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- SIDEQUEST.ZIP
- -- FIX: sidequest done - Nightsong
- -- OnOneTimeEvent
- -- {
- -- EventName = "sidequest 2 done (graves)",
- -- Conditions =
- -- {
- -- QuestIsActive {Player = "default", Quest = "SSSR_SQ_05_1"},
- -- AvatarHasItemMisc {Player = "default", ItemId = 735, Amount = 3},
- -- },
- -- Actions =
- -- {
- -- QuestSetSolved {Player = "default", Quest = "SSSR_SQ_05_1"},
- -- },
- -- },
- NIGHTSONG.ZIP
- -- TO STATE: choice
- _uState7Trans1 = GdsCreateTransition (_uState7, _uState7, "State_7", "State_7_T1", "Dialog")
- _uState7Trans1:AddCondition (CScriptConditionValue('', 'GDS_DialogChoiceOneTimeFlag1(NIGHTSONG)', 0, 2))
- _uState7Trans1:AddCondition (CScriptConditionValue('', 'mf_P708_Arg1_Done', 0, 2))
- _uState7Trans1:AddCondition (CScriptConditionQuestState('pl_Human', 'SSSR_SQ_05_1', 1))
- --FIX: Only 2 swords are needed, not 3.
- _uState7Trans1:AddCondition (CScriptConditionPlayerHasItem('pl_Human', 3, 735, 2, 1, 1))
- _uState7Trans1:AddAction (CScriptActionChoice("P708_DLG_NIGHTSONG_009PC", "*Show the swords of the Norcaine leaders.*", 1, 16777215))
- _uState7Trans1:AddAction (CScriptActionValueModify('', 'GDS_DialogChoiceOneTimeFlag1(NIGHTSONG)', 1, 4))
- _uState7Trans1:AddAction (CScriptActionValueModify('', 'GDS_DialogShowChoicesFlag(NIGHTSONG)', 1, 4))
- _uState7Trans1 = nil
- CS5_GODS.ZIP
- --FIX: prevent Zarach from vanishing.
- --FigureVanish {Tag = "zarach"},
- _P710_West_Westguard.zip
- --Sword
- AvatarItemMiscGive {Player = "default", ItemId = 735, Amount = 3},
- --Frozen fish
- AvatarItemMiscGive {Player = "default", ItemId = 736, Amount = 1},
- --Amulet
- AvatarItemMiscGive {Player = "default", ItemId = 737, Amount = 1},
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