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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # Antnee's Classy Filter! v1.85
  3. # Instructions for use:
  4. # Right-click this page, click "select all"
  5. # Right click again, click "Copy"
  6. # Open a new .txt document and paste the contents of this page into it
  7. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  8. # Click File/Save As
  9. # Select "All Files" from the dropdown menu at the bottom
  10. # Enter "antnee.filter" as the filename
  11. # Save in C:/Users/Documents/My Games/Path of Exile
  12. # Section Overview
  13. # 000a Currency
  14. # 000b Divination Cards
  15. # 000c Gems
  16. # 000d 5 and 6 links
  17. # 000e Chaos / Regal recipe
  18. # 000f Highlight based on number/color of sockets
  19. # 010f RGB / Quality
  20. # 000g Maps
  21. # 000h Misc items of interest, rares and uniques
  22. # 001h Animate Weapon
  23. # 000i Select white items (Add any base items to always be shown here)
  24. # 001j ----SCALING ITEMLEVEL FILTER
  25. # 001k ----Early / Midlevel Jewelry
  26. # 011l ----Utility / Quality flasks
  27. # 001l ----Obsolete Flasks
  28. # 001m ----Normal Flask Upgrades
  29. # 001n ----Magic Flask Upgrades
  30. # 001p ----Early game 3Links
  31. # 001q ----Exceptions to itemlevel filter for links / sockets
  32. # 001r ----Obsolete gear
  33. # 011r ----Specific Equipment Toggles
  34. # SmartBlocks - Use search/replace all to toggle sections of the script on/off. Example: Replace all instances of "Show #Jewelry" with "Hide #Jewelry" to hide all white/blue jewelry. (see original post for more details)
  35. # Show #Gems - Active Skill Gems Zero Quality
  36. # Show #Gems - Support Gems Zero Quality
  37. # Show #Jewelry - Magic
  38. # Show #Jewelry - Normal
  39. # Show #Flasks - Quality
  40. # Show #Flasks - Utility
  41. # Show #Flasks - Life/Mana
  42. # Show #Misc - Chance Items
  43. # Show #Misc - Chisel Hammers
  44. # Show #Misc - ~RGB - Small Items in Maps
  45. # Show #Misc - ~RGB - Large Items in Maps
  46. # Show #Misc - ~RGB - Midgame
  47. # Show #Misc - ~RGB - Early Game
  48. # Show #Misc - ~Quality
  49. # Show #Misc - ~Perfect Quality
  50. # Show #Gear - Bows
  51. # Show #Gear - Bows - Quivers
  52. # Show #Gear - One Hand - Wands
  53. # Show #Gear - One Hand - Axes
  54. # Show #Gear - One Hand - Daggers
  55. # Show #Gear - One Hand - Swords
  56. # Show #Gear - One Hand - Swords (Thrusting)
  57. # Show #Gear - One Hand - Maces
  58. # Show #Gear - One Hand - Claws
  59. # Show #Gear - One Hand - Sceptres
  60. # Show #Gear - Two Hand - Swords
  61. # Show #Gear - Two Hand - Maces
  62. # Show #Gear - Two Hand - Axes
  63. # Show #Gear - Two Hand - Staves
  64. # Show #Gear - Armour - STR Armour
  65. # Show #Gear - Armour - DEX Armour
  66. # Show #Gear - Armour - INT Armour
  67. # Show #Gear - Armour - STR/INT Armour
  68. # Show #Gear - Armour - STR/DEX Armour
  69. # Show #Gear - Armour - INT/DEX Armour
  70. # Show #Gear - Armour - STR Armour - Shields
  71. # Show #Gear - Armour - DEX Armour - Shields
  72. # Show #Gear - Armour - INT Armour - Shields
  73. # Show #Gear - Armour - STR/INT Armour - Shields
  74. # Show #Gear - Armour - STR/DEX Armour - Shields
  75. # Show #Gear - Armour - INT/DEX Armour - Shields
  76. # Show #Obsolete - ~Gear Exceptions for Linked Sockets
  77. # Hide #Obsolete - Gear
  78. # Hide #Obsolete - Flasks
  79. # SmartColors
  80. # SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
  81. # SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
  82. # SetBackgroundColor 0 0 0 254 #Flask Upgrade Background
  83. # SetTextColor 190 190 190 #Normal "Junk"
  84. # SetTextColor 120 120 230 #Magic "Junk"
  85. # SetBorderColor 70 20 50 255 #Chaos Recipe Border
  86. # SetBorderColor 40 80 30 255 #Regal Recipe Border
  87. # SetTextColor 180 180 180 #Normal Jewelry ILVL > 68
  88. # SetTextColor 120 120 230 #Magic Jewelry ILVL > 68
  89. # SetTextColor 15 135 120 #Gems Zero Quality
  90. # SetTextColor 135 120 90 #Common Currency
  91. # SetTextColor 210 190 170 255 #Uncommon Currency
  92. # SetTextColor 240 200 150 255 #Rarest Currency
  93. # SetTextColor 255 255 255 #Normal Highlight
  94. # SetTextColor 125 175 255 #Magic Highlight
  95. # SetTextColor 255 255 119 255 #Rare Highlight
  96. # SetBorderColor 0 0 0 #RGB Border
  97. # SetBorderColor 0 0 0 #RGB Border (Large Item)
  98. # SetBorderColor 55 55 55 #RGB Border (Early Game Normal)
  99. # SetBorderColor 20 70 40 #RGB Border (Early Game Magic)
  100.  
  101. # Section: Currency - 000a
  102.  
  103. Show
  104. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Alchemy Shard"
  105. SetTextColor 240 200 150 # Rarest Currency Text
  106. SetBackgroundColor 0 0 0 254 # Rarest Currency Background
  107. SetBorderColor 255 255 255 # Rarest Currency Border
  108. SetFontSize 42
  109. PlayAlertSound 8 300
  110.  
  111. Show
  112. BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" "Chaos Orb" "Blessed Orb"
  113. SetTextColor 190 170 150 # Uncommon Currency Text
  114. SetBackgroundColor 0 0 0 254 # Uncommon Currency Background
  115. SetBorderColor 60 40 20 # Uncommon Currency Border
  116. SetFontSize 37
  117.  
  118. Show
  119. BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap"
  120. SetTextColor 135 120 90 # Low Currency text
  121. SetBorderColor 0 0 0 20 # Low Currency Border
  122.  
  123. Show
  124. Class "Currency"
  125. SetTextColor 170 158 130 # Currency Text
  126. SetBackgroundColor 0 0 0 245 # Currency Background
  127. SetBorderColor 0 0 0 254 # Currency Border
  128.  
  129. # Section: Divination Cards - 000b
  130.  
  131. Show
  132. Class Card
  133. BaseType "The Avenger" "The Brittle Emperor" "Abandoned Wealth" "The Doctor" "The Fiend" "The King's Heart" "The Wind" "The Queen" "The Last One Standing" "The Artist" "The Trial" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Last Hope" "Hunter's Reward" "Bowyer's Dream" "The Fletcher" "The Offering" "The Warlord" "The Ethereal" "The Thaumaturgist" "The Dapper Prodigy"
  134. SetTextColor 0 186 254 #Div Card Text
  135. SetBorderColor 255 255 255 255 #Rarest Currency Border
  136. SetBackgroundColor 0 0 0 254 #Rarest Currency Background
  137. SetFontSize 42
  138. PlayAlertSound 8 300
  139.  
  140. Show
  141. Class Card
  142. SetTextColor 0 186 254 #Div Card Text
  143. SetBackgroundColor 0 0 0 254 #Div Card Background
  144. SetBorderColor 0 60 100 255 #Div Card Border
  145. SetFontSize 37
  146. PlayAlertSound 1 100
  147.  
  148. # Section: Gems - 000c
  149.  
  150. Show
  151. Quality > 0
  152. Class "Gem"
  153. SetTextColor 27 162 155 # Quality Gem Text
  154. SetBackgroundColor 0 30 20 254 # Quality Gem Background
  155. SetBorderColor 0 50 160 # Quality Gem Border
  156.  
  157. Show
  158. Class "Gem"
  159. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Added Chaos Damage" "Vaal"
  160. SetTextColor 27 162 155 # Quality Gem Text
  161. SetBackgroundColor 0 30 20 254 # Quality Gem Background
  162. SetBorderColor 0 50 160 # Quality Gem Border
  163.  
  164. Hide # Gems - Active Skill Gems Zero Quality
  165. Class "Active"
  166. SetTextColor 15 135 120 # Gems Zero Quality Text
  167. SetBackgroundColor 0 0 0 # Gems Zero Quality Background
  168.  
  169. Hide # Gems - Support Gems Zero Quality
  170. Class "Gem"
  171. SetTextColor 15 135 120 # Gems Zero Quality Text
  172. SetBackgroundColor 0 0 0 # Gems Zero Quality Background
  173.  
  174. # Section: 5 and 6 links - 000d
  175.  
  176. Show
  177. Rarity = Normal
  178. LinkedSockets = 6
  179. SetTextColor 255 255 255 # 6 Link Normal Text
  180. SetBackgroundColor 20 20 20 254 # 6 Link Normal Background
  181. SetBorderColor 180 180 180 # 6 Link Normal Border
  182. SetFontSize 42
  183. PlayAlertSound 7 300
  184.  
  185. Show
  186. Rarity = Magic
  187. LinkedSockets = 6
  188. SetTextColor 125 175 255 # 6 Link Magic Text
  189. SetBackgroundColor 0 20 40 254 # 6 Link Magic Background
  190. SetBorderColor 0 150 200 # 6 Link Magic Border
  191. SetFontSize 42
  192. PlayAlertSound 7 300
  193.  
  194. Show
  195. Rarity = Rare
  196. LinkedSockets = 6
  197. SetTextColor 255 255 119 # 6 Link Rare Text
  198. SetBackgroundColor 30 30 0 254 # 6 Link Rare Background
  199. SetBorderColor 180 180 60 # 6 Link Rare Border
  200. SetFontSize 42
  201. PlayAlertSound 7 300
  202.  
  203. Show
  204. Rarity = Unique
  205. SocketGroup "WWWWWW"
  206. BaseType "Simple Robe"
  207. SetTextColor 175 96 37 # Unique Text
  208.  
  209. Show
  210. Rarity = Unique
  211. LinkedSockets = 6
  212. SetTextColor 200 100 40 # 6 Link Unique Text
  213. SetBackgroundColor 30 10 0 254 # 6 Link Unique Background
  214. SetBorderColor 255 120 80 # 6 Link Unique Border
  215. SetFontSize 42
  216. PlayAlertSound 7 300
  217.  
  218. Show
  219. Rarity = Normal
  220. LinkedSockets = 5
  221. SetTextColor 255 255 255 # 5 Link Normal Text
  222. SetBackgroundColor 20 20 20 254 # 5 Link Normal Background
  223. SetBorderColor 0 0 0 254 # 5 Link Normal Border
  224. SetFontSize 36
  225. PlayAlertSound 7 79
  226.  
  227. Show
  228. Rarity = Magic
  229. LinkedSockets = 5
  230. SetTextColor 125 175 255 # 5 Link Magic Text
  231. SetBackgroundColor 0 20 40 254 # 5 Link Magic Background
  232. SetBorderColor 0 0 0 254 # 5 Link Magic Border
  233. SetFontSize 36
  234. PlayAlertSound 7 79
  235.  
  236. Show
  237. Rarity = Rare
  238. LinkedSockets = 5
  239. SetTextColor 255 255 119 # 5 Link Rare Text
  240. SetBackgroundColor 0 0 0 254 # 5 Link Rare Background
  241. SetBorderColor 0 0 0 254 # 5 Link Rare Border
  242. SetFontSize 36
  243. PlayAlertSound 7 79
  244.  
  245. Show
  246. Rarity = Unique
  247. LinkedSockets = 5
  248. SetTextColor 200 100 40 # 5 Link Unique Text
  249. SetBackgroundColor 0 0 0 254 # 5 Link Unique Background
  250. SetBorderColor 0 0 0 254 # 5 Link Unique Border
  251. SetFontSize 36
  252.  
  253. # Section: 6 socket items, and items with white sockets - 000f
  254.  
  255. Show
  256. Rarity = Normal
  257. SocketGroup "W"
  258. SetTextColor 255 255 255 # White Socket Normal Text
  259. SetBorderColor 40 40 40 # White Socket Normal Border
  260.  
  261. Show
  262. Rarity = Magic
  263. SocketGroup "W"
  264. SetTextColor 125 175 255 # White Socket Magic Text
  265. SetBorderColor 30 40 60 # White Socket Magic Border
  266.  
  267. Show
  268. Rarity = Rare
  269. SocketGroup "W"
  270. SetTextColor 255 255 119 # White Socket Rare Text
  271. SetBorderColor 60 40 30 # White Socket Rare Border
  272.  
  273. Show
  274. Rarity = Normal
  275. Sockets = 6
  276. SetTextColor 255 255 255 # 6 Socket Normal Text
  277. SetBackgroundColor 0 0 0 254 # 6 Socket Normal Background
  278. SetBorderColor 0 0 0 254 # 6 Socket Normal Border
  279. SetFontSize 36
  280. PlayAlertSound 5 79
  281.  
  282. Show
  283. Rarity = Magic
  284. Sockets = 6
  285. SetTextColor 125 175 255 # 6 Socket Magic Text
  286. SetBackgroundColor 0 20 40 254 # 6 Socket Magic Background
  287. SetBorderColor 0 0 0 254 # 6 Socket Magic Border
  288. SetFontSize 36
  289. PlayAlertSound 5 79
  290.  
  291. Show
  292. Rarity = Rare
  293. Sockets = 6
  294. SetTextColor 255 255 119 # 6 Socket Rare Text
  295. SetBackgroundColor 0 0 0 254 # 6 Socket Rare Background
  296. SetBorderColor 0 0 0 254 # 6 Socket Rare Border
  297. SetFontSize 36
  298. PlayAlertSound 5 79
  299.  
  300. # Section: Chaos and regal recipe - 000e
  301.  
  302. Show
  303. ItemLevel >= 75
  304. Quality >= 15
  305. Rarity = Rare
  306. Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body"
  307. SetTextColor 255 255 119 # Regal Recipe Text
  308. SetBackgroundColor 0 0 0 254 # Regal Recipe Background
  309. SetBorderColor 40 80 30 # Regal Recipe Border
  310.  
  311. Show
  312. ItemLevel >= 75
  313. Rarity = Rare
  314. Class "Ring" "Belt" "Amulet"
  315. SetTextColor 255 255 119 # Regal Recipe Text
  316. SetBackgroundColor 0 0 0 254 # Regal Recipe Background
  317. SetBorderColor 40 80 30 # Regal Recipe Border
  318.  
  319. Show
  320. ItemLevel >= 60
  321. Quality >= 15
  322. Rarity = Rare
  323. Class "Bow" "Two" "Stave" "Helm" "Boot" "Glove" "Body"
  324. SetTextColor 255 255 119 # Chaos Recipe Text
  325. SetBackgroundColor 0 0 0 254 # Chaos Recipe Background
  326. SetBorderColor 70 20 50 # Chaos Recipe Border
  327.  
  328. Show
  329. ItemLevel >= 60
  330. Rarity = Rare
  331. Class "Ring" "Belt" "Amulet"
  332. SetTextColor 255 255 119 # Chaos Recipe Text
  333. SetBackgroundColor 0 0 0 254 # Chaos Recipe Background
  334. SetBorderColor 70 20 50 # Chaos Recipe Border
  335.  
  336. # Section: RGB / Quality - 010f
  337.  
  338. Show # Misc - ~RGB - ~Small Items in Maps
  339. ItemLevel >= 70
  340. Rarity = Normal
  341. Width = 1
  342. Height <= 4
  343. SocketGroup "RGB"
  344. SetTextColor 255 255 255 # RGB Normal Text
  345. SetBackgroundColor 0 0 0 254 # RGB Normal Background
  346. SetBorderColor 0 0 0 # RGB Normal Border
  347.  
  348. Show # Misc - ~RGB - ~Small Items in Maps
  349. ItemLevel >= 70
  350. Rarity = Magic
  351. Width = 1
  352. Height <= 4
  353. SocketGroup "RGB"
  354. SetTextColor 125 175 255 # RGB Magic Text
  355. SetBackgroundColor 0 15 25 254 # RGB Magic Background
  356. SetBorderColor 0 0 0 # RGB Magic Border
  357.  
  358. Show # Misc - ~RGB - ~Small Items in Maps
  359. ItemLevel >= 70
  360. Rarity = Normal
  361. Width = 2
  362. Height = 2
  363. SocketGroup "RGB"
  364. SetTextColor 255 255 255 # RGB Normal Text
  365. SetBackgroundColor 0 0 0 254 # RGB Normal Background
  366. SetBorderColor 0 0 0 # RGB Normal Border
  367.  
  368. Show # Misc - ~RGB - ~Small Items in Maps
  369. ItemLevel >= 70
  370. Rarity = Magic
  371. Width = 2
  372. Height = 2
  373. SocketGroup "RGB"
  374. SetTextColor 125 175 255 # RGB Magic Text
  375. SetBackgroundColor 0 15 25 254 # RGB Magic Background
  376. SetBorderColor 0 0 0 # RGB Magic Border
  377.  
  378. #Disabled Block Start
  379. #Show # Misc - ~RGB - ~Large Items in Maps
  380. # ItemLevel >= 70
  381. # Rarity = Normal
  382. # SocketGroup "RGB"
  383. # SetTextColor 190 190 190 # Normal "Junk"
  384. # SetBorderColor 0 0 0 # RGB Border Normal (Large Item)
  385. #Disabled Block End
  386.  
  387. #Disabled Block Start
  388. #Show # Misc - ~RGB - ~Large Items in Maps
  389. # ItemLevel >= 70
  390. # Rarity = Magic
  391. # SocketGroup "RGB"
  392. # SetTextColor 120 120 230 # Magic "Junk"
  393. # SetBorderColor 0 0 0 # RGB Border Magic (Large Item)
  394. #Disabled Block End
  395.  
  396. Show # Misc - ~RGB - ~Early Game
  397. ItemLevel <= 10
  398. Rarity = Normal
  399. SocketGroup "RGB"
  400. SetTextColor 255 255 255 # Normal Highlight
  401. SetBackgroundColor 0 0 0 254 # RGB Early Game Normal Background
  402. SetBorderColor 55 55 55 # RGB Early Game Normal Border
  403.  
  404. Show # Misc - ~RGB - ~Early Game
  405. ItemLevel <= 10
  406. Rarity = Magic
  407. SocketGroup "RGB"
  408. SetTextColor 125 175 255 # Magic Highlight
  409. SetBackgroundColor 0 15 25 254 # RGB Early Game Magic Background
  410. SetBorderColor 20 70 40 # RGB Early Game Magic Border
  411.  
  412. Show # Misc - ~RGB - ~Midgame
  413. ItemLevel < 70
  414. Rarity = Normal
  415. SocketGroup "RGB"
  416. SetTextColor 255 255 255 # RGB Normal Text
  417. SetBackgroundColor 0 0 0 254 # RGB Normal Background
  418. SetBorderColor 0 0 0 # RGB Normal Border
  419.  
  420. Show # Misc - ~RGB - ~Midgame
  421. ItemLevel < 70
  422. Rarity = Magic
  423. SocketGroup "RGB"
  424. SetTextColor 125 175 255 # RGB Magic Text
  425. SetBackgroundColor 0 15 25 254 # RGB Magic Background
  426. SetBorderColor 0 0 0 # RGB Magic Border
  427.  
  428. Show # Misc - ~Perfect Quality
  429. ItemLevel < 68
  430. Quality = 20
  431. Rarity = Normal
  432. Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  433. SetTextColor 255 255 255 # Normal Highlight
  434.  
  435. Show # Misc - ~Perfect Quality
  436. ItemLevel >= 68
  437. Quality = 20
  438. Rarity = Normal
  439. Width = 1
  440. Height < 4
  441. Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  442. SetTextColor 255 255 255 # Normal Highlight
  443.  
  444. Show # Misc - ~Perfect Quality
  445. ItemLevel >= 68
  446. Quality = 20
  447. Rarity = Normal
  448. Width = 2
  449. Height = 2
  450. Class "Body" "Boot" "Glove" "Helm" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  451. SetTextColor 255 255 255 # Normal Highlight
  452.  
  453. #Disabled Block Start
  454. #Show # Misc - ~Quality
  455. # Quality > 0
  456. # Rarity = Normal
  457. # Class "Helm" "Boot" "Glove" "Body" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  458. # SetBorderColor 0 0 0 # Normal "Junk" Border
  459. #Disabled Block End
  460.  
  461. #Disabled Block Start
  462. #Show # Misc - ~Quality
  463. # Quality > 0
  464. # Rarity = Magic
  465. # Class "Helm" "Boot" "Glove" "Body" "One" "Two" "Bow" "Wand" "Dagger" "Sceptre" "Stave" "Claw" "Shield"
  466. # SetBorderColor 0 0 0 # Magic "Junk" Border
  467. #Disabled Block End
  468.  
  469. # Section: Maps - 000g
  470. Show
  471. Class "Map"
  472. DropLevel > 79
  473. SetBackgroundColor 0 0 0 254 # High Level Map Background
  474. SetFontSize 39
  475.  
  476. Show
  477. Class "Map"
  478. DropLevel > 74
  479. SetBackgroundColor 0 0 0 254 # Mid Level Map Background
  480. SetFontSize 37
  481.  
  482. Show
  483. Rarity = Magic
  484. Class "Map"
  485. SetTextColor 125 175 255
  486. SetBorderColor 125 175 255
  487.  
  488. Show
  489. Class "Map" "Map Fragment"
  490.  
  491. # Section: Misc items of interest, rares, uniques - 000h
  492. Show
  493. Rarity Normal
  494. BaseType "Talisman"
  495. SetTextColor 255 255 255
  496. SetBackgroundColor 0 0 0 254
  497. SetBorderColor 50 50 50
  498.  
  499. Show
  500. Rarity Magic
  501. BaseType "Talisman"
  502. SetTextColor 125 175 255
  503. SetBackgroundColor 0 0 0 254
  504. SetBorderColor 10 60 60
  505.  
  506. Show
  507. Rarity Rare
  508. BaseType "Talisman"
  509. SetTextColor 255 255 119
  510. SetBackgroundColor 0 0 0 254
  511. SetBorderColor 40 80 30 255
  512.  
  513. Show
  514. Rarity = Magic
  515. Class "Jewel"
  516. SetTextColor 125 175 255 # Jewel Magic Text
  517. SetBorderColor 0 0 0 254 # Jewel Magic Border
  518.  
  519. Show
  520. Rarity = Rare
  521. Class "Jewel"
  522. SetTextColor 255 255 119 # Jewel Rare Text
  523. SetBorderColor 0 0 0 254 # Jewel Rare Border
  524.  
  525. Show
  526. Class "Quest" "Hideout" "Micro"
  527.  
  528. #Disabled Block Start
  529. # Low-Level rare item filter (for high IIQ maps or MF cullers)
  530. #Hide
  531. # DropLevel < 40
  532. # Rarity = Rare
  533. # SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  534. #Disabled Block End
  535.  
  536. Show
  537. Rarity = Rare
  538. Class Glove Boot Helm Body Two Bow Wand Dagger Quiver
  539. SetTextColor 230 230 107 230 # Rare Text
  540. SetBorderColor 0 0 0 # Rare Border
  541.  
  542. Show
  543. Rarity = Rare
  544. Class Shield Claw Sceptre Stave
  545. DropLevel > 62
  546. SetTextColor 230 230 107 230 # Rare Text
  547. SetBorderColor 0 0 0 # Rare Border
  548.  
  549. Hide
  550. Rarity = Rare
  551.  
  552. Show
  553. Rarity = Unique
  554. SetTextColor 175 96 37 # Unique Text
  555. SetBackgroundColor 0 0 0 # Unique Background
  556. SetBorderColor 0 0 0 # Unique Border
  557.  
  558. #Disabled Block Start
  559. # Potential Warbands Items
  560. #Show
  561. # DropLevel > 58
  562. # Rarity = Magic
  563. # Class "Boots" "Gloves" "Helmets" "Claws" "Daggers" "Wands" "One" "Two" "Bows" "Staves" "Sceptres"
  564. #Disabled Block End
  565.  
  566. # Section: Optional: Animate Weapon - 001h
  567.  
  568. #Disabled Block Start
  569. # Animate Weapon
  570. #Show
  571. # Rarity = Normal
  572. # Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre"
  573. # SetTextColor 190 190 190 # Animate Weapon Text
  574. # SetBackgroundColor 0 0 0 # Animate Weapon Background
  575. # SetBorderColor 0 0 0 # Animate Weapon Border
  576. #Disabled Block End
  577.  
  578. # Section: Chance items, chisel hammers - 000i
  579.  
  580. # To show various items (for chancing, vendor recipes, or whatever), add them to the following blocks. One space between each item and use quotation marks as shown.
  581. Show # Misc - Chance Items
  582. Rarity = Normal
  583. BaseType "Sacrificial Garb" "Sorcerer Boots"
  584. SetTextColor 190 190 190 # Normal "Junk"
  585. SetBorderColor 0 0 0 # Normal "Junk" Border
  586.  
  587. Show # Misc - Chisel Hammers
  588. Rarity = Normal
  589. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  590. SetTextColor 190 190 190 # Normal "Junk"
  591. SetBorderColor 0 0 0 # Normal "Junk" Border
  592.  
  593. Show # Misc - Chisel Hammers
  594. Quality >= 12
  595. Rarity = Magic
  596. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  597. SetTextColor 120 120 230 # Magic "Junk"
  598. SetBorderColor 0 0 0 # Magic "Junk" Border
  599.  
  600. Hide
  601. Rarity Magic
  602. Class Helm
  603. SetBackgroundColor 0 50 70
  604. SetTextColor 255 0 0
  605.  
  606. Hide
  607. Rarity Magic
  608. Class Boot
  609. SetBackgroundColor 0 50 70
  610. SetTextColor 0 255 0
  611.  
  612. Hide
  613. Rarity Magic
  614. Class Glove
  615. SetBackgroundColor 0 50 70
  616. SetTextColor 0 0 255
  617.  
  618. # Section: Scaling Itemlevel Filter - 001j
  619.  
  620. # Section: Early/Mid-level jewelry - 001k
  621.  
  622. Hide # Jewelry - Normal
  623. ItemLevel <= 7
  624. Rarity = Normal
  625. Class "Ring" "Amulet" "Belt"
  626. SetTextColor 255 255 255 # Normal Highlight
  627.  
  628. Hide # Jewelry - Magic
  629. ItemLevel <= 7
  630. Rarity = Magic
  631. Class "Ring" "Amulet" "Belt"
  632. SetTextColor 125 175 255 # Magic Highlight
  633.  
  634. Hide # Jewelry - Magic
  635. ItemLevel <= 68
  636. Rarity = Magic
  637. Class "Ring" "Amulet" "Belt"
  638.  
  639. Hide # Jewelry - Normal
  640. ItemLevel <= 68
  641. Rarity = Normal
  642. Class "Ring" "Amulet" "Belt"
  643.  
  644. Hide # Jewelry - Normal
  645. ItemLevel > 68
  646. Rarity = Normal
  647. Class "Ring" "Amulet" "Belt"
  648. SetTextColor 180 180 180 # Normal Jewelry ILVL > 68 Text
  649.  
  650. Hide # Jewelry - Magic
  651. ItemLevel > 68
  652. Rarity = Magic
  653. Class "Ring" "Amulet" "Belt"
  654. SetTextColor 120 120 230 # Magic Jewelry ILVL > 68 Text
  655.  
  656. Hide # Gear - Bows - Quivers
  657. Rarity = Normal
  658. Class "Quiver"
  659. SetTextColor 190 190 190 # Normal "Junk"
  660. SetBorderColor 0 0 0 # Normal "Junk" Border
  661.  
  662. Hide # Gear - Bows - Quivers
  663. Rarity = Magic
  664. Class "Quiver"
  665. SetTextColor 120 120 230 # Magic "Junk"
  666. SetBorderColor 0 0 0 # Magic "Junk" Border
  667.  
  668. # Section: Quality / Utility Flasks - 011l
  669.  
  670. Hide # Flasks - Quality
  671. Quality > 0
  672. Rarity = Normal
  673. Class "Flask"
  674. SetTextColor 225 225 225 # Quality Flask Normal Text
  675.  
  676. Hide # Flasks - Quality
  677. Quality > 0
  678. Rarity = Magic
  679. Class "Flask"
  680. SetTextColor 150 150 255 # Quality Flask Magic Text
  681.  
  682. Hide # Flasks - Utility
  683. ItemLevel >= 70
  684. Rarity = Normal
  685. Class "Utility Flasks"
  686. SetTextColor 190 190 190 # Normal "Junk"
  687. SetBorderColor 0 0 0 # Utility Flask Border
  688.  
  689. Hide # Flasks - Utility
  690. ItemLevel >= 70
  691. Rarity = Magic
  692. Class "Utility Flasks"
  693. SetTextColor 120 120 230 # Magic "Junk"
  694. SetBorderColor 0 0 0 # Utility Flask Border
  695.  
  696. Hide # Flasks - Utility
  697. ItemLevel <= 15
  698. Rarity = Normal
  699. Class "Utility"
  700. SetBackgroundColor 0 0 0 254 # Flask Upgrade Background
  701. SetBorderColor 0 0 0 # Utility Flask Border
  702.  
  703. Hide # Flasks - Utility
  704. Class "Utility"
  705. SetBorderColor 0 0 0 # Utility Flask Border
  706.  
  707. Hide # Flasks - Quality
  708. DropLevel < 66
  709. Quality > 0
  710. Rarity = Normal
  711. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  712. SetTextColor 225 225 225 # Quality Normal Flask
  713.  
  714. Hide # Flasks - Quality
  715. DropLevel < 66
  716. Quality > 0
  717. Rarity = Magic
  718. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  719. SetTextColor 150 150 255 # Quality Magic Flask
  720.  
  721. # Section: Hide Obsolete Flasks - 001l
  722.  
  723. Hide # Obsolete - Flasks
  724. ItemLevel > 12
  725. DropLevel <= 6
  726. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  727. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  728. SetFontSize 34
  729.  
  730. Hide # Obsolete - Flasks
  731. ItemLevel > 18
  732. DropLevel <= 12
  733. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  734. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  735. SetFontSize 34
  736.  
  737. Hide # Obsolete - Flasks
  738. ItemLevel > 24
  739. DropLevel <= 18
  740. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  741. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  742. SetFontSize 34
  743.  
  744. Hide # Obsolete - Flasks
  745. ItemLevel > 30
  746. DropLevel <= 24
  747. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  748. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  749. SetFontSize 34
  750.  
  751. Hide # Obsolete - Flasks
  752. ItemLevel > 45
  753. DropLevel <= 40
  754. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  755. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  756. SetFontSize 34
  757.  
  758. Hide # Obsolete - Flasks
  759. ItemLevel > 50
  760. DropLevel < 45
  761. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  762. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  763. SetFontSize 34
  764.  
  765. Hide # Obsolete - Flasks
  766. ItemLevel > 65
  767. DropLevel < 60
  768. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  769. SetBackgroundColor 0 0 0 0 # Obsolete Flask Opacity
  770. SetFontSize 34
  771.  
  772. # Section: Normal Flask Upgrades - 001m
  773.  
  774. Hide # Flasks - Life/Mana
  775. ItemLevel <= 6
  776. ItemLevel >= 3
  777. Rarity = Normal
  778. Class "Flask"
  779. BaseType "Medium"
  780. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  781.  
  782. Hide # Flasks - Life/Mana
  783. ItemLevel <= 9
  784. ItemLevel >= 5
  785. Rarity = Normal
  786. Class "Flask"
  787. BaseType "Large"
  788. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  789.  
  790. Hide # Flasks - Life/Mana
  791. ItemLevel <= 15
  792. ItemLevel >= 12
  793. Rarity = Normal
  794. Class "Flask"
  795. BaseType "Greater"
  796. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  797.  
  798. Hide # Flasks - Life/Mana
  799. ItemLevel <= 21
  800. ItemLevel >= 18
  801. Rarity = Normal
  802. Class "Flask"
  803. BaseType "Grand"
  804. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  805.  
  806. Hide # Flasks - Life/Mana
  807. ItemLevel <= 27
  808. ItemLevel >= 24
  809. Rarity = Normal
  810. Class "Flask"
  811. BaseType "Giant"
  812. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  813.  
  814. Hide # Flasks - Life/Mana
  815. ItemLevel <= 33
  816. ItemLevel >= 30
  817. Rarity = Normal
  818. Class "Flask"
  819. BaseType "Colossal"
  820. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  821.  
  822. Hide # Flasks - Life/Mana
  823. ItemLevel <= 39
  824. ItemLevel >= 36
  825. Rarity = Normal
  826. Class "Flask"
  827. BaseType "Sacred"
  828. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  829.  
  830. Hide # Flasks - Life/Mana
  831. ItemLevel <= 45
  832. ItemLevel >= 42
  833. Rarity = Normal
  834. Class "Flask"
  835. BaseType "Hallowed"
  836. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  837.  
  838. Hide # Flasks - Life/Mana
  839. ItemLevel <= 51
  840. ItemLevel >= 48
  841. Rarity = Normal
  842. Class "Flask"
  843. BaseType "Sanctified"
  844. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  845.  
  846. Hide # Flasks - Life/Mana
  847. ItemLevel <= 62
  848. ItemLevel >= 60
  849. Rarity = Normal
  850. Class "Flask"
  851. BaseType "Divine"
  852. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  853.  
  854. Hide # Flasks - Life/Mana
  855. ItemLevel <= 67
  856. ItemLevel >= 65
  857. Rarity = Normal
  858. Class "Flask"
  859. BaseType "Eternal"
  860. SetTextColor 240 240 240 # Flask Upgrade Normal Text
  861.  
  862. Hide # Flasks - Life/Mana
  863. ItemLevel > 68
  864. Rarity = Magic
  865. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  866. SetTextColor 120 120 230 # Magic "Junk"
  867.  
  868. Hide # Flasks - Life/Mana
  869. ItemLevel > 68
  870. Rarity = Normal
  871. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  872. SetTextColor 190 190 190 # Normal "Junk"
  873.  
  874. # Section: Magic flask upgrades - 001n
  875.  
  876. Hide # Flasks - Utility
  877. ItemLevel <= 15
  878. Rarity = Magic
  879. Class "Utility"
  880. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  881.  
  882. Hide # Flasks - Life/Mana
  883. ItemLevel <= 6
  884. ItemLevel >= 3
  885. Rarity = Magic
  886. Class "Flask"
  887. BaseType "Medium"
  888. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  889.  
  890. Hide # Flasks - Life/Mana
  891. ItemLevel <= 9
  892. ItemLevel >= 5
  893. Rarity = Magic
  894. Class "Flask"
  895. BaseType "Large"
  896. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  897.  
  898. Hide # Flasks - Life/Mana
  899. ItemLevel <= 15
  900. ItemLevel >= 12
  901. Rarity = Magic
  902. Class "Flask"
  903. BaseType "Greater"
  904. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  905.  
  906. Hide # Flasks - Life/Mana
  907. ItemLevel <= 21
  908. ItemLevel >= 18
  909. Rarity = Magic
  910. Class "Flask"
  911. BaseType "Grand"
  912. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  913.  
  914. Hide # Flasks - Life/Mana
  915. ItemLevel <= 27
  916. ItemLevel >= 24
  917. Rarity = Magic
  918. Class "Flask"
  919. BaseType "Giant"
  920. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  921.  
  922. Hide # Flasks - Life/Mana
  923. ItemLevel <= 33
  924. ItemLevel >= 30
  925. Rarity = Magic
  926. Class "Flask"
  927. BaseType "Colossal"
  928. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  929.  
  930. Hide # Flasks - Life/Mana
  931. ItemLevel <= 39
  932. ItemLevel >= 36
  933. Rarity = Magic
  934. Class "Flask"
  935. BaseType "Sacred"
  936. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  937.  
  938. Hide # Flasks - Life/Mana
  939. ItemLevel <= 45
  940. ItemLevel >= 42
  941. Rarity = Magic
  942. Class "Flask"
  943. BaseType "Hallowed"
  944. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  945.  
  946. Hide # Flasks - Life/Mana
  947. ItemLevel <= 51
  948. ItemLevel >= 48
  949. Rarity = Magic
  950. Class "Flask"
  951. BaseType "Sanctified"
  952. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  953.  
  954. Hide # Flasks - Life/Mana
  955. ItemLevel <= 63
  956. ItemLevel >= 60
  957. Rarity = Magic
  958. Class "Flask"
  959. BaseType "Divine"
  960. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  961.  
  962. Hide # Flasks - Life/Mana
  963. ItemLevel <= 68
  964. ItemLevel >= 65
  965. Rarity = Magic
  966. Class "Flask"
  967. BaseType "Eternal"
  968. SetTextColor 125 175 255 # Flask Upgrade Magic Text
  969.  
  970. Hide # Flasks - Life/Mana
  971. DropLevel < 66
  972. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  973.  
  974. # Section: Early game 3Links - 001p
  975.  
  976. Show # Obsolete - ~Exceptions for Linked Sockets
  977. ItemLevel < 6
  978. Rarity = Normal
  979. LinkedSockets >= 3
  980. Class "Helm" "Boot" "Glove" "Body"
  981. SetTextColor 255 255 255 # Normal Highlight
  982. SetBorderColor 0 0 0 # Normal "Junk" Border
  983.  
  984. Show # Obsolete - ~Exceptions for Linked Sockets
  985. ItemLevel < 6
  986. Rarity = Magic
  987. LinkedSockets >= 3
  988. Class "Helm" "Boot" "Glove" "Body"
  989. SetTextColor 125 175 255 # Magic Highlight
  990. SetBorderColor 0 0 0 # Magic "Junk" Border
  991.  
  992. # Section: Exceptions to ItemLevel filtering for Linked Sockets - 001q
  993.  
  994. Show # Obsolete - ~Exceptions for Linked Sockets
  995. ItemLevel < 65
  996. ItemLevel >= 50
  997. DropLevel > 40
  998. LinkedSockets = 4
  999.  
  1000. Show # Obsolete - ~Exceptions for Linked Sockets
  1001. ItemLevel < 50
  1002. ItemLevel >= 40
  1003. DropLevel > 27
  1004. LinkedSockets = 4
  1005.  
  1006. Show # Obsolete - ~Exceptions for Linked Sockets
  1007. ItemLevel < 40
  1008. ItemLevel >= 30
  1009. DropLevel > 15
  1010. LinkedSockets = 4
  1011.  
  1012. Show # Obsolete - ~Exceptions for Linked Sockets
  1013. ItemLevel < 30
  1014. LinkedSockets = 4
  1015. Class "Helm" "Boot" "Body" "Glove"
  1016.  
  1017. # Section: Master itemlevel filter control - 001r
  1018.  
  1019. # If too many items are appearing for your taste, bring the DropLevel closer to the ItemLevel. Do not Exceed! Do not alter ItemLevels!
  1020. Hide # Obsolete - Gear
  1021. ItemLevel >= 10
  1022. DropLevel <= 5
  1023. Sockets < 3
  1024. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1025. SetFontSize 34
  1026.  
  1027. Hide # Obsolete - Gear
  1028. ItemLevel >= 15
  1029. DropLevel <= 10
  1030. Sockets < 3
  1031. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1032. SetFontSize 34
  1033.  
  1034. Hide # Obsolete - Gear
  1035. ItemLevel >= 20
  1036. DropLevel <= 13
  1037. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1038. SetFontSize 34
  1039.  
  1040. Hide # Obsolete - Gear
  1041. ItemLevel >= 25
  1042. DropLevel <= 20
  1043. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1044. SetFontSize 34
  1045.  
  1046. Hide # Obsolete - Gear
  1047. ItemLevel >= 30
  1048. DropLevel <= 25
  1049. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1050. SetFontSize 34
  1051.  
  1052. Hide # Obsolete - Gear
  1053. ItemLevel >= 35
  1054. DropLevel <= 30
  1055. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1056. SetFontSize 34
  1057.  
  1058. Hide # Obsolete - Gear
  1059. ItemLevel >= 40
  1060. DropLevel <= 35
  1061. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1062. SetFontSize 34
  1063.  
  1064. Hide # Obsolete - Gear
  1065. ItemLevel >= 45
  1066. DropLevel <= 40
  1067. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1068. SetFontSize 34
  1069.  
  1070. Hide # Obsolete - Gear
  1071. ItemLevel >= 50
  1072. DropLevel <= 46
  1073. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1074. SetFontSize 34
  1075.  
  1076. Hide # Obsolete - Gear
  1077. ItemLevel >= 55
  1078. DropLevel <= 52
  1079. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1080. SetFontSize 34
  1081.  
  1082. Hide # Obsolete - Gear
  1083. ItemLevel >= 60
  1084. DropLevel < 57
  1085. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1086. SetFontSize 34
  1087.  
  1088. Hide # Obsolete - Gear
  1089. ItemLevel >= 65
  1090. DropLevel < 59
  1091. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1092. SetFontSize 34
  1093.  
  1094. Hide # Obsolete - Gear
  1095. ItemLevel >= 70
  1096. DropLevel < 60
  1097. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1098. SetFontSize 34
  1099.  
  1100. Hide # Obsolete - Gear
  1101. ItemLevel >= 72
  1102. Rarity = Magic
  1103. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1104. SetFontSize 34
  1105.  
  1106. Hide # Obsolete - Gear
  1107. ItemLevel >= 74
  1108. Rarity = Normal
  1109. Sockets < 3
  1110. Class "Shield" "One Hand" "Dagger" "Claw" "Wand" "Sceptre" "Helmet" "Glove" "Boots"
  1111. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1112.  
  1113. Hide # Obsolete - Gear
  1114. ItemLevel >= 78
  1115. Rarity = Normal
  1116. LinkedSockets < 3
  1117. Class "Shield" "One Hand" "Dagger" "Claw" "Wand" "Sceptre"
  1118. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1119.  
  1120. Hide # Obsolete - Gear
  1121. ItemLevel >= 78
  1122. Rarity = Normal
  1123. LinkedSockets < 4
  1124. Class "Helmet" "Glove" "Boots" "Body"
  1125. SetBackgroundColor 0 0 0 0 # Hidden Obsolete Gear Opacity
  1126.  
  1127. # Section: Specific Equipment Toggles - 011r
  1128.  
  1129. Hide # Gear - Bows
  1130. ItemLevel < 7
  1131. Rarity = Normal
  1132. LinkedSockets >= 3
  1133. Class "Bow"
  1134. SetTextColor 255 255 255 # Normal Highlight
  1135. SetBorderColor 0 0 0 # Normal "Junk" Border
  1136.  
  1137. Hide # Gear - Bows
  1138. ItemLevel < 7
  1139. Rarity = Magic
  1140. LinkedSockets >= 3
  1141. Class "Bow"
  1142. SetTextColor 125 175 255 # Magic Highlight
  1143. SetBorderColor 0 0 0 # Magic "Junk" Border
  1144.  
  1145. Hide # Gear - Bows
  1146. Rarity = Normal
  1147. Class "Bow"
  1148. SetTextColor 190 190 190 # Normal "Junk"
  1149. SetBorderColor 0 0 0 # Normal "Junk" Border
  1150.  
  1151. Hide # Gear - Bows
  1152. Rarity = Magic
  1153. Class "Bow"
  1154. SetTextColor 120 120 230 # Magic "Junk"
  1155. SetBorderColor 0 0 0 # Magic "Junk" Border
  1156.  
  1157. Hide # Gear - Two Hand - Staves
  1158. ItemLevel < 7
  1159. Rarity = Normal
  1160. LinkedSockets >= 3
  1161. Class "Stave"
  1162. SetTextColor 255 255 255 # Normal Highlight
  1163. SetBorderColor 0 0 0 # Normal "Junk" Border
  1164.  
  1165. Hide # Gear - Two Hand - Staves
  1166. ItemLevel < 7
  1167. Rarity = Magic
  1168. LinkedSockets >= 3
  1169. Class "Stave"
  1170. SetTextColor 125 175 255 # Magic Highlight
  1171. SetBorderColor 0 0 0 # Magic "Junk" Border
  1172.  
  1173. Hide # Gear - Two Hand - Staves
  1174. Rarity = Normal
  1175. Class "Stave"
  1176. SetTextColor 190 190 190 # Normal "Junk"
  1177. SetBorderColor 0 0 0 # Normal "Junk" Border
  1178.  
  1179. Hide # Gear - Two Hand - Staves
  1180. Rarity = Magic
  1181. Class "Stave"
  1182. SetTextColor 120 120 230 # Magic "Junk"
  1183. SetBorderColor 0 0 0 # Magic "Junk" Border
  1184.  
  1185. Hide # Gear - One Hand - Wands
  1186. ItemLevel < 7
  1187. Rarity = Normal
  1188. LinkedSockets >= 3
  1189. Class "Wand"
  1190. SetTextColor 255 255 255 # Normal Highlight
  1191. SetBorderColor 0 0 0 # Normal "Junk" Border
  1192.  
  1193. Hide # Gear - One Hand - Wands
  1194. ItemLevel < 7
  1195. Rarity = Magic
  1196. LinkedSockets >= 3
  1197. Class "Wand"
  1198. SetTextColor 125 175 255 # Magic Highlight
  1199. SetBorderColor 0 0 0 # Magic "Junk" Border
  1200.  
  1201. Hide # Gear - One Hand - Wands
  1202. Rarity = Normal
  1203. Class "Wand"
  1204. SetTextColor 190 190 190 # Normal "Junk"
  1205. SetBorderColor 0 0 0 # Normal "Junk" Border
  1206.  
  1207. Hide # Gear - One Hand - Wands
  1208. Rarity = Magic
  1209. Class "Wand"
  1210. SetTextColor 120 120 230 # Magic "Junk"
  1211. SetBorderColor 0 0 0 # Magic "Junk" Border
  1212.  
  1213. Hide # Gear - Two Hand - Axes
  1214. ItemLevel < 7
  1215. Rarity = Normal
  1216. LinkedSockets >= 3
  1217. Class "Two Hand Axe"
  1218. SetTextColor 255 255 255 # Normal Highlight
  1219. SetBorderColor 0 0 0 # Normal "Junk" Border
  1220.  
  1221. Hide # Gear - Two Hand - Axes
  1222. ItemLevel < 7
  1223. Rarity = Magic
  1224. LinkedSockets >= 3
  1225. Class "Two Hand Axe"
  1226. SetTextColor 125 175 255 # Magic Highlight
  1227. SetBorderColor 0 0 0 # Magic "Junk" Border
  1228.  
  1229. Hide # Gear - Two Hand - Axes
  1230. Rarity = Normal
  1231. Class "Two Hand Axe"
  1232. SetTextColor 190 190 190 # Normal "Junk"
  1233. SetBorderColor 0 0 0 # Normal "Junk" Border
  1234.  
  1235. Hide # Gear - Two Hand - Axes
  1236. Rarity = Magic
  1237. Class "Two Hand Axe"
  1238. SetTextColor 120 120 230 # Magic "Junk"
  1239. SetBorderColor 0 0 0 # Magic "Junk" Border
  1240.  
  1241. Hide # Gear - One Hand - Axes
  1242. ItemLevel < 7
  1243. Rarity = Normal
  1244. LinkedSockets >= 3
  1245. Class "Axe"
  1246. SetTextColor 255 255 255 # Normal Highlight
  1247. SetBorderColor 0 0 0 # Normal "Junk" Border
  1248.  
  1249. Hide # Gear - One Hand - Axes
  1250. ItemLevel < 7
  1251. Rarity = Magic
  1252. LinkedSockets >= 3
  1253. Class "Axe"
  1254. SetTextColor 125 175 255 # Magic Highlight
  1255. SetBorderColor 0 0 0 # Magic "Junk" Border
  1256.  
  1257. Hide # Gear - One Hand - Axes
  1258. Rarity = Normal
  1259. Class "Axe"
  1260. SetTextColor 190 190 190 # Normal "Junk"
  1261. SetBorderColor 0 0 0 # Normal "Junk" Border
  1262.  
  1263. Hide # Gear - One Hand - Axes
  1264. Rarity = Magic
  1265. Class "Axe"
  1266. SetTextColor 120 120 230 # Magic "Junk"
  1267. SetBorderColor 0 0 0 # Magic "Junk" Border
  1268.  
  1269. Hide # Gear - One Hand - Daggers
  1270. ItemLevel < 7
  1271. Rarity = Normal
  1272. LinkedSockets >= 3
  1273. Class "Dagger"
  1274. SetTextColor 255 255 255 # Normal Highlight
  1275. SetBorderColor 0 0 0 # Normal "Junk" Border
  1276.  
  1277. Hide # Gear - One Hand - Daggers
  1278. ItemLevel < 7
  1279. Rarity = Magic
  1280. LinkedSockets >= 3
  1281. Class "Dagger"
  1282. SetTextColor 125 175 255 # Magic Highlight
  1283. SetBorderColor 0 0 0 # Magic "Junk" Border
  1284.  
  1285. Hide # Gear - One Hand - Daggers
  1286. Rarity = Normal
  1287. Class "Dagger"
  1288. SetTextColor 190 190 190 # Normal "Junk"
  1289. SetBorderColor 0 0 0 # Normal "Junk" Border
  1290.  
  1291. Hide # Gear - One Hand - Daggers
  1292. Rarity = Magic
  1293. Class "Dagger"
  1294. SetTextColor 120 120 230 # Magic "Junk"
  1295. SetBorderColor 0 0 0 # Magic "Junk" Border
  1296.  
  1297. Hide # Gear - Two Hand - Swords
  1298. ItemLevel < 7
  1299. Rarity = Normal
  1300. LinkedSockets >= 3
  1301. Class "Two Hand Sword"
  1302. SetTextColor 255 255 255 # Normal Highlight
  1303. SetBorderColor 0 0 0 # Normal "Junk" Border
  1304.  
  1305. Hide # Gear - Two Hand - Swords
  1306. ItemLevel < 7
  1307. Rarity = Magic
  1308. LinkedSockets >= 3
  1309. Class "Two Hand Sword"
  1310. SetTextColor 125 175 255 # Magic Highlight
  1311. SetBorderColor 0 0 0 # Magic "Junk" Border
  1312.  
  1313. Hide # Gear - Two Hand - Swords
  1314. Rarity = Normal
  1315. Class "Two Hand Sword"
  1316. SetTextColor 190 190 190 # Normal "Junk"
  1317. SetBorderColor 0 0 0 # Normal "Junk" Border
  1318.  
  1319. Hide # Gear - Two Hand - Swords
  1320. Rarity = Magic
  1321. Class "Two Hand Sword"
  1322. SetTextColor 120 120 230 # Magic "Junk"
  1323. SetBorderColor 0 0 0 # Magic "Junk" Border
  1324.  
  1325. Hide # Gear - One Hand - Swords (Thrusting)
  1326. ItemLevel < 7
  1327. Rarity = Normal
  1328. LinkedSockets >= 3
  1329. Class "Thrusting"
  1330. SetTextColor 255 255 255 # Normal Highlight
  1331. SetBorderColor 0 0 0 # Normal "Junk" Border
  1332.  
  1333. Hide # Gear - One Hand - Swords (Thrusting)
  1334. ItemLevel < 7
  1335. Rarity = Magic
  1336. LinkedSockets >= 3
  1337. Class "Thrusting"
  1338. SetTextColor 125 175 255 # Magic Highlight
  1339. SetBorderColor 0 0 0 # Magic "Junk" Border
  1340.  
  1341. Hide # Gear - One Hand - Swords (Thrusting)
  1342. Rarity = Normal
  1343. Class "Thrusting"
  1344. SetTextColor 190 190 190 # Normal "Junk"
  1345. SetBorderColor 0 0 0 # Normal "Junk" Border
  1346.  
  1347. Hide # Gear - One Hand - Swords (Thrusting)
  1348. Rarity = Magic
  1349. Class "Thrusting"
  1350. SetTextColor 120 120 230 # Magic "Junk"
  1351. SetBorderColor 0 0 0 # Magic "Junk" Border
  1352.  
  1353. Hide # Gear - One Hand - Swords
  1354. ItemLevel < 7
  1355. Rarity = Normal
  1356. LinkedSockets >= 3
  1357. Class "Sword"
  1358. SetTextColor 255 255 255 # Normal Highlight
  1359. SetBorderColor 0 0 0 # Normal "Junk" Border
  1360.  
  1361. Hide # Gear - One Hand - Swords
  1362. ItemLevel < 7
  1363. Rarity = Magic
  1364. LinkedSockets >= 3
  1365. Class "Sword"
  1366. SetTextColor 125 175 255 # Magic Highlight
  1367. SetBorderColor 0 0 0 # Magic "Junk" Border
  1368.  
  1369. Hide # Gear - One Hand - Swords
  1370. Rarity = Normal
  1371. Class "Sword"
  1372. SetTextColor 190 190 190 # Normal "Junk"
  1373. SetBorderColor 0 0 0 # Normal "Junk" Border
  1374.  
  1375. Hide # Gear - One Hand - Swords
  1376. Rarity = Magic
  1377. Class "Sword"
  1378. SetTextColor 120 120 230 # Magic "Junk"
  1379. SetBorderColor 0 0 0 # Magic "Junk" Border
  1380.  
  1381. Hide # Gear - Two Hand - Maces
  1382. ItemLevel < 7
  1383. Rarity = Normal
  1384. LinkedSockets >= 3
  1385. Class "Two Hand Mace"
  1386. SetTextColor 255 255 255 # Normal Highlight
  1387. SetBorderColor 0 0 0 # Normal "Junk" Border
  1388.  
  1389. Hide # Gear - Two Hand - Maces
  1390. ItemLevel < 7
  1391. Rarity = Magic
  1392. LinkedSockets >= 3
  1393. Class "Two Hand Mace"
  1394. SetTextColor 125 175 255 # Magic Highlight
  1395. SetBorderColor 0 0 0 # Magic "Junk" Border
  1396.  
  1397. Hide # Gear - Two Hand - Maces
  1398. Rarity = Normal
  1399. Class "Two Hand Mace"
  1400. SetTextColor 190 190 190 # Normal "Junk"
  1401. SetBorderColor 0 0 0 # Normal "Junk" Border
  1402.  
  1403. Hide # Gear - Two Hand - Maces
  1404. Rarity = Magic
  1405. Class "Two Hand Mace"
  1406. SetTextColor 120 120 230 # Magic "Junk"
  1407. SetBorderColor 0 0 0 # Magic "Junk" Border
  1408.  
  1409. Hide # Gear - One Hand - Maces
  1410. ItemLevel < 7
  1411. Rarity = Normal
  1412. LinkedSockets >= 3
  1413. Class "Mace"
  1414. SetTextColor 255 255 255 # Normal Highlight
  1415. SetBorderColor 0 0 0 # Normal "Junk" Border
  1416.  
  1417. Hide # Gear - One Hand - Maces
  1418. ItemLevel < 7
  1419. Rarity = Magic
  1420. LinkedSockets >= 3
  1421. Class "Mace"
  1422. SetTextColor 125 175 255 # Magic Highlight
  1423. SetBorderColor 0 0 0 # Magic "Junk" Border
  1424.  
  1425. Hide # Gear - One Hand - Maces
  1426. Rarity = Normal
  1427. Class "Mace"
  1428. SetTextColor 190 190 190 # Normal "Junk"
  1429. SetBorderColor 0 0 0 # Normal "Junk" Border
  1430.  
  1431. Hide # Gear - One Hand - Maces
  1432. Rarity = Magic
  1433. Class "Mace"
  1434. SetTextColor 120 120 230 # Magic "Junk"
  1435. SetBorderColor 0 0 0 # Magic "Junk" Border
  1436.  
  1437. Hide # Gear - One Hand - Claws
  1438. ItemLevel < 7
  1439. Rarity = Normal
  1440. LinkedSockets >= 3
  1441. Class "Claw"
  1442. SetTextColor 255 255 255 # Normal Highlight
  1443. SetBorderColor 0 0 0 # Normal "Junk" Border
  1444.  
  1445. Hide # Gear - One Hand - Claws
  1446. ItemLevel < 7
  1447. Rarity = Magic
  1448. LinkedSockets >= 3
  1449. Class "Claw"
  1450. SetTextColor 125 175 255 # Magic Highlight
  1451. SetBorderColor 0 0 0 # Magic "Junk" Border
  1452.  
  1453. Hide # Gear - One Hand - Claws
  1454. Rarity = Normal
  1455. Class "Claw"
  1456. SetTextColor 190 190 190 # Normal "Junk"
  1457. SetBorderColor 0 0 0 # Normal "Junk" Border
  1458.  
  1459. Hide # Gear - One Hand - Claws
  1460. Rarity = Magic
  1461. Class "Claw"
  1462. SetTextColor 120 120 230 # Magic "Junk"
  1463. SetBorderColor 0 0 0 # Magic "Junk" Border
  1464.  
  1465. Hide # Gear - One Hand - Sceptres
  1466. ItemLevel < 7
  1467. Rarity = Normal
  1468. LinkedSockets >= 3
  1469. Class "Sceptre"
  1470. SetTextColor 255 255 255 # Normal Highlight
  1471. SetBorderColor 0 0 0 # Normal "Junk" Border
  1472.  
  1473. Hide # Gear - One Hand - Sceptres
  1474. ItemLevel < 7
  1475. Rarity = Magic
  1476. LinkedSockets >= 3
  1477. Class "Sceptre"
  1478. SetTextColor 125 175 255 # Magic Highlight
  1479. SetBorderColor 0 0 0 # Magic "Junk" Border
  1480.  
  1481. Hide # Gear - One Hand - Sceptres
  1482. Rarity = Normal
  1483. Class "Sceptre"
  1484. SetTextColor 190 190 190 # Normal "Junk"
  1485. SetBorderColor 0 0 0 # Normal "Junk" Border
  1486.  
  1487. Hide # Gear - One Hand - Sceptres
  1488. Rarity = Magic
  1489. Class "Sceptre"
  1490. SetTextColor 120 120 230 # Magic "Junk"
  1491. SetBorderColor 0 0 0 # Magic "Junk" Border
  1492.  
  1493. Hide # Gear - Armour - STR Armour
  1494. Rarity = Normal
  1495. BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet"
  1496. SetTextColor 190 190 190 # Normal "Junk"
  1497. SetBorderColor 0 0 0 # Normal "Junk" Border
  1498.  
  1499. Hide # Gear - Armour - STR Armour
  1500. Rarity = Magic
  1501. BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samite Helmet"
  1502. SetTextColor 120 120 230 # Magic "Junk"
  1503. SetBorderColor 0 0 0 # Magic "Junk" Border
  1504.  
  1505. Hide # Gear - Armour - DEX Armour
  1506. Rarity = Normal
  1507. BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb"
  1508. SetTextColor 190 190 190 # Normal "Junk"
  1509. SetBorderColor 0 0 0 # Normal "Junk" Border
  1510.  
  1511. Hide # Gear - Armour - DEX Armour
  1512. Rarity = Magic
  1513. BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb"
  1514. SetTextColor 120 120 230 # Magic "Junk"
  1515. SetBorderColor 0 0 0 # Magic "Junk" Border
  1516.  
  1517. Hide # Gear - Armour - INT Armour
  1518. Rarity = Normal
  1519. BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered"
  1520. SetTextColor 190 190 190 # Normal "Junk"
  1521. SetBorderColor 0 0 0 # Normal "Junk" Border
  1522.  
  1523. Hide # Gear - Armour - INT Armour
  1524. Rarity = Magic
  1525. BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samite" "Cage" "Arcanist" "Embroidered"
  1526. SetTextColor 120 120 230 # Magic "Junk"
  1527. SetBorderColor 0 0 0 # Magic "Junk" Border
  1528.  
  1529. Hide # Gear - Armour - STR/INT Armour
  1530. Rarity = Normal
  1531. BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
  1532. SetTextColor 190 190 190 # Normal "Junk"
  1533. SetBorderColor 0 0 0 # Normal "Junk" Border
  1534.  
  1535. Hide # Gear - Armour - STR/INT Armour
  1536. Rarity = Magic
  1537. BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
  1538. SetTextColor 120 120 230 # Magic "Junk"
  1539. SetBorderColor 0 0 0 # Magic "Junk" Border
  1540.  
  1541. Hide # Gear - Armour - STR/DEX Armour
  1542. Rarity = Normal
  1543. BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
  1544. SetTextColor 190 190 190 # Normal "Junk"
  1545. SetBorderColor 0 0 0 # Normal "Junk" Border
  1546.  
  1547. Hide # Gear - Armour - STR/DEX Armour
  1548. Rarity = Magic
  1549. BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
  1550. SetTextColor 120 120 230 # Magic "Junk"
  1551. SetBorderColor 0 0 0 # Magic "Junk" Border
  1552.  
  1553. Hide # Gear - Armour - INT/DEX Armour
  1554. Rarity = Normal
  1555. BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
  1556. SetTextColor 190 190 190 # Normal "Junk"
  1557. SetBorderColor 0 0 0 # Normal "Junk" Border
  1558.  
  1559. Hide # Gear - Armour - INT/DEX Armour
  1560. Rarity = Magic
  1561. BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
  1562. SetTextColor 120 120 230 # Magic "Junk"
  1563. SetBorderColor 0 0 0 # Magic "Junk" Border
  1564.  
  1565. Hide # Gear - Armour - STR Armour - Shields
  1566. Rarity = Normal
  1567. Class "Shield"
  1568. BaseType "Tower"
  1569. SetTextColor 190 190 190 # Normal "Junk"
  1570. SetBorderColor 0 0 0 # Normal "Junk" Border
  1571.  
  1572. Hide # Gear - Armour - STR Armour - Shields
  1573. Rarity = Magic
  1574. Class "Shield"
  1575. BaseType "Tower"
  1576. SetTextColor 120 120 230 # Magic "Junk"
  1577. SetBorderColor 0 0 0 # Magic "Junk" Border
  1578.  
  1579. Hide # Gear - Armour - DEX Armour - Shields
  1580. Rarity = Normal
  1581. Class "Shield"
  1582. BaseType "Buckler"
  1583. SetTextColor 190 190 190 # Normal "Junk"
  1584. SetBorderColor 0 0 0 # Normal "Junk" Border
  1585.  
  1586. Hide # Gear - Armour - DEX Armour - Shields
  1587. Rarity = Magic
  1588. Class "Shield"
  1589. BaseType "Buckler"
  1590. SetTextColor 120 120 230 # Magic "Junk"
  1591. SetBorderColor 0 0 0 # Magic "Junk" Border
  1592.  
  1593. Hide # Gear - Armour - INT Armour - Shields
  1594. Rarity = Normal
  1595. Class "Shield"
  1596. BaseType "Spirit"
  1597. SetTextColor 190 190 190 # Normal "Junk"
  1598. SetBorderColor 0 0 0 # Normal "Junk" Border
  1599.  
  1600. Hide # Gear - Armour - INT Armour - Shields
  1601. Rarity = Magic
  1602. Class "Shield"
  1603. BaseType "Spirit"
  1604. SetTextColor 120 120 230 # Magic "Junk"
  1605. SetBorderColor 0 0 0 # Magic "Junk" Border
  1606.  
  1607. Hide # Gear - Armour - STR/INT Armour - Shields
  1608. Rarity = Normal
  1609. Class "Shield"
  1610. BaseType "Kite"
  1611. SetTextColor 190 190 190 # Normal "Junk"
  1612. SetBorderColor 0 0 0 # Normal "Junk" Border
  1613.  
  1614. Hide # Gear - Armour - STR/INT Armour - Shields
  1615. Rarity = Magic
  1616. Class "Shield"
  1617. BaseType "Kite"
  1618. SetTextColor 120 120 230 # Magic "Junk"
  1619. SetBorderColor 0 0 0 # Magic "Junk" Border
  1620.  
  1621. Hide # Gear - Armour - STR/DEX Armour - Shields
  1622. Rarity = Normal
  1623. Class "Shield"
  1624. BaseType "Round"
  1625. SetTextColor 190 190 190 # Normal "Junk"
  1626. SetBorderColor 0 0 0 # Normal "Junk" Border
  1627.  
  1628. Hide # Gear - Armour - STR/DEX Armour - Shields
  1629. Rarity = Magic
  1630. Class "Shield"
  1631. BaseType "Round"
  1632. SetTextColor 120 120 230 # Magic "Junk"
  1633. SetBorderColor 0 0 0 # Magic "Junk" Border
  1634.  
  1635. Hide # Gear - Armour - INT/DEX Armour - Shields
  1636. Rarity = Normal
  1637. Class "Shield"
  1638. BaseType "Spike"
  1639. SetTextColor 190 190 190 # Normal "Junk"
  1640. SetBorderColor 0 0 0 # Normal "Junk" Border
  1641.  
  1642. Hide # Gear - Armour - INT/DEX Armour - Shields
  1643. Rarity = Magic
  1644. Class "Shield"
  1645. BaseType "Spike"
  1646. SetTextColor 120 120 230 # Magic "Junk"
  1647. SetBorderColor 0 0 0 # Magic "Junk" Border
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