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  1. 4:02:37 PM <@Kainzo> Alrighty
  2. 4:02:52 PM → Oryinn joined ([email protected])
  3. 4:03:00 PM <@Kainzo> We are coming underway - T5+ and staff have voice, so feel free to speak up, this will take about 30 minutes and we're also in teamspeak, we will allow all-speak after the main points are hit on
  4. 4:03:02 PM → holyrollerss joined ([email protected])
  5. 4:03:12 PM <@Kainzo> Please refrain from spamming the same questions or being churlish and unruly
  6. 4:03:19 PM <@Kainzo> The devs/admins are here to assist the process and can definitely chime in
  7. 4:03:22 PM → Ary and ruger392 joined
  8. 4:03:32 PM <@Kainzo> === Staff Restructuring ===
  9. 4:03:34 PM → Caerulean joined ([email protected])
  10. 4:03:50 PM Channel mode set to +m by @greatman
  11. 4:03:51 PM <@Kainzo> We will be restructuring staff and creating new teams to delegate more power to the players and dedicated members through councils and teams
  12. 4:04:01 PM → MariusAbyssal and EnigmaticMander joined
  13. 4:04:11 PM <@greatman> For those that just joined, please use /nick to set your server rank, example: /nick Dev|greatman
  14. 4:04:14 PM <@greatman> that way I can promote you
  15. 4:04:19 PM <@greatman> to speak
  16. 4:04:24 PM <@Kainzo> This includes the Rules Council (To update Rules and clarify them for all players) ... Scripting team for quests/bosses and adventure things... the Adventure Team as an overarching team for all instances of Adventure
  17. 4:04:27 PM mode: +T9JakLng (voiced) • MariusAbyssal → +Architect|MariusAbyssal (voiced)
  18. 4:04:46 PM <@Kainzo> and Balance Team being split into Implementers and Testers
  19. 4:04:59 PM <@Kainzo> Any questions/feedback regarding the above? feel free to speak freely
  20. 4:05:24 PM CanDoBlue → +Herald
  21. 4:05:41 PM <+[Herald]BaBomba> I did that too, Blue
  22. 4:05:43 PM <@[Mod]hilltim1> /nick Herald|CanDoBlue
  23. 4:05:49 PM Herald → +[Herald]CanDoBlue (voiced)
  24. 4:07:38 PM <@Kainzo> trying to juggle both TS and IRC argh
  25. 4:07:45 PM <@Kainzo> ==== How we communicate ====
  26. 4:07:58 PM <@Kainzo> We're going to be changing how we communicate with the community
  27. 4:08:19 PM <@Kainzo> We will hold off main ideas until they are either mostly coded or fully coded before releasing sneak peeks and information
  28. 4:08:29 PM <@Kainzo> So we don't get hopes up and if something doesnt get done it wont be a let down
  29. 4:08:31 PM → +t9-Xargun (voiced) joined
  30. 4:08:43 PM <@Kainzo> The Adventure map and contents described are still coming and a lot of work has been done towards it, but we'll touch that in another topic
  31. 4:08:58 PM → g1ng3r and Adrastos joined
  32. 4:09:12 PM <+OxNaomi> Kainzo: Implementing and testing is great and all, but can balance actually get a change to live without your explicit approval?
  33. 4:09:16 PM <@Kainzo> Staff (and myself) will try and be more available in teamspeak to users who are looking to talk one on one with staff, at least some hours a week so if you have something you need to discuss, you'll get the chance
  34. 4:09:31 PM <@Admin|Xanipher> 'office hours'
  35. 4:09:35 PM <@Admin|Xanipher> sounds fun
  36. 4:09:37 PM <@Admin|Xanipher> hehe
  37. 4:09:40 PM <@Kainzo> May have missed it - but as discussed on the restructuring page, OxNaomi --- There is a repo for Balance that will have push access to implementers
  38. 4:09:57 PM <@Kainzo> So testers can view the repo and configs - when needed (via git.hc.to) and implemeters can push it
  39. 4:10:13 PM <@Kainzo> Ultimately, it will be a group discussion on the actual changes being made and historical data will be preserved via the change logs of git
  40. 4:10:18 PM <@Admin|Danda> I'm nearly always available atm in TS anyway xD
  41. 4:11:17 PM → +Oudaiesty (voiced) joined
  42. 4:12:28 PM <+[Proctor]irishman81> +1 for reading applications
  43. 4:12:47 PM <@Kainzo> I'd like to devise a team to approve and filter applications for admins or the specific team to handle
  44. 4:12:54 PM <@Kainzo> Rather than relying on myself to sift through hundreds
  45. 4:13:02 PM <@greatman> Team leaders somewhat?
  46. 4:13:05 PM <@Kainzo> I'm sure an inductions or H&R team would gbe nice
  47. 4:13:05 PM <@Admin|Xanipher> yea i dont look at apps until i need someone, or else i have a ton of people with no job to do
  48. 4:13:17 PM <@Kainzo> Correct, greatman
  49. 4:13:26 PM <+[Proctor]irishman81> I'm all for that
  50. 4:13:27 PM <+[Herald]EtKEnn> Like seniors?
  51. 4:13:29 PM <+[Architect]Devoted> Like Senors?
  52. 4:13:30 PM ↔ DJAlphaWolf nipped out
  53. 4:13:33 PM <@Admin|Xanipher> i would love to have a event team senior
  54. 4:13:37 PM <@Kainzo> ^
  55. 4:13:37 PM <@Admin|Xanipher> because its so much work and time
  56. 4:13:52 PM <@Kainzo> Its a massive amount of time to run this server and we want to give more of that power to the community to help :)
  57. 4:13:54 PM <+[Herald]BaBomba> Or a Herald Sr.
  58. 4:14:05 PM <+[Herald]EtKEnn> ^
  59. 4:14:05 PM <@greatman> If non-voiced peeps got good questions, just pm me them (/msg greatman The actual msg), ill probably forward them
  60. 4:14:07 PM <+SProc|UltimateOptics> :D
  61. 4:14:10 PM <@Kainzo> While a senior isnt always needed, its definitely a plus in my book
  62. 4:14:17 PM <+[Herald]CanDoBlue> There hasnt been a Sr Herald since DG
  63. 4:14:27 PM <+[Herald]CanDoBlue> Bastion*
  64. 4:14:41 PM <@Kainzo> If you guys have questions to ask, speak up - I dont want to rush this and its here for you
  65. 4:14:41 PM <@Admin|Danda> Honestly I feel the Herald team needs one, they have very little direction atm and need someone to try and focus the team into a more useful form
  66. 4:14:47 PM <@Kainzo> This is community feedback
  67. 4:15:00 PM <+[Herald]BaBomba> :D
  68. 4:15:26 PM <@greatman> *offtopic* can someone give me a decent rank on TS so I can write at least? :P
  69. 4:15:28 PM <+SProc|UltimateOptics> I agree Danda
  70. 4:15:30 PM <+[Herald]CanDoBlue> Sounds Good
  71. 4:15:30 PM <+[Herald]EtKEnn> Agreed
  72. 4:15:32 PM <+SProc|UltimateOptics> haha kain
  73. 4:15:41 PM <+[Architect]Devoted> Why is Kainzo banned from the Minecraft Forums T_T
  74. 4:15:42 PM <+Wiki|malikdanab> I saw that tweet
  75. 4:15:52 PM <@[Mod]hilltim1> Done greatman.
  76. 4:15:54 PM <@greatman> Thanks
  77. 4:16:18 PM <@Admin|Xanipher> ive told etkenn and babomba to co-senior herald until we figure it out
  78. 4:16:25 PM <+[Herald]EtKEnn> We should merge the Social team with the Forum team within the Herald team
  79. 4:16:33 PM <+Architect|MariusAbyssal> test voice
  80. 4:16:56 PM <+[Herald]EtKEnn> So that we'd end up with Video and Forum instead of Video, Forum and Social.
  81. 4:17:37 PM <@greatman> I like that
  82. 4:17:38 PM <@Kainzo> How do you feel about staff paying staff members X souls a week?
  83. 4:17:57 PM <+[Architect]Devoted> I think even as staff, its voluntary, so I think staff who are lower kinda seems stupid >.<
  84. 4:18:00 PM <+[Proctor]irishman81> I'm fine with it if they are active
  85. 4:18:02 PM <+[Herald]EtKEnn> That would require better management of each team though
  86. 4:18:09 PM <+[Architect]Devoted> Maybe for big projects where they contributed
  87. 4:18:09 PM <+[Herald]BaBomba> I'm not saying this just because I'm a Herald, but I think it'd be a good idea
  88. 4:18:11 PM <+[Herald]EtKEnn> To make sure the staff members are actually working
  89. 4:18:12 PM <+t9-Xargun> Make it a max per week - and the staff in charge (Mod / Admins) decide if they have earned it
  90. 4:18:23 PM <@Kainzo> 50-100s per week is what im saying
  91. 4:18:33 PM <@Kainzo> and the reasoning is these players could be mindlessly mining and making money ubt instead they are helping the server
  92. 4:18:35 PM <@Admin|Xanipher> we can hold the seniors accountable for monitoring activity
  93. 4:18:37 PM <@Kainzo> so something small couldnt hurt
  94. 4:18:47 PM <@greatman> 4:18:24 PM <Jpenguin> What will become of the proctor team? At the moment, they seem like a useless team.
  95. 4:18:53 PM <+[Architect]Devoted> ^
  96. 4:18:56 PM <+[Herald]EtKEnn> The senior/head of the team could check on the activity of the team members more thorougly
  97. 4:19:05 PM <+SProc|UltimateOptics> mhmm
  98. 4:19:06 PM <+[Herald]EtKEnn> should*
  99. 4:19:10 PM <+[Herald]BaBomba> Someone could make a note of what the other members in that staff position have done throughout the week.
  100. 4:19:32 PM <+[Architect]Devoted> I think thats a good idea Kainzo, I like doing applications :3
  101. 4:19:36 PM <@greatman> Kainzo is thinking merging them in the application team Jpenguin
  102. 4:19:36 PM <+SProc|UltimateOptics> Well thats my question answered haha
  103. 4:19:40 PM <+[Proctor]irishman81> Agreed ^^
  104. 4:19:44 PM <@Kainzo> Proctors are in a need of rework - we might be able to shift them help with staff-apps, but in a different caliber
  105. 4:19:48 PM <+[Architect]Devoted> Proctors all the waaaay!
  106. 4:20:01 PM <@Mod|Thunderjolt> A lot of proctors have become more like guides as of late.
  107. 4:20:14 PM <+SProc|UltimateOptics> Proctors do help in Tour chat and help newbies, but Proctor is at the moment just a cleaning up job
  108. 4:20:15 PM <+Architect|MariusAbyssal> Question : Will balance test for bugs / things not working ?
  109. 4:20:25 PM <@Admin|Xanipher> guides we need more of anyways haha
  110. 4:20:29 PM <@greatman> Could be a side-job Architect|MariusAbyssal
  111. 4:21:21 PM <+[Herald]EtKEnn> The heralds should focus on keeping the MCF thread active
  112. 4:21:29 PM <+[Architect]Devoted> We could make the Application another way to Whitelist, because some people don't like the /register
  113. 4:21:51 PM <+[Proctor]irishman81> They just don't know how to use it
  114. 4:22:05 PM <+[Proctor]irishman81> tbh its soooo much easier
  115. 4:22:18 PM <+[Herald]EtKEnn> Yeah, we worked on that back in the days
  116. 4:22:23 PM <+[Herald]EtKEnn> Oh, so tips wont work either
  117. 4:22:29 PM <@Kainzo> I agree, but we cant just "bump" the thread under the new rules of MCF
  118. 4:22:32 PM <+[Herald]EtKEnn> That's a problem, we need to figure something out then
  119. 4:22:32 PM → Cabbadge42 joined ([email protected])
  120. 4:22:36 PM <@Kainzo> Yep
  121. 4:22:46 PM <+[Herald]CanDoBlue> Can we make it an active decussion of "What I did today on HeroCraft" ?
  122. 4:22:46 PM <@Kainzo> Architect|MariusAbyssal: yes - balance will also report bugs if they find them
  123. 4:22:54 PM <+[Herald]CanDoBlue> discussion
  124. 4:22:56 PM <@Kainzo> Good idea Cando :D
  125. 4:23:06 PM <+SProc|UltimateOptics> :D
  126. 4:23:10 PM <+[Herald]EtKEnn> Discussing upcoming updates etc. too
  127. 4:23:15 PM → mib_jae7o3 and LovelyArmor joined
  128. 4:23:30 PM ⇐ Nekokunai quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  129. 4:23:30 PM <@Kainzo> ===== Advertising Costs =====
  130. 4:23:41 PM <@Kainzo> For the first, almost 4 years, of Herocraft - we have spent $0 on advertising
  131. 4:23:43 PM <+Architect|MariusAbyssal> Question : But will balance actively test each update to make sure no bugs slip ?
  132. 4:23:48 PM <@Mod|Thunderjolt> How about you Heralds put together a "this week in Herocraft" post to keep the community updated.
  133. 4:23:59 PM <@Kainzo> We have a grass roots community and while I'd love to keep it that way, I'd like to spend some of our income in advertising to grow the community
  134. 4:24:10 PM <+[Herald]EtKEnn> Maybe a video series Thunder, I've thought about that before
  135. 4:24:20 PM <@Kainzo> Streamers and Youtubers are an untapped market for Herocraft, we are currently the "hidden" gem that needs to be polished and presented to new users
  136. 4:24:20 PM <+[Herald]EtKEnn> Like, ''herocraft weekly'' of sorts
  137. 4:24:29 PM <+[Herald]BaBomba> Doable
  138. 4:24:32 PM <@Admin|Danda> One last thing not so sure proctors should be shifted to doing staff applications. I think that should be more for the leaders of the individual teams like the Seniors or the Admin that's in charge.
  139. 4:24:34 PM <@Kainzo> Architect|MariusAbyssal: It really depends on how long we want the turn around time
  140. 4:24:37 PM <@Kainzo> Very possible though
  141. 4:24:56 PM <+[Herald]CanDoBlue> Sure I like that Thunder
  142. 4:25:00 PM <+[Herald]CanDoBlue> Ahrall
  143. 4:25:20 PM → Delfofthebla and Air_Restraint joined
  144. 4:25:29 PM <+T7MovingTarget92> I have a suggestion for Farmer when the time comes for suggestions.
  145. 4:25:30 PM ⇐ mib_jae7o3 quit • mode: +Air_Restraint (voiced)
  146. 4:25:44 PM <+Architect|MariusAbyssal> I wouldn't mind a higher turn around time at the benefit of having less bugs on live.
  147. 4:26:03 PM <@Kainzo> There will be a new server coming in the next few days
  148. 4:26:07 PM <@Kainzo> It will act as a "test" server
  149. 4:26:12 PM <@Kainzo> We will name it "visions" or something similar
  150. 4:26:15 PM <+[Herald]EtKEnn> Didnt BebopVox (Whatever his name is) play on HC back in Zeal/sanctum?
  151. 4:26:18 PM <+[Guide]Mistyckle> EtKEnn & Thunder, some servers have books as "newspapers" in spawn to find updates ~ we could have a variety of ways, like vids or books (as well as it usually is on forums)
  152. 4:26:28 PM <@Kainzo> you'll be able to test attribute builds out for your class and freely swap between them, but nothing will transfer from there and back
  153. 4:26:34 PM <+OxNaomi> Kainzo: Will new Balance be able to get basic code edits done? I'm willing to actually edit it, just config files don't have everything Balance might need. For instance, extra effects on landing like fire or poison.
  154. 4:26:38 PM <@Admin|Danda> I agree that Streamers & Youtubers should be looked into but I feel that if we're going to pay for it we should probably try to wait until we have more playable content in terms of both PvP & PvE so that we give a better impression of the server.
  155. 4:26:53 PM <@Kainzo> OxNaomi: only if the edits 1) make sense 2) can get done, I think thats a good idea
  156. 4:26:54 PM <@Mod|Thunderjolt> I think throwing some money towards advertising would be a wise investment in the long run. That way we can increase the playerbase.
  157. 4:27:23 PM <+[Herald]BaBomba> I have a friend who is friends with a YouTuber with a good amount of subscribers, I could get him to do a spotlight on Herocraft.
  158. 4:27:40 PM <+[Architect]Devoted> Playerbase isn't all what we need, we need Retention of Players too
  159. 4:27:48 PM <+t9-Xargun> I think adventure map is more important than the FFA map
  160. 4:28:05 PM <+[Architect]Devoted> I agree ^ FFA=Ruins >.<
  161. 4:28:45 PM → Jonsoon joined ([email protected])
  162. 4:28:51 PM <@greatman> 4:28:40 PM <DJAlphaWolf> Are all players able to get on the upcoming test server? Like last map?
  163. 4:28:54 PM <@greatman> I think yes?
  164. 4:28:54 PM → mib_e8k41r joined • mode: @Jonsoon (opped)
  165. 4:28:57 PM <+SProc|UltimateOptics> Goodness, seems good
  166. 4:28:58 PM ⇐ mib_e8k41r quit ([email protected]) Client Quit
  167. 4:29:06 PM <@Kainzo> BAbomba, as a herald you should get him to do it
  168. 4:29:06 PM <+[Architect]Devoted> Test server is currently Whitelisted
  169. 4:29:14 PM <@Kainzo> We can offer Youtubers a title and max supporter tier
  170. 4:29:16 PM <@greatman> but the one kainzo's been talking about
  171. 4:29:17 PM <+Architect|MariusAbyssal> Question : Have you considered hiring build teams? If not will we have a revamp of architect too because I feel it's very lackluster?
  172. 4:29:18 PM <@Kainzo> if they have 2k+ subs
  173. 4:29:20 PM <+[Herald]BaBomba> I'll see what I can do.
  174. 4:29:22 PM <@greatman> it's like the old oneish?
  175. 4:29:44 PM <@Kainzo> Architect|MariusAbyssal: lackluste rin what ways and xanipher might be able to drop some info on this
  176. 4:29:47 PM <+[Proctor]irishman81> What Marius said ^^
  177. 4:29:50 PM <@Kainzo> FFA map is completed btw
  178. 4:29:53 PM <@Kainzo> its ready to be released.
  179. 4:30:00 PM ⇐ Bohannan quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  180. 4:30:01 PM <@Kainzo> We're shifting our priorities (based on community input) to Adventure
  181. 4:30:01 PM <+[Herald]BaBomba> Kainzo, is 2,123,195 subscribers good for you?
  182. 4:30:05 PM <@Kainzo> and PVP assistance
  183. 4:30:06 PM <@Admin|Xanipher> revamp of the architect team?
  184. 4:30:09 PM <@Kainzo> yes Babomba :P
  185. 4:30:33 PM <@Admin|Xanipher> i hire individual architects for small fees if i need something done in game
  186. 4:30:34 PM <+Architect|MariusAbyssal> As in very chaotic for example for FFA we had one meeting...
  187. 4:30:44 PM <@Admin|Xanipher> if its big, maybe 2-3
  188. 4:30:53 PM <@Admin|Xanipher> architects can be slippery and difficult to get together with
  189. 4:31:04 PM <+[Architect]Devoted> Architects are slippery I agree
  190. 4:31:18 PM <+SProc|UltimateOptics> Mhmm
  191. 4:31:24 PM <+Air_Restraint> Well there be any recruiting for balance?
  192. 4:31:30 PM <@Kainzo> Weekly meetings for Architects
  193. 4:31:31 PM <+SProc|UltimateOptics> Yea
  194. 4:31:38 PM <+Architect|MariusAbyssal> We could at least have regular meetings brainstorming session when we're making the maps yes.
  195. 4:31:44 PM <@greatman> the new Test server would be open to everybody?
  196. 4:31:47 PM <@Kainzo> All applications will be getting reviewed and a new post will be coming up
  197. 4:31:48 PM <@Kainzo> yes greatman
  198. 4:31:52 PM <@Kainzo> "Visions"
  199. 4:31:57 PM <@Kainzo> It'll be less test, more testing for players
  200. 4:32:04 PM <@Kainzo> so wont go up and down like the old test
  201. 4:32:09 PM <@Kainzo> we'll have Visions and then Test
  202. 4:32:11 PM <@greatman> kk
  203. 4:32:15 PM <@Kainzo> users just want an area they can go to actually test THEIR classes
  204. 4:32:18 PM <@Kainzo> or new classes
  205. 4:32:20 PM <+[Herald]BaBomba> Will there be PvP enabled?
  206. 4:32:21 PM <@greatman> so devs test & the player's test
  207. 4:32:35 PM <+t9-Xargun> what is "Visions" ?
  208. 4:32:39 PM <+[Herald]BaBomba> Test sapped some PvP last map for sure
  209. 4:32:53 PM <@greatman> T9|Witchy: The new test server
  210. 4:32:53 PM <+[Herald]EtKEnn> ^
  211. 4:33:08 PM <+T7MovingTarget92> My suggestion for Farmer is to either increase a soul drop rate for harvesting wheat/carrots/potatoes etc. Or to increase exp gained by farmers as the only way farmers can really make souls is to max farmer to create chestshops.
  212. 4:33:22 PM <+[Herald]EtKEnn> test last map was kind of like arenas back in Bastion
  213. 4:33:37 PM <+T7|JenksLaw> I would worry about the "Visions" Idea. Personally I love the idea in theory. Go play with all my toys. See what dragoon is like etc. etc. However, it might be similar to playing a game on "God-Mode" you get everything right away and then you don't feel the need to grind anymore.
  214. 4:33:39 PM <+T9|yeelowsnow> the end of haven was marked by players soley going on test to pvp for the fast paced no consequence pvp. Whats to stop that from happening with this new test shard?
  215. 4:33:54 PM <+Air_Restraint> For Farmer, I'm not sure if this is already on the class. But can they make leather armor? If not, I think that would be good for them.
  216. 4:33:54 PM → CoolBeans279 joined ([email protected])
  217. 4:33:58 PM <+T7|JenksLaw> You play god mode long enough and people get tired
  218. 4:34:11 PM <+t9-Xargun> no one wears leather
  219. 4:34:24 PM <+Air_Restraint> Doesn't matter.
  220. 4:34:30 PM <+[Herald]BaBomba> PvP could be disabled on Visions and just have mobs spawn in a certain area for people to test on
  221. 4:34:42 PM <+T7MovingTarget92> Farmers should also be able to breakdown leather
  222. 4:34:48 PM <+OxNaomi> PvP on old test was everywhere. If PvP was in quotes.
  223. 4:35:08 PM <@greatman> 4:34:59 PM <ruger392> Will there be a team for lore writing and quest line writing?
  224. 4:35:12 PM <+SProc|UltimateOptics> Loot crate keys Kainzo ;)
  225. 4:35:22 PM <+[Herald]BaBomba> Another idea would be to make it cost souls to play on Visions
  226. 4:35:22 PM <+[Architect]Devoted> ^ [ Greatman ]
  227. 4:35:33 PM <+T7MovingTarget92> Farmer suggestions kainzo :P
  228. 4:36:08 PM <@Admin|Danda> Yes there will be greatman
  229. 4:36:35 PM <+OxNaomi> T7|JenksLaw: Ideally, Live would have more than just the classes to attract players
  230. 4:36:53 PM <+Oudaiesty> This is a nice idea. I like where profs might go.
  231. 4:36:57 PM <+Air_Restraint> Kainzo: Maybe some leaked info about sammy? ;o
  232. 4:37:05 PM <+[Herald]EtKEnn> I think Farmers should be able to monopolize food better
  233. 4:37:10 PM → XxSamdamanxX joined ([email protected])
  234. 4:37:11 PM <@Kainzo> Samurai is the next class being released
  235. 4:37:18 PM <+T7MovingTarget92> yeah cause they need some better way to increase gains in souls XD
  236. 4:37:20 PM <@Kainzo> Balance will discuss its skills with my creative direction
  237. 4:37:20 PM <+[Herald]BaBomba> Can Smith craft leather armor?
  238. 4:37:22 PM <+T7MovingTarget92> poor farmers
  239. 4:37:31 PM <@Kainzo> all numbers/etc will be implemented by balance for samurai with a rough guideline by me
  240. 4:37:48 PM <@Kainzo> The profession team on Balance will need to give farmers some TLC and rework it
  241. 4:37:51 PM <+[Proctor]irishman81> How soon will we see the split of balance?
  242. 4:38:22 PM ⇐ T7|Trist95 quit ([email protected]) Ping timeout: 190 seconds
  243. 4:38:28 PM <+SProc|UltimateOptics> lol
  244. 4:38:32 PM <+[Herald]CanDoBlue> Minigames? Eww
  245. 4:38:45 PM <@greatman> minigames with Heroes in it
  246. 4:38:45 PM <+Wiki|malikdanab> Minigames can work...
  247. 4:38:46 PM <+T7|JenksLaw> Not all bad those minigames
  248. 4:38:54 PM → Trist95 joined ⇐ PwnageDude10 quit
  249. 4:38:55 PM <@Admin|Xanipher> i will be looking into a decent KoTH plugin for the event server
  250. 4:38:59 PM <@greatman> can get some crazy combination.
  251. 4:38:59 PM <+SProc|UltimateOptics> A lot of players play minecraft mini games servers
  252. 4:39:00 PM <+T7|JenksLaw> Remember Star wars and the space ship minigame? that was pretty awesome actually lol.
  253. 4:39:02 PM <+[Architect]Devoted> Kainzo, what exactly is coming with the adventure Team? What is it and whom is on it
  254. 4:39:08 PM <+OxNaomi> I want Heroes CTF, but anyway...
  255. 4:39:18 PM <+[Architect]Devoted> kk >.<
  256. 4:39:19 PM <+Architect|MariusAbyssal> Question: Will the minigames be separate or integrated into the servers (ala conquest) ?
  257. 4:39:22 PM <+Wiki|malikdanab> Shaman CTF
  258. 4:39:24 PM <@Kainzo> The adventure team will be a "blanket" team that will have all facets of the adventure map
  259. 4:39:30 PM <@Admin|Danda> I hope you mean SWG and not The Old Repiblic Jenks :P
  260. 4:39:31 PM <@greatman> Easiest is seperated Architect|MariusAbyssal
  261. 4:39:33 PM <@Kainzo> So scripters, mob creators, lore guys, etc
  262. 4:39:40 PM <@Kainzo> will be all under Adventure as well as their respective teams
  263. 4:39:53 PM <@Kainzo> The ultimately goal with Adventure is to overseer the production of hte Adventure map
  264. 4:39:58 PM <@Kainzo> With the direction of admins/myself
  265. 4:40:00 PM <+[Herald]EtKEnn> I miss Battleground (If that's what it was called) from Bastion, where people fought FFA in an upside down castle
  266. 4:40:01 PM <+Oudaiesty> There will be deeply custom mobs?
  267. 4:40:05 PM ⇐ ruger392 quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  268. 4:40:10 PM <@Kainzo> Custom mobs can have a few differences between vanilla mobs
  269. 4:40:18 PM <@Kainzo> we can skin a mob to look like me and be named greatman
  270. 4:40:29 PM <@Kainzo> and it can shout out insults and use custom skills
  271. 4:40:36 PM <@Kainzo> I'm reading up on IRC, sec
  272. 4:40:36 PM <+Oudaiesty> I dig it.
  273. 4:40:38 PM <+Wiki|malikdanab> Hero skills?
  274. 4:40:53 PM <@Kainzo> Not hero-skills directly no
  275. 4:41:01 PM <@Kainzo> scripters can create skills on the fly, basically
  276. 4:41:02 PM <+[Architect]Devoted> Could we have those mobs spawn from players death? Like have a [Zombie Devotedworker] Spawn when I get killed by a zombie
  277. 4:41:04 PM <+T9JakLng> how about some rent relief for personal regions..
  278. 4:41:04 PM <@Admin|Danda> But we could make skill look like some of the heroes skills
  279. 4:41:06 PM <@Kainzo> and mimic hero-skills
  280. 4:41:15 PM <@Kainzo> T9JakLng: what do you mean exactly?
  281. 4:41:25 PM <@Kainzo> ==== We're moving to the Q&A points at the moment =====
  282. 4:41:28 PM <@Kainzo> just if anyone missed that :)
  283. 4:41:35 PM <+T9JakLng> as T9 i get 3 regions... I can't afford to keep up 1
  284. 4:41:37 PM <+Architect|MariusAbyssal> Well I hope the minigames will be integrated into the current server instead of being separate but meh..
  285. 4:41:38 PM <@Kainzo> Devoted, thats actually possible
  286. 4:41:41 PM <+[Architect]Devoted> :D
  287. 4:41:42 PM +XxSamdamanxX was voiced (+v) by @Admin|Danda
  288. 4:41:45 PM <@Kainzo> T9JakLng: are you referring to the rent every week?
  289. 4:41:48 PM <@greatman> removing moderated Kainzo?
  290. 4:41:52 PM <+T9JakLng> yes
  291. 4:41:53 PM <@Kainzo> not yet greatman
  292. 4:41:55 PM <@greatman> k
  293. 4:41:57 PM ⇐ XxSamdamanxX quit ([email protected]) Client Quit
  294. 4:42:08 PM <@Kainzo> Jak make a suggestion with how you think we should adjust it - and we'll look into it
  295. 4:42:09 PM <+[Herald]BaBomba> A boss with Arcane Storm... hehe
  296. 4:42:11 PM <+Architect|MariusAbyssal> Maybe we will have both at some point..
  297. 4:42:17 PM <@Kainzo> its important to get that right because if you cant afford it, then we're doing numbers wrong
  298. 4:42:17 PM <+T9JakLng> TY
  299. 4:42:22 PM <+t9-Xargun> personal region rent is cheap
  300. 4:42:23 PM ↔ Samdaman popped in
  301. 4:42:36 PM <@Kainzo> Marius - the goal is to have a fast-action pvp area to draw in players and provide some benefit to the main servers of herocraft
  302. 4:42:51 PM <@greatman> Architect|MariusAbyssal: How would you see it? A random CTF area with walls to prevent people entering by example?
  303. 4:42:54 PM → +XxSamdamanxXT7 (voiced) joined
  304. 4:43:12 PM <@Kainzo> greatman: I see it as being on Central, portal/boat --- that when you win you get currency or some item that can be traded for something
  305. 4:43:15 PM <+T9JakLng> I like to build and explore... I have to mine for hours just to pay on 1 25x25 region
  306. 4:43:16 PM → Templar_james joined ([email protected])
  307. 4:43:31 PM <@greatman> Those minigames maps can potentially be modified by people too. So we need to be sure it doesn't lag the network
  308. 4:43:36 PM <+XxSamdamanxXT7> Test
  309. 4:43:39 PM <@greatman> 4:43:30 PM <Jpenguin> Will we ever see a comeback on arenas?
  310. 4:43:40 PM <@Kainzo> I want to implement PVP TNT exploding blocks ( but regen after one minute ) ----- how do you guys feel about this?
  311. 4:43:53 PM <+[Herald]CanDoBlue> Yes
  312. 4:43:55 PM <+[Architect]Devoted> Sounds good
  313. 4:43:57 PM <+XxSamdamanxXT7> Needs to happen kain
  314. 4:43:58 PM <+[Architect]Devoted> Is it a mob?
  315. 4:44:04 PM <+[Herald]CanDoBlue> Makes miners actually have
  316. 4:44:05 PM <+[Herald]BaBomba> As long as it's a rule not to have obsidian walls in your town
  317. 4:44:07 PM <+SProc|UltimateOptics> Will it be enabled in spawn/personal regions?
  318. 4:44:11 PM <+[Herald]CanDoBlue> "realish" tnt
  319. 4:44:13 PM <@Kainzo> Miners will be able to make Siege weapons (TNT cannons) that can destroy obsidian (and any block except LWC's)
  320. 4:44:13 PM <+t9-Xargun> depends Kainzo.. who all can place it ?
  321. 4:44:23 PM <+T7|JenksLaw> In addition to advertising staff positions on the forums an ingame bulletin board could be a good way to advertise said positions
  322. 4:44:23 PM <@Admin|Danda> Honestly I don't think there is anything wrong with the rent on Personal regions
  323. 4:44:27 PM <+XxSamdamanxXT7> Towns need to be raidable in some sort of way
  324. 4:44:27 PM <@Admin|Danda> it's not very expensive
  325. 4:44:33 PM <@greatman> 4:44:11 PM <DJAlphaWolf> Would tnt allow for town raids then?
  326. 4:44:35 PM <@Mod|Thunderjolt> I think this would help PvP activity a lot. Though could we restrict the crafting and not the placement?
  327. 4:44:35 PM <+[Architect]Devoted> Can't Enginners make TNT too?
  328. 4:44:37 PM <+Air_Restraint> Kainzo, is there any way that we could lose armor and what we are holding in pvp. But I guess keep them in pve. I just feel like we get less rewarded in pvp atm.
  329. 4:44:38 PM <@Kainzo> yes, DJA
  330. 4:44:43 PM <+t9-Xargun> give it to engineers to make the cannons. and miners the tnt
  331. 4:44:46 PM <+Wiki|malikdanab> Eh, I hate pvp being reliant on a crafter class
  332. 4:44:47 PM <@Kainzo> Yes, Air_Restraint its possible to toggle the plugin to and fro
  333. 4:44:51 PM <+[Herald]CanDoBlue> Only 60 Miners can place TNT though.
  334. 4:44:53 PM <+[Herald]BaBomba> you most likely won't need 3 huge PRs or even 2
  335. 4:44:59 PM <+T9|yeelowsnow> make sure that shit is fully tested
  336. 4:45:01 PM <@Kainzo> However, with the closeness of custom items, armor and weapons will become much more rare and sought after
  337. 4:45:07 PM <@Kainzo> so you wont see players wielding them o rusing them if they can lose them =/
  338. 4:45:17 PM <+SProc|UltimateOptics> :D
  339. 4:45:35 PM <+[Herald]BaBomba> I think just armor should drop
  340. 4:45:37 PM <+Air_Restraint> But atleast they would be risking them then. Then also you wouldn't have people disarming people when they die to lose the weapon
  341. 4:45:39 PM <@Kainzo> Arenas --- I'd love for them to come back in a certain capacity, the developer of them kind of stopped updating and there were massive bugs
  342. 4:45:40 PM <+[Herald]EtKEnn> Uhm, if it's possible to restrict who can place TNT. Is it possible to restrict who can place seeds/vegetables and harvest?
  343. 4:45:48 PM <+[Herald]BaBomba> so people can't go hardcore GY running until they kill everyone
  344. 4:45:48 PM <@Kainzo> An arena server attached to Central could be nice though
  345. 4:45:48 PM <+[Architect]Devoted> Oooh
  346. 4:45:49 PM <@Jonsoon> Why do you say that, malik?
  347. 4:46:01 PM <@Kainzo> EtkEnn - it should be possible, the events should be the same
  348. 4:46:02 PM <+[Architect]Devoted> I agree with Etkenn that might make Farmers more needed
  349. 4:46:23 PM <+[Herald]BaBomba> the arena that's already there is pretty useful
  350. 4:46:24 PM <+Wiki|malikdanab> What if you don't have a miner on, can't use tnt then.
  351. 4:46:28 PM <+[Herald]EtKEnn> I think it would be good to restrict farming to farmers, though it won't truly help this far into the map
  352. 4:46:43 PM <+XxSamdamanxXT7> Anything said about party limits?
  353. 4:46:43 PM <+[Herald]BaBomba> I think a lot of people want "instant PvP" where they can sit in their house and fight people
  354. 4:47:29 PM <@Jonsoon> Then get a miner Wiki|malikdanab. Creates variety and dependencies
  355. 4:47:34 PM <+[Architect]Devoted> Kainzo will this Regenerating TNT, could it be a rare drop to make Raids more sparatic?
  356. 4:47:40 PM <+[Architect]Devoted> Or A custom item
  357. 4:47:44 PM <@Kainzo> hrm....
  358. 4:47:44 PM → Andrew2060 joined ([email protected])
  359. 4:47:53 PM <@Kainzo> The actual item would be any TNT explosion
  360. 4:48:16 PM <+Air_Restraint> I really disagree with Residences atm. They are cheaper then spawn plots and can be bigger. They can't be raided at all. Plus the fact I think the rent for them are broken at the moment.
  361. 4:48:16 PM <+[Architect]Devoted> Because with just TNT someone could destroy Regions completly
  362. 4:48:33 PM <@Kainzo> PVP is a conflicted server.
  363. 4:48:39 PM <@Kainzo> PVE isn't
  364. 4:48:50 PM <@Kainzo> so the player should choose which they want to actively be on
  365. 4:48:52 PM <+[Herald]EtKEnn> Now that we have PvE, I dont think we should hold back on PvP. Let PvP be more hardcore
  366. 4:48:56 PM <@Kainzo> Right
  367. 4:48:57 PM <+[Herald]BaBomba> The blocks would regen probably, devoted
  368. 4:49:02 PM <@Kainzo> That's the goal and that's what we're trying to do for the PVPers
  369. 4:49:05 PM <@Kainzo> I want everyone happy
  370. 4:49:10 PM <+[Architect]Devoted> Ik but someone could access chests in Region with TNT
  371. 4:49:15 PM <@Kainzo> PVE isnt going away - its something that will be for those who want survival vanilla gameplay with Heroes
  372. 4:49:18 PM <+[Architect]Devoted> Making em essentialy pointless
  373. 4:49:21 PM <+[Herald]BaBomba> I don't think chests should be able to be blown up by TNT, just the blocks surrounding them
  374. 4:49:22 PM <@Kainzo> PVP is survival vanilla gameplay with PVP with Heroes
  375. 4:49:25 PM <+[Architect]Devoted> Ik
  376. 4:49:28 PM <+[Architect]Devoted> Making em openable
  377. 4:49:31 PM <+OxNaomi> Kain keeps saying dirt over chests != protection
  378. 4:49:32 PM <+T9JakLng> Danda, a single T9 region cost 4,056 to create. and 101 a week in rent.
  379. 4:49:33 PM <@Kainzo> and then RPG is a non-survival system with Heroes and minor PVP in certain areas
  380. 4:49:40 PM <@Admin|Xanipher> PvE <3
  381. 4:49:43 PM <+t9-Xargun> if tnt can blow holes in towns - they should be able to blow holes in personal regions as well.. only spawn plots should be immune
  382. 4:49:50 PM <+OxNaomi> So long as blowing up a chest block doesn't lose contents (including on restart) it should be fine
  383. 4:49:52 PM <+Air_Restraint> The one thing I dislike is this is suppost to be a hardcore server. But you keep your armor and whatever your holding on death :\
  384. 4:49:53 PM <@Kainzo> Correct t9-Xargun
  385. 4:49:56 PM <+[Herald]BaBomba> 101 isn't baed
  386. 4:49:58 PM <+[Herald]BaBomba> bad*
  387. 4:50:04 PM <+t9-Xargun> rent is 14 days for personal regions - unless they changed it since last map
  388. 4:50:04 PM <@Kainzo> Air_Restraint: hardcore = you die and get banned on death
  389. 4:50:09 PM <+[Herald]EtKEnn> ^
  390. 4:50:15 PM <+XxSamdamanxXT7> Kainzo two weeks ago you said balance team rework effective immediately, and that a balance patch would likely come out this/last week. What is the progress on the two?
  391. 4:50:16 PM <+[Herald]BaBomba> Pretty sure they dropped the Hardcore title
  392. 4:50:18 PM <@Admin|Danda> Babomba when chests are blown up they wouldn't spew their contents everywhere they're just disappear and replace complete with full items
  393. 4:50:20 PM <+Wiki|malikdanab> Air, thats based on the future where your armor will cost thousands of souls.
  394. 4:50:25 PM <+[Herald]EtKEnn> The term hardcore in Minecraft means that your game is deleted, or in Multiplayer that you get banned
  395. 4:50:27 PM <+Wiki|malikdanab> Because custom items
  396. 4:50:28 PM <+[Herald]BaBomba> I see
  397. 4:50:30 PM <@Kainzo> I think a chance to drop the items on death would be a suitable solution but that requires more coding and debate
  398. 4:50:31 PM <+T9JakLng> thats 303 a week for the 3 regions your allowed
  399. 4:50:41 PM <+[Herald]CanDoBlue> Kain, Is it supposed to be were you cant open chests in a personal region on Pvp?
  400. 4:50:43 PM Jonsoon → @Mod|Jonsoon
  401. 4:50:47 PM <@Kainzo> XxSamdamanxXT7: The repos have been created, applications are being reviewed, I had to move towns and it came at a bad time
  402. 4:50:49 PM <@Admin|Danda> Max size regions are 200 ish Jak
  403. 4:50:56 PM <@greatman> 4:47:04 PM <DJAlphaWolf> Whats the possibility of tier 2 classes in the future? Like a tier 2 paladin. Tier 2 wizard. Etc.
  404. 4:50:56 PM <@Admin|Danda> 202.8
  405. 4:50:59 PM <@Admin|Danda> just did the math
  406. 4:51:00 PM <+[Herald]CanDoBlue> I wasnt sure if it was a mistake or not
  407. 4:51:00 PM <+[Herald]EtKEnn> It wasnt always like this, but when mojang implemented Hardcore difficulty the word Hardcore got a standard
  408. 4:51:01 PM <@Kainzo> Either case, the forums have been reworked and will be made public viewable tonight
  409. 4:51:10 PM <+[Herald]BaBomba> You'd have to farm dirt an awful lot to need 3 x by x by x regions to store your stuff
  410. 4:51:10 PM <+[Proctor]irishman81> but T9JakLng, who needs 3 t9 personal regions
  411. 4:51:15 PM <@Kainzo> DJAlphaWolf: I actually think this is an amazing idea
  412. 4:51:19 PM <@Kainzo> but it has to be done in a way that doesnt KILL balance
  413. 4:51:25 PM <@Kainzo> I can see a T1 class = Paladin, T2 = Crusader
  414. 4:51:30 PM <@Kainzo> and the T2 would gain 1hp more per level
  415. 4:51:34 PM <@Kainzo> or something similar but keep the same skill setup
  416. 4:51:36 PM <@Kainzo> That would be doable.
  417. 4:51:46 PM <+[Herald]BaBomba> I can do just fine with 1 T5 plot
  418. 4:51:50 PM <+SProc|UltimateOptics> Like prestiges?
  419. 4:51:56 PM <+T9JakLng> they're offered... i had 1 and couldn't keep the rent up and lost it
  420. 4:52:03 PM <+[Proctor]irishman81> My t7 plot has 2 floors that are unused lol
  421. 4:52:11 PM <@Kainzo> Sorta, I want T2 but if we have to offer extremely different classes, it will be too time consuming for balance
  422. 4:52:19 PM <+XxSamdamanxXT7> Yea Kainzo I saw a couple of your statuses, hopefully the guy who broke his neck can make a recovery.
  423. 4:52:29 PM Channel mode set to -m by @greatman
  424. 4:52:39 PM <@greatman> Everybody can speak now. Please keep it civilized ;)
  425. 4:52:45 PM <DJAlphaWolf> Let the spam commence
  426. 4:52:47 PM <+[Herald]CanDoBlue> Kain, Is it supposed to be were you cant open chests in a personal region on Pvp?
  427. 4:53:00 PM <+[Herald]BaBomba> >.<
  428. 4:53:02 PM <Conscience> how come server traffic is down so much the last week?
  429. 4:53:05 PM <+[Herald]CanDoBlue> As of now you cannot
  430. 4:53:09 PM <@Kainzo> The use-flag for residence was broken/misset - PVP will have the use-flag enabled for all players
  431. 4:53:10 PM <@Kainzo> PVE will not
  432. 4:53:19 PM <+[Herald]BaBomba> That's good
  433. 4:53:21 PM <+[Herald]EtKEnn> Great
  434. 4:53:21 PM <+[Architect]Devoted> Adventure team? What exactly will it do? Who is on it? What is the application proccess
  435. 4:53:23 PM <@Kainzo> We will give 3-7 days for players to prortect their valuables before enabling.
  436. 4:53:29 PM <+[Herald]CanDoBlue> Sweet
  437. 4:53:37 PM <+XxSamdamanxXT7> Going to hop on my plane now, best of luck to everyone
  438. 4:53:38 PM <@Kainzo> We moved from Residence 2.0 to Residence 3.0 - we are the "first" server to use the plugin and a lot of things werent working
  439. 4:53:41 PM <+OxNaomi> Kainzo: People can just take stuff from PvP to PvE for safe storage, with more of it to boot
  440. 4:53:41 PM <Delfofthebla> So you're re-enabling the ability open chests in regions?
  441. 4:53:41 PM <@Kainzo> later XxSamdamanxXT7
  442. 4:53:48 PM <Templar_james> Chest flags need to be taken out for residents either that or get rid of lwc because lwc are useless now
  443. 4:53:51 PM <@Kainzo> Delfofthebla: If not locked or shit-bricked
  444. 4:53:55 PM ⇐ XxSamdamanxXT7 quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  445. 4:53:56 PM <Delfofthebla> gotcha
  446. 4:54:01 PM <@Kainzo> Templar_james: ^ read above please
  447. 4:54:05 PM <Delfofthebla> well that's good.
  448. 4:54:19 PM <Templar_james> did sorry
  449. 4:54:21 PM <+T7|JenksLaw> So did TNT pass inspection completely?
  450. 4:54:24 PM <@Kainzo> Residence flag wasnt working and I think t00th can fix it soon, PVE wont have it enabled, though
  451. 4:54:28 PM ⇐ T9JakLng quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  452. 4:54:29 PM <@Kainzo> TNT regen works on the test server
  453. 4:54:38 PM <+T7|JenksLaw> kk
  454. 4:54:43 PM <@Kainzo> I want to have a more public test
  455. 4:54:53 PM <@Kainzo> so we may get a TNT test server up for players to break connected to central
  456. 4:54:58 PM <@Kainzo> for a few days before releasing it to PVP
  457. 4:55:03 PM <@Kainzo> We want conflict gameplay
  458. 4:55:11 PM <+T7|JenksLaw> Yuppers understood
  459. 4:55:12 PM <Delfofthebla> You talking about that TNT plugin?
  460. 4:55:14 PM <+[Architect]Devoted> But then all the new things get spoiled if Test is public >><
  461. 4:55:17 PM <@Kainzo> CreeperHeal, Delfofthebla
  462. 4:55:20 PM <DJAlphaWolf> I believe season 3 will cover balancing classes. When can we expect the major rebalancing?
  463. 4:55:20 PM <Delfofthebla> Yea.
  464. 4:55:21 PM <@Kainzo> its been updated, havent seen any issues with it
  465. 4:55:22 PM <@Mod|Thunderjolt> That'd make for a good stress test.
  466. 4:55:29 PM <Delfofthebla> When I tested it in beta it had no compatibility with worldguard
  467. 4:55:32 PM <Delfofthebla> that still the case?
  468. 4:55:34 PM <@Kainzo> It does now
  469. 4:55:36 PM <+SProc|UltimateOptics> Is the IRC public yet? Seems too quiet to be >:o
  470. 4:55:36 PM <Templar_james> How are you planning on getting people to actually play pvp, because as of right now 90% of whats left of the server is purely playing pve
  471. 4:55:37 PM <Delfofthebla> k
  472. 4:55:42 PM <Delfofthebla> Other than that I never saw any issues
  473. 4:55:48 PM <@Kainzo> The goal of Herocraft is to support all styles of gameplay
  474. 4:55:50 PM <DJAlphaWolf> It is ultimate
  475. 4:55:54 PM <@Kainzo> including gankers, campers and those who just want to build
  476. 4:55:59 PM <@greatman> It is SProc|UltimateOptics
  477. 4:56:00 PM <@greatman> heh
  478. 4:56:06 PM <@greatman> You can all speak btw people not voiced
  479. 4:56:07 PM <@Kainzo> in the past, PVP has been somewhat limited due to having players who didnt want any involvement
  480. 4:56:12 PM <@Mod|Thunderjolt> I usually see PvE and PvP server close to 50/50 James.
  481. 4:56:15 PM <+SProc|UltimateOptics> Its too quiet :( Wheres the party at haha
  482. 4:56:18 PM <@Kainzo> and now its not the case anymore, if you go into PVP you should know you are at risk
  483. 4:56:18 PM <+[Guide]Mistyckle> Templar, I've been seeing more people get into pvp in the last day or two and a 5v5 will happen (on forums)
  484. 4:56:28 PM <+[Architect]Devoted> Adventure team? What exactly will it do? Who is on it? What is the application proccess Kainzo?
  485. 4:56:40 PM <Templar_james> the problem is though is that adding pve as split the community everubody used to play together but now its apart
  486. 4:56:42 PM <@Admin|Xanipher> hc.to/tournament ;)
  487. 4:56:45 PM <@Kainzo> If you are on a team helping develop features for Adventure - you will auto be in "adventure team"
  488. 4:56:46 PM <+[Herald]EtKEnn> Will events/tournaments be more frequent/scheduled?
  489. 4:56:50 PM <+SProc|UltimateOptics> +1 Xani
  490. 4:56:55 PM <+Air_Restraint> What's the main purpose to Proctor now by the way? I was thinking about reapplying for the staff position, but they seem kinda useless now, with little purpose. I could be wrong, Not sure what they all do now.
  491. 4:56:58 PM <@Kainzo> its a team that will have a different forum (probably private) to see how the systems integrate together
  492. 4:57:03 PM <@Admin|Xanipher> yes etkenn
  493. 4:57:04 PM <@Kainzo> and the adventure team will have first pass into the Adventure server
  494. 4:57:07 PM <+[Herald]EtKEnn> Woo
  495. 4:57:10 PM <@Admin|Xanipher> i got my world back, events will commence
  496. 4:57:11 PM <DJAlphaWolf> Sometimes i feel like pvpers just get mad at all the people on pve because there are less noobs for them to kill now.
  497. 4:57:14 PM <+[Herald]BaBomba> PvE is for the people that don't want to get ganked all day as they build things
  498. 4:57:19 PM <+[Architect]Devoted> Who will be on it? Architects Coders Questmakers?
  499. 4:57:24 PM <@Kainzo> Templar_james: There are two ways of seeing that.... I believe those on PVE are there because they want nothing to do with PVP
  500. 4:57:28 PM <@Kainzo> so those players would have quit the server
  501. 4:57:32 PM <LovelyArmor> My concern is a lot of people love the server but don't want to have to deal with PVP because some people take "raiding" to far and ends up leading to harassment.
  502. 4:57:33 PM <@Kainzo> Mistyckle is probably one of them
  503. 4:57:34 PM <+[Herald]BaBomba> Removing PvE wouldn't really make more PvP, just make more ganking and people that hide in towns
  504. 4:57:39 PM <@Admin|Xanipher> <-- classic hatred of PvP
  505. 4:57:40 PM <@Kainzo> if she was camped to death on PVP - she would have just quit, imo
  506. 4:57:45 PM <@Mod|Thunderjolt> Now that people have the option to choose, I believe more people will come to the server to play, AND stay. Which means they will likely eventually dabble in PvP.
  507. 4:57:46 PM <+[Guide]Mistyckle> Yep
  508. 4:57:49 PM ⇐ Oryinn quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  509. 4:57:49 PM <+[Architect]Devoted> I agree Kainzo
  510. 4:57:54 PM <@Kainzo> We want to support both styles of gameplay
  511. 4:57:59 PM <+[Architect]Devoted> PVE has its own way of working
  512. 4:58:01 PM <@Kainzo> Yes, I can agree we need more meat for out meat grinder in PVP
  513. 4:58:03 PM <+SProc|UltimateOptics> Air_Restraint - In the meeting Kainzo said about Proctor possibly becoming a staff application sorter. He did agree that Proctor needed a rework though
  514. 4:58:07 PM <Templar_james> back in the last 2 maps those that didn't want to pvp didn't pvp anyway they built impressive towns to keep pvper's out
  515. 4:58:07 PM <Conscience> your concern no longer applies since all the pvpers quit
  516. 4:58:10 PM <@Kainzo> and I am open to take suggestions on the matter to do that Templar
  517. 4:58:10 PM <+[Architect]Devoted> Getting rid of it is like Genocide of the PVE players >.<
  518. 4:58:12 PM → mib_6ycggk joined ([email protected])
  519. 4:58:13 PM <LovelyArmor> So PVE is really good for avoiding that
  520. 4:58:14 PM <+[Guide]Mistyckle> Some of us just want to build, have peace.
  521. 4:58:21 PM <+[Architect]Devoted> ^
  522. 4:58:27 PM <@Kainzo> Templar_james: but they were still actively harassed and eventually quit or became jaded bout it
  523. 4:58:29 PM <+Air_Restraint> That's good. I might reapply then soon.
  524. 4:58:29 PM <+[Herald]EtKEnn> Yeah, where would we PvE players go if PvE was sacrificed ;-;
  525. 4:58:38 PM <+[Herald]BaBomba> How many times do you think they got ganked and nearly gave up though?
  526. 4:58:44 PM <mib_6ycggk> To a server for pussies
  527. 4:58:48 PM <Jpenguin> Now, what I don't understand is why people don't just go to a creative/survival surver
  528. 4:58:50 PM ← mib_6ycggk was kicked by Kainzo ([email protected]): mib_6ycggk
  529. 4:58:56 PM <@Admin|Xanipher> hahahha
  530. 4:58:57 PM <Jpenguin> if they want to build
  531. 4:58:58 PM <+SProc|UltimateOptics> xD
  532. 4:58:58 PM <@Kainzo> I know we lost several good players due to forced PVP
  533. 4:59:01 PM <+[Architect]Devoted> T_T I totaly expected that
  534. 4:59:04 PM <@Kainzo> TxLibra <<< is one of them
  535. 4:59:07 PM → Oryinn joined ([email protected])
  536. 4:59:16 PM <@Admin|Xanipher> minecraft didnt even have pvp in the beginning, thats the minecraft i liked
  537. 4:59:18 PM <@Mod|Thunderjolt> People like the satisfaction of gathering their own materials.
  538. 4:59:20 PM <@Kainzo> Jpenguin: we are a survival server
  539. 4:59:23 PM <LovelyArmor> I ended up taking a break from herocraft due to constant harassment and raiding, it was impossible to do anything to level
  540. 4:59:24 PM <@Kainzo> PVE is survival with Heroes - no pvp
  541. 4:59:24 PM <@Admin|Xanipher> alpha userrrr
  542. 4:59:28 PM <@Kainzo> PVP is survival with Heroes - pvp
  543. 4:59:31 PM <@Kainzo> get it? :P
  544. 4:59:31 PM <+SProc|UltimateOptics> Get back to PvE then xani ;)
  545. 4:59:35 PM <Templar_james> Alls im saying is before I played on this server I played on another popular server and the owner of that server did what your doing now, accommodating all play styles and you know what happened? his server collapsed
  546. 4:59:37 PM <@Admin|Xanipher> my alt is on pve!
  547. 4:59:42 PM <@Mod|Thunderjolt> Yeah, and every mob had the sheep sound :)
  548. 4:59:48 PM <Templar_james> I don't what to see that again
  549. 4:59:48 PM <@Kainzo> Templar_james: I'm not like any other server owner
  550. 4:59:50 PM <+[Herald]EtKEnn> Xani has an alt? :o
  551. 4:59:56 PM <Templar_james> kind of are
  552. 5:00:02 PM <+SProc|UltimateOptics> Etk - Nearly all admins have alts xd
  553. 5:00:03 PM <+Wiki|malikdanab> Well
  554. 5:00:05 PM <@Admin|Danda> As is my Alt lol
  555. 5:00:05 PM <+[Architect]Devoted> Yah Admins have alts
  556. 5:00:09 PM <+[Herald]EtKEnn> Daaamn
  557. 5:00:11 PM <+Wiki|malikdanab> This one example isn't a rule
  558. 5:00:22 PM <joeyjojo60> I want to do things to help teh server
  559. 5:00:36 PM <+[Herald]BaBomba> Someone started a joke that koen was actually Kainzo getting his revenge on the community
  560. 5:00:42 PM <@Kainzo> Are there any more questions / feedback ? want to discuss everything people have to bring up
  561. 5:00:45 PM <@Admin|Xanipher> even most mmos have pve servers
  562. 5:00:48 PM <@Admin|Xanipher> they're doing just fine
  563. 5:00:49 PM <DJAlphaWolf> People fail to understand that the heroes plugin doesnt simply represent pvp capabilities. People get so butthurt when there are less noobs for them to kill.
  564. 5:00:51 PM <+OxNaomi> This IS my alt. My main just isn't used on HC =P
  565. 5:01:03 PM <Delfofthebla> Xanipher: Most MMO's have more than 100-150 players during prime time
  566. 5:01:04 PM <+[Herald]BaBomba> Agree, DJ
  567. 5:01:09 PM <Delfofthebla> The problem with PVE and PvP servers being split
  568. 5:01:12 PM <Conscience> wouldnt be surprised, theyre both pretty autistic
  569. 5:01:13 PM <+[Guide]Mistyckle> I'll have to look through the dialogue, have had ideas along the way, but need to organize it in my head
  570. 5:01:19 PM ⇐ Conscience quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  571. 5:01:21 PM <Delfofthebla> is that Herocraft does nto currently have a large enough playerbase to support that
  572. 5:01:29 PM <+[Architect]Devoted> We have 100 players total
  573. 5:01:32 PM <+[Architect]Devoted> So its fine :3
  574. 5:01:33 PM <Templar_james> Oh in pvp weapns are armour should drop when you die
  575. 5:01:33 PM <+Air_Restraint> Dj. You are right in a way. But if we don't have dungeons and that sort yet. Hero's is basically meant for pvp.
  576. 5:01:37 PM <@Admin|Xanipher> lol
  577. 5:01:38 PM <Delfofthebla> 100 is nothing for an "mmo"
  578. 5:01:40 PM <@Kainzo> I believe we do and with proper recruiting and advertising - it'll get better
  579. 5:01:42 PM <+[Herald]EtKEnn> Now that PvE has been implemented, removing it would do more harm than good
  580. 5:01:44 PM <+[Architect]Devoted> ^
  581. 5:01:48 PM <@Kainzo> We wont be removing PVE
  582. 5:01:52 PM <@Kainzo> So not even discussing that
  583. 5:01:55 PM <+Wiki|malikdanab> But what happens when I lose my 500s Crystal Katana?
  584. 5:02:05 PM <@Mod|Thunderjolt> How many players at one time could we feasibly handle?
  585. 5:02:06 PM <@Kainzo> you rage-quit malik?
  586. 5:02:06 PM <+Wiki|malikdanab> Why would I bring any custom item if I will just lose it
  587. 5:02:09 PM <@Admin|Xanipher> the question wasnt about amount of people it was if pve has a place in games
  588. 5:02:10 PM <@Admin|Xanipher> and it does
  589. 5:02:12 PM <+OxNaomi> If you lost "all" the PvP by adding PvE, removing it would just kill the server entirely.
  590. 5:02:14 PM <@Kainzo> We can handle 500-700 on this one machine
  591. 5:02:17 PM <@Admin|Xanipher> pve isnt for 'pussies'
  592. 5:02:17 PM <@Kainzo> maybe more if its done right
  593. 5:02:21 PM <+SProc|UltimateOptics> Buy another malik ;)
  594. 5:02:21 PM <@Admin|Xanipher> its just a different play style
  595. 5:02:26 PM <+Air_Restraint> Well malik, There should be risk to pvp.
  596. 5:02:29 PM <+[Herald]BaBomba> keeping held items is fine IMO, just armor needs to drop
  597. 5:02:32 PM <+Wiki|malikdanab> Yes
  598. 5:02:35 PM <+Wiki|malikdanab> But in an mmo
  599. 5:02:37 PM <@Kainzo> Also for those interested - the boss mobs will be debuted on PVE first for adventure
  600. 5:02:39 PM <Andrew2060> that and I personally find pve more relaxing to play since in general there's less trolling involved
  601. 5:02:40 PM <+Wiki|malikdanab> Do you lose all gear when you die...
  602. 5:02:41 PM <@Kainzo> randomly spawning with rare loot, etc
  603. 5:02:42 PM <Andrew2060> just saying.
  604. 5:02:43 PM <Jpenguin> IMO, there should be a perk for leveling on PVP with the increased risk of getting ganked
  605. 5:02:44 PM <Templar_james> Right now fighting somebody in pvp is stupid pvp should yield a reward it shouldn't be a case of no risk no reward
  606. 5:02:50 PM <@Kainzo> Jpenguin: I think thats a neat idea
  607. 5:02:53 PM ↔ DJAlphaWolf nipped out
  608. 5:02:57 PM <@Kainzo> Templar_james: you can drop your inventory items
  609. 5:03:01 PM <+OxNaomi> The issue I see is weapon durability and repairs. You lose 10% weapon dura on death, but the only cost to repair is to pray to RNGsus. Not very interesting.
  610. 5:03:15 PM <+[Herald]BaBomba> classes like Dragoon that have no reagents and a quickly regenerating resource bar can jump back in after dying infinitely
  611. 5:03:20 PM <@Kainzo> OxNaomi: better system is needed i agree
  612. 5:03:23 PM <@Mod|Thunderjolt> I believe the best idea for now would be advertising the server more. Now that people can opt out of PvP we can build a much larger playerbase, and retain them.
  613. 5:03:24 PM <+[Herald]EtKEnn> Making PvP more rewarding is the way to go imo, not punishing PvE players in the form of lesser exp gains etc.
  614. 5:03:28 PM <+SProc|UltimateOptics> I should start shipping out jaffa cakes to Proctors that are active and doing their job ;)
  615. 5:03:34 PM <Templar_james> inv items most of the time go in deathchests and besided inv items are always crap
  616. 5:03:34 PM <+OxNaomi> [Herald]BaBomba: Hence 10% loss on death
  617. 5:03:35 PM <@Kainzo> rewarding PVP is important but what are some options?
  618. 5:03:35 PM → gtastuntdude joined ([email protected])
  619. 5:03:43 PM <+[Architect]Devoted> Err
  620. 5:03:48 PM <DJAlphaWolf> Getting on pvp now. I view it as one big map for trolls and idiots. Every time i go to pvp spawn, shout chat is bombarded by idiocy and name calling. The embodiment of pvp.
  621. 5:03:50 PM <Jpenguin> more exp, increased legendary drops,
  622. 5:03:50 PM <@Kainzo> should LWC on death chests in PVP be disabled?
  623. 5:03:56 PM <Jpenguin> yes
  624. 5:03:58 PM <LovelyArmor> Too bad it would be a difficult code to set specific players to register under PVE and PVP, so if a PVP tries to raid in PVE they can still get killed by players but if you are PVE and go to PVP you still can get killed.
  625. 5:04:04 PM <Templar_james> people want to get the god weapon that somebody risked when they attacked you with it
  626. 5:04:10 PM <+[Herald]BaBomba> That's still 10 graveyard runs, Naomi
  627. 5:04:18 PM <Oryinn> DAE think PvE players are more intelligent?
  628. 5:04:26 PM <LovelyArmor> as well, so it's a free pass for PVE players who want to raid in PVP.
  629. 5:04:28 PM <+OxNaomi> Kainzo: If LWC is removed, drop the lost 10% item in the Tombstone?
  630. 5:04:34 PM <@Kainzo> Templar_james: dropping items is a config change away... but I think we need more backing on the PVP server to have mainhand/armor drop
  631. 5:04:35 PM <+Air_Restraint> Maybe a lower timer Kainzo. But I think armor should atleast be dropped. And maybe a chance to drop your weapon.
  632. 5:04:42 PM <+OxNaomi> And give Smith a way to merge it back up to 100% if collected?
  633. 5:04:58 PM <Jpenguin> i think weapons should be dropped instead of armor, because of the gladiator/legendary drops
  634. 5:05:06 PM <CoolBeans279> but
  635. 5:05:09 PM <CoolBeans279> that will make them cheap
  636. 5:05:24 PM <@Kainzo> See, even within pvpers dont agree - so we need to have more discussion on the forums about wep/armor drops
  637. 5:05:25 PM <CoolBeans279> super cheap, to the point of lowing the price for medals/gladiator weapons/any good weapons
  638. 5:05:25 PM <+[Herald]BaBomba> people would run so much more then
  639. 5:05:32 PM <+[Herald]BaBomba> They don't want to lose their stuff they worked for
  640. 5:05:33 PM <CoolBeans279> I think armor should drop
  641. 5:05:37 PM <Templar_james> the argument against it is that people don't want to lose their expensive weapon but isn't that the point if you use souls to gain an advnatge by buying a god weapn you should also have to deal with the chance of it being lost
  642. 5:05:37 PM <CoolBeans279> so you get something decent
  643. 5:05:39 PM <+OxNaomi> Coolbeans, there's no difference between that and them dropping entirely
  644. 5:05:40 PM <@Kainzo> Will people want to bring in their amazing items only to be ganked, is the quesiton
  645. 5:05:46 PM <@Mod|Thunderjolt> The reason that was changed was because after death, caster classes were near 100% power even after death. While heavily armored classes lost most of their effectiveness.
  646. 5:05:47 PM <+[Architect]Devoted> I think there should be a chance of Armor or wepons dropping
  647. 5:05:48 PM <+Air_Restraint> Everyone is agreeing on armor drop atleast.
  648. 5:05:50 PM <+OxNaomi> It's not like 10% magically becomes 100%,you'd need 10 10% items
  649. 5:05:51 PM <DJAlphaWolf> LWC on deathchests on pvp get camped anyways. How often do people actually save their chests?
  650. 5:05:53 PM <+[Architect]Devoted> Like 1/25
  651. 5:05:53 PM <+[Herald]CanDoBlue> @LovelyArmor That just sounds like a horrible idea.
  652. 5:05:53 PM <CoolBeans279> we have so many weapons that cost SO much it would be a bad idea to drop weapon
  653. 5:05:54 PM → mib_mxwzsp joined ⇐ [Architect]Devoted quit
  654. 5:05:59 PM <+Wiki|malikdanab> No
  655. 5:06:02 PM <@Kainzo> DJAlphaWolf: good question, probably best to yank the LWC
  656. 5:06:09 PM <Templar_james> that's there choice they risk it for the biscuit
  657. 5:06:10 PM <@Kainzo> but it could "add" to more PVP if they come back and think they can get it
  658. 5:06:11 PM <+T7|JenksLaw> Would it be possible to let people adopt a PVP tag in a single world where PVE and PVP lived? For example, at level 1 you decide to be in the PVP clan or PVE clan. Only PVP players can actually hit other PVP players. That way we all live in the same map.
  659. 5:06:12 PM <CoolBeans279> yank the lwc
  660. 5:06:19 PM <+Wiki|malikdanab> The reason why I don't like armor/weapon drop is for the future
  661. 5:06:20 PM <CoolBeans279> and armor would be nice
  662. 5:06:25 PM <CoolBeans279> would cause people to not gy run so much
  663. 5:06:34 PM <@[Mod]hilltim1> LWC Deathchests give you the chance to rally your allies.
  664. 5:06:37 PM <Templar_james> think of it this way why pvp if these is nothing to gain from it?
  665. 5:06:41 PM <CoolBeans279> weapons dropping would cause people to not pvp as much
  666. 5:06:42 PM <+Wiki|malikdanab> Custom items will be worth to much to risk
  667. 5:06:47 PM <@greatman> T7|JenksLaw: The bad part would be you go attempt to kill someone and go "Doh, he's pve flagged"
  668. 5:06:48 PM <CoolBeans279> because of these OP weapons that cost so much
  669. 5:06:57 PM <@Kainzo> brb rr
  670. 5:06:58 PM <+[Herald]CanDoBlue> I dont agree with the idea of you're set PvP for life or your set PvE for life
  671. 5:07:01 PM <+[Herald]EtKEnn> Templar: reverse logic, why pvp if you risk your custom weps/armor?
  672. 5:07:16 PM <Adrastos> My biggest question about Yanking the LWC would be that Raiding would become so commonplace in PVE simply because no one could fight back
  673. 5:07:16 PM <+[Herald]BaBomba> Would create lots of invuln trolls like the level 10 PvP thg
  674. 5:07:19 PM <+[Herald]BaBomba> thing*
  675. 5:07:19 PM <+OxNaomi> Items currently lose 10% dura on death. Instead of having it disappear, drop that 10% as a new item. That way raiders can get your gear to an extant and you still keep it.
  676. 5:07:35 PM <+Wiki|malikdanab> That could work
  677. 5:07:38 PM <+T7|JenksLaw> Could be fixed with a /who all pvp search
  678. 5:07:41 PM <Templar_james> lwc death chest don't rally shit they give time for that hugely annoying pvper with his god disk or whatever to run back from the graveyard full armored and armed to kill you again
  679. 5:07:42 PM <+T7|JenksLaw> You could know ahead of time who to track
  680. 5:07:54 PM <LovelyArmor> Pay to change to switch between PVE and PVP but levels and such get lowers or wiped until you pay a fee of souls. If you want to keep your Levels and classes purchase that transfer in the Store
  681. 5:07:57 PM <+[Guide]Mistyckle> If safeguards are taken from PVE, there would be a decline in players there.
  682. 5:07:58 PM <+OxNaomi> Only issue is items that lack dura at all, like records
  683. 5:08:05 PM <+[Herald]BaBomba> people could abuse that
  684. 5:08:20 PM <DJAlphaWolf> You can rally allies with the lwc deathchest, sure. But otherwise, you're just a naked person running back for ur items and getting ganked over and over until the chest is looted
  685. 5:08:23 PM <+[Herald]BaBomba> just make 30 10% weapons and never give a crap about losing them
  686. 5:08:54 PM <Templar_james> problem is though DJ is that person isn't naked he keeps his armor and weapon on death
  687. 5:09:16 PM <+T7|JenksLaw> Also, is it possible to Limit TNT use to PVP residents? I could see PVE towns coming to PVP to snag items and take them to the PVE side..I wouldn't mind losing my items so much if I knew I had a chance at winning them back
  688. 5:09:17 PM <+OxNaomi> Bab, bad idea. You drop any that's not in your hand and if it's at 10% it would break on death
  689. 5:09:22 PM <DJAlphaWolf> If he wasnt dumb enough to switch his held item before death then yes templar
  690. 5:09:28 PM <+T7|JenksLaw> If they are completely removed from the economy that is kind of a bummer
  691. 5:09:31 PM gtastuntdude → @Mod|gtastuntdude (opped)
  692. 5:09:54 PM <+[Guide]Mistyckle> Jenks, true PVE'rs that do not already go to both worlds do not think like that.
  693. 5:10:08 PM <+[Herald]BaBomba> So you could get a full weapon, die 10 times with it, and then you'd have 10 of those weapons
  694. 5:10:12 PM <+[Herald]BaBomba> if someone abused it
  695. 5:10:22 PM <+[Herald]BaBomba> 10% is usually more than you'd need during a single fight
  696. 5:10:26 PM <+[Herald]EtKEnn> Looking at the TS channel, there are litteraly no non-anglo players in there xD
  697. 5:10:27 PM ⇐ Ary quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  698. 5:10:28 PM <Templar_james> and the 10% dmg thing on death is bs too. Do god disks, iron doors and blaze rods get 10% dmg on death? I think not
  699. 5:10:29 PM <+OxNaomi> But it'd break on death
  700. 5:10:37 PM <+[Guide]Mistyckle> I never go raid or do anything over there but meet for a trade. x} and even limit that if I can.
  701. 5:10:41 PM <+OxNaomi> That's the issue of those items not having duravility
  702. 5:11:04 PM <Templar_james> then the system doesn't work if they don't get dmg
  703. 5:11:09 PM <+[Herald]BaBomba> I just think weapons should stay and armor shouldn't
  704. 5:11:22 PM <Delfofthebla> Nothing should stay imo
  705. 5:11:24 PM <Delfofthebla> but i'm crazy
  706. 5:11:30 PM <Templar_james> exactly delf
  707. 5:11:32 PM <Adrastos> I agree with BaBomba
  708. 5:11:50 PM <DJAlphaWolf> Harcore mode=nothing stays
  709. 5:12:00 PM <+[Herald]BaBomba> It was a lot different when people didn't carry super expensive weapons on them when they PvP
  710. 5:12:02 PM <Delfofthebla> The problem that I've had since Haven is that there is barely any danger on HC anymore
  711. 5:12:03 PM <Templar_james> people don't want the armor people want a reward for pvping and the only valuable reward would be the weapon
  712. 5:12:07 PM <+[Herald]BaBomba> But I guess it's risk vs reward
  713. 5:12:07 PM <Delfofthebla> You don't lose anything, you're always safe
  714. 5:12:14 PM <+OxNaomi> Could just have it not keep... on pvp
  715. 5:12:14 PM <Delfofthebla> and there is no risk of losing your stuff
  716. 5:12:24 PM <Delfofthebla> Whether you are mining or levelling, you can always do it in a safe location
  717. 5:12:26 PM <Delfofthebla> with no worries
  718. 5:12:32 PM <Delfofthebla> It's really really boring
  719. 5:12:32 PM <+OxNaomi> Then if you're in the safe world and die, you can go to your tombstone. PvP you're at risk all day
  720. 5:12:52 PM <+[Herald]BaBomba> making armor drop wouldn't really reward people, but make it impossible to GY run without getting killed almost instantly
  721. 5:13:19 PM <Templar_james> that's the point risk is excitement it keeps thing interesting whlist being safe all the time is boring you might as well be playing singleplayer
  722. 5:13:42 PM <DJAlphaWolf> Everyone has different interests
  723. 5:13:48 PM <DJAlphaWolf> Not everyone wants to take a risk
  724. 5:13:51 PM <CoolBeans279> oh god merchant with 2 recalls/marks
  725. 5:13:54 PM <CoolBeans279> will be used for pvp
  726. 5:14:01 PM <DJAlphaWolf> But thats besides the point
  727. 5:14:07 PM <Delfofthebla> That's the issue though DJAlphaWolf
  728. 5:14:12 PM <Delfofthebla> From the moment I joined HC
  729. 5:14:15 PM <Delfofthebla> it's been about that risk
  730. 5:14:21 PM <Delfofthebla> And suddenly it was taken away
  731. 5:14:29 PM <@Kainzo> I think we can further discuss the armor/main hand drop on PVP
  732. 5:14:34 PM <+OxNaomi> Just remove that plugin on PvP so PvE is safer even more
  733. 5:14:37 PM <@Kainzo> its something that came out when PVP was the only choice
  734. 5:14:45 PM <Templar_james> People should be forced to take a risk it worked in the past. These issues have only cropt up since pve was added
  735. 5:15:07 PM <+OxNaomi> PvE is safe already, you won't be PvP'd, so keep it. PvP needs risk and a difference, so make it riskier. Drop equipment in death on PvP
  736. 5:15:31 PM <+[Herald]BaBomba> I wouldn't mind that, I've never used a rare item anyways
  737. 5:15:31 PM <Delfofthebla> I'd agree with that
  738. 5:15:35 PM <+[Herald]BaBomba> Too afraid to damage it
  739. 5:15:39 PM <DJAlphaWolf> Lol with havens set up, i was forcing myself to remain on haven and take risks to mine all day
  740. 5:15:53 PM <DJAlphaWolf> No one ever went on shrine.
  741. 5:16:07 PM <+OxNaomi> Amplified too strong
  742. 5:16:09 PM <+[Herald]BaBomba> Part of the reason was because it was amplified terrain
  743. 5:16:21 PM <Templar_james> making everything risk free in pve is a problem in itself if these is no risk in pve everybody will build there towns and home in pve then switch to pvp to pvp that shouldn't be how it is
  744. 5:16:23 PM <+[Herald]BaBomba> No one wanted to navigate it, the Nether was honestly faster to get around in
  745. 5:17:01 PM <DJAlphaWolf> Templar. Some people still die to lava and mobs. So theres that risk.
  746. 5:17:13 PM <DJAlphaWolf> Its not entirely risk free
  747. 5:17:13 PM <Templar_james> And why is there a pve nether? that's ridiculous the nether should be a dangerous place. Not daisy land
  748. 5:17:20 PM <+[Herald]BaBomba> Mobs are stronger on PvE aren't they?
  749. 5:17:38 PM <+[Herald]BaBomba> The people who main PvE need a nether too
  750. 5:17:38 PM <+OxNaomi> Templar_james: PvP should be there for people who want the risk of PvP, and the systems should be designed to allow that. Towns in one and in the other should have different reasons for existing
  751. 5:17:43 PM <+[Herald]BaBomba> to get supplies for building and stuff
  752. 5:17:54 PM ⇐ t9-Xargun quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  753. 5:18:29 PM <+[Guide]Mistyckle> Yep, and avoiding ghasts and gigantic lava lakes is hard enough sometimes. Some of us don't want the crazy adrenaline rush some of you want. We MC to chill.
  754. 5:18:36 PM <@Admin|Xanipher> no ones forcing people to play on pve
  755. 5:18:46 PM <@Admin|Xanipher> when i play on my alt, i dont want to deal with other users at all
  756. 5:19:00 PM <@Kainzo> im glad that we're having these discussions
  757. 5:19:04 PM <@Kainzo> I think its important to talk about things
  758. 5:19:06 PM <DJAlphaWolf> Look. Pve is a world where we dont have to worry about jerks screwing everything up for us, allowing us to build nice looking towns and testing out the heroes plugin on mobs.
  759. 5:19:11 PM <+OxNaomi> Restricting, say, towns to just PvP? Bad idea. Giving towns more of a PvP reason to exist in PvP rather than in PvE? Do that.
  760. 5:19:11 PM <+T7|JenksLaw> I like that farmer 'summon egg' idea on ts
  761. 5:19:12 PM <@Kainzo> We all love this server and I think we want to make it survive and work
  762. 5:19:23 PM <Templar_james> I'll leave it at this Keep adding safety nets to your server and the server will get stale and die Herocraft used to be fun but recently its starting to feel like a creative server
  763. 5:19:34 PM <+[Herald]BaBomba> Xani, I'm going to find who your alt is eventually
  764. 5:19:37 PM ⇐ Templar_james and holyrollerss quit
  765. 5:19:41 PM <@Admin|Xanipher> doomsayers haha
  766. 5:20:04 PM <DJAlphaWolf> Pvp is a world where u live in constant fear. If you can actually build a nice looking town on pvp, you're just an amazing person.
  767. 5:20:16 PM <@Kainzo> lol
  768. 5:20:29 PM <@Kainzo> people who speak in ultimatums are hard to please
  769. 5:20:35 PM <@Kainzo> "DO IT THIS WAY OR EVERYTHING DIES"
  770. 5:20:38 PM <@Admin|Xanipher> negative nancyyyy
  771. 5:20:44 PM <+[Herald]EtKEnn> Making SummonAnimal give you an egg would fix animals getting stuck into walls
  772. 5:20:46 PM <DJAlphaWolf> Idk how else to say it. I dont think its possible to please anyone ever
  773. 5:20:48 PM <+[Guide]Mistyckle> Templar, you're not listening then. PVP is getting rid of some of the safety nets and adding in more danger. If you don't want to PVE, don't. It shouldn't concern you then.
  774. 5:20:49 PM <+[Herald]EtKEnn> when spawning them
  775. 5:20:51 PM <+OxNaomi> "IT WAS SO UGLY THAT EVERYONE DIED" wait what
  776. 5:20:55 PM <@Kainzo> He left misty heh
  777. 5:21:02 PM <+[Guide]Mistyckle> derp x}
  778. 5:21:12 PM <DJAlphaWolf> Scrubs leaving.
  779. 5:21:12 PM <@Admin|Xanipher> basically, i play pve to chill out, some people use games to relax, not to be camped or pissed off and anxious all the time
  780. 5:21:23 PM <@Admin|Xanipher> and thats totally fine
  781. 5:21:28 PM <+[Guide]Mistyckle> ^same
  782. 5:21:38 PM <+OxNaomi> I do think that PvP needs a reason to be there other than "me want fight" but eh
  783. 5:21:42 PM <+[Herald]EtKEnn> Same as Xani
  784. 5:22:09 PM <+[Herald]EtKEnn> Being able to walk around on PvE just meeting people and building stuff at nice locations is much more fun than living in constant fear on PvP
  785. 5:22:09 PM <@Kainzo> I think removing PVPdrop plugin might be the best bet OxNaomi
  786. 5:22:18 PM <DJAlphaWolf> Its funny how minecraft is a creative game where you use your imagination to build. Then pvp happened and people lost sight of that. Like minecraft is all pvp. Even heroes isnt all pvp.
  787. 5:22:51 PM <@Admin|Xanipher> some of the straight pve users that ive come across on my alt are super friendly and community oriented
  788. 5:23:01 PM <@Admin|Xanipher> and i really appreciate that part of the server
  789. 5:23:03 PM <Adrastos> Exactly, And that is why I am getting distraught at the idea of PvE becoming the raid central with personal res changes
  790. 5:23:13 PM <+[Herald]BaBomba> I always thought it was neat that Disciples could do well even after losing all their stuff in Bastion
  791. 5:23:20 PM <+[Guide]Mistyckle> I think that will only be on pvp Adrastos
  792. 5:23:20 PM <+T7|JenksLaw> Xani is trolling. She's saying she's on PVE to hide the fact that she's actually camping noobs in PVP with her alt... Just sayin
  793. 5:23:23 PM <DJAlphaWolf> Oxnaomi my personal opinion is that it exists for exactly that purpose. "Me want fight" "me is board lol. Lets fite nub"
  794. 5:23:36 PM <@Admin|Xanipher> haha jenks
  795. 5:23:40 PM <+OxNaomi> Yeah, but I just feel it needs a more overarching thing...
  796. 5:23:49 PM <+OxNaomi> Like, "I want to go to Umbra and murder thair faces"
  797. 5:23:57 PM <+OxNaomi> There's an arena at central for "1v1 me bro"
  798. 5:24:14 PM <@Admin|Xanipher> the battledome is up again too
  799. 5:24:31 PM → Nekokujnai joined ([email protected])
  800. 5:24:47 PM <@Kainzo> Adrastos: PVE wont be raid central
  801. 5:24:52 PM <@Kainzo> the use-flag on PVE is not getting enabled
  802. 5:25:08 PM <+OxNaomi> If anything, PvE will be "store my stuff" central
  803. 5:25:22 PM <+[Guide]Mistyckle> ^that is my fear Naomi
  804. 5:25:41 PM <Adrastos> Okay, I was worried. /ch o was blown up with that fact last night with no one disputing it.
  805. 5:25:49 PM <+[Guide]Mistyckle> it already is for the most part,but will soon become worse x} lol
  806. 5:25:51 PM <DJAlphaWolf> I feel like when people complain about lack of pvp, its just a matter of less noobs to target their unbridled violent rage and feeling of superiority thats beginning to drain.
  807. 5:26:00 PM → Guide joined ([email protected])
  808. 5:26:22 PM <DJAlphaWolf> A guide joined. I wonder which.
  809. 5:26:36 PM <+OxNaomi> No, it's that Guide from Terraria, see.
  810. 5:26:37 PM <+[Herald]BaBomba> Yep, DJ
  811. 5:26:39 PM <DJAlphaWolf> The original Guide.
  812. 5:26:52 PM <+[Proctor]irishman81> it is the Guide
  813. 5:26:56 PM <DJAlphaWolf> The legends have spoken of the Guide.
  814. 5:27:04 PM ⇐ joeyjojo60 quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  815. 5:28:04 PM <+[Herald]EtKEnn> The Guide :o
  816. 5:28:12 PM ⇐ Malarb and colby2468 quit
  817. 5:29:05 PM <LovelyArmor> I agree with AlphaWolf
  818. 5:29:53 PM ⇐ Oudaiesty quit ([email protected]) Quit: Web client closed
  819. 5:29:53 PM <+[Herald]EtKEnn> If people want more PvP, they shouldn't form huge PvP communities but rather have many smaller clans/towns fighting each other
  820. 5:30:09 PM <@Kainzo> right
  821. 5:30:16 PM <@Kainzo> but we shouldnt dissuade people form having large towns either
  822. 5:30:23 PM <Oryinn> etkenn that won't happen out of principle
  823. 5:30:25 PM <DJAlphaWolf> Final rant thoughts: leave the pvpers to fight themselves and rage among themselves. Leave the noobs who dont care about all that to live peacefuly on pve. Anyone who dares take the risk to get on pvp is fully aware of the risks they take.
  824. 5:30:30 PM <Oryinn> The strength in numbers and all that shit
  825. 5:31:06 PM <+[Herald]EtKEnn> With the 5-man party limit, you'd think there would be more groups but nope
  826. 5:31:13 PM <Andrew2060> Kainzo: you aware of any mythicmobs maven repos/will you have a mirror on hco nexus?
  827. 5:31:21 PM <Andrew2060> and...hurpderp wrong channel
  828. 5:31:21 PM <Andrew2060> gg
  829. 5:31:29 PM <Andrew2060> question still stands
  830. 5:31:51 PM ⇐ mib_mxwzsp and Guide quit
  831. 5:32:32 PM <DJAlphaWolf> So is teamspeak filled with screaming children right now? Im curious. I couldnt get on.
  832. 5:32:41 PM <+[Herald]EtKEnn> Civilized talk
  833. 5:32:46 PM <+[Guide]Mistyckle> Nope, fairly okay Dj :)
  834. 5:32:56 PM <DJAlphaWolf> By civilized, you mean moderated.
  835. 5:33:02 PM <DJAlphaWolf> Like irc was
  836. 5:33:08 PM <+[Herald]EtKEnn> Nah
  837. 5:33:10 PM <@Mod|gtastuntdude> No, its open chat.
  838. 5:33:10 PM <+[Herald]EtKEnn> Anyone can talk
  839. 5:33:16 PM <DJAlphaWolf> Im impressed
  840. 5:33:32 PM <+[Guide]Mistyckle> Hard to get stuff in, but people are being respectful <3
  841. 5:33:45 PM <@Mod|gtastuntdude> A couple people were surprised at how there wasn't instant mic-spam
  842. 5:33:59 PM <DJAlphaWolf> That's good. At least there is respect among yall :)
  843. 5:34:04 PM <+[Herald]EtKEnn> By the way, there should be more focus on making new players learn quickly and have easy access to useful info
  844. 5:34:18 PM <+[Herald]BaBomba> There's a glitch where you can't regenerate health because it completely fills your stamina bar (It's normally 19/20, because you have to be missing hunger to eat in MC) and then you have to hop around
  845. 5:34:26 PM <+[Herald]BaBomba> and do whatever until it starts giving you HP
  846. 5:34:38 PM <+[Guide]Mistyckle> I agree EtKEnn~ maybe by way of videos or something? (Since most hate reading these days)
  847. 5:34:54 PM <+[Herald]EtKEnn> Sure, we have the wiki. But reading walls of text isn't the best method of learning, maybe there should be more focus on video tutorials for each feature etc.
  848. 5:35:01 PM <DJAlphaWolf> I remember how lazy my town recruits last map were. Too lazy to even read the wiki
  849. 5:35:23 PM <@Mod|gtastuntdude> I'd say the lost soul daycare went fairly well though.
  850. 5:35:29 PM <+[Guide]Mistyckle> <3 wiki, team has done a good job on it~ but sadly most don't like reading
  851. 5:35:30 PM <Caerulean> Video tutorials would be nice.
  852. 5:35:31 PM <+[Herald]EtKEnn> I was thinking that the video members in the Herald team could work on some basic tutorials etc. for the different HC features
  853. 5:35:37 PM <DJAlphaWolf> It should be more condensed and simplified is all
  854. 5:35:38 PM <+[Herald]EtKEnn> That could be put up on the wiki
  855. 5:35:41 PM ⇐ Air_Restraint quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  856. 5:35:50 PM <+[Guide]Mistyckle> ^Great idea
  857. 5:35:56 PM <+[Herald]EtKEnn> I know Ahrall is already working on something similar, but not quite what I have in mind
  858. 5:36:01 PM <DJAlphaWolf> I miss lost soul daycare :(
  859. 5:36:31 PM <+[Herald]EtKEnn> I think there should be one video tutorial of each feature, and the videos should be short and sweet
  860. 5:36:35 PM <+[Guide]Mistyckle> I have some ideas ~ maybe can toss them around with you sometime ^-^
  861. 5:36:49 PM <+T9|Witchy> we all have our ways, lol - I don't take the time to watch vids - would rather rapidly scan a wall of text for my info :P
  862. 5:36:50 PM <+[Herald]EtKEnn> Like, a video explaining leveling. A video explaining class choosing. A video explaining the trade district. etc.
  863. 5:37:05 PM <+T9|Witchy> we definitely need a range of formats to suit people's learning needs
  864. 5:37:24 PM <+T9|Witchy> but we need the vids, not just talking about them, lol
  865. 5:37:27 PM ⇐ T9|Kenneth_Chow quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  866. 5:37:31 PM <+[Guide]Mistyckle> hehe me too Witchy, I'd rather read it and have it right in front of me
  867. 5:37:33 PM <+T9|Witchy> ahrall's vids are now in the wiki btw
  868. 5:37:35 PM <+[Herald]EtKEnn> I know, I tend to talk big and do little
  869. 5:37:44 PM <+[Herald]EtKEnn> But I actually want to do this
  870. 5:37:46 PM <+T9|Witchy> :)
  871. 5:38:01 PM ⇐ Jpenguin quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  872. 5:38:30 PM <+[Herald]EtKEnn> For every wiki page, there should be a video format tutorial covering the same info
  873. 5:38:48 PM <+[Guide]Mistyckle> yep!
  874. 5:39:08 PM <+[Herald]EtKEnn> Would require a lot of consistent work, but if it's just shorta nd sweet tutorials rather than long and heavy tutorials I think it could work out
  875. 5:39:14 PM <+[Herald]EtKEnn> short and*
  876. 5:39:53 PM <+[Herald]EtKEnn> Because there is no point for heralds to bring players if they don't stay, so I see a potential dual role there
  877. 5:40:06 PM <DJAlphaWolf> I think videos and gifs were always something we planned to do. To explain all aspects of the game in any media we possibly could.
  878. 5:40:20 PM <+[Herald]EtKEnn> Though Guides already do that kind of work in the format of helping people in game, it's usually easier to see someone do it in a video
  879. 5:40:26 PM <+[Guide]Mistyckle> Gifs for skills would be a great idea (like combat skills)
  880. 5:40:38 PM <DJAlphaWolf> I figured we should have teamed up with heralds for the videos though
  881. 5:41:19 PM <DJAlphaWolf> Skill gifs are on/off again alot. Its a project we've been working on for a while
  882. 5:41:37 PM <DJAlphaWolf> We've got a decent amount now though
  883. 5:41:44 PM <+[Herald]EtKEnn> Of course, for the videos to be the best quality possible it would require us heralds to cooperate with guides/wiki members who can give us input
  884. 5:41:59 PM <@Kainzo> Any more IRC questions?
  885. 5:42:01 PM <DJAlphaWolf> Of course
  886. 5:42:19 PM <DJAlphaWolf> Not off the top of my head kain
  887. 5:42:20 PM <+[Herald]EtKEnn> You could read up on what we talked about the last few min Kain
  888. 5:42:28 PM <+[Herald]EtKEnn> Just so we can hear your opinion on it
  889. 5:42:36 PM <DJAlphaWolf> Ill bother an admin later if i do have a question
  890. 5:42:47 PM <+[Guide]Mistyckle> Not from me atm, need to go through the log, cause so much infos~ but ty for the time Kain, it was good and I think got some ideas out there =}
  891. 5:42:49 PM ← Delfofthebla left ⇐ LovelyArmor quit
  892. 5:43:00 PM <Adrastos> Thank you for letting everyone talk :) It as really nice
  893. 5:43:01 PM <+[Herald]EtKEnn> Yeah great meeting!
  894. 5:43:05 PM <@greatman> ill post it once kainzo give me the go :P
  895. 5:43:21 PM ⇐ Wiki|malikdanab and Adrastos quit
  896. 5:44:22 PM <@Mod|Jonsoon> Off to work. Behave everyone.
  897. 5:44:37 PM ⇐ Mod|Jonsoon quit ([email protected]) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  898. 5:44:39 PM <DJAlphaWolf> I think once test goes live, skill gifs will resume progress
  899. 5:44:53 PM ⇐ [Herald]BaBomba quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  900. 5:44:54 PM <DJAlphaWolf> For those who are interested in knowing of the progress that is
  901. 5:45:20 PM <+[Guide]Mistyckle> that'd be good, probably a good idea to wait til the skill is set too~ like in live form
  902. 5:45:36 PM <@Kainzo> Etk please restate
  903. 5:45:51 PM <+[Herald]EtKEnn> Oookay, where to start
  904. 5:46:25 PM <DJAlphaWolf> I like test as a venue for the gifs because its much easier to get them done. I dont need to ask random people to pose for us.
  905. 5:46:25 PM <+[Herald]EtKEnn> I was thinking there should be more focus on not just getting players to join, but also make it easier for new players to receive the information they need to have a good experience on HC
  906. 5:46:59 PM ⇐ CoolBeans279 quit ([email protected]) Quit: http://www.mibbit.com ajax IRC Client
  907. 5:47:35 PM <+[Herald]EtKEnn> And I thought creating video tutorials for all the HC content would make it easier for newbies to learn, since people usually prefer watching a video than read a wall of text on the wiki
  908. 5:48:12 PM <DJAlphaWolf> That would in turn require wiki and herald teams to work more closely together
  909. 5:48:40 PM <+[Herald]EtKEnn> Like short and sweet tutorials for each feature rather than long and heavy tutorials covering several things
  910. 5:48:43 PM <+T9|Witchy> have always wanted closer cooperation between wiki and heralds - have endeavoured to initiate this several times
  911. 5:48:48 PM <DJAlphaWolf> Which would help weave together a more close knit community anyways
  912. 5:48:53 PM <+T9|Witchy> really need the Heralds to be active, I'm afraid!
  913. 5:48:55 PM <+[Herald]EtKEnn> Possibly one video tutorial for each wiki page
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