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- <?xml version="1.0" encoding="iso-8859-1"?>
- <!-- Created with the Elemental Editor -->
- <!-- CoreAbilities.xml -->
- <!-- -->
- <AbilityBonuses>
- <DataChecksum NoParse="1">
- <Ignore>DispName</Ignore>
- <Translate>DisplayName,Description</Translate>
- </DataChecksum>
- <AbilityBonus InternalName="BattleChargeAbility">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="BattleCharge">
- <DisplayName>Battle Charge</DisplayName>
- <Description>Grants the ability to Charge into battle, while increasing
- Defender abilities </Description>
- <Icon>Ability_OpportunisticAttack_Icon.png</Icon>
- <PerkTreePosX>0</PerkTreePosX>
- <PerkTreePosY>3</PerkTreePosY>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_Moves</StrVal>
- <Value>2</Value>
- <Provides>+2 Moves for the first turn of combat</Provides>
- <xActions>1</xActions>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_Attack_Boost</StrVal>
- <Value>-2</Value>
- <Provides>-2 Attack</Provides>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_CombatSpeed</StrVal>
- <Value>2</Value>
- <Provides>+2 Initiative</Provides>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_Dodge</StrVal>
- <Value>1</Value>
- <Provides>+1 Dodge</Provides>
- </GameModifier>
- <Type>Defensive</Type>
- <UpgradePathID>DefenderC</UpgradePathID>
- <Prereq>
- <Type>AbilityBonusOption</Type>
- <Target>Unit</Target>
- <Attribute>PathOfTheDefender</Attribute>
- </Prereq>
- <AIData AIPersonality="AI_General">
- <AIPriority>5</AIPriority>
- </AIData>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="DefianceAbility_Defender">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="DefianceAbility">
- <DisplayName>Defiance</DisplayName>
- <Description>Increases Dodge by 250%. Last 3 Rounds. This bonus
- stacks.</Description>
- <Icon>Ability_EnduringDefense_Icon.png</Icon>
- <PerkTreePosX>6</PerkTreePosX>
- <PerkTreePosY>1</PerkTreePosY>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockCombatAbility</Attribute>
- <StrVal>Defiance</StrVal>
- <Provides>Increases Dodge by 250%. Lasts for 3 Rounds. This bonus
- stacks.</Provides>
- </GameModifier>
- <IsCombatAbility>1</IsCombatAbility>
- <Type>Defensive</Type>
- <UpgradePathID>DefenderD</UpgradePathID>
- <Prereq>
- <Type>AbilityBonusOption</Type>
- <Target>Unit</Target>
- <Attribute>ImmuneToCounterattack</Attribute>
- </Prereq>
- <AIData AIPersonality="AI_General">
- <AIPriority>5</AIPriority>
- </AIData>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Spell_Surge">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="Spell_Surge">
- <DisplayName>Surge</DisplayName>
- <Description>Allows the unit to use the Surge ability, increases combat
- speed</Description>
- <Icon>Ability_SteadfastDefender_Icon.png</Icon>
- <PerkTreePosX>3</PerkTreePosX>
- <PerkTreePosY>2</PerkTreePosY>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockCombatAbility</Attribute>
- <StrVal>Surge</StrVal>
- <Provides>Defender gains +25% Combat Speed for 3 Turns</Provides>
- </GameModifier>
- <Type>Defensive</Type>
- <UpgradePathID>DefenderD</UpgradePathID>
- <Prereq>
- <Type>AbilityBonusOption</Type>
- <Target>Unit</Target>
- <Attribute>Endurance2_Level</Attribute>
- </Prereq>
- <AIData AIPersonality="AI_General">
- <AIPriority>5</AIPriority>
- </AIData>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="StalwartAbility_Defender">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="StalwartAbility">
- <DisplayName>Stalwart</DisplayName>
- <Description>Each time this unit is struck in melee combat, it gains
- +25% to defense until it ends its next round. This bonus stacks.</Description>
- <Icon>Ability_BalancedDefense_Icon.png</Icon>
- <IconColor>10,210,10</IconColor>
- <PerkTreePosX>1</PerkTreePosX>
- <PerkTreePosY>3</PerkTreePosY>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>MeleeDefenseAppliesSpell</Attribute>
- <StrVal>StalwartAbility</StrVal>
- <Provides>Each time this unit is struck in melee combat, it gains +25% to
- defense until it
- ends its next round. This bonus stacks.</Provides>
- </GameModifier>
- <Type>Defensive</Type>
- <UpgradePathID>DefenderD</UpgradePathID>
- <IsCombatAbility>1</IsCombatAbility>
- <Prereq>
- <Type>AbilityBonusOption</Type>
- <Target>Unit</Target>
- <Attribute>BattleCharge</Attribute>
- </Prereq>
- <AIData AIPersonality="AI_General">
- <AIPriority>5</AIPriority>
- </AIData>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="LethalPoisonAbility_Assassin">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="LethalPoisonAbility">
- <DisplayName>Lethal Poison</DisplayName>
- <Description>Deals poison damage over time (4 Turns) to an enemy equal
- to your missing Health. </Description>
- <Icon>Ability_Barbs.png</Icon>
- <IconColor>70,210,10</IconColor>
- <PerkTreePosX>0</PerkTreePosX>
- <PerkTreePosY>1</PerkTreePosY>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockCombatAbility</Attribute>
- <StrVal>LethalPoison</StrVal>
- <Provides>Deals poison damage over time (4 Turns) to an enemy equal to your
- missing Health.</Provides>
- </GameModifier>
- <IsCombatAbility>1</IsCombatAbility>
- <Type>Ability</Type>
- <UpgradePathID>ASS1</UpgradePathID>
- <Prereq>
- <Type>AbilityBonusOption</Type>
- <Target>Unit</Target>
- <Attribute>PathOfTheAssassin</Attribute>
- </Prereq>
- <AIData AIPersonality="AI_General">
- <AIPriority>5</AIPriority>
- </AIData>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="ParalyzingStrikesAbility_Assassin">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="ParalyzingStrikesAbility">
- <DisplayName>Paralyzing Strikes</DisplayName>
- <Description>Double Strike at -10 to Accuracy with a Chance to cause the
- target to miss a turn due to a Paralyzing Fear.</Description>
- <Icon>Ability_Juggernaut_Icon.png</Icon>
- <IconColor>200,210,10</IconColor>
- <PerkTreePosX>6</PerkTreePosX>
- <PerkTreePosY>4</PerkTreePosY>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockCombatAbility</Attribute>
- <StrVal>ParalyzingStrikes</StrVal>
- <Provides>Double Strike at -10 to Accuracy with a Chance to cause the target
- to miss a turn due to a Paralyzing Fear.</Provides>
- </GameModifier>
- <IsCombatAbility>1</IsCombatAbility>
- <Type>Ability</Type>
- <UpgradePathID>ASS2</UpgradePathID>
- <Prereq>
- <Type>AbilityBonusOption</Type>
- <Target>Unit</Target>
- <Attribute>Charge_Level</Attribute>
- </Prereq>
- <AIData AIPersonality="AI_General">
- <AIPriority>5</AIPriority>
- </AIData>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="PoisonDartAbility_Assassin">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="PoisonDartAbility">
- <DisplayName>Poison Dart</DisplayName>
- <Description>A poison dart strikes for double the caster's level (+2 per
- death shard) in poison damage over 2 Turns.</Description>
- <Icon>Ability_SerpentsPact_Icon.png</Icon>
- <PerkTreePosX>4</PerkTreePosX>
- <PerkTreePosY>3</PerkTreePosY>
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>UnlockCombatAbility</Attribute>
- <StrVal>PoisonDart_Ability</StrVal>
- <Provides>A poison dart strikes for double the caster's level (+2 per death
- shard) in poison damage over 2 Turns.</Provides>
- </GameModifier>
- <IsCombatAbility>1</IsCombatAbility>
- <Type>Ability</Type>
- <UpgradePathID>ASS3</UpgradePathID>
- <Prereq>
- <Type>AbilityBonusOption</Type>
- <Target>Unit</Target>
- <Attribute>RainOfArrows</Attribute>
- </Prereq>
- <AIData AIPersonality="AI_General">
- <AIPriority>5</AIPriority>
- </AIData>
- </AbilityBonusOption>
- </AbilityBonus>
- </AbilityBonuses>
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