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FondueShotDefine

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Jun 5th, 2012
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  1. local
  2. {
  3. let current = GetCurrentScriptDirectory();
  4. let path = current ~ "FondueShotData.txt";
  5. LoadEnemyShotData(path);
  6. }
  7.  
  8. //--------------------Tiny Balls--------------------
  9. let BALL_T_RED = 1;
  10. let BALL_T_ORANGE = 2;
  11. let BALL_T_YELLOW = 3;
  12. let BALL_T_LIME = 4;
  13. let BALL_T_GREEN = 5;
  14. let BALL_T_AQUA = 6;
  15. let BALL_T_CYAN = 7;
  16. let BALL_T_NAVY = 8;
  17. let BALL_T_PURPLE = 9;
  18. let BALL_T_MAGENTA = 10;
  19. let BALL_T_WHITE = 11;
  20. let BALL_T_BLACK = 12;
  21.  
  22. //--------------------Small Balls--------------------
  23. let BALL_S_RED = 13;
  24. let BALL_S_ORANGE = 14;
  25. let BALL_S_YELLOW = 15;
  26. let BALL_S_LIME = 16;
  27. let BALL_S_GREEN = 17;
  28. let BALL_S_AQUA = 18;
  29. let BALL_S_CYAN = 19;
  30. let BALL_S_NAVY = 20;
  31. let BALL_S_PURPLE = 21;
  32. let BALL_S_MAGENTA = 22;
  33. let BALL_S_WHITE = 23;
  34. let BALL_S_BLACK = 24;
  35.  
  36. //--------------------Medium Balls--------------------
  37. let BALL_M_RED = 25;
  38. let BALL_M_ORANGE = 26;
  39. let BALL_M_YELLOW = 27;
  40. let BALL_M_LIME = 28;
  41. let BALL_M_GREEN = 29;
  42. let BALL_M_AQUA = 30;
  43. let BALL_M_CYAN = 31;
  44. let BALL_M_NAVY = 32;
  45. let BALL_M_PURPLE = 33;
  46. let BALL_M_MAGENTA = 34;
  47. let BALL_M_WHITE = 35;
  48. let BALL_M_BLACK = 36;
  49.  
  50. //--------------------Large Balls--------------------
  51. let BALL_L_RED = 37;
  52. let BALL_L_ORANGE = 38;
  53. let BALL_L_YELLOW = 39;
  54. let BALL_L_LIME = 40;
  55. let BALL_L_GREEN = 41;
  56. let BALL_L_AQUA = 42;
  57. let BALL_L_CYAN = 43;
  58. let BALL_L_NAVY = 44;
  59. let BALL_L_PURPLE = 45;
  60. let BALL_L_MAGENTA = 46;
  61. let BALL_L_WHITE = 47;
  62. let BALL_L_BLACK = 48;
  63.  
  64. //--------------------Tiny Ovals--------------------
  65. let OVAL_T_RED = 49;
  66. let OVAL_T_ORANGE = 50;
  67. let OVAL_T_YELLOW = 51;
  68. let OVAL_T_LIME = 52;
  69. let OVAL_T_GREEN = 53;
  70. let OVAL_T_AQUA = 54;
  71. let OVAL_T_CYAN = 55;
  72. let OVAL_T_NAVY = 56;
  73. let OVAL_T_PURPLE = 57;
  74. let OVAL_T_MAGENTA = 58;
  75. let OVAL_T_WHITE = 59;
  76. let OVAL_T_BLACK = 60;
  77.  
  78. //--------------------Small Ovals--------------------
  79. let OVAL_S_RED = 61;
  80. let OVAL_S_ORANGE = 62;
  81. let OVAL_S_YELLOW = 63;
  82. let OVAL_S_LIME = 64;
  83. let OVAL_S_GREEN = 65;
  84. let OVAL_S_AQUA = 66;
  85. let OVAL_S_CYAN = 67;
  86. let OVAL_S_NAVY = 68;
  87. let OVAL_S_PURPLE = 69;
  88. let OVAL_S_MAGENTA = 70;
  89. let OVAL_S_WHITE = 71;
  90. let OVAL_S_BLACK = 72;
  91.  
  92. //--------------------Medium Ovals--------------------
  93. let OVAL_M_RED = 73;
  94. let OVAL_M_ORANGE = 74;
  95. let OVAL_M_YELLOW = 75;
  96. let OVAL_M_LIME = 76;
  97. let OVAL_M_GREEN = 77;
  98. let OVAL_M_AQUA = 78;
  99. let OVAL_M_CYAN = 79;
  100. let OVAL_M_NAVY = 80;
  101. let OVAL_M_PURPLE = 81;
  102. let OVAL_M_MAGENTA = 82;
  103. let OVAL_M_WHITE = 83;
  104. let OVAL_M_BLACK = 84;
  105.  
  106. //--------------------Small Stars--------------------
  107. let STAR_S_RED = 85;
  108. let STAR_S_ORANGE = 86;
  109. let STAR_S_YELLOW = 87;
  110. let STAR_S_LIME = 88;
  111. let STAR_S_GREEN = 89;
  112. let STAR_S_AQUA = 90;
  113. let STAR_S_CYAN = 91;
  114. let STAR_S_NAVY = 92;
  115. let STAR_S_PURPLE = 93;
  116. let STAR_S_MAGENTA = 94;
  117. let STAR_S_WHITE = 95;
  118. let STAR_S_BLACK = 96;
  119.  
  120. //--------------------Medium Stars--------------------
  121. let STAR_M_RED = 97;
  122. let STAR_M_ORANGE = 98;
  123. let STAR_M_YELLOW = 99;
  124. let STAR_M_LIME = 100;
  125. let STAR_M_GREEN = 101;
  126. let STAR_M_AQUA = 102;
  127. let STAR_M_CYAN = 103;
  128. let STAR_M_NAVY = 104;
  129. let STAR_M_PURPLE = 105;
  130. let STAR_M_MAGENTA = 106;
  131. let STAR_M_WHITE = 107;
  132. let STAR_M_BLACK = 108;
  133.  
  134. //--------------------Knifes--------------------
  135. let KNIFE_RED = 109;
  136. let KNIFE_ORANGE = 110;
  137. let KNIFE_YELLOW = 111;
  138. let KNIFE_LIME = 112;
  139. let KNIFE_GREEN = 113;
  140. let KNIFE_AQUA = 114;
  141. let KNIFE_CYAN = 115;
  142. let KNIFE_NAVY = 116;
  143. let KNIFE_PURPLE = 117;
  144. let KNIFE_MAGENTA = 118;
  145. let KNIFE_WHITE = 119;
  146. let KNIFE_BLACK = 120;
  147.  
  148. //--------------------Dots--------------------
  149. let DOT_RED = 121;
  150. let DOT_ORANGE = 122;
  151. let DOT_YELLOW = 123;
  152. let DOT_LIME = 124;
  153. let DOT_GREEN = 125;
  154. let DOT_AQUA = 126;
  155. let DOT_CYAN = 127;
  156. let DOT_NAVY = 128;
  157. let DOT_PURPLE = 129;
  158. let DOT_MAGENTA = 130;
  159. let DOT_WHITE = 131;
  160. let DOT_BLACK = 132;
  161.  
  162. //--------------------Bullets--------------------
  163. let BULLET_RED = 133;
  164. let BULLET_ORANGE = 134;
  165. let BULLET_YELLOW = 135;
  166. let BULLET_LIME = 136;
  167. let BULLET_GREEN = 137;
  168. let BULLET_AQUA = 138;
  169. let BULLET_CYAN = 139;
  170. let BULLET_NAVY = 140;
  171. let BULLET_PURPLE = 141;
  172. let BULLET_MAGENTA = 142;
  173. let BULLET_WHITE = 143;
  174. let BULLET_BLACK = 144;
  175.  
  176. //--------------------Butterflies--------------------
  177. let BUTTERFLY_RED = 145;
  178. let BUTTERFLY_ORANGE = 146;
  179. let BUTTERFLY_YELLOW = 147;
  180. let BUTTERFLY_LIME = 148;
  181. let BUTTERFLY_GREEN = 149;
  182. let BUTTERFLY_AQUA = 150;
  183. let BUTTERFLY_CYAN = 151;
  184. let BUTTERFLY_NAVY = 152;
  185. let BUTTERFLY_PURPLE = 153;
  186. let BUTTERFLY_MAGENTA = 154;
  187. let BUTTERFLY_WHITE = 155;
  188. let BUTTERFLY_BLACK = 156;
  189.  
  190. //--------------------Droplets--------------------
  191. let DROPLET_RED = 157;
  192. let DROPLET_ORANGE = 158;
  193. let DROPLET_YELLOW = 159;
  194. let DROPLET_LIME = 160;
  195. let DROPLET_GREEN = 161;
  196. let DROPLET_AQUA = 162;
  197. let DROPLET_CYAN = 163;
  198. let DROPLET_NAVY = 164;
  199. let DROPLET_PURPLE = 165;
  200. let DROPLET_MAGENTA = 166;
  201. let DROPLET_WHITE = 167;
  202. let DROPLET_BLACK = 168;
  203.  
  204. //--------------------Hearts--------------------
  205. let HEART_RED = 169;
  206. let HEART_ORANGE = 170;
  207. let HEART_YELLOW = 171;
  208. let HEART_LIME = 172;
  209. let HEART_GREEN = 173;
  210. let HEART_AQUA = 174;
  211. let HEART_CYAN = 175;
  212. let HEART_NAVY = 176;
  213. let HEART_PURPLE = 177;
  214. let HEART_MAGENTA = 178;
  215. let HEART_WHITE = 179;
  216. let HEART_BLACK = 180;
  217.  
  218. //--------------------Amulets--------------------
  219. let AMULET_RED = 181;
  220. let AMULET_ORANGE = 182;
  221. let AMULET_YELLOW = 183;
  222. let AMULET_LIME = 184;
  223. let AMULET_GREEN = 185;
  224. let AMULET_AQUA = 186;
  225. let AMULET_CYAN = 187;
  226. let AMULET_NAVY = 188;
  227. let AMULET_PURPLE = 189;
  228. let AMULET_MAGENTA = 190;
  229. let AMULET_WHITE = 191;
  230. let AMULET_BLACK = 192;
  231.  
  232. //--------------------Ice--------------------
  233. let ICE_RED = 193;
  234. let ICE_ORANGE = 194;
  235. let ICE_YELLOW = 195;
  236. let ICE_LIME = 196;
  237. let ICE_GREEN = 197;
  238. let ICE_AQUA = 198;
  239. let ICE_CYAN = 199;
  240. let ICE_NAVY = 200;
  241. let ICE_PURPLE = 201;
  242. let ICE_MAGENTA = 202;
  243. let ICE_WHITE = 203;
  244. let ICE_BLACK = 204;
  245.  
  246. //--------------------Sinuate Lasers--------------------
  247. let LASER_SINUATE_RED = 205;
  248. let LASER_SINUATE_ORANGE = 206;
  249. let LASER_SINUATE_YELLOW = 207;
  250. let LASER_SINUATE_LIME = 208;
  251. let LASER_SINUATE_GREEN = 209;
  252. let LASER_SINUATE_AQUA = 210;
  253. let LASER_SINUATE_CYAN = 211;
  254. let LASER_SINUATE_NAVY = 212;
  255. let LASER_SINUATE_PURPLE = 213;
  256. let LASER_SINUATE_MAGENTA = 214;
  257. let LASER_SINUATE_WHITE = 215;
  258. let LASER_SINUATE_BLACK = 216;
  259.  
  260. //--------------------Straight Lasers--------------------
  261. let LASER_STRAIGHT_RED = 217;
  262. let LASER_STRAIGHT_ORANGE = 218;
  263. let LASER_STRAIGHT_YELLOW = 219;
  264. let LASER_STRAIGHT_LIME = 220;
  265. let LASER_STRAIGHT_GREEN = 221;
  266. let LASER_STRAIGHT_AQUA = 222;
  267. let LASER_STRAIGHT_CYAN = 223;
  268. let LASER_STRAIGHT_NAVY = 224;
  269. let LASER_STRAIGHT_PURPLE = 225;
  270. let LASER_STRAIGHT_MAGENTA = 226;
  271. let LASER_STRAIGHT_WHITE = 227;
  272. let LASER_STRAIGHT_BLACK = 228;
  273.  
  274. //--------------------Coins--------------------
  275. let COIN_BRONZE = 229;
  276. let COIN_SILVER = 230;
  277. let COIN_GOLD = 231;
  278.  
  279. //--------------------Light Orbs--------------------
  280. let LIGHT_ORB_RED = 232;
  281. let LIGHT_ORB_ORANGE = 233;
  282. let LIGHT_ORB_YELLOW = 234;
  283. let LIGHT_ORB_LIME = 235;
  284. let LIGHT_ORB_GREEN = 236;
  285. let LIGHT_ORB_AQUA = 237;
  286. let LIGHT_ORB_CYAN = 238;
  287. let LIGHT_ORB_NAVY = 239;
  288. let LIGHT_ORB_PURPLE = 240;
  289. let LIGHT_ORB_MAGENTA = 241;
  290. let LIGHT_ORB_WHITE = 242;
  291. let LIGHT_ORB_BLACK = 243;
  292.  
  293. //--------------------Star Glints--------------------
  294. let STAR_GLINT_RED = 244;
  295. let STAR_GLINT_ORANGE = 245;
  296. let STAR_GLINT_YELLOW = 246;
  297. let STAR_GLINT_LIME = 247;
  298. let STAR_GLINT_GREEN = 248;
  299. let STAR_GLINT_AQUA = 249;
  300. let STAR_GLINT_CYAN = 250;
  301. let STAR_GLINT_NAVY = 251;
  302. let STAR_GLINT_PURPLE = 252;
  303. let STAR_GLINT_MAGENTA = 253;
  304. let STAR_GLINT_WHITE = 254;
  305. let STAR_GLINT_BLACK = 255;
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