Advertisement
Guest User

Untitled

a guest
Mar 26th, 2015
227
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 1.60 KB | None | 0 0
  1. ############################################################
  2. # +------------------------------------------------------+ #
  3. # |                   EssentialsChat                     | #
  4. # +------------------------------------------------------+ #
  5. ############################################################
  6.  
  7. chat:
  8.   # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks.  Set to 0 to make all chat global.
  9.   # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
  10.   # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
  11.   # Users with essentials.chat.question can override this by prefixing text with a question mark (?)
  12.   # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
  13.   radius: 0
  14.  
  15.   # Chat formatting can be done in two ways, you can either define a standard format for all chat.
  16.   # Or you can give a group specific chat format, to give some extra variation.
  17.   # If set to the default chat format which "should" be compatible with ichat.
  18.   # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
  19.  
  20.   #format: '<{DISPLAYNAME}> {MESSAGE}'
  21.   format: '[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
  22.  
  23.   group-formats:
  24.    <GroupName>: '{WORLDNAME} &b[{GROUP}] &r{DISPLAYNAME}&7:&r {MESSAGE}'
  25.    <Groupname>: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
  26.  
  27.   # If you are using group formats make sure to remove the '#' to allow the setting to be read.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement