Guest User

Skyrim_tweaks_kkrt

a guest
Dec 9th, 2012
530
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.44 KB | None | 0 0
  1. ==============
  2. SKYRIM.INI
  3.  
  4.  
  5. [General]
  6. uGridsToLoad=7
  7. sLanguage=ENGLISH
  8. iNumHWThreads=4
  9. uExterior Cell Buffer=72
  10. uInterior Cell Buffer=6
  11. fMasterFilePreLoadMB=100.0000
  12. iPreloadSizeLimit=209715200
  13. bUseThreadedMorpher=1
  14. bUseThreadedParticleSystem=1
  15. bUseThreadedTempEffects=1
  16. bMultiThreadMovement=1
  17. bDisableAllGore=0
  18. bTrackAllDeaths=1
  19. bPreemptivelyUnloadCells=0
  20.  
  21.  
  22. [Display]
  23. fShadowLODMaxStartFade=1000.0
  24. fSpecularLODMaxStartFade=2000.0
  25. fLightLODMaxStartFade=3500.0
  26. iShadowMapResolutionPrimary=1024
  27. bAllowScreenshot=1
  28. fSunShadowUpdateTime=1.0000
  29. fSunUpdateThreshold=1.0000
  30. bShadowsOnGrass=0
  31. bActorSelfShadowing=0
  32. bMTRendering=0
  33. bForcePow2Textures=0
  34. bForce1XShaders=0
  35. bAllow30Shaders=1
  36. bAllow20HairShader=1
  37. bDoTestHDR=0
  38. bDo30VFog=1
  39. bDoTallGrassEffect=1
  40. bDoTexturePass=1
  41. bDoSpecularPass=1
  42. bDoDiffusePass=1
  43. bDoAmbientPass=1
  44. bUseRefractionShader=1
  45. bUse Shaders=1
  46. bUseSunbeams=1
  47. fMipBias=0.0000
  48. bSimpleLighting=0
  49. fDecalLifetime=30.0000
  50. bPerPixelLighting=1
  51.  
  52. [Audio]
  53. fMusicDuckingSeconds=6.0
  54. fMusicUnDuckingSeconds=8.0
  55. fMenuModeFadeOutTime=3.0
  56. fMenuModeFadeInTime=1.0
  57.  
  58. [Grass]
  59. bAllowCreateGrass=1
  60. bAllowLoadGrass=0
  61. bGrassPointLighting=0
  62.  
  63. [GeneralWarnings]
  64. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the Warnings.txt file for more information.
  65.  
  66. [Archive]
  67. sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
  68. sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
  69.  
  70. [Combat]
  71. fMagnetismStrafeHeadingMult=0.0
  72. fMagnetismLookingMult=0.0
  73. bDismemberOneLimb=0
  74. bForceNPCsUseAmmo=1
  75.  
  76. [Papyrus]
  77. fPostLoadUpdateTimeMS=500.0
  78. bEnableLogging=0
  79. bEnableTrace=0
  80. bLoadDebugInformation=0
  81. iMaxMemoryPageSize=6144
  82. iMinMemoryPageSize=3072
  83. iMaxAllocatedMemoryBytes=7516192768
  84.  
  85.  
  86. [Water]
  87. bReflectLODObjects=1
  88. bReflectLODLand=1
  89. bReflectSky=1
  90. bReflectLODTrees=1
  91.  
  92. [Interface]
  93. rUIMistMenu_AmbientZPosRGB=255,255,255
  94. rUIMistMenu_AmbientZNegRGB=255,255,255
  95. rUIMistMenu_AmbientYPosRGB=255,255,255
  96. rUIMistMenu_AmbientYNegRGB=255,255,255
  97. rUIMistMenu_AmbientXPosRGB=255,255,255
  98. rUIMistMenu_AmbientXNegRGB=255,255,255
  99.  
  100. [Trees]
  101. bForceFullDetail=0
  102. bEnableTreeAnimations=1
  103.  
  104. [TerrainManager]
  105. bKeepLowDetailTerrain=0
  106. bDisplayCloudLOD=1
  107.  
  108. [Controls]
  109. bMouseAcceleration=0
  110.  
  111. [HAVOK]
  112. iNumThreads=2
  113.  
  114. [SaveGame]
  115. bAllowProfileTransfer=1
  116. bUseSaveGameHistory=1
  117.  
  118. [Animation]
  119. bMultiThreadBoneUpdate=1
  120.  
  121. [BackgroundLoad]
  122. bUseMultiThreadedFaceGen=1
  123. bUseMultiThreadedTrees=1
  124.  
  125. [Decals]
  126. bDecalMultithreaded=1
  127. bForceAllDecals=1
  128.  
  129. [Imagespace]
  130. bDoRadialBlur=0
  131.  
  132. [BudgetCaps]
  133. uActorMemoryBudgetCap=10485760
  134. uLoadedAreaNonActorMemoryBudgetCap=185597952
  135. uWaterMemoryInterior=10485760
  136. uTextureMemoryInterior=10485760
  137. uGeometryMemoryInterior=10485760
  138. uWaterMemory=5242880
  139. uTextureMemory=10485760
  140. uGeometryMemory=5242880
  141.  
  142. ==============================
  143. SKYRIMPREF.INI
  144.  
  145. [General]
  146. sLanguage=ENGLISH
  147. uExterior Cell Buffer=72
  148. uInterior Cell Buffer=6
  149. iStoryManagerLoggingEvent=-1
  150. bEnableStoryManagerLogging=0
  151.  
  152. [Display]
  153. fShadowLODMaxStartFade=1000.0
  154. fSpecularLODMaxStartFade=2000.0
  155. fLightLODMaxStartFade=3500.0
  156. iShadowMapResolutionPrimary=1024
  157. iShadowMapResolutionSecondary=1024
  158. bAllowScreenshot=1
  159. sD3DDevice="NVIDIA GeForce GTX 560 "
  160. iTexMipMapSkip=0
  161. bFXAAEnabled=0
  162. fMeshLODLevel2FadeDist=10000000.0000
  163. fMeshLODLevel1FadeDist=9999999.0000
  164. fSpecularLODStartFade=2000.0000
  165. fLightLODStartFade=3335.0000
  166. fTreesMidLODSwitchDist=9999999.0000
  167. iShadowMapResolution=2048
  168. fShadowBiasScale=0.2000
  169. iShadowMaskQuarter=4
  170. iBlurDeferredShadowMask=15
  171. iShadowFilter=1
  172. iShadowMode=3
  173. fShadowDistance=3200.0000
  174. iMaxDecalsPerFrame=75
  175. iMaxSkinDecalsPerFrame=25
  176. iAdapter=
  177. iSize W=1280
  178. iSize H=1024
  179. iMultiSample=4
  180. iMaxAnisotropy=0
  181. iPresentInterval=0
  182. bFull Screen=1
  183. fInteriorShadowDistance=2500.0000
  184. bFloatPointRenderTarget=1
  185. fGamma=1.0400
  186. fDecalLOD2=1000.0000
  187. fDecalLOD1=500.0000
  188. fShadowLODStartFade=200.0000
  189. iTexMipMapMinimum=1
  190. bTransparencyMultisampling=1
  191. iWaterMultiSamples=2
  192. bTreesReceiveShadows=1
  193. bDrawLandShadows=1
  194. bDrawShadows=1
  195. fLeafAnimDampenDistEnd=4600.0000
  196. fLeafAnimDampenDistStart=3600.0000
  197. fMeshLODFadePercentDefault=1.2000
  198. fMeshLODFadeBoundDefault=256.0000
  199. fMeshLODLevel2FadeTreeDistance=2048.0000
  200. fMeshLODLevel1FadeTreeDistance=2844.0000
  201. iScreenShotIndex=6
  202. bShadowMaskZPrepass=0
  203. bMainZPrepass=0
  204. iShadowSplitCount=2
  205. bShadowsOnGrass=1
  206. bDeferredShadows=1
  207.  
  208. [Audio]
  209. fMusicDuckingSeconds=6.0
  210. fMusicUnDuckingSeconds=8.0
  211. fMenuModeFadeOutTime=3.0
  212. fMenuModeFadeInTime=1.0
  213.  
  214. [Grass]
  215. bAllowCreateGrass=1
  216. bAllowLoadGrass=0
  217. b30GrassVS=1
  218. fGrassStartFadeDistance=6670.0000
  219. fGrassMaxStartFadeDistance=7000.0000
  220. fGrassMinStartFadeDistance=400.0000
  221.  
  222. [GeneralWarnings]
  223. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the Warnings.txt file for more information.
  224.  
  225. [Archive]
  226. sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
  227. sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
  228.  
  229. [Combat]
  230. fMagnetismStrafeHeadingMult=0.0
  231. fMagnetismLookingMult=0.0
  232.  
  233. [Papyrus]
  234. fPostLoadUpdateTimeMS=500.0
  235. bEnableLogging=0
  236. bEnableTrace=0
  237. bLoadDebugInformation=0
  238.  
  239. [Imagespace]
  240. iRadialBlurLevel=0
  241. bDoDepthOfField=1
  242.  
  243. [LOD]
  244. fLODFadeOutMultActors=13.7000
  245. fLODFadeOutMultItems=15.0000
  246. fLODFadeOutMultObjects=15.0000
  247. fLODFadeOutMultSkyCell=1.0000
  248.  
  249. [Decals]
  250. bDecals=1
  251. bSkinnedDecals=1
  252. uMaxDecals=1000
  253. uMaxSkinDecals=100
  254. uMaxSkinDecalsPerActor=60
  255.  
  256. [TerrainManager]
  257. fTreeLoadDistance=75000.0000
  258. fBlockMaximumDistance=250000.0000
  259. fBlockLevel1Distance=70000.0000
  260. fBlockLevel0Distance=35000.0000
  261. fSplitDistanceMult=1.5000
  262. bShowLODInEditor=0
  263.  
  264. [BlurShaderHDR]
  265. bDoHighDynamicRange=1
  266.  
  267. [BlurShader]
  268. bUseBlurShader=0
  269.  
  270. [Launcher]
  271. bShowAllResolutions=1
  272. uLastAspectRatio=4
  273. bEnableFileSelection=1
  274.  
  275. [Water]
  276. iWaterReflectHeight=512
  277. iWaterReflectWidth=512
  278. bUseWaterDisplacements=1
  279. bUseWaterRefractions=1
  280. bUseWaterReflections=1
  281. bUseWaterDepth=1
  282.  
  283. [MAIN]
  284. fSkyCellRefFadeDistance=150000.0000
  285. bGamepadEnable=1
  286. bCrosshairEnabled=1
  287. fHUDOpacity=1.0000
  288. bSaveOnPause=1
  289. bSaveOnTravel=1
  290. bSaveOnWait=1
  291. bSaveOnRest=1
  292.  
  293. [GamePlay]
  294. bShowFloatingQuestMarkers=1
  295. bShowQuestMarkers=1
  296. iDifficulty=0
  297.  
  298. [Interface]
  299. bDialogueSubtitles=1
  300. bGeneralSubtitles=1
  301. bShowCompass=1
  302. fMouseCursorSpeed=1.0000
  303.  
  304. [Controls]
  305. fMouseHeadingSensitivity=0.0260
  306. fGamepadHeadingSensitivity=1.9000
  307. bAlwaysRunByDefault=1
  308. bInvertYValues=0
  309. bGamePadRumble=0
  310. bUseKinect=0
  311.  
  312. [Particles]
  313. iMaxDesired=750
  314.  
  315. [SaveGame]
  316. fAutosaveEveryXMins=15.0000
  317.  
  318. [AudioMenu]
  319. fAudioMasterVolume=1.0000
  320. fVal7=1.0000
  321. uID7=0
  322. fVal6=1.0000
  323. uID6=0
  324. fVal5=1.0000
  325. uID5=0
  326. fVal4=1.0000
  327. uID4=0
  328. fVal3=0.5000
  329. uID3=466532
  330. fVal2=0.8000
  331. uID2=554685
  332. fVal1=0.8000
  333. uID1=1007612
  334. fVal0=1.0000
  335. uID0=94881
  336.  
  337. [Clouds]
  338. fCloudLevel2Distance=262144.0000
  339. fCloudLevel1Distance=32768.0000
  340. fCloudLevel0Distance=16384.0000
  341. fCloudNearFadeDistance=9000.0000
  342.  
  343. [Trees]
  344. bRenderSkinnedTrees=1
  345. uiMaxSkinnedTreesToRender=40
  346.  
  347.  
  348. =============
  349.  
  350. ENBSERIES.INI
  351.  
  352. //++++++++++++++++++++++++++++++++++++++++++++++++
  353. // Phinix Natural ENB v1.24 for ENB v0.119
  354. //++++++++++++++++++++++++++++++++++++++++++++++++
  355.  
  356. //++++++++++++++++++++++++++++++++++++++++++++++++
  357. // ENBSeries
  358. // visit http://enbdev.com for updates
  359. // Copyright (c) 2007-2012 Boris Vorontsov
  360. //++++++++++++++++++++++++++++++++++++++++++++++++
  361.  
  362. [PROXY]
  363. EnableProxyLibrary=false
  364. InitProxyFunctions=true
  365. ProxyLibrary=d3d9_smaa.dll
  366.  
  367. [GLOBAL]
  368. AdditionalConfigFile=userconfig.ini
  369. UseEffect=true
  370.  
  371. [FIX]
  372. ForceFakeVideocard=false
  373. FixGameBugs=true
  374. FixParallaxBugs=true
  375. ForceSingleCoreCPU=false
  376. IgnoreThreadManagement=false
  377. IgnoreThreadPriority=false
  378. AntiBSOD=false
  379.  
  380. [GAME]
  381. SpeedHack=false
  382.  
  383. [MULTIHEAD]
  384. ForceVideoAdapterIndex=false
  385. VideoAdapterIndex=0
  386.  
  387. [LIMITER]
  388. WaitBusyRenderer=false
  389. EnableFPSLimit=false
  390. FPSLimit=60.0
  391.  
  392. [INPUT]
  393. //KeyReadConfig: back=8
  394. KeyReadConfig=8
  395. //KeyCombination: shift=16
  396. KeyCombination=16
  397. //KeyUseEffect: f12=123
  398. KeyUseEffect=123
  399. //KeyFPSLimit: home=36
  400. KeyFPSLimit=36
  401. //KeyShowFPS: num=106
  402. KeyShowFPS=106
  403. //Screenshots: insert=45, printscreen=44
  404. KeyScreenshot=45
  405.  
  406. [ENGINE]
  407. ForceAnisotropicFiltering=true
  408. MaxAnisotropy=16
  409. SkipShaderOptimization=false
  410. // Turn off anisotropic in video drivers and game settings.
  411.  
  412. [EFFECT]
  413. UseOriginalPostProcessing=false
  414. UseOriginalObjectsProcessing=false
  415. EnableBloom=true
  416. EnableAdaptation=true
  417. EnableAmbientOcclusion=false
  418. EnableDepthOfField=false
  419. EnableDetailedShadow=true
  420. EnableSunRays=false
  421. EnableSkyLighting=false
  422.  
  423. [BLOOM]
  424. Quality=0
  425. AmountDay=0.4 //0.25
  426. AmountNight=0.4 //0.25
  427. AmountInterior=0.4 //0.25
  428. BlueShiftAmountDay=0.6 //0.3
  429. BlueShiftAmountNight=0.7 //1.0
  430. BlueShiftAmountInterior=0.6 //1.0
  431. ContrastDay=1.0 //1.0
  432. ContrastNight=0.9 //1.0
  433. ContrastInterior=1.0 //1.0
  434.  
  435. [CAMERAFX]
  436. LenzReflectionIntensityDay=0.2 //1.0
  437. LenzReflectionIntensityNight=0.4 //1.0
  438. LenzReflectionIntensityInterior=0.2 //1.0
  439. LenzReflectionPowerDay=1.2 //2.0
  440. LenzReflectionPowerNight=2.0 //2.0
  441. LenzReflectionPowerInterior=1.2 //2.0
  442.  
  443. [SSAO_SSIL]
  444. SamplingQuality=2
  445. SamplingRange=0.16 //0.3
  446. FadeFogRangeDay=26.0 //7.0
  447. FadeFogRangeNight=27.0 //7.0
  448. FadeFogRangeInterior=26.0 //7.0
  449. //If you have a powerful rig I suggest setting this to 0.5 but no more than 1.0
  450. SizeScale=0.02 //0.35
  451. SourceTexturesScale=0.02 //0.35
  452. FilterQuality=2 //1
  453. AOAmount=0.1 //1.5
  454. ILAmount=0.15 //4.0
  455. UseIndirectLighting=false
  456. UseComplexIndirectLighting=false
  457.  
  458. [NIGHTDAY]
  459. DetectorDefaultDay=false
  460. DetectorLevelDay=0.55 //0.65
  461. DetectorLevelNight=0.05 //0.25
  462. DetectorLevelCurve=0.5 //2.0
  463.  
  464. [ADAPTATION]
  465. ForceMinMaxValues=false
  466. AdaptationSensitivity=0.2
  467. AdaptationTime=0.4
  468. AdaptationMin=0.1
  469. AdaptationMax=100.0
  470.  
  471. [ENVIRONMENT]
  472. DirectLightingIntensityDay=1.4 //4.0
  473. DirectLightingIntensityNight=1.1 //1.0
  474. DirectLightingIntensityInterior=1.75 //1.0 1.4
  475. DirectLightingCurveDay=1.2 //1.0
  476. DirectLightingCurveNight=1.0 //1.0
  477. DirectLightingCurveInterior=1.1 //1.0
  478. DirectLightingDesaturationDay=0.0 //0.0
  479. DirectLightingDesaturationNight=0.2 //0.0
  480. DirectLightingDesaturationInterior=0.0 //0.0
  481.  
  482. SpecularAmountMultiplierDay=1.1 //1.0
  483. SpecularAmountMultiplierNight=1.3 //1.0
  484. SpecularAmountMultiplierInterior=1.1 //1.0
  485. SpecularPowerMultiplierDay=1.3 //1.0
  486. SpecularPowerMultiplierNight=1.5 //1.0
  487. SpecularPowerMultiplierInterior=1.3 //1.0
  488. SpecularFromLightDay=0.0 //0.0
  489. SpecularFromLightNight=0.0 //0.0
  490. SpecularFromLightInterior=0.0 //0.0
  491.  
  492. AmbientLightingIntensityDay=1.1 //1.0
  493. AmbientLightingIntensityNight=0.6 //1.0
  494. AmbientLightingIntensityInterior=1.4 //1.0
  495. AmbientLightingCurveDay=0.67 //1.0
  496. AmbientLightingCurveNight=0.6 //1.0
  497. AmbientLightingCurveInterior=0.79 //1.0
  498. AmbientLightingDesaturationDay=0.0 //0.0
  499. AmbientLightingDesaturationNight=0.1 //0.0
  500. AmbientLightingDesaturationInterior=0.0 //0.0
  501.  
  502. PointLightingIntensityDay=0.7 //2.0
  503. PointLightingIntensityNight=0.8 //2.0
  504. PointLightingIntensityInterior=0.92 //1.0 0.78
  505. PointLightingCurveDay=1.0 //1.0
  506. PointLightingCurveNight=1.0 //1.0
  507. PointLightingCurveInterior=1.0 //1.0
  508. PointLightingDesaturationDay=0.0 //0.0
  509. PointLightingDesaturationNight=0.0 //0.0
  510. PointLightingDesaturationInterior=0.0 //0.0
  511.  
  512. FogColorMultiplierDay=0.9 //0.6
  513. FogColorMultiplierNight=1.2 //0.3
  514. FogColorMultiplierInterior=1.2 //1.0
  515. FogColorCurveDay=0.8 //1.0
  516. FogColorCurveNight=1.3 //1.0
  517. FogColorCurveInterior=1.0 //1.0
  518.  
  519. ColorPowDay=1.0 //1.7
  520. ColorPowNight=0.9 //1.7
  521. ColorPowInterior=1.0 //1.7
  522.  
  523. [SKY]
  524. Enable=true
  525. StarsIntensity=1.1 //1.0
  526. StarsCurve=1.0 //1.0
  527. AuroraBorealisIntensity=0.7 //1.0
  528. AuroraBorealisCurve=0.9 //1.5
  529.  
  530. CloudsIntensityDay=1.5 //2.0
  531. CloudsIntensityNight=1.0 //0.1
  532. CloudsIntensityInterior=1.5 //1.0
  533. CloudsCurveDay=1.8 //2.0
  534. CloudsCurveNight=1.2 //1.5
  535. CloudsCurveInterior=1.8 //1.0
  536. CloudsDesaturationDay=0.0 //0.0
  537. CloudsDesaturationNight=0.1 //0.0
  538. CloudsDesaturationInterior=0.0 //0.0
  539.  
  540. GradientIntensityDay=0.9 //1.0
  541. GradientIntensityNight=0.9 //1.0
  542. GradientIntensityInterior=0.9 //1.0
  543. GradientDesaturationDay=0.3 //0.0
  544. GradientDesaturationNight=0.2 //0.0
  545. GradientDesaturationInterior=0.2 //0.0
  546.  
  547. GradientTopIntensityDay=1.8 //2.0
  548. GradientTopIntensityNight=0.7 //0.03
  549. GradientTopIntensityInterior=1.4 //1.0
  550. GradientTopCurveDay=0.7 //1.0
  551. GradientTopCurveNight=0.9 //1.0
  552. GradientTopCurveInterior=0.7 //1.0
  553.  
  554. GradientMiddleIntensityDay=1.8 //3.0
  555. GradientMiddleIntensityNight=0.6 //0.05
  556. GradientMiddleIntensityInterior=1.5 //1.0
  557. GradientMiddleCurveDay=0.9 //1.0
  558. GradientMiddleCurveNight=0.9 //1.0
  559. GradientMiddleCurveInterior=0.9 //1.0
  560.  
  561. GradientHorizonIntensityDay=2.0 //4.0
  562. GradientHorizonIntensityNight=1.0 //0.08
  563. GradientHorizonIntensityInterior=1.8 //1.0
  564. GradientHorizonCurveDay=0.9 //1.0
  565. GradientHorizonCurveNight=1.0 //1.0
  566. GradientHorizonCurveInterior=0.9 //1.0
  567.  
  568. SunIntensity=2.3 //5.0
  569. SunDesaturation=0.0 //0.0
  570. SunCoronaIntensity=1.6 //15.0
  571. SunCoronaCurve=1.0 //1.0
  572. SunCoronaDesaturation=0.0 //0.0
  573. MoonIntensity=0.9 //1.0
  574. MoonCurve=0.7 //2.0
  575. MoonDesaturation=0.2 //0.0
  576. CloudsEdgeClamp=0.5 //0.5
  577. CloudsEdgeIntensity=8.0 //8.0
  578.  
  579. [OBJECT]
  580. SubSurfaceScatteringMultiplierDay=0.3 //0.3
  581. SubSurfaceScatteringMultiplierNight=0.5 //0.5
  582. SubSurfaceScatteringMultiplierInterior=0.3 //1.0
  583. SubSurfaceScatteringPowerDay=1.0 //1.0
  584. SubSurfaceScatteringPowerNight=1.0 //1.0
  585. SubSurfaceScatteringPowerInterior=1.0 //1.0
  586.  
  587. [LIGHTSPRITE]
  588. IntensityDay=0.9 //1.0
  589. IntensityNight=1.0 //1.0
  590. IntensityInterior=1.0 //1.0
  591. CurveDay=0.9 //1.5
  592. CurveNight=1.1 //1.5
  593. CurveInterior=1.0 //1.0
  594.  
  595. [WINDOWLIGHT]
  596. Intensity=4.2 //10.0
  597. Curve=1.5 //1.0
  598.  
  599. [VOLUMETRICFOG]
  600. IntensityDay=1.2 //1.0
  601. IntensityNight=0.5 //1.0
  602. IntensityInterior=1.0 //1.0
  603. CurveDay=1.0 //1.0
  604. CurveNight=0.6 //2.0
  605. CurveInterior=1.0 //1.0
  606.  
  607. [FIRE]
  608. IntensityDay=1.0 //3.0
  609. IntensityNight=1.4 //7.0
  610. IntensityInterior=1.0 //1.0
  611. CurveDay=0.7 //2.0
  612. CurveNight=1.0 //2.0
  613. CurveInterior=0.9 //1.0
  614.  
  615. [COLORCORRECTION]
  616. UsePaletteTexture=true
  617. Brightness=1.0
  618. GammaCurve=1.0
  619.  
  620. [SHADOW]
  621. ShadowCastersFix=true
  622. ShadowQualityFix=true
  623. DetailedShadowQuality=2
  624. UseBilateralShadowFilter=true
  625. UseShadowFilter=true
  626. ShadowObjectsFix=true
  627. ShadowFilterQuality=2
  628. ShadowBlurRange=2.0
  629.  
  630.  
  631. [DEPTHOFFIELD]
  632. DOFQuality=2
  633. FadeTime=0.1
  634.  
  635. [RAYS]
  636. SunRaysMultiplier=0.4
  637.  
  638. [SKYLIGHTING]
  639. Quality=1
  640. FilterQuality=2
  641. AmbientMinLevel=0.1
  642. ================================
Advertisement
Add Comment
Please, Sign In to add comment