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Rhonin

DrenginTechDefsText

May 1st, 2015
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  1. <StringTable>
  2. <Label>DrenginProtein Resequencing_ShortDec</Label>
  3. <String>Allows construction of Protein sequencing{resequencing} farms.</String>
  4. </StringTable>
  5.  
  6. <StringTable>
  7. <Label>DrenginXenoBiology_Dec</Label>
  8. <String>Understanding how alien bacteria and viruses affect Altaria{Drengi}-based life will be crucial if we hope to ensure our colonists' safety.</String>
  9. </StringTable>
  10.  
  11. <StringTable>
  12. <Label>DrenginEnvironmentOptimization1_Dec</Label>
  13. <String>By beating the ground into the right shape to accommodate the slave pits and resource bores our manufacturing sector's{sectors} needs, we expect to see improved production. No. We demand it!</String>
  14. </StringTable>
  15.  
  16. <StringTable>
  17. <Label>DrenginInterstellarSpecialization2_ShortDec</Label>
  18. <String>Reduces the Mass of Colony &amp; Constuctor{Constructor} modules.</String>
  19. </StringTable>
  20.  
  21. <StringTable>
  22. <Label>DrenginOrbitalSpecialization1_ShortDec</Label>
  23. <String>Force our Starports{Shipyards} to work better.</String>
  24. </StringTable>
  25.  
  26. <StringTable>
  27. <Label>DrenginZeroGravityOptimization3_Dec</Label>
  28. <String>It's so much harder to threaten a slaveling when that slaveling has a powerful cutting torch. But we've found a way, and now our starports{shipyards} will be just a little bit more efficient at making ships.</String>
  29. </StringTable>
  30.  
  31. <StringTable>
  32. <Label>DrenginCarrierFocus2_Dec</Label>
  33. <String>These tuff{tough} little drones will guard our Support and Capital ships to the end, and when they are destroyed, no lives are lost.</String>
  34. </StringTable>
  35.  
  36. <StringTable>
  37. <Label>DrenginLogisticalOptimization3_Name</Label>
  38. <String>Sustainable Starports{Shipyards}</String>
  39. </StringTable>
  40.  
  41. <StringTable>
  42. <Label>DrenginLogisticalOptimization3_ShortDec</Label>
  43. <String>Forces starports{shipyards} to decay less.</String>
  44. </StringTable>
  45.  
  46. <StringTable>
  47. <Label>DrenginLogisticalOptimization3_Dec</Label>
  48. <String>Starports{Shipyards} don't just stay there being starports{shipyards}. They're always breaking down, which is crap. We put some boring slavelings in charge of making that not happen, which seems to have helped a bit.</String>
  49. </StringTable>
  50.  
  51. <StringTable>
  52. <Label>DrenginWeaponsSpecializationTech2_Name</Label>
  53. <String>Miniturization{Miniaturization} Specialization</String>
  54. </StringTable>
  55.  
  56. <StringTable>
  57. <Label>DrenginBeamWeapons_Dec</Label>
  58. <String>Beam weapons can cut things or burn things or look pretty. They are {there is an extra space here}just great and we love them.</String>
  59. </StringTable>
  60.  
  61. <StringTable>
  62. <Label>DrenginWarMachine_Dec</Label>
  63. <String>The mere presence of Drengin troops is enough to intimidate our manufacturing slavelings into making guns more quickly. And the {there is an extra space here}troops will of course be useful for killing and eating any food that lands on the planet.</String>
  64. </StringTable>
  65.  
  66. <StringTable>
  67. <Label>DrenginStallerMarines_Dec</Label>
  68. <String> {there is an extra space here}A greater understanding of the tactics and training required for effective ground-based combat has led to a new form of military unit which specializes in establishing beachheads in unfriendly gravity wells.</String>
  69. </StringTable>
  70.  
  71. <StringTable>
  72. <Label>DrenginDefensiveFocus1_ShortDec</Label>
  73. <String>Makes all colonies Immune to planetary bombardment{information warfare}.</String>
  74. </StringTable>
  75.  
  76. <StringTable>
  77. <Label>DrenginDefensiveFocus1_Dec</Label>
  78. <String> {there is an extra space here}Informational warfare is a cowardly way to fight, and if any food species try this on us, they won't get far. Come at us honestly, food species.</String>
  79. </StringTable>
  80.  
  81. <StringTable>
  82. <Label>DrenginDefensiveFocus2_ShortDec</Label>
  83. <String>Makes all colonies Immune to information warfare{biological warfare}.</String>
  84. </StringTable>
  85.  
  86. <StringTable>
  87. <Label>DrenginDefensiveFocus3_ShortDec</Label>
  88. <String>Makes all colonies Immune to biological warfare{planetary bombardment}.</String>
  89. </StringTable>
  90.  
  91. <StringTable>
  92. <Label>DrenginShieldSystems_Dec</Label>
  93. <String>Shields are even better at stopping enemy attacks than deflector fields. Our ship captains have no more excuse{excuses} for dying now.</String>
  94. </StringTable>
  95.  
  96. <StringTable>
  97. <Label>DrenginArreonMissileDefenseTech_Name</Label>
  98. <String>Aereon{?Arreon} Missile Defense</String>
  99. </StringTable>
  100.  
  101. <StringTable>
  102. <Label>DrenginArreonMissileDefenseTech_Dec</Label>
  103. <String>The research slavelings have taken everything they know about cowering and equipped our new Aereon{?Arreon} drones with the latest railguns, ECM and smart chafe. Enemy missiles tremble at the sight of a Drengin vessel now.</String>
  104. </StringTable>
  105.  
  106. <StringTable>
  107. <Label>DrenginTradeOptimization2_Dec</Label>
  108. <String>We believe the best way to increase trade income is the establish more trade routes. With a bit of effort we have been able to stretch our recourses{resources} enough to establish one more.</String>
  109. </StringTable>
  110.  
  111. <StringTable>
  112. <Label>DrenginApprovalFocus2_Name</Label>
  113. <String>Easley{Easily} Dstracted{Distracted}</String>
  114. </StringTable>
  115.  
  116. <StringTable>
  117. <Label>DrenginWondersoftheGalaxy_Dec</Label>
  118. <String>Now that the galaxy knows how great Drengin{Drengi} is, and how unlikely they are to have their faces eaten here, we're drawing more tourists than ever before. Who would have thought that not eating faces could be so worthwhile?</String>
  119. </StringTable>
  120.  
  121. <StringTable>
  122. <Label>DrenginPrecursorRelicFocus_Dec</Label>
  123. <String>These Precursor relics have a number of confusing benefits on our society. Although we don't really understand how this is occuring{occurring}, we should force them to be better at it.</String>
  124. </StringTable>
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