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- private ShaderCallback callback = new ShaderCallBack() {
- @Override
- public void call(int shader) {
- int texUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "tex");
- int colorUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "color");
- ARBShaderObjects.glUniform1iARB(texUniform, 0);
- ARBShaderObjects.glUniform3fARB(colorUniform, colorR, colorG, colorB);
- }
- }
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