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- [URL]
- GameName=StormUnited
- -Port=7777
- +Port=7777
- [Core.Log]
- LogOnline=verbose
- LogAnalytics=log
- [Core.System]
- MaxObjectsNotConsideredByGC=0
- SizeOfPermanentObjectPool=0
- [/Script/Engine.Engine]
- !GameEngine=
- GameEngine=/Script/StormUnited.ShooterEngine
- LocalPlayerClassName=/Script/StormUnited.ShooterLocalPlayer
- [/Script/Engine.GameEngine]
- !NetDriverDefinitions=ClearArray
- ;+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
- +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
- [/Script/UnrealEd.EditorEngine]
- +LocalPlayerClassName=/Script/StormUnited.ShooterLocalPlayer
- [SystemSettings]
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=000)
- TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0)
- r.setres=1600x900f
- [SystemSettingsEditor]
- r.setres=1600x900
- [OnlineSubsystem]
- ;DefaultPlatformService=Null
- DefaultPlatformService=Steam
- PollingIntervalInMs=20
- bHasVoiceEnabled=false
- bUseBuildIdOverride=true
- BuildIdOverride=835
- [OnlineSubsystemSteam]
- bEnabled=true
- SteamDevAppId=332970
- GameServerQueryPort=27015
- bRelaunchInSteam=false
- GameVersion=1.0.0.0
- bVACEnabled=1
- bAllowP2PPacketRelay=true
- P2PConnectionTimeout=90
- Achievement_0_Id="ACH_FRAG_SOMEONE"
- Achievement_1_Id="ACH_DIE_ONCE"
- Achievement_2_Id="ACH_FINISH_MATCH"
- ; This is to prevent subsystem from reading other achievements that may be defined in parent .ini
- Achievement_3_Id=""
- [OnlineSubsystemNull]
- Achievement_0_Id=ACH_FRAG_SOMEONE
- Achievement_0_bIsHidden=false
- Achievement_0_Title="Fragged"
- Achievement_0_LockedDesc="Frag someone"
- Achievement_0_UnlockedDesc="Fragged someone"
- Achievement_1_Id=ACH_DIE_ONCE
- Achievement_1_bIsHidden=false
- Achievement_1_Title="Died"
- Achievement_1_LockedDesc="Die at least once"
- Achievement_1_UnlockedDesc="Died at least once"
- Achievement_2_Id=ACH_FINISH_MATCH
- Achievement_2_bIsHidden=false
- Achievement_2_Title="Finished match"
- Achievement_2_LockedDesc="Finish at least one match"
- Achievement_2_UnlockedDesc="Finished at least one match"
- ; This is to prevent subsystem from reading other achievements that may be defined in parent .ini
- Achievement_3_Id=""
- [/Script/OnlineSubsystemSteam.SteamNetDriver]
- NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
- AllowDownloads=false
- [Kismet]
- AllowDerivedBlueprints=true
- [BehaviorTreesEd]
- BehaviorTreeEditorEnabled=true
- [/Script/Engine.NavigationSystem]
- +SupportedAgents=(AgentRadius=35.0,AgentHeight=144.0,Name="Common")
- [/Script/Engine.AutomationTestSettings]
- AutomationTestmap=(FilePath="../../../ShooterGame/Content/Maps/Sanctuary.umap")
- [/Script/Engine.AudioSettings]
- DefaultBaseSoundMix=/Game/Sounds/SoundClassesAndMixes/PSM_DuckEnvironment.PSM_DuckEnvironment
- [/Script/Engine.UserInterfaceSettings]
- UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
- UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
- [/Script/Engine.RendererSettings]
- r.MobileHDR=True
- r.AllowOcclusionQueries=False
- r.MinScreenRadiusForLights=0.000000
- r.MinScreenRadiusForDepthPrepass=0.000000
- r.PrecomputedVisibilityWarning=False
- r.TextureStreaming=True
- Compat.UseDXT5NormalMaps=False
- r.AllowStaticLighting=False
- r.NormalMapsForStaticLighting=False
- r.GBuffer=True
- r.GenerateMeshDistanceFields=False
- r.Shadow.DistanceFieldPenumbraSize=0.000000
- r.TessellationAdaptivePixelsPerTriangle=6
- r.SeparateTranslucency=False
- r.CustomDepth=0
- r.DefaultFeature.Bloom=False
- r.DefaultFeature.AmbientOcclusion=False
- r.DefaultFeature.AmbientOcclusionStaticFraction=False
- r.DefaultFeature.AutoExposure=False
- r.DefaultFeature.MotionBlur=False
- r.DefaultFeature.LensFlare=False
- r.DefaultFeature.AntiAliasing=1
- r.EarlyZPass=2
- r.EarlyZPassMovable=False
- r.DBuffer=False
- r.ClearSceneMethod=1
- r.MSAA.CompositingSampleCount=1
- r.WireframeCullThreshold=5.000000
- r.SeparateTranslucency=0
- r.HZBOcclusion=0
- r.FinishCurrentFrame=0
- r.MotionBlurQuality=0
- r.PostProcessAAQuality=0
- r.BloomQuality=0
- r.SSR.MaxRoughness=0.1
- r.EyeAdaptionQuality=0
- r.AmbientOcclusionLevels=0
- r.SSR.Quality=1
- r.DepthOfFieldQuality=0
- r.SceneColorFormat=2
- r.SSSSS=0
- r.TranslucencyVolumeBlur=0
- r.TranslucencyLightingVolumeDim=0
- r.MaxAnisotropy=8
- r.LensFlareQuality=0
- r.SceneColorFringeQuality=0
- r.FastBlurTreshold=0
- showflag decals=0
- r.SSR.MaxRoughness=0.1
- r.compileshadersfordevelopment=0
- r.rhicmdbypass=0
- r.TiledReflectionEnvironmentMinimumCount=10
- r.TranslucncyVolumeBlur=0
- UIScaleRule=ShortestSide
- UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
- [/Script/Engine.Engine]
- TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
- SmallFontName=/Engine/EngineFonts/Roboto.Roboto
- MediumFontName=/Engine/EngineFonts/Roboto.Roboto
- LargeFontName=/Engine/EngineFonts/Roboto.Roboto
- SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
- ConsoleClassName=/Script/Engine.Console
- GameViewportClientClassName=/Script/StormUnited.ShooterGameViewportClient
- LocalPlayerClassName=/Script/StormUnited.ShooterLocalPlayer
- WorldSettingsClassName=/Script/Engine.WorldSettings
- NavigationSystemClassName=/Script/Engine.NavigationSystem
- AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
- PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
- GameUserSettingsClassName=/Script/StormUnited.ShooterGameUserSettings
- AIControllerClassName=/Script/AIModule.AIController
- LevelScriptActorClassName=/Script/Engine.LevelScriptActor
- DefaultBlueprintBaseClassName=/Script/Engine.Actor
- GameSingletonClassName=None
- DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
- DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
- PlayOnConsoleSaveDir=Autosaves
- DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
- DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
- DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
- HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
- DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
- WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
- GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
- DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
- LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
- LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
- ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
- ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
- RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
- VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
- VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
- VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
- VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
- VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
- VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
- BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
- ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
- InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
- PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
- ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
- LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
- LightComplexityColors=(R=0,G=0,B=0,A=1)
- LightComplexityColors=(R=0,G=255,B=0,A=1)
- LightComplexityColors=(R=63,G=191,B=0,A=1)
- LightComplexityColors=(R=127,G=127,B=0,A=1)
- LightComplexityColors=(R=191,G=63,B=0,A=1)
- LightComplexityColors=(R=255,G=0,B=0,A=1)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
- +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
- +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
- +ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
- MaxPixelShaderAdditiveComplexityCount=0
- MaxES2PixelShaderAdditiveComplexityCount=0
- MinLightMapDensity=0.000000
- IdealLightMapDensity=0.200000
- MaxLightMapDensity=0.800000
- bRenderLightMapDensityGrayscale=False
- RenderLightMapDensityGrayscaleScale=0
- RenderLightMapDensityColorScale=0
- bFirstRun=False
- DisplayGamma=3
- FrameRateCap=120
- FrameRateMinimum=60
- LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
- LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
- -StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- -StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- -StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
- +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
- +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
- EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
- DefaultPhysMaterialName=/Game/Environment/PhysicalMaterials/M_Concrete.M_Concrete
- -ActiveClassRedirects=(OldClassName="GameplayCueNotify",NewClassName="GameplayCueNotify_Static")
- -ActiveClassRedirects=(OldClassName="GameplayCueNotify_Blueprint",NewClassName="GameplayCueNotify_Actor")
- -ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup")
- -ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
- -ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance")
- -ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
- -ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
- -ActiveClassRedirects=(OldClassName="VimBlueprintFactory",NewClassName="AnimBlueprintFactory")
- -ActiveClassRedirects=(OldClassName="ReverbVolume",NewClassName="AudioVolume")
- -ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="AudioVolume")
- -ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor")
- -ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings")
- -ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
- -ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
- -ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix")
- -ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
- -ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
- -ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
- -ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
- -ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
- -ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
- -ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
- -ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
- -ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
- -ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
- -ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
- -ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
- -ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
- -ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
- -ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
- -ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode")
- -ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
- -ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
- -ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
- -ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
- -ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
- -ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
- -ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
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- -ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle")
- -ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
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- -ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume")
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- -ActiveClassRedirects=(OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default")
- -ActiveClassRedirects=(OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null")
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- -ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Decorator",NewClassName="BehaviorTreeGraphNode_Decorator")
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- +ActiveClassRedirects=(ObjectName=,OldClassName="CrowdAgentInterface",NewClassName="/Script/AIModule.CrowdAgentInterface",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="CrowdFollowingComponent",NewClassName="/Script/AIModule.CrowdFollowingComponent",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="CrowdManager",NewClassName="/Script/AIModule.CrowdManager",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="PathFollowingComponent",NewClassName="/Script/AIModule.PathFollowingComponent",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="PawnSensingComponent",NewClassName="/Script/AIModule.PawnSensingComponent",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="SpriteComponent",NewClassName="BillboardComponent",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="MaterialSpriteComponent",NewClassName="MaterialBillboardComponent",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="WidgetBlueprint",NewClassName="/Script/UMGEditor.WidgetBlueprint",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
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- +ActiveClassRedirects=(ObjectName=,OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="ESlateCheckBoxState",NewClassName="ECheckBoxState",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
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- +ActiveClassRedirects=(ObjectName=,OldClassName="EBoneSpaces",NewClassName="/Script/Engine.SkinnedMeshComponent:EBoneSpaces",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="ShooterGameInfo",NewClassName="/Script/StormUnited.ShooterGameMode",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="ShooterCamera",NewClassName="/Script/StormUnited.ShooterPlayerCameraManager",OldSubobjName=,NewSubobjName=,InstanceOnly=False)
- +ActiveClassRedirects=(ObjectName=,OldClassName="SkeletalMeshComponent",NewClassName=,OldSubobjName="ShooterPawnMesh0",NewSubobjName="CharacterMesh0",InstanceOnly=False)
- -ActiveStructRedirects=(OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData")
- -ActiveStructRedirects=(OldStructName="KeyboardEvent",NewStructName="KeyEvent")
- -ActiveStructRedirects=(OldStructName="KeyboardFocusEvent",NewStructName="FocusEvent")
- -ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer")
- -ActiveStructRedirects=(OldStructName="FFormatTextArgument",NewStructName="/Script/Engine.FFormatTextArgument")
- +ActiveStructRedirects=(OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData")
- +ActiveStructRedirects=(OldStructName="KeyboardEvent",NewStructName="KeyEvent")
- +ActiveStructRedirects=(OldStructName="KeyboardFocusEvent",NewStructName="FocusEvent")
- +ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer")
- +ActiveStructRedirects=(OldStructName="FFormatTextArgument",NewStructName="/Script/Engine.FFormatTextArgument")
- PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
- MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
- WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
- LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
- NearClipPlane=3.000000
- bHardwareSurveyEnabled=True
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=False
- TimeBetweenPurgingPendingKillObjects=0
- bUseBackgroundLevelStreaming=True
- AsyncLoadingTimeLimit=5.000000
- bAsyncLoadingUseFullTimeLimit=True
- PriorityAsyncLoadingExtraTime=20.000000
- LevelStreamingActorsUpdateTimeLimit=5.000000
- LevelStreamingComponentsRegistrationGranularity=10
- MaximumLoopIterationCount=1000000
- bCanBlueprintsTickByDefault=True
- bEnableEditorPSysRealtimeLOD=False
- bSmoothFrameRate=False
- SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
- bCheckForMultiplePawnsSpawnedInAFrame=False
- NumPawnsAllowedToBeSpawnedInAFrame=2
- bShouldGenerateLowQualityLightmaps=True
- MeshLODRange=0.000000
- bAllowMatureLanguage=False
- CameraRotationThreshold=45.000000
- CameraTranslationThreshold=10000.000000
- PrimitiveProbablyVisibleTime=8.000000
- MaxOcclusionPixelsFraction=0.100000
- bDisablePhysXHardwareSupport=True
- bPauseOnLossOfFocus=False
- MaxParticleResize=0
- MaxParticleResizeWarn=0
- PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
- NetClientTicksPerSecond=200.000000
- DisplayGamma=2.200000
- MinDesiredFrameRate=60.000000
- DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
- bEnableOnScreenDebugMessages=True
- bSuppressMapWarnings=False
- bCookSeparateSharedMPGameContent=False
- bDisableAILogging=False
- bEnableVisualLogRecordingOnStart=0
- ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
- -NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
- -NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
- +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
- +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
- [/Script/EngineSettings.GameMapsSettings]
- EditorStartupMap=/Game/Maps/SimpleTestLevel
- LocalMapOptions=
- TransitionMap=
- bUseSplitscreen=False
- TwoPlayerSplitscreenLayout=Horizontal
- ThreePlayerSplitscreenLayout=FavorTop
- GameInstanceClass=/Game/Blueprints/SUGameInstanceBP.SUGameInstanceBP_C
- GameDefaultMap=/Game/Maps/LoginScreen/ClanMapScreen
- ServerDefaultMap=/Engine/Maps/Entry
- GlobalDefaultGameMode=/Script/StormUnited.ShooterGame_FreeForAll
- GlobalDefaultServerGameMode=/Script/StormUnited.ShooterGame_FreezeTag
- [/Script/Engine.PhysicsSettings]
- DefaultGravityZ=-980.000000
- DefaultTerminalVelocity=4000.000000
- DefaultFluidFriction=0.300000
- RagdollAggregateThreshold=4
- TriangleMeshTriangleMinAreaThreshold=5.000000
- bEnableAsyncScene=False
- bEnable2DPhysics=False
- LockedAxis=None
- FrictionCombineMode=Average
- MaxDepenetrationVelocity=0.000000
- bSimulateSkeletalMeshOnDedicatedServer=True
- MaxPhysicsDeltaTime=0.033333
- bSubstepping=False
- bSubsteppingAsync=False
- MaxSubstepDeltaTime=0.016667
- MaxSubsteps=6
- SyncSceneSmoothingFactor=0.000000
- AsyncSceneSmoothingFactor=0.990000
- InitialAverageFrameRate=0.016667
- +PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
- +PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
- +PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
- +PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
- +PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
- +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
- +PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
- +PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
- +PhysicalSurfaces=(Type=SurfaceType9,Name="Ice")
- +PhysicalSurfaces=(Type=SurfaceType10,Name="BombArea")
- +PhysicalSurfaces=(Type=SurfaceType11,Name="Sand")
- +PhysicalSurfaces=(Type=SurfaceType12,Name="Snow")
- +PhysicalSurfaces=(Type=SurfaceType13,Name="Plastic")
- +PhysicalSurfaces=(Type=SurfaceType14,Name="Electronics")
- [/Script/Engine.CollisionProfile]
- -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Pickup",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="InteractiveFacility",DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="Elevator",DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False)
- +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="SpecialItem",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
- +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
- +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
- +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore)))
- +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Pickup",Response=ECR_Overlap)))
- -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- [/Script/UnrealTournament.UTGameEngine]
- bFirstRun=False
- FrameRateCap=118
- FrameRateMinimum=118
- [SystemSettings]
- r.HZBOcclusion=0
- r.AmbientOcclusionLevels=0
- r.BloomQuality=0
- r.DepthOfFieldQuality=0
- r.SSR.Quality=0
- r.DetailMode=0
- r.LensFlareQuality=0
- r.MaxAnisotropy=0
- r.oneframethreadlag=0
- r.simpledynamiclighting=1
- r.LightShaftQuality=0
- r.RefractionQuality=0
- r.ExposureOffset=0.3
- r.ReflectionEnvironment=0
- r.EarlyZPass=0
- r.Atmosphere=0
- r.Shadow.MaxResolution=0
- r.Shadow.MinResolution=0
- ShowFlag.DepthOfField=0
- ShowFlag.AntiAliasing=0
- ShowFlag.LensFlares=0
- ShowFlag.Bloom=0
- ShowFlag.AmbientOcclusion=0
- ShowFlag.TemporalAA=0
- ShowFlag.DynamicShadows=0
- ShowFlag.MotionBlur=0
- ShowFlag.fog=0
- ShowFlag.Tessellation=0
- ShowFlag.LightComplexity=0
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- [/Script/Engine.Engine]
- DisplayGamma=3
- MinDesiredFrameRate=999
- [TextureStreaming]
- UseDynamicStreaming=false
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