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- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- # Antnee's Classy Filter! v1.85
- # Instructions for use:
- # Right-click this page, click "select all"
- # Right click again, click "Copy"
- # Open a new .txt document and paste the contents of this page into it
- # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
- # Click File/Save As
- # Select "All Files" from the dropdown menu at the bottom
- # Enter "antnee.filter" as the filename
- # Save in C:/Users/Documents/My Games/Path of Exile
- # Section Overview
- # 000a Currency
- # 000b Divination Cards
- # 000c Gems
- # 000d 5 and 6 links
- # 000e Chaos / Regal recipe
- # 000f Highlight based on number/color of sockets
- # 010f RGB / Quality
- # 000g Maps
- # 000h Misc items of interest, rares and uniques
- # 001h Animate Weapon
- # 000i Select white items (Add any base items to always be shown here)
- # 001j ----SCALING ITEMLEVEL FILTER
- # 001k ----Early / Midlevel Jewelry
- # 011l ----Utility / Quality flasks
- # 001l ----Obsolete Flasks
- # 001m ----Normal Flask Upgrades
- # 001n ----Magic Flask Upgrades
- # 001p ----Early game 3Links
- # 001q ----Exceptions to itemlevel filter for links / sockets
- # 001r ----Obsolete gear
- # 011r ----Specific Equipment Toggles
- # SmartBlocks - Use search/replace all to toggle sections of the script on/off. Example: Replace all instances of "Show #Jewelry" with "Hide #Jewelry" to hide all white/blue jewelry. (see original post for more details)
- # Show #Gems - Active Skill Gems Zero Quality
- # Show #Gems - Support Gems Zero Quality
- # Show #Jewelry - Magic
- # Show #Jewelry - Normal
- # Show #Flasks - Quality
- # Show #Flasks - Utility
- # Show #Flasks - Life/Mana
- # Show #Misc - Chance Items
- # Show #Misc - Chisel Hammers
- # Show #Misc - ~RGB - Small Items in Maps
- # Show #Misc - ~RGB - Large Items in Maps
- # Show #Misc - ~RGB - Midgame
- # Show #Misc - ~RGB - Early Game
- # Show #Misc - ~Quality
- # Show #Misc - ~Perfect Quality
- # Show #Gear - Bows
- # Show #Gear - Bows - Quivers
- # Show #Gear - One Hand - Wands
- # Show #Gear - One Hand - Axes
- # Show #Gear - One Hand - Daggers
- # Show #Gear - One Hand - Swords
- # Show #Gear - One Hand - Swords (Thrusting)
- # Show #Gear - One Hand - Maces
- # Show #Gear - One Hand - Claws
- # Show #Gear - One Hand - Sceptres
- # Show #Gear - Two Hand - Swords
- # Show #Gear - Two Hand - Maces
- # Show #Gear - Two Hand - Axes
- # Show #Gear - Two Hand - Staves
- # Show #Gear - Armour - STR Armour
- # Show #Gear - Armour - DEX Armour
- # Show #Gear - Armour - INT Armour
- # Show #Gear - Armour - STR/INT Armour
- # Show #Gear - Armour - STR/DEX Armour
- # Show #Gear - Armour - INT/DEX Armour
- # Show #Gear - Armour - STR Armour - Shields
- # Show #Gear - Armour - DEX Armour - Shields
- # Show #Gear - Armour - INT Armour - Shields
- # Show #Gear - Armour - STR/INT Armour - Shields
- # Show #Gear - Armour - STR/DEX Armour - Shields
- # Show #Gear - Armour - INT/DEX Armour - Shields
- # Show #Obsolete - ~Gear Exceptions for Linked Sockets
- # Hide #Obsolete - Gear
- # Hide #Obsolete - Flasks
- # SmartColors
- # SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
- # SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
- # SetBackgroundColor 0 0 0 254 #Flask Upgrade Background
- # SetTextColor 190 190 190 #Normal "Junk"
- # SetTextColor 120 120 230 #Magic "Junk"
- # SetBorderColor 70 20 50 255 #Chaos Recipe Border
- # SetBorderColor 40 80 30 255 #Regal Recipe Border
- # SetTextColor 180 180 180 #Normal Jewelry ILVL > 68
- # SetTextColor 120 120 230 #Magic Jewelry ILVL > 68
- # SetTextColor 15 135 120 #Gems Zero Quality
- # SetTextColor 135 120 90 #Common Currency
- # SetTextColor 210 190 170 255 #Uncommon Currency
- # SetTextColor 240 200 150 255 #Rarest Currency
- # SetTextColor 255 255 255 #Normal Highlight
- # SetTextColor 125 175 255 #Magic Highlight
- # SetTextColor 255 255 119 255 #Rare Highlight
- # SetBorderColor 0 0 0 #RGB Border
- # SetBorderColor 0 0 0 #RGB Border (Large Item)
- # SetBorderColor 55 55 55 #RGB Border (Early Game Normal)
- # SetBorderColor 20 70 40 #RGB Border (Early Game Magic)
- # Section: Currency - 000a
- Show
- BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Alchemy Shard"
- SetTextColor 240 200 150 # Rarest Currency Text
- SetBackgroundColor 0 0 0 254 # Rarest Currency Background
- SetBorderColor 255 255 255 # Rarest Currency Border
- SetFontSize 42
- PlayAlertSound 8 300
- Show
- BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" "Chaos Orb" "Blessed Orb"
- SetTextColor 190 170 150 # Uncommon Currency Text
- SetBackgroundColor 0 0 0 254 # Uncommon Currency Background
- SetBorderColor 60 40 20 # Uncommon Currency Border
- SetFontSize 37
- Show
- BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap"
- SetTextColor 135 120 90 # Low Currency text
- SetBorderColor 0 0 0 20 # Low Currency Border
- Show
- Class "Currency"
- SetTextColor 170 158 130 # Currency Text
- SetBackgroundColor 0 0 0 245 # Currency Background
- SetBorderColor 0 0 0 254 # Currency Border
- # Section: Divination Cards - 000b
- Show
- Class Card
- BaseType "The Avenger" "The Brittle Emperor" "Abandoned Wealth" "The Doctor" "The Fiend" "The King's Heart" "The Wind" "The Queen" "The Last One Standing" "The Artist" "The Trial" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Last Hope" "Hunter's Reward" "Bowyer's Dream" "The Fletcher" "The Offering" "The Warlord" "The Ethereal" "The Thaumaturgist" "The Dapper Prodigy"
- SetTextColor 0 186 254 #Div Card Text
- SetBorderColor 255 255 255 255 #Rarest Currency Border
- SetBackgroundColor 0 0 0 254 #Rarest Currency Background
- SetFontSize 42
- PlayAlertSound 8 300
- Show
- Class Card
- SetTextColor 0 186 254 #Div Card Text
- SetBackgroundColor 0 0 0 254 #Div Card Background
- SetBorderColor 0 60 100 255 #Div Card Border
- SetFontSize 37
- PlayAlertSound 1 100
- # Section: Gems - 000c
- Show
- Quality > 0
- Class "Gem"
- SetTextColor 27 162 155 # Quality Gem Text
- SetBackgroundColor 0 30 20 254 # Quality Gem Background
- SetBorderColor 0 50 160 # Quality Gem Border
- Show
- Class "Gem"
- BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Added Chaos Damage" "Vaal"
- SetTextColor 27 162 155 # Quality Gem Text
- SetBackgroundColor 0 30 20 254 # Quality Gem Background
- SetBorderColor 0 50 160 # Quality Gem Border
- Hide # Gems - Active Skill Gems Zero Quality
- Class "Active"
- SetTextColor 15 135 120 # Gems Zero Quality Text
- SetBackgroundColor 0 0 0 # Gems Zero Quality Background
- Hide # Gems - Support Gems Zero Quality
- Class "Gem"
- SetTextColor 15 135 120 # Gems Zero Quality Text
- SetBackgroundColor 0 0 0 # Gems Zero Quality Background
- # Section: 5 and 6 links - 000d
- Show
- Rarity = Normal
- LinkedSockets = 6
- SetTextColor 255 255 255 # 6 Link Normal Text
- SetBackgroundColor 20 20 20 254 # 6 Link Normal Background
- SetBorderColor 180 180 180 # 6 Link Normal Border
- SetFontSize 42
- PlayAlertSound 7 300
- Show
- Rarity = Magic
- LinkedSockets = 6
- SetTextColor 125 175 255 # 6 Link Magic Text
- SetBackgroundColor 0 20 40 254 # 6 Link Magic Background
- SetBorderColor 0 150 200 # 6 Link Magic Border
- SetFontSize 42
- PlayAlertSound 7 300
- Show
- Rarity = Rare
- LinkedSockets = 6
- SetTextColor 255 255 119 # 6 Link Rare Text
- SetBackgroundColor 30 30 0 254 # 6 Link Rare Background
- SetBorderColor 180 180 60 # 6 Link Rare Border
- SetFontSize 42
- PlayAlertSound 7 300
- Show
- Rarity = Unique
- SocketGroup "WWWWWW"
- BaseType "Simple Robe"
- SetTextColor 175 96 37 # Unique Text
- Show
- Rarity = Unique
- LinkedSockets = 6
- SetTextColor 200 100 40 # 6 Link Unique Text
- SetBackgroundColor 30 10 0 254 # 6 Link Unique Background
- SetBorderColor 255 120 80 # 6 Link Unique Border
- SetFontSize 42
- PlayAlertSound 7 300
- Show
- Rarity = Normal
- LinkedSockets = 5
- SetTextColor 255 255 255 # 5 Link Normal Text
- SetBackgroundColor 20 20 20 254 # 5 Link Normal Background
- SetBorderColor 0 0 0 254 # 5 Link Normal Border
- SetFontSize 36
- PlayAlertSound 7 79
- Show
- Rarity = Magic
- LinkedSockets = 5
- SetTextColor 125 175 255 # 5 Link Magic Text
- SetBackgroundColor 0 20 40 254 # 5 Link Magic Background
- SetBorderColor 0 0 0 254 # 5 Link Magic Border
- SetFontSize 36
- PlayAlertSound 7 79
- Show
- Rarity = Rare
- LinkedSockets = 5
- SetTextColor 255 255 119 # 5 Link Rare Text
- SetBackgroundColor 0 0 0 254 # 5 Link Rare Background
- SetBorderColor 0 0 0 254 # 5 Link Rare Border
- SetFontSize 36
- PlayAlertSound 7 79
- Show
- Rarity = Unique
- LinkedSockets = 5
- SetTextColor 200 100 40 # 5 Link Unique Text
- SetBackgroundColor 0 0 0 254 # 5 Link Unique Background
- SetBorderColor 0 0 0 254 # 5 Link Unique Border
- SetFontSize 36
- # Section: 6 socket items, and items with white sockets - 000f
- Show
- Rarity = Normal
- SocketGroup "W"
- SetTextColor 255 255 255 # White Socket Normal Text
- SetBorderColor 40 40 40 # White Socket Normal Border
- Show
- Rarity = Magic
- SocketGroup "W"
- SetTextColor 125 175 255 # White Socket Magic Text
- SetBorderColor 30 40 60 # White Socket Magic Border
- Show
- Rarity = Rare
- SocketGroup "W"
- SetTextColor 255 255 119 # White Socket Rare Text
- SetBorderColor 60 40 30 # White Socket Rare Border
- Show
- Rarity = Normal
- Sockets = 6
- SetTextColor 255 255 255 # 6 Socket Normal Text
- SetBackgroundColor 0 0 0 254 # 6 Socket Normal Background
- SetBorderColor 0 0 0 254 # 6 Socket Normal Border
- SetFontSize 36
- PlayAlertSound 5 79
- Show
- Rarity = Magic
- Sockets = 6
- SetTextColor 125 175 255 # 6 Socket Magic Text
- SetBackgroundColor 0 20 40 254 # 6 Socket Magic Background
- SetBorderColor 0 0 0 254 # 6 Socket Magic Border
- SetFontSize 36
- PlayAlertSound 5 79
- Show
- Rarity = Rare
- Sockets = 6
- SetTextColor 255 255 119 # 6 Socket Rare Text
- SetBackgroundColor 0 0 0 254 # 6 Socket Rare Background
- SetBorderColor 0 0 0 254 # 6 Socket Rare Border
- SetFontSize 36
- PlayAlertSound 5 79
- # Section: Chaos and regal recipe - 000e
- Show
- ItemLevel >= 75
- Quality >= 15
- Rarity = Rare
- Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body"
- SetTextColor 255 255 119 # Regal Recipe Text
- SetBackgroundColor 0 0 0 254 # Regal Recipe Background
- SetBorderColor 40 80 30 # Regal Recipe Border
- Show
- ItemLevel >= 75
- Rarity = Rare
- Class "Ring" "Belt" "Amulet"
- SetTextColor 255 255 119 # Regal Recipe Text
- SetBackgroundColor 0 0 0 254 # Regal Recipe Background
- SetBorderColor 40 80 30 # Regal Recipe Border
- Show
- ItemLevel >= 60
- Quality >= 15
- Rarity = Rare
- Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body"
- SetTextColor 255 255 119 # Chaos Recipe Text
- SetBackgroundColor 0 0 0 254 # Chaos Recipe Background
- SetBorderColor 70 20 50 # Chaos Recipe Border
- Show
- ItemLevel >= 60
- Rarity = Rare
- Class "Ring" "Belt" "Amulet"
- SetTextColor 255 255 119 # Chaos Recipe Text
- SetBackgroundColor 0 0 0 254 # Chaos Recipe Background
- SetBorderColor 70 20 50 # Chaos Recipe Border
- # Section: RGB / Quality - 010f
- Show # Misc - ~RGB - ~Small Items in Maps
- ItemLevel >= 70
- Rarity = Normal
- Width = 1
- Height <= 4
- SocketGroup "RGB"
- SetTextColor 255 255 255 # RGB Normal Text
- SetBackgroundColor 0 0 0 254 # RGB Normal Background
- SetBorderColor 0 0 0 # RGB Normal Border
- Show # Misc - ~RGB - ~Small Items in Maps
- ItemLevel >= 70
- Rarity = Magic
- Width = 1
- Height <= 4
- SocketGroup "RGB"
- SetTextColor 125 175 255 # RGB Magic Text
- SetBackgroundColor 0 15 25 254 # RGB Magic Background
- SetBorderColor 0 0 0 # RGB Magic Border
- Show # Misc - ~RGB - ~Small Items in Maps
- ItemLevel >= 70
- Rarity = Normal
- Width = 2
- Height = 2
- SocketGroup "RGB"
- SetTextColor 255 255 255 # RGB Normal Text
- SetBackgroundColor 0 0 0 254 # RGB Normal Background
- SetBorderColor 0 0 0 # RGB Normal Border
- Show # Misc - ~RGB - ~Small Items in Maps
- ItemLevel >= 70
- Rarity = Magic
- Width = 2
- Height = 2
- SocketGroup "RGB"
- SetTextColor 125 175 255 # RGB Magic Text
- SetBackgroundColor 0 15 25 254 # RGB Magic Background
- SetBorderColor 0 0 0 # RGB Magic Border
- #Disabled Block Start
- #Show # Misc - ~RGB - ~Large Items in Maps
- # ItemLevel >= 70
- # Rarity = Normal
- # SocketGroup "RGB"
- # SetTextColor 190 190 190 # Normal "Junk"
- # SetBorderColor 0 0 0 # RGB Border Normal (Large Item)
- #Disabled Block End
- #Disabled Block Start
- #Show # Misc - ~RGB - ~Large Items in Maps
- # ItemLevel >= 70
- # Rarity = Magic
- # SocketGroup "RGB"
- # SetTextColor 120 120 230 # Magic "Junk"
- # SetBorderColor 0 0 0 # RGB Border Magic (Large Item)
- #Disabled Block End
- Show # Misc - ~RGB - ~Early Game
- ItemLevel <= 10
- Rarity = Normal
- SocketGroup "RGB"
- SetTextColor 255 255 255 # Normal Highlight
- SetBackgroundColor 0 0 0 254 # RGB Early Game Normal Background
- SetBorderColor 55 55 55 # RGB Early Game Normal Border
- Show # Misc - ~RGB - ~Early Game
- ItemLevel <= 10
- Rarity = Magic
- SocketGroup "RGB"
- SetTextColor 125 175 255 # Magic Highlight
- SetBackgroundColor 0 15 25 254 # RGB Early Game Magic Background
- SetBorderColor 20 70 40 # RGB Early Game Magic Border
- Show # Misc - ~RGB - ~Midgame
- ItemLevel < 70
- Rarity = Normal
- SocketGroup "RGB"
- SetTextColor 255 255 255 # RGB Normal Text
- SetBackgroundColor 0 0 0 254 # RGB Normal Background
- SetBorderColor 0 0 0 # RGB Normal Border
- Show # Misc - ~RGB - ~Midgame
- ItemLevel < 70
- Rarity = Magic
- SocketGroup "RGB"
- SetTextColor 125 175 255 # RGB Magic Text
- SetBackgroundColor 0 15 25 254 # RGB Magic Background
- SetBorderColor 0 0 0 # RGB Magic Border
- Show # Misc - ~Perfect Quality
- ItemLevel < 68
- Quality = 20
- Rarity = Normal
- Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
- SetTextColor 255 255 255 # Normal Highlight
- Show # Misc - ~Perfect Quality
- ItemLevel >= 68
- Quality = 20
- Rarity = Normal
- Width = 1
- Height < 4
- Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
- SetTextColor 255 255 255 # Normal Highlight
- Show # Misc - ~Perfect Quality
- ItemLevel >= 68
- Quality = 20
- Rarity = Normal
- Width = 2
- Height = 2
- Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
- SetTextColor 255 255 255 # Normal Highlight
- #Disabled Block Start
- #Show # Misc - ~Quality
- # Quality > 0
- # Rarity = Normal
- # Class "Helm" "Boot" "Glove" "Body" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
- # SetBorderColor 0 0 0 # Normal "Junk" Border
- #Disabled Block End
- #Disabled Block Start
- #Show # Misc - ~Quality
- # Quality > 0
- # Rarity = Magic
- # Class "Helm" "Boot" "Glove" "Body" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
- # SetBorderColor 0 0 0 # Magic "Junk" Border
- #Disabled Block End
- # Section: Maps - 000g
- Show
- Class "Map"
- DropLevel > 79
- SetBackgroundColor 0 0 0 254 # High Level Map Background
- SetFontSize 39
- Show
- Class "Map"
- DropLevel > 74
- SetBackgroundColor 0 0 0 254 # Mid Level Map Background
- SetFontSize 37
- Show
- Rarity = Magic
- Class "Map"
- SetTextColor 125 175 255
- SetBorderColor 125 175 255
- Show
- Class "Map" "Map Fragment"
- # Section: Misc items of interest, rares, uniques - 000h
- Show
- Rarity Normal
- BaseType "Talisman"
- SetTextColor 255 255 255
- SetBackgroundColor 0 0 0 254
- SetBorderColor 50 50 50
- Show
- Rarity Magic
- BaseType "Talisman"
- SetTextColor 125 175 255
- SetBackgroundColor 0 0 0 254
- SetBorderColor 10 60 60
- Show
- Rarity Rare
- BaseType "Talisman"
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 254
- SetBorderColor 40 80 30 255
- Show
- Rarity = Magic
- Class "Jewel"
- SetTextColor 125 175 255 # Jewel Magic Text
- SetBorderColor 0 0 0 254 # Jewel Magic Border
- Show
- Rarity = Rare
- Class "Jewel"
- SetTextColor 255 255 119 # Jewel Rare Text
- SetBorderColor 0 0 0 254 # Jewel Rare Border
- Show
- Class "Quest" "Hideout" "Micro"
- #Disabled Block Start
- # Low-Level rare item filter (for high IIQ maps or MF cullers)
- #Hide
- # DropLevel < 40
- # Rarity = Rare
- # SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- #Disabled Block End
- Show
- Rarity = Rare
- Class Glove Boot Helm Body Two Bow Wand Dagger Quiver
- SetTextColor 230 230 107 230 # Rare Text
- SetBorderColor 0 0 0 # Rare Border
- Show
- Rarity = Rare
- Class Shield Claw Sceptre Stave
- DropLevel > 62
- SetTextColor 230 230 107 230 # Rare Text
- SetBorderColor 0 0 0 # Rare Border
- Hide
- Rarity = Rare
- Show
- Rarity = Unique
- SetTextColor 175 96 37 # Unique Text
- SetBackgroundColor 0 0 0 # Unique Background
- SetBorderColor 0 0 0 # Unique Border
- #Disabled Block Start
- # Potential Warbands Items
- #Show
- # DropLevel > 58
- # Rarity = Magic
- # Class "Boots" "Gloves" "Helmets" "Claws" "Daggers" "Wands" "One" "Two" "Bows" "Staves" "Sceptres"
- #Disabled Block End
- # Section: Optional: Animate Weapon - 001h
- #Disabled Block Start
- # Animate Weapon
- #Show
- # Rarity = Normal
- # Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre"
- # SetTextColor 190 190 190 # Animate Weapon Text
- # SetBackgroundColor 0 0 0 # Animate Weapon Background
- # SetBorderColor 0 0 0 # Animate Weapon Border
- #Disabled Block End
- # Section: Chance items, chisel hammers - 000i
- # To show various items (for chancing, vendor recipes, or whatever), add them to the following blocks. One space between each item and use quotation marks as shown.
- Show # Misc - Chance Items
- Rarity = Normal
- BaseType "Sacrificial Garb" "Sorcerer Boots"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Show # Misc - Chisel Hammers
- Rarity = Normal
- BaseType "Gavel" "Stone Hammer" "Rock Breaker"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Show # Misc - Chisel Hammers
- Quality >= 12
- Rarity = Magic
- BaseType "Gavel" "Stone Hammer" "Rock Breaker"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide
- Rarity Magic
- Class Helm
- SetBackgroundColor 0 50 70
- SetTextColor 255 0 0
- Hide
- Rarity Magic
- Class Boot
- SetBackgroundColor 0 50 70
- SetTextColor 0 255 0
- Hide
- Rarity Magic
- Class Glove
- SetBackgroundColor 0 50 70
- SetTextColor 0 0 255
- # Section: Scaling Itemlevel Filter - 001j
- # Section: Early/Mid-level jewelry - 001k
- Hide # Jewelry - Normal
- ItemLevel <= 7
- Rarity = Normal
- Class "Ring" "Amulet" "Belt"
- SetTextColor 255 255 255 # Normal Highlight
- Hide # Jewelry - Magic
- ItemLevel <= 7
- Rarity = Magic
- Class "Ring" "Amulet" "Belt"
- SetTextColor 125 175 255 # Magic Highlight
- Hide # Jewelry - Magic
- ItemLevel <= 68
- Rarity = Magic
- Class "Ring" "Amulet" "Belt"
- Hide # Jewelry - Normal
- ItemLevel <= 68
- Rarity = Normal
- Class "Ring" "Amulet" "Belt"
- Hide # Jewelry - Normal
- ItemLevel > 68
- Rarity = Normal
- Class "Ring" "Amulet" "Belt"
- SetTextColor 180 180 180 # Normal Jewelry ILVL > 68 Text
- Hide # Jewelry - Magic
- ItemLevel > 68
- Rarity = Magic
- Class "Ring" "Amulet" "Belt"
- SetTextColor 120 120 230 # Magic Jewelry ILVL > 68 Text
- Hide # Gear - Bows - Quivers
- Rarity = Normal
- Class "Quiver"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Bows - Quivers
- Rarity = Magic
- Class "Quiver"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- # Section: Quality / Utility Flasks - 011l
- Hide # Flasks - Quality
- Quality > 0
- Rarity = Normal
- Class "Flask"
- SetTextColor 225 225 225 # Quality Flask Normal Text
- Hide # Flasks - Quality
- Quality > 0
- Rarity = Magic
- Class "Flask"
- SetTextColor 150 150 255 # Quality Flask Magic Text
- Hide # Flasks - Utility
- ItemLevel >= 70
- Rarity = Normal
- Class "Utility Flasks"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Utility Flask Border
- Hide # Flasks - Utility
- ItemLevel >= 70
- Rarity = Magic
- Class "Utility Flasks"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Utility Flask Border
- Hide # Flasks - Utility
- ItemLevel <= 15
- Rarity = Normal
- Class "Utility"
- SetBackgroundColor 0 0 0 254 # Flask Upgrade Background
- SetBorderColor 0 0 0 # Utility Flask Border
- Hide # Flasks - Utility
- Class "Utility"
- SetBorderColor 0 0 0 # Utility Flask Border
- Hide # Flasks - Quality
- DropLevel < 66
- Quality > 0
- Rarity = Normal
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetTextColor 225 225 225 # Quality Normal Flask
- Hide # Flasks - Quality
- DropLevel < 66
- Quality > 0
- Rarity = Magic
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetTextColor 150 150 255 # Quality Magic Flask
- # Section: Hide Obsolete Flasks - 001l
- Hide # Obsolete - Flasks
- ItemLevel > 12
- DropLevel <= 6
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
- SetFontSize 34
- Hide # Obsolete - Flasks
- ItemLevel > 18
- DropLevel <= 12
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
- SetFontSize 34
- Hide # Obsolete - Flasks
- ItemLevel > 24
- DropLevel <= 18
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
- SetFontSize 34
- Hide # Obsolete - Flasks
- ItemLevel > 30
- DropLevel <= 24
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
- SetFontSize 34
- Hide # Obsolete - Flasks
- ItemLevel > 45
- DropLevel <= 40
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
- SetFontSize 34
- Hide # Obsolete - Flasks
- ItemLevel > 50
- DropLevel < 45
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
- SetFontSize 34
- Hide # Obsolete - Flasks
- ItemLevel > 65
- DropLevel < 60
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
- SetFontSize 34
- # Section: Normal Flask Upgrades - 001m
- Hide # Flasks - Life/Mana
- ItemLevel <= 6
- ItemLevel >= 3
- Rarity = Normal
- Class "Flask"
- BaseType "Medium"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 9
- ItemLevel >= 5
- Rarity = Normal
- Class "Flask"
- BaseType "Large"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 15
- ItemLevel >= 12
- Rarity = Normal
- Class "Flask"
- BaseType "Greater"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 21
- ItemLevel >= 18
- Rarity = Normal
- Class "Flask"
- BaseType "Grand"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 27
- ItemLevel >= 24
- Rarity = Normal
- Class "Flask"
- BaseType "Giant"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 33
- ItemLevel >= 30
- Rarity = Normal
- Class "Flask"
- BaseType "Colossal"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 39
- ItemLevel >= 36
- Rarity = Normal
- Class "Flask"
- BaseType "Sacred"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 45
- ItemLevel >= 42
- Rarity = Normal
- Class "Flask"
- BaseType "Hallowed"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 51
- ItemLevel >= 48
- Rarity = Normal
- Class "Flask"
- BaseType "Sanctified"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 62
- ItemLevel >= 60
- Rarity = Normal
- Class "Flask"
- BaseType "Divine"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 67
- ItemLevel >= 65
- Rarity = Normal
- Class "Flask"
- BaseType "Eternal"
- SetTextColor 240 240 240 # Flask Upgrade Normal Text
- Hide # Flasks - Life/Mana
- ItemLevel > 68
- Rarity = Magic
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetTextColor 120 120 230 # Magic "Junk"
- Hide # Flasks - Life/Mana
- ItemLevel > 68
- Rarity = Normal
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- SetTextColor 190 190 190 # Normal "Junk"
- # Section: Magic flask upgrades - 001n
- Hide # Flasks - Utility
- ItemLevel <= 15
- Rarity = Magic
- Class "Utility"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 6
- ItemLevel >= 3
- Rarity = Magic
- Class "Flask"
- BaseType "Medium"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 9
- ItemLevel >= 5
- Rarity = Magic
- Class "Flask"
- BaseType "Large"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 15
- ItemLevel >= 12
- Rarity = Magic
- Class "Flask"
- BaseType "Greater"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 21
- ItemLevel >= 18
- Rarity = Magic
- Class "Flask"
- BaseType "Grand"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 27
- ItemLevel >= 24
- Rarity = Magic
- Class "Flask"
- BaseType "Giant"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 33
- ItemLevel >= 30
- Rarity = Magic
- Class "Flask"
- BaseType "Colossal"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 39
- ItemLevel >= 36
- Rarity = Magic
- Class "Flask"
- BaseType "Sacred"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 45
- ItemLevel >= 42
- Rarity = Magic
- Class "Flask"
- BaseType "Hallowed"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 51
- ItemLevel >= 48
- Rarity = Magic
- Class "Flask"
- BaseType "Sanctified"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 63
- ItemLevel >= 60
- Rarity = Magic
- Class "Flask"
- BaseType "Divine"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- ItemLevel <= 68
- ItemLevel >= 65
- Rarity = Magic
- Class "Flask"
- BaseType "Eternal"
- SetTextColor 125 175 255 # Flask Upgrade Magic Text
- Hide # Flasks - Life/Mana
- DropLevel < 66
- Class "Life Flask" "Mana Flask" "Hybrid Flask"
- # Section: Early game 3Links - 001p
- Show # Obsolete - ~Exceptions for Linked Sockets
- ItemLevel < 6
- Rarity = Normal
- LinkedSockets >= 3
- Class "Helm" "Boot" "Glove" "Body"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Show # Obsolete - ~Exceptions for Linked Sockets
- ItemLevel < 6
- Rarity = Magic
- LinkedSockets >= 3
- Class "Helm" "Boot" "Glove" "Body"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- # Section: Exceptions to ItemLevel filtering for Linked Sockets - 001q
- Show # Obsolete - ~Exceptions for Linked Sockets
- ItemLevel < 65
- ItemLevel >= 50
- DropLevel > 40
- LinkedSockets = 4
- Show # Obsolete - ~Exceptions for Linked Sockets
- ItemLevel < 50
- ItemLevel >= 40
- DropLevel > 27
- LinkedSockets = 4
- Show # Obsolete - ~Exceptions for Linked Sockets
- ItemLevel < 40
- ItemLevel >= 30
- DropLevel > 15
- LinkedSockets = 4
- Show # Obsolete - ~Exceptions for Linked Sockets
- ItemLevel < 30
- LinkedSockets = 4
- Class "Helm" "Boot" "Body" "Glove"
- # Section: Master itemlevel filter control - 001r
- # If too many items are appearing for your taste, bring the DropLevel closer to the ItemLevel. Do not Exceed! Do not alter ItemLevels!
- Hide # Obsolete - Gear
- ItemLevel >= 10
- DropLevel <= 5
- Sockets < 3
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 15
- DropLevel <= 10
- Sockets < 3
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 20
- DropLevel <= 13
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 25
- DropLevel <= 20
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 30
- DropLevel <= 25
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 35
- DropLevel <= 30
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 40
- DropLevel <= 35
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 45
- DropLevel <= 40
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 50
- DropLevel <= 46
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 55
- DropLevel <= 52
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 60
- DropLevel < 57
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 65
- DropLevel < 59
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 70
- DropLevel < 60
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 72
- Rarity = Magic
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- SetFontSize 34
- Hide # Obsolete - Gear
- ItemLevel >= 74
- Rarity = Normal
- Sockets < 3
- Class "Shield" "One Hand" "Dagger" "Claw" "Wand" "Sceptre" "Helmet" "Glove" "Boots"
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- Hide # Obsolete - Gear
- ItemLevel >= 78
- Rarity = Normal
- LinkedSockets < 3
- Class "Shield" "One Hand" "Dagger" "Claw" "Wand" "Sceptre"
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- Hide # Obsolete - Gear
- ItemLevel >= 78
- Rarity = Normal
- LinkedSockets < 4
- Class "Helmet" "Glove" "Boots" "Body"
- SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
- # Section: Specific Equipment Toggles - 011r
- Hide # Gear - Bows
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Bow"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Bows
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Bow"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Bows
- Rarity = Normal
- Class "Bow"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Bows
- Rarity = Magic
- Class "Bow"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Two Hand - Staves
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Stave"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Two Hand - Staves
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Stave"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Two Hand - Staves
- Rarity = Normal
- Class "Stave"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Two Hand - Staves
- Rarity = Magic
- Class "Stave"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Wands
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Wand"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Wands
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Wand"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Wands
- Rarity = Normal
- Class "Wand"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Wands
- Rarity = Magic
- Class "Wand"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Two Hand - Axes
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Two Hand Axe"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Two Hand - Axes
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Two Hand Axe"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Two Hand - Axes
- Rarity = Normal
- Class "Two Hand Axe"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Two Hand - Axes
- Rarity = Magic
- Class "Two Hand Axe"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Axes
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Axe"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Axes
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Axe"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Axes
- Rarity = Normal
- Class "Axe"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Axes
- Rarity = Magic
- Class "Axe"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Daggers
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Dagger"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Daggers
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Dagger"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Daggers
- Rarity = Normal
- Class "Dagger"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Daggers
- Rarity = Magic
- Class "Dagger"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Two Hand - Swords
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Two Hand Sword"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Two Hand - Swords
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Two Hand Sword"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Two Hand - Swords
- Rarity = Normal
- Class "Two Hand Sword"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Two Hand - Swords
- Rarity = Magic
- Class "Two Hand Sword"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Swords (Thrusting)
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Thrusting"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Swords (Thrusting)
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Thrusting"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Swords (Thrusting)
- Rarity = Normal
- Class "Thrusting"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Swords (Thrusting)
- Rarity = Magic
- Class "Thrusting"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Swords
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Sword"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Swords
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Sword"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Swords
- Rarity = Normal
- Class "Sword"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Swords
- Rarity = Magic
- Class "Sword"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Two Hand - Maces
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Two Hand Mace"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Two Hand - Maces
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Two Hand Mace"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Two Hand - Maces
- Rarity = Normal
- Class "Two Hand Mace"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Two Hand - Maces
- Rarity = Magic
- Class "Two Hand Mace"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Maces
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Mace"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Maces
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Mace"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Maces
- Rarity = Normal
- Class "Mace"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Maces
- Rarity = Magic
- Class "Mace"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Claws
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Claw"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Claws
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Claw"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Claws
- Rarity = Normal
- Class "Claw"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Claws
- Rarity = Magic
- Class "Claw"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Sceptres
- ItemLevel < 7
- Rarity = Normal
- LinkedSockets >= 3
- Class "Sceptre"
- SetTextColor 255 255 255 # Normal Highlight
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Sceptres
- ItemLevel < 7
- Rarity = Magic
- LinkedSockets >= 3
- Class "Sceptre"
- SetTextColor 125 175 255 # Magic Highlight
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - One Hand - Sceptres
- Rarity = Normal
- Class "Sceptre"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - One Hand - Sceptres
- Rarity = Magic
- Class "Sceptre"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - STR Armour
- Rarity = Normal
- BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - STR Armour
- Rarity = Magic
- BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - DEX Armour
- Rarity = Normal
- BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - DEX Armour
- Rarity = Magic
- BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - INT Armour
- Rarity = Normal
- BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - INT Armour
- Rarity = Magic
- BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - STR/INT Armour
- Rarity = Normal
- BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - STR/INT Armour
- Rarity = Magic
- BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - STR/DEX Armour
- Rarity = Normal
- BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - STR/DEX Armour
- Rarity = Magic
- BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - INT/DEX Armour
- Rarity = Normal
- BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - INT/DEX Armour
- Rarity = Magic
- BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - STR Armour - Shields
- Rarity = Normal
- Class "Shield"
- BaseType "Tower"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - STR Armour - Shields
- Rarity = Magic
- Class "Shield"
- BaseType "Tower"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - DEX Armour - Shields
- Rarity = Normal
- Class "Shield"
- BaseType "Buckler"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - DEX Armour - Shields
- Rarity = Magic
- Class "Shield"
- BaseType "Buckler"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - INT Armour - Shields
- Rarity = Normal
- Class "Shield"
- BaseType "Spirit"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - INT Armour - Shields
- Rarity = Magic
- Class "Shield"
- BaseType "Spirit"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - STR/INT Armour - Shields
- Rarity = Normal
- Class "Shield"
- BaseType "Kite"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - STR/INT Armour - Shields
- Rarity = Magic
- Class "Shield"
- BaseType "Kite"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - STR/DEX Armour - Shields
- Rarity = Normal
- Class "Shield"
- BaseType "Round"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - STR/DEX Armour - Shields
- Rarity = Magic
- Class "Shield"
- BaseType "Round"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
- Hide # Gear - Armour - INT/DEX Armour - Shields
- Rarity = Normal
- Class "Shield"
- BaseType "Spike"
- SetTextColor 190 190 190 # Normal "Junk"
- SetBorderColor 0 0 0 # Normal "Junk" Border
- Hide # Gear - Armour - INT/DEX Armour - Shields
- Rarity = Magic
- Class "Shield"
- BaseType "Spike"
- SetTextColor 120 120 230 # Magic "Junk"
- SetBorderColor 0 0 0 # Magic "Junk" Border
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