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- LEVELING
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- =======
- * Ultimate levels are now at 6/12/18
- * Heroes no longer have the attribute bonus ability
- * Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses, see below for the details.
- * XP required to reach Level 12 is the same as Level 11 before (level 2 ultimate)
- * XP required to reach Level 18 is the same as Level 16 before (level 3 ultimate)
- * XP required to reach Level 25 is the same as Level 23 before
- * Smoothed out XP progression from 8->13 so it is always incrementing (previously was 800/1000/1000/600/2200/800)
- * <a href="https://drive.google.com/open?id=0BwQMN_UFODscWVotVXk4dW90Zzg">XP Table updated from the above changes</a>
- * Reworked Respawn Time table (ult levels roughly same respawn time now as before)
- - <a href="https://drive.google.com/open?id=0BwQMN_UFODscRDk3Uk9ua3k1cXc">View Table</a>
- - Note: Pattern is increments by 2, then jumps by 10 after ult levels. Starting 18 it increments by 4
- * AoE Gold per hero adjusted:
- Old:
- --
- 1: 150+6*Level
- 2: 100+5*Level
- 3: 40+4*Level
- 4: 25+3*Level
- 5: 20+3*Level
- New:
- --
- 1: 140+5*Level
- 2: 70+4*Level
- 3: 35+3*Level
- 4: 25+2*Level
- 5: 20+1*Level
- * Hero Kill gold bounty from [110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]
- * Death Cost reworked.
- Old:
- --
- 30 x Hero Level
- New:
- --
- 100 + NetWorth/50
- * Adjusted Hero Kill XP table (starts to ramp up after level 8 instead of level 6 https://drive.google.com/open?id=0BwQMN_UFODscOVozcXdXemNMYUE )
- * Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
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- BACKPACK
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- * Heroes now have a backpack that provides 3 extra inventory slots to carry items around with you. Items in those slots are not active and do not grant any bonuses. Backpack items can be used to complete recipes. You can swap items from and to your inventory.
- Rules:
- - Items that are in your backpack are Inactive (cannot activate nor benefit from passive bonuses)
- - Items that are moved out of your backpack remain Inactive for 6 more seconds.
- - Item cooldown at only half the rate when they are anywhere except your main inventory
- - Cannot put the following items in your backpack: Gem, Rapier, Bloodstone and Aegis.
- - Items can always be moved out of backpack with no Inactivity timer when near a shop
- * Disassembling items now tries to fill your inventory or backpack first before dropping to the ground
- * Disassembling items auto-locks them from combining with other items. Use right click to unlock.
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- MAP
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- * Moved Roshan location to a new area in the upper left rune location.
- * Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles) and connecting routes
- * The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp (previously 2 hard, 2 medium, and 1 small)
- * The Secondary jungle for each team now has 1 Ancient, 1 hard and 1 medium camp (previously 1 ancient, and 1 hard)
- * Reworked many ward spot locations and juke paths
- * Adjusted tree distribution to the left of the top radiant barracks
- * Added various juke paths near the map edges between tier 1 and tier 2 towers
- * Added more pathable areas near and below the side shop for each offlane
- * Neutrals spawn time from 0:30/1/2/3/4/etc to 0:30/1/3/5/7/etc
- * Runes are now two different categories, Powerup Runes (Haste, Double Damage, etc) and Bounty Runes.
- * Bounty Runes are no longer located in the River
- * Powerup Runes now spawn randomly between the top and bottom of the river (they do not spawn at the start of the game)
- * Each of the four jungles now spawn a Bounty Rune every 2 minutes (including the start of the game)
- * Greevil's Greed Bounty Rune multiplier from 3/4/5/6x to a constant 2x
- * Bottle now only replenishes to 2/3 when filled with a Bounty Rune (will auto consume Bounty Rune if Bottle is full)
- * Reduced Effigy building count in each base from 15 to 5
- * Adjusted Effigy buildings positions in the base
- * Effigy buildings HP from 500 to 1000
- * Effigy buildings armor from 10 to 12
- * Effigy buildings bounty from 111 to 125 to the killer
- * Fixed Glyph not affecting Effigy buildings
- * Added a new building type, Shrines (has 1500 HP, 20 armor)
- * There are two Shrines near your team's Secret Shop and Ancient Camp. Can be teleported to. They become vulnerable when all Tier 2 towers die for the respective team.
- * Each team has 5 Shrines inside the base (vulnerable when your Rax becomes vulnerable)
- * Shrines have an ability with a 5 minute cooldown. They can be right clicked by an allied hero to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right clicking on it. Shrines ability become available to use outside of the base once creeps spawn, at 0 minutes.
- * Shrines do not grant vision
- * Shrines provide a 150 gold bounty for each player when killed
- * Ancients vision from 1900/1200 to 2600 (grants basic vision over the base highground area)
- * Tier 4 towers now have the same regeneration as the Ancient (3 HP/sec)
- * Using TP scroll no longer destroys nearby trees (terrain around towers have been adjusted to make sure there isn't a spot you can be stuck in)
- * Neutral denies now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
- * Glyph cooldown refresh gets granted 1 second after a Tier 1 tower dies, rather than immediately
- * Ancients are no longer Spell Immune, now have 70% Magic Resistance (any that had lower values before still have lower values)
- * The following abilities do not affect Ancients: Arcane Orb and Chakram (Midnight Pulse already ignores Ancients)
- * Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman).
- [Internal Note: Final models will look very different, placeholder unit names]
- Prowler Acolyte:
- - Provides a stacking Aura. Provides 10% Lifesteal and 10 HP regeneration.
- - Has 0% Magic Resistance
- Prowler Shaman:
- - Has 0% Magic Resistance
- - Passive Autocast. Causes your next attack to freeze the enemy for 2 seconds, rooting them and dealing 75 DPS. Cooldown: 15.
- - Active. Can cast to do an 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage. Lasts 6 seconds. Cooldown 12.
- Note: Both abilities are active and will be used by neutrals against enemies if there is a nearby hero.
- * Neutral creeps now have 1 MP regen (most had none)
- * Roshan attack range from 128 to 150
- * Roshan armor increased from 5 to 15
- * Roshan HP from 8000 to 5500
- * Roshan HP gain per 4 minutes from 700 to 460
- * Roshan armor gain per 4 minutes from 0.7 to 1.1
- * Swapped order of Ancient Thunderhide abilities (Slam is 3rd now)
- * Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)
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- ILLUSIONS
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- * Attack Speed bonuses now work on Illusions (previous some sources worked and most didn't, especially raw item bonuses)
- * Magic Resistance bonuses no longer work on Illusions (previous some sources worked and some didn't)
- * The following Auras are now generated by illusions (most auras behave this way): Heartstopper Aura, Precision Aura and Essence Aura
- * Illusions attack damage reduction against buildings increased from 30% to 50%
- * Illusions no longer benefit from Dragon Blood armor bonus (same as how other direct armor bonuses do not benefit illusions)
- * Illusions now give Gold and XP bounties. Provides 5 + Level Gold/XP (so a level 5 illusion gives 10 gold/xp bounty)
- - The following illusions have a constant bounty value (rather than the formula above):
- - Juxtapose illusions give a constant 5 bounty
- - Wall of Replica illusions give a constant 5 bounty
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- MISC
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- * Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timberchain, Rolling Boulder, Icarus Dive, Leap, Poof and Time Walk
- * Standardized Dispel mechanics, ability tooltips now list if they Undispellable, Dispellable or Dispellable only by Strong Dispels
- * Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel)
- * The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, Sprint
- * Insatiable Hunger is no longer dispellable
- * Cleave area is now calculated as a cone in the direction of your attack (instead of a circle who's edge starts infront of the attacking unit)
- - The overall distance a unit can be hit is roughly the same with the new cleave values
- - Battle Fury:
- * Starting Radius: 150
- * Ending Radius: 280
- * Distance: 520
- - Empower:
- * Starting Radius: 150
- * Ending Radius: 240
- * Distance: 460
- - Grow:
- * Starting Radius: 150
- * Ending Radius: 400
- * Distance: 600
- - Tidebringer:
- * Starting Radius: 150
- * Ending Radius: 450/500/550/600
- * Distance: 675/750/825/900
- - Great Cleave:
- * Starting Radius: 150
- * Ending Radius: 300
- * Distance: 550
- * Max movement speed increased from 522 to 550
- * Haste rune duration from 25 to 20 seconds
- * Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn is increased by 15%, not the initial value or acceleration/deceleration rate)
- * Temporarily removed the following heroes from CM: Necrophos, Techies, Lycan and Treant.
- * Searing Chains Ensnare now reveal invisible units, similar to other Root debuffs.
- * The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, Leap
- * The following abilities now disjoint projectiles: Test of Faith, Recall, Morph Replicate
- * The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
- * The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
- * The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, Giant Wolf Critical Strike
- * The following flying vision abilities are reduced in aoe: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), Static Remnant (600->500)
- * Tier 2/3/4 towers damage from 122-182 to 142-162 (same average damage)
- * Moon Glaives no longer gets boosted by Spell Amplification
- * Cleave no longer gets boosted by Spell Amplification
- * Spell Lifesteal does not trigger heal for things that don't receive spell amplification (moon glaives, cleave).
- * Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break
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- ITEMS
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- Abyssal Blade:
- ---
- * Passive block chance from 100% to 50%
- * Passive block amount from 40/20 (melee/ranged) to 70/35
- Aether Lens:
- ---
- * Aether Lens cast range bonus from 200 to 220
- * Aether Lens recipe cost from 550 to 600
- Assault Cuirass:
- ---
- * Self attack speed from 35 to 30
- * Aura attack speed from 20 to 25
- Bloodstone:
- ---
- * No longer reduces the respawn time to less than 1 second
- Bottle:
- ---
- * Regeneration (along with Clarity Potion, Healing Salve and Urn) now behave like Blink and only dispel if actual damage was taken and only if the damage source is from a player or roshan.
- * Bottle now only replenishes to 2/3 when filled with a Bounty Rune (will auto consume Bounty Rune if Bottle is full)
- Bracer:
- ---
- * Bracer recipe cost reduced from 210 to 190
- Cheese:
- ---
- * Mana restore from 1000 to 1500
- Clarity Potion:
- ---
- * Clarity Potion (along with Healing Salve, Bottle and Urn) now behave like Blink and only dispel if actual damage was taken and only if the damage source is from a player or roshan.
- Crimson Guard:
- ---
- * Passive block chance from 100% to 50%
- * Passive block amount from 32/16 (melee/ranged) to 70/35
- * Guard Damage Block from 55 to 60
- * Crimson Guard active now affects buildings
- Daedalus:
- ---
- * Bonus damage from 81 to 76
- * Critical strike from 2.2x to 2.3x
- Diffusal Blade:
- ---
- * Diffusal Blade can only target enemies now
- * Mana break on illusions from 20/10 to 16/8
- * Mana break on heroes from 40 to 50
- * Diffusal Blade damage per mana burned from 100% to 80% (same effective dps for heroes attacking)
- Dragon Lance:
- ---
- * Strength from 13 to 12
- Drum of Endurance:
- ---
- * Swiftness Aura is now a +20 MS aura
- * Intelligence bonus reduced from 9 to 6
- * Recipe now requires Sobi Mask instead of Ring of Regeneration
- Dust of Appearance:
- ---
- * Dust of Appearance no longer requires 5 mana to cast
- Enchanted Mango:
- ---
- * Enchanted Mangoes on sale for 110 gold
- Eye of Skadi:
- ---
- * No longer a Unique Attack Modifier (previous was only partially a Unique Attack Modifier)
- Gem of True Sight:
- ---
- * True Sight no longer works on Illusions
- Glimmer Cape:
- ---
- * Cooldown from 16 to 14
- Heart of Tarrasque:
- ---
- * Regeneration from 4.75% to 7%
- Healing Salve:
- ---
- * Healing Salve (along with Clarity Potion, Bottle and Urn) now behave like Blink and only dispel if actual damage was taken and only if the damage source is from a player or roshan.
- Heaven's Halberd:
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- * Heaven's Halberd slow duration from 4 to 5 seconds
- * Heaven's Halberd Maim chance from 20 to 24%
- Helm of the Dominator:
- ---
- * Dominate ability no longer requires 75 mana
- * Dominate now sets the converted unit to 425 movement speed instead of 350
- * Dominate can only have one creep active at a time (regardless of the # of identical items)
- * Reworked Recipe and Bonuses
- Recipe:
- Headdress (575)
- Gloves of Haste (500)
- Recipe (725)
- Total: 1800 (old was 1800)
- Provides:
- +6 All Stats
- +10 Attack Speed
- +10 Attack Speed Aura
- +8 HP Regen Aura
- Dominate
- Infused Raindrop:
- ---
- * Cooldown increased from 6 to 7 seconds
- Iron Talon:
- ---
- * No longer increases a percentage (40%/15%) of base damage
- * Now provides +24/7 bonus damage against non-hero units
- * Bonus damage now works against Roshan
- * Cooldown from 14 to 20
- Maelstrom:
- ---
- * Maelstrom has an internal cooldown of 0.2 seconds
- * Maelstrom is no longer a Unique Attack Modifier (previously was only a UAM on successful procs)
- Morbid Mask
- ---
- * Cost increased from 900 to 1200
- * Now provides +15 damage
- Mask of Madness:
- ---
- * Reworked the item
- Requires:
- Morbid Mask (1200)
- Recipe (700)
- Total: 1900 (old was 1800)
- Provides:
- +15% Lifesteal
- +15 Damage
- Berserk
- - Berserk gives 100 Attack Speed and 17% Movement Speed for 8 seconds. While activated, you are silenced and have -5 armor. Cooldown: 20
- Medallion of Courage:
- ---
- * Medallion of Courage no longer has half value against Roshan
- Mjollnir:
- ---
- * Mjollnir has an internal cooldown of 0.2 seconds
- * Mjollnir is no longer a Unique Attack Modifier (previously was only a UAM on successful procs)
- Monkey King Bar:
- ---
- * Monkey King Bar no longer provides 15 Attack Speed
- Moon Shard:
- ---
- * Night vision from 250 to 300
- Necronomicon:
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- * Necronomicon Warrior attack type from Basic to Piercing
- * Necronomicon Warrior attack damage from 45/60/75 to 75/100/125 (less damage vs buildings, more vs heroes, a lot more vs creeps)
- * Necronomicon Warrior Mana Break from 25/50/75 to 20/30/40
- * Necronomicon Archer and Warrior armor type from Hero to Basic
- * Necronomicon Archer Mana Burn cooldown from 20 to 7
- Oblivion Staff:
- ---
- * Oblivion Staff attack damage from 15 to 10
- * Oblivion Staff intelligence from 6 to 10
- Octarine Core:
- ---
- * Octarine Core no longer provides +50% Mana Regeneration
- Poor Man's Shield:
- ---
- * Non-hero proc chance from 53% to 50%
- Quelling Blade:
- ---
- * No longer increases a percentage (40%/15%) of base damage
- * Now provides +24/7 bonus damage against non-hero units (these changes also affect Iron Talon, but not Battle Fury)
- * Bonus damage now works against Roshan
- Radiance:
- ---
- * Radiance damage increase from 50 to 60
- * Radiance damage on illusions from 50 to 40
- Rod of Atos:
- ---
- * Rod of Atos now prevents the target from moving for 2.0 seconds (applies a Root, preventing various movement based abilities and revealing invisibility for the duration)
- * Rod of Atos cooldown from 10 to 16
- * Rod of Atos cast range from 1200 to 1000
- * Rod of Atos active now uses a 1500 projectile rather than instantly applying
- Note: Uses temp FX atm
- Sange:
- ---
- * Sange Maim slow duration from 4 to 5 seconds
- * Sange Maim chance from 20 to 24%
- Satanic:
- ---
- * Recipe changed:
- Requires:
- Reaver (3000)
- Morbid Mask (1200)
- Mithril Hammer (1600)
- Total: 5800 (old was 5900)
- Provides:
- +50 Damage
- +25% Lifesteal
- +25 Strength
- Unholy Rage
- Shadow Amulet:
- ---
- * Shadow Amulet fade time from 1.5 to 1.25
- * Shadow Amulet cooldown on allies from 10 to 7
- Solar Crest:
- ---
- * Solar Crest no longer has half value against Roshan
- Soul Booster:
- ---
- * Soul Booster no longer provides +50% Mana Regeneration
- Soul Ring:
- ---
- * Recipe increased from 125 to 150
- Talisman of Evasion:
- ---
- * Evasion reduced from 25% to 20%
- * Cost reduced from 1700 to 1450
- Tome of Knowledge:
- ---
- * XP from 425 to 500/600/700/800/etc per consumed Tome of Knowledge on your team
- Urn of Shadows:
- ---
- * Heal is now disabled by Roshan (same rules as blink and heart)
- * Urn (along with Clarity Potion, Bottle and Healing Salve) now behave like Blink and only dispel if actual damage was taken and only if the damage source is from a player or roshan.
- Vanguard:
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- * Passive block chance from 100% to 50%
- * Passive block amount from 32/16 (melee/ranged) to 70/35
- Vladmir's Offering:
- ---
- * No longer has 300 recipe cost (same total cost after Morbid Mask price increase)
- Wind Lace:
- ---
- * Cost from 235 to 250
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- HEROES
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- Abaddon:
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- * Mist Coil cast point from 0.35 to 0.25
- * Mist Coil now has a fast projectile (2000 speed)
- * Aphotic Shield cast point from 0.452 to 0.4
- Alchemist:
- ---
- * Greevil's Greed Bounty Rune multiplier from 3/4/5/6x to a constant 2x
- Ancient Apparition:
- ---
- * Cold Feet cannot target a unit already affected by Cold Feet
- Anti-Mage:
- ---
- * Added a Scepter for Antimage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
- Arc Warden:
- ---
- * Added to Captain's Mode
- * Spark Wraith vision type from flying to ground
- * Flux cast range from 600/700/800/900 to 500/600/700/800
- * Tempest Double no longer copies consumables (includes bottle)
- * Tempest Double cooldown from 40/35/30 to 60/50/40
- * Tempest Double gold/xp bounty from 160 to 180
- * Tempest Double now decrements its BKB charges when it uses it
- Bloodseeker:
- ---
- * Thirst now lingers for 2 seconds after a target dies
- Bounty Hunter:
- ---
- * Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through them all again)
- Brewmaster:
- ---
- * Earth Brewling's Demolish increased from 150% to 300%
- * Storm Brewling's Dispel magic damage to summons from 850 to 1000
- * Drunken Haze is now a proper projectile (1600 speed)
- * Drunken Haze cast point from 0.4 to 0.3
- * Drunken Haze no longer lasts a different amount on heroes and creeps
- * Drunken Haze no longer has a 200 radius
- * Drunken Haze slow from 14/18/22/26% to 10/20/30/40%
- * Drunken Haze miss chance from 45/55/65/75% to 70%
- * Drunken Haze duration from 8 to 4
- * Drunken Haze manacost from 50 to 25
- Bristleback:
- ---
- * Quill Spray now deals damage as it expands outwards rather than instantly, 2400 speed (similar to Shiva's Guard, but does not trace to you as you move)
- * Warpath Max Stacks from 5/6/7 to 5/7/9
- Broodmother:
- ---
- * Broodmother lifesteal from 60/80/100 to 60/90/120
- * Insatiable Hunger is no longer dispellable
- Chaos Knight:
- ---
- * Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage
- * Chaos Strike no longer applies a -5 armor debuff
- * Chaos Strike crit chance from 10 to 12%
- * Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
- * Added Scepter. Reduces cooldown by 20 seconds and allows Phantams to be cast on an allied hero. 1200 Cast Range.
- Chen:
- ---
- * Penitence slow and amp from 15/20/25/30% to 18/24/30/36%
- * Add overhead for the damage dealt with Test of Faith
- Clinkz:
- ---
- * Death Pact cooldown from 45/35/25 to 45/30/15
- Clockwerk:
- ---
- * Battery Assault damage from 20/45/70/95 to 20/50/80/110
- Crystal Maiden:
- ---
- * Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once by this.
- Dark Seer:
- ---
- * Wall of Replica no longer deals damage when heroes walk through it
- * Wall of Replica applies a 1 second 75% slow to units that cross and proc the wall
- Dazzle:
- ---
- * Multiple instances of Poison Touch stack
- Doom:
- ---
- * Infernal Blade ministun from 0.3 to 0.4 seconds
- Dragon Knight:
- ---
- * Elder Dragon Form Corrosive Breath now affects the splashed targets
- * Dragon Tail is now a fast projectile while in Dragon Form
- Drow Ranger:
- ---
- * Movement Speed reduced by 10
- Earth Spirit:
- ---
- * Magnetize debuff has an overhead counter (similar to Replicate)
- Elder Titan:
- ---
- * Astral Spirit attack damage per hero from 10/20/30/40 to 12/24/36/48
- * Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
- - Note: When the spirit is inside your hero, both auras are centered around your hero.
- * Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount (primarily impacts heroes with non-standard base magic resistances)
- * Natural Order aura from 275 to 325
- Ember Spirit:
- ---
- * Slight of Fist now places Ember Spirit infront of the target (from the direction of his casting location), rather than randomly around the hero (which resulted in random areas of distribution for cleaving)
- * Activate Fire Remnant damage from 100/150/200 to 100/200/300
- Enigma:
- ---
- * Eidolon movement speed from 260/280/300/320 to 280/300/320/340
- * Black hole now rotates enemy units as it pulls them into the center.
- Gyrocopter:
- ---
- * Scepter attack interval from 1.2 to 1.1
- * Homing Missile now has low attack priority (creeps already do 0 damage to it)
- Invoker:
- ---
- * EMP damage from Pure to Magical
- * EMP damage per mana burned from 50% to 60%
- * Invoke is no longer upgrade.
- * Invoke cooldown from 22/17/12/5 to 6
- * Invoke manacost from 20/40/60/80 to 60
- * Invoke no longer consumes mana when only slot positions are updated
- * Invoke Scepter cooldown from 16/8/4/2 to 2
- * Invoker no longer has a +6 Attribute Bonus ability at level 25
- * Deafening Blast is no longer automatically upgraded when Reagents are level 7
- * Forged Spirits no longer spawn multiple when Quas/Exort are level 4
- * Invoker no longer gains passive attributes when leveling Reagents
- * Active Exort instances damage bonus from 3/6/9/12/.. to 4/8/12/16/..
- * Active Quas instances HP regen from 1/2/3/4/.. to 1.5/3/4.5/6/..
- Jakiro:
- ---
- * Liquid Fire attack slow from 20/30/40/50 to 30/40/50/60
- * Liquid Fire is no longer a Unique Attack Modifier
- * Macropyre radius from 240 to 260
- Legion Commander:
- ---
- * Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
- * Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
- Leshrac:
- ---
- * Lightning Storm jumps from 4/5/6/7 to 4/6/8/10
- * Lightning Storm cast point from 0.6 to 0.45
- Lich:
- ---
- * Frost Armor can now target invulnerable structures
- Lion:
- ---
- * Finger of Death Scepter AoE from 300 to 325
- Lone Druid:
- ---
- * Returning from True Form to Druid Form from 1.9 to 0.8 (transforming to the bear still takes 1.9 seconds)
- * Spirit Bear now has 0.5 MP regen
- Lycan:
- ---
- * Howl now behaves like a normal buff, rather than a pseudo aura
- * Howl duration from 10 to 13
- * Howl hero bonus damage from 14/26/38/50 to 10/15/20/25
- * Howl creep bonus damage from 5/10/15/20 to 4/6/8/10
- * Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes
- * Howl has double the effect (damage/hp) at night time
- * Feral Impulse no longer provides 15/20/25/30 Attack Speed
- * Feral Impulse bonus damage from 15/20/25/30% to 15/26/37/48% damage
- * Feral Impulse now provides 1/4/7/10 HP regeneration
- * Lycan Wolves Base Attack Time from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
- * Lycan Wolves no longer gain 15 HP regen at level 4
- * Summon Wolves now gain invisibility at level 4
- * Summon Wolves now gain cripple at level 3
- * Cripple attack speed slow from 40 to 60
- Magnus:
- ---
- * Skewer cooldown reduced from 30 to 25
- Meepo:
- ---
- * Meepo clones now share full attributes without Scepter
- * Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh)
- * Meepo strength gain from 1.6 to 1.3
- Mirana:
- ---
- * Added a charge indicator for Mirana's ultimate scepter starstorm.
- Naga Siren:
- ---
- * Fixed Rip Tide considering Naga as the damage source rather than her Illusions when the illusions apply Rip Tide
- Nature's Prophet:
- ---
- * Wrath of Nature damage increment per bounce from 7% to 11%
- * Wrath of Nature base damage reduced from 140/180/225 to 110/140/170(greater damage on the ~8th bounce)
- * Scepter Wrath of Nature bounce count no longer increases from 16 to 18
- * Scepter Wrath of Nature base damage from 155/210/275 to 135/170/205 (same +22% base damage increase from base)
- Necrophos:
- ---
- * Reaper's Scythe Scepter no longer disables buyback or deals extra damage
- * Reaper's Scythe Scepter reduces cooldown to 55/40/25
- * Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
- * Death Pulse damage from 125/175/225/275 to 80/120/160/200
- * Death Pulse heal from 70/90/110/130 to 60/80/100/120
- * Replaced Sadist with a new ability, Spirit Form. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. CD: 28/24/20/16.
- Omniknight:
- ---
- * Repel Spell Immunity now behaves the same as Black King Bar (not dispellable)
- * Repel duration from 5/6/7/8 to 4/5/6/7
- * Repel cooldown from 20/18/16/14 to 30/26/22/18
- * Repel can no longer be cast on enemies
- * Purification heal from 90/180/270/360 to 90/160/230/300
- * Purification cooldown from 9 to 11/10/9/8
- * Purification manacost from 100/120/140/160 to 70/90/110/130
- Outworld Devourer:
- ---
- * Astral Imprisonment cast range from 225/350/475/600 to 225/300/375/450
- Phantom Assassin:
- ---
- * Stifling Dagger base damage from 75 to 70
- Phantom Lancer:
- ---
- * Phantom Rush now provides 6/12/18/24 Agility (affects illusions) when you reach the enemy, lasts 2 seconds.
- * Phantom Rush minimum proc range from 300 to 250
- * Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
- Phoenix:
- ---
- * Sunray from Pure to Magical damage type
- * Sunray MaxHP damage from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
- * Sunray base damage from 10/15/20/25 to 14/20/26/32
- * Icarus Dive slow from 25% to 28%
- Pugna:
- ---
- * Netherward manaloss per second from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
- Queen of Pain:
- ---
- * Base attack time from 1.6 to 1.5
- Riki:
- ---
- * Added a Scepter for Riki. Increases duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
- Rubick:
- ---
- * Fade Bolt damage from 75/150/225/300 to 80/160/240/320
- * Fade Bolt damage reduction per bounce from 4% to 8%
- Sand King:
- ---
- * Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes
- Shadow Fiend:
- ---
- * Shadow Raze cast point from 0.67 to 0.55
- Shadow Shaman:
- ---
- * Mass Serpent Wards no longer deal damage in 175 aoe
- * Mass Serpent Wards damage from 40/60/80 to 40/70/100
- * Reworked Mass Serpent Wards Scepter. It now causes Serpent Wards to have a split shot, attacking two units each for full damage.
- * Scepter Mass Serpent Wards attack range increases by 225
- Skywrath Mage:
- ---
- * Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random a nearby target (heroes prioritized) that isn't in the existing target area (within 700 from the location).
- Slark:
- ---
- * Added Scepter to Slark. Reduces cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
- Sniper:
- ---
- * Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player controlled units in the AoE. (only affects visible heroes/illusions)
- Techies:
- ---
- * Land Mines renamed to Proximity Mines
- * Proximity Mines are no longer revealed with Truesight, and instead become visible when there is an enemy within 400 AoE
- * Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode)
- * Proximity Mines require 1.75 seconds to be active and invisible
- * Proximity Mines can no longer be autoattacked (via attack-move)
- * Proximity Mines damage type is now Magical
- * Proximity Mines cooldown from 9/8/7/5 to 12
- * Proximity Mines damage from 150/190/225/260 to 225/400/575/750
- * Proximity Mines manacost is 110/130/150/170
- * Proximity Mines do full damage in the AoE (rather than half at a certain radius)
- * Proximity Mines can no longer be placed within active AoE of another Proximity Mine (400 AoE)
- * Proximity Mines have 1 HP
- * Proximity Mines deals 25% damage to buildings
- * Proximity Mines bounty from 10/14 gold/xp to 30/0
- * Proximity Mines now do damage based on the current level of the ability, rather than its original level when placed
- * Proximity Mines must be directly targeted to be attacked
- * Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury)
- * Replaced Suicide Squad Attack with Blast Off
- * Blast Off is a 400 AoE spell and has a 1000 cast range, propels you towards that location and then explodes
- * Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds
- * Blast Off deals 50% of your Max HP to yourself upon landing at the destination
- * Blast Off has a 35 second cooldown
- * Blast Off has a 1 second cast time
- * Stasis Trap now roots enemies instead of stunning
- * Stasis Trap no longer has a 1.5 detonation delay
- * Stasis Trap activation time from 1.5 to 2
- * Stasis Trap Trigger radius from 450 to 400
- * Stasis Trap effect radius from 450 to 600
- * Stasis Trap root duration 2/3/4/5
- * Stasis Trap no longer expire
- * Stasis Trap no longer gives vision, but reveals the area upon detonation
- * Remote Mines now have a 0.25 second Detonation delay
- * Remote Mines cast time from 1.5 to 1.0
- Templar Assassin:
- ---
- * Psi Blades now work for attacking illusions of Templar Assassin
- Tidehunter:
- ---
- * Gush projectile speed from 4000 to 2500
- Tiny:
- ---
- * Craggy Exterior Armor from 2/3/4/5 to 3/4/5/6
- * Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
- * Craggy Exterior proc damage from 25/35/45/55 to 40/50/60/70
- * Craggy Exterior chance from 10/15/20/25% to 25%
- * Craggy Exterior stun duration from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
- Treant Protector:
- ---
- * Nature's Guise is now a passive ability. Whenver you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance to tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisbility cannot miss. You can cast while invisible.
- Tusk:
- ---
- * Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
- * Walrus Kick range from 900 to 1400
- * Walrus Punch attack range from 128 to 150
- * Warlus Kick attack range from 128 to 150
- Underlord:
- ---
- * Added to CM
- * Pit of Malice no longer pierces Spell Immunity
- * Pit of Malice no longer interrupts
- * Pit of Malice no longer deals damage
- * Pit of Malice root duration from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
- * Pit of Malice now affects units every 3.5 seconds
- * Pit of Malice duration from 7 to 12
- * Pit of Malice radius from 275 to 375
- * Pit of Malice cast point from 0.6 to 0.45
- * Pit of Malice cooldown from 21/18/15/12 to 30/26/22/18
- * Dark Rift radius from 450 to 600
- * Dark Rift delay from 5/4/3 to 6/5/4
- Undying:
- ---
- * Flesh Golem Heal from 6% per hero to 10%
- Vengeful Spirit:
- ---
- * Wave of Terror damage type from Pure to Magic
- * Wave of Terror damage from 30/50/70/90 to 45/70/95/120
- Viper:
- ---
- * Nether Toxin base damage from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage from 40/80/120/160 to 48/96/144/192)
- Visage:
- ---
- * Gravekeeper's Cloak minimum damage threshold from 15 to 50
- * Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer
- * Gravekeeper's Cloak recovery time from 3 to 6/5/4/3
- * Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count)
- * Summon Familiars cooldown from 180/160/140 to 160/145/130
- * Familiars now have 500/750/1000 HP (instead of 3 hits)
- * Familiars now interact with regeneration effects normally
- * Familiars no longer regenerate attack damage with Stone Form
- * Familiars attack damage recharge time from 15 to 2
- * Familiars are no longer Spell Immune
- * Familiars now have 35% magic resistance
- * Familiars movement speed from 380/390/400 to 430
- * Familiars damage per charge from 8/14/22 to 8/16/24
- * Stone Form duration from 8 to 6 seconds
- * Stone Form cooldown from 20 to 14
- Warlock:
- ---
- * Fatal Bonds manacost increased from 120 to 140
- * Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
- Weaver:
- ---
- * Agility gain from 2.5 to 2.8
- Windranger:
- ---
- * Powershot damage reduction per unit hit from 10% to 20%
- * Powershot damage from 120/200/280/360 to 120/220/320/420
- Witch Doctor:
- ---
- * Maledict DPS from 5/10/15/20 to 7/14/21/28
- Wraith King:
- ---
- * Reincarnation cooldown from 260/160/60 to 240/140/40
- Zeus:
- ---
- * Reworked Zeus Scepter. Grants you a new ability, to create a cloud anywhere on the map. Casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (scales with CD reduction). Clouds last 50 seconds. Cooldown 50, Manacost 275.
- Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes). Has 100 gold bounty.
- ===============
- ===============
- TALENTS
- ===============
- ===============
- Abaddon:
- ---
- Level 10: +25 Damage | +15% XP Gain
- Level 15: +5 Armor | +200 Mana
- Level 20: +25 Movement Speed | 15% Cooldown Reduction
- Level 25: +25 Strength | +200 Shield HP
- Alchemist:
- ---
- Level 10: +20 Damage | +4 Armor
- Level 15: +15 Movement Speed | +6 All Stats
- Level 20: +30 Attack Speed | +300 Health
- Level 25: 30% Lifesteal | -4 Acid Spray Armor
- Ancient Apparition:
- ---
- Level 10: +60 Gold/Min | +8% Spell Amplification
- Level 15: +15 Intelligence | +25 Health Regen
- Level 20: +35 Movement Speed | -30s Respawn Time
- Level 25: +80 Chilling Touch Damage | 3 Charges of Cold Feet
- Anti-Mage:
- ---
- Level 10: +6 Strength | +20 Damage
- Level 15: +20 Attack Speed | +250 HP
- Level 20: 15% Evasion | +10 All Stats
- Level 25: -2s Blink Cooldown | +25 Agility
- Arc Warden:
- ---
- Level 10: +125 Health | +25 Attack Speed
- Level 15: +30 Damage | +8 Strength
- Level 20: 10% Cooldown Reduction | +100 Attack Range
- Level 25: 30% Lifesteal | +175 Spark Wraith Damage
- Axe:
- ---
- Level 10: +6 Strength | +3 MP Regen
- Level 15: +75 Damage | +250 Health
- Level 20: +25 Health Regen | +30 Movement Speed
- Level 25: +100 Battle Hunger DPS | +15 Armor
- Bane:
- ---
- Level 10: +6 Armor | +200 Mana
- Level 15: +25% XP Gain | +250 Health
- Level 20: +35 Movement Speed | +175 Cast Range
- Level 25: +120 Enfeeble Damage Reduction | +200 Brain Sap Damage/Heal
- Batrider:
- ---
- Level 10: +10 Intelligence | +4 Armor
- Level 15: +175 Health | +5% Spell Amplification
- Level 20: 15% Cooldown Reduction | +35 Movement Speed
- Level 25: +8s Firefly Duration | +200 Flamebreak AoE/Knockback
- Beastmaster:
- ---
- Level 10: +15% XP Gain | +20 Movement Speed
- Level 15: +12 Strength | -25s Respawn Time
- Level 20: 12% Cooldown Reduction | +300 Health
- Level 25: +175 Wild Axes Damage | +120 Damage
- Bloodseeker:
- ---
- Level 10: +5 Armor | +25 Damage
- Level 15: +30 Attack Speed | +250 Health
- Level 20: -30s Respawn Time | +10 All Stats
- Level 25: -7s Bloodrite Cooldown | 30% Lifesteal
- Bounty Hunter:
- ---
- Level 10: +175 Health | +15% XP Gain
- Level 15: +40 Attack Speed | +15 Movement Speed
- Level 20: +10% Spell Amplification | +100 Damage
- Level 25: 20% Evasion | -5s Jinada Cooldown
- Brewmaster:
- ---
- Level 10: +25 Attack Speed | +3 Mana Regen
- Level 15: +20 Movement Speed | +10% Magic Resistance
- Level 20: -30s Respawn Time | +20 Strength
- Level 25: +14 Primal Split Unit Armor | +75 Damage
- Bristleback:
- ---
- Level 10: +7 Strength | +2 Mana Regen
- Level 15: +20 Movement Speed | +200 Health
- Level 20: +45 Attack Speed | -30s Respawn Time
- Level 25: +25 Health Regen | +4 Max Goo Stacks
- Broodmother:
- ---
- Level 10: +10 Agility | +15% XP Gain
- Level 15: 20% Cooldown Reduction | +7 Armor
- Level 20: +300 Health | +50 Attack Speed
- Level 25: +8 Max Webs | +200 Spiders Health
- Centaur Warrunner:
- ---
- Level 10: +30 Damage | +2 Mana Regen
- Level 15: 10% Evasion | +10% Magic Resistance
- Level 20: +10% Spell Amplification | +15 Strength
- Level 25: +1s Hoof Stomp Duration | Gains Return Aura
- Chaos Knight:
- ---
- Level 10: +15 Attack Speed | +7 Intelligence
- Level 15: +15 Movement Speed | +10 Strength
- Level 20: +120 Gold/Min | +12 All Stats
- Level 25: Reality Rift Pierces Spell Immune | 20% Cooldown Reduction
- Chen:
- ---
- Level 10: +15 Movement Speed | +125 Cast Range
- Level 15: +200 Health | +25% Spell Amplification
- Level 20: +90 Gold/Min | -40s Respawn Time
- Level 25: +2 Holy Persuation Max Count | +200 Hand of God Heal
- Clinkz:
- ---
- Level 10: +10 Intelligence | +10% Magic Resistance
- Level 15: +12 Strength | +30 Searing Arrows Damage
- Level 20: 20% Evasion | +10 All Stats
- Level 25: +70 Strafe Attack Speed | +125 Attack Range
- Clockwerk:
- ---
- Level 10: +4 Armor | +200 Mana
- Level 15: +40 Damage | +15 Movement Speed
- Level 20: -25s Respawn Time | +12% Magic Resistance
- Level 25: +10s Battery Assault Duration | +400 Health
- Crystal Maiden:
- ---
- Level 10: +15% Magic Resistance | +50 Damage
- Level 15: +125 Cast Range | +200 Health
- Level 20: +120 Gold/Min | -35s Respawn Time
- Level 25: +1.5s Frostbite Duration | +200 Crystal Nova Damage
- Dark Seer:
- ---
- Level 10: 12% Evasion | +100 Cast Range
- Level 15: +90 Damage | +14 Health Regen
- Level 20: +12 Strength | +25 Intelligence
- Level 25: 12% Cooldown Reduction | +70 Ion Shell Damage
- Dazzle:
- ---
- Level 10: +10 Intelligence | +125 Health
- Level 15: +100 Cast Range | +40 Damage
- Level 20: +25 Movement Speed | -30s Respawn Time
- Level 25: -6s Poison Touch Cooldown | +60 Shadow Wave Heal
- Death Prophet:
- ---
- Level 10: +4% Spell Amplification | +6 Strength
- Level 15: +8% Magic Resistance | +75 Cast Range
- Level 20: 10% Cooldown Reduction | +25 Movement Speed
- Level 25: +400 Health | +6 Exorcism Spirits
- Disruptor:
- ---
- Level 10: +100 Cast Range | +60 Gold/Min
- Level 15: +200 Health | -30s Respawn Time
- Level 20: 15% Cooldown Reduction | +10% Spell Amplification
- Level 25: +30% Magic Resistance | +4 Thunder Strike Hits
- Doom:
- ---
- Level 10: +150 Health | +8 Intelligence
- Level 15: +15 Movement Speed | +6 Armor
- Level 20: +50 Damage | +20 Health Regen
- Level 25: +2% Infernal Blade Damage | Devour Can Target Ancients
- Dragon Knight:
- ---
- Level 10: +6 Strength | +20 Attack Speed
- Level 15: +25% XP Gain | +40 Damage
- Level 20: +120 Gold/Min | +300 Health
- Level 25: 2x Dragon Blood Regen/Armor | +50 Movement Speed
- Drow Ranger:
- ---
- Level 10: +15 Movement Speed | +5 All Stats
- Level 15: +175 Health | +20 Attack Speed
- Level 20: +6% Precision Aura Damage | +14 Strength
- Level 25: +350 Gust Distance/Knockback | +25 Marksmanship Agility
- Earth Spirit:
- ---
- Level 10: +10 Intelligence | +4 Armor
- Level 15: +15% Magic Resistance | +90 Gold/Min
- Level 20: +15% Spell Amplification | +300 Health
- Level 25: +300 Rolling Boulder Damage | -35s Respawn Time
- Earthshaker:
- ---
- Level 10: +250 Mana | +8 Strength
- Level 15: +20 Movement Speed | +50 Damage
- Level 20: +10% Spell Amplification | -35s Respawn Time
- Level 25: +500 Health | -2s Enchant Totem Cooldown
- Elder Titan:
- ---
- Level 10: -20s Respawn Time | +10 Strength
- Level 15: +275 Health | +25% XP Gain
- Level 20: +12% Magic Resistance | +50 Attack Speed
- Level 25: +15 Armor | +80 Astral Spirit Hero Attack
- Ember Spirit:
- ---
- Level 10: +15% Spell Amplification | +20 Damage
- Level 15: +20 Movement Speed | +6 All Stats
- Level 20: +8 Armor | 15% Cooldown Reduction [Note: Affects remnant charges]
- Level 25: +500 Flame Guard Absorption | +2s Searing Chains
- Enchantress:
- ---
- Level 10: +5 All Stats | +15 Movement Speed
- Level 15: +8s Nature's Attendants Duration | +40 Damage
- Level 20: +12% Magic Resistance | -25s Respawn Time
- Level 25: +10 Nature's Attendants Wisps | +25 Intelligence
- Enigma:
- ---
- Level 10: +20 Movement Speed | +12% Magic Resistance
- Level 15: 15% Cooldown Reduction | +120 Gold/Min
- Level 20: +300 Health | -30s Respawn Time
- Level 25: +8 Demonic Conversion Eidolons | +12 Armor
- Faceless Void:
- ---
- Level 10: +15 Attack Speed | +5 Strength
- Level 15: +7 Armor |+25 Damage
- Level 20: +300 Health | +120 Gold/Min
- Level 25: +600 Timewalk Cast Range | 20% Evasion
- Gyrocopter:
- ---
- Level 10: +6% Spell Amplification | +150 Health
- Level 15: +10% Magic Resistance | +30 Damage
- Level 20: +25 Movement Speed | 20% Cooldown Reduction
- Level 25: +3 Homing Missile Charges | +4 Flak Cannnon Attacks
- Huskar:
- ---
- Level 10: +150 Health | +15 Movement Speed
- Level 15: +30 Damage | 15% Lifesteal
- Level 20: +15 Strength | +40 Attack Speed
- Level 25: +100 Attack Range | +400 Life Break Cast Range
- Invoker:
- ---
- Level 10: +15 Damage | +125 Health
- Level 15: +1 Forged Spirit Summoned | +20% XP Gain
- Level 20: +7 All Stats | +35 Attack Speed
- Level 25: AoE Deafening Blast | -15s Tornado Cooldown
- Io:
- ---
- Level 10: +10% Magic Resistance | +6 Armor
- Level 15: +10 Mana Regen | +10 Strength
- Level 20: +20 Health Regen | +120 Gold/Min
- Level 25: +150 Spirits Damage | -40s Respawn Time
- Jakiro:
- ---
- Level 10: +15% XP Gain | +8% Spell Amplification
- Level 15: +125 Cast Range | +250 Health
- Level 20: +400 Attack Range | +150 Gold/Min
- Level 25: +1.25s Ice Path Duration | -50s Respawn Time
- Juggernaut:
- ---
- Level 10: +150 Health | +20 Damage
- Level 15: +20 Attack Speed | +6 Armor
- Level 20: +20 Movement Speed | +8 All Stats
- Level 25: +175 Blade Fury DPS | +20 Agility
- Keeper of the Light:
- ---
- Level 10: +6 Strength | +20 Movement Speed
- Level 15: +20% XP Gain | -25s Respawn Time
- Level 20: +10% Magic Resistance | +7 Armor
- Level 25: +300 Cast Range | +200 Illuminate Damage/Heal
- Kunkka:
- ---
- Level 10: +20 Damage | +150 Mana
- Level 15: +15 Health Regen | +15 Movement Speed
- Level 20: +300 Health | +120 Gold/Min
- Level 25: +200 Torrent AoE | +25% Magic Resistance
- Legion Commander:
- ---
- Level 10: +7 Strength | +15% XP Gain
- Level 15: +30 Damage | +20 Movement Speed
- Level 20: +7 Armor | -20s Respawn Time
- Level 25: 25% Cooldown Reduction | +40 Duel Damage Bonus
- Leshrac:
- ---
- Level 10: +125 Health | +15 Movement Speed
- Level 15: +400 Mana | +8% Magic Resistance
- Level 20: +5% Spell Amplification | +12 Strength
- Level 25: +50 Diabolic Edict Explosions | +2s Lightning Storm Slow Duration
- Lich:
- ---
- Level 10: +125 Health | +15 Movement Speed
- Level 15: +100 Cast Range | +5 All Stats
- Level 20: +150 Damage | +120 Gold/Min
- Level 25: +25 Frost Armor Structure Armor | Attacks Apply 30% MS and AS slow
- Lifestealer:
- ---
- Level 10: +5 All Stats | +15 Attack Speed
- Level 15: +200 Health | +25 Damage
- Level 20: 15% Evasion | +25 Movement Speed
- Level 25: +1s Rage Duration | +15 Armor
- Lina:
- ---
- Level 10: +250 Mana | +20 Damage
- Level 15: -25s Respawn Time | +100 Cast Range
- Level 20: +5% Spell Amplification | +150 Attack Range
- Level 25: +1 Fiery Soul Max Stacks | -4s Dragon Slave Cooldown
- Lion:
- ---
- Level 10: +175 Health | +45 Damage
- Level 15: +90 Gold/Min | -30s Respawn Time
- Level 20: 20% Magic Resistance | +8% Spell Amplification
- Level 25: +3 Mana Drain Multi Target | +20 All Stats
- Lone Druid:
- ---
- Level 10: +250 Health | +200 Attack Range
- Level 15: +65 Damage | +30 Spirit Bear Damage
- Level 20: +7 Spirit Bear Armor | -50s Respawn Time
- Level 25: +1.5s Entangle Duration | -10s Savage Roar Cooldown
- Luna:
- ---
- Level 10: +15 Damage | +4 Armor
- Level 15: +150 Health | +40 Lucent Beam Damage
- Level 20: +25 Attack Speed | +10% Magic Resistance
- Level 25: -4s Lucent Beam Cooldown | +15 All Stats
- Lycan:
- ---
- Level 10: +20 Damage | +150 Health
- Level 15: -20s Respawn Time | +12 Strength
- Level 20: 15% Evasion | 15% Cooldown Reduction
- Level 25: +15s Shapeshift Duration | +2 Wolves Summoned
- Magnus:
- ---
- Level 10: +25 Attack Speed | +15% Spell Amplification
- Level 15: +90 Gold/Min | +50 Damage
- Level 20: +15 Strength | +20 Movement Speed
- Level 25: -4s Shockwave Cooldown | -35 Respawn Time
- Medusa:
- ---
- Level 10: +10 Intelligence | +15 Damage
- Level 15: +20 Attack Speed | 10% Evasion
- Level 20: +15 Agility | +500 Mana
- Level 25: +1s Stone Gaze Stun | 25% Lifesteal
- Meepo:
- ---
- Level 10: +4 Armor | +15 Damage
- Level 15: 15% Lifesteal | +20 Movement Speed
- Level 20: 10% Evasion | +25 Attack Speed
- Level 25: +400 Health | -3s Poof Cooldown
- Mirana:
- ---
- Level 10: +8 Agility | +150 Health
- Level 15: +5% Spell Amplification | +30 Attack Speed
- Level 20: +40 Damage | +8 Armor
- Level 25: +100 Leap Attack Speed | +2 Multishot Sacred Arrows
- Morphling:
- ---
- Level 10: +8 Agility | +200 Mana
- Level 15: +25 Attack Speed | 12% Cooldown Reduction
- Level 20: +25 Movement Speed | +40 Damage
- Level 25: +400 Waveform Range | +30% Replicate Damage
- Naga Siren:
- ---
- Level 10: +250 Mana | +125 Health
- Level 15: +30 Attack Speed | 15% Evasion
- Level 20: +15 Agility | +20 Strength
- Level 25: +1 Mirror Image Illusion | +40 Movement Speed
- Nature's Prophet:
- ---
- Level 10: +20 Damage | +175 Health
- Level 15: +10 Intelligence | +15 Movement Speed
- Level 20: +35 Attack Speed | +8 Armor
- Level 25: +6 Treants Summoned | -35s Respawn Time
- Necrophos:
- ---
- Level 10: +40 Damage | +6 Strength
- Level 15: +6 All Stats | +15 Movement Speed
- Level 20: +5% Spell Amplification | +10% Magic Resistance
- Level 25: +400 Health | -1s Death Pulse Cooldown
- Night Stalker:
- ---
- Level 10: +7 Strength | +100 Cast Range
- Level 15: +300 Mana | +25 Attack Speed
- Level 20: +30 Movement Speed | +50 Damage
- Level 25: +12 Armor | -6s Crippling Fear Cooldown
- Nyx Assassin:
- ---
- Level 10: +5% Spell Amplification | +175 Health
- Level 15: +25 Agility | +10 Strength
- Level 20: +120 Gold/Min | +15% Magic Resistance
- Level 25: +40 Movement Speed | +200% Spiked Carapace Damage
- Ogre Magi:
- ---
- Level 10: +60 Gold/Min | +100 Cast Range
- Level 15: +40 Damage | +8% Magic Resistance
- Level 20: +250 Health | +25 Movement Speed
- Level 25: +15% Spell Amplification | +40 Bloodlust Attack Speed
- Omniknight:
- ---
- Level 10: +60 Gold/Min | +15% XP Gain
- Level 15: +75 Cast Range | +8 Strength
- Level 20: +100 Damage | +6 Mana Regen
- Level 25: -16% Degen Aura | +200 Purification Damage/Heal
- Oracle:
- ---
- Level 10: -20s Respawn Time | +15% XP Gain
- Level 15: +200 Health | +60 Gold/Min
- Level 20: +25 Movement Speed | +20 Intelligence
- Level 25: +2 False Promise Duration | +250 Cast Range
- Outworld Devourer:
- ---
- Level 10: +250 Mana | +10 Movement Speed
- Level 15: +5 Armor | +20 Attack Speed
- Level 20: +15 Intelligence | +250 Health
- Level 25: +60s Arcane Orb Intelligence Steal | +8% Spell Amplification
- Phantom Assassin:
- ---
- Level 10: +150 Health | +15 Damage
- Level 15: 10% Lifesteal | +15 Movement Speed
- Level 20: +35 Attack Speed | +10 All Stats
- Level 25: +25 Agility | Double Strike Stifling Dagger
- Phantom Lancer:
- ---
- Level 10: +150 Health | +20 Attack Speed
- Level 15: +8 All Stats | 15% Cooldown Reduction
- Level 20: +15% Magic Resistance | 15% Evasion
- Level 25: +600 Phantom Rush Range | +20 Strength
- Phoenix:
- ---
- Level 10: -20s Respawn Time | +175 Health
- Level 15: +90 Gold/Min | +12 Strength
- Level 20: +10 Armor | +8% Spell Amplification
- Level 25: +2 Supernova Hit Count | +1s Supernova Stun Duration
- Puck:
- ---
- Level 10: +8 Intelligence | +150 Health
- Level 15: +40 Damage | +20 Movement Speed
- Level 20: +8% Spell Amplification | +20% Magic Resistance
- Level 25: +300 Gold/Min | +75% Illusory Orb Distance/Speed
- Pudge:
- ---
- Level 10: +8 Strength | +2 Mana Regen
- Level 15: +5 Armor | +15 Movement Speed
- Level 20: +150 Gold/Min | -35s Respawn Time
- Level 25: +1.75 Flesh Heap Stack Strength | +120 Rot Damage
- Pugna:
- ---
- Level 10: +3 Mana Regen | +150 Health
- Level 15: -25s Respawn Time | +10 Strength
- Level 20: +10 All Stats | +100 Cast Range
- Level 25: +50% Life Drain Heal | +100 Nether Blast Damage
- Queen of Pain:
- ---
- Level 10: +20 Damage | +5 Strength
- Level 15: +12% Cooldown Reduction | +90 Gold/Min
- Level 20: +100 Attack Range | +200 Health
- Level 25: 70% Spell Lifesteal (1/5 for non-heroes) | +35 Intelligence
- Razor:
- ---
- Level 10: +15 Movement Speed | +10 Agility
- Level 15: +5 Armor | +150 Cast Range
- Level 20: +250 Health | +30 Attack Speed
- Level 25: +175 Attack Range | +14 Static Link Damage Steal
- Riki:
- ---
- Level 10: +15 Movement Speed | +150 Health
- Level 15: +10 Agility | +20% XP Gain
- Level 20: +250 Cast Range | +8 All Stats
- Level 25: +0.4 Backstab Multiplier | -4s Smokescreen Cooldown
- Rubick:
- ---
- Level 10: +60 Gold/Min | +50 Damage
- Level 15: +150 Health | +15 Intelligence
- Level 20: +75 Cast Range | +8% Spell Amplification
- Level 25: 20% Cooldown Reduction | +400 Telekinesis Land Distance
- Sand King:
- ---
- Level 10: +200 Mana | +5 Armor
- Level 15: +12% Magic Resistance | +15 Movement Speed
- Level 20: +350 Health | +120 Gold/Min
- Level 25: +4 Epicenter Pulses | +50 Health Regen
- Shadow Demon:
- ---
- Level 10: +6 Strength | +10 Movement Speed
- Level 15: +75 Cast Range | +6% Spell Amplification
- Level 20: +10% Magic Resistance | -25s Respawn Time
- Level 25: +400 Demonic Purge Damage | -1s Shadow Poison Cooldown
- Shadow Fiend:
- ---
- Level 10: +15 Movement Speed | +20 Attack Speed
- Level 15: +6% Spell Amplification | +175 Health
- Level 20: 15% Evasion | +2 Damage Per Soul
- Level 25: +150 Attack Range | -7s Shadow Raze Cooldown
- Shadow Shaman:
- ---
- Level 10: +150 Health | +15 Movement Speed
- Level 15: +100 Cast Range | +20% XP Gain
- Level 20: -30s Respawn Time | +20% Magic Resistance
- Level 25: +1 Serpent Wards Attacks Health | +3s Shackles Duration
- Silencer:
- ---
- Level 10: +4 Armor | +7 Intelligence
- Level 15: +200 Health | +60 Gold/Min
- Level 20: +30 Attack Speed | +12% Magic Resistance
- Level 25: +200 Attack Range | +20% Curse Slow
- Skywrath Mage:
- ---
- Level 10: +125 Health | +7 Intelligence
- Level 15: +50 Damage | +60 Gold/Min
- Level 20: +20 Movement Speed | +15% Magic Resistance
- Level 25: -4s Ancient Seal Cooldown | +14 Mana Regen
- Slardar:
- ---
- Level 10: +6 Health Regen | +175 Mana
- Level 15: +200 Health | +25 Attack Speed
- Level 20: +35 Damage | +7 Armor
- Level 25: +20 Strength | +10% Bash Chance
- Slark:
- ---
- Level 10: 10% Life Steal | +15 Damage
- Level 15: +15 Agility | +10 Strength
- Level 20: +250 Health | +25 Attack Speed
- Level 25: +3s Pounce Leash | +12 All Stats
- Sniper:
- ---
- Level 10: +4 MP Regen | +15 Attack Speed
- Level 15: +20 Shrapnel DPS | +200 Health
- Level 20: +8 Armor | 25% Cooldown Reduction
- Level 25: +100 Attack Range | +4 Shrapnel Charges
- Spectre:
- ---
- Level 10: +20 Damage | +5 Armor
- Level 15: +6 All Stats | +15 Movement Speed
- Level 20: +25 Attack Speed | +12 Strength
- Level 25: -10s Spectral Dagger Cooldown | 400 Health
- Spirit Breaker:
- ---
- Level 10: +5 All Stats | +15 Movement Speed
- Level 15: +20 Damage | +5 Armor
- Level 20: +120 Gold/Min | -40s Respawn Time
- Level 25: +17% Greater Bash Chance | +500 Charge Speed
- Storm Spirit:
- ---
- Level 10: +20 Damage | +3 Mana Regen
- Level 15: +175 Health | +10 Intelligence
- Level 20: +40 Attack Speed | +7 Armor
- Level 25: +0.75s Electric Vortex | +10% Spell Amplification
- Sven:
- ---
- Level 10: +6 Strength | +200 Mana
- Level 15: +15 Movement Speed | +6 All Stats
- Level 20: +30 Attack Speed | 15% Evasion
- Level 25: +65 Damage | -5s Stormbolt Cooldown
- Techies:
- ---
- Level 10: +20 Movement Speed | +2 Mana Regen
- Level 15: +25% XP Gain | +200 Cast Range
- Level 20: +120 Gold/Min | -60s Respawn Time
- Level 25: +400 Blast Off Damage | 25% Cooldown Reduction
- Templar Assassin:
- ---
- Level 10: +25 Attack Speed | +15 Movement Speed
- Level 15: +6 All Stats | 12% Evasion
- Level 20: +250 Health | +40 Damage
- Level 25: +3 Refraction Instances | -30s Respawn Time
- Terrorblade:
- ---
- Level 10: +6 Health Regen | +15 Attack Speed
- Level 15: +25 Damage | +175 Health
- Level 20: +15 Agility | +15 Movement Speed
- Level 25: +15 All Stats | -30s Sunder Cooldown
- Tidehunter:
- ---
- Level 10: +50 Damage | +150 Health
- Level 15: +7 Armor | +30% XP Gain
- Level 20: +6 Mana Regen | +15 Strength
- Level 25: -5 Gush Armor | 20% Cooldown Reduction
- Timbersaw:
- ---
- Level 10: +150 Health | +10% XP Gain
- Level 15: +14 Health Regen | +15 Intelligence
- Level 20: +5% Spell Amplification | +125 Cast Range
- Level 25: +6% Whirling Death Attribute Reduction | +20 Strength
- Tinker:
- ---
- Level 10: +8 Intelligence | +5 Armor
- Level 15: +200 Health | 4% Spell Amplification
- Level 20: +75 Cast Range | 15% Magic Resistance
- Level 25: 20% Spell Lifesteal (1/5 for non-heroes) | +100 Laser Damage
- Tiny:
- ---
- Level 10: +6 Strength | +10 Intelligence
- Level 15: +45 Damage | +15 Movement Speed
- Level 20: +25 Attack Speed | +14 Mana Regen
- Level 25: 20% Cooldown Reduction | +200 Avalanche Damage
- Treant Protector:
- ---
- Level 10: +30 Attack Speed | +2 Mana Regen
- Level 15: +90 Gold/Min | +25 Movement Speed
- Level 20: 15% Cooldown Reduction | +65 Damage
- Level 25: +5 Living Armor Block Instances | +20% 2s Bash
- Troll Warlord:
- ---
- Level 10: +6 Strength | 10 Agility
- Level 15: +15 Movement Speed | +6 Armor
- Level 20: +300 Health | +40 Damage
- Level 25: -7s Whirling Axes Cooldown | +20% Magic Resistance
- Tusk:
- ---
- Level 10: +20% XP Gain | +30 Damage
- Level 15: +15 Strength | +90 Gold/Min
- Level 20: +6 Armor | +10% Magic Resistance
- Level 25: +500 Health | +150% Walrus Punch Crit
- Underlord:
- ---
- Level 10: +4 Armor | +2 Mana Regen
- Level 15: +200 Health | +8% Spell Amplification
- Level 20: +50 Attack Speed | +100 Cast Range
- Level 25: +0.4s Pit of Malice Root | +50 Health Regen
- Undying:
- ---
- Level 10: -30s Respawn Time | +90 Gold/Min
- Level 15: +30% XP Gain | +300 Health
- Level 20: +10 All Stats | +20 Movement Speed
- Level 25: +40 Tombstone Zombie Damage | +12 Armor
- Ursa:
- ---
- Level 10: +25 Damage | +8% Magic Resistance
- Level 15: +5 Armor | +20 Attack Speed
- Level 20: +15 Movement Speed | +250 Health
- Level 25: +10 Fury Swipes Damage | +14 All Stats
- Vengeful Spirit:
- ---
- Level 10: +8% Magic Resistance | +25 Attack Speed
- Level 15: +100 Magic Missile Damage | +8 All Stats
- Level 20: +50 Damage | +20 Movement Speed
- Level 25: +20% Vengeance Aura Damage | Magic Missile Pierces Spell Immunity
- Venomancer:
- ---
- Level 10: +20% XP Gain | +20 Movement Speed
- Level 15: +175 Health | +150 Cast Range
- Level 20: +15% Magic Resistance | +75 Damage
- Level 25: 3x Plague Ward HP/Damage | -60s Respawn Time
- Viper:
- ---
- Level 10: +15 Damage | +125 Health
- Level 15: +7 Strength | +14 Agility
- Level 20: +7 Armor | +75 Attack Range
- Level 25: Poison Attack Affects Buildings | +80 Viper Strike DPS
- Visage:
- ---
- Level 10: +60 Gold/Min | +15% XP Gain
- Level 15: +50 Damage | +100 Cast Range
- Level 20: +250 Health | -30s Respawn Time
- Level 25: +20% Spell Amplification | +120 Familiars Movement Speed
- Warlock:
- ---
- Level 10: +6 All Stats | +15% XP Gain
- Level 15: +125 Cast Range | +20 Movement Speed
- Level 20: +350 Health | -30s Respawn Time
- Level 25: Magic Immunity for Chaotic Offering Golems | +15 Chaotic Offering Golems Armor
- Weaver:
- ---
- Level 10: +6 Strength | +30 Shukuchi Damage
- Level 15: +25 Damage | +7 All Stats
- Level 20: +200 Health | +15 Agility
- Level 25: +200 Shukuchi Movement Speed | +20% Magic Resistance
- Windranger:
- ---
- Level 10: +15 Damage | +4 Mana Regen
- Level 15: +150 Health | +13 Intelligence
- Level 20: +12% Spell Amplification | +12% Magic Resistance
- Level 25: +100 Attack Range | -5s Powershot Cooldown
- Winter Wyvern:
- ---
- Level 10: +8 Intelligence | +5 Strength
- Level 15: +15 Movement Speed | +40 Damage
- Level 20: +120 Gold/Min | -35s Respawn Time
- Level 25: -3s Splinter Blast Cooldown | +15% Arctic Burn Slow
- Witch Doctor:
- ---
- Level 10: +200 Health | +20% XP Gain
- Level 15: +75 Damage | -35s Respawn Time
- Level 20: +8 Armor | +15% Magic Resistance
- Level 25: +150 Death Ward Attack Range | +20 Voodoo Restoration Heal
- Wraith King:
- ---
- Level 10: +15 Damage | +8 Intelligence
- Level 15: +15 Movement Speed | +200 Health
- Level 20: +40 Attack Speed | +20 Strength
- Level 25: No Reincarnation Manacost | +20% Vampiric Aura Lifesteal
- Zeus:
- ---
- Level 10: +2 Mana Regen | 150 Health
- Level 15: +5 Armor | 10% Magic Resistance
- Level 20: +30 Movement Speed | -35 Respawn Time
- Level 25: +1.5% Static Field Damage | +200 Cast Range
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