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  1. +++ New Roster (2000pts) +++
  2.  
  3. ++ Solar Auxilia (Age of Darkness) (2000pts) ++
  4.  
  5. + HQ (210pts) +
  6.  
  7. Auxilia Tactical Command Section (75pts)
  8. ··Rules: Close Formation Fighting, Disciplined Command, Disciplined Fire
  9.  
  10. Auxilia Tank Commander (55pts)
  11. ··Rules: Armoured Warfare, Disciplined Command, Support Officer, Tank Ace
  12.  
  13. Legate Commander (80pts) [Lord Marshal]
  14. ··Rules: Close Formation Fighting, Disciplined Command, Disciplined Fire, Forged in War, High Command, Household Retinue, Independent Character
  15.  
  16. + Troops (765pts) +
  17.  
  18. Auxilia Infantry Tercio (170pts)
  19. ··Aegis Defence Line [Comms Relay]
  20. ····Rules: Comms Relay
  21. ··Auxilia Lasrifle Section [Sergeant]
  22. ····Rules: Close Formation Fighting, Disciplined Fire, Hold the Line, Zone Mortalis Deployment
  23.  
  24. Auxilia Infantry Tercio (595pts) [Dracosan Armoured Transport, Dracosan Armoured Transport]
  25. ··Rules: Explorer Adaptation
  26. ··Auxilia Flamer Section [Sergeant]
  27. ····Rules: Close Formation Fighting, Disciplined Fire, Hold the Line, Support Section
  28. ··Auxilia Lasrifle Section [Sergeant]
  29. ····Rules: Close Formation Fighting, Disciplined Fire, Hold the Line, Zone Mortalis Deployment
  30. ··Auxilia Lasrifle Section [Sergeant]
  31. ····Rules: Close Formation Fighting, Disciplined Fire, Hold the Line, Zone Mortalis Deployment
  32.  
  33. + Elites (440pts) +
  34.  
  35. Auxilia Medicae Detachment (90pts) [5x Medicae Orderly]
  36. ··Rules: Attached Deployment, Close Formation Fighting, Disciplined Fire
  37.  
  38. Auxilia Rapier Battery (60pts)
  39. ··Rules: Close Formation Fighting, Disciplined Fire, Extremely Bulky
  40. ··Rapier Team [Quad Mortar]
  41.  
  42. Household Retinue Squad (290pts) [Power Axes, Shroud Bombs]
  43. ··Rules: Close Formation Fighting, Deflagrate, Disciplined Fire, Move Through Cover, Preferred Enemy (Infantry)
  44. ··Auxilia Arvus Lighter Orbital Shuttle [Twin-linked Lascannon]
  45. ····Rules: Deep Strike
  46. ··Prime [Power Axe]
  47.  
  48. + Fast Attack (215pts) +
  49.  
  50. Auxilia Primaris-Lightning Strike Fighter (215pts) [Ground-tracking Auguries, Phosphex bomb cluster, Twin-linked Autocannon, Two Kraken penetrator heavy missiles]
  51. ··Rules: Agile, Deadly Cargo, Deep Strike, Ground-tracking Auguries, Missile Barrage, Supersonic
  52.  
  53. + Heavy Support (370pts) +
  54.  
  55. Auxilia Artillery Tank Battery (175pts) [Auxilia Medusa]
  56. ··Rules: Explorer Adaptation
  57.  
  58. Auxilia Leman Russ Assault Squadron (195pts)
  59. ··Auxilia Leman Russ Incinerator [Pintle-mounted multi-laser or heavy flamer]
  60. ····Rules: Coordinated Fire Protocols, Deflagrate, Explorer Adaptation
  61.  
  62. ++ Profile Summary ++
  63.  
  64. ····Auxilia: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  65. ····Auxilia Tank Commander: Unit Type:Vehicle (as per Tank, Character)|WS:-|BS:4|S:-|T:-|W:-|I:-|A:|LD:|Save:-
  66. ····Auxiliary: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  67. ····Lord Marshal: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:3|I:4|A:3|LD:10|Save:4+
  68. ····Medicae Orderly: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:8|Save:4+
  69. ····Prime: Unit Type:Infantry (Character)|WS:4|BS:4|S:3|T:3|W:1|I:3|A:2|LD:9|Save:4+
  70. ····Proclaimator: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  71. ····Rapier: Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:-|Save:3+
  72. ····Sergeant: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:2|LD:8|Save:4+
  73. ····Strategos: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:2|I:3|A:2|LD:8|Save:4+
  74. ····Veletarii: Unit Type:Infantry|WS:4|BS:4|S:3|T:3|W:1|I:3|A:1|LD:8|Save:4+
  75. ····Veteran Auxiliary: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  76. ····Vexilarius: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  77. ····Vexilla Bearer: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  78. ····Vox Operator: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|LD:7|Save:4+
  79. ····Auxilia Arvus Lighter Orbital Shuttle: BS:3|Front:11|Side:11|Rear:10|HP:3|Type:Flyer, Hover, Transport
  80. ····Auxilia Leman Russ Incinerator: BS:3|Front:14|Side:13|Rear:11|HP:4|Type:Tank
  81. ····Auxilia Medusa: BS:3|Front:13|Side:12|Rear:10|HP:3|Type:Tank
  82. ····Dracosan Armoured Transport: BS:3|Front:13|Side:12|Rear:11|HP:5|Type:Tank, Transport
  83. ····Primaris-Lightning Strike Fighter: BS:4|Front:11|Side:11|Rear:10|HP:2|Type:Flyer
  84. ····Armoured Cockpit: Description:May ignore Crew shaken or stunned on a D6 roll of 4+
  85. ····Auxiliary Drive: Description:A vehicle with an Auxiliary Drive may ignore Immobilised results it suffers on a D6 roll of a 4+
  86. ····Chaff/Flare Launchers: Description:Gains 4++ invulnerable against damage caused by missile weapons.
  87. ····Cognis-signum: Description:Model equipped with Cognis-sigum gains Night Vision special rule. In addition, in lieu of firing a weapon in the Shooting phase, a single designated unit of the controlling player's choice withing 6" of the signum-equipped model (excluding Independent Characters and Super-Heavies) gains a bonus of +1 to their BS for that shooting phase.
  88. ····Cohort Vexilla: Description:A unit that contains a model with a Troop Vexilla counts as scoring an additional wound for close combat results and may always attempt to regroup regardless of being below 25%. Additionally, any friendly unit from the Soloar Auxilia army with models within 24" of the Cohort Auxilia may ignore casualties when taking Morale checks.
  89. ····Medi-pack: Description:Grants the bearer and attached unit Feel No Pain (5+).
  90. ····Nuncio-vox: Description:Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle.
  91. ····Refractor Field: Description:Confers 5++ Invulnerable Save
  92. ····Reinforced Void Armour: Description:Provides a 4+ save and counts as being Void Hardened in games of Zone Mortalis. Additionally, wearer must re-roll failed saves against Template and Blast type weapons.
  93. ····Troop Vexilla: Description:A unit that contains a model with a Troop Vexilla counts as scoring an additional wound for close combat results and may always attempt to regroup regardless of being below 25%
  94. ····Void Armour: Description:Provides a 4+ save and counts as being Void Hardened in games of Zone Mortalis
  95. ····Auxilia Lasrifle: Range:30"|Strength:3|AP:-|Type:Rapid Fire
  96. ····Auxilia Lasrifle (Blast-charger): Range:18"|Strength:6|AP:6|Type:Heavy 1, Charger Burnout
  97. ····Auxilia Lasrifle (Collimator): Range:36"|Strength:3|AP:-|Type:Heavy 2
  98. ····Kraken penetrator heavy missile: Range:36"|Strength:8|AP:1|Type:Heavy 1, Missile, Armourbane, One Use
  99. ····Medusa Siege Gun: Range:36"|Strength:10|AP:2|Type:Ordnance 1, Barrage, Large Blast
  100. ····Phosphex bomb cluster: Range:Bomb|Strength:5|AP:2|Type:Heavy 2, Barrage, Bomb Cluster, Blast, Poisoned (3+), Crawling Fire, Lingering Death, Deadly Cargo, One Use
  101. ····Precision Bombardment: Range:Unlimited|Strength:9|AP:2|Type:Ordnance 1, Pinning, Large Blast
  102. ····Volkite Charger: Range:15"|Strength:5|AP:5|Type:Assault 2, Deflagrate
  103. ····Volkite Demi-culverin: Range:45"|Strength:7|AP:5|Type:Heavy 5, Deflagrate
  104.  
  105. ++ Selection Rules ++
  106.  
  107. Agile
  108. Armoured Warfare
  109. Attached Deployment: May be attached prior to deployment and may not leave that unit for the duration of the game. The following units are eligible:
  110. - Auxilia Tactical Command Section
  111. - Auxilia Lasrifle Section
  112. - Auxilia Flamer Section
  113. - Veletaris Storm Section
  114. Close Formation Fighting: So long as at least two friendly models with this special rule are in base contact during an assault, they may fight at +1 Weapon Skill.
  115. Comms Relay: Any player with an unengaged model within 2" of a comms relay can re-roll Reserves rolls.
  116. Coordinated Fire Protocols: So long as two or more tanks from the same squadron are firing at the same target, the tanks firing at that selected target gain +1 BS.
  117. Deadly Cargo: If a flyer carring a weapon with this special rule takes hull damage but is not destroyed, roll a D6. On a 6, the flyer suffers and explodes result.
  118. Deep Strike
  119. Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits.
  120. Disciplined Command
  121. Disciplined Fire: Models with this special rule may fire Overwatch Snap Shots at BS2 when using Pistol, Assault, and Rapid Fire weapons.
  122. Explorer Adaptation: Vehicles with this special rule have a 6+ invulnerable save against weapons with the Blast or Template type, count as Void Hardened, and must re-roll failed Dangerous Terrain tests.
  123. Extremely Bulky
  124. Forged in War: May select, rather than roll, its Warlord trait using the tables it is normally eligible for.
  125. Ground-tracking Auguries: A Flyer with this system gains the Strafing Run rule.
  126. High Command: So long as this model is on the table (including in a transport or fortification) and not either Falling Back or engaged in an assault, all friendly units from the same detachment may use this model's Leadership value rather than their own when taking Morale checks and Pinning tests.
  127. Hold the Line: While a squad with this rule is within 12" of another squad from the same Tercio which is itself not already falling back, it may re-roll any dice results of a 6 against Pinning tests and Morale checks caused by attacks in the Psychic or Shooting phases.
  128. Household Retinue
  129. Independent Character
  130. Missile Barrage
  131. Move Through Cover
  132. Preferred Enemy (Infantry)
  133. Supersonic
  134. Support Officer: If chosen as a part of a primary detachment, may not be taken as a compulsory HQ choice.
  135. Support Section
  136. Tank Ace
  137. Zone Mortalis Deployment: In games of Zone Mortalis, an Auxilia Lasrifle section must be broken into two equally sized squads of ten models before play. These are treated as separate units during the game, but still count as being part of the same Tercio.
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