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Sep 6th, 2013
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Java 2.09 KB | None | 0 0
  1. package demonmodders.questology.client.render;
  2.  
  3. import org.lwjgl.opengl.GL11;
  4.  
  5. import net.minecraft.block.Block;
  6. import net.minecraft.client.renderer.RenderBlocks;
  7. import net.minecraft.client.renderer.Tessellator;
  8. import net.minecraft.world.IBlockAccess;
  9. import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
  10.  
  11. public final class RenderRechargeStation implements ISimpleBlockRenderingHandler {
  12.  
  13.     @Override
  14.     public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
  15.         GL11.glColor4f(1, 1, 1, 1);
  16.         Tessellator t = Tessellator.instance;
  17.         t.startDrawingQuads(); 
  18.         // the base
  19.         block.setBlockBounds(0, 0, 0, 1, 0.375f, 1);
  20.         renderAllFaces(block, renderer);
  21.        
  22.         block.setBlockBounds(0.25f, 0.375f, 0.25f, 0.75f, 1, 0.75f);
  23.         renderAllFaces(block, renderer);
  24.        
  25.         t.draw();
  26.        
  27.         block.setBlockBoundsForItemRender();
  28.     }
  29.  
  30.     private void renderAllFaces(Block block, RenderBlocks renderer) {
  31.         renderer.setRenderBoundsFromBlock(block);
  32.         renderer.renderFaceYPos(block, 0, 0, 0, renderer.getBlockIconFromSide(block, 1));
  33.         renderer.renderFaceZNeg(block, 0, 0, 0, renderer.getBlockIconFromSide(block, 2));
  34.         renderer.renderFaceZPos(block, 0, 0, 0, renderer.getBlockIconFromSide(block, 3));
  35.         renderer.renderFaceXNeg(block, 0, 0, 0, renderer.getBlockIconFromSide(block, 4));
  36.         renderer.renderFaceXPos(block, 0, 0, 0, renderer.getBlockIconFromSide(block, 5));
  37.     }
  38.    
  39.     @Override
  40.     public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
  41. //      // the base
  42.         block.setBlockBounds(0, 0, 0, 1, 0.375f, 1);
  43.         renderer.setRenderBoundsFromBlock(block);
  44.         renderer.renderStandardBlock(block, x, y, z);
  45.        
  46.         // the thing above
  47.         block.setBlockBounds(0.25f, 0.375f, 0.25f, 0.75f, 1, 0.75f);
  48.         renderer.setRenderBoundsFromBlock(block);
  49.         renderer.renderStandardBlock(block, x, y, z);
  50.        
  51.         block.setBlockBounds(0, 0, 0, 1, 1, 1);
  52.         return true;
  53.     }
  54.  
  55.     @Override
  56.     public boolean shouldRender3DInInventory() {
  57.         return true;
  58.     }
  59.  
  60.     @Override
  61.     public int getRenderId() {
  62.         return -1;
  63.     }
  64.  
  65. }
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