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Feb 27th, 2016
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  1. System: Someone requests what to do, I host the difficulty,host roll d20, he tells you if you the roll and if you succesed or not
  2.  
  3. weapons:
  4. Axe:D6
  5. Hand to Hand: 0-1, decided on a coin flip
  6. Bow and arrow: D5+1 needs an arrow to loose
  7. Brick:D3 but shatters on impact and bleeds the target
  8. Dagger: D3
  9. Knife: D3 + 1
  10. Land mines: Insta-kill, Needs a roll to set, if fails roll badly explodes in there hands
  11. Mace: D6
  12. Machete: D6
  13. Sickle: D6 - 1
  14. Slingshot: D3
  15. Sword: D6
  16. Whip: D3
  17. Bear trap: d3 + 2 and always bleeds, target is stuck unless they roll to get out, must roll to avoid when triggered,
  18. when laying the trap roll to set up, if failed trap clamps on there hand
  19.  
  20. Bleeding: After being hit with anything there is 50/50 chance to start bleeding. If you are bleeding you will need first aid as you will lose health over time
  21. the time period is affected by how much damage was initially done
  22.  
  23. There is other objects at the cornucopia like first aid kits and survivalist items.
  24.  
  25. Starvation and dehydration: If you go 3 days without water you will role everyday, the first day you must get 10 or more, next day gotta get 13 or more, then it goes up in 3s
  26. each day, after 1 week you die, Same rules for starvation but it starts at about 1 week and a half and is 3 or more to start, but as you stave you get weaker and less acurate.
  27.  
  28. Combat: Combat bewteen players will be played out in a vivor, they will be face paced and done quickly.
  29.  
  30. Because this is a test version, it will be 50/50 every time to hit someone with anything this will be changed in final version
  31.  
  32. The dice number next to the weapon is damage
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