Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mojave Peace-Keeper
- Weapon rules:
- - .357 Magnum
- - .44 Revolver
- - Lucky
- - Police Pistol
- - Just about any other pistols commonly used in Law enforcement
- - All American/Marksman Carbine
- - Commonly used Law enforcement weapons.
- - 9mm pistol
- - Maria
- - 9mm submachine gun
- - Vance's 9mm submachine gun
- - .45 Auto pistol
- - A Light Shining in Darkness
- - .45 Auto
- - Service rifle
- - Survivalist's rifle
- - Assault carbine
- - Light machine gun
- Armor rules: NCR armor only. Naked untill acquired.
- Special/skills rules: 10 AGL, 6 Strength, 3 INT. You're law-enforcement that survived a bullet to the head, you're not the brightest tool in the shed.
- Perks/traits rules:
- - Sneering Imperialst is required
- - Grunt and commando are required
- Food/drugs/healing: - NO CHEMS ALLOWED
- - You must use every chem you find, when you find it
- Companion rules: Cannot take Veronica or Arcade.
- Gameplay rules:
- - Do not fire untill fired upon.
- - Can only change weapon/armor when not in combat
- - Cannot administer Stimpacks/chems/food/water in combat.
- Required mods
- - Roleplayers Alternative Start Fallout New Vegas; select the NCR history, and keep everything else default.
- - Jsawyers/AWOP/PN, all at once. War isn't fun, soldier.
- - Arwens realism tweaks
- - (Optional) Primary Needs HUD - pHUD in case you need to see your stats immediately.
- Difficulty rules: Very Hard-Hardcore
- Completion rules:
- - All 4 DLCS
- - NCR story path.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement