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  1.  
  2. INTRODUCTIONS:
  3. change the following commands to your values:
  4. resX=xxx, resY=xxx (your resolution, mine is 1920 / 1080)
  5. MinAllowableRefreshRate=xxx
  6. MaxAllowableRefreshRate=xxx - change both to your monitor refreshrate (if you don't know yours put to 0), mine is 120
  7. PoolSize=xxx - change to 1/3 of your VRAM (if you don't know your VRAM size put to 160), mine is 6144/3 = 2048
  8. ThreadedShaderCompileThreshold=x - change to the number of CPU cores (if you don't know your number put to 1), i5/i7 value is 4
  9.  
  10.  
  11. COPY BELOW THIS LINE
  12. ----------------------------------------------------------------------------------------------------------------------
  13. [URL]
  14. Protocol=unreal
  15. Name=Player
  16. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  17. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  18. LocalOptions=
  19. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  20. MapExt=umap
  21. EXEName=ShooterGame.exe
  22. DebugEXEName=DEBUG-ShooterGame.exe
  23. SaveExt=usa
  24. Port=7777
  25. PeerPort=7778
  26. GameName=Dirty Bomb
  27. GameNameShort=EG
  28. DevEntryMap=Frontend.umap
  29. TestingEntryMap=FuncTest_EmptyMap.umap
  30. GameName_RUS=Dirty Bomb
  31.  
  32. [Engine.ScriptPackages]
  33. EngineNativePackages=Core
  34. EngineNativePackages=Engine
  35. EngineNativePackages=GFxUI
  36. EngineNativePackages=GameFramework
  37. NetNativePackages=IpDrv
  38. NetNativePackages=WinDrv
  39. EditorPackages=UnrealEd
  40. ScaleformEditorPackages=GFxUIEditor
  41. EngineNativePackages=SubstanceAir
  42. EditorPackages=SubstanceAirEd
  43. NativePackages=AkAudio
  44. NativePackages=SDEngine
  45. NativePackages=SDPCEngine
  46. NativePackages=ShooterGame
  47.  
  48. [Engine.Engine]
  49. AllowAMDEyefinity=False
  50. NetworkDevice=IpDrv.TcpNetDriver
  51. FallbackNetworkDevice=IpDrv.TcpNetDriver
  52. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  53. ConsoleClassName=ShooterGame.SGConsole
  54. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  55. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  56. DataStoreClientClassName=Engine.DataStoreClient
  57. Language=INT
  58. bAllowMatureLanguage=FALSE
  59. GameEngine=ShooterGame.SGEngine
  60. EditorEngine=ShooterEditor.SGEditorEngine
  61. UnrealEdEngine=ShooterEditor.SGEditorEngine
  62. Client=WinDrv.WindowsClient
  63. Render=Render.Render
  64. Input=Engine.Input
  65. Canvas=Engine.Canvas
  66. TinyFontName=EngineFonts.TinyFont
  67. SmallFontName=EngineFonts.SmallFont
  68. MediumFontName=EngineFonts.SmallFont
  69. LargeFontName=EngineFonts.SmallFont
  70. SubtitleFontName=EngineFonts.SmallFont
  71. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  72. DefaultMaterialName=EngineMaterials.DefaultMaterial
  73. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  74. DefaultTextureName=EngineMaterials.DefaultDiffuse
  75. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  76. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  77. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  78. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  79. TickMaterialName=EditorMaterials.Tick_Mat
  80. CrossMaterialName=EditorMaterials.Cross_Mat
  81. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  82. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  83. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  84. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  85. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  86. RandomAngleTextureName=EngineMaterials.RandomAngles
  87. RandomNormalTextureName=EngineMaterials.RandomNormal2
  88. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  89. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  90. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  91. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  92. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  93. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  94. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  95. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  96. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  97. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  98. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  99. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  100. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  101. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  102. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  103. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  104. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  105. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  106. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  107. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  108. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  109. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  110. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  111. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  112. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  113. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  114. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  115. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  116. MaxProcBuildingLODColorTextureSize=64
  117. MaxProcBuildingLODLightingTextureSize=8
  118. UseProcBuildingLODTextureCropping=True
  119. ForcePowerOfTwoProcBuildingLODTextures=True
  120. bCombineSimilarMappings=False
  121. MaxRMSDForCombiningMappings=6.0
  122. ImageReflectionTextureSize=32
  123. TerrainMaterialMaxTextureCount=4
  124. TerrainTessellationCheckCount=6
  125. TerrainTessellationCheckBorder=2.0
  126. TerrainTessellationCheckDistance=64
  127. BeginUPTryCount=200000
  128. bStaticDecalsEnabled=True
  129. bDynamicDecalsEnabled=True
  130. bForceStaticTerrain=False
  131. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  132. LightComplexityColors=(R=0,G=0,B=0,A=1)
  133. LightComplexityColors=(R=0,G=255,B=0,A=1)
  134. LightComplexityColors=(R=63,G=191,B=0,A=1)
  135. LightComplexityColors=(R=127,G=127,B=0,A=1)
  136. LightComplexityColors=(R=191,G=63,B=0,A=1)
  137. LightComplexityColors=(R=255,G=0,B=0,A=1)
  138. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  139. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  140. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  141. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  142. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  143. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  144. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  145. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  146. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  147. MaxPixelShaderAdditiveComplexityCount=10
  148. TimeBetweenPurgingPendingKillObjects=0
  149. bUseTextureStreaming=True
  150. bUseBackgroundLevelStreaming=True
  151. bSubtitlesEnabled=False
  152. bSubtitlesForcedOff=FALSE
  153. ScoutClassName=ShooterGame.PVEScout
  154. DefaultPostProcessName=Post_Process.PPC_Default
  155. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  156. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  157. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  158. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  159. DefaultSoundName=EngineSounds.WhiteNoise
  160. bOnScreenKismetWarnings=FALSE
  161. bEnableKismetLogging=FALSE
  162. bAllowDebugViewmodesOnConsoles=FALSE
  163. CameraRotationThreshold=45.0
  164. CameraTranslationThreshold=10000
  165. PrimitiveProbablyVisibleTime=8.0
  166. PercentUnoccludedRequeries=0.125
  167. MaxOcclusionPixelsFraction=0.1
  168. MinTextureDensity=0.0
  169. IdealTextureDensity=1.0
  170. MaxTextureDensity=1.0
  171. MinLightMapDensity=0.0
  172. IdealLightMapDensity=0.05
  173. MaxLightMapDensity=0.2
  174. RenderLightMapDensityGrayscaleScale=1.0
  175. RenderLightMapDensityColorScale=1.0
  176. bRenderLightMapDensityGrayscale=false
  177. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  178. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  179. bDisablePhysXHardwareSupport=False
  180. DemoRecordingDevice=Engine.DemoRecDriver
  181. bPauseOnLossOfFocus=FALSE
  182. MaxFluidNumVerts=1
  183. FluidSimulationTimeLimit=3.0
  184. MaxParticleResize=0
  185. MaxParticleResizeWarn=0
  186. bCheckParticleRenderSize=True
  187. MaxParticleVertexMemory=1
  188. NetClientTicksPerSecond=200
  189. MaxTrackedOcclusionIncrement=0.10
  190. TrackedOcclusionStepSize=0.10
  191. MipFadeInSpeed0=0
  192. MipFadeOutSpeed0=0
  193. MipFadeInSpeed1=0
  194. MipFadeOutSpeed1=0
  195. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  196. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  197. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  198. PhysXGpuHeapSize=64
  199. PhysXMeshCacheSize=16
  200. bShouldGenerateSimpleLightmaps=TRUE
  201. bUseNormalMapsForSimpleLightMaps=TRUE
  202. bSmoothFrameRate=FALSE
  203. MinSmoothedFrameRate=146
  204. MaxSmoothedFrameRate=146
  205. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  206. NumPawnsAllowedToBeSpawnedInAFrame=2
  207. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  208. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  209. bEnableOnScreenDebugMessages=true
  210. AllowScreenDoorFade=False
  211. AllowNvidiaStereo3d=False
  212. EnableMatineePostProcessMaterialParam=False
  213. IgnoreSimulatedFuncWarnings=Tick
  214. NearClipPlane=3.0
  215. bUseStreamingPause=false
  216. bKeepAllMaterialQualityLevelsLoaded=True
  217. bUseRecastNavMesh=TRUE
  218. bPrioritySortActorsInServer=FALSE
  219. bPrecacheClassActor=TRUE
  220. bEnableCheckDumpLog=FALSE
  221. ValueMemoryToDumpLog=1.6
  222. bEnableColorClear=TRUE
  223. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  224. WorldInfoClassName=ShooterGame.SGWorldInfo
  225. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  226. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  227. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  228.  
  229. [Engine.SeqAct_Interp]
  230. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  231.  
  232. [Engine.StreamingMovies]
  233. RenderPriorityPS3=1001
  234. SuspendGameIO=True
  235.  
  236. [Engine.ISVHacks]
  237. DisableATITextureFilterOptimizationChecks=False
  238. UseMinimalNVIDIADriverShaderOptimization=False
  239. PumpWindowMessagesWhenRenderThreadStalled=False
  240.  
  241. [Engine.GameEngine]
  242. MaxDeltaTime=0
  243. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  244. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  245.  
  246. [Engine.DemoRecDriver]
  247. AllowDownloads=True
  248. DemoSpectatorClass=ShooterGame.SGDemoController
  249. MaxClientRate=25000
  250. ConnectionTimeout=15.0
  251. InitialConnectTimeout=30.0
  252. ConnectionIssueTimeout=30.0
  253. AckTimeout=1.0
  254. KeepAliveTime=1.0
  255. SimLatency=0
  256. RelevantTimeout=5.0
  257. SpawnPrioritySeconds=1.0
  258. ServerTravelPause=4.0
  259. NetServerMaxTickRate=100
  260. LanServerMaxTickRate=100
  261. MaxRewindPoints=30
  262. RewindPointInterval=1.0
  263. NumRecentRewindPoints=7
  264.  
  265. [Engine.PackagesToAlwaysCook]
  266. Package=ShooterEntry
  267. Package=Loading
  268. Package=Frontend
  269. Package=Lobby
  270. Package=BarkEvents
  271. SeekFreePackage=LoadingScreen_default
  272. SeekFreePackage=LoadingScreen_EXE_Overground
  273. SeekFreePackage=LoadingScreen_EXE_Overground_Blockout
  274. SeekFreePackage=LoadingScreen_EXE_Rebar
  275. SeekFreePackage=LoadingScreen_EXE_Sandlot
  276. SeekFreePackage=LoadingScreen_EXE_Warehouse
  277. SeekFreePackage=LoadingScreen_EXE_Canal
  278. SeekFreePackage=LoadingScreen_OBJ_Bridge
  279. SeekFreePackage=LoadingScreen_OBJ_Canal
  280. SeekFreePackage=LoadingScreen_OBJ_Battersea
  281. SeekFreePackage=LoadingScreen_OBJ_Map_6
  282. SeekFreePackage=LoadingScreen_OBJ_Victoria
  283. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  284. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  285. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  286. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  287. SeekFreePackage=LoadingScreen_OBJ_Dome
  288. SeekFreePackage=LoadingScreen_NUF_Map01
  289. SeekFreePackage=LoadingScreen_NUF_Map02
  290. SeekFreePackage=LoadingScreen_NUF_Map03
  291. SeekFreePackage=LoadingScreen_NUF_Map04
  292. SeekFreePackage=LoadingScreen_NUF_Map05
  293.  
  294. [Engine.StartupPackages]
  295. bSerializeStartupPackagesFromMemory=TRUE
  296. bFullyCompressStartupPackages=FALSE
  297. Package=EngineMaterials
  298. Package=EngineDebugMaterials
  299. Package=EngineSounds
  300. Package=EngineFonts
  301. Package=SoundClassesAndModes
  302. Package=Soldier_01_Gameplay
  303. Package=Soldier_02_Gameplay
  304. Package=Soldier_03_Gameplay
  305. Package=Soldier_04_Gameplay
  306. Package=Medic_01_Gameplay
  307. Package=Medic_02_Gameplay
  308. Package=Medic_03_Gameplay
  309. Package=Medic_04_Gameplay
  310. Package=Engineer_01_Gameplay
  311. Package=Engineer_02_Gameplay
  312. Package=Engineer_03_Gameplay
  313. Package=FieldOps_01_Gameplay
  314. Package=FieldOps_02_Gameplay
  315. Package=FieldOps_03_Gameplay
  316. Package=FieldOps_04_Gameplay
  317. Package=CovertOps_01_Gameplay
  318. Package=CovertOps_03_Gameplay
  319. Package=CovertOps_04_Gameplay
  320. Package=SharedCharacters_Gameplay
  321. Package=CharacterPreview_01_Gameplay
  322. Package=AssaultRifle_01_Gameplay
  323. Package=AssaultRifle_02_Gameplay
  324. Package=AssaultRifle_03_Gameplay
  325. Package=AssaultRifle_04_Gameplay
  326. Package=AssaultRifle_07_Gameplay
  327. Package=CricketBat_01_Gameplay
  328. Package=GrenadeLauncher_01_Gameplay
  329. Package=HeavyMachineGun_01_Gameplay
  330. Package=Knife_01_Gameplay
  331. Package=Knife_02_Gameplay
  332. Package=Knife_03_Gameplay
  333. Package=Katana_01_Gameplay
  334. Package=MachineGun_01_Gameplay
  335. Package=MachineGun_02_Gameplay
  336. Package=MachinePistol_01_Gameplay
  337. Package=MachinePistol_02_Gameplay
  338. Package=MachinePistol_03_Gameplay
  339. Package=MachinePistol_04_Gameplay
  340. Package=MountedMG_01_Gameplay
  341. Package=MountedMG_02_Gameplay
  342. Package=Pistol_01_Gameplay
  343. Package=Pistol_02_Gameplay
  344. Package=Pistol_03_Gameplay
  345. Package=Pistol_04_Gameplay
  346. Package=Pistol_05_Gameplay
  347. Package=Pistol_06_Gameplay
  348. Package=Pistol_07_Gameplay
  349. Package=Pistol_08_Gameplay
  350. Package=ReviveGun_01_Gameplay
  351. Package=RocketLauncher_01_Gameplay
  352. Package=Shotgun_01_Gameplay
  353. Package=Shotgun_02_Gameplay
  354. Package=Shotgun_03_Gameplay
  355. Package=SniperRifle_01_Gameplay
  356. Package=SniperRifle_02_Gameplay
  357. Package=SniperRifle_03_Gameplay
  358. Package=SniperRifle_04_Gameplay
  359. Package=StickyBomb_01_Gameplay
  360. Package=SubMachineGun_01_Gameplay
  361. Package=SubMachineGun_02_Gameplay
  362. Package=SubMachineGun_03_Gameplay
  363. Package=SubMachineGun_04_Gameplay
  364. Package=SubMachineGun_05_Gameplay
  365. Package=SubMachineGun_06_Gameplay
  366. Package=Ironsight_01_Gameplay
  367. Package=Ironsight_02_Gameplay
  368. Package=Ironsight_03_Gameplay
  369. Package=Ironsight_04_Gameplay
  370. Package=Ironsight_05_Gameplay
  371. Package=Ironsight_06_Gameplay
  372. Package=Ironsight_07_Gameplay
  373. Package=Ironsight_08_Gameplay
  374. Package=Magazine_01_Gameplay
  375. Package=Magazine_02_Gameplay
  376. Package=Magazine_03_Gameplay
  377. Package=Magazine_04_Gameplay
  378. Package=Magazine_05_Gameplay
  379. Package=Magazine_06_Gameplay
  380. Package=Magazine_07_Gameplay
  381. Package=Magazine_08_Gameplay
  382. Package=Magazine_09_Gameplay
  383. Package=Magazine_10_Gameplay
  384. Package=MuzzleBrake_01_Gameplay
  385. Package=MuzzleBrake_02_Gameplay
  386. Package=MuzzleBrake_03_Gameplay
  387. Package=RedDot_01_Gameplay
  388. Package=RedDot_02_Gameplay
  389. Package=RedDot_03_Gameplay
  390. Package=RedDot_04_Gameplay
  391. Package=Scope_00_Gameplay
  392. Package=Scope_01_Gameplay
  393. Package=Scope_02_Gameplay
  394. Package=Scope_03_Gameplay
  395. Package=Scope_04_Gameplay
  396. Package=Silencer_01_Gameplay
  397. Package=Silencer_02_Gameplay
  398. Package=Silencer_03_Gameplay
  399. Package=Trinket_Gameplay
  400. Package=AirStrikeMarker_01_Gameplay
  401. Package=AirStrikeMarker_02_Gameplay
  402. Package=AmmoPack_01_Gameplay
  403. Package=AmmoStation_01_Gameplay
  404. Package=C4_01_Gameplay
  405. Package=C4Wireless_01_Gameplay
  406. Package=ConcussionGrenade_01_Gameplay
  407. Package=DeployableCover_01_Gameplay
  408. Package=HackingDevice_01_Gameplay
  409. Package=HealingStation_01_Gameplay
  410. Package=HealthPack_01_Gameplay
  411. Package=HealthPack_02_Gameplay
  412. Package=HeartbeatSensor_01_Gameplay
  413. Package=Mine_01_Gameplay
  414. Package=Molotov_01_Gameplay
  415. Package=ObjectiveCarryItem_01_Gameplay
  416. Package=PDA_01_Gameplay
  417. Package=SupplyCrate_01_Gameplay
  418. Package=ThirdEyeCam_01_Gameplay
  419. Package=ThirdEyeDevice_01_Gameplay
  420. Package=Turret_01_Gameplay
  421. Package=SmokeGrenade_01_Gameplay
  422. Package=FragGrenade_01_Gameplay
  423. Package=ActiveCamo_01_Gameplay
  424. Package=ActiveHealingAura_01_Gameplay
  425. Package=Blowtorch_01_Gameplay
  426. Package=Defibs_01_Gameplay
  427. Package=Martyrdom_01_Gameplay
  428. Package=IRGoggles_01_Gameplay
  429. Package=LaserPainter_01_Gameplay
  430. Package=OrbitalLaser_01_Gameplay
  431. Package=Pliers_01_Gameplay
  432. Package=SelfRevive_01_Gameplay
  433. Package=Screwdriver_01_Gameplay
  434. Package=ArtilleryStrike_01_Gameplay
  435. Package=HelpUp_01_Gameplay
  436. Package=Perks
  437. Package=Augments
  438. Package=PlayerStatus
  439. NoncombinedPackage=SGVars
  440. Package=SGFonts
  441. Package=SGBitmapFonts
  442. Package=HudTextureRenderTargets
  443. Package=Post_Process
  444. Package=PhysicalMaterial
  445. Package=SGLoadingScreen
  446.  
  447. [Engine.PackagesToForceCookPerMap]
  448.  
  449. [Core.System]
  450. MaxObjectsNotConsideredByGC=33476
  451. SizeOfPermanentObjectPool=0
  452. StaleCacheDays=30
  453. MaxStaleCacheSize=10
  454. MaxOverallCacheSize=30
  455. PackageSizeSoftLimit=300
  456. AsyncIOBandwidthLimit=0
  457. CachePath=..\..\ShooterGame\Cache
  458. CacheExt=.uxx
  459. Paths=..\..\Engine\Content
  460. ScriptPaths=..\..\ShooterGame\Script
  461. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  462. CutdownPaths=..\..\ShooterGame\CutdownPackages
  463. CutdownPaths=..\..\ShooterGame\Script
  464. ScreenShotPath=..\..\ShooterGame\ScreenShots
  465. LocalizationPaths=..\..\Engine\Localization
  466. Extensions=upk
  467. Extensions=u
  468. Extensions=umap
  469. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  470. TextureFileCacheExtension=tfc
  471. bDisablePromptToRebuildScripts=FALSE
  472. Suppress=Dev
  473. Suppress=DevAbsorbFuncs
  474. Suppress=DevAnim
  475. Suppress=DevAssetDataBase
  476. Suppress=DevAudio
  477. Suppress=DevAudioVerbose
  478. Suppress=DevBind
  479. Suppress=DevBsp
  480. Suppress=DevCamera
  481. Suppress=DevCollision
  482. Suppress=DevCompile
  483. Suppress=DevComponents
  484. Suppress=DevConfig
  485. Suppress=DevCooking
  486. Suppress=DevCrossLevel
  487. Suppress=DevDataStore
  488. Suppress=DevDecals
  489. Suppress=DevFaceFX
  490. Suppress=DevGFxUI
  491. Suppress=DevGFxUIWarning
  492. Suppress=DevGarbage
  493. Suppress=DevKill
  494. Suppress=DevLevelTools
  495. Suppress=DevLightmassSolver
  496. Suppress=DevLoad
  497. Suppress=DevMovie
  498. Suppress=DevNavMesh
  499. Suppress=DevNavMeshWarning
  500. Suppress=DevNet
  501. Suppress=DevNetTraffic
  502. Suppress=DevOnline
  503. Suppress=DevPath
  504. Suppress=DevReplace
  505. Suppress=DevSHA
  506. Suppress=DevSave
  507. Suppress=DevSound
  508. Suppress=DevStats
  509. Suppress=DevStreaming
  510. Suppress=DevTick
  511. Suppress=DevUI
  512. Suppress=DevUIAnimation
  513. Suppress=DevUIFocus
  514. Suppress=DevUIStates
  515. Suppress=DevUIStyles
  516. Suppress=DevMCP
  517. Suppress=DevHTTP
  518. Suppress=DevBeacon
  519. Suppress=DevBeaconGame
  520. Suppress=DevOnlineGame
  521. Suppress=DevMatchmaking
  522. Suppress=DevPing
  523. Suppress=DevWebUI
  524. Suppress=DevAsyncLoad
  525. Suppress=GameStats
  526. Suppress=Input
  527. Suppress=Inventory
  528. Suppress=Localization
  529. Suppress=LocalizationWarning
  530. Suppress=PlayerManagement
  531. Suppress=PlayerMove
  532. Paths=..\..\ShooterGame\Content
  533. Paths=..\..\ShooterGame\__Trashcan
  534. LocalizationPaths=..\..\ShooterGame\Localization
  535. SavePath=..\..\ShooterGame\Save
  536. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  537. SeekFreePCExtensions=xxx
  538. Suppress=DevWebUIScript
  539. Suppress=DevFireline
  540.  
  541. [Engine.Client]
  542. DisplayGamma=2.2
  543. MinDesiredFrameRate=144
  544. InitialButtonRepeatDelay=0.2
  545. ButtonRepeatDelay=0.1
  546.  
  547. [WinDrv.WindowsClient]
  548. AudioDeviceClass=XAudio2.XAudio2Device
  549. MinAllowableResolutionX=720
  550. MinAllowableResolutionY=576
  551. MaxAllowableResolutionX=0
  552. MaxAllowableResolutionY=60
  553. MinAllowableRefreshRate=60
  554. MaxAllowableRefreshRate=0
  555. ParanoidDeviceLostChecking=1
  556. AllowJoystickInput=1
  557. UseRawMouseInput=1
  558.  
  559. [XAudio2.XAudio2Device]
  560. MaxChannels=32
  561. CommonAudioPoolSize=0
  562. MinCompressedDurationGame=5
  563. MinCompressedDurationEditor=4
  564. LowPassFilterResonance=0.9
  565. WorkAroundXDKRegression=TRUE
  566.  
  567. [ALAudio.ALAudioDevice]
  568. MaxChannels=32
  569. CommonAudioPoolSize=0
  570. MinCompressedDurationGame=5
  571. MinCompressedDurationEditor=4
  572. LowPassFilterResonance=0.9
  573. //DeviceName=Generic Software
  574.  
  575. [Engine.Player]
  576. ConfiguredInternetSpeed=15000
  577. ConfiguredLanSpeed=20000
  578. PP_DesaturationMultiplier=1.0
  579. PP_HighlightsMultiplier=1.0
  580. PP_MidTonesMultiplier=1.0
  581. PP_ShadowsMultiplier=1.0
  582.  
  583. [IpDrv.TcpNetDriver]
  584. AllowDownloads=True
  585. AllowPeerConnections=False
  586. AllowPeerVoice=False
  587. ConnectionTimeout=30.0
  588. InitialConnectTimeout=90.0
  589. ConnectionIssueTimeout=1.5
  590. AckTimeout=1.0
  591. KeepAliveTime=0.2
  592. MaxClientRate=15000
  593. MaxInternetClientRate=15000
  594. RelevantTimeout=5.0
  595. SpawnPrioritySeconds=1.0
  596. ServerTravelPause=4.0
  597. NetServerMaxTickRate=60.0
  598. LanServerMaxTickRate=35
  599. DownloadManagers=IpDrv.HTTPDownload
  600. DownloadManagers=Engine.ChannelDownload
  601. NetConnectionClassName=IpDrv.TcpipConnection
  602.  
  603. [IpDrv.ServerQueryDrvUDP]
  604. ServerQueryPort=7877
  605. MaxQueriesPerSecond=10
  606. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  607.  
  608. [IpServer.UdpServerQuery]
  609. GameName=ut
  610.  
  611. [IpDrv.UdpBeacon]
  612. DoBeacon=True
  613. BeaconTime=0.50
  614. BeaconTimeout=5.0
  615. BeaconProduct=ut
  616. ServerBeaconPort=8777
  617. BeaconPort=9777
  618.  
  619. [TextureStreaming]
  620. MinTextureResidentMipCount=7
  621. PoolSize=170.67
  622. MemoryMargin=20
  623. MemoryLoss=0
  624. HysteresisLimit=20
  625. DropMipLevelsLimit=16
  626. StopIncreasingLimit=12
  627. StopStreamingLimit=8
  628. MinEvictSize=10
  629. MinFudgeFactor=1
  630. FudgeFactorIncreaseRateOfChange=0.0
  631. FudgeFactorDecreaseRateOfChange=-0.0
  632. MinRequestedMipsToConsider=11
  633. MinTimeToGuaranteeMinMipCount=2
  634. MaxTimeToGuaranteeMinMipCount=12
  635. UseTextureFileCache=TRUE
  636. LoadMapTimeLimit=20.0
  637. LightmapStreamingFactor=0.00
  638. ShadowmapStreamingFactor=0.00
  639. MaxLightmapRadius=000.0
  640. AllowStreamingLightmaps=False
  641. TextureFileCacheBulkDataAlignment=1
  642. TextureFileCacheChunkDataAlignment=1048576
  643. UsePriorityStreaming=False
  644. bAllowSwitchingStreamingSystem=False
  645. UseDynamicStreaming=False
  646. bEnableAsyncDefrag=False
  647. bEnableAsyncReallocation=False
  648. MaxDefragRelocations=32
  649. MaxDefragDownShift=4
  650. BoostPlayerTextures=0.0
  651. TemporalAAMemoryReserve=0.0
  652.  
  653. [StreamByURL]
  654. PostLoadPause=6.0
  655.  
  656. [UnrealEd.EditorEngine]
  657. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  658. bSubtitlesEnabled=True
  659. GridEnabled=True
  660. SnapScaleEnabled=True
  661. ScaleGridSize=5
  662. SnapVertices=False
  663. SnapDistance=10.000000
  664. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  665. RotGridEnabled=True
  666. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  667. GameCommandLine=-log
  668. FOVAngle=74.000000
  669. GodMode=True
  670. AutoSaveDir=..\..\ShooterGame\Autosaves
  671. InvertwidgetZAxis=True
  672. UseAxisIndicator=True
  673. MatineeCurveDetail=0.1
  674. Client=WinDrv.WindowsClient
  675. CurrentGridSz=4
  676. bUseMayaCameraControls=True
  677. bPrefabsLocked=True
  678. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  679. EditorOnlyContentPackages=EditorMeshes
  680. EditorOnlyContentPackages=EditorMaterials
  681. EditorOnlyContentPackages=EditorResources
  682. EditPackagesInPath=..\..\Development\Src
  683. EditPackages=Core
  684. EditPackages=Engine
  685. EditPackages=GFxUI
  686. EditPackages=AkAudio
  687. EditPackages=GameFramework
  688. EditPackages=UnrealEd
  689. EditPackages=GFxUIEditor
  690. EditPackages=IpDrv
  691. EditPackages=WinDrv
  692. EditPackages=OnlineSubsystemPC
  693. EditPackages=OnlineSubsystemGameSpy
  694. EditPackages=OnlineSubsystemLive
  695. EditPackages=OnlineSubsystemSteamworks
  696. bBuildReachSpecs=FALSE
  697. EditPackages=SubstanceAir
  698. EditPackages=SubstanceAirEd
  699. bGroupingActive=TRUE
  700. bCustomCameraAlignEmitter=TRUE
  701. CustomCameraAlignEmitterDistance=100.0
  702. bDrawSocketsInGMode=FALSE
  703. bSmoothFrameRate=FALSE
  704. MinSmoothedFrameRate=5
  705. MaxSmoothedFrameRate=120
  706. FarClippingPlane=0
  707. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  708. EditPackagesOutPath=..\..\ShooterGame\Script
  709. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  710. EditPackages=SDEngine
  711. EditPackages=SDPCEngine
  712. EditPackages=SDPS3Engine
  713. EditPackages=SDEditor
  714. EditPackages=ShooterGame
  715. EditPackages=ShooterEditor
  716. EditPackages=ShooterGameContent
  717. InEditorGameURLOptions=
  718.  
  719. [UnrealEd.UnrealEdEngine]
  720. AutoSaveIndex=0
  721. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  722. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  723. PackagesToBeFullyLoadedAtStartup=EditorResources
  724. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  725. PackagesToBeFullyLoadedAtStartup=EngineFonts
  726. PackagesToBeFullyLoadedAtStartup=EngineResources
  727. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  728. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  729.  
  730. [Engine.DataStoreClient]
  731. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  732. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  733. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  734. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  735. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  736. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  737. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  738.  
  739. [DevOptions.Shaders]
  740. AutoReloadChangedShaders=True
  741. bAllowMultiCompile=True
  742. bAllowDistributedShaderCompile=False
  743. bAllowDistributedShaderCompileForBuildPCS=True
  744. NumUnusedShaderCompilingThreads=1
  745. ThreadedShaderCompileThreshold=4
  746. MaxShaderJobBatchSize=30
  747. PrecompileShadersJobThreshold=40000
  748. bDumpShaderPDBs=False
  749. bPromptToRetryFailedShaderCompiles=False
  750.  
  751. [DevOptions.Debug]
  752. ShowSelectedLightmap=False
  753.  
  754. [StatNotifyProviders]
  755. BinaryFileStatNotifyProvider=true
  756. XmlStatNotifyProvider=false
  757. CsvStatNotifyProvider=false
  758. StatsNotifyProvider_UDP=true
  759. PIXNamedCounterProvider=false
  760.  
  761. [StatNotifyProviders.StatNotifyProvider_UDP]
  762. ListenPort=13000
  763.  
  764. [RemoteControl]
  765. SuppressRemoteControlAtStartup=False
  766.  
  767. [LogFiles]
  768. PurgeLogsDays=3
  769. LogTimes=True
  770.  
  771. [AnimationCompression]
  772. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  773. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  774. TranslationCompressionFormat=0
  775. RotationCompressionFormat=1
  776. AlternativeCompressionThreshold=1.f
  777. ForceRecompression=False
  778. bOnlyCheckForMissingSkeletalMeshes=False
  779. KeyEndEffectorsMatchName=IK
  780. KeyEndEffectorsMatchName=eye
  781. KeyEndEffectorsMatchName=weapon
  782. KeyEndEffectorsMatchName=hand
  783. KeyEndEffectorsMatchName=attach
  784. KeyEndEffectorsMatchName=camera
  785.  
  786. [IpDrv.OnlineSubsystemCommonImpl]
  787. MaxLocalTalkers=1
  788. MaxRemoteTalkers=16
  789. bIsUsingSpeechRecognition=false
  790.  
  791. [IpDrv.OnlineGameInterfaceImpl]
  792. LanAnnouncePort=14001
  793. LanQueryTimeout=5.0
  794. LanPacketPlatformMask=1
  795.  
  796. [OnlineSubsystemLive.OnlineSubsystemLive]
  797. LanAnnouncePort=14001
  798. VoiceNotificationDelta=0.2
  799.  
  800. [Engine.StaticMeshCollectionActor]
  801. bCookOutStaticMeshActors=TRUE
  802. MaxStaticMeshComponents=100
  803.  
  804. [Engine.StaticLightCollectionActor]
  805. bCookOutStaticLightActors=TRUE
  806. MaxLightComponents=20
  807.  
  808. [CpuUsage]
  809. SamplingRate=250
  810.  
  811. [LiveSock]
  812. bUseVDP=True
  813. bUseSecureConnections=true
  814. MaxDgramSockets=64
  815. MaxStreamSockets=16
  816. DefaultRecvBufsizeInK=256
  817. DefaultSendBufsizeInK=256
  818. SystemLinkPort=14000
  819.  
  820. [CustomStats]
  821. LD=Streaming fudge factor
  822. LD=FrameTime
  823. LD=Terrain Smooth Time
  824. LD=Terrain Render Time
  825. LD=Decal Render Time
  826. LD=Terrain Triangles
  827. LD=Decal Triangles
  828. LD=Decal Draw Calls
  829. LD=Static Mesh Tris
  830. LD=Skel Mesh Tris
  831. LD=Skel Verts CPU Skin
  832. LD=Skel Verts GPU Skin
  833. LD=30+ FPS
  834. LD=Total CPU rendering time
  835. LD=Total GPU rendering time
  836. LD=Occluded primitives
  837. LD=Projected shadows
  838. LD=Visible static mesh elements
  839. LD=Visible dynamic primitives
  840. LD=Texture Pool Size
  841. LD=Physical Memory Used
  842. LD=Virtual Memory Used
  843. LD=Audio Memory Used
  844. LD=Texture Memory Used
  845. LD=360 Texture Memory Used
  846. LD=Animation Memory
  847. LD=Vertex Lighting Memory
  848. LD=StaticMesh Vertex Memory
  849. LD=StaticMesh Index Memory
  850. LD=SkeletalMesh Vertex Memory
  851. LD=SkeletalMesh Index Memory
  852. LD=Decal Vertex Memory
  853. LD=Decal Index Memory
  854. LD=Decal Interaction Memory
  855. MEMLEAN=Virtual Memory Used
  856. MEMLEAN=Audio Memory Used
  857. MEMLEAN=Animation Memory
  858. MEMLEAN=FaceFX Cur Mem
  859. MEMLEAN=Vertex Lighting Memory
  860. MEMLEAN=StaticMesh Vertex Memory
  861. MEMLEAN=StaticMesh Index Memory
  862. MEMLEAN=SkeletalMesh Vertex Memory
  863. MEMLEAN=SkeletalMesh Index Memory
  864. MEMLEAN=Decal Vertex Memory
  865. MEMLEAN=Decal Index Memory
  866. MEMLEAN=Decal Interaction Memory
  867. MEMLEAN=VertexShader Memory
  868. MEMLEAN=PixelShader Memory
  869. GameThread=Async Loading Time
  870. GameThread=Audio Update Time
  871. GameThread=FrameTime
  872. GameThread=HUD Time
  873. GameThread=Input Time
  874. GameThread=Kismet Time
  875. GameThread=Move Actor Time
  876. GameThread=RHI Game Tick
  877. GameThread=RedrawViewports
  878. GameThread=Script time
  879. GameThread=Tick Time
  880. GameThread=Update Components Time
  881. GameThread=World Tick Time
  882. GameThread=Async Work Wait
  883. GameThread=PerFrameCapture
  884. GameThread=DynamicLightEnvComp Tick
  885. Mobile=ES2 Draw Calls
  886. Mobile=ES2 Draw Calls (UP)
  887. Mobile=ES2 Triangles Drawn
  888. Mobile=ES2 Triangles Drawn (UP)
  889. Mobile=ES2 Program Count
  890. Mobile=ES2 Program Count (PP)
  891. Mobile=ES2 Program Changes
  892. Mobile=ES2 Uniform Updates (Bytes)
  893. Mobile=ES2 Base Texture Binds
  894. Mobile=ES2 Detail Texture Binds
  895. Mobile=ES2 Lightmap Texture Binds
  896. Mobile=ES2 Environment Texture Binds
  897. Mobile=ES2 Bump Offset Texture Binds
  898. Mobile=Frustum Culled primitives
  899. Mobile=Statically occluded primitives
  900. SplitScreen=Processed primitives
  901. SplitScreen=Mesh draw calls
  902. SplitScreen=Mesh Particles
  903. SplitScreen=Particle Draw Calls
  904.  
  905. [MemorySplitClassesToTrack]
  906. Class=AnimSequence
  907. Class=AudioComponent
  908. Class=AudioDevice
  909. Class=BrushComponent
  910. Class=CylinderComponent
  911. Class=DecalComponent
  912. Class=DecalManager
  913. Class=DecalMaterial
  914. Class=Font
  915. Class=Level
  916. Class=Material
  917. Class=MaterialInstanceConstant
  918. Class=MaterialInstanceTimeVarying
  919. Class=Model
  920. Class=ModelComponent
  921. Class=MorphTarget
  922. Class=NavigationMeshBase
  923. Class=ParticleModule
  924. Class=ParticleSystemComponent
  925. Class=PathNode
  926. Class=ProcBuilding_SimpleLODActor
  927. Class=RB_BodyInstance
  928. Class=RB_BodySetup
  929. Class=ReachSpec
  930. Class=Sequence
  931. Class=SkeletalMesh
  932. Class=SkeletalMeshComponent
  933. Class=SoundCue
  934. Class=SoundNode
  935. Class=SoundNodeWave
  936. Class=StaticMesh
  937. Class=StaticMeshActor
  938. Class=StaticMeshCollectionActor
  939. Class=StaticMeshComponent
  940. Class=Terrain
  941. Class=TerrainComponent
  942. Class=Texture2D
  943. Class=UIRoot
  944.  
  945. [MemLeakCheckExtraExecsToRun]
  946. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  947. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  948. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  949. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  950. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  951. Cmd=lightenv list volumes
  952. Cmd=lightenv list transition
  953. Cmd=ListThreads
  954.  
  955. [ConfigCoalesceFilter]
  956. FilterOut=ShooterEngine.ini
  957. FilterOut=ShooterEditor.ini
  958. FilterOut=ShooterInput.ini
  959. FilterOut=ShooterLightmass.ini
  960. FilterOut=ShooterGame.ini
  961. FilterOut=ShooterGameDedicatedServer.ini
  962. FilterOut=ShooterUI.ini
  963. FilterOut=ShooterCompat.ini
  964. FilterOut=ShooterEngineG4WLive.ini
  965. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  966. FilterOut=ShooterEngineNoLive.ini
  967. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  968. FilterOut=ShooterEditorKeyBindings.ini
  969. FilterOut=ShooterEditorUserSettings.ini
  970. FilterOut=ShooterEngineGameSpy.ini
  971. FilterOut=ShooterEngineSteamworks.ini
  972. FilterOut=Descriptions.int
  973. FilterOut=Editor.int
  974. FilterOut=EditorTips.int
  975. FilterOut=UnrealEd.int
  976. FilterOut=WinDrv.int
  977. FilterOut=XWindow.int
  978. FilterOut=GfxUIEditor.int
  979. FilterOut=Properties.int
  980.  
  981. [TaskPerfTracking]
  982. bUseTaskPerfTracking=FALSE
  983. RemoteConnectionIP=10.1.20.20
  984. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  985. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  986.  
  987. [TaskPerfMemDatabase]
  988. bUseTaskPerfMemDatabase=TRUE
  989. RemoteConnectionIP=192.168.0.39
  990. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  991. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  992.  
  993. [MemoryPools]
  994. FLightPrimitiveInteractionInitialBlockSize=512
  995. FModShadowPrimitiveInteractionInitialBlockSize=512
  996.  
  997. [SystemSettings]
  998. bFirstRun=FALSE
  999. bUseMaxQualityMode=False
  1000. StaticDecals=False
  1001. DynamicDecals=True
  1002. UnbatchedDecals=False
  1003. DecalCullDistanceScale=1.000000
  1004. DynamicLights=False
  1005. DynamicShadows=False
  1006. LightEnvironmentShadows=False
  1007. CompositeDynamicLights=False
  1008. SHSecondaryLighting=False
  1009. DirectionalLightmaps=False
  1010. MotionBlur=False
  1011. MotionBlurPause=False
  1012. MotionBlurSkinning=0
  1013. DepthOfField=False
  1014. AmbientOcclusion=False
  1015. Bloom=False
  1016. bAllowLightShafts=False
  1017. bUseARGB8=False
  1018. Distortion=False
  1019. FilteredDistortion=False
  1020. DropParticleDistortion=False
  1021. bAllowDownsampledTranslucency=False
  1022. SpeedTreeLeaves=False
  1023. SpeedTreeFronds=False
  1024. OnlyStreamInTextures=False
  1025. LensFlares=False
  1026. FogVolumes=False
  1027. FloatingPointRenderTargets=True
  1028. OneFrameThreadLag=True
  1029. UseVsync=False
  1030. UpscaleScreenPercentage=True
  1031. Borderless=False
  1032. Fullscreen=True
  1033. AllowD3D11=False
  1034. AllowOpenGL=False
  1035. AllowRadialBlur=False
  1036. AllowSubsurfaceScattering=False
  1037. AllowImageReflections=False
  1038. AllowImageReflectionShadowing=False
  1039. bAllowSeparateTranslucency=False
  1040. bAllowPostprocessMLAA=False
  1041. bAllowHighQualityMaterials=False
  1042. bAllowWeatherEffect=False
  1043. bAllowPostProcess=False
  1044. SkeletalMeshLODBias=0
  1045. ParticleLODBias=0
  1046. DetailMode=0
  1047. MaxDrawDistanceScale=0.750000
  1048. ShadowFilterQualityBias=0
  1049. MaxAnisotropy=0
  1050. MaxMultiSamples=1
  1051. bAllowD3D9MSAA=False
  1052. bAllowTemporalAA=False
  1053. TemporalAA_MinDepth=0.000000
  1054. TemporalAA_StartDepthVelocityScale=0.000000
  1055. MinShadowResolution=16
  1056. MinPreShadowResolution=0
  1057. MaxShadowResolution=16
  1058. MaxWholeSceneDominantShadowResolution=0
  1059. ShadowFadeResolution=0
  1060. PreShadowFadeResolution=0
  1061. ShadowFadeExponent=0.250000
  1062. ResX=400
  1063. ResY=300
  1064. ScreenPercentage=70
  1065. SceneCaptureStreamingMultiplier=1.000000
  1066. ShadowTexelsPerPixel=0.00
  1067. PreShadowResolutionFactor=0.000000
  1068. bEnableVSMShadows=False
  1069. bEnableBranchingPCFShadows=False
  1070. bAllowHardwareShadowFiltering=False
  1071. TessellationFactorMultiplier=1.000000
  1072. bEnableForegroundShadowsOnWorld=False
  1073. bEnableForegroundSelfShadowing=False
  1074. bAllowWholeSceneDominantShadows=False
  1075. bUseConservativeShadowBounds=False
  1076. ShadowFilterRadius=0.000000
  1077. ShadowDepthBias=0.000000
  1078. PerObjectShadowTransition=00.000000
  1079. CSMSplitPenumbraScale=0.500000
  1080. CSMSplitSoftTransitionDistanceScale=0.000000
  1081. CSMSplitDepthBiasScale=0.000000
  1082. CSMMinimumFOV=40.000000
  1083. CSMFOVRoundFactor=4.000000
  1084. UnbuiltWholeSceneDynamicShadowRadius=0000.000000
  1085. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1086. WholeSceneShadowUnbuiltInteractionThreshold=50
  1087. bAllowFracturedDamage=False
  1088. NumFracturedPartsScale=1.000000
  1089. FractureDirectSpawnChanceScale=1.000000
  1090. FractureRadialSpawnChanceScale=1.000000
  1091. FractureCullDistanceScale=1.000000
  1092. bForceCPUAccessToGPUSkinVerts=false
  1093. bDisableSkeletalInstanceWeights=false
  1094. HighPrecisionGBuffers=False
  1095. MobileFeatureLevel=0
  1096. MobileFog=False
  1097. MobileSpecular=False
  1098. MobileBumpOffset=False
  1099. MobileNormalMapping=False
  1100. MobileEnvMapping=False
  1101. MobileRimLighting=False
  1102. MobileColorBlending=False
  1103. MobileVertexMovement=False
  1104. MobileLODBias=-0.5
  1105. MobileBoneCount=75
  1106. MobileBoneWeightCount=2
  1107. MobileUsePreprocessedShaders=False
  1108. MobileFlashRedForUncachedShaders=False
  1109. MobileWarmUpPreprocessedShaders=False
  1110. MobileCachePreprocessedShaders=False
  1111. MobileProfilePreprocessedShaders=False
  1112. MobileUseCPreprocessorOnShaders=False
  1113. MobileLoadCPreprocessedShaders=False
  1114. MobileSharePixelShaders=False
  1115. MobileShareVertexShaders=False
  1116. MobileShareShaderPrograms=False
  1117. MobileEnableMSAA=False
  1118. MobileContentScaleFactor=1.0
  1119. MobileVertexScratchBufferSize=150
  1120. MobileIndexScratchBufferSize=10
  1121. ApexLODResourceBudget=1024
  1122. ApexDestructionMaxChunkIslandCount=50
  1123. ApexDestructionMaxChunkSeparationLOD=0.500000
  1124. bEnableParallelAPEXClothingFetch=False
  1125. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  1126. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  1127. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  1128. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1129. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1130. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1131. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1132. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1133. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1134. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1135. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1136. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1137. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1138. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1139. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1140. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1141. TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1142. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1143. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1144. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1145. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1146. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1147. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1148. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1149. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1150. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  1151. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1152. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1153.  
  1154. [SystemSettingsEditor]
  1155. ResX=400
  1156. ResY=300
  1157.  
  1158. [SystemSettingsSplitScreen2]
  1159. bAllowWholeSceneDominantShadows=False
  1160. bAllowLightShafts=False
  1161. DetailMode=0
  1162.  
  1163. [SystemSettingsMobile]
  1164. BasedOn=SystemSettings
  1165. Fullscreen=True
  1166. DirectionalLightmaps=False
  1167. DynamicLights=False
  1168. SHSecondaryLighting=False
  1169. StaticDecals=True
  1170. DynamicDecals=False
  1171. UnbatchedDecals=False
  1172. MotionBlur=FALSE
  1173. MotionBlurPause=FALSE
  1174. DepthOfField=FALSE
  1175. AmbientOcclusion=FALSE
  1176. Bloom=FALSE
  1177. Distortion=FALSE
  1178. FilteredDistortion=FALSE
  1179. DropParticleDistortion=TRUE
  1180. FloatingPointRenderTargets=FALSE
  1181. MaxAnisotropy=2
  1182. bAllowLightShafts=FALSE
  1183. DynamicShadows=False
  1184.  
  1185. [SystemSettingsMobileTextureBias]
  1186. BasedOn=SystemSettingsMobile
  1187. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1188. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1189. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1190. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1191. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1192. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1193. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1194. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1195. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1196. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1197. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1198. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1199. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1200. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1201. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1202. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1203. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1204. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1205. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1206. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1207. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1208. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1209. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1210. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1211. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1212.  
  1213. [SystemSettingsIPhone3GS]
  1214. BasedOn=SystemSettingsMobileTextureBias
  1215. MobileEnableMSAA=True
  1216.  
  1217. [SystemSettingsIPhone4]
  1218. BasedOn=SystemSettingsMobile
  1219. MobileContentScaleFactor=2.0
  1220.  
  1221. [SystemSettingsIPodTouch4]
  1222. BasedOn=SystemSettingsMobileTextureBias
  1223. MobileContentScaleFactor=2.0
  1224.  
  1225. [SystemSettingsIPad]
  1226. BasedOn=SystemSettingsMobileTextureBias
  1227. MobileFeatureLevel=1
  1228. MobileFog=False
  1229. MobileSpecular=False
  1230. MobileBumpOffset=False
  1231. MobileNormalMapping=False
  1232. MobileEnvMapping=False
  1233. MobileRimLighting=False
  1234. MobileContentScaleFactor=0.9375
  1235.  
  1236. [SystemSettingsIPad2]
  1237. BasedOn=SystemSettingsMobile
  1238. MobileEnableMSAA=True
  1239.  
  1240. [SystemSettingsAndroid]
  1241. BasedOn=SystemSettingsMobileTextureBias
  1242.  
  1243. [Engine.PhysicsLODVerticalEmitter]
  1244. ParticlePercentage=64
  1245.  
  1246. [Engine.OnlineSubsystem]
  1247. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1248. AsyncMinCompletionTime=0.0
  1249.  
  1250. [Engine.OnlineRecentPlayersList]
  1251. MaxRecentPlayers=100
  1252. MaxRecentParties=5
  1253.  
  1254. [VoIP]
  1255. VolumeThreshold=0.1
  1256. bHasVoiceEnabled=False
  1257.  
  1258. [FullScreenMovie]
  1259. bForceNoMovies=FALSE
  1260. LoadMapMovie=SGLoadingScreen.OBJLoading
  1261. bShouldStopMovieAtEndOfLoadMap=TRUE
  1262.  
  1263. [IPDrv.WebConnection]
  1264. MaxValueLength=512
  1265. MaxLineLength=4096
  1266.  
  1267. [IPDrv.WebServer]
  1268. ApplicationPaths[0]=/ServerAdmin
  1269. ApplicationPaths[1]=/images
  1270. ListenPort=80
  1271. MaxConnections=18
  1272. ExpirationSeconds=86400
  1273. bEnabled=false
  1274.  
  1275. [IPDrv.WebResponse]
  1276. IncludePath=/Web
  1277. CharSet=iso-8859-1
  1278.  
  1279. [TextureTracking]
  1280. #TextureName=T_GD_Traffic_Crosswalk_01
  1281.  
  1282. [AnimNotify]
  1283. Trail_MaxSampleRate=200.0
  1284.  
  1285. [Engine.UIDataStore_OnlinePlayerData]
  1286. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1287. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1288. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1289. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1290. StorageProviderClassName=SDEngine.SDStorageProvider
  1291. ProfileDataExtension=.ue3profile
  1292.  
  1293. [Engine.LocalPlayer]
  1294. EyefinityFOVThreshold=140.0
  1295. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1296.  
  1297. [MobileSupport]
  1298. bShouldCachePVRTCTextures=False
  1299. bShouldFlattenMaterials=False
  1300. FlattenedTextureResolutionBias=0
  1301. UDKRemotePort=41765
  1302. UDKRemotePortPIE=41766
  1303.  
  1304. [Engine.GameViewportClient]
  1305. bDebugNoGFxUI=FALSE
  1306. bUseHardwareCursorWhenWindowed=TRUE
  1307.  
  1308. [ContentComparisonReferenceTypes]
  1309. +Class=AnimSet
  1310. +Class=SkeletalMesh
  1311. +Class=SoundCue
  1312. +Class=StaticMesh
  1313. +Class=ParticleSystem
  1314. +Class=Texture2D
  1315.  
  1316. [Engine.HttpFactory]
  1317. HttpRequestClassName=WinDrv.HttpRequestWindows
  1318.  
  1319. [IpDrv.OnlineImageDownloaderWeb]
  1320. MaxSimultaneousDownloads=8
  1321. MaxRetryCount=4
  1322.  
  1323. [Configuration]
  1324.  
  1325. [SDEngine.SDEngineExtensions]
  1326. HttpClassName=ShooterGame.SGHttp
  1327. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1328.  
  1329. [SDEngine.SDGameEngine]
  1330. bForceFrontEndVSync=False
  1331.  
  1332. [ShooterGame.SGEngine]
  1333.  
  1334. [ShooterGame.SGEngineExtensions]
  1335. m_DedicatedServerAutoProfileTime=10.0
  1336. m_DedicatedServerAutoProfileCooldown=180.0
  1337. m_DedicatedServerAutoProfileNumPlayers=10
  1338.  
  1339. [OnlineSubsystemPC.OnlineSubsystemPC]
  1340. ProfileDataDirectory=.\Shooter\SaveData
  1341. ProfileDataExtension=.ue3profile
  1342.  
  1343. [SDEngine.SDProfile]
  1344. bDisableOfflineSaves=false
  1345. bDisableOnlineSaves=false
  1346. bUseMostRecentSave=false
  1347.  
  1348. [SDEngine.SDOnlineSubsystem]
  1349. ProfileDataDirectory=.\Shooter\SaveData
  1350. ProfileDataExtension=.ue3profile
  1351.  
  1352. [SDEngine.SDVisibilityManager]
  1353. m_VisibilityValidityTime=0.2f
  1354.  
  1355. [SDPCEngine.SDOnlineSubsystemFireline]
  1356. m_SettingsClassName=SDEngine.SDFirelineSettings
  1357. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1358. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1359. m_ServerHeartbeatGap=25.0
  1360. m_ClientHeartbeatGap=240.0
  1361. m_JoinTimeout=30.0
  1362. m_RequestRetryCooldownTimeMultiplier=2.0
  1363. m_RequestMaxRetry=6
  1364. m_MaxUnansweredHeartbeatAllowed=3
  1365. m_ManifestIndexName=index
  1366.  
  1367. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1368. m_SessionRetryTimeCooldownMultiplier=2.0
  1369. m_SessionRetryTimeCooldownMax=960.0
  1370.  
  1371. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1372. m_MaxLoginStepTime=60.0
  1373.  
  1374. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1375. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1376.  
  1377. [Windows.StandardUser]
  1378. MyDocumentsSubDirName=UnrealEngine3
  1379.  
  1380. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1381. bHasGameSpyAccount=true
  1382. EncryptedProductKey=NotForShip
  1383. ProfileDataDirectory=../ShooterGame/SaveData
  1384. ProfileDataExtension=.ue3profile
  1385. ProductID=11097
  1386. NamespaceID=40
  1387. PartnerID=33
  1388. GameID=1727
  1389. StatsVersion=7
  1390. NickStatsKeyId=1
  1391. PlaceStatsKeyId=2
  1392. LocationUrlsForInvites=shooterpc
  1393. LocationUrl=shooterpc
  1394. bShouldUseMcp=true
  1395.  
  1396. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1397. bUseVAC=true
  1398. GameDir=unrealtest
  1399. GameVersion=1.0.0.0
  1400. Region=255
  1401. CurrentNotificationPosition=8
  1402. ResetStats=0
  1403.  
  1404. [SDEngine.SDGameStatsManager]
  1405. GAME_STATS_VERSION=19
  1406.  
  1407. [GameplayStats.JSON]
  1408. Enabled=false
  1409. CommandLine=stats
  1410.  
  1411. [GameplayStats.Fireline]
  1412. Enabled=true
  1413.  
  1414. [GameplayStats.Echo]
  1415. Enabled=true
  1416. PlaytestOnly=true
  1417. Frequency=5.0
  1418. ContentEncoding=zlib
  1419. MonitorUpload=true
  1420. MonitorUploadFrequency=10.0
  1421. CommandLine=stats
  1422.  
  1423. [GameplayStats.Unreal]
  1424. Enabled=false
  1425. Frequency=0.25
  1426. CommandLine=stats
  1427.  
  1428. [PacketSimulationSettings]
  1429. PktLoss=0
  1430. PktLag=0
  1431. PktLagVariance=0
  1432.  
  1433. [SDAudioPackages]
  1434. PackageNames=SFX.pck
  1435. PackageNames=Default.pck
  1436.  
  1437. [SDSoundSystem]
  1438. uIOMemorySize=8192
  1439. fTargetAutoStmBufferLength=380
  1440. fMaxCacheRatio=2.0
  1441. uDefaultPoolSize=16384
  1442. uLEngineDefaultPoolSize=32768
  1443. uCommandQueueSize=192
  1444. HDREnable=1
  1445. HDREnableBoost=0
  1446. HDRSettingIndex=1
  1447. HDRMaxSize0=35
  1448. HDRMinSize0=26
  1449. HDRReleaseRate0=20
  1450. HDRMaxSize1=65
  1451. HDRMinSize1=48
  1452. HDRReleaseRate1=30
  1453. HDRMaxSize2=68
  1454. HDRMinSize2=45
  1455. HDRReleaseRate2=20
  1456. MuteOnLostFocus=1
  1457. OcclusionMinValue=0.25
  1458. OcclusionMaxValue=0.75
  1459. OcclusionMinDistance=512
  1460. OcclusionMaxDistance=20000
  1461.  
  1462. [SDTestServer]
  1463. Dedicated=true
  1464. Listen=false
  1465.  
  1466. [ShooterGame.SGDTServer]
  1467. m_DTPort=7999
  1468. m_DTLogging=false
  1469.  
  1470. [ShooterGame.SGClientVoice]
  1471. m_DTPort=8432
  1472. m_DTLogging=false
  1473.  
  1474. [SDEngine.SDFirelineBatchUpdateObject]
  1475. m_MaxUpdateAttempts=5
  1476. m_BaseRetryDelay=1.7f
  1477.  
  1478. [SDEngine.SDCoherentUIManager]
  1479. m_bUseWebCache=true
  1480. m_WebCacheDir=WebCache
  1481.  
  1482. [IniVersion]
  1483. 0=1448389233.000000
  1484. 1=1450281348.000000
  1485.  
  1486. [AppCompat]
  1487. MeasuredCPUScore=89.058655
  1488. CompatLevelComposite=4
  1489. CompatLevelCPU=5
  1490. CompatLevelGPU=4
  1491. CompatLevelGPUFix=0
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