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  1. =======
  2. =======
  3. LEVELING
  4. =======
  5. =======
  6.  
  7. * Ultimate levels are now at 6/12/18
  8. * Heroes no longer have the attribute bonus ability
  9. * Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses, see below for the details.
  10.  
  11.  
  12. * XP required to reach Level 12 is the same as Level 11 before (level 2 ultimate)
  13. * XP required to reach Level 18 is the same as Level 16 before (level 3 ultimate)
  14. * XP required to reach Level 25 is the same as Level 23 before
  15. * Smoothed out XP progression from 8->13 so it is always incrementing (previously was 800/1000/1000/600/2200/800)
  16. * <a href="https://drive.google.com/open?id=0BwQMN_UFODscWVotVXk4dW90Zzg">XP Table updated from the above changes</a>
  17.  
  18.  
  19.  
  20. * Reworked Respawn Time table (ult levels roughly same respawn time now as before)
  21.  
  22. - <a href="https://drive.google.com/open?id=0BwQMN_UFODscRDk3Uk9ua3k1cXc">View Table</a>
  23. - Note: Pattern is increments by 2, then jumps by 10 after ult levels. Starting 18 it increments by 4
  24.  
  25.  
  26. * AoE Gold per hero adjusted:
  27.  
  28. Old:
  29. --
  30. 1: 150+6*Level
  31. 2: 100+5*Level
  32. 3: 40+4*Level
  33. 4: 25+3*Level
  34. 5: 20+3*Level
  35.  
  36. New:
  37. --
  38. 1: 140+5*Level
  39. 2: 70+4*Level
  40. 3: 35+3*Level
  41. 4: 25+2*Level
  42. 5: 20+1*Level
  43.  
  44.  
  45.  
  46. * Hero Kill gold bounty from [110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]
  47.  
  48.  
  49.  
  50.  
  51. * Death Cost reworked.
  52.  
  53. Old:
  54. --
  55. 30 x Hero Level
  56.  
  57. New:
  58. --
  59. 100 + NetWorth/50
  60.  
  61.  
  62. * Adjusted Hero Kill XP table (starts to ramp up after level 8 instead of level 6 https://drive.google.com/open?id=0BwQMN_UFODscOVozcXdXemNMYUE )
  63.  
  64.  
  65. * Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
  66.  
  67.  
  68.  
  69.  
  70.  
  71.  
  72. =======
  73. =======
  74. BACKPACK
  75. =======
  76. =======
  77.  
  78. * Heroes now have a backpack that provides 3 extra inventory slots to carry items around with you. Items in those slots are not active and do not grant any bonuses. Backpack items can be used to complete recipes. You can swap items from and to your inventory.
  79.  
  80. Rules:
  81. - Items that are in your backpack are Inactive (cannot activate nor benefit from passive bonuses)
  82. - Items that are moved out of your backpack remain Inactive for 6 more seconds.
  83. - Item cooldown at only half the rate when they are anywhere except your main inventory
  84. - Cannot put the following items in your backpack: Gem, Rapier, Bloodstone and Aegis.
  85. - Items can always be moved out of backpack with no Inactivity timer when near a shop
  86.  
  87. * Disassembling items now tries to fill your inventory or backpack first before dropping to the ground
  88. * Disassembling items auto-locks them from combining with other items. Use right click to unlock.
  89.  
  90.  
  91.  
  92.  
  93.  
  94.  
  95. =======
  96. =======
  97. MAP
  98. =======
  99. =======
  100.  
  101. * Moved Roshan location to a new area in the upper left rune location.
  102. * Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles) and connecting routes
  103. * The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp (previously 2 hard, 2 medium, and 1 small)
  104. * The Secondary jungle for each team now has 1 Ancient, 1 hard and 1 medium camp (previously 1 ancient, and 1 hard)
  105. * Reworked many ward spot locations and juke paths
  106. * Adjusted tree distribution to the left of the top radiant barracks
  107. * Added various juke paths near the map edges between tier 1 and tier 2 towers
  108. * Added more pathable areas near and below the side shop for each offlane
  109.  
  110.  
  111. * Neutrals spawn time from 0:30/1/2/3/4/etc to 0:30/1/3/5/7/etc
  112.  
  113.  
  114. * Runes are now two different categories, Powerup Runes (Haste, Double Damage, etc) and Bounty Runes.
  115. * Bounty Runes are no longer located in the River
  116. * Powerup Runes now spawn randomly between the top and bottom of the river (they do not spawn at the start of the game)
  117. * Each of the four jungles now spawn a Bounty Rune every 2 minutes (including the start of the game)
  118.  
  119. * Greevil's Greed Bounty Rune multiplier from 3/4/5/6x to a constant 2x
  120. * Bottle now only replenishes to 2/3 when filled with a Bounty Rune (will auto consume Bounty Rune if Bottle is full)
  121.  
  122.  
  123.  
  124. * Reduced Effigy building count in each base from 15 to 5
  125. * Adjusted Effigy buildings positions in the base
  126. * Effigy buildings HP from 500 to 1000
  127. * Effigy buildings armor from 10 to 12
  128. * Effigy buildings bounty from 111 to 125 to the killer
  129. * Fixed Glyph not affecting Effigy buildings
  130.  
  131. * Added a new building type, Shrines (has 1500 HP, 20 armor)
  132. * There are two Shrines near your team's Secret Shop and Ancient Camp. Can be teleported to. They become vulnerable when all Tier 2 towers die for the respective team.
  133. * Each team has 5 Shrines inside the base (vulnerable when your Rax becomes vulnerable)
  134. * Shrines have an ability with a 5 minute cooldown. They can be right clicked by an allied hero to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right clicking on it. Shrines ability become available to use outside of the base once creeps spawn, at 0 minutes.
  135. * Shrines do not grant vision
  136. * Shrines provide a 150 gold bounty for each player when killed
  137.  
  138. * Ancients vision from 1900/1200 to 2600 (grants basic vision over the base highground area)
  139.  
  140. * Tier 4 towers now have the same regeneration as the Ancient (3 HP/sec)
  141.  
  142.  
  143. * Using TP scroll no longer destroys nearby trees (terrain around towers have been adjusted to make sure there isn't a spot you can be stuck in)
  144.  
  145.  
  146. * Neutral denies now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
  147.  
  148. * Glyph cooldown refresh gets granted 1 second after a Tier 1 tower dies, rather than immediately
  149.  
  150. * Ancients are no longer Spell Immune, now have 70% Magic Resistance (any that had lower values before still have lower values)
  151. * The following abilities do not affect Ancients: Arcane Orb and Chakram (Midnight Pulse already ignores Ancients)
  152.  
  153.  
  154. * Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman).
  155. [Internal Note: Final models will look very different, placeholder unit names]
  156.  
  157. Prowler Acolyte:
  158. - Provides a stacking Aura. Provides 10% Lifesteal and 10 HP regeneration.
  159. - Has 0% Magic Resistance
  160.  
  161. Prowler Shaman:
  162. - Has 0% Magic Resistance
  163. - Passive Autocast. Causes your next attack to freeze the enemy for 2 seconds, rooting them and dealing 75 DPS. Cooldown: 15.
  164. - Active. Can cast to do an 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage. Lasts 6 seconds. Cooldown 12.
  165. Note: Both abilities are active and will be used by neutrals against enemies if there is a nearby hero.
  166.  
  167.  
  168. * Neutral creeps now have 1 MP regen (most had none)
  169.  
  170.  
  171. * Roshan attack range from 128 to 150
  172. * Roshan armor increased from 5 to 15
  173. * Roshan HP from 8000 to 5500
  174. * Roshan HP gain per 4 minutes from 700 to 460
  175. * Roshan armor gain per 4 minutes from 0.7 to 1.1
  176.  
  177.  
  178. * Swapped order of Ancient Thunderhide abilities (Slam is 3rd now)
  179. * Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)
  180.  
  181.  
  182. =======
  183. =======
  184. ILLUSIONS
  185. =======
  186. =======
  187.  
  188. * Attack Speed bonuses now work on Illusions (previous some sources worked and most didn't, especially raw item bonuses)
  189. * Magic Resistance bonuses no longer work on Illusions (previous some sources worked and some didn't)
  190. * The following Auras are now generated by illusions (most auras behave this way): Heartstopper Aura, Precision Aura and Essence Aura
  191. * Illusions attack damage reduction against buildings increased from 30% to 50%
  192. * Illusions no longer benefit from Dragon Blood armor bonus (same as how other direct armor bonuses do not benefit illusions)
  193. * Illusions now give Gold and XP bounties. Provides 5 + Level Gold/XP (so a level 5 illusion gives 10 gold/xp bounty)
  194. - The following illusions have a constant bounty value (rather than the formula above):
  195. - Juxtapose illusions give a constant 5 bounty
  196. - Wall of Replica illusions give a constant 5 bounty
  197.  
  198.  
  199.  
  200.  
  201.  
  202. =======
  203. =======
  204. MISC
  205. =======
  206. =======
  207.  
  208.  
  209. * Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timberchain, Rolling Boulder, Icarus Dive, Leap, Poof and Time Walk
  210.  
  211.  
  212. * Standardized Dispel mechanics, ability tooltips now list if they Undispellable, Dispellable or Dispellable only by Strong Dispels
  213. * Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel)
  214. * The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, Sprint
  215. * Insatiable Hunger is no longer dispellable
  216.  
  217.  
  218. * Cleave area is now calculated as a cone in the direction of your attack (instead of a circle who's edge starts infront of the attacking unit)
  219. - The overall distance a unit can be hit is roughly the same with the new cleave values
  220. - Battle Fury:
  221. * Starting Radius: 150
  222. * Ending Radius: 280
  223. * Distance: 520
  224. - Empower:
  225. * Starting Radius: 150
  226. * Ending Radius: 240
  227. * Distance: 460
  228. - Grow:
  229. * Starting Radius: 150
  230. * Ending Radius: 400
  231. * Distance: 600
  232. - Tidebringer:
  233. * Starting Radius: 150
  234. * Ending Radius: 450/500/550/600
  235. * Distance: 675/750/825/900
  236. - Great Cleave:
  237. * Starting Radius: 150
  238. * Ending Radius: 300
  239. * Distance: 550
  240.  
  241.  
  242.  
  243.  
  244. * Max movement speed increased from 522 to 550
  245. * Haste rune duration from 25 to 20 seconds
  246.  
  247.  
  248. * Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn is increased by 15%, not the initial value or acceleration/deceleration rate)
  249.  
  250. * Temporarily removed the following heroes from CM: Necrophos, Techies, Lycan and Treant.
  251.  
  252.  
  253. * Searing Chains Ensnare now reveal invisible units, similar to other Root debuffs.
  254.  
  255.  
  256. * The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, Leap
  257. * The following abilities now disjoint projectiles: Test of Faith, Recall, Morph Replicate
  258. * The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
  259.  
  260.  
  261. * The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
  262.  
  263.  
  264. * The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, Giant Wolf Critical Strike
  265.  
  266. * The following flying vision abilities are reduced in aoe: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), Static Remnant (600->500)
  267.  
  268.  
  269. * Tier 2/3/4 towers damage from 122-182 to 142-162 (same average damage)
  270.  
  271. * Moon Glaives no longer gets boosted by Spell Amplification
  272. * Cleave no longer gets boosted by Spell Amplification
  273. * Spell Lifesteal does not trigger heal for things that don't receive spell amplification (moon glaives, cleave).
  274.  
  275. * Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break
  276.  
  277.  
  278.  
  279.  
  280.  
  281. ======
  282. ======
  283. ITEMS
  284. ======
  285. ======
  286.  
  287.  
  288. Abyssal Blade:
  289. ---
  290. * Passive block chance from 100% to 50%
  291. * Passive block amount from 40/20 (melee/ranged) to 70/35
  292.  
  293.  
  294. Aether Lens:
  295. ---
  296. * Aether Lens cast range bonus from 200 to 220
  297. * Aether Lens recipe cost from 550 to 600
  298.  
  299.  
  300. Assault Cuirass:
  301. ---
  302. * Self attack speed from 35 to 30
  303. * Aura attack speed from 20 to 25
  304.  
  305.  
  306. Bloodstone:
  307. ---
  308. * No longer reduces the respawn time to less than 1 second
  309.  
  310.  
  311.  
  312. Bottle:
  313. ---
  314. * Regeneration (along with Clarity Potion, Healing Salve and Urn) now behave like Blink and only dispel if actual damage was taken and only if the damage source is from a player or roshan.
  315. * Bottle now only replenishes to 2/3 when filled with a Bounty Rune (will auto consume Bounty Rune if Bottle is full)
  316.  
  317.  
  318.  
  319. Bracer:
  320. ---
  321. * Bracer recipe cost reduced from 210 to 190
  322.  
  323.  
  324.  
  325. Cheese:
  326. ---
  327. * Mana restore from 1000 to 1500
  328.  
  329.  
  330. Clarity Potion:
  331. ---
  332. * Clarity Potion (along with Healing Salve, Bottle and Urn) now behave like Blink and only dispel if actual damage was taken and only if the damage source is from a player or roshan.
  333.  
  334.  
  335.  
  336. Crimson Guard:
  337. ---
  338. * Passive block chance from 100% to 50%
  339. * Passive block amount from 32/16 (melee/ranged) to 70/35
  340. * Guard Damage Block from 55 to 60
  341. * Crimson Guard active now affects buildings
  342.  
  343.  
  344.  
  345. Daedalus:
  346. ---
  347. * Bonus damage from 81 to 76
  348. * Critical strike from 2.2x to 2.3x
  349.  
  350.  
  351.  
  352. Diffusal Blade:
  353. ---
  354. * Diffusal Blade can only target enemies now
  355. * Mana break on illusions from 20/10 to 16/8
  356. * Mana break on heroes from 40 to 50
  357. * Diffusal Blade damage per mana burned from 100% to 80% (same effective dps for heroes attacking)
  358.  
  359.  
  360.  
  361. Dragon Lance:
  362. ---
  363. * Strength from 13 to 12
  364.  
  365.  
  366. Drum of Endurance:
  367. ---
  368. * Swiftness Aura is now a +20 MS aura
  369. * Intelligence bonus reduced from 9 to 6
  370. * Recipe now requires Sobi Mask instead of Ring of Regeneration
  371.  
  372.  
  373. Dust of Appearance:
  374. ---
  375. * Dust of Appearance no longer requires 5 mana to cast
  376.  
  377.  
  378.  
  379. Enchanted Mango:
  380. ---
  381. * Enchanted Mangoes on sale for 110 gold
  382.  
  383.  
  384.  
  385. Eye of Skadi:
  386. ---
  387. * No longer a Unique Attack Modifier (previous was only partially a Unique Attack Modifier)
  388.  
  389.  
  390.  
  391. Gem of True Sight:
  392. ---
  393. * True Sight no longer works on Illusions
  394.  
  395.  
  396.  
  397.  
  398. Glimmer Cape:
  399. ---
  400. * Cooldown from 16 to 14
  401.  
  402.  
  403.  
  404. Heart of Tarrasque:
  405. ---
  406. * Regeneration from 4.75% to 7%
  407.  
  408.  
  409. Healing Salve:
  410. ---
  411. * Healing Salve (along with Clarity Potion, Bottle and Urn) now behave like Blink and only dispel if actual damage was taken and only if the damage source is from a player or roshan.
  412.  
  413.  
  414. Heaven's Halberd:
  415. ---
  416. * Heaven's Halberd slow duration from 4 to 5 seconds
  417. * Heaven's Halberd Maim chance from 20 to 24%
  418.  
  419.  
  420. Helm of the Dominator:
  421. ---
  422. * Dominate ability no longer requires 75 mana
  423. * Dominate now sets the converted unit to 425 movement speed instead of 350
  424. * Dominate can only have one creep active at a time (regardless of the # of identical items)
  425. * Reworked Recipe and Bonuses
  426.  
  427. Recipe:
  428. Headdress (575)
  429. Gloves of Haste (500)
  430. Recipe (725)
  431. Total: 1800 (old was 1800)
  432.  
  433. Provides:
  434. +6 All Stats
  435. +10 Attack Speed
  436. +10 Attack Speed Aura
  437. +8 HP Regen Aura
  438. Dominate
  439.  
  440.  
  441.  
  442.  
  443. Infused Raindrop:
  444. ---
  445. * Cooldown increased from 6 to 7 seconds
  446.  
  447.  
  448.  
  449. Iron Talon:
  450. ---
  451. * No longer increases a percentage (40%/15%) of base damage
  452. * Now provides +24/7 bonus damage against non-hero units
  453. * Bonus damage now works against Roshan
  454. * Cooldown from 14 to 20
  455.  
  456.  
  457.  
  458. Maelstrom:
  459. ---
  460. * Maelstrom has an internal cooldown of 0.2 seconds
  461. * Maelstrom is no longer a Unique Attack Modifier (previously was only a UAM on successful procs)
  462.  
  463.  
  464. Morbid Mask
  465. ---
  466. * Cost increased from 900 to 1200
  467. * Now provides +15 damage
  468.  
  469.  
  470. Mask of Madness:
  471. ---
  472. * Reworked the item
  473.  
  474. Requires:
  475. Morbid Mask (1200)
  476. Recipe (700)
  477. Total: 1900 (old was 1800)
  478.  
  479. Provides:
  480. +15% Lifesteal
  481. +15 Damage
  482. Berserk
  483.  
  484. - Berserk gives 100 Attack Speed and 17% Movement Speed for 8 seconds. While activated, you are silenced and have -5 armor. Cooldown: 20
  485.  
  486.  
  487.  
  488.  
  489. Medallion of Courage:
  490. ---
  491. * Medallion of Courage no longer has half value against Roshan
  492.  
  493.  
  494. Mjollnir:
  495. ---
  496. * Mjollnir has an internal cooldown of 0.2 seconds
  497. * Mjollnir is no longer a Unique Attack Modifier (previously was only a UAM on successful procs)
  498.  
  499.  
  500. Monkey King Bar:
  501. ---
  502. * Monkey King Bar no longer provides 15 Attack Speed
  503.  
  504.  
  505. Moon Shard:
  506. ---
  507. * Night vision from 250 to 300
  508.  
  509.  
  510.  
  511. Necronomicon:
  512. ---
  513. * Necronomicon Warrior attack type from Basic to Piercing
  514. * Necronomicon Warrior attack damage from 45/60/75 to 75/100/125 (less damage vs buildings, more vs heroes, a lot more vs creeps)
  515. * Necronomicon Warrior Mana Break from 25/50/75 to 20/30/40
  516. * Necronomicon Archer and Warrior armor type from Hero to Basic
  517. * Necronomicon Archer Mana Burn cooldown from 20 to 7
  518.  
  519.  
  520. Oblivion Staff:
  521. ---
  522. * Oblivion Staff attack damage from 15 to 10
  523. * Oblivion Staff intelligence from 6 to 10
  524.  
  525.  
  526.  
  527. Octarine Core:
  528. ---
  529. * Octarine Core no longer provides +50% Mana Regeneration
  530.  
  531.  
  532.  
  533. Poor Man's Shield:
  534. ---
  535. * Non-hero proc chance from 53% to 50%
  536.  
  537.  
  538.  
  539. Quelling Blade:
  540. ---
  541. * No longer increases a percentage (40%/15%) of base damage
  542. * Now provides +24/7 bonus damage against non-hero units (these changes also affect Iron Talon, but not Battle Fury)
  543. * Bonus damage now works against Roshan
  544.  
  545.  
  546. Radiance:
  547. ---
  548. * Radiance damage increase from 50 to 60
  549. * Radiance damage on illusions from 50 to 40
  550.  
  551.  
  552.  
  553. Rod of Atos:
  554. ---
  555. * Rod of Atos now prevents the target from moving for 2.0 seconds (applies a Root, preventing various movement based abilities and revealing invisibility for the duration)
  556. * Rod of Atos cooldown from 10 to 16
  557. * Rod of Atos cast range from 1200 to 1000
  558. * Rod of Atos active now uses a 1500 projectile rather than instantly applying
  559.  
  560. Note: Uses temp FX atm
  561.  
  562.  
  563.  
  564. Sange:
  565. ---
  566. * Sange Maim slow duration from 4 to 5 seconds
  567. * Sange Maim chance from 20 to 24%
  568.  
  569.  
  570.  
  571. Satanic:
  572. ---
  573. * Recipe changed:
  574.  
  575. Requires:
  576. Reaver (3000)
  577. Morbid Mask (1200)
  578. Mithril Hammer (1600)
  579. Total: 5800 (old was 5900)
  580.  
  581. Provides:
  582. +50 Damage
  583. +25% Lifesteal
  584. +25 Strength
  585. Unholy Rage
  586.  
  587.  
  588.  
  589.  
  590. Shadow Amulet:
  591. ---
  592. * Shadow Amulet fade time from 1.5 to 1.25
  593. * Shadow Amulet cooldown on allies from 10 to 7
  594.  
  595.  
  596.  
  597. Solar Crest:
  598. ---
  599. * Solar Crest no longer has half value against Roshan
  600.  
  601.  
  602. Soul Booster:
  603. ---
  604. * Soul Booster no longer provides +50% Mana Regeneration
  605.  
  606.  
  607. Soul Ring:
  608. ---
  609. * Recipe increased from 125 to 150
  610.  
  611.  
  612.  
  613. Talisman of Evasion:
  614. ---
  615. * Evasion reduced from 25% to 20%
  616. * Cost reduced from 1700 to 1450
  617.  
  618.  
  619.  
  620. Tome of Knowledge:
  621. ---
  622. * XP from 425 to 500/600/700/800/etc per consumed Tome of Knowledge on your team
  623.  
  624.  
  625. Urn of Shadows:
  626. ---
  627. * Heal is now disabled by Roshan (same rules as blink and heart)
  628. * Urn (along with Clarity Potion, Bottle and Healing Salve) now behave like Blink and only dispel if actual damage was taken and only if the damage source is from a player or roshan.
  629.  
  630.  
  631. Vanguard:
  632. ---
  633. * Passive block chance from 100% to 50%
  634. * Passive block amount from 32/16 (melee/ranged) to 70/35
  635.  
  636.  
  637. Vladmir's Offering:
  638. ---
  639. * No longer has 300 recipe cost (same total cost after Morbid Mask price increase)
  640.  
  641.  
  642. Wind Lace:
  643. ---
  644. * Cost from 235 to 250
  645.  
  646.  
  647.  
  648. ======
  649. ======
  650. HEROES
  651. ======
  652. ======
  653.  
  654.  
  655. Abaddon:
  656. ---
  657. * Mist Coil cast point from 0.35 to 0.25
  658. * Mist Coil now has a fast projectile (2000 speed)
  659. * Aphotic Shield cast point from 0.452 to 0.4
  660.  
  661.  
  662.  
  663. Alchemist:
  664. ---
  665. * Greevil's Greed Bounty Rune multiplier from 3/4/5/6x to a constant 2x
  666.  
  667.  
  668.  
  669. Ancient Apparition:
  670. ---
  671. * Cold Feet cannot target a unit already affected by Cold Feet
  672.  
  673.  
  674. Anti-Mage:
  675. ---
  676. * Added a Scepter for Antimage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
  677.  
  678.  
  679. Arc Warden:
  680. ---
  681. * Added to Captain's Mode
  682. * Spark Wraith vision type from flying to ground
  683. * Flux cast range from 600/700/800/900 to 500/600/700/800
  684. * Tempest Double no longer copies consumables (includes bottle)
  685. * Tempest Double cooldown from 40/35/30 to 60/50/40
  686. * Tempest Double gold/xp bounty from 160 to 180
  687. * Tempest Double now decrements its BKB charges when it uses it
  688.  
  689.  
  690.  
  691. Bloodseeker:
  692. ---
  693. * Thirst now lingers for 2 seconds after a target dies
  694.  
  695.  
  696.  
  697. Bounty Hunter:
  698. ---
  699. * Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through them all again)
  700.  
  701.  
  702.  
  703. Brewmaster:
  704. ---
  705. * Earth Brewling's Demolish increased from 150% to 300%
  706. * Storm Brewling's Dispel magic damage to summons from 850 to 1000
  707. * Drunken Haze is now a proper projectile (1600 speed)
  708. * Drunken Haze cast point from 0.4 to 0.3
  709. * Drunken Haze no longer lasts a different amount on heroes and creeps
  710. * Drunken Haze no longer has a 200 radius
  711. * Drunken Haze slow from 14/18/22/26% to 10/20/30/40%
  712. * Drunken Haze miss chance from 45/55/65/75% to 70%
  713. * Drunken Haze duration from 8 to 4
  714. * Drunken Haze manacost from 50 to 25
  715.  
  716.  
  717. Bristleback:
  718. ---
  719. * Quill Spray now deals damage as it expands outwards rather than instantly, 2400 speed (similar to Shiva's Guard, but does not trace to you as you move)
  720. * Warpath Max Stacks from 5/6/7 to 5/7/9
  721.  
  722.  
  723. Broodmother:
  724. ---
  725. * Broodmother lifesteal from 60/80/100 to 60/90/120
  726. * Insatiable Hunger is no longer dispellable
  727.  
  728.  
  729.  
  730. Chaos Knight:
  731. ---
  732.  
  733. * Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage
  734. * Chaos Strike no longer applies a -5 armor debuff
  735. * Chaos Strike crit chance from 10 to 12%
  736. * Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
  737. * Added Scepter. Reduces cooldown by 20 seconds and allows Phantams to be cast on an allied hero. 1200 Cast Range.
  738.  
  739.  
  740. Chen:
  741. ---
  742. * Penitence slow and amp from 15/20/25/30% to 18/24/30/36%
  743. * Add overhead for the damage dealt with Test of Faith
  744.  
  745.  
  746. Clinkz:
  747. ---
  748. * Death Pact cooldown from 45/35/25 to 45/30/15
  749.  
  750.  
  751. Clockwerk:
  752. ---
  753. * Battery Assault damage from 20/45/70/95 to 20/50/80/110
  754.  
  755.  
  756. Crystal Maiden:
  757. ---
  758. * Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once by this.
  759.  
  760.  
  761. Dark Seer:
  762. ---
  763. * Wall of Replica no longer deals damage when heroes walk through it
  764. * Wall of Replica applies a 1 second 75% slow to units that cross and proc the wall
  765.  
  766.  
  767.  
  768. Dazzle:
  769. ---
  770. * Multiple instances of Poison Touch stack
  771.  
  772.  
  773.  
  774. Doom:
  775. ---
  776. * Infernal Blade ministun from 0.3 to 0.4 seconds
  777.  
  778.  
  779.  
  780. Dragon Knight:
  781. ---
  782. * Elder Dragon Form Corrosive Breath now affects the splashed targets
  783. * Dragon Tail is now a fast projectile while in Dragon Form
  784.  
  785.  
  786. Drow Ranger:
  787. ---
  788. * Movement Speed reduced by 10
  789.  
  790.  
  791. Earth Spirit:
  792. ---
  793. * Magnetize debuff has an overhead counter (similar to Replicate)
  794.  
  795.  
  796.  
  797. Elder Titan:
  798. ---
  799. * Astral Spirit attack damage per hero from 10/20/30/40 to 12/24/36/48
  800. * Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
  801. - Note: When the spirit is inside your hero, both auras are centered around your hero.
  802. * Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount (primarily impacts heroes with non-standard base magic resistances)
  803. * Natural Order aura from 275 to 325
  804.  
  805.  
  806.  
  807. Ember Spirit:
  808. ---
  809. * Slight of Fist now places Ember Spirit infront of the target (from the direction of his casting location), rather than randomly around the hero (which resulted in random areas of distribution for cleaving)
  810. * Activate Fire Remnant damage from 100/150/200 to 100/200/300
  811.  
  812.  
  813. Enigma:
  814. ---
  815. * Eidolon movement speed from 260/280/300/320 to 280/300/320/340
  816. * Black hole now rotates enemy units as it pulls them into the center.
  817.  
  818.  
  819.  
  820. Gyrocopter:
  821. ---
  822. * Scepter attack interval from 1.2 to 1.1
  823. * Homing Missile now has low attack priority (creeps already do 0 damage to it)
  824.  
  825.  
  826. Invoker:
  827. ---
  828. * EMP damage from Pure to Magical
  829. * EMP damage per mana burned from 50% to 60%
  830. * Invoke is no longer upgrade.
  831. * Invoke cooldown from 22/17/12/5 to 6
  832. * Invoke manacost from 20/40/60/80 to 60
  833. * Invoke no longer consumes mana when only slot positions are updated
  834. * Invoke Scepter cooldown from 16/8/4/2 to 2
  835. * Invoker no longer has a +6 Attribute Bonus ability at level 25
  836. * Deafening Blast is no longer automatically upgraded when Reagents are level 7
  837. * Forged Spirits no longer spawn multiple when Quas/Exort are level 4
  838. * Invoker no longer gains passive attributes when leveling Reagents
  839. * Active Exort instances damage bonus from 3/6/9/12/.. to 4/8/12/16/..
  840. * Active Quas instances HP regen from 1/2/3/4/.. to 1.5/3/4.5/6/..
  841.  
  842.  
  843. Jakiro:
  844. ---
  845. * Liquid Fire attack slow from 20/30/40/50 to 30/40/50/60
  846. * Liquid Fire is no longer a Unique Attack Modifier
  847. * Macropyre radius from 240 to 260
  848.  
  849.  
  850. Legion Commander:
  851. ---
  852. * Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
  853. * Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
  854.  
  855.  
  856. Leshrac:
  857. ---
  858. * Lightning Storm jumps from 4/5/6/7 to 4/6/8/10
  859. * Lightning Storm cast point from 0.6 to 0.45
  860.  
  861.  
  862. Lich:
  863. ---
  864. * Frost Armor can now target invulnerable structures
  865.  
  866.  
  867.  
  868. Lion:
  869. ---
  870. * Finger of Death Scepter AoE from 300 to 325
  871.  
  872.  
  873. Lone Druid:
  874. ---
  875. * Returning from True Form to Druid Form from 1.9 to 0.8 (transforming to the bear still takes 1.9 seconds)
  876. * Spirit Bear now has 0.5 MP regen
  877.  
  878.  
  879.  
  880. Lycan:
  881. ---
  882. * Howl now behaves like a normal buff, rather than a pseudo aura
  883. * Howl duration from 10 to 13
  884. * Howl hero bonus damage from 14/26/38/50 to 10/15/20/25
  885. * Howl creep bonus damage from 5/10/15/20 to 4/6/8/10
  886. * Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes
  887. * Howl has double the effect (damage/hp) at night time
  888. * Feral Impulse no longer provides 15/20/25/30 Attack Speed
  889. * Feral Impulse bonus damage from 15/20/25/30% to 15/26/37/48% damage
  890. * Feral Impulse now provides 1/4/7/10 HP regeneration
  891. * Lycan Wolves Base Attack Time from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
  892. * Lycan Wolves no longer gain 15 HP regen at level 4
  893. * Summon Wolves now gain invisibility at level 4
  894. * Summon Wolves now gain cripple at level 3
  895. * Cripple attack speed slow from 40 to 60
  896.  
  897.  
  898.  
  899. Magnus:
  900. ---
  901. * Skewer cooldown reduced from 30 to 25
  902.  
  903.  
  904.  
  905. Meepo:
  906. ---
  907. * Meepo clones now share full attributes without Scepter
  908. * Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh)
  909. * Meepo strength gain from 1.6 to 1.3
  910.  
  911.  
  912.  
  913.  
  914. Mirana:
  915. ---
  916. * Added a charge indicator for Mirana's ultimate scepter starstorm.
  917.  
  918.  
  919.  
  920. Naga Siren:
  921. ---
  922. * Fixed Rip Tide considering Naga as the damage source rather than her Illusions when the illusions apply Rip Tide
  923.  
  924.  
  925. Nature's Prophet:
  926. ---
  927. * Wrath of Nature damage increment per bounce from 7% to 11%
  928. * Wrath of Nature base damage reduced from 140/180/225 to 110/140/170(greater damage on the ~8th bounce)
  929. * Scepter Wrath of Nature bounce count no longer increases from 16 to 18
  930. * Scepter Wrath of Nature base damage from 155/210/275 to 135/170/205 (same +22% base damage increase from base)
  931.  
  932.  
  933.  
  934.  
  935. Necrophos:
  936. ---
  937. * Reaper's Scythe Scepter no longer disables buyback or deals extra damage
  938. * Reaper's Scythe Scepter reduces cooldown to 55/40/25
  939. * Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
  940. * Death Pulse damage from 125/175/225/275 to 80/120/160/200
  941. * Death Pulse heal from 70/90/110/130 to 60/80/100/120
  942. * Replaced Sadist with a new ability, Spirit Form. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. CD: 28/24/20/16.
  943.  
  944.  
  945. Omniknight:
  946. ---
  947. * Repel Spell Immunity now behaves the same as Black King Bar (not dispellable)
  948. * Repel duration from 5/6/7/8 to 4/5/6/7
  949. * Repel cooldown from 20/18/16/14 to 30/26/22/18
  950. * Repel can no longer be cast on enemies
  951. * Purification heal from 90/180/270/360 to 90/160/230/300
  952. * Purification cooldown from 9 to 11/10/9/8
  953. * Purification manacost from 100/120/140/160 to 70/90/110/130
  954.  
  955.  
  956.  
  957.  
  958.  
  959. Outworld Devourer:
  960. ---
  961. * Astral Imprisonment cast range from 225/350/475/600 to 225/300/375/450
  962.  
  963.  
  964.  
  965. Phantom Assassin:
  966. ---
  967. * Stifling Dagger base damage from 75 to 70
  968.  
  969.  
  970. Phantom Lancer:
  971. ---
  972. * Phantom Rush now provides 6/12/18/24 Agility (affects illusions) when you reach the enemy, lasts 2 seconds.
  973. * Phantom Rush minimum proc range from 300 to 250
  974. * Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
  975.  
  976.  
  977. Phoenix:
  978. ---
  979. * Sunray from Pure to Magical damage type
  980. * Sunray MaxHP damage from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
  981. * Sunray base damage from 10/15/20/25 to 14/20/26/32
  982. * Icarus Dive slow from 25% to 28%
  983.  
  984.  
  985.  
  986.  
  987. Pugna:
  988. ---
  989. * Netherward manaloss per second from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
  990.  
  991.  
  992.  
  993. Queen of Pain:
  994. ---
  995. * Base attack time from 1.6 to 1.5
  996.  
  997.  
  998.  
  999. Riki:
  1000. ---
  1001. * Added a Scepter for Riki. Increases duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
  1002.  
  1003.  
  1004.  
  1005. Rubick:
  1006. ---
  1007. * Fade Bolt damage from 75/150/225/300 to 80/160/240/320
  1008. * Fade Bolt damage reduction per bounce from 4% to 8%
  1009.  
  1010.  
  1011.  
  1012.  
  1013. Sand King:
  1014. ---
  1015. * Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes
  1016.  
  1017.  
  1018.  
  1019. Shadow Fiend:
  1020. ---
  1021. * Shadow Raze cast point from 0.67 to 0.55
  1022.  
  1023.  
  1024.  
  1025. Shadow Shaman:
  1026. ---
  1027. * Mass Serpent Wards no longer deal damage in 175 aoe
  1028. * Mass Serpent Wards damage from 40/60/80 to 40/70/100
  1029. * Reworked Mass Serpent Wards Scepter. It now causes Serpent Wards to have a split shot, attacking two units each for full damage.
  1030. * Scepter Mass Serpent Wards attack range increases by 225
  1031.  
  1032.  
  1033.  
  1034. Skywrath Mage:
  1035. ---
  1036. * Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random a nearby target (heroes prioritized) that isn't in the existing target area (within 700 from the location).
  1037.  
  1038.  
  1039.  
  1040.  
  1041.  
  1042. Slark:
  1043. ---
  1044. * Added Scepter to Slark. Reduces cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
  1045.  
  1046.  
  1047.  
  1048.  
  1049. Sniper:
  1050. ---
  1051. * Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player controlled units in the AoE. (only affects visible heroes/illusions)
  1052.  
  1053.  
  1054.  
  1055. Techies:
  1056. ---
  1057. * Land Mines renamed to Proximity Mines
  1058. * Proximity Mines are no longer revealed with Truesight, and instead become visible when there is an enemy within 400 AoE
  1059. * Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode)
  1060. * Proximity Mines require 1.75 seconds to be active and invisible
  1061. * Proximity Mines can no longer be autoattacked (via attack-move)
  1062. * Proximity Mines damage type is now Magical
  1063. * Proximity Mines cooldown from 9/8/7/5 to 12
  1064. * Proximity Mines damage from 150/190/225/260 to 225/400/575/750
  1065. * Proximity Mines manacost is 110/130/150/170
  1066. * Proximity Mines do full damage in the AoE (rather than half at a certain radius)
  1067. * Proximity Mines can no longer be placed within active AoE of another Proximity Mine (400 AoE)
  1068. * Proximity Mines have 1 HP
  1069. * Proximity Mines deals 25% damage to buildings
  1070. * Proximity Mines bounty from 10/14 gold/xp to 30/0
  1071. * Proximity Mines now do damage based on the current level of the ability, rather than its original level when placed
  1072. * Proximity Mines must be directly targeted to be attacked
  1073. * Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury)
  1074.  
  1075.  
  1076. * Replaced Suicide Squad Attack with Blast Off
  1077. * Blast Off is a 400 AoE spell and has a 1000 cast range, propels you towards that location and then explodes
  1078. * Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds
  1079. * Blast Off deals 50% of your Max HP to yourself upon landing at the destination
  1080. * Blast Off has a 35 second cooldown
  1081. * Blast Off has a 1 second cast time
  1082.  
  1083. * Stasis Trap now roots enemies instead of stunning
  1084. * Stasis Trap no longer has a 1.5 detonation delay
  1085. * Stasis Trap activation time from 1.5 to 2
  1086. * Stasis Trap Trigger radius from 450 to 400
  1087. * Stasis Trap effect radius from 450 to 600
  1088. * Stasis Trap root duration 2/3/4/5
  1089. * Stasis Trap no longer expire
  1090. * Stasis Trap no longer gives vision, but reveals the area upon detonation
  1091.  
  1092. * Remote Mines now have a 0.25 second Detonation delay
  1093. * Remote Mines cast time from 1.5 to 1.0
  1094.  
  1095.  
  1096.  
  1097. Templar Assassin:
  1098. ---
  1099. * Psi Blades now work for attacking illusions of Templar Assassin
  1100.  
  1101.  
  1102. Tidehunter:
  1103. ---
  1104. * Gush projectile speed from 4000 to 2500
  1105.  
  1106.  
  1107. Tiny:
  1108. ---
  1109. * Craggy Exterior Armor from 2/3/4/5 to 3/4/5/6
  1110. * Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
  1111. * Craggy Exterior proc damage from 25/35/45/55 to 40/50/60/70
  1112. * Craggy Exterior chance from 10/15/20/25% to 25%
  1113. * Craggy Exterior stun duration from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
  1114.  
  1115.  
  1116. Treant Protector:
  1117. ---
  1118. * Nature's Guise is now a passive ability. Whenver you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance to tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisbility cannot miss. You can cast while invisible.
  1119.  
  1120.  
  1121.  
  1122. Tusk:
  1123. ---
  1124. * Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
  1125. * Walrus Kick range from 900 to 1400
  1126. * Walrus Punch attack range from 128 to 150
  1127. * Warlus Kick attack range from 128 to 150
  1128.  
  1129.  
  1130. Underlord:
  1131. ---
  1132. * Added to CM
  1133. * Pit of Malice no longer pierces Spell Immunity
  1134. * Pit of Malice no longer interrupts
  1135. * Pit of Malice no longer deals damage
  1136. * Pit of Malice root duration from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
  1137. * Pit of Malice now affects units every 3.5 seconds
  1138. * Pit of Malice duration from 7 to 12
  1139. * Pit of Malice radius from 275 to 375
  1140. * Pit of Malice cast point from 0.6 to 0.45
  1141. * Pit of Malice cooldown from 21/18/15/12 to 30/26/22/18
  1142. * Dark Rift radius from 450 to 600
  1143. * Dark Rift delay from 5/4/3 to 6/5/4
  1144.  
  1145.  
  1146.  
  1147. Undying:
  1148. ---
  1149. * Flesh Golem Heal from 6% per hero to 10%
  1150.  
  1151.  
  1152.  
  1153. Vengeful Spirit:
  1154. ---
  1155. * Wave of Terror damage type from Pure to Magic
  1156. * Wave of Terror damage from 30/50/70/90 to 45/70/95/120
  1157.  
  1158.  
  1159.  
  1160. Viper:
  1161. ---
  1162. * Nether Toxin base damage from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage from 40/80/120/160 to 48/96/144/192)
  1163.  
  1164.  
  1165. Visage:
  1166. ---
  1167. * Gravekeeper's Cloak minimum damage threshold from 15 to 50
  1168. * Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer
  1169. * Gravekeeper's Cloak recovery time from 3 to 6/5/4/3
  1170. * Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count)
  1171. * Summon Familiars cooldown from 180/160/140 to 160/145/130
  1172. * Familiars now have 500/750/1000 HP (instead of 3 hits)
  1173. * Familiars now interact with regeneration effects normally
  1174. * Familiars no longer regenerate attack damage with Stone Form
  1175. * Familiars attack damage recharge time from 15 to 2
  1176. * Familiars are no longer Spell Immune
  1177. * Familiars now have 35% magic resistance
  1178. * Familiars movement speed from 380/390/400 to 430
  1179. * Familiars damage per charge from 8/14/22 to 8/16/24
  1180. * Stone Form duration from 8 to 6 seconds
  1181. * Stone Form cooldown from 20 to 14
  1182.  
  1183.  
  1184.  
  1185. Warlock:
  1186. ---
  1187. * Fatal Bonds manacost increased from 120 to 140
  1188. * Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
  1189.  
  1190.  
  1191.  
  1192. Weaver:
  1193. ---
  1194. * Agility gain from 2.5 to 2.8
  1195.  
  1196.  
  1197. Windranger:
  1198. ---
  1199. * Powershot damage reduction per unit hit from 10% to 20%
  1200. * Powershot damage from 120/200/280/360 to 120/220/320/420
  1201.  
  1202.  
  1203.  
  1204. Witch Doctor:
  1205. ---
  1206. * Maledict DPS from 5/10/15/20 to 7/14/21/28
  1207.  
  1208.  
  1209. Wraith King:
  1210. ---
  1211. * Reincarnation cooldown from 260/160/60 to 240/140/40
  1212.  
  1213.  
  1214. Zeus:
  1215. ---
  1216. * Reworked Zeus Scepter. Grants you a new ability, to create a cloud anywhere on the map. Casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (scales with CD reduction). Clouds last 50 seconds. Cooldown 50, Manacost 275.
  1217.  
  1218. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes). Has 100 gold bounty.
  1219.  
  1220.  
  1221. ===============
  1222. ===============
  1223. TALENTS
  1224. ===============
  1225. ===============
  1226.  
  1227.  
  1228. Abaddon:
  1229. ---
  1230. Level 10: +25 Damage | +15% XP Gain
  1231. Level 15: +5 Armor | +200 Mana
  1232. Level 20: +25 Movement Speed | 15% Cooldown Reduction
  1233. Level 25: +25 Strength | +200 Shield HP
  1234.  
  1235.  
  1236. Alchemist:
  1237. ---
  1238. Level 10: +20 Damage | +4 Armor
  1239. Level 15: +15 Movement Speed | +6 All Stats
  1240. Level 20: +30 Attack Speed | +300 Health
  1241. Level 25: 30% Lifesteal | -4 Acid Spray Armor
  1242.  
  1243.  
  1244. Ancient Apparition:
  1245. ---
  1246. Level 10: +60 Gold/Min | +8% Spell Amplification
  1247. Level 15: +15 Intelligence | +25 Health Regen
  1248. Level 20: +35 Movement Speed | -30s Respawn Time
  1249. Level 25: +80 Chilling Touch Damage | 3 Charges of Cold Feet
  1250.  
  1251.  
  1252. Anti-Mage:
  1253. ---
  1254. Level 10: +6 Strength | +20 Damage
  1255. Level 15: +20 Attack Speed | +250 HP
  1256. Level 20: 15% Evasion | +10 All Stats
  1257. Level 25: -2s Blink Cooldown | +25 Agility
  1258.  
  1259.  
  1260. Arc Warden:
  1261. ---
  1262. Level 10: +125 Health | +25 Attack Speed
  1263. Level 15: +30 Damage | +8 Strength
  1264. Level 20: 10% Cooldown Reduction | +100 Attack Range
  1265. Level 25: 30% Lifesteal | +175 Spark Wraith Damage
  1266.  
  1267.  
  1268. Axe:
  1269. ---
  1270. Level 10: +6 Strength | +3 MP Regen
  1271. Level 15: +75 Damage | +250 Health
  1272. Level 20: +25 Health Regen | +30 Movement Speed
  1273. Level 25: +100 Battle Hunger DPS | +15 Armor
  1274.  
  1275.  
  1276. Bane:
  1277. ---
  1278. Level 10: +6 Armor | +200 Mana
  1279. Level 15: +25% XP Gain | +250 Health
  1280. Level 20: +35 Movement Speed | +175 Cast Range
  1281. Level 25: +120 Enfeeble Damage Reduction | +200 Brain Sap Damage/Heal
  1282.  
  1283.  
  1284. Batrider:
  1285. ---
  1286. Level 10: +10 Intelligence | +4 Armor
  1287. Level 15: +175 Health | +5% Spell Amplification
  1288. Level 20: 15% Cooldown Reduction | +35 Movement Speed
  1289. Level 25: +8s Firefly Duration | +200 Flamebreak AoE/Knockback
  1290.  
  1291.  
  1292. Beastmaster:
  1293. ---
  1294. Level 10: +15% XP Gain | +20 Movement Speed
  1295. Level 15: +12 Strength | -25s Respawn Time
  1296. Level 20: 12% Cooldown Reduction | +300 Health
  1297. Level 25: +175 Wild Axes Damage | +120 Damage
  1298.  
  1299.  
  1300. Bloodseeker:
  1301. ---
  1302. Level 10: +5 Armor | +25 Damage
  1303. Level 15: +30 Attack Speed | +250 Health
  1304. Level 20: -30s Respawn Time | +10 All Stats
  1305. Level 25: -7s Bloodrite Cooldown | 30% Lifesteal
  1306.  
  1307.  
  1308. Bounty Hunter:
  1309. ---
  1310. Level 10: +175 Health | +15% XP Gain
  1311. Level 15: +40 Attack Speed | +15 Movement Speed
  1312. Level 20: +10% Spell Amplification | +100 Damage
  1313. Level 25: 20% Evasion | -5s Jinada Cooldown
  1314.  
  1315.  
  1316. Brewmaster:
  1317. ---
  1318. Level 10: +25 Attack Speed | +3 Mana Regen
  1319. Level 15: +20 Movement Speed | +10% Magic Resistance
  1320. Level 20: -30s Respawn Time | +20 Strength
  1321. Level 25: +14 Primal Split Unit Armor | +75 Damage
  1322.  
  1323.  
  1324. Bristleback:
  1325. ---
  1326. Level 10: +7 Strength | +2 Mana Regen
  1327. Level 15: +20 Movement Speed | +200 Health
  1328. Level 20: +45 Attack Speed | -30s Respawn Time
  1329. Level 25: +25 Health Regen | +4 Max Goo Stacks
  1330.  
  1331.  
  1332. Broodmother:
  1333. ---
  1334. Level 10: +10 Agility | +15% XP Gain
  1335. Level 15: 20% Cooldown Reduction | +7 Armor
  1336. Level 20: +300 Health | +50 Attack Speed
  1337. Level 25: +8 Max Webs | +200 Spiders Health
  1338.  
  1339.  
  1340. Centaur Warrunner:
  1341. ---
  1342. Level 10: +30 Damage | +2 Mana Regen
  1343. Level 15: 10% Evasion | +10% Magic Resistance
  1344. Level 20: +10% Spell Amplification | +15 Strength
  1345. Level 25: +1s Hoof Stomp Duration | Gains Return Aura
  1346.  
  1347.  
  1348. Chaos Knight:
  1349. ---
  1350. Level 10: +15 Attack Speed | +7 Intelligence
  1351. Level 15: +15 Movement Speed | +10 Strength
  1352. Level 20: +120 Gold/Min | +12 All Stats
  1353. Level 25: Reality Rift Pierces Spell Immune | 20% Cooldown Reduction
  1354.  
  1355.  
  1356. Chen:
  1357. ---
  1358. Level 10: +15 Movement Speed | +125 Cast Range
  1359. Level 15: +200 Health | +25% Spell Amplification
  1360. Level 20: +90 Gold/Min | -40s Respawn Time
  1361. Level 25: +2 Holy Persuation Max Count | +200 Hand of God Heal
  1362.  
  1363.  
  1364. Clinkz:
  1365. ---
  1366. Level 10: +10 Intelligence | +10% Magic Resistance
  1367. Level 15: +12 Strength | +30 Searing Arrows Damage
  1368. Level 20: 20% Evasion | +10 All Stats
  1369. Level 25: +70 Strafe Attack Speed | +125 Attack Range
  1370.  
  1371.  
  1372. Clockwerk:
  1373. ---
  1374. Level 10: +4 Armor | +200 Mana
  1375. Level 15: +40 Damage | +15 Movement Speed
  1376. Level 20: -25s Respawn Time | +12% Magic Resistance
  1377. Level 25: +10s Battery Assault Duration | +400 Health
  1378.  
  1379.  
  1380. Crystal Maiden:
  1381. ---
  1382. Level 10: +15% Magic Resistance | +50 Damage
  1383. Level 15: +125 Cast Range | +200 Health
  1384. Level 20: +120 Gold/Min | -35s Respawn Time
  1385. Level 25: +1.5s Frostbite Duration | +200 Crystal Nova Damage
  1386.  
  1387.  
  1388. Dark Seer:
  1389. ---
  1390. Level 10: 12% Evasion | +100 Cast Range
  1391. Level 15: +90 Damage | +14 Health Regen
  1392. Level 20: +12 Strength | +25 Intelligence
  1393. Level 25: 12% Cooldown Reduction | +70 Ion Shell Damage
  1394.  
  1395.  
  1396. Dazzle:
  1397. ---
  1398. Level 10: +10 Intelligence | +125 Health
  1399. Level 15: +100 Cast Range | +40 Damage
  1400. Level 20: +25 Movement Speed | -30s Respawn Time
  1401. Level 25: -6s Poison Touch Cooldown | +60 Shadow Wave Heal
  1402.  
  1403.  
  1404. Death Prophet:
  1405. ---
  1406. Level 10: +4% Spell Amplification | +6 Strength
  1407. Level 15: +8% Magic Resistance | +75 Cast Range
  1408. Level 20: 10% Cooldown Reduction | +25 Movement Speed
  1409. Level 25: +400 Health | +6 Exorcism Spirits
  1410.  
  1411.  
  1412. Disruptor:
  1413. ---
  1414. Level 10: +100 Cast Range | +60 Gold/Min
  1415. Level 15: +200 Health | -30s Respawn Time
  1416. Level 20: 15% Cooldown Reduction | +10% Spell Amplification
  1417. Level 25: +30% Magic Resistance | +4 Thunder Strike Hits
  1418.  
  1419.  
  1420. Doom:
  1421. ---
  1422. Level 10: +150 Health | +8 Intelligence
  1423. Level 15: +15 Movement Speed | +6 Armor
  1424. Level 20: +50 Damage | +20 Health Regen
  1425. Level 25: +2% Infernal Blade Damage | Devour Can Target Ancients
  1426.  
  1427.  
  1428. Dragon Knight:
  1429. ---
  1430. Level 10: +6 Strength | +20 Attack Speed
  1431. Level 15: +25% XP Gain | +40 Damage
  1432. Level 20: +120 Gold/Min | +300 Health
  1433. Level 25: 2x Dragon Blood Regen/Armor | +50 Movement Speed
  1434.  
  1435.  
  1436. Drow Ranger:
  1437. ---
  1438. Level 10: +15 Movement Speed | +5 All Stats
  1439. Level 15: +175 Health | +20 Attack Speed
  1440. Level 20: +6% Precision Aura Damage | +14 Strength
  1441. Level 25: +350 Gust Distance/Knockback | +25 Marksmanship Agility
  1442.  
  1443.  
  1444. Earth Spirit:
  1445. ---
  1446. Level 10: +10 Intelligence | +4 Armor
  1447. Level 15: +15% Magic Resistance | +90 Gold/Min
  1448. Level 20: +15% Spell Amplification | +300 Health
  1449. Level 25: +300 Rolling Boulder Damage | -35s Respawn Time
  1450.  
  1451.  
  1452. Earthshaker:
  1453. ---
  1454. Level 10: +250 Mana | +8 Strength
  1455. Level 15: +20 Movement Speed | +50 Damage
  1456. Level 20: +10% Spell Amplification | -35s Respawn Time
  1457. Level 25: +500 Health | -2s Enchant Totem Cooldown
  1458.  
  1459.  
  1460. Elder Titan:
  1461. ---
  1462. Level 10: -20s Respawn Time | +10 Strength
  1463. Level 15: +275 Health | +25% XP Gain
  1464. Level 20: +12% Magic Resistance | +50 Attack Speed
  1465. Level 25: +15 Armor | +80 Astral Spirit Hero Attack
  1466.  
  1467.  
  1468. Ember Spirit:
  1469. ---
  1470. Level 10: +15% Spell Amplification | +20 Damage
  1471. Level 15: +20 Movement Speed | +6 All Stats
  1472. Level 20: +8 Armor | 15% Cooldown Reduction [Note: Affects remnant charges]
  1473. Level 25: +500 Flame Guard Absorption | +2s Searing Chains
  1474.  
  1475.  
  1476. Enchantress:
  1477. ---
  1478. Level 10: +5 All Stats | +15 Movement Speed
  1479. Level 15: +8s Nature's Attendants Duration | +40 Damage
  1480. Level 20: +12% Magic Resistance | -25s Respawn Time
  1481. Level 25: +10 Nature's Attendants Wisps | +25 Intelligence
  1482.  
  1483.  
  1484. Enigma:
  1485. ---
  1486. Level 10: +20 Movement Speed | +12% Magic Resistance
  1487. Level 15: 15% Cooldown Reduction | +120 Gold/Min
  1488. Level 20: +300 Health | -30s Respawn Time
  1489. Level 25: +8 Demonic Conversion Eidolons | +12 Armor
  1490.  
  1491.  
  1492. Faceless Void:
  1493. ---
  1494. Level 10: +15 Attack Speed | +5 Strength
  1495. Level 15: +7 Armor |+25 Damage
  1496. Level 20: +300 Health | +120 Gold/Min
  1497. Level 25: +600 Timewalk Cast Range | 20% Evasion
  1498.  
  1499.  
  1500. Gyrocopter:
  1501. ---
  1502. Level 10: +6% Spell Amplification | +150 Health
  1503. Level 15: +10% Magic Resistance | +30 Damage
  1504. Level 20: +25 Movement Speed | 20% Cooldown Reduction
  1505. Level 25: +3 Homing Missile Charges | +4 Flak Cannnon Attacks
  1506.  
  1507.  
  1508. Huskar:
  1509. ---
  1510. Level 10: +150 Health | +15 Movement Speed
  1511. Level 15: +30 Damage | 15% Lifesteal
  1512. Level 20: +15 Strength | +40 Attack Speed
  1513. Level 25: +100 Attack Range | +400 Life Break Cast Range
  1514.  
  1515.  
  1516. Invoker:
  1517. ---
  1518. Level 10: +15 Damage | +125 Health
  1519. Level 15: +1 Forged Spirit Summoned | +20% XP Gain
  1520. Level 20: +7 All Stats | +35 Attack Speed
  1521. Level 25: AoE Deafening Blast | -15s Tornado Cooldown
  1522.  
  1523.  
  1524. Io:
  1525. ---
  1526. Level 10: +10% Magic Resistance | +6 Armor
  1527. Level 15: +10 Mana Regen | +10 Strength
  1528. Level 20: +20 Health Regen | +120 Gold/Min
  1529. Level 25: +150 Spirits Damage | -40s Respawn Time
  1530.  
  1531.  
  1532. Jakiro:
  1533. ---
  1534. Level 10: +15% XP Gain | +8% Spell Amplification
  1535. Level 15: +125 Cast Range | +250 Health
  1536. Level 20: +400 Attack Range | +150 Gold/Min
  1537. Level 25: +1.25s Ice Path Duration | -50s Respawn Time
  1538.  
  1539.  
  1540. Juggernaut:
  1541. ---
  1542. Level 10: +150 Health | +20 Damage
  1543. Level 15: +20 Attack Speed | +6 Armor
  1544. Level 20: +20 Movement Speed | +8 All Stats
  1545. Level 25: +175 Blade Fury DPS | +20 Agility
  1546.  
  1547.  
  1548. Keeper of the Light:
  1549. ---
  1550. Level 10: +6 Strength | +20 Movement Speed
  1551. Level 15: +20% XP Gain | -25s Respawn Time
  1552. Level 20: +10% Magic Resistance | +7 Armor
  1553. Level 25: +300 Cast Range | +200 Illuminate Damage/Heal
  1554.  
  1555.  
  1556. Kunkka:
  1557. ---
  1558. Level 10: +20 Damage | +150 Mana
  1559. Level 15: +15 Health Regen | +15 Movement Speed
  1560. Level 20: +300 Health | +120 Gold/Min
  1561. Level 25: +200 Torrent AoE | +25% Magic Resistance
  1562.  
  1563.  
  1564. Legion Commander:
  1565. ---
  1566. Level 10: +7 Strength | +15% XP Gain
  1567. Level 15: +30 Damage | +20 Movement Speed
  1568. Level 20: +7 Armor | -20s Respawn Time
  1569. Level 25: 25% Cooldown Reduction | +40 Duel Damage Bonus
  1570.  
  1571.  
  1572. Leshrac:
  1573. ---
  1574. Level 10: +125 Health | +15 Movement Speed
  1575. Level 15: +400 Mana | +8% Magic Resistance
  1576. Level 20: +5% Spell Amplification | +12 Strength
  1577. Level 25: +50 Diabolic Edict Explosions | +2s Lightning Storm Slow Duration
  1578.  
  1579.  
  1580. Lich:
  1581. ---
  1582. Level 10: +125 Health | +15 Movement Speed
  1583. Level 15: +100 Cast Range | +5 All Stats
  1584. Level 20: +150 Damage | +120 Gold/Min
  1585. Level 25: +25 Frost Armor Structure Armor | Attacks Apply 30% MS and AS slow
  1586.  
  1587.  
  1588. Lifestealer:
  1589. ---
  1590. Level 10: +5 All Stats | +15 Attack Speed
  1591. Level 15: +200 Health | +25 Damage
  1592. Level 20: 15% Evasion | +25 Movement Speed
  1593. Level 25: +1s Rage Duration | +15 Armor
  1594.  
  1595.  
  1596. Lina:
  1597. ---
  1598. Level 10: +250 Mana | +20 Damage
  1599. Level 15: -25s Respawn Time | +100 Cast Range
  1600. Level 20: +5% Spell Amplification | +150 Attack Range
  1601. Level 25: +1 Fiery Soul Max Stacks | -4s Dragon Slave Cooldown
  1602.  
  1603.  
  1604. Lion:
  1605. ---
  1606. Level 10: +175 Health | +45 Damage
  1607. Level 15: +90 Gold/Min | -30s Respawn Time
  1608. Level 20: 20% Magic Resistance | +8% Spell Amplification
  1609. Level 25: +3 Mana Drain Multi Target | +20 All Stats
  1610.  
  1611.  
  1612. Lone Druid:
  1613. ---
  1614. Level 10: +250 Health | +200 Attack Range
  1615. Level 15: +65 Damage | +30 Spirit Bear Damage
  1616. Level 20: +7 Spirit Bear Armor | -50s Respawn Time
  1617. Level 25: +1.5s Entangle Duration | -10s Savage Roar Cooldown
  1618.  
  1619.  
  1620. Luna:
  1621. ---
  1622. Level 10: +15 Damage | +4 Armor
  1623. Level 15: +150 Health | +40 Lucent Beam Damage
  1624. Level 20: +25 Attack Speed | +10% Magic Resistance
  1625. Level 25: -4s Lucent Beam Cooldown | +15 All Stats
  1626.  
  1627.  
  1628. Lycan:
  1629. ---
  1630. Level 10: +20 Damage | +150 Health
  1631. Level 15: -20s Respawn Time | +12 Strength
  1632. Level 20: 15% Evasion | 15% Cooldown Reduction
  1633. Level 25: +15s Shapeshift Duration | +2 Wolves Summoned
  1634.  
  1635.  
  1636. Magnus:
  1637. ---
  1638. Level 10: +25 Attack Speed | +15% Spell Amplification
  1639. Level 15: +90 Gold/Min | +50 Damage
  1640. Level 20: +15 Strength | +20 Movement Speed
  1641. Level 25: -4s Shockwave Cooldown | -35 Respawn Time
  1642.  
  1643.  
  1644. Medusa:
  1645. ---
  1646. Level 10: +10 Intelligence | +15 Damage
  1647. Level 15: +20 Attack Speed | 10% Evasion
  1648. Level 20: +15 Agility | +500 Mana
  1649. Level 25: +1s Stone Gaze Stun | 25% Lifesteal
  1650.  
  1651.  
  1652. Meepo:
  1653. ---
  1654. Level 10: +4 Armor | +15 Damage
  1655. Level 15: 15% Lifesteal | +20 Movement Speed
  1656. Level 20: 10% Evasion | +25 Attack Speed
  1657. Level 25: +400 Health | -3s Poof Cooldown
  1658.  
  1659.  
  1660. Mirana:
  1661. ---
  1662. Level 10: +8 Agility | +150 Health
  1663. Level 15: +5% Spell Amplification | +30 Attack Speed
  1664. Level 20: +40 Damage | +8 Armor
  1665. Level 25: +100 Leap Attack Speed | +2 Multishot Sacred Arrows
  1666.  
  1667.  
  1668. Morphling:
  1669. ---
  1670. Level 10: +8 Agility | +200 Mana
  1671. Level 15: +25 Attack Speed | 12% Cooldown Reduction
  1672. Level 20: +25 Movement Speed | +40 Damage
  1673. Level 25: +400 Waveform Range | +30% Replicate Damage
  1674.  
  1675.  
  1676. Naga Siren:
  1677. ---
  1678. Level 10: +250 Mana | +125 Health
  1679. Level 15: +30 Attack Speed | 15% Evasion
  1680. Level 20: +15 Agility | +20 Strength
  1681. Level 25: +1 Mirror Image Illusion | +40 Movement Speed
  1682.  
  1683.  
  1684. Nature's Prophet:
  1685. ---
  1686. Level 10: +20 Damage | +175 Health
  1687. Level 15: +10 Intelligence | +15 Movement Speed
  1688. Level 20: +35 Attack Speed | +8 Armor
  1689. Level 25: +6 Treants Summoned | -35s Respawn Time
  1690.  
  1691.  
  1692. Necrophos:
  1693. ---
  1694. Level 10: +40 Damage | +6 Strength
  1695. Level 15: +6 All Stats | +15 Movement Speed
  1696. Level 20: +5% Spell Amplification | +10% Magic Resistance
  1697. Level 25: +400 Health | -1s Death Pulse Cooldown
  1698.  
  1699.  
  1700. Night Stalker:
  1701. ---
  1702. Level 10: +7 Strength | +100 Cast Range
  1703. Level 15: +300 Mana | +25 Attack Speed
  1704. Level 20: +30 Movement Speed | +50 Damage
  1705. Level 25: +12 Armor | -6s Crippling Fear Cooldown
  1706.  
  1707.  
  1708. Nyx Assassin:
  1709. ---
  1710. Level 10: +5% Spell Amplification | +175 Health
  1711. Level 15: +25 Agility | +10 Strength
  1712. Level 20: +120 Gold/Min | +15% Magic Resistance
  1713. Level 25: +40 Movement Speed | +200% Spiked Carapace Damage
  1714.  
  1715.  
  1716. Ogre Magi:
  1717. ---
  1718. Level 10: +60 Gold/Min | +100 Cast Range
  1719. Level 15: +40 Damage | +8% Magic Resistance
  1720. Level 20: +250 Health | +25 Movement Speed
  1721. Level 25: +15% Spell Amplification | +40 Bloodlust Attack Speed
  1722.  
  1723.  
  1724. Omniknight:
  1725. ---
  1726. Level 10: +60 Gold/Min | +15% XP Gain
  1727. Level 15: +75 Cast Range | +8 Strength
  1728. Level 20: +100 Damage | +6 Mana Regen
  1729. Level 25: -16% Degen Aura | +200 Purification Damage/Heal
  1730.  
  1731.  
  1732. Oracle:
  1733. ---
  1734. Level 10: -20s Respawn Time | +15% XP Gain
  1735. Level 15: +200 Health | +60 Gold/Min
  1736. Level 20: +25 Movement Speed | +20 Intelligence
  1737. Level 25: +2 False Promise Duration | +250 Cast Range
  1738.  
  1739.  
  1740. Outworld Devourer:
  1741. ---
  1742. Level 10: +250 Mana | +10 Movement Speed
  1743. Level 15: +5 Armor | +20 Attack Speed
  1744. Level 20: +15 Intelligence | +250 Health
  1745. Level 25: +60s Arcane Orb Intelligence Steal | +8% Spell Amplification
  1746.  
  1747.  
  1748. Phantom Assassin:
  1749. ---
  1750. Level 10: +150 Health | +15 Damage
  1751. Level 15: 10% Lifesteal | +15 Movement Speed
  1752. Level 20: +35 Attack Speed | +10 All Stats
  1753. Level 25: +25 Agility | Double Strike Stifling Dagger
  1754.  
  1755.  
  1756. Phantom Lancer:
  1757. ---
  1758. Level 10: +150 Health | +20 Attack Speed
  1759. Level 15: +8 All Stats | 15% Cooldown Reduction
  1760. Level 20: +15% Magic Resistance | 15% Evasion
  1761. Level 25: +600 Phantom Rush Range | +20 Strength
  1762.  
  1763.  
  1764. Phoenix:
  1765. ---
  1766. Level 10: -20s Respawn Time | +175 Health
  1767. Level 15: +90 Gold/Min | +12 Strength
  1768. Level 20: +10 Armor | +8% Spell Amplification
  1769. Level 25: +2 Supernova Hit Count | +1s Supernova Stun Duration
  1770.  
  1771.  
  1772. Puck:
  1773. ---
  1774. Level 10: +8 Intelligence | +150 Health
  1775. Level 15: +40 Damage | +20 Movement Speed
  1776. Level 20: +8% Spell Amplification | +20% Magic Resistance
  1777. Level 25: +300 Gold/Min | +75% Illusory Orb Distance/Speed
  1778.  
  1779.  
  1780. Pudge:
  1781. ---
  1782. Level 10: +8 Strength | +2 Mana Regen
  1783. Level 15: +5 Armor | +15 Movement Speed
  1784. Level 20: +150 Gold/Min | -35s Respawn Time
  1785. Level 25: +1.75 Flesh Heap Stack Strength | +120 Rot Damage
  1786.  
  1787.  
  1788. Pugna:
  1789. ---
  1790. Level 10: +3 Mana Regen | +150 Health
  1791. Level 15: -25s Respawn Time | +10 Strength
  1792. Level 20: +10 All Stats | +100 Cast Range
  1793. Level 25: +50% Life Drain Heal | +100 Nether Blast Damage
  1794.  
  1795.  
  1796. Queen of Pain:
  1797. ---
  1798. Level 10: +20 Damage | +5 Strength
  1799. Level 15: +12% Cooldown Reduction | +90 Gold/Min
  1800. Level 20: +100 Attack Range | +200 Health
  1801. Level 25: 70% Spell Lifesteal (1/5 for non-heroes) | +35 Intelligence
  1802.  
  1803.  
  1804. Razor:
  1805. ---
  1806. Level 10: +15 Movement Speed | +10 Agility
  1807. Level 15: +5 Armor | +150 Cast Range
  1808. Level 20: +250 Health | +30 Attack Speed
  1809. Level 25: +175 Attack Range | +14 Static Link Damage Steal
  1810.  
  1811.  
  1812. Riki:
  1813. ---
  1814. Level 10: +15 Movement Speed | +150 Health
  1815. Level 15: +10 Agility | +20% XP Gain
  1816. Level 20: +250 Cast Range | +8 All Stats
  1817. Level 25: +0.4 Backstab Multiplier | -4s Smokescreen Cooldown
  1818.  
  1819.  
  1820. Rubick:
  1821. ---
  1822. Level 10: +60 Gold/Min | +50 Damage
  1823. Level 15: +150 Health | +15 Intelligence
  1824. Level 20: +75 Cast Range | +8% Spell Amplification
  1825. Level 25: 20% Cooldown Reduction | +400 Telekinesis Land Distance
  1826.  
  1827.  
  1828. Sand King:
  1829. ---
  1830. Level 10: +200 Mana | +5 Armor
  1831. Level 15: +12% Magic Resistance | +15 Movement Speed
  1832. Level 20: +350 Health | +120 Gold/Min
  1833. Level 25: +4 Epicenter Pulses | +50 Health Regen
  1834.  
  1835.  
  1836. Shadow Demon:
  1837. ---
  1838. Level 10: +6 Strength | +10 Movement Speed
  1839. Level 15: +75 Cast Range | +6% Spell Amplification
  1840. Level 20: +10% Magic Resistance | -25s Respawn Time
  1841. Level 25: +400 Demonic Purge Damage | -1s Shadow Poison Cooldown
  1842.  
  1843.  
  1844. Shadow Fiend:
  1845. ---
  1846. Level 10: +15 Movement Speed | +20 Attack Speed
  1847. Level 15: +6% Spell Amplification | +175 Health
  1848. Level 20: 15% Evasion | +2 Damage Per Soul
  1849. Level 25: +150 Attack Range | -7s Shadow Raze Cooldown
  1850.  
  1851.  
  1852. Shadow Shaman:
  1853. ---
  1854. Level 10: +150 Health | +15 Movement Speed
  1855. Level 15: +100 Cast Range | +20% XP Gain
  1856. Level 20: -30s Respawn Time | +20% Magic Resistance
  1857. Level 25: +1 Serpent Wards Attacks Health | +3s Shackles Duration
  1858.  
  1859.  
  1860. Silencer:
  1861. ---
  1862. Level 10: +4 Armor | +7 Intelligence
  1863. Level 15: +200 Health | +60 Gold/Min
  1864. Level 20: +30 Attack Speed | +12% Magic Resistance
  1865. Level 25: +200 Attack Range | +20% Curse Slow
  1866.  
  1867.  
  1868. Skywrath Mage:
  1869. ---
  1870. Level 10: +125 Health | +7 Intelligence
  1871. Level 15: +50 Damage | +60 Gold/Min
  1872. Level 20: +20 Movement Speed | +15% Magic Resistance
  1873. Level 25: -4s Ancient Seal Cooldown | +14 Mana Regen
  1874.  
  1875.  
  1876. Slardar:
  1877. ---
  1878. Level 10: +6 Health Regen | +175 Mana
  1879. Level 15: +200 Health | +25 Attack Speed
  1880. Level 20: +35 Damage | +7 Armor
  1881. Level 25: +20 Strength | +10% Bash Chance
  1882.  
  1883.  
  1884. Slark:
  1885. ---
  1886. Level 10: 10% Life Steal | +15 Damage
  1887. Level 15: +15 Agility | +10 Strength
  1888. Level 20: +250 Health | +25 Attack Speed
  1889. Level 25: +3s Pounce Leash | +12 All Stats
  1890.  
  1891.  
  1892. Sniper:
  1893. ---
  1894. Level 10: +4 MP Regen | +15 Attack Speed
  1895. Level 15: +20 Shrapnel DPS | +200 Health
  1896. Level 20: +8 Armor | 25% Cooldown Reduction
  1897. Level 25: +100 Attack Range | +4 Shrapnel Charges
  1898.  
  1899.  
  1900. Spectre:
  1901. ---
  1902. Level 10: +20 Damage | +5 Armor
  1903. Level 15: +6 All Stats | +15 Movement Speed
  1904. Level 20: +25 Attack Speed | +12 Strength
  1905. Level 25: -10s Spectral Dagger Cooldown | 400 Health
  1906.  
  1907.  
  1908. Spirit Breaker:
  1909. ---
  1910. Level 10: +5 All Stats | +15 Movement Speed
  1911. Level 15: +20 Damage | +5 Armor
  1912. Level 20: +120 Gold/Min | -40s Respawn Time
  1913. Level 25: +17% Greater Bash Chance | +500 Charge Speed
  1914.  
  1915.  
  1916. Storm Spirit:
  1917. ---
  1918. Level 10: +20 Damage | +3 Mana Regen
  1919. Level 15: +175 Health | +10 Intelligence
  1920. Level 20: +40 Attack Speed | +7 Armor
  1921. Level 25: +0.75s Electric Vortex | +10% Spell Amplification
  1922.  
  1923.  
  1924. Sven:
  1925. ---
  1926. Level 10: +6 Strength | +200 Mana
  1927. Level 15: +15 Movement Speed | +6 All Stats
  1928. Level 20: +30 Attack Speed | 15% Evasion
  1929. Level 25: +65 Damage | -5s Stormbolt Cooldown
  1930.  
  1931.  
  1932. Techies:
  1933. ---
  1934. Level 10: +20 Movement Speed | +2 Mana Regen
  1935. Level 15: +25% XP Gain | +200 Cast Range
  1936. Level 20: +120 Gold/Min | -60s Respawn Time
  1937. Level 25: +400 Blast Off Damage | 25% Cooldown Reduction
  1938.  
  1939.  
  1940. Templar Assassin:
  1941. ---
  1942. Level 10: +25 Attack Speed | +15 Movement Speed
  1943. Level 15: +6 All Stats | 12% Evasion
  1944. Level 20: +250 Health | +40 Damage
  1945. Level 25: +3 Refraction Instances | -30s Respawn Time
  1946.  
  1947.  
  1948. Terrorblade:
  1949. ---
  1950. Level 10: +6 Health Regen | +15 Attack Speed
  1951. Level 15: +25 Damage | +175 Health
  1952. Level 20: +15 Agility | +15 Movement Speed
  1953. Level 25: +15 All Stats | -30s Sunder Cooldown
  1954.  
  1955. Tidehunter:
  1956. ---
  1957. Level 10: +50 Damage | +150 Health
  1958. Level 15: +7 Armor | +30% XP Gain
  1959. Level 20: +6 Mana Regen | +15 Strength
  1960. Level 25: -5 Gush Armor | 20% Cooldown Reduction
  1961.  
  1962.  
  1963. Timbersaw:
  1964. ---
  1965. Level 10: +150 Health | +10% XP Gain
  1966. Level 15: +14 Health Regen | +15 Intelligence
  1967. Level 20: +5% Spell Amplification | +125 Cast Range
  1968. Level 25: +6% Whirling Death Attribute Reduction | +20 Strength
  1969.  
  1970.  
  1971. Tinker:
  1972. ---
  1973. Level 10: +8 Intelligence | +5 Armor
  1974. Level 15: +200 Health | 4% Spell Amplification
  1975. Level 20: +75 Cast Range | 15% Magic Resistance
  1976. Level 25: 20% Spell Lifesteal (1/5 for non-heroes) | +100 Laser Damage
  1977.  
  1978.  
  1979. Tiny:
  1980. ---
  1981. Level 10: +6 Strength | +10 Intelligence
  1982. Level 15: +45 Damage | +15 Movement Speed
  1983. Level 20: +25 Attack Speed | +14 Mana Regen
  1984. Level 25: 20% Cooldown Reduction | +200 Avalanche Damage
  1985.  
  1986.  
  1987. Treant Protector:
  1988. ---
  1989. Level 10: +30 Attack Speed | +2 Mana Regen
  1990. Level 15: +90 Gold/Min | +25 Movement Speed
  1991. Level 20: 15% Cooldown Reduction | +65 Damage
  1992. Level 25: +5 Living Armor Block Instances | +20% 2s Bash
  1993.  
  1994.  
  1995. Troll Warlord:
  1996. ---
  1997. Level 10: +6 Strength | 10 Agility
  1998. Level 15: +15 Movement Speed | +6 Armor
  1999. Level 20: +300 Health | +40 Damage
  2000. Level 25: -7s Whirling Axes Cooldown | +20% Magic Resistance
  2001.  
  2002.  
  2003. Tusk:
  2004. ---
  2005. Level 10: +20% XP Gain | +30 Damage
  2006. Level 15: +15 Strength | +90 Gold/Min
  2007. Level 20: +6 Armor | +10% Magic Resistance
  2008. Level 25: +500 Health | +150% Walrus Punch Crit
  2009.  
  2010.  
  2011. Underlord:
  2012. ---
  2013. Level 10: +4 Armor | +2 Mana Regen
  2014. Level 15: +200 Health | +8% Spell Amplification
  2015. Level 20: +50 Attack Speed | +100 Cast Range
  2016. Level 25: +0.4s Pit of Malice Root | +50 Health Regen
  2017.  
  2018.  
  2019. Undying:
  2020. ---
  2021. Level 10: -30s Respawn Time | +90 Gold/Min
  2022. Level 15: +30% XP Gain | +300 Health
  2023. Level 20: +10 All Stats | +20 Movement Speed
  2024. Level 25: +40 Tombstone Zombie Damage | +12 Armor
  2025.  
  2026.  
  2027. Ursa:
  2028. ---
  2029. Level 10: +25 Damage | +8% Magic Resistance
  2030. Level 15: +5 Armor | +20 Attack Speed
  2031. Level 20: +15 Movement Speed | +250 Health
  2032. Level 25: +10 Fury Swipes Damage | +14 All Stats
  2033.  
  2034.  
  2035. Vengeful Spirit:
  2036. ---
  2037. Level 10: +8% Magic Resistance | +25 Attack Speed
  2038. Level 15: +100 Magic Missile Damage | +8 All Stats
  2039. Level 20: +50 Damage | +20 Movement Speed
  2040. Level 25: +20% Vengeance Aura Damage | Magic Missile Pierces Spell Immunity
  2041.  
  2042.  
  2043. Venomancer:
  2044. ---
  2045. Level 10: +20% XP Gain | +20 Movement Speed
  2046. Level 15: +175 Health | +150 Cast Range
  2047. Level 20: +15% Magic Resistance | +75 Damage
  2048. Level 25: 3x Plague Ward HP/Damage | -60s Respawn Time
  2049.  
  2050.  
  2051. Viper:
  2052. ---
  2053. Level 10: +15 Damage | +125 Health
  2054. Level 15: +7 Strength | +14 Agility
  2055. Level 20: +7 Armor | +75 Attack Range
  2056. Level 25: Poison Attack Affects Buildings | +80 Viper Strike DPS
  2057.  
  2058.  
  2059. Visage:
  2060. ---
  2061. Level 10: +60 Gold/Min | +15% XP Gain
  2062. Level 15: +50 Damage | +100 Cast Range
  2063. Level 20: +250 Health | -30s Respawn Time
  2064. Level 25: +20% Spell Amplification | +120 Familiars Movement Speed
  2065.  
  2066.  
  2067. Warlock:
  2068. ---
  2069. Level 10: +6 All Stats | +15% XP Gain
  2070. Level 15: +125 Cast Range | +20 Movement Speed
  2071. Level 20: +350 Health | -30s Respawn Time
  2072. Level 25: Magic Immunity for Chaotic Offering Golems | +15 Chaotic Offering Golems Armor
  2073.  
  2074.  
  2075. Weaver:
  2076. ---
  2077. Level 10: +6 Strength | +30 Shukuchi Damage
  2078. Level 15: +25 Damage | +7 All Stats
  2079. Level 20: +200 Health | +15 Agility
  2080. Level 25: +200 Shukuchi Movement Speed | +20% Magic Resistance
  2081.  
  2082.  
  2083. Windranger:
  2084. ---
  2085. Level 10: +15 Damage | +4 Mana Regen
  2086. Level 15: +150 Health | +13 Intelligence
  2087. Level 20: +12% Spell Amplification | +12% Magic Resistance
  2088. Level 25: +100 Attack Range | -5s Powershot Cooldown
  2089.  
  2090.  
  2091. Winter Wyvern:
  2092. ---
  2093. Level 10: +8 Intelligence | +5 Strength
  2094. Level 15: +15 Movement Speed | +40 Damage
  2095. Level 20: +120 Gold/Min | -35s Respawn Time
  2096. Level 25: -3s Splinter Blast Cooldown | +15% Arctic Burn Slow
  2097.  
  2098.  
  2099. Witch Doctor:
  2100. ---
  2101. Level 10: +200 Health | +20% XP Gain
  2102. Level 15: +75 Damage | -35s Respawn Time
  2103. Level 20: +8 Armor | +15% Magic Resistance
  2104. Level 25: +150 Death Ward Attack Range | +20 Voodoo Restoration Heal
  2105.  
  2106.  
  2107. Wraith King:
  2108. ---
  2109. Level 10: +15 Damage | +8 Intelligence
  2110. Level 15: +15 Movement Speed | +200 Health
  2111. Level 20: +40 Attack Speed | +20 Strength
  2112. Level 25: No Reincarnation Manacost | +20% Vampiric Aura Lifesteal
  2113.  
  2114.  
  2115. Zeus:
  2116. ---
  2117. Level 10: +2 Mana Regen | 150 Health
  2118. Level 15: +5 Armor | 10% Magic Resistance
  2119. Level 20: +30 Movement Speed | -35 Respawn Time
  2120. Level 25: +1.5% Static Field Damage | +200 Cast Range
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