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- unbindall
- bind "0" "slot10"
- bind "1" "slot1;r_drawviewmodel 0"
- bind "2" "slot2;r_drawviewmodel 0"
- bind "3" "slot3;r_drawviewmodel 1"
- bind "4" "slot4;r_drawviewmodel 0"
- bind "5" "slot5;r_drawviewmodel 0"
- bind "6" "slot6;r_drawviewmodel 0"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind "a" "+moveleft"
- bind "b" "lastdisguise"
- bind "c" "voice_menu_3"
- bind "d" "+moveright"
- bind "e" "voicemenu 0 0"
- bind "f" "+inspect"
- bind "g" "+taunt"
- bind "h" "+attack3"
- bind "i" "say SUFFER NOT LENNY FACE SPAMMING SCUM IN THE PUB"
- bind "j" "cl_trigger_first_notification"
- bind "k" "tc_dice"
- bind "l" "dropitem"
- bind "m" "open_charinfo_direct"
- bind "n" "open_charinfo_backpack"
- bind "o" "say GET FUCKING DEALT WITH AAAAAAAAAAAAAH WORLDSTAR WORLDSTAR WORLDSTAAAAAAR"
- bind "p" "say tomorrow's headline: shit medic goes down"
- bind "q" "lastinv"
- bind "r" "+use_action_slot_item"
- bind "s" "+back"
- bind "t" "impulse 201"
- bind "u" "say_team"
- bind "v" "+voicerecord"
- bind "w" "+forward"
- bind "x" "voice_menu_2"
- bind "y" "say"
- bind "z" "voice_menu_1"
- bind "KP_MINUS" "say DO YOU THINK I'M A JOKE?"
- bind "KP_PLUS" "say HE THINKS HE'S GOOD"
- bind "[" "explode"
- bind "]" "cl_decline_first_notification"
- bind "SEMICOLON" "vr_reset_home_pos"
- bind "'" "+moveup"
- bind "`" "toggleconsole"
- bind "," "changeclass"
- bind "." "changeteam"
- bind "/" "explode"
- bind "\" "crouch"
- bind "-" "disguiseteam"
- bind "SPACE" "+jump"
- bind "TAB" "+showscores"
- bind "ESCAPE" "cancelselect"
- bind "INS" "+klook"
- bind "END" "centerview"
- bind "PGUP" "+lookup"
- bind "PGDN" "+lookdown"
- bind "PAUSE" "pause"
- bind "CTRL" "+duck"
- bind "F1" "+showroundinfo"
- bind "F2" "show_quest_log"
- bind "F3" "askconnect_accept"
- bind "F5" "screenshot"
- bind "F6" "save_replay"
- bind "F7" "abuse_report_queue"
- bind "F9" "vr_toggle"
- bind "F10" "quit prompt"
- bind "F12" "replay_togglereplaytips"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MOUSE3" "+reload"
- bind "MOUSE4" "say_team STOP PLAYING SPY AND MED FOR ME I WILL CARRY YOU :DD; medic"
- bind "MOUSE5" "+heavyzoom"
- bind "MWHEELUP" "invprev"
- bind "MWHEELDOWN" "invnext"
- bind "JOY1" "+jump"
- bind "JOY3" "+context_action"
- bind "JOY4" "togglescores"
- bind "JOY5" "invprev"
- bind "JOY6" "invnext"
- bind "JOY7" "changeclass"
- bind "JOY8" "pause"
- bind "JOY9" "+duck"
- bind "JOY10" "voicemenu 0 0"
- replay_editor_camera_length "15"
- youtube_http_proxy ""
- replay_movie_reveal_warning "1"
- replay_movie_export_last_dir ""
- replay_renderqueue_first_add "0"
- replay_rendersetting_exportraw "0"
- replay_rendersetting_renderglow "0"
- replay_quitmsg_dontaskagain "1"
- replay_editor_fov_mousewheel_multiplier "5"
- replay_editor_fov_mousewheel_invert "0"
- replay_replayeditor_rewindmsgcounter "0"
- replay_enablerenderpreview "1"
- youtube_username ""
- cl_first_person_uses_world_model "0"
- cl_flipviewmodels "0"
- cl_rumblescale "1.0"
- cl_debugrumble "0"
- cl_thirdperson "0"
- cl_team "default"
- cl_class "default"
- vr_activate_default "0"
- vr_moveaim_mode "3"
- vr_moveaim_mode_zoom "3"
- vr_moveaim_reticle_yaw_limit "10"
- vr_moveaim_reticle_pitch_limit "30"
- vr_moveaim_reticle_yaw_limit_zoom "0"
- vr_moveaim_reticle_pitch_limit_zoom "-1"
- vr_hud_max_fov "60"
- vr_hud_forward "500"
- vr_hud_display_ratio "0.95"
- vr_hud_axis_lock_to_world "0"
- vr_zoom_multiplier "2.0"
- vr_force_windowed "0"
- hud_takesshots "0"
- hud_freezecamhide "0"
- r_drawtracers_firstperson "1"
- glow_outline_effect_enable "0"
- cl_showhelp "1"
- hud_draw_fixed_reticle "0"
- hud_achievement_description "1"
- hud_achievement_count "8"
- cl_chatfilters "63"
- cl_chatfilter_version "1"
- cl_mute_all_comms "1"
- cc_linger_time "1.0"
- cc_predisplay_time "0.25"
- cc_subtitles "0"
- cc_lang ""
- crosshair "1"
- cl_observercrosshair "1"
- cl_hudhint_sound "1"
- g15_update_msec "250"
- cam_snapto "0"
- cam_ideallag "4.0"
- cam_idealdelta "4.0"
- cam_idealyaw "0"
- cam_idealpitch "0"
- cam_idealdist "150"
- cam_idealdistright "0"
- cam_idealdistup "0"
- cam_collision "1"
- c_maxpitch "90"
- c_minpitch "0"
- c_maxyaw "135"
- c_minyaw "-135"
- c_maxdistance "200"
- c_mindistance "30"
- c_orthowidth "100"
- c_orthoheight "100"
- joy_name "Xbox360 controller"
- joy_advanced "1"
- joy_advaxisx "3"
- joy_advaxisy "1"
- joy_advaxisz "0"
- joy_advaxisr "2"
- joy_advaxisu "4"
- joy_advaxisv "0"
- joy_forwardthreshold "0.15"
- joy_sidethreshold "0.15"
- joy_pitchthreshold "0.15"
- joy_yawthreshold "0.15"
- joy_forwardsensitivity "-1"
- joy_sidesensitivity "1"
- joy_pitchsensitivity "1.0"
- joy_yawsensitivity "-1.25"
- joy_response_move "0"
- joy_response_look "1"
- joy_lowend "0.65"
- joy_lowmap "0.15"
- joy_accelscale "2.0"
- joy_accelmax "2.0"
- joy_autoaimdampenrange "0.85"
- joy_autoaimdampen "0.5"
- joy_diagonalpov "0"
- joy_display_input "0"
- joy_wingmanwarrior_turnhack "0"
- joy_inverty "0"
- joy_movement_stick "0"
- joy_xcontroller_cfg_loaded "0"
- lookspring "0"
- lookstrafe "0"
- joystick "0"
- m_pitch "0.022000"
- m_filter "0"
- sensitivity "3.880000"
- m_side "0.8"
- m_yaw "0.022"
- m_forward "1"
- m_customaccel "0"
- m_customaccel_scale "0.04"
- m_customaccel_max "0"
- m_customaccel_exponent "1.400000"
- m_mousespeed "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_rawinput "0"
- cl_mouselook "1"
- cl_idealpitchscale "0.8"
- net_scale "5"
- net_graphpos "1"
- net_graphsolid "1"
- net_graphtext "1"
- net_graphmsecs "400"
- net_graphshowlatency "1"
- net_graphshowinterp "1"
- net_graph "1"
- net_graphheight "64"
- net_graphproportionalfont "1"
- viewmodel_fov "120"
- mat_viewportscale "1"
- mat_viewportupscale "1"
- cl_software_cursor "0"
- mat_software_aa_strength "0.000000"
- mat_software_aa_quality "0"
- mat_software_aa_edge_threshold "1.0"
- mat_software_aa_blur_one_pixel_lines "0.5"
- mat_software_aa_tap_offset "1.0"
- mat_software_aa_strength_vgui "1.000000"
- pyro_vignette "2"
- pyro_vignette_distortion "1"
- pyro_min_intensity "0.1"
- pyro_max_intensity "0.35"
- pyro_min_rate "0.05"
- pyro_max_rate "0.2"
- pyro_min_side_length "0.3"
- pyro_max_side_length "0.55"
- pyro_min_side_width "0.65"
- pyro_max_side_width "0.95"
- r_drawviewmodel "0"
- pyro_dof "1"
- voice_modenable "1"
- hud_fastswitch "1"
- cl_loadondemand_default "1"
- store_version "1"
- cl_showbackpackrarities "0"
- cl_show_market_data_on_items "1"
- tf_explanations_backpackpanel "1"
- tf_backpack_page_button_delay "0.5"
- cl_notifications_show_ingame "1"
- cl_notifications_max_num_visible "3"
- cl_notifications_move_time "0.5"
- tf_time_loading_item_panels "0.0005"
- tf_store_stamp_donation_add_timestamp "1371071883"
- cl_trading_show_requests_from "3"
- hud_classautokill "0"
- overview_health "1"
- overview_names "1"
- overview_tracks "1"
- overview_locked "1"
- overview_alpha "1.0"
- spec_scoreboard "0"
- cl_spec_mode "6"
- cl_disablehtmlmotd "0"
- ifm_steadycam_rotaterate "60"
- ifm_steadycam_zoomspeed "1.0"
- ifm_steadycam_zoomdamp "0.95"
- ifm_steadycam_armspeed "0.5"
- ifm_steadycam_rotatedamp "0.95"
- ifm_steadycam_mousefactor "1.0"
- ifm_steadycam_mousepower "1.0"
- ifm_steadycam_2dspringconstant "33.0"
- ifm_steadycam_2ddragconstant "11.0"
- ifm_steadycam_noise "0.0"
- ifm_steadycam_sensitivity "1.0"
- sixense_weapon_select_sensitivity "1.65"
- sixense_crouch_sensitivity "1.5"
- sixense_jump_sensitivity "1.2"
- sixense_reload_sensitivity "1.5"
- sixense_left_handed "0"
- sixense_sensitivity_level "2"
- sixense_controller_angle_mode "0.0f"
- sixense_roll_correct_blend "0.965f"
- sixense_exit_one_to_one_dot "0.85"
- sixense_exit_metroid_blend "0.95f"
- sixense_max_charge_spin "3.0f"
- sixense_zoom_momentary_time "500"
- sixense_base_offset_x "0.0"
- sixense_base_offset_y "0.0"
- sixense_base_offset_z "-20.0"
- sixense_trigger_threshold "0.05"
- sixense_tilt_gesture_angle_threshold "35.0"
- sixense_point_gesture_angle_threshold "15.0"
- sixense_mouse_enabled "1.0"
- sixense_mouse_sensitivity "1.0"
- sixense_spring_view_enabled "1.0f"
- sixense_spring_view_min_spring "0.025f"
- sixense_spring_view_max_spring "0.9999f"
- sixense_spring_view_min_angle "1.0f"
- sixense_spring_view_max_angle "45.0f"
- sixense_aim_freeaim_heading_multiplier "1.750000"
- sixense_aim_freeaim_pitch_multiplier "1.750000"
- sixense_aim_freeaim_dead_zone_radius "0.000000"
- sixense_aim_freeaim_accel_band_size "15"
- sixense_aim_freeaim_max_speed "12.000000"
- sixense_aim_freeaim_auto_level_rate "1.0"
- sixense_aim_freeaim_accel_band_exponent "1.0"
- sixense_aim_freeaim_switch_blend_time_exit "0.25"
- sixense_aim_1to1_ratchet_vertical "1.0"
- sixense_aim_1to1_heading_multiplier "3.0"
- sixense_aim_1to1_pitch_multiplier "3.000000"
- sixense_feet_angles_offset_stick_spin_horiz_multiplier "7.500000"
- sixense_feet_angles_offset_stick_spin_vert_multiplier "4.500000"
- sixense_feet_angles_offset_stick_spin_invert_pitch "1.0"
- sixense_feet_angles_offset_stick_spin_exponent "1.0"
- sixense_aim_scope_heading_multiplier "0.5"
- sixense_aim_scope_pitch_multiplier "0.5"
- sixense_melee_pitch_blend_val "0.99"
- sixense_crosshair_horiz_multiplier "1.0"
- sixense_crosshair_vert_multiplier "1.0"
- sixense_always_draw_crosshair "1"
- sixense_walking_dead_zone_percent "10.0"
- sixense_walking_exponent "1.0"
- sixense_enabled "0"
- sixense_filter_level "0.5"
- sixense_mode "0"
- cl_playerspraydisable "0"
- muzzleflash_light "1"
- tf_chargedfriends "82318596:23094512:68495852:83215703:83736883:61491147:85143872"
- cl_autorezoom "1"
- tf_remember_activeweapon "1"
- tf_remember_lastswitched "0"
- cl_autoreload "1"
- tf_respawn_on_loadoutchanges "1"
- sb_dontshow_maxplayer_warning "1"
- sb_close_browser_on_connect "1"
- tf_spectate_pyrovision "0"
- tf_replay_pyrovision "0"
- tf_romevision_opt_in "0"
- tf_romevision_skip_prompt "0"
- tf_medieval_thirdperson "0"
- tf_inspect_hint_count "0"
- fov_desired "90"
- tf_highfive_hintcount "3"
- cl_steamscreenshots "1"
- cl_hud_minmode "0"
- viewmodel_fov_demo "54"
- tf_hud_no_crosshair_on_scope_zoom "0"
- cl_ask_favorite_opt_out "0"
- cl_ask_blacklist_opt_out "1"
- tf_halloween_bonus_ducks_cooldown "20"
- tf_coach_request_nevershowagain "1"
- tf_particles_disable_weather "1"
- hud_combattext "1"
- hud_combattext_healing "1"
- hud_combattext_batching "1"
- hud_combattext_batching_window "1"
- hud_combattext_doesnt_block_overhead_text "1"
- tf_dingalingaling "1"
- tf_dingaling_volume "1.000000"
- tf_dingaling_pitchmindmg "100"
- tf_dingaling_pitchmaxdmg "100"
- tf_dingalingaling_repeat_delay "0.0"
- hud_achievement_count_engineer "3"
- tf_hud_num_building_alert_beeps "2"
- cl_crosshair_red "0"
- cl_crosshair_green "255"
- cl_crosshair_blue "0"
- cl_crosshair_file "crosshair5"
- cl_crosshair_scale "30"
- cl_hud_killstreak_display_time "3"
- cl_hud_killstreak_display_fontsize "0"
- cl_hud_killstreak_display_alpha "120"
- tf_contract_progress_show "1"
- tf_recent_achievements "158,1603,1342,2211,2208,2703"
- tf_training_has_prompted_for_training "2"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_loadout "1"
- cl_ask_bigpicture_controller_opt_out "0"
- tf_last_store_pricesheet_version "40236"
- cl_mvm_wave_status_visible_during_wave "0"
- tf_build_menu_controller_mode "0"
- tf_simple_disguise_menu "0"
- tf_disguise_menu_controller_mode "0"
- tf_hud_notification_show_count_kart_controls "3"
- tf_hud_notification_show_count_ghost_controls "3"
- tf_hud_show_servertimelimit "0"
- cl_hud_playerclass_use_playermodel "1"
- cl_hud_playerclass_playermodel_showed_confirm_dialog "1"
- tf_spectator_target_location "0"
- tf_hud_target_id_disable_floating_health "0"
- tf_hud_target_id_alpha "100.000000"
- tf_hud_target_id_offset "0"
- tf_hud_target_id_show_avatars "2"
- tf_healthicon_height_offset "10"
- tf_weapon_select_demo_start_delay "1.0"
- tf_weapon_select_demo_time "0.5"
- tf_rd_finale_beep_time "10"
- tf_colorblindassist "1"
- tf_halloween_kart_pitch "10"
- tf_halloween_kart_pitch_slow_follow_rate "0.5"
- tf_halloween_kart_pitch_fast_follow_rate "2"
- tf_quickplay_pref_community_servers "0"
- tf_quickplay_pref_increased_maxplayers "0"
- tf_quickplay_pref_disable_random_crits "0"
- tf_quickplay_pref_enable_damage_spread "0"
- tf_quickplay_pref_respawn_times "0"
- tf_quickplay_pref_beta_content "0"
- tf_quickplay_lastviewedmode "0"
- tf_matchgroups "0"
- tf_mvm_tabs_discovered "3"
- tf_steam_workshop_import_icon_path ""
- tf_steam_workshop_import_model_path ""
- tf_steam_workshop_import_material_path ""
- publish_file_last_dir ""
- tf_explanations_charinfo_armory_panel "0"
- tf_explanations_charinfopanel "1"
- tf_show_preset_explanation_in_class_loadout "0"
- tf_show_taunt_explanation_in_class_loadout "0"
- tf_explanations_craftingpanel "0"
- tf_quest_turn_in_confirm_opt_out "0"
- tf_quest_notification_line_delay "1.2"
- tf_testitem_recent ""
- replay_replaywelcomedlgcount "2"
- tf_mvm_classupgradehelpcount "1"
- tf_scoreboard_mouse_mode "0"
- tf_matchmaking_join_in_progress "0"
- tf_matchmaking_ticket_help "0"
- cl_spec_carrieditems "1"
- cl_use_tournament_specgui "0"
- tf_spec_xray_disable "0"
- cl_training_completed_with_classes "0"
- cl_warbook_last_seen_points "0"
- tf_medigun_autoheal "1"
- hud_medicautocallers "0"
- hud_medicautocallersthreshold "75.000000"
- hud_medichealtargetmarker "1"
- tf_sniper_fullcharge_bell "0"
- cl_crosshaircolor "0"
- cl_dynamiccrosshair "1"
- cl_scalecrosshair "1"
- cl_crosshairalpha "200"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- r_eyegloss "1"
- commentary_firstrun "0"
- vgui_message_dialog_modal "1"
- scene_showfaceto "0"
- ai_report_task_timings_on_limit "0"
- ai_think_limit_label "0"
- npc_height_adjust "1"
- sv_pvsskipanimation "1"
- scene_showlook "0"
- scene_showmoveto "0"
- scene_showunlock "0"
- commentary "0"
- xbox_throttlebias "100"
- xbox_throttlespoof "200"
- xbox_autothrottle "1"
- func_break_max_pieces "0"
- suitvolume "0.25"
- option_duck_method "1"
- sk_autoaim_mode "1"
- sv_noclipaccelerate "5"
- sv_noclipspeed "5"
- sv_specaccelerate "5"
- sv_specspeed "3"
- sv_specnoclip "1"
- sv_backspeed "0.6"
- sv_skyname "sky_alpinestorm_01"
- sv_loadondemand_default "0"
- tf_skillrating_update_interval "120"
- tf_server_identity_token ""
- tf_server_identity_account_id "0"
- tf_server_identity_disable_quickplay "0"
- replay_enableeventbasedscreenshots "0"
- replay_dodiskcleanup "1"
- replay_voice_during_playback "0"
- replay_flushinterval "15"
- windows_speaker_config "4"
- snd_legacy_surround "0"
- snd_pitchquality "0"
- volume "0.150000"
- snd_musicvolume "0.000000"
- snd_mixahead ".1"
- adsp_debug "0"
- snd_ducktovolume "0.55"
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- dsp_slow_cpu "1"
- dsp_volume "1.0"
- dsp_enhance_stereo "0"
- snd_mute_losefocus "1"
- voice_scale "1.000000"
- voice_enable "1"
- voice_forcemicrecord "1"
- name "meme loving fuck ᕕ( ᐛ )ᕗ"
- password ""
- cl_clanid "0"
- sv_unlockedchapters "99"
- tv_nochat "0"
- cl_showpluginmessages "1"
- cl_timeout "30"
- cl_logofile "materials/vgui/logos/spray.vtf"
- cl_soundfile "sound/player/jingle.wav"
- cl_forcepreload "1"
- cl_allowdownload "1"
- cl_downloadfilter "nosounds"
- con_enable "1"
- r_eyemove "1"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_ambientboost "0"
- r_ambientmin "0"
- r_ambientfactor "0"
- r_drawmodelstatsoverlaymin "0.1"
- r_drawmodelstatsoverlaymax "1.5"
- mp_decals "1"
- mat_color_projection "0"
- sv_logsdir "logs"
- sv_logfile "1"
- sv_logflush "0"
- sv_logecho "1"
- sv_log_onefile "0"
- sv_logbans "0"
- sv_logfilename_format ""
- sv_logfilecompress "0"
- sv_voiceenable "1"
- sv_forcepreload "0"
- bugreporter_uploadasync "0"
- rate "35000"
- cl_cmdrate "40"
- cl_updaterate "40"
- closecaption "0"
- skill "1"
- net_maxroutable "1260"
- cl_allowupload "1"
- engine_no_focus_sleep "50"
- mat_powersavingsmode "0"
- budget_bargraph_background_alpha "128"
- budget_peaks_window "30"
- budget_averages_window "30"
- budget_show_peaks "1"
- budget_show_averages "0"
- budget_show_history "1"
- budget_history_numsamplesvisible "100"
- budget_history_range_ms "66.666666667"
- budget_panel_bottom_of_history_fraction ".25"
- budget_bargraph_range_ms "16.6666666667"
- budget_background_alpha "128"
- budget_panel_x "0"
- budget_panel_y "50"
- budget_panel_width "512"
- budget_panel_height "384"
- texture_budget_panel_x "0"
- texture_budget_panel_y "450"
- texture_budget_panel_width "512"
- texture_budget_panel_height "284"
- texture_budget_panel_bottom_of_history_fraction ".25"
- texture_budget_background_alpha "128"
- vprof_graphwidth "512"
- vprof_graphheight "256"
- vprof_verbose "1"
- vprof_unaccounted_limit "0.3"
- vprof_warningmsec "10"
- video_quicktime_encode_gamma "3"
- video_quicktime_decode_gamma "0"
- r_rootlod "2"
- mat_monitorgamma_tv_enabled "0"
- r_waterforceexpensive "0"
- mat_queue_mode "2"
- mat_queue_report "0"
- mat_managedtextures "1"
- mat_spewalloc "0"
- mat_texture_list_content_path ""
- joy_axisbutton_threshold "0.3"
- joy_axis_deadzone "0.2"
- joy_gamecontroller_config ""
- mat_disable_d3d9ex "0"
- mat_hdr_level "0"
- +jlook
- // Unexplained crashes? Try changing mat_queue_mode to `-1'.
- // ----------------------------------------------------------------------------
- // Comanglia' frames config inspired by chris, designed to get you a large performance boost
- // v1.7a | 17 May 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
- // ----------------------------------------------------------------------------
- // Launch options:
- // You don't have to remove -dxlevel from the launch options after the first launch!
- //
- // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
- // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
- // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
- //
- // DX Levels
- // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
- // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
- // (some series of outdated nvidia drivers remove this affect)
- // ----------------------------------------------------------------------------
- // ----------------------------------------------------------------------------
- // FPS cap
- // ----------------------------------------------------------------------------
- // The primary benefit of an FPS cap is to make the FPS more stable, other than
- // that, it doesn't do a lot. A moderate, consistent framerate is much more
- // desirable than a variable but sometimes high framerate. A common
- // misconception is that if any more frames are generated than your monitor can
- // display, they are useless. This is wrong -- frames are used for much more
- // than mere display, and affect the way the game feels well past your
- // refresh rate.
- // ----------------------------------------------------------------------------
- cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
- fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
- //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
- // ----------------------------------------------------------------------------
- // Net settings
- // ----------------------------------------------------------------------------
- // Whilst net settings perhaps aren't an integral part of an FPS config, they
- // are a fact of life in competitive TF2, and as such, they are included here.
- //
- // A common question I am asked -- what defines whether a good connection is
- // good or bad? Mostly personal preference. If you're not willing to make the
- // choice, try both and see which is better for you.
- //
- // Generally, meeting both of the following conditions would classify it as a
- // good connection:
- //
- // - Ping of <80 to the average server you join
- // - Generally no/negligible choke/loss (can be checked with `net_graph')
- //
- // There's some pretty good documentation on this here:
- // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
- //
- // Uncomment (remove the `//' from) one of the groups if you want to use them.
- // ----------------------------------------------------------------------------
- // Good connection
- cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
- rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
- // Competitive connection // Very few servers will have these settings
- //cl_cmdrate 128
- //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
- //cl_interp_ratio 1
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 128
- //rate 90000 // With higher tick rates you have more bandwidth being used
- // Bad connection
- //cl_cmdrate 40
- //cl_interp 0
- //cl_interp_ratio 2
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 40
- //rate 35000
- // ----------------------------------------------------------------------------
- // Sprays
- // ----------------------------------------------------------------------------
- // Bear in mind that these are disabled on war servers due to `sv_pure 2'
- // anyway, so if you play competitive TF2, this won't help you.
- // ----------------------------------------------------------------------------
- // Disable sprays
- cl_playerspraydisable 1
- r_spray_lifetime 0
- // Enable sprays -- uncomment this section if you want these settings
- //cl_playerspraydisable 0
- //r_spray_lifetime 2
- // ----------------------------------------------------------------------------
- // Shadows
- // ----------------------------------------------------------------------------
- // Disable shadows
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
- //mat_shadowstate 1
- //r_shadowmaxrendered 11
- //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
- // competitive TF2 players to see opponents standing
- // near the other side of a wall. You may see some
- // performance loss from setting this to `1'.
- //r_shadows 1
- // ----------------------------------------------------------------------------
- // Facial features
- // ----------------------------------------------------------------------------
- // Disable facial features
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- // Enable facial features -- turning them on lowers framerate by 5ish%
- //r_eyes 1
- //r_flex 1
- //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
- //r_rootlod 1
- //r_teeth 1
- // ----------------------------------------------------------------------------
- // Ragdolls
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce ragdolls.
- // ----------------------------------------------------------------------------
- // Disable ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // Enable ragdolls -- lowers by 10ish%
- //cl_ragdoll_fade_time 15
- //cl_ragdoll_forcefade 0
- //cl_ragdoll_physics_enable 1
- //g_ragdoll_fadespeed 600
- //g_ragdoll_lvfadespeed 100
- //ragdoll_sleepaftertime "5.0f"
- // ----------------------------------------------------------------------------
- // Gibs
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce gibs.
- // ----------------------------------------------------------------------------
- // Disable gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- // Enable gibs -- 6-7% less framerate
- //cl_phys_props_enable 1
- //cl_phys_props_max 128
- //props_break_max_pieces -1
- //r_propsmaxdist 1000
- //violence_agibs 1
- //violence_hgibs 1
- // ----------------------------------------------------------------------------
- // Graphical
- // ----------------------------------------------------------------------------
- // Now we come to the main brunt of the config. You probably don't want to mess
- // with this.
- // ----------------------------------------------------------------------------
- cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
- fov_desired 90 // seriously everyone should use this.
- mat_phong 0 // some people don't like this on I prefer it on for sniper though
- cl_muzzleflash_dlight_1st 0
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
- cl_new_impact_effects 0
- cl_show_splashes 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist 0
- mat_antialias 0
- mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players. - Chris
- // In the past I wasn't able to prove that disabling this was significant,
- // it effects fps by about 1% after several checks - Comanglia
- mat_colcorrection_disableentities 0
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 0
- mat_hdr_level 0
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_parallaxmap 0
- mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst. - Doesn't really matter much what you set this too if you're cpu bound
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
- mat_trilinear 1
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_avglight 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 9
- r_maxmodeldecal 9
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 0
- r_maxsampledist 1
- r_occlusion 0 // disables ambient occlusion. 2% FPS boost
- r_pixelfog 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra 0
- violence_ablood 1 // framerates on -most- pcs are higher with these on
- violence_hblood 1
- mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
- mat_motion_blur_forward_enabled 0
- mat_motion_blur_strength 0
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- in_usekeyboardsampletime 0
- mat_clipz 1 // FX card users should set this to 0
- mat_forcehardwaresync 0
- mat_levelflush 1
- //m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
- // silly incompatibility with the Xfire overlay. You should use
- // it if you can! - WHO USES XFIRE ANYMORE?
- mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
- r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value `-1' autodetects hardware support for this
- // feature, which is safer than forcing it.
- ai_expression_optimization 1
- fast_fogvolume 1
- host_thread_mode 0 // Not exactly stable
- mod_load_anims_async 1
- mod_load_mesh_async 1
- mod_load_vcollide_async 1
- // ----------------------------------------------------------------------------
- // Sound
- // ----------------------------------------------------------------------------
- // I'd be hesitant to say that you would see a great deal of performance
- // improvement from lowering the sound quality, but in my experience as a
- // competitive TF2 player, lowering the sound quality makes determination of
- // directionality and distance that much easier. You may see a small FPS gain
- // with these settings, or you may not, either way will likely have a
- // negligible effect on performance.
- // ----------------------------------------------------------------------------
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
- // ----------------------------------------------------------------------------
- // Threading
- // ----------------------------------------------------------------------------
- mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multithreaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- //
- //After immense testing I've found that default works perfectly
- //fine with setting your Thread usage. It automatically set me
- //to 2 every time. I'd say it's safer and likely less buggy to
- //leave this at -1 than it is at 2.
- //
- //As a side not I've noticed micro stutters with mat_queue_mode 2
- //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
- cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
- cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
- r_queued_decals 0 // lessens the impact of higher decal limits.
- r_queued_ropes 1
- r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- net_queue_trace 0
- // ----------------------------------------------------------------------------
- // HUD
- // ----------------------------------------------------------------------------
- hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
- voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
- hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
- hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
- hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
- // ----------------------------------------------------------------------------
- // Test Shit
- // ----------------------------------------------------------------------------
- cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
- cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
- //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
- sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
- cl_loadondemand_default 0
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- cl_forcepreload 1 // Force preloading
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- sb_dontshow_maxplayer_warning "1"
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
- // net_graph 1,2,3,4,5
- hud_fastswitch 1
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