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Mar 31st, 2015
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  1. #define FILTERSCRIPT
  2.  
  3. #include <a_samp>
  4. #include <zcmd>
  5.  
  6. #define PRESSED(%0) \
  7. (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  8.  
  9. new takingselfie[MAX_PLAYERS];
  10. new Float:Degree[MAX_PLAYERS];
  11. const Float: Radius = 1.4;
  12. const Float: Speed = 1.25;
  13. const Float: Height = 1.0;
  14. new Text:Textdraw2;
  15. new Float:lX[MAX_PLAYERS];
  16. new Float:lY[MAX_PLAYERS];
  17. new Float:lZ[MAX_PLAYERS];
  18. new hiden[MAX_PLAYERS];
  19.  
  20. #define COLOR_WHITE 0xFFFFFFAA
  21. #define COLOR_RED 0xFF0000AA
  22.  
  23. #if defined FILTERSCRIPT
  24.  
  25. public OnFilterScriptInit()
  26. {
  27. print("\n--------------------------------------");
  28. print(" SELFIE NEGRO");
  29. print("--------------------------------------\n");
  30. for(new i =0; i<MAX_PLAYERS;i++)
  31. takingselfie[i] = 0;
  32. Textdraw2 = TextDrawCreate(227.000000, 10.000000, "~rF8 pour prendre le selfie.~n~~n~~y~Num 6/Num 4 pour bouger la caméra.~n~~n~~p~/td pour caché/voir la textdraws.~n~~n~~g~/selfie pôur arrêté le selfie.~n~~n~~w~/headmove pour une meilleur vue..");
  33. TextDrawBackgroundColor(Textdraw2, 255);
  34. TextDrawFont(Textdraw2, 1);
  35. TextDrawLetterSize(Textdraw2, 0.500000, 1.300000);
  36. TextDrawColor(Textdraw2, -16776961);
  37. TextDrawSetOutline(Textdraw2, 0);
  38. TextDrawSetProportional(Textdraw2, 1);
  39. TextDrawSetShadow(Textdraw2, 1);
  40. TextDrawSetSelectable(Textdraw2, 0);
  41. return 1;
  42. }
  43.  
  44. public OnFilterScriptExit()
  45. {
  46. for(new i =0; i<MAX_PLAYERS;i++)
  47. takingselfie[i] = 0;
  48. return 1;
  49. }
  50.  
  51. #else
  52.  
  53. main()
  54. {
  55. print("\n--------------------------------------");
  56. print(" Selfie FilterScript By: JFF");
  57. print("--------------------------------------\n");
  58. }
  59.  
  60. #endif
  61.  
  62. public OnPlayerConnect(playerid)
  63. {
  64. takingselfie[playerid] = 0;
  65. return 1;
  66. }
  67.  
  68. public OnPlayerDisconnect(playerid, reason)
  69. {
  70. takingselfie[playerid] = 0;
  71. return 1;
  72. }
  73.  
  74. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  75. {
  76. if(takingselfie[playerid] == 1)
  77. {
  78. if(PRESSED(KEY_ANALOG_RIGHT))
  79. {
  80. GetPlayerPos(playerid,lX[playerid],lY[playerid],lZ[playerid]);
  81. static Float: n1X, Float: n1Y;
  82. if(Degree[playerid] >= 360) Degree[playerid] = 0;
  83. Degree[playerid] += Speed;
  84. n1X = lX[playerid] + Radius * floatcos(Degree[playerid], degrees);
  85. n1Y = lY[playerid] + Radius * floatsin(Degree[playerid], degrees);
  86. SetPlayerCameraPos(playerid, n1X, n1Y, lZ[playerid] + Height);
  87. SetPlayerCameraLookAt(playerid, lX[playerid], lY[playerid], lZ[playerid]+1);
  88. SetPlayerFacingAngle(playerid, Degree[playerid] - 90.0);
  89. }
  90. if(PRESSED(KEY_ANALOG_LEFT))
  91. {
  92. GetPlayerPos(playerid,lX[playerid],lY[playerid],lZ[playerid]);
  93. static Float: n1X, Float: n1Y;
  94. if(Degree[playerid] >= 360) Degree[playerid] = 0;
  95. Degree[playerid] -= Speed;
  96. n1X = lX[playerid] + Radius * floatcos(Degree[playerid], degrees);
  97. n1Y = lY[playerid] + Radius * floatsin(Degree[playerid], degrees);
  98. SetPlayerCameraPos(playerid, n1X, n1Y, lZ[playerid] + Height);
  99. SetPlayerCameraLookAt(playerid, lX[playerid], lY[playerid], lZ[playerid]+1);
  100. SetPlayerFacingAngle(playerid, Degree[playerid] - 90.0);
  101. }
  102. }
  103. return 1;
  104. }
  105.  
  106. CMD:selfie(playerid,params[])
  107. {
  108. if(takingselfie[playerid] == 0)
  109. {
  110. GetPlayerPos(playerid,lX[playerid],lY[playerid],lZ[playerid]);
  111. static Float: n1X, Float: n1Y;
  112. if(Degree[playerid] >= 360) Degree[playerid] = 0;
  113. Degree[playerid] += Speed;
  114. n1X = lX[playerid] + Radius * floatcos(Degree[playerid], degrees);
  115. n1Y = lY[playerid] + Radius * floatsin(Degree[playerid], degrees);
  116. SetPlayerCameraPos(playerid, n1X, n1Y, lZ[playerid] + Height);
  117. SetPlayerCameraLookAt(playerid, lX[playerid], lY[playerid], lZ[playerid]+1);
  118. SetPlayerFacingAngle(playerid, Degree[playerid] - 90.0);
  119. takingselfie[playerid] = 1;
  120. ApplyAnimation(playerid, "PED", "gang_gunstand", 4.1, 1, 1, 1, 1, 1, 1);
  121. TextDrawShowForPlayer(playerid,Textdraw2);
  122. return 1;
  123. }
  124. if(takingselfie[playerid] == 1)
  125. {
  126. TogglePlayerControllable(playerid,1);
  127. SetCameraBehindPlayer(playerid);
  128. TextDrawHideForPlayer(playerid,Textdraw2);
  129. takingselfie[playerid] = 0;
  130. ApplyAnimation(playerid, "PED", "ATM", 4.1, 0, 1, 1, 0, 1, 1);
  131. return 1;
  132. }
  133. return 1;
  134. }
  135.  
  136. CMD:td(playerid,params[])
  137. {
  138. if(takingselfie[playerid] == 0) return SendClientMessage(playerid,COLOR_RED,"ERROR: This command works only while taking a selfie");
  139. if(hiden[playerid] == 0)
  140. {
  141. TextDrawHideForPlayer(playerid,Textdraw2);
  142. hiden[playerid] = 1;
  143. return 1;
  144. }
  145. if(hiden[playerid] == 1)
  146. {
  147. TextDrawShowForPlayer(playerid,Textdraw2);
  148. hiden[playerid] = 0;
  149. return 1;
  150. }
  151. return 1;
  152. }
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