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- stop(); //VERSION [0.1] page 1
- var ShowOptionsNow:Boolean = false; // wether to show responses when frame start ( leave false )
- var msg1:String = "LOCATION"; // name of CURRENT location
- var msg2:String = "ACTOR'S NAME" // Name of the one's speaking, or use "" for story or playername for player
- + "\n" // compulsory Linebreak ( don't ever remove this )
- + "DIALOGUE " + favfood + " MORE DIALOGUE" //example of using dynamic items
- + "\nDIALOGUE AFTER LINEBREAK";
- //number of options: 1-4 , 0 for just the 'next frame' button
- var numoptions = 4;
- //og# : if option selected, go to that frame
- //rc# : if option selected, number of relationship change (can be negative value)
- var op1:String = "RESPONSE1";
- var og1 = 1; var rca = 0;
- var op2:String = "RESPONSE2";
- var og2 = 1; var rcb = 0;
- var op3:String = "RESPONSE3";
- var og3 = 1; var rcc = 0;
- var op4:String = "RESPONSE4";
- var og4 = 1; var rcd = 0;
- var rce = 0; // relationship change for 'next frame' button is used
- //start of frame, DO NOT EDIT unless you know what you're doing
- typeText(msg1, tf1) //typeText or revealText
- setTimeout(typeText,speed*msg1.length,msg2,tf2);
- setTimeout(ShowOptionsToggle,speed*msg1.length + speed*msg2.length);
- //end of frame
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