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- <StringTable>
- <Label>DrenginProtein Resequencing_ShortDec</Label>
- <String>Allows construction of Protein sequencing{resequencing} farms.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginXenoBiology_Dec</Label>
- <String>Understanding how alien bacteria and viruses affect Altaria{Drengi}-based life will be crucial if we hope to ensure our colonists' safety.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginEnvironmentOptimization1_Dec</Label>
- <String>By beating the ground into the right shape to accommodate the slave pits and resource bores our manufacturing sector's{sectors} needs, we expect to see improved production. No. We demand it!</String>
- </StringTable>
- <StringTable>
- <Label>DrenginInterstellarSpecialization2_ShortDec</Label>
- <String>Reduces the Mass of Colony & Constuctor{Constructor} modules.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginOrbitalSpecialization1_ShortDec</Label>
- <String>Force our Starports{Shipyards} to work better.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginZeroGravityOptimization3_Dec</Label>
- <String>It's so much harder to threaten a slaveling when that slaveling has a powerful cutting torch. But we've found a way, and now our starports{shipyards} will be just a little bit more efficient at making ships.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginCarrierFocus2_Dec</Label>
- <String>These tuff{tough} little drones will guard our Support and Capital ships to the end, and when they are destroyed, no lives are lost.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginLogisticalOptimization3_Name</Label>
- <String>Sustainable Starports{Shipyards}</String>
- </StringTable>
- <StringTable>
- <Label>DrenginLogisticalOptimization3_ShortDec</Label>
- <String>Forces starports{shipyards} to decay less.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginLogisticalOptimization3_Dec</Label>
- <String>Starports{Shipyards} don't just stay there being starports{shipyards}. They're always breaking down, which is crap. We put some boring slavelings in charge of making that not happen, which seems to have helped a bit.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginWeaponsSpecializationTech2_Name</Label>
- <String>Miniturization{Miniaturization} Specialization</String>
- </StringTable>
- <StringTable>
- <Label>DrenginBeamWeapons_Dec</Label>
- <String>Beam weapons can cut things or burn things or look pretty. They are {there is an extra space here}just great and we love them.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginWarMachine_Dec</Label>
- <String>The mere presence of Drengin troops is enough to intimidate our manufacturing slavelings into making guns more quickly. And the {there is an extra space here}troops will of course be useful for killing and eating any food that lands on the planet.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginStallerMarines_Dec</Label>
- <String> {there is an extra space here}A greater understanding of the tactics and training required for effective ground-based combat has led to a new form of military unit which specializes in establishing beachheads in unfriendly gravity wells.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginDefensiveFocus1_ShortDec</Label>
- <String>Makes all colonies Immune to planetary bombardment{information warfare}.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginDefensiveFocus1_Dec</Label>
- <String> {there is an extra space here}Informational warfare is a cowardly way to fight, and if any food species try this on us, they won't get far. Come at us honestly, food species.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginDefensiveFocus2_ShortDec</Label>
- <String>Makes all colonies Immune to information warfare{biological warfare}.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginDefensiveFocus3_ShortDec</Label>
- <String>Makes all colonies Immune to biological warfare{planetary bombardment}.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginShieldSystems_Dec</Label>
- <String>Shields are even better at stopping enemy attacks than deflector fields. Our ship captains have no more excuse{excuses} for dying now.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginArreonMissileDefenseTech_Name</Label>
- <String>Aereon{?Arreon} Missile Defense</String>
- </StringTable>
- <StringTable>
- <Label>DrenginArreonMissileDefenseTech_Dec</Label>
- <String>The research slavelings have taken everything they know about cowering and equipped our new Aereon{?Arreon} drones with the latest railguns, ECM and smart chafe. Enemy missiles tremble at the sight of a Drengin vessel now.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginTradeOptimization2_Dec</Label>
- <String>We believe the best way to increase trade income is the establish more trade routes. With a bit of effort we have been able to stretch our recourses{resources} enough to establish one more.</String>
- </StringTable>
- <StringTable>
- <Label>DrenginApprovalFocus2_Name</Label>
- <String>Easley{Easily} Dstracted{Distracted}</String>
- </StringTable>
- <StringTable>
- <Label>DrenginWondersoftheGalaxy_Dec</Label>
- <String>Now that the galaxy knows how great Drengin{Drengi} is, and how unlikely they are to have their faces eaten here, we're drawing more tourists than ever before. Who would have thought that not eating faces could be so worthwhile?</String>
- </StringTable>
- <StringTable>
- <Label>DrenginPrecursorRelicFocus_Dec</Label>
- <String>These Precursor relics have a number of confusing benefits on our society. Although we don't really understand how this is occuring{occurring}, we should force them to be better at it.</String>
- </StringTable>
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