Advertisement
Guest User

Session8

a guest
May 28th, 2013
125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 31.58 KB | None | 0 0
  1. [22:02] *** now talking in #megamek
  2. [22:02] *** channel #megamek mode is +tnCN
  3. [22:02] *** channel created at Sat Nov 20 00:40:42 2010
  4. [22:05] *** Yalk (~Yalk@c-67-173-216-57.hsd1.ga.comcast.net) joined
  5. [22:05] *** Yalk (~Yalk@c-67-173-216-57.hsd1.ga.comcast.net) left ()
  6. [22:06] *** Yalk (~Yalk@c-67-173-216-57.hsd1.ga.comcast.net) joined
  7. [22:06] *** Yalk (~Yalk@c-67-173-216-57.hsd1.ga.comcast.net) left ()
  8. [22:06] *** Yalk (~Yalk@c-67-173-216-57.hsd1.ga.comcast.net) joined
  9. [22:06] *** Yalk (~Yalk@c-67-173-216-57.hsd1.ga.comcast.net) left ()
  10. [22:07] *** Yalk (~Dierson@c-67-173-216-57.hsd1.ga.comcast.net) joined
  11. [22:07] *** Yalk (~Dierson@c-67-173-216-57.hsd1.ga.comcast.net) left ()
  12. [22:08] *** Yalk (~Dierson@c-67-173-216-57.hsd1.ga.comcast.net) joined
  13. [22:08] *** Yalk changed nick to Dierson
  14. [22:09] *** Dierson changed nick to Dierson_Pyre
  15. [22:14] <Gamemaster> It is 00:35 hours, 6th September, 3067. Deep within the weather station, the cadets have
  16. narrowly avoided losing their team leader to a foul, unknown Xenoform. Stood, in the now eerie silence of the mess
  17. room, the yawning entrance to the command room lies ajar, debrs strewn around the corridor damaged by explosives
  18. [22:16] <Dierson_Pyre> *Claws, quickly search the rooms and regroup at command room entrance*
  19. [22:16] <^Stephan^> aff
  20. [22:16] <^Vane^> Aff lead.
  21. [22:16] <Biorn> Aff
  22. [22:17] <Jacob_Dorn> Searching
  23. [22:17] <Dierson_Pyre> *report anything but return after inspection*
  24. [22:17] * ^Stephan^ looks at the room where the tenticle-worm-thingi came out
  25. [22:18] * Jacob_Dorn stands at the entrance of the wrecked barricade and steps into the room searing about in the
  26. horrid blue shite
  27. [22:18] <Gamemaster> *Stephan notices the room is covered in horrendous amounts of blue liquid, similar to spaceworm blood adn that of the creature. Other body parts litterthe room, mostly non human.
  28. [22:19] * ^Stephan^ returns to examining the dead body of the form, looking for sighns of weakness or a way te detect it
  29. [22:22] <^Stephan^> "Question, lead, what is the mission time"
  30. [22:22] <Jacob_Dorn> To think.... we could of been eating some of this shit
  31. [22:22] <Gamemaster> *Stephan examing the creature can tell not alot, the entire torso region and head area is gone from a clsoe range assault rifle burst. Al lhe notices again is the four arms, with two manipulators and two
  32. scythelike claws. It looks to have superior reach up close*
  33. [22:23] <Dierson_Pyre> *not sure, Dorn?*
  34. [22:24] <^Stephan^> "i am thinking.. we should scan it, at least quickly. Its masking capabilites are quite well
  35. developed and could ait the clan well.
  36. [22:25] <^Stephan^> aid*
  37. [22:25] <Jacob_Dorn> *00:35 we are running out of time, only about 3 hours left or so
  38. [22:25] <^Stephan^> ca"can we send out the message requesting prolonged time?"
  39. [22:25] <Dierson_Pyre> Neg
  40. [22:26] <Dierson_Pyre> 3 hours is plenty
  41. [22:26] <^Stephan^> "we will not have enough time to properly accomplish the mission"
  42. [22:26] <Biorn> How long do we estimate the journey is took?
  43. [22:26] <Biorn> Sans that fun in the ice field
  44. [22:26] <Biorn> *th journey in
  45. [22:26] <Dierson_Pyre> Then lets move
  46. [22:26] <Jacob_Dorn> Depends if we take any "detours"
  47. [22:27] <Dierson_Pyre> **all Claws, report and regroup**
  48. [22:27] <^Vane^> **Aff**
  49. [22:27] <^Vane^> Remember, we have to circle back around to find the transport.
  50. [22:27] <Dierson_Pyre> **check weapons and expendibles and report**
  51. [22:28] <^Stephan^> "I also believe that there is a lot of valuable informatin here. Perheps we should attmpt to
  52. establish a ling with our information nettwork, to allow for easier, remote intel recovery."
  53. [22:28] <Jacob_Dorn> *Nothing but blue goo and meaty chunks*
  54. [22:28] <^Stephan^> link**
  55. [22:28] <^Vane^> That's for the science cast to worry about. Our mission is done.
  56. [22:28] <Dierson_Pyre> valuable information? we were sent here to discover the fate of the station...we have done
  57. that
  58. [22:29] * Jacob_Dorn returns to regroup with the others with his PDS in hand and fddles with it a bit
  59. [22:30] <^Stephan^> It would be wasteful of clan resources to force another convoy of possibly valuable and already strained resurces to do that
  60. [22:30] <Dierson_Pyre> Stephan...if you wish to remain behind and gather this intel you have my leave to do so
  61. [22:30] <Jacob_Dorn> Potatoe Head, Boss Man said NO
  62. [22:31] * ^Vane^ shakes his head.
  63. [22:32] <^Stephan^> This was obviously a research station. Loss of data is regreatable. Once we enter the command
  64. center I am going to try to reestablish netowrk link. Is that accaptible, quiaff?
  65. [22:33] <^Vane^> You should have stayed with the scientists. Ready to move out Lead.
  66. [22:33] * Jacob_Dorn sighs softly and shrugs
  67. [22:33] <Jacob_Dorn> I dont care
  68. [22:35] <^Stephan^> You should have developed a better sense of resource managment and clan ways, wolf pup.
  69. [22:35] <Biorn> Any chance you ladies could argue about this when we're not freeing our assess of whilst standing in blueberry xeno guts?
  70. [22:36] <Gamemaster> *A robotic synth voice states out the vox caster "Power failure detected in primary REDACTED.
  71. Estimated loss of facility function imminent. WARNING: Backup cells, offline*
  72. [22:36] <^Vane^> I do have a good grasp of it. When I kill you, there will be no loss.
  73. [22:37] <^Stephan^> Is that a cheallange, quineg?
  74. [22:37] <^Vane^> Lead? I suggest we start our exfiltration.
  75. [22:38] <^Vane^> I am forbidden to kill you at this point in time.
  76. [22:38] <Biorn> Why does the vox vener announce that the buffet just openned. *shakes head*
  77. [22:38] <^Stephan^> Do not worry. Our training is nearly done, you will get your chance.
  78. [22:40] <^Stephan^> Back to the matter at hand. It seems I wil not get the hace anyway
  79. [22:40] <^Stephan^> the power is about to drop.
  80. [22:40] <Dierson_Pyre> Go
  81. [22:41] <Jacob_Dorn> Power is about to fall in a part of the facility that teh computer said fuck you I wont tell you
  82. [22:41] <Jacob_Dorn> Direction?
  83. [22:41] <Biorn> Hwo about out?
  84. [22:41] <Dierson_Pyre> all accounted for/
  85. [22:41] <Dierson_Pyre> ?
  86. [22:42] <^Stephan^> aff
  87. [22:42] <^Vane^> Aff
  88. [22:42] * ^Vane^ starts moving towards the stairs at a brisk pace.
  89. [22:42] <Jacob_Dorn> Aff?
  90. [22:42] <^Stephan^> Shall me and dorn continue in point?
  91. [22:42] <Dierson_Pyre> Aff? lets go, Biorn and Stephan take point....Vane and Dorn with me, head back to the stairs
  92. [22:42] <^Stephan^> on*
  93. [22:43] <Biorn> Aff lead
  94. [22:43] <^Stephan^> Aff!
  95. [22:43] * ^Vane^ beckons to Biorn and Stephan from the stairs.
  96. [22:43] <^Vane^> Go go.
  97. [22:43] * Biorn begins moving on point
  98. [22:43] <Dierson_Pyre> once on next level, Vane you have the facility maps, take point from Biorn and everyone follow him
  99. [22:43] * ^Stephan^ moves frwars quickly, but stays observant.
  100. [22:44] <^Vane^> Aff, lead.
  101. [22:44] <Dierson_Pyre> weapons hot and grenades ready, shoot first and keep moving...make your shots count though
  102. [22:45] <Jacob_Dorn> Wooo!
  103. [22:45] * ^Stephan^ sontinus down the stairs
  104. [22:46] * Jacob_Dorn rushes with the the rest of the team in a hastey retreat almost slipping up on fomr of the funky blue shite on the bottom of his boots
  105. [22:46] <Jacob_Dorn> Whhoa
  106. [22:46] * ^Vane^ moves on to point.
  107. [22:46] <^Vane^> This way.
  108. [22:47] <Dierson_Pyre> Aff, on Vane..move move move
  109. [22:47] * ^Vane^ cuts straight across the level, towards the main doors. Training his weapon left and right.
  110. [22:47] <Jacob_Dorn> *This blue shit gets everywhere!*
  111. [22:48] <Gamemaster> *As you enter the next level, you emerge into a long corridor that runs left and right. The wall infront of the exist is a metal mesh frame, and you can see into a large, opened topped ahngar. Like the one on the top floor, it is dimly red lit bye mergency lighting. You can make out some shadowy shapes, but you cannot make out anything distinct yet*
  112. [22:48] * Dierson_Pyre sweeps weapons back and forth following Vane
  113. [22:49] <Gamemaster> * /descend to the next level
  114. [22:49] <Dierson_Pyre> OPEN FIRE
  115. [22:50] * ^Vane^ cuts right, moving along the girders to the wall, then continues swiftly forwards.
  116. [22:50] <^Vane^> Wah?
  117. [22:50] <Jacob_Dorn> Not again...
  118. [22:50] <Dierson_Pyre> oh, nothing
  119. [22:50] <Jacob_Dorn> Sugestion, keep moving
  120. [22:51] * ^Vane^ moves on.
  121. [22:51] <Dierson_Pyre> Aff, keep moving....on vane
  122. [22:51] <Biorn> Don't risk antagonising anything.
  123. [22:51] * Dierson_Pyre behind Vane
  124. [22:51] <^Stephan^> You are sure that you remain fit after your encounter, čeed encounter
  125. [22:51] * ^Stephan^ continues moving
  126. [22:51] <^Stephan^> , leed
  127. [22:52] <Dierson_Pyre> Aff, fine...keep moving
  128. [22:52] * Jacob_Dorn didnt stop moving
  129. [22:52] * Jacob_Dorn and mutters to himself
  130. [22:52] <Jacob_Dorn> Positive waves Jacob, positive waves...
  131. [22:53] <Dierson_Pyre> ....but if you see anything suspicious do not hesitate to fire....we do not want to come to
  132. grips with another of those.....creatures.....
  133. [22:53] <^Stephan^> Aparently the ordeal did take the toll on someone, *loking at dorn*
  134. [22:53] * ^Vane^ moves past the left side doorways with his gun pointing in them.
  135. [22:53] <^Vane^> **right side.
  136. [22:54] <Dierson_Pyre> call out direction if you do fire and all Claws concentrate fire
  137. [22:54] <Gamemaster> *As you sweep down the corridor, you notice that there has been definte signs of a stuggle.
  138. Bullet holes are etched into the walls, and you find yet more station personnel. In the right side. Vane encounters a storeroom full of supplies. It appears intact*
  139. [22:55] <Dierson_Pyre> Keep moving to the exit Vane
  140. [22:55] * ^Stephan^ glances at the supplies
  141. [22:55] <^Vane^> Aff
  142. [22:56] * Dierson_Pyre looks at Stephan
  143. [22:56] <Dierson_Pyre> would you like to inventory all those?
  144. [22:56] * ^Stephan^ contues moving after a 5 second pause glancing
  145. [22:56] * Dierson_Pyre moving after Vane
  146. [22:56] * ^Vane^ moves straight on taking the first right.
  147. [22:56] <Jacob_Dorn> Grab soem random Swag and keep moving?
  148. [22:56] <^Stephan^> We should note that there is savleagable equipment there
  149. [22:56] <Dierson_Pyre> Neg, Move
  150. [22:56] <^Stephan^> but we should not linger here
  151. [22:57] * Biorn skips into rear guard
  152. [22:57] <Biorn> slips**
  153. [22:58] <Gamemaster> *As you enter the bottom room, you notice that it is a basic security locker room. A series of lockers are foreced open, and the room is ina state of disrayy. The far door lies open, the corridor ahead
  154. completely dark.*
  155. [22:59] * ^Vane^ activates thermal goggles and presses on.
  156. [22:59] * Dierson_Pyre keeps moving after Vane
  157. [23:00] * ^Stephan^ still moving, but has fallen to near rear positin becasue of that quick glance
  158. [23:00] * Biorn preps thermal googles to activate after he enters the corridor
  159. [23:00] * Jacob_Dorn keeps pace looking a little un nerved but is managing to control himself
  160. [23:01] <Gamemaster> *as you go furhter, you notice the corridor starts to slope up slightly, and the corridor veers off to the left*
  161. [23:03] <Gamemaster> *Going round the corner, you see a door ajar, light filtering through*
  162. [23:03] <Dierson_Pyre> Light ahead
  163. [23:04] <^Vane^> Aff.
  164. [23:04] * Dierson_Pyre squinks at the brightness through the IR goggles
  165. [23:04] * ^Vane^ slows down a bit and makes ready to enter.
  166. [23:05] <Dierson_Pyre> weapons ready
  167. [23:05] <^Vane^> I'll sweep left.
  168. [23:05] <Dierson_Pyre> Aff, I have right
  169. [23:06] * ^Vane^ shoves the door open and sweeps left inside the room.
  170. [23:06] * Dierson_Pyre sweeps right inside the room
  171. [23:06] <Dierson_Pyre> defensive positions!
  172. [23:07] * Jacob_Dorn turns round to check the rear then turns to the door tapping the off button of his IRgogs
  173. [23:07] * Biorn drops to one knee and checks down sights into the roon.
  174. [23:08] <Gamemaster> *As you open the door, you see the far wall illuminated by light streaming through narrow slits in the ferrocrete. Snow blows in through it, and you can hear the howling of Boreas winds. The room is surprisingly intact, and contains several computer terminals. On the right wall, you see a larger gun port. YOu also see several reinforced, plexigalss windows. These are also port sized*
  175. [23:08] <^Stephan^> looks like a guard house
  176. [23:09] * Jacob_Dorn switch his IRgogs back on again ant trys to scan the room for some kind of trip wires
  177. [23:09] <^Vane^> Go back or go through?
  178. [23:10] <Dierson_Pyre> Biorn, examine that wall with the slits
  179. [23:10] <Biorn> Aff
  180. [23:11] <Dierson_Pyre> see if we can pursuade the wall to lets us through
  181. [23:11] * Biorn moves to the wall and covers against the bulk
  182. [23:11] * Biorn slowly peers through one of the slits to see what's beyond
  183. [23:11] <Jacob_Dorn> *Guys*
  184. [23:11] <Dierson_Pyre> Stephan, if you wish you have permission to examine the terminals
  185. [23:11] <Dierson_Pyre> **what Dorn**
  186. [23:11] * Jacob_Dorn whispers of teh the radio
  187. [23:12] * ^Vane^ goes to the back to cover the hallway
  188. [23:12] <Jacob_Dorn> *There might be another worm around here*
  189. [23:12] <^Stephan^> aff... I wuld like tat, prehaps we do not need to blow the wall down.
  190. [23:12] <^Stephan^> wait
  191. [23:12] <Jacob_Dorn> *something went behind the computers*
  192. [23:13] <Dierson_Pyre> worms are everywhere on this world it seems
  193. [23:13] * Jacob_Dorn slowly points over towards the terminals
  194. [23:13] <^Stephan^> I suggest supression fire
  195. [23:13] <Dierson_Pyre> when have we NOT encountered one
  196. [23:13] <^Stephan^> belay my suggestion before that
  197. [23:13] <Dierson_Pyre> where?
  198. [23:14] <Dierson_Pyre> Regroup, weapons direction at Dorns command...he has contact
  199. [23:15] <Dierson_Pyre> Stephan, check it out
  200. [23:15] <Dierson_Pyre> everyone cover him
  201. [23:15] * Biorn begins moving slowly around the room, back to the wall in the opposite direction f the sighting
  202. [23:16] <^Stephan^> Gyrojet is gardly an acceptable weapon for clons quarters conbat
  203. [23:16] * Jacob_Dorn slowly and carefuly moves to a position whre he can get a better look at the terminals
  204. [23:16] * ^Stephan^ pulls out his gauss pislot and goes check it out
  205. [23:16] <Dierson_Pyre> COWARDICE IS HARDLY ACCEPTABLE FOR A WARRIOR
  206. [23:16] <Gamemaster> *you hear a rustling noise*
  207. [23:16] <^Stephan^> it is emiting noise
  208. [23:17] * ^Stephan^ picks up an object and throws it in the direction of the noise
  209. [23:18] <Gamemaster> *Suddenly, 3 White forms rise up behind the lead terminal. To your right, another two slender
  210. forms rise up from under another. You see immediately they are space worms, that withe in an aggressive manner as
  211. they pull themselve sup to standing height and hiss aggreesively*
  212. [23:19] <Dierson_Pyre> Grenades!
  213. [23:19] <Dierson_Pyre> OPEN FIRE OPEN FIRE POUR IT ON
  214. [23:19] * Biorn makes a dive for the door
  215. [23:19] * Dierson_Pyre throws grenade at farthest target
  216. [23:20] * ^Stephan^ fires at the nearest worm with his gauss pistol
  217. [23:20] * ^Vane^ spins around and fumbles for a grenade to throw into the room.
  218. [23:22] <Jacob_Dorn> Woah Nessy!
  219. [23:22] <Jacob_Dorn> I didnt do anything!
  220. [23:26] <Jacob_Dorn> Worm sign!
  221. [23:27] <Gamemaster> *The first group of worms throw themselves towards you as you begin to bring your weapons up. Witha whip like motion, they single out Dierson, Biorn, and Stephan as they close in on your group. They lash out with their fangs at the group. Dierson attempts toi avoid the first worm, but fails as its jaws clamp down on his arm. *
  222. [23:27] <Gamemaster> *Dierson staggers back as electricity surges through the armour, but the worm fails to penetrate the armoured gautlet*
  223. [23:28] <Gamemaster> *The second worm lunges for Biron, who sidesteps it and with a large blow, stuns it, knocking it backwards*
  224. [23:28] <Gamemaster> *The third worm attempts to bite Stephan, but instead with a solid blow, the spaceworm falls
  225. backwards and drops to the ground unmoving*
  226. [23:30] * Dierson_Pyre attempts to draw combat knife to slit the worm open from head to tail
  227. [23:31] <Gamemaster> * Dierson misses the worm with the knifeas it releases its grip and falls to the floor writhing
  228. to get away*
  229. [23:32] * Dierson_Pyre falls back behind the rest of the group, stunned and shaking off the shock the worm delivered
  230. [23:32] <Gamemaster> *The other two worms rush to help the others, craling towards Dorn and Vane*
  231. [23:35] <Gamemaster> *With a vicious attack, the first worm latches on to Vanes shoulders, curling round his neck,
  232. and delivers a vicious bite to his helmet. An electric current shorts out his ir goggles, sending a bliding light
  233. into Vanes eyes temporarily blinding him*
  234. [23:36] <^Vane^> FUCK!
  235. [23:36] * ^Vane^ falls backward on his ass.
  236. [23:37] <Gamemaster> *The other makes a move for Dorn, and lunges. With a swift sidestep, dorn moves away to the side and delivers a quick chop striking the worm mid air. It continues onwards, tumbling, and hits the back wall with a
  237. wet thud, writhing*
  238. [23:40] <Gamemaster> *Dorn moves towards the back of the room and bring shis foot down of the worm. It screams in
  239. pain as Dorn crushes its skull, killing instantly*
  240. [23:40] <Gamemaster> */it
  241. [23:41] <Gamemaster> */on
  242. [23:43] * ^Stephan^ fires at the last non-attacking worm with his gauss in arm
  243. [23:45] <Gamemaster> *With one shot, the Gauss slug hits the worm square on, and it explodes in a haze of blue*
  244. [23:49] * ^Vane^ tries to hold the worm with his left, while pulling out his magnum and firing on the worm.
  245. [23:50] <Gamemaster> *Vane manages to get hold of the worm, and pull it free. With a throw, he pitches the worm away and goes to ready his weapon*
  246. [23:53] <Gamemaster> *The space worm turns to face Dierson, and again lashes out with a strike*
  247. [23:54] <Gamemaster> *With a slash, dierson takes off the head off the space worm in one blow, and it tumbles into
  248. him, knocking both of them to the floor. Suddenly, the spaceworm that was unconcious begins to move again, and slides off in the other direction**
  249. [23:57] * Dierson_Pyre drops combat knife and draws Pulse laser pistol and takes aim at the closest worm
  250. [23:57] <Gamemaster> *The robotic voice comes through the vox system again: POWER FAILURE IMMINENT IN REDACTED in one minute. Containment breach, likely*
  251. [00:00] <Dierson_Pyre> (((a blue pulsing beam arches out and connects with the worm, raking down the creature from
  252. head to tail, the worm burns and pops, melting under the pulse laser)))
  253. [00:01] <Jacob_Dorn> WE better get the fuck out of here as We DO NOT WANT to be here then what ever is contained goes for a stroll
  254. [00:03] * ^Vane^ finally get's out his magnum, and defiantly shoots the retreating vermin.
  255. [00:03] <Dierson_Pyre> Aff, regroup...Biorn! get back on seeing if that wall can be blown
  256. [00:04] * Biorn scrambles to the wall and quickly checks it over
  257. [00:04] <Dierson_Pyre> You have 10 seconds to decide, then we try and make the other entrance
  258. [00:04] * Dierson_Pyre looks around and finds his combat knife and autorifle
  259. [00:04] * ^Vane^ holsters his side arm and brings his rifle back up, scanning the corridor.
  260. [00:05] * ^Stephan^ shiets his gauss pistol
  261. [00:05] * Dierson_Pyre holsters PL pistol
  262. [00:08] <Dierson_Pyre> Biorn! times up, report
  263. [00:11] <Biorn> We could make an exfil location here but the structural integraty of this room is comprimised enough that I can't promise the whole thing wont come down on our heads when I do.
  264. [00:11] <Dierson_Pyre> You have the C8, you have the experience...your call
  265. [00:12] <^Stephan^> we have 45 seconds!
  266. [00:12] <^Stephan^> I reccomed we depart with haste.
  267. [00:13] <Biorn> Would rather risk the roof caving in that whatever is about go down here. Everyone into the corridor, now!
  268. [00:13] * ^Vane^ moves back into the corridor.
  269. [00:14] * Biorn begin setting a satchel of C8 in the most one of the outside corners, so that it should only take out one of the rooms supporting sides
  270. [00:14] * Dierson_Pyre moves into corridor
  271. [00:15] * ^Stephan^ evacuates the room
  272. [00:16] <Dierson_Pyre> keep coving the hall, the explosion may.....aggivate any other.....inhabitants....
  273. [00:16] <^Vane^> Aff
  274. [00:17] <Jacob_Dorn> One bucket of bullshit coming right up
  275. [00:17] * Jacob_Dorn darts off into the coridor to take cover
  276. [00:17] <Gamemaster> *Vox Voice in the distance: POWER FAILIURE IN REDACTED. CONTAINMENT FIELD OFFLINE*
  277. [00:17] <Jacob_Dorn> Told you...
  278. [00:20] <Gamemaster> *With a large explosion, the bunker detonates as Biorn comes around the corner, the timer
  279. detonating. You hear the cracking of ferrocrete,a nd with a screach you hear the sound of falling rubble. Dust kicks back towards you from the far room, and the light form outside goes out*
  280. [00:21] * Dierson_Pyre quickly looks around into the "room"
  281. [00:21] * ^Vane^ mutters under his breath.
  282. [00:22] <Gamemaster> *Dierson sees dust and rubble everywhere, and ferrocrete in large chunks lays up against the
  283. door. You cant tell if its loose or solid, but it appears the way is blocked*
  284. [00:23] * Dierson_Pyre tests to see if its loose are solid
  285. [00:23] <Dierson_Pyre> or
  286. [00:25] <Gamemaster> *Dierson notices that aprt of the ferrocrete feels loose. Pushing with all his might, the
  287. ferrocrete gives way in dust and powder, and rolls off the lower rubble. Light streams in. The cadets can see the
  288. roof of the building has collapsed, forming a hazardous rubble bed towrads the former far corner which is now
  289. entirely gone. Only two of the supporting walls remain intact,*
  290. [00:25] * Dierson_Pyre starts forward through the rubble and debris
  291. [00:26] <Dierson_Pyre> lets go
  292. [00:26] <^Vane^> Go go.
  293. [00:26] * Biorn crouches low to spread his weight and follows suit
  294. [00:26] * ^Vane^ keeps watching the corridor.
  295. [00:27] * Dierson_Pyre reaches the outside and drops outside the electic fence
  296. [00:28] * Jacob_Dorn scrambles acros the rubble with haste and leaps out of the hole onto the snow
  297. [00:28] <Jacob_Dorn> FREEDOM!
  298. [00:28] * Dierson_Pyre turns back to make sure everyone else makes it out
  299. [00:28] * ^Stephan^ carefully climbs the rubble.
  300. [00:29] * ^Vane^ follows last, making sure no one is left behind.
  301. [00:29] * Jacob_Dorn quickly checks mission time on his PDA
  302. [00:30] <Gamemaster> *You notice that the 'electric' fence has been trampled underfoot. The frontal door seems to
  303. have significant damage, as it is bulging outward where the metal appears to have been apparently bent. The courtyard is strewen with two wrecked rovers*
  304. [00:30] <Gamemaster> *Jacob dorn notices its 0:50*
  305. [00:31] * Jacob_Dorn looks up from his PDA noticing teh carnage
  306. [00:31] <Jacob_Dorn> What....
  307. [00:31] <Dierson_Pyre> how much time do we have to get back to base Dorn?
  308. [00:31] * ^Vane^ jumps down from the hole in the wall.
  309. [00:31] <Jacob_Dorn> What k... uh 3 hours ten
  310. [00:32] <^Vane^> That running will come in handy at this point.
  311. [00:32] <Dierson_Pyre> Aff, stick together...back to the transport
  312. [00:33] <Gamemaster> *Even as vane finishes his sentence, a large, grinding nosie can at first be heard. Suddenly, it intensifies in sound, and you see the facility door begin to buckle hideously*
  313. [00:33] <^Stephan^> If I recall... our APC is locater on the other end of the facility, up there *points towards the top.
  314. [00:34] <^Vane^> MOVE!
  315. [00:34] * ^Vane^ starts jogging around and up.
  316. [00:34] <Jacob_Dorn> Awwwwww What is it now......
  317. [00:34] <Dierson_Pyre> GO!
  318. [00:34] * Dierson_Pyre follows Vane at a very brisk jog
  319. [00:35] * ^Stephan^ makes a run for it
  320. [00:35] * Biorn doesn't ahng about
  321. [00:36] * Jacob_Dorn retreats towards teh transport in a fast and calm kept pace
  322. [00:36] <Gamemaster> *With a large screech, the door gives way in a spectacular fashion. Dorn watches as a very large xenoform appears, flanked by 4 smaller ones. The smaller ones look like the previously encountered one in the break room, but the other is different*
  323. [00:36] <Gamemaster> *It stands at 9 metres in height, and its head is instead simply a wriuthing mass of elongated tentacles*
  324. [00:36] <^Stephan^> \\\ PREPARE YOUR ANUS!
  325. [00:37] <Biorn> \ \ \ AND EVERY OTHER ORIFICE
  326. [00:38] <eRkkituo> \\jesus, Bane
  327. [00:38] <eRkkituo> \\it's like you hate these guys more than I do
  328. [00:38] <Gamemaster> \\ Thats because its true
  329. [00:39] <Gamemaster> *With a terrifying screech, the larger xenoform rears up and appears to point forwards with its appendages. The four small forms begin to advance
  330. [00:41] <Jacob_Dorn> *leatst we all know what was posibly contained*
  331. [00:44] <Gamemaster> *The first two aliens begin to tear down the hill towards you, followed by the other two in
  332. short stead*
  333. [00:47] <Dierson_Pyre> Group up! concentrate fire on the lead creature!
  334. [00:47] <^Vane^> Shit.. Aff!
  335. [00:47] * ^Vane^ whirls around drops to his knee, aims and fires.
  336. [00:49] <Jacob_Dorn> Potatoe Head! I hope you have that wirzlejig ready because we will need every round that fucker has!
  337. [00:50] <^Stephan^> Cal me that 1 more time and I will save 1 for you, freebirth surat scum.
  338. [00:51] <Gamemaster> *The first three round burst hits the lead creature staggering it. Two go deep, but the third
  339. one is defelcted by the creastures armoured carapace. It stumbles, and falls to the ground dazed*
  340. [00:52] * ^Stephan^ fires gis gyrojet at the big creature
  341. [00:52] <Jacob_Dorn> *mutters to him self* Oh Vanessa what I wouldnt give to bw with you right now...
  342. [00:56] <^Stephan^> Who is Vanessa?
  343. [00:56] <Gamemaster> *The gyroject round slams into the large creature, denting its carapace and sinking into its
  344. flesh. With a raor, it joins its comrades and begins charging down the hill towards you*
  345. [00:56] <^Vane^> Don't piss off the big.. never mind.
  346. [00:57] <Jacob_Dorn> An aquaintence
  347. [01:01] * Jacob_Dorn primes his last he grenade aand tosses at the lead Hell-Squid hoping tfor it to land right at
  348. its feet
  349. [01:02] <Jacob_Dorn> Suck Boom-bag snake fucker!
  350. [01:04] <Gamemaster> *The grenade explodes, catching the downed alien and the foremost one directly. Sharpnel tears open wounds on the creature, and sparks arc out as the wounds beign to quickly ionise and close. Its blood solidifies in mid air and it continues downhill*
  351. [01:06] * Dierson_Pyre Takes aim and opens up 3 aimed bursts at the lead creature
  352. [01:08] <Gamemaster> *The bullets bite home, but the alien continues to run forward screaming readying its forward
  353. scythe like appendages, placing them across its eyes as it speeds up**
  354. [01:11] * Biorn lines up his autorifle and adds controlled burst fire into the lead xeno
  355. [01:11] <^Stephan^> Smoke grenades!
  356. [01:11] <^Stephan^> they hate them!
  357. [01:12] <Dierson_Pyre> Aff!
  358. [01:13] * Dierson_Pyre begins to fall back to ready all of his smoke grenades
  359. [01:14] <Gamemaster> The lead alien slows considerably as all 5 rounds of biorns fire hit their mark. It slows down considerably, but keeps coming. Its flesh is cratered now, but still it continues in a blind rage*
  360. [01:15] <Gamemaster> *Closing now, it lunges forward in the group towards Dron.*
  361. [01:15] <Jacob_Dorn> Question, do coloured smoke mean anything in engagement rules or protocol?
  362. [01:16] <Dierson_Pyre> Just....Dorn! watch out!
  363. [01:16] <Gamemaster> *The xenofrom lashes out, but it its delirious state misses. With a single kick, Dorn drives the beast back. His foot connects with a carapace that feels as hard as metal, and the blow appears to have no affect*
  364. [01:17] <Jacob_Dorn> Hooooh fuck1
  365. [01:17] <Gamemaster> The other two aliens continue down the hill, and the large one stops short as the other two
  366. smaller forms prepare to join the fray*
  367. [01:18] * ^Vane^ throws smoke.
  368. [01:21] <Gamemaster> *the smoke grenade bounces behind the clsoest alien and pops off, and smoke begins to rise
  369. quickly*
  370. [01:24] <Dierson_Pyre> Good throw! CONCENTRATE ON THE VISIBLE CLOSEST XENO!!!
  371. [01:24] <^Stephan^> seeing dron come under attack, stephan shifts fire towards the xenoform in font of Dorn
  372. [01:25] <Gamemaster> *The gyro jet shot goes wide into the snow, ineffective*
  373. [01:26] * Jacob_Dorn flicks the switch on his riffle to full auto and in a light panic atempts to jam the rifle down
  374. the closest mouth and pulls the trigger
  375. [01:28] <Gamemaster> *15 rounds slam into the alien. The fire cuts off its front two appendages, and scythes up
  376. through the torso into the aliens head. It explodes in catateroshipc fashon.
  377. [01:29] <^Stephan^> \\ hey eRk.. the laien has electirc blood. May god hve mercy on our souls.
  378. [01:29] <Gamemaster> *Dorn manages to roll out the way as a fountain of highly electrified protoplasm splatters
  379. hissing to the ground*
  380. [01:30] *catastrophic Unknown command
  381. [01:30] <Gamemaster> \\ Catastrophic even
  382. [01:30] * Dierson_Pyre pulls pins on green and regular smoke and throws
  383. [01:31] <Jacob_Dorn> *gibbers inate pancis speak* wht fhs juur aaaaarh
  384. [01:31] <Gamemaster> *The grenades roll out and pop, adding to the dense smoke cloud*
  385. [01:31] <^Stephan^> Keep yoursewlf together freebirth, or will you perish.
  386. [01:35] <Dierson_Pyre> Fall Back!
  387. [01:36] * Biorn begins falling back. Pops a smoke grenade in the direction of the transport to cover the groups
  388. movement
  389. [01:37] <Gamemaster> *The smoke grenade goes off, and smoke begins to ascend. At that moment, as you fall back, two of the xenoforms come tearing out the smoke cloud. Witha leap they begin to catch up with the group*
  390. [01:41] <Gamemaster> *With a scything motion, the alien brings down one of its appendages into downs shoulder. The
  391. armour absorbs most of the blow, but it bites deep. Dorn winces as he back peddles away*
  392. [01:43] <Jacob_Dorn> Harrrungh!
  393. [01:43] *** Biorn quit (Quit: Page closed)
  394. [01:45] * ^Vane^ fires again on the alien attacking Dorn. Three quick three round bursts.
  395. [01:47] <Gamemaster> *The alien rocks under the fire, its blood exploding everywhere. it rocks under the assaulte ven as it raises its claws to descend again*
  396. [01:48] <Gamemaster> *Dron manages again to avoid the blood, shaking its head to clear the blood from its eyes*
  397. [01:48] <Gamemaster> *\\Dorn
  398. [01:49] <Gamemaster> *\\ The alien, not Dorn hurr durr.
  399. [01:49] * ^Stephan^ bings gis gyrojet at the healthy one and fires it.
  400. [01:51] <^Stephan^> \\bluarrrghas
  401. [01:52] <Gamemaster> *The gyrojet round slams into the rear alien but it continues onward*
  402. [01:53] * Jacob_Dorn runs like ever living fuck away form the hel squid
  403. [01:55] <Gamemaster> *Even as Dorn turns, the alien brings its scythe down into the same shoulder. Blood ejects from the wound, and DOrns tumbles back into the group. He successfully disengages as the Alien stumbles trying to floow him, its breathing heavy*
  404. [01:55] <Gamemaster> \\ follow
  405. [01:56] * Dierson_Pyre empties remainder of autorifle (6 rounds)
  406. [01:57] <Jacob_Dorn> Arrrngh aaah!
  407. [01:57] * Dierson_Pyre into closest xeno
  408. [01:58] <Gamemaster> *The Xeno goes down, in spectacular fashion, and lies still*
  409. [01:59] * Dierson_Pyre ejects spent mag
  410. [02:00] <Dierson_Pyre> (Biorn) Fires controlled bursts into remaining xeno (3 burst)
  411. [02:02] <Gamemaster> Biorn empties three rounds into the nearest creature but does not stop its advance. It leaps at Stephan even as the other smaller form emerges from the smoke*
  412. [02:04] <Gamemaster> *Lifting its claws above its head, the xenoform hits Stephan square in the chest, burying its
  413. claws into his shoulder blades. Some fot he force is directed, but blood leaks from the wounds as it lands on top of him in the snow*
  414. [02:05] <^Stephan^> Prokleti črvi, jebem vam mater (in wannabe Russian, but in Sloveian)
  415. [02:06] * ^Vane^ shoots the emerging creature, emptying his clip. (15 rnds)
  416. [02:08] *** Jacob_Dorn quit (Ping timeout)
  417. [02:08] <Gamemaster> *Hitting with all 15 rounds, the creature disintegrates in a cloud of blue blood. Its body parts writhe around on the floor and finally grow still with a hissing sound*
  418. [02:09] <^Stephan^> poln kurac tem mam , ŽERI!
  419. [02:10] * ^Stephan^ fires gyrojet point black woith great anger!
  420. [02:10] *** Jacob_Dorn (Jacob@90.200.78.247) joined
  421. [02:11] <Jacob_Dorn> .//test
  422. [02:12] <Gamemaster> *The gyrojet round comes out the other side, going clean through. Its blood splatters onto
  423. stephans chest, and applies its deadly voltage. Raising its claws above its head, it prepares to strike.*
  424. [02:15] * Jacob_Dorn trys to take aim with his riffle as fucked up his conditon is and in imense amounts of pain, he then fires a short burst at the hell squid currently having his way with Stephan
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement