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May 12th, 2014
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  1. @Optional.Method(modid = "ComputerCraft")
  2. FileSystem fromComputerCraft(dan200.computer.api.IMount mount);
  3.  
  4. /**
  5. * Creates a new file system based on a read-write ComputerCraft mount.
  6. *
  7. * @param mount the mount to wrap with a file system.
  8. * @return a file system wrapping the specified mount.
  9. */
  10. @Optional.Method(modid = "ComputerCraft")
  11. FileSystem fromComputerCraft(dan200.computer.api.IWritableMount mount);
  12.  
  13. /**
  14. * Creates a new file system based on a read-only ComputerCraft mount.
  15. *
  16. * @param mount the mount to wrap with a file system.
  17. * @return a file system wrapping the specified mount.
  18. */
  19. @Optional.Method(modid = "ComputerCraft")
  20. FileSystem fromComputerCraft(dan200.computercraft.api.filesystem.IMount mount);
  21.  
  22. /**
  23. * Creates a new file system based on a read-write ComputerCraft mount.
  24. *
  25. * @param mount the mount to wrap with a file system.
  26. * @return a file system wrapping the specified mount.
  27. */
  28. @Optional.Method(modid = "ComputerCraft")
  29. FileSystem fromComputerCraft(dan200.computercraft.api.filesystem.IWritableMount mount);
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