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  1. [URL]
  2. GameName=StormUnited
  3. -Port=7777
  4. +Port=7777
  5.  
  6. [Core.Log]
  7. LogOnline=verbose
  8. LogAnalytics=log
  9.  
  10. [Core.System]
  11. MaxObjectsNotConsideredByGC=0
  12. SizeOfPermanentObjectPool=0
  13.  
  14. [/Script/Engine.Engine]
  15. !GameEngine=
  16. GameEngine=/Script/StormUnited.ShooterEngine
  17. LocalPlayerClassName=/Script/StormUnited.ShooterLocalPlayer
  18.  
  19. [/Script/Engine.GameEngine]
  20. !NetDriverDefinitions=ClearArray
  21. ;+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
  22. +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
  23.  
  24. [/Script/UnrealEd.EditorEngine]
  25. +LocalPlayerClassName=/Script/StormUnited.ShooterLocalPlayer
  26.  
  27. [SystemSettings]
  28. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  29. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  30. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  31. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  32. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=000)
  33. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  34. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3)
  35. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  36. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  37. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  38. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  39. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  40. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  41. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  42. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  43. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  44. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  45. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  46. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  47. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
  48. r.setres=1600x900f
  49.  
  50. [SystemSettingsEditor]
  51. r.setres=1600x900
  52.  
  53. [OnlineSubsystem]
  54. ;DefaultPlatformService=Null
  55. DefaultPlatformService=Steam
  56. PollingIntervalInMs=20
  57. bHasVoiceEnabled=false
  58. bUseBuildIdOverride=true
  59. BuildIdOverride=835
  60.  
  61. [OnlineSubsystemSteam]
  62. bEnabled=true
  63. SteamDevAppId=332970
  64. GameServerQueryPort=27015
  65. bRelaunchInSteam=false
  66. GameVersion=1.0.0.0
  67. bVACEnabled=1
  68. bAllowP2PPacketRelay=true
  69. P2PConnectionTimeout=90
  70. Achievement_0_Id="ACH_FRAG_SOMEONE"
  71. Achievement_1_Id="ACH_DIE_ONCE"
  72. Achievement_2_Id="ACH_FINISH_MATCH"
  73. ; This is to prevent subsystem from reading other achievements that may be defined in parent .ini
  74. Achievement_3_Id=""
  75.  
  76.  
  77. [OnlineSubsystemNull]
  78. Achievement_0_Id=ACH_FRAG_SOMEONE
  79. Achievement_0_bIsHidden=false
  80. Achievement_0_Title="Fragged"
  81. Achievement_0_LockedDesc="Frag someone"
  82. Achievement_0_UnlockedDesc="Fragged someone"
  83.  
  84. Achievement_1_Id=ACH_DIE_ONCE
  85. Achievement_1_bIsHidden=false
  86. Achievement_1_Title="Died"
  87. Achievement_1_LockedDesc="Die at least once"
  88. Achievement_1_UnlockedDesc="Died at least once"
  89.  
  90. Achievement_2_Id=ACH_FINISH_MATCH
  91. Achievement_2_bIsHidden=false
  92. Achievement_2_Title="Finished match"
  93. Achievement_2_LockedDesc="Finish at least one match"
  94. Achievement_2_UnlockedDesc="Finished at least one match"
  95.  
  96. ; This is to prevent subsystem from reading other achievements that may be defined in parent .ini
  97. Achievement_3_Id=""
  98.  
  99. [/Script/OnlineSubsystemSteam.SteamNetDriver]
  100. NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
  101. AllowDownloads=false
  102.  
  103. [Kismet]
  104. AllowDerivedBlueprints=true
  105.  
  106. [BehaviorTreesEd]
  107. BehaviorTreeEditorEnabled=true
  108.  
  109. [/Script/Engine.NavigationSystem]
  110. +SupportedAgents=(AgentRadius=35.0,AgentHeight=144.0,Name="Common")
  111.  
  112. [/Script/Engine.AutomationTestSettings]
  113. AutomationTestmap=(FilePath="../../../ShooterGame/Content/Maps/Sanctuary.umap")
  114.  
  115. [/Script/Engine.AudioSettings]
  116. DefaultBaseSoundMix=/Game/Sounds/SoundClassesAndMixes/PSM_DuckEnvironment.PSM_DuckEnvironment
  117.  
  118. [/Script/Engine.UserInterfaceSettings]
  119. UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
  120. UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
  121.  
  122. [/Script/Engine.RendererSettings]
  123. r.MobileHDR=True
  124. r.AllowOcclusionQueries=False
  125. r.MinScreenRadiusForLights=0.000000
  126. r.MinScreenRadiusForDepthPrepass=0.000000
  127. r.PrecomputedVisibilityWarning=False
  128. r.TextureStreaming=True
  129. Compat.UseDXT5NormalMaps=False
  130. r.AllowStaticLighting=False
  131. r.NormalMapsForStaticLighting=False
  132. r.GBuffer=True
  133. r.GenerateMeshDistanceFields=False
  134. r.Shadow.DistanceFieldPenumbraSize=0.000000
  135. r.TessellationAdaptivePixelsPerTriangle=6
  136. r.SeparateTranslucency=False
  137. r.CustomDepth=0
  138. r.DefaultFeature.Bloom=False
  139. r.DefaultFeature.AmbientOcclusion=False
  140. r.DefaultFeature.AmbientOcclusionStaticFraction=False
  141. r.DefaultFeature.AutoExposure=False
  142. r.DefaultFeature.MotionBlur=False
  143. r.DefaultFeature.LensFlare=False
  144. r.DefaultFeature.AntiAliasing=1
  145. r.EarlyZPass=2
  146. r.EarlyZPassMovable=False
  147. r.DBuffer=False
  148. r.ClearSceneMethod=1
  149. r.MSAA.CompositingSampleCount=1
  150. r.WireframeCullThreshold=5.000000
  151. r.SeparateTranslucency=0
  152. r.HZBOcclusion=0
  153. r.FinishCurrentFrame=0
  154. r.MotionBlurQuality=0
  155. r.PostProcessAAQuality=0
  156. r.BloomQuality=0
  157. r.SSR.MaxRoughness=0.1
  158. r.EyeAdaptionQuality=0
  159. r.AmbientOcclusionLevels=0
  160. r.SSR.Quality=1
  161. r.DepthOfFieldQuality=0
  162. r.SceneColorFormat=2
  163. r.SSSSS=0
  164. r.TranslucencyVolumeBlur=0
  165. r.TranslucencyLightingVolumeDim=0
  166. r.MaxAnisotropy=8
  167. r.LensFlareQuality=0
  168. r.SceneColorFringeQuality=0
  169. r.FastBlurTreshold=0
  170. showflag decals=0
  171. r.SSR.MaxRoughness=0.1
  172. r.compileshadersfordevelopment=0
  173. r.rhicmdbypass=0
  174. r.TiledReflectionEnvironmentMinimumCount=10
  175. r.TranslucncyVolumeBlur=0
  176. UIScaleRule=ShortestSide
  177. UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
  178.  
  179. [/Script/Engine.Engine]
  180. TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
  181. SmallFontName=/Engine/EngineFonts/Roboto.Roboto
  182. MediumFontName=/Engine/EngineFonts/Roboto.Roboto
  183. LargeFontName=/Engine/EngineFonts/Roboto.Roboto
  184. SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
  185. ConsoleClassName=/Script/Engine.Console
  186. GameViewportClientClassName=/Script/StormUnited.ShooterGameViewportClient
  187. LocalPlayerClassName=/Script/StormUnited.ShooterLocalPlayer
  188. WorldSettingsClassName=/Script/Engine.WorldSettings
  189. NavigationSystemClassName=/Script/Engine.NavigationSystem
  190. AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
  191. PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
  192. GameUserSettingsClassName=/Script/StormUnited.ShooterGameUserSettings
  193. AIControllerClassName=/Script/AIModule.AIController
  194. LevelScriptActorClassName=/Script/Engine.LevelScriptActor
  195. DefaultBlueprintBaseClassName=/Script/Engine.Actor
  196. GameSingletonClassName=None
  197. DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
  198. DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
  199. PlayOnConsoleSaveDir=Autosaves
  200. DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
  201. DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
  202. DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
  203. HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
  204. DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
  205. WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
  206. GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
  207. DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
  208. LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
  209. LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
  210. LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
  211. ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
  212. ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
  213. RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
  214. VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
  215. VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
  216. VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
  217. VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
  218. VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
  219. VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
  220. BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
  221. ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
  222. InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
  223. PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
  224. ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
  225. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  226. LightComplexityColors=(R=0,G=0,B=0,A=1)
  227. LightComplexityColors=(R=0,G=255,B=0,A=1)
  228. LightComplexityColors=(R=63,G=191,B=0,A=1)
  229. LightComplexityColors=(R=127,G=127,B=0,A=1)
  230. LightComplexityColors=(R=191,G=63,B=0,A=1)
  231. LightComplexityColors=(R=255,G=0,B=0,A=1)
  232. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  233. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  234. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  235. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  236. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  237. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  238. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  239. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  240. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  241. +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  242. +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  243. +ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  244. +ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  245. +ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  246. +ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  247. +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  248. +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  249. +ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  250. MaxPixelShaderAdditiveComplexityCount=0
  251. MaxES2PixelShaderAdditiveComplexityCount=0
  252. MinLightMapDensity=0.000000
  253. IdealLightMapDensity=0.200000
  254. MaxLightMapDensity=0.800000
  255. bRenderLightMapDensityGrayscale=False
  256. RenderLightMapDensityGrayscaleScale=0
  257. RenderLightMapDensityColorScale=0
  258. bFirstRun=False
  259. DisplayGamma=3
  260. FrameRateCap=120
  261. FrameRateMinimum=60
  262. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  263. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  264. -StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  265. -StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  266. -StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  267. +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  268. +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  269. +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  270. EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
  271. DefaultPhysMaterialName=/Game/Environment/PhysicalMaterials/M_Concrete.M_Concrete
  272. -ActiveClassRedirects=(OldClassName="GameplayCueNotify",NewClassName="GameplayCueNotify_Static")
  273. -ActiveClassRedirects=(OldClassName="GameplayCueNotify_Blueprint",NewClassName="GameplayCueNotify_Actor")
  274. -ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup")
  275. -ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
  276. -ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance")
  277. -ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
  278. -ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
  279. -ActiveClassRedirects=(OldClassName="VimBlueprintFactory",NewClassName="AnimBlueprintFactory")
  280. -ActiveClassRedirects=(OldClassName="ReverbVolume",NewClassName="AudioVolume")
  281. -ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="AudioVolume")
  282. -ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor")
  283. -ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings")
  284. -ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
  285. -ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
  286. -ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix")
  287. -ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
  288. -ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
  289. -ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
  290. -ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
  291. -ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
  292. -ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
  293. -ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
  294. -ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
  295. -ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
  296. -ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
  297. -ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
  298. -ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
  299. -ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
  300. -ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
  301. -ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
  302. -ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode")
  303. -ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
  304. -ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
  305. -ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
  306. -ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
  307. -ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
  308. -ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
  309. -ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
  310. -ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
  311. -ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
  312. -ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
  313. -ActiveClassRedirects=(OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent")
  314. -ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle")
  315. -ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
  316. -ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W")
  317. -ActiveClassRedirects=(OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0")
  318. -ActiveClassRedirects=(OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0")
  319. -ActiveClassRedirects=(OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0")
  320. -ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0")
  321. -ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0")
  322. -ActiveClassRedirects=(OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
  323. -ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction")
  324. -ActiveClassRedirects=(OldClassName="K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
  325. -ActiveClassRedirects=(OldClassName="/Script/CoreUObject.K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
  326. -ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment")
  327. -ActiveClassRedirects=(OldClassName="EdGraphNode_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment")
  328. -ActiveClassRedirects=(OldClassName="SpotLightMovable",NewClassName="SpotLight")
  329. -ActiveClassRedirects=(OldClassName="SpotLightStatic",NewClassName="SpotLight")
  330. -ActiveClassRedirects=(OldClassName="SpotLightStationary",NewClassName="SpotLight")
  331. -ActiveClassRedirects=(OldClassName="PointLightMovable",NewClassName="PointLight")
  332. -ActiveClassRedirects=(OldClassName="PointLightStatic",NewClassName="PointLight")
  333. -ActiveClassRedirects=(OldClassName="PointLightStationary",NewClassName="PointLight")
  334. -ActiveClassRedirects=(OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight")
  335. -ActiveClassRedirects=(OldClassName="DirectionalLightStatic",NewClassName="DirectionalLight")
  336. -ActiveClassRedirects=(OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight")
  337. -ActiveClassRedirects=(OldClassName="InterpActor",NewClassName="StaticMeshActor")
  338. -ActiveClassRedirects=(OldClassName="PhysicsActor",NewClassName="StaticMeshActor")
  339. -ActiveClassRedirects=(OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor")
  340. -ActiveClassRedirects=(OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor")
  341. -ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent")
  342. -ActiveClassRedirects=(OldClassName="DynamicBlockingVolume",NewClassName="BlockingVolume")
  343. -ActiveClassRedirects=(OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume")
  344. -ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume")
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  779. PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
  780. MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
  781. WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
  782. LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
  783. NearClipPlane=3.000000
  784. bHardwareSurveyEnabled=True
  785. bSubtitlesEnabled=True
  786. bSubtitlesForcedOff=False
  787. TimeBetweenPurgingPendingKillObjects=0
  788. bUseBackgroundLevelStreaming=True
  789. AsyncLoadingTimeLimit=5.000000
  790. bAsyncLoadingUseFullTimeLimit=True
  791. PriorityAsyncLoadingExtraTime=20.000000
  792. LevelStreamingActorsUpdateTimeLimit=5.000000
  793. LevelStreamingComponentsRegistrationGranularity=10
  794. MaximumLoopIterationCount=1000000
  795. bCanBlueprintsTickByDefault=True
  796. bEnableEditorPSysRealtimeLOD=False
  797. bSmoothFrameRate=False
  798. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
  799. bCheckForMultiplePawnsSpawnedInAFrame=False
  800. NumPawnsAllowedToBeSpawnedInAFrame=2
  801. bShouldGenerateLowQualityLightmaps=True
  802. MeshLODRange=0.000000
  803. bAllowMatureLanguage=False
  804. CameraRotationThreshold=45.000000
  805. CameraTranslationThreshold=10000.000000
  806. PrimitiveProbablyVisibleTime=8.000000
  807. MaxOcclusionPixelsFraction=0.100000
  808. bDisablePhysXHardwareSupport=True
  809. bPauseOnLossOfFocus=False
  810. MaxParticleResize=0
  811. MaxParticleResizeWarn=0
  812. PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
  813. NetClientTicksPerSecond=200.000000
  814. DisplayGamma=2.200000
  815. MinDesiredFrameRate=60.000000
  816. DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
  817. bEnableOnScreenDebugMessages=True
  818. bSuppressMapWarnings=False
  819. bCookSeparateSharedMPGameContent=False
  820. bDisableAILogging=False
  821. bEnableVisualLogRecordingOnStart=0
  822. ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
  823. -NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  824. -NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
  825. +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  826. +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
  827.  
  828. [/Script/EngineSettings.GameMapsSettings]
  829. EditorStartupMap=/Game/Maps/SimpleTestLevel
  830. LocalMapOptions=
  831. TransitionMap=
  832. bUseSplitscreen=False
  833. TwoPlayerSplitscreenLayout=Horizontal
  834. ThreePlayerSplitscreenLayout=FavorTop
  835. GameInstanceClass=/Game/Blueprints/SUGameInstanceBP.SUGameInstanceBP_C
  836. GameDefaultMap=/Game/Maps/LoginScreen/ClanMapScreen
  837. ServerDefaultMap=/Engine/Maps/Entry
  838. GlobalDefaultGameMode=/Script/StormUnited.ShooterGame_FreeForAll
  839. GlobalDefaultServerGameMode=/Script/StormUnited.ShooterGame_FreezeTag
  840.  
  841. [/Script/Engine.PhysicsSettings]
  842. DefaultGravityZ=-980.000000
  843. DefaultTerminalVelocity=4000.000000
  844. DefaultFluidFriction=0.300000
  845. RagdollAggregateThreshold=4
  846. TriangleMeshTriangleMinAreaThreshold=5.000000
  847. bEnableAsyncScene=False
  848. bEnable2DPhysics=False
  849. LockedAxis=None
  850. FrictionCombineMode=Average
  851. MaxDepenetrationVelocity=0.000000
  852. bSimulateSkeletalMeshOnDedicatedServer=True
  853. MaxPhysicsDeltaTime=0.033333
  854. bSubstepping=False
  855. bSubsteppingAsync=False
  856. MaxSubstepDeltaTime=0.016667
  857. MaxSubsteps=6
  858. SyncSceneSmoothingFactor=0.000000
  859. AsyncSceneSmoothingFactor=0.990000
  860. InitialAverageFrameRate=0.016667
  861. +PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
  862. +PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
  863. +PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
  864. +PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
  865. +PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
  866. +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
  867. +PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
  868. +PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
  869. +PhysicalSurfaces=(Type=SurfaceType9,Name="Ice")
  870. +PhysicalSurfaces=(Type=SurfaceType10,Name="BombArea")
  871. +PhysicalSurfaces=(Type=SurfaceType11,Name="Sand")
  872. +PhysicalSurfaces=(Type=SurfaceType12,Name="Snow")
  873. +PhysicalSurfaces=(Type=SurfaceType13,Name="Plastic")
  874. +PhysicalSurfaces=(Type=SurfaceType14,Name="Electronics")
  875.  
  876. [/Script/Engine.CollisionProfile]
  877. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  878. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  879. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  880. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  881. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  882. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  883. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  884. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  885. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  886. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  887. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  888. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  889. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  890. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  891. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  892. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  893. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  894. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  895. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  896. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  897. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  898. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  899. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  900. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  901. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  902. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  903. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  904. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  905. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  906. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  907. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  908. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  909. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  910. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  911. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  912. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  913. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  914. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  915. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Pickup",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  916. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="InteractiveFacility",DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False)
  917. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="Elevator",DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False)
  918. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="SpecialItem",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  919. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
  920. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
  921. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
  922. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap)))
  923. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  924. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  925. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  926. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  927. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  928. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  929. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  930. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  931. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  932. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  933. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  934. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  935. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  936. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  937. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  938. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  939. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  940. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  941.  
  942.  
  943. [/Script/UnrealTournament.UTGameEngine]
  944. bFirstRun=False
  945. FrameRateCap=118
  946. FrameRateMinimum=118
  947.  
  948. [SystemSettings]
  949. r.HZBOcclusion=0
  950. r.AmbientOcclusionLevels=0
  951. r.BloomQuality=0
  952. r.DepthOfFieldQuality=0
  953. r.SSR.Quality=0
  954. r.DetailMode=0
  955. r.LensFlareQuality=0
  956. r.MaxAnisotropy=0
  957. r.oneframethreadlag=0
  958. r.simpledynamiclighting=1
  959. r.LightShaftQuality=0
  960. r.RefractionQuality=0
  961. r.ExposureOffset=0.3
  962. r.ReflectionEnvironment=0
  963. r.EarlyZPass=0
  964. r.Atmosphere=0
  965. r.Shadow.MaxResolution=0
  966. r.Shadow.MinResolution=0
  967. ShowFlag.DepthOfField=0
  968. ShowFlag.AntiAliasing=0
  969. ShowFlag.LensFlares=0
  970. ShowFlag.Bloom=0
  971. ShowFlag.AmbientOcclusion=0
  972. ShowFlag.TemporalAA=0
  973. ShowFlag.DynamicShadows=0
  974. ShowFlag.MotionBlur=0
  975. ShowFlag.fog=0
  976. ShowFlag.Tessellation=0
  977. ShowFlag.LightComplexity=0
  978. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  979. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  980. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  981. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  982. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  983. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  984. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  985. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  986. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  987. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  988. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  989. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  990. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  991. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
  992. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  993. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  994. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  995. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  996. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  997. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  998. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  999. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1000. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  1001.  
  1002.  
  1003. [/Script/Engine.Engine]
  1004. DisplayGamma=3
  1005. MinDesiredFrameRate=999
  1006.  
  1007. [TextureStreaming]
  1008. UseDynamicStreaming=false
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