mat_texture_list_content_path ""
  573. joy_axisbutton_threshold "0.3"
  574. joy_axis_deadzone "0.2"
  575. joy_gamecontroller_config ""
  576. mat_disable_d3d9ex "0"
  577. mat_hdr_level "0"
  578. +jlook
  579.  
  580. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  581. // ----------------------------------------------------------------------------
  582. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  583. // v1.7a | 17 May 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
  584. // ----------------------------------------------------------------------------
  585. // Launch options:
  586. // You don't have to remove -dxlevel from the launch options after the first launch!
  587. //
  588. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  589. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  590. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  591. //
  592. // DX Levels
  593. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  594. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
  595. // (some series of outdated nvidia drivers remove this affect)
  596. // ----------------------------------------------------------------------------
  597.  
  598. // ----------------------------------------------------------------------------
  599. // FPS cap
  600. // ----------------------------------------------------------------------------
  601. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  602. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  603. // desirable than a variable but sometimes high framerate. A common
  604. // misconception is that if any more frames are generated than your monitor can
  605. // display, they are useless. This is wrong -- frames are used for much more
  606. // than mere display, and affect the way the game feels well past your
  607. // refresh rate.
  608. // ----------------------------------------------------------------------------
  609. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  610. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  611. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  612.  
  613. // ----------------------------------------------------------------------------
  614. // Net settings
  615. // ----------------------------------------------------------------------------
  616. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  617. // are a fact of life in competitive TF2, and as such, they are included here.
  618. //
  619. // A common question I am asked -- what defines whether a good connection is
  620. // good or bad? Mostly personal preference. If you're not willing to make the
  621. // choice, try both and see which is better for you.
  622. //
  623. // Generally, meeting both of the following conditions would classify it as a
  624. // good connection:
  625. //
  626. // - Ping of <80 to the average server you join
  627. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  628. //
  629. // There's some pretty good documentation on this here:
  630. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  631. //
  632. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  633. // ----------------------------------------------------------------------------
  634.  
  635. // Good connection
  636. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  637. cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  638. cl_interp_ratio 1
  639. cl_lagcompensation 1
  640. cl_pred_optimize 2
  641. cl_smooth 0
  642. cl_smoothtime 0.01
  643. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  644. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  645.  
  646. // Competitive connection // Very few servers will have these settings
  647. //cl_cmdrate 128
  648. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  649. //cl_interp_ratio 1
  650. //cl_lagcompensation 1
  651. //cl_pred_optimize 2
  652. //cl_smooth 0
  653. //cl_smoothtime 0.01
  654. //cl_updaterate 128
  655. //rate 90000 // With higher tick rates you have more bandwidth being used
  656.  
  657. // Bad connection
  658. //cl_cmdrate 40
  659. //cl_interp 0
  660. //cl_interp_ratio 2
  661. //cl_lagcompensation 1
  662. //cl_pred_optimize 2
  663. //cl_smooth 0
  664. //cl_smoothtime 0.01
  665. //cl_updaterate 40
  666. //rate 35000
  667.  
  668. // ----------------------------------------------------------------------------
  669. // Sprays
  670. // ----------------------------------------------------------------------------
  671. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  672. // anyway, so if you play competitive TF2, this won't help you.
  673. // ----------------------------------------------------------------------------
  674.  
  675. // Disable sprays
  676. cl_playerspraydisable 1
  677. r_spray_lifetime 0
  678.  
  679. // Enable sprays -- uncomment this section if you want these settings
  680. //cl_playerspraydisable 0
  681. //r_spray_lifetime 2
  682.  
  683. // ----------------------------------------------------------------------------
  684. // Shadows
  685. // ----------------------------------------------------------------------------
  686.  
  687. // Disable shadows
  688. mat_shadowstate 0
  689. r_shadowmaxrendered 0
  690. r_shadowrendertotexture 0
  691. r_shadows 0
  692.  
  693. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  694. //mat_shadowstate 1
  695. //r_shadowmaxrendered 11
  696. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  697. // competitive TF2 players to see opponents standing
  698. // near the other side of a wall. You may see some
  699. // performance loss from setting this to `1'.
  700. //r_shadows 1
  701.  
  702. // ----------------------------------------------------------------------------
  703. // Facial features
  704. // ----------------------------------------------------------------------------
  705.  
  706. // Disable facial features
  707. r_eyes 0
  708. r_flex 0
  709. r_lod 2
  710. r_rootlod 2
  711. r_teeth 0
  712.  
  713. // Enable facial features -- turning them on lowers framerate by 5ish%
  714. //r_eyes 1
  715. //r_flex 1
  716. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  717. //r_rootlod 1
  718. //r_teeth 1
  719.  
  720. // ----------------------------------------------------------------------------
  721. // Ragdolls
  722. // ----------------------------------------------------------------------------
  723. // You will have reduced performance on deaths which produce ragdolls.
  724. // ----------------------------------------------------------------------------
  725.  
  726. // Disable ragdolls
  727. cl_ragdoll_fade_time 0
  728. cl_ragdoll_forcefade 1
  729. cl_ragdoll_physics_enable 0
  730. g_ragdoll_fadespeed 0
  731. g_ragdoll_lvfadespeed 0
  732. ragdoll_sleepaftertime 0
  733.  
  734. // Enable ragdolls -- lowers by 10ish%
  735. //cl_ragdoll_fade_time 15
  736. //cl_ragdoll_forcefade 0
  737. //cl_ragdoll_physics_enable 1
  738. //g_ragdoll_fadespeed 600
  739. //g_ragdoll_lvfadespeed 100
  740. //ragdoll_sleepaftertime "5.0f"
  741.  
  742. // ----------------------------------------------------------------------------
  743. // Gibs
  744. // ----------------------------------------------------------------------------
  745. // You will have reduced performance on deaths which produce gibs.
  746. // ----------------------------------------------------------------------------
  747.  
  748. // Disable gibs
  749. cl_phys_props_enable 0
  750. cl_phys_props_max 0
  751. props_break_max_pieces 0
  752. r_propsmaxdist 1
  753. violence_agibs 0
  754. violence_hgibs 0
  755.  
  756. // Enable gibs -- 6-7% less framerate
  757. //cl_phys_props_enable 1
  758. //cl_phys_props_max 128
  759. //props_break_max_pieces -1
  760. //r_propsmaxdist 1000
  761. //violence_agibs 1
  762. //violence_hgibs 1
  763.  
  764. // ----------------------------------------------------------------------------
  765. // Graphical
  766. // ----------------------------------------------------------------------------
  767. // Now we come to the main brunt of the config. You probably don't want to mess
  768. // with this.
  769. // ----------------------------------------------------------------------------
  770. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  771. fov_desired 90 // seriously everyone should use this.
  772. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  773. cl_muzzleflash_dlight_1st 0
  774. cl_detaildist 0
  775. cl_detailfade 0
  776. cl_drawmonitors 0
  777. cl_ejectbrass 0
  778. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  779. cl_new_impact_effects 0
  780. cl_show_splashes 0
  781. func_break_max_pieces 0
  782. glow_outline_effect_enable 0 // Cart glow effect.
  783. lod_transitiondist 0
  784. mat_antialias 0
  785. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  786. // a strange `shine' effect to appear on all players. - Chris
  787. // In the past I wasn't able to prove that disabling this was significant,
  788. // it effects fps by about 1% after several checks - Comanglia
  789. mat_colcorrection_disableentities 0
  790. mat_colorcorrection 0
  791. mat_disable_bloom 1
  792. mat_disable_fancy_blending 1
  793. mat_disable_lightwarp 1
  794. mat_envmapsize 8
  795. mat_envmaptgasize 8
  796. mat_filterlightmaps 1
  797. mat_filtertextures 1
  798. mat_forceaniso 0
  799. mat_hdr_level 0
  800. mat_max_worldmesh_vertices 512
  801. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  802. // to get it darker. Only works in fullscreen.
  803. mat_parallaxmap 0
  804. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  805. // at a range from -1 to 2, -1 being the best quality, 2 being the
  806. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  807. mat_reducefillrate 1
  808. mat_reduceparticles 1
  809. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  810. // non-shiny, and will remove some specular effects from in-game
  811. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  812. mat_trilinear 1
  813. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  814. mat_viewportupscale 1
  815. mat_wateroverlaysize 1
  816. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  817. r_3dsky 0
  818. r_ambientboost 0
  819. r_ambientfactor 0
  820. r_ambientmin 0
  821. r_avglight 0
  822. r_cheapwaterend 1
  823. r_cheapwaterstart 1
  824. r_decals 9
  825. r_maxmodeldecal 9
  826. r_decalstaticprops 0
  827. r_decal_cullsize 15
  828. r_drawdetailprops 0
  829. r_drawmodeldecals 0
  830. r_drawflecks 0
  831. r_dynamic 0
  832. r_flashlightdepthtexture 0
  833. r_forcewaterleaf 1
  834. r_lightaverage 0
  835. r_maxnewsamples 0
  836. r_maxsampledist 1
  837. r_occlusion 0 // disables ambient occlusion. 2% FPS boost
  838. r_pixelfog 1
  839. r_propsmaxdist 0
  840. r_renderoverlayfragment 0
  841. r_staticprop_lod 4
  842. r_waterdrawreflection 0
  843. r_waterdrawrefraction 1
  844. r_waterforceexpensive 0
  845. r_waterforcereflectentities 0
  846. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  847. rope_averagelight 0
  848. rope_collide 0
  849. rope_rendersolid 0
  850. rope_shake 0
  851. rope_smooth 0
  852. rope_subdiv 0
  853. rope_wind_dist 0
  854. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  855. // it, for example, setting this to `1'
  856. // disables rain effects on *_sawmill.
  857. tracer_extra 0
  858. violence_ablood 1 // framerates on -most- pcs are higher with these on
  859. violence_hblood 1
  860. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  861. mat_motion_blur_forward_enabled 0
  862. mat_motion_blur_strength 0
  863.  
  864. // ----------------------------------------------------------------------------
  865. // Misc
  866. // ----------------------------------------------------------------------------
  867. in_usekeyboardsampletime 0
  868. mat_clipz 1 // FX card users should set this to 0
  869. mat_forcehardwaresync 0
  870. mat_levelflush 1
  871. //m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
  872. // silly incompatibility with the Xfire overlay. You should use
  873. // it if you can! - WHO USES XFIRE ANYMORE?
  874. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  875. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  876. // performed on the GPU (as opposed to on the CPU). The
  877. // value `-1' autodetects hardware support for this
  878. // feature, which is safer than forcing it.
  879.  
  880. ai_expression_optimization 1
  881. fast_fogvolume 1
  882. host_thread_mode 0 // Not exactly stable
  883. mod_load_anims_async 1
  884. mod_load_mesh_async 1
  885. mod_load_vcollide_async 1
  886.  
  887. // ----------------------------------------------------------------------------
  888. // Sound
  889. // ----------------------------------------------------------------------------
  890. // I'd be hesitant to say that you would see a great deal of performance
  891. // improvement from lowering the sound quality, but in my experience as a
  892. // competitive TF2 player, lowering the sound quality makes determination of
  893. // directionality and distance that much easier. You may see a small FPS gain
  894. // with these settings, or you may not, either way will likely have a
  895. // negligible effect on performance.
  896. // ----------------------------------------------------------------------------
  897. dsp_enhance_stereo 0
  898. dsp_slow_cpu 1
  899. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  900. // helpful in the past, as it seems to (for whatever
  901. // reason) reduce the number of TDRs experienced during
  902. // gameplay. There's some pretty good information on
  903. // TDRs (nerds only) here:
  904. // http://forums.nvidia.com/index.php?showtopic=65161
  905. snd_pitchquality 0
  906. snd_spatialize_roundrobin 1
  907. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  908.  
  909. // ----------------------------------------------------------------------------
  910. // Threading
  911. // ----------------------------------------------------------------------------
  912. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  913. // defines the threading method to be used by the material
  914. // system. It has been unstable to use in the past, but
  915. // nowadays it's generally okay.
  916. //
  917. // Here are the possible values:
  918. // -2 legacy default
  919. // -1 default
  920. // 0 synchronous single thread
  921. // 1 queued single thread
  922. // 2 queued multithreaded
  923. //
  924. // If you have problems with the value `2', try setting it to
  925. // `-1'.
  926. //
  927. // As an aside, there are quite a few bugs in the demo system
  928. // that occur when mat_queue_mode is set to a value that is
  929. // not `-1'. If you intend to do work with the demo system,
  930. // maybe you should change this.
  931. //
  932. //After immense testing I've found that default works perfectly
  933. //fine with setting your Thread usage. It automatically set me
  934. //to 2 every time. I'd say it's safer and likely less buggy to
  935. //leave this at -1 than it is at 2.
  936. //
  937. //As a side not I've noticed micro stutters with mat_queue_mode 2
  938. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  939.  
  940. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  941. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  942. r_queued_decals 0 // lessens the impact of higher decal limits.
  943. r_queued_ropes 1
  944. r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  945. r_threaded_client_shadow_manager 1
  946. r_threaded_particles 1
  947. r_threaded_renderables 1
  948. net_queue_trace 0
  949.  
  950. // ----------------------------------------------------------------------------
  951. // HUD
  952. // ----------------------------------------------------------------------------
  953. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  954. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  955. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  956. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  957. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  958. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  959.  
  960. // ----------------------------------------------------------------------------
  961. // Test Shit
  962. // ----------------------------------------------------------------------------
  963. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  964. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  965. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  966. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  967. cl_loadondemand_default 0
  968.  
  969. // ----------------------------------------------------------------------------
  970. // Misc
  971. // ----------------------------------------------------------------------------
  972. cl_forcepreload 1 // Force preloading
  973. cl_ask_blacklist_opt_out "1"
  974. cl_ask_favorite_opt_out "1"
  975. sb_dontshow_maxplayer_warning "1"
  976. tf_explanations_backpackpanel "1"
  977. tf_explanations_charinfo_armory_panel "1"
  978. tf_explanations_charinfopanel "1"
  979. tf_explanations_craftingpanel "1"
  980. tf_explanations_discardpanel "1"
  981. tf_explanations_store "1"
  982. tf_training_has_prompted_for_forums "1"
  983. tf_training_has_prompted_for_loadout "1"
  984. tf_training_has_prompted_for_offline_practice "1"
  985. tf_training_has_prompted_for_options "1"
  986. tf_training_has_prompted_for_training "1"
  987. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  988. // net_graph 1,2,3,4,5
  989. hud_fastswitch 1
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