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- System: Someone requests what to do, I host the difficulty,host roll d20, he tells you if you the roll and if you succesed or not
- weapons:
- Axe:D6
- Hand to Hand: 0-1, decided on a coin flip
- Bow and arrow: D5+1 needs an arrow to loose
- Brick:D3 but shatters on impact and bleeds the target
- Dagger: D3
- Knife: D3 + 1
- Land mines: Insta-kill, Needs a roll to set, if fails roll badly explodes in there hands
- Mace: D6
- Machete: D6
- Sickle: D6 - 1
- Slingshot: D3
- Sword: D6
- Whip: D3
- Bear trap: d3 + 2 and always bleeds, target is stuck unless they roll to get out, must roll to avoid when triggered,
- when laying the trap roll to set up, if failed trap clamps on there hand
- Bleeding: After being hit with anything there is 50/50 chance to start bleeding. If you are bleeding you will need first aid as you will lose health over time
- the time period is affected by how much damage was initially done
- There is other objects at the cornucopia like first aid kits and survivalist items.
- Starvation and dehydration: If you go 3 days without water you will role everyday, the first day you must get 10 or more, next day gotta get 13 or more, then it goes up in 3s
- each day, after 1 week you die, Same rules for starvation but it starts at about 1 week and a half and is 3 or more to start, but as you stave you get weaker and less acurate.
- Combat: Combat bewteen players will be played out in a vivor, they will be face paced and done quickly.
- Because this is a test version, it will be 50/50 every time to hit someone with anything this will be changed in final version
- The dice number next to the weapon is damage
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