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LH:Traits

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Jun 11th, 2013
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  1. <?xml version="1.0" encoding="iso-8859-1"?>
  2. <!-- Created with the Elemental Editor -->
  3. <!-- CoreAbilities.xml -->
  4. <!-- -->
  5. <AbilityBonuses>
  6. <DataChecksum NoParse="1">
  7. <Ignore>DispName</Ignore>
  8. <Translate>DisplayName,Description</Translate>
  9. </DataChecksum>
  10.  
  11. <AbilityBonus InternalName="BattleChargeAbility">
  12. <AbilityBonusType>Unit_Level</AbilityBonusType>
  13. <AbilityBonusOption InternalName="BattleCharge">
  14. <DisplayName>Battle Charge</DisplayName>
  15. <Description>Grants the ability to Charge into battle, while increasing
  16.  
  17. Defender abilities </Description>
  18. <Icon>Ability_OpportunisticAttack_Icon.png</Icon>
  19. <PerkTreePosX>0</PerkTreePosX>
  20. <PerkTreePosY>3</PerkTreePosY>
  21. <GameModifier>
  22. <ModType>Unit</ModType>
  23. <Attribute>AdjustUnitStat</Attribute>
  24. <StrVal>UnitStat_Moves</StrVal>
  25. <Value>2</Value>
  26. <Provides>+2 Moves for the first turn of combat</Provides>
  27. <xActions>1</xActions>
  28. </GameModifier>
  29. <GameModifier>
  30. <ModType>Unit</ModType>
  31. <Attribute>AdjustUnitStat</Attribute>
  32. <StrVal>UnitStat_Attack_Boost</StrVal>
  33. <Value>-2</Value>
  34. <Provides>-2 Attack</Provides>
  35. </GameModifier>
  36. <GameModifier>
  37. <ModType>Unit</ModType>
  38. <Attribute>AdjustUnitStat</Attribute>
  39. <StrVal>UnitStat_CombatSpeed</StrVal>
  40. <Value>2</Value>
  41. <Provides>+2 Initiative</Provides>
  42. </GameModifier>
  43. <GameModifier>
  44. <ModType>Unit</ModType>
  45. <Attribute>AdjustUnitStat</Attribute>
  46. <StrVal>UnitStat_Dodge</StrVal>
  47. <Value>1</Value>
  48. <Provides>+1 Dodge</Provides>
  49. </GameModifier>
  50. <Type>Defensive</Type>
  51. <UpgradePathID>DefenderC</UpgradePathID>
  52. <Prereq>
  53. <Type>AbilityBonusOption</Type>
  54. <Target>Unit</Target>
  55. <Attribute>PathOfTheDefender</Attribute>
  56. </Prereq>
  57. <AIData AIPersonality="AI_General">
  58. <AIPriority>5</AIPriority>
  59. </AIData>
  60. </AbilityBonusOption>
  61. </AbilityBonus>
  62.  
  63. <AbilityBonus InternalName="DefianceAbility_Defender">
  64. <AbilityBonusType>Unit_Level</AbilityBonusType>
  65. <AbilityBonusOption InternalName="DefianceAbility">
  66. <DisplayName>Defiance</DisplayName>
  67. <Description>Increases Dodge by 250%. Last 3 Rounds. This bonus
  68.  
  69. stacks.</Description>
  70. <Icon>Ability_EnduringDefense_Icon.png</Icon>
  71. <PerkTreePosX>6</PerkTreePosX>
  72. <PerkTreePosY>1</PerkTreePosY>
  73. <GameModifier>
  74. <ModType>Unit</ModType>
  75. <Attribute>UnlockCombatAbility</Attribute>
  76. <StrVal>Defiance</StrVal>
  77. <Provides>Increases Dodge by 250%. Lasts for 3 Rounds. This bonus
  78.  
  79. stacks.</Provides>
  80. </GameModifier>
  81. <IsCombatAbility>1</IsCombatAbility>
  82. <Type>Defensive</Type>
  83. <UpgradePathID>DefenderD</UpgradePathID>
  84. <Prereq>
  85. <Type>AbilityBonusOption</Type>
  86. <Target>Unit</Target>
  87. <Attribute>ImmuneToCounterattack</Attribute>
  88. </Prereq>
  89. <AIData AIPersonality="AI_General">
  90. <AIPriority>5</AIPriority>
  91. </AIData>
  92. </AbilityBonusOption>
  93. </AbilityBonus>
  94.  
  95. <AbilityBonus InternalName="Spell_Surge">
  96. <AbilityBonusType>Unit_Level</AbilityBonusType>
  97. <AbilityBonusOption InternalName="Spell_Surge">
  98. <DisplayName>Surge</DisplayName>
  99. <Description>Allows the unit to use the Surge ability, increases combat
  100.  
  101. speed</Description>
  102. <Icon>Ability_SteadfastDefender_Icon.png</Icon>
  103. <PerkTreePosX>3</PerkTreePosX>
  104. <PerkTreePosY>2</PerkTreePosY>
  105. <GameModifier>
  106. <ModType>Unit</ModType>
  107. <Attribute>UnlockCombatAbility</Attribute>
  108. <StrVal>Surge</StrVal>
  109. <Provides>Defender gains +25% Combat Speed for 3 Turns</Provides>
  110. </GameModifier>
  111. <Type>Defensive</Type>
  112. <UpgradePathID>DefenderD</UpgradePathID>
  113. <Prereq>
  114. <Type>AbilityBonusOption</Type>
  115. <Target>Unit</Target>
  116. <Attribute>Endurance2_Level</Attribute>
  117. </Prereq>
  118. <AIData AIPersonality="AI_General">
  119. <AIPriority>5</AIPriority>
  120. </AIData>
  121. </AbilityBonusOption>
  122. </AbilityBonus>
  123.  
  124. <AbilityBonus InternalName="StalwartAbility_Defender">
  125. <AbilityBonusType>Unit_Level</AbilityBonusType>
  126. <AbilityBonusOption InternalName="StalwartAbility">
  127. <DisplayName>Stalwart</DisplayName>
  128. <Description>Each time this unit is struck in melee combat, it gains
  129.  
  130. +25% to defense until it ends its next round. This bonus stacks.</Description>
  131. <Icon>Ability_BalancedDefense_Icon.png</Icon>
  132. <IconColor>10,210,10</IconColor>
  133. <PerkTreePosX>1</PerkTreePosX>
  134. <PerkTreePosY>3</PerkTreePosY>
  135. <GameModifier>
  136. <ModType>Unit</ModType>
  137. <Attribute>MeleeDefenseAppliesSpell</Attribute>
  138. <StrVal>StalwartAbility</StrVal>
  139. <Provides>Each time this unit is struck in melee combat, it gains +25% to
  140.  
  141. defense until it
  142. ends its next round. This bonus stacks.</Provides>
  143. </GameModifier>
  144. <Type>Defensive</Type>
  145. <UpgradePathID>DefenderD</UpgradePathID>
  146. <IsCombatAbility>1</IsCombatAbility>
  147. <Prereq>
  148. <Type>AbilityBonusOption</Type>
  149. <Target>Unit</Target>
  150. <Attribute>BattleCharge</Attribute>
  151. </Prereq>
  152. <AIData AIPersonality="AI_General">
  153. <AIPriority>5</AIPriority>
  154. </AIData>
  155. </AbilityBonusOption>
  156. </AbilityBonus>
  157.  
  158. <AbilityBonus InternalName="LethalPoisonAbility_Assassin">
  159. <AbilityBonusType>Unit_Level</AbilityBonusType>
  160. <AbilityBonusOption InternalName="LethalPoisonAbility">
  161. <DisplayName>Lethal Poison</DisplayName>
  162. <Description>Deals poison damage over time (4 Turns) to an enemy equal
  163.  
  164. to your missing Health. </Description>
  165. <Icon>Ability_Barbs.png</Icon>
  166. <IconColor>70,210,10</IconColor>
  167. <PerkTreePosX>0</PerkTreePosX>
  168. <PerkTreePosY>1</PerkTreePosY>
  169. <GameModifier>
  170. <ModType>Unit</ModType>
  171. <Attribute>UnlockCombatAbility</Attribute>
  172. <StrVal>LethalPoison</StrVal>
  173. <Provides>Deals poison damage over time (4 Turns) to an enemy equal to your
  174.  
  175. missing Health.</Provides>
  176. </GameModifier>
  177. <IsCombatAbility>1</IsCombatAbility>
  178. <Type>Ability</Type>
  179. <UpgradePathID>ASS1</UpgradePathID>
  180. <Prereq>
  181. <Type>AbilityBonusOption</Type>
  182. <Target>Unit</Target>
  183. <Attribute>PathOfTheAssassin</Attribute>
  184. </Prereq>
  185. <AIData AIPersonality="AI_General">
  186. <AIPriority>5</AIPriority>
  187. </AIData>
  188. </AbilityBonusOption>
  189. </AbilityBonus>
  190.  
  191. <AbilityBonus InternalName="ParalyzingStrikesAbility_Assassin">
  192. <AbilityBonusType>Unit_Level</AbilityBonusType>
  193. <AbilityBonusOption InternalName="ParalyzingStrikesAbility">
  194. <DisplayName>Paralyzing Strikes</DisplayName>
  195. <Description>Double Strike at -10 to Accuracy with a Chance to cause the
  196.  
  197. target to miss a turn due to a Paralyzing Fear.</Description>
  198. <Icon>Ability_Juggernaut_Icon.png</Icon>
  199. <IconColor>200,210,10</IconColor>
  200. <PerkTreePosX>6</PerkTreePosX>
  201. <PerkTreePosY>4</PerkTreePosY>
  202. <GameModifier>
  203. <ModType>Unit</ModType>
  204. <Attribute>UnlockCombatAbility</Attribute>
  205. <StrVal>ParalyzingStrikes</StrVal>
  206. <Provides>Double Strike at -10 to Accuracy with a Chance to cause the target
  207.  
  208. to miss a turn due to a Paralyzing Fear.</Provides>
  209. </GameModifier>
  210. <IsCombatAbility>1</IsCombatAbility>
  211. <Type>Ability</Type>
  212. <UpgradePathID>ASS2</UpgradePathID>
  213. <Prereq>
  214. <Type>AbilityBonusOption</Type>
  215. <Target>Unit</Target>
  216. <Attribute>Charge_Level</Attribute>
  217. </Prereq>
  218. <AIData AIPersonality="AI_General">
  219. <AIPriority>5</AIPriority>
  220. </AIData>
  221. </AbilityBonusOption>
  222. </AbilityBonus>
  223.  
  224. <AbilityBonus InternalName="PoisonDartAbility_Assassin">
  225. <AbilityBonusType>Unit_Level</AbilityBonusType>
  226. <AbilityBonusOption InternalName="PoisonDartAbility">
  227. <DisplayName>Poison Dart</DisplayName>
  228. <Description>A poison dart strikes for double the caster's level (+2 per
  229.  
  230. death shard) in poison damage over 2 Turns.</Description>
  231. <Icon>Ability_SerpentsPact_Icon.png</Icon>
  232. <PerkTreePosX>4</PerkTreePosX>
  233. <PerkTreePosY>3</PerkTreePosY>
  234. <GameModifier>
  235. <ModType>Unit</ModType>
  236. <Attribute>UnlockCombatAbility</Attribute>
  237. <StrVal>PoisonDart_Ability</StrVal>
  238. <Provides>A poison dart strikes for double the caster's level (+2 per death
  239.  
  240. shard) in poison damage over 2 Turns.</Provides>
  241. </GameModifier>
  242. <IsCombatAbility>1</IsCombatAbility>
  243. <Type>Ability</Type>
  244. <UpgradePathID>ASS3</UpgradePathID>
  245. <Prereq>
  246. <Type>AbilityBonusOption</Type>
  247. <Target>Unit</Target>
  248. <Attribute>RainOfArrows</Attribute>
  249. </Prereq>
  250. <AIData AIPersonality="AI_General">
  251. <AIPriority>5</AIPriority>
  252. </AIData>
  253. </AbilityBonusOption>
  254. </AbilityBonus>
  255.  
  256. </AbilityBonuses>
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