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Dec 28th, 2013
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  1. ffc script TrippyBG{
  2. void DrawBackground(int Layer, int Tile, int CSet, int XS, int YS, int Rot, int Opacity){
  3. Screen->DrawTile(Layer, 128-(256*XS)/2, 88-(176*YS)/2, Tile, 16, 11, CSet, 256*XS, 176*YS, 128-(256*XS)/2, 88-(176*YS)/2, Rot, 0, true, Opacity);
  4. }
  5. void run(int Layer, int CSet, int Cycle, int Rate){
  6. int Counter = 0;
  7. int ColorSet[2] = {CSet, 10};
  8. int Color = CSet;
  9. while(true){
  10. Counter+=Screen->D[2]+Rate;
  11. if(Counter>=360){
  12. Counter-=360;
  13.  
  14. }
  15. if(Screen->D[4]>0)Color=10;
  16. else Color = CSet;
  17. DrawBackground(Layer, 29120, Color, 2, 2, Counter, 128);
  18. DrawBackground(Layer, 29120, Color, 2.1+Abs(Sin(Counter)), 2, Counter, 64);
  19. DrawBackground(Layer, 29120, Color, 2, 2.1+Abs(Sin(Counter)), Counter, 64);
  20. Waitframe();
  21. }
  22. }
  23. }
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