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BF2log (vermire)

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May 9th, 2014
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  1. Opened logfile BFront2.log 2014-05-09 2043
  2. shell_interface: Entered
  3. shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
  4. ifs_era_handler - Entered
  5. ifs_era_handler - Exited
  6. shell_interface: No custom_gc_0.lvl
  7. shell_interface: No custom_gc_1.lvl
  8. shell_interface: No custom_gc_2.lvl
  9. shell_interface: No custom_gc_3.lvl
  10. shell_interface: No custom_gc_4.lvl
  11. shell_interface: No custom_gc_5.lvl
  12. shell_interface: No custom_gc_6.lvl
  13. shell_interface: No custom_gc_7.lvl
  14. shell_interface: No custom_gc_8.lvl
  15. shell_interface: No custom_gc_9.lvl
  16. shell_interface: Found custom_gc_10.lvl
  17. custom_gc_10: Entered
  18. custom_gc_10: No custom_gc_11.lvl. Will stop searching for any more cGC scripts.
  19. custom_gc_10: Exited
  20. custom_EraButtonList(): Finished building era button table Known eras buttons: 28
  21. custom_GetGMapEras(): Finished building era table Known eras: 28
  22. custom_GetGMapModes(): Finished building game mode table Known Modes: 39
  23. custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
  24. custom_SetMovieLocation()
  25. custom_GetGCButtonList()
  26. custom_SetMovieLocation()
  27. custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
  28. ingame stream movies\crawl.mvs
  29. shell_interface: Opening movie: movies\shell.mvs
  30. shell_interface: Leaving
  31. Mission Checker: Entered addme
  32. Mission Checker: addme: Now listening in on AddDownloadableContent() calls
  33. Mission Checker: Exited addme
  34. ME5_ConfigCheck: Checking configuration parameters...
  35. ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
  36. ME5_ConfigCheck: Mass Effect: Unification is ENABLED
  37. ME5_ConfigCheck: Official 1.1 patch is installed! Proceeding...
  38. ME5_ConfigCheck: Unofficial 1.3 patch is installed! Proceeding...
  39. ME5_ConfigCheck: Checking configuration parameters... Done!
  40. prev = none iLastPage = nil
  41. prev = texture iLastPage = 1
  42. prev = texture iLastPage = 2
  43. prev = texture iLastPage = 3
  44. ifs_legal.Exit
  45.  
  46. Message Severity: 2
  47. C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
  48. Unable to find open movie segment shell_main
  49.  
  50. ifs_saveop_DoOps LoadFileList
  51. ifs_saveop_DoOps LoadFileList
  52. ifs_saveop_DoOps LoadProfile
  53. ifs_saveop_DoOps LoadProfile
  54. ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
  55. missionlist_ExpandMapList()
  56. ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
  57. ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
  58. custom_CheckChangeMovies(): Update(): Time to change movies
  59. ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
  60. ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
  61. ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
  62. ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
  63. ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview ..\..\addon\ME5\data\_LVL_PC\Movies\preview_vrm
  64. custom_CheckChangeMovies(): Update(): Time to change movies
  65. ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
  66. ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
  67. ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: ..\..\addon\ME5\data\_LVL_PC\Movies\preview_vrm.mvs
  68. ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
  69. this.CurButton = check_mode1
  70. cur_button = nil
  71. Checkbox for check_era14 clicked
  72. this.CurButton = check_era14
  73. cur_button = nil
  74. this.CurButton = Launch
  75. cur_button = nil
  76. custom_AddMapNew()
  77. custom_printTable(): table: 052F12CC
  78. The key, value is: change table: 052F12EC
  79. The key, value is: blue 255
  80. The key, value is: isModLevel 1
  81. The key, value is: movieName preview
  82. The key, value is: bSelected 1
  83. The key, value is: era_n 1
  84. The key is mapluafile, the formated value is: VRM<A>_<B>
  85. The key, value is: mode_1flag_n 1
  86. The key, value is: green 96
  87. The key, value is: mode_con_n 1
  88. The key, value is: movieFile ..\..\addon\ME5\data\_LVL_PC\Movies\preview_vrm
  89. The key, value is: red 255
  90. custom_printTable(): Returning
  91. custom_printTable(): table: 052F672C
  92. The key, value is: key mode_con
  93. The key, value is: subst con
  94. The key, value is: showstr modename.name.con
  95. The key, value is: descstr modename.description.con
  96. The key, value is: icon mode_icon_con
  97. custom_printTable(): Returning
  98. gMapEras[i].key = era_n Era = era_n subst = n
  99. Adding map: VRMn_con idx: 1
  100. this.CurButton = _map_add
  101. cur_button = nil
  102. this.CurButton = Launch
  103. cur_button = nil
  104. ME5_Master: Entered
  105. ME5_Master: Mass Effect: Unification is currently running on Build 10505/03, Release 3, Version 1.11
  106. ME5_Master: Performing garbage collection...
  107. ME5_globals: Entered
  108. ME5_globals: Exited
  109. ME5_points: Entered
  110. ME5_points: Exited
  111. ME5_ConfigCheck: Entered
  112. ME5_ConfigCheck: Checking configuration parameters...
  113. ME5_ConfigCheck: AI Heroes are ENABLED
  114. ME5_ConfigCheck: Shell Style is MASS EFFECT: UNIFICATION
  115. ME5_ConfigCheck: Difficulty is VETERAN
  116. ME5_ConfigCheck: Carnage Mode is ENABLED
  117. ME5_ConfigCheck: Health Functionality is AUTO-REGEN
  118. ME5_ConfigCheck: Shields Functionality is PICKUPS
  119. ME5_ConfigCheck: COL Hero Class is RANDOM
  120. ME5_ConfigCheck: GTH Hero Class is RANDOM
  121. ME5_ConfigCheck: SSV Hero Class is RANDOM
  122. ME5_ConfigCheck: Shepard Class is RANDOM
  123. ME5_ConfigCheck: Shepard Gender is MALE
  124. ME5_ConfigCheck: Side Variation is RANDOM
  125. ME5_ConfigCheck: Sol Map Music is MASS EFFECT
  126. ME5_ConfigCheck: Checking configuration parameters... Done!
  127. ME5_ConfigCheck: Exited
  128. ME5_MiscFunctions: Entered
  129. ME5_MiscFunctions: Exited
  130. ME5_RandomSides: Entered
  131. ME5_RandomSides: Exited
  132. ME5_AudioFunctions: Entered
  133. ME5_AudioFunctions: Exited
  134. cbRandomTest: Output = 0.013824884779751
  135. ME5_Master: Exited
  136. ME5_MapFunctions: Entered
  137. ME5_MapFunctions: Exited
  138. ME5_MiscFunctions: PreLoadStuff()
  139. ME5_MiscFunctions: Initializing difficulty parameters for VETERAN...
  140. ME5_MiscFunctions: Carnage Mode is ENABLED - activating weapon modifiers...
  141. ME5_MiscFunctions: Width: 640 Height: 480 Aspect Ratio: 1.3333333730698
  142. ME5_MiscFunctions: Aspect Ratio is 4:3; loading scopes as such
  143.  
  144. Message Severity: 2
  145. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
  146. pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
  147.  
  148. Message Severity: 2
  149. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedSegment.cpp(332)
  150. pcShaderSegment: no shader for rendertype * [0x2f0c9f3d]
  151.  
  152. Message Severity: 2
  153. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  154. FLEffect::Read: duplicate effect class name (c32266d8)!
  155.  
  156. Message Severity: 2
  157. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  158. FLEffect::Read: duplicate effect class name (5721585d)!
  159.  
  160. Message Severity: 2
  161. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  162. FLEffect::Read: duplicate effect class name (79fefd34)!
  163.  
  164. Message Severity: 2
  165. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  166. FLEffect::Read: duplicate effect class name (5832a311)!
  167.  
  168. Message Severity: 2
  169. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  170. FLEffect::Read: duplicate effect class name (23081c56)!
  171.  
  172. Message Severity: 2
  173. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  174. FLEffect::Read: duplicate effect class name (a6eb7b07)!
  175.  
  176. Message Severity: 2
  177. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  178. FLEffect::Read: duplicate effect class name (37c1f56a)!
  179.  
  180. Message Severity: 2
  181. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  182. FLEffect::Read: duplicate effect class name (2db09c8b)!
  183.  
  184. Message Severity: 2
  185. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  186. FLEffect::Read: duplicate effect class name (2ea3d22b)!
  187.  
  188. Message Severity: 2
  189. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  190. FLEffect::Read: duplicate effect class name (3ba3e6a2)!
  191.  
  192. Message Severity: 2
  193. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  194. FLEffect::Read: duplicate effect class name (e3d591f0)!
  195.  
  196. Message Severity: 2
  197. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  198. FLEffect::Read: duplicate effect class name (951f022d)!
  199.  
  200. Message Severity: 2
  201. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  202. FLEffect::Read: duplicate effect class name (8fafcbde)!
  203.  
  204. Message Severity: 2
  205. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  206. FLEffect::Read: duplicate effect class name (9d26c2f2)!
  207.  
  208. Message Severity: 2
  209. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  210. FLEffect::Read: duplicate effect class name (2a72ae31)!
  211.  
  212. Message Severity: 2
  213. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  214. FLEffect::Read: duplicate effect class name (caa14018)!
  215.  
  216. Message Severity: 2
  217. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  218. FLEffect::Read: duplicate effect class name (c17ab11a)!
  219.  
  220. Message Severity: 2
  221. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  222. FLEffect::Read: duplicate effect class name (28b9f3ac)!
  223.  
  224. Message Severity: 2
  225. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  226. FLEffect::Read: duplicate effect class name (bb3e84e9)!
  227.  
  228. Message Severity: 2
  229. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  230. Model "com_sfx_lightningball1" already loaded in ather level file
  231.  
  232. Message Severity: 2
  233. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  234. Duplicate collision mesh name exists in another level file: d6b3a2f1
  235.  
  236. Message Severity: 2
  237. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  238. Model "com_sfx_lightningball3" already loaded in ather level file
  239.  
  240. Message Severity: 2
  241. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  242. Duplicate collision mesh name exists in another level file: d4b39fcb
  243.  
  244. Message Severity: 2
  245. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  246. FLEffect::Read: duplicate effect class name (7cb49e27)!
  247.  
  248. Message Severity: 2
  249. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  250. FLEffect::Read: duplicate effect class name (833a478c)!
  251.  
  252. Message Severity: 2
  253. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  254. FLEffect::Read: duplicate effect class name (c66e8972)!
  255.  
  256. Message Severity: 2
  257. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  258. FLEffect::Read: duplicate effect class name (995e8912)!
  259.  
  260. Message Severity: 2
  261. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  262. FLEffect::Read: duplicate effect class name (b3503fc5)!
  263.  
  264. Message Severity: 2
  265. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  266. FLEffect::Read: duplicate effect class name (7586efa4)!
  267.  
  268. Message Severity: 2
  269. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  270. FLEffect::Read: duplicate effect class name (35db6acf)!
  271.  
  272. Message Severity: 2
  273. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  274. FLEffect::Read: duplicate effect class name (626c9202)!
  275.  
  276. Message Severity: 2
  277. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  278. FLEffect::Read: duplicate effect class name (8fef0917)!
  279.  
  280. Message Severity: 2
  281. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  282. FLEffect::Read: duplicate effect class name (aef1787b)!
  283.  
  284. Message Severity: 2
  285. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  286. FLEffect::Read: duplicate effect class name (a95489e1)!
  287.  
  288. Message Severity: 2
  289. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  290. FLEffect::Read: duplicate effect class name (6b369c5f)!
  291.  
  292. Message Severity: 2
  293. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  294. FLEffect::Read: duplicate effect class name (8a390bc3)!
  295.  
  296. Message Severity: 2
  297. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  298. FLEffect::Read: duplicate effect class name (89f5bb6a)!
  299.  
  300. Message Severity: 2
  301. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  302. FLEffect::Read: duplicate effect class name (e281a8fd)!
  303.  
  304. Message Severity: 2
  305. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  306. FLEffect::Read: duplicate effect class name (c8be2a78)!
  307.  
  308. Message Severity: 2
  309. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  310. FLEffect::Read: duplicate effect class name (a40baaa7)!
  311.  
  312. Message Severity: 2
  313. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  314. FLEffect::Read: duplicate effect class name (642b3852)!
  315.  
  316. Message Severity: 2
  317. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  318. FLEffect::Read: duplicate effect class name (69f2e933)!
  319.  
  320. Message Severity: 2
  321. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  322. FLEffect::Read: duplicate effect class name (624ff5c4)!
  323.  
  324. Message Severity: 2
  325. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  326. FLEffect::Read: duplicate effect class name (7f4de4d4)!
  327.  
  328. Message Severity: 2
  329. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  330. FLEffect::Read: duplicate effect class name (5c703ffd)!
  331.  
  332. Message Severity: 2
  333. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  334. FLEffect::Read: duplicate effect class name (5d818ab1)!
  335.  
  336. Message Severity: 2
  337. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  338. FLEffect::Read: duplicate effect class name (c7c163fe)!
  339.  
  340. Message Severity: 2
  341. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  342. FLEffect::Read: duplicate effect class name (e8bf595a)!
  343.  
  344. Message Severity: 2
  345. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  346. FLEffect::Read: duplicate effect class name (bd73e0f7)!
  347.  
  348. Message Severity: 2
  349. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  350. FLEffect::Read: duplicate effect class name (de8feb67)!
  351.  
  352. Message Severity: 2
  353. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  354. FLEffect::Read: duplicate effect class name (81c6ede4)!
  355.  
  356. Message Severity: 2
  357. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  358. Model "com_bldg_controlzone" already loaded in ather level file
  359.  
  360. Message Severity: 2
  361. C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
  362. Duplicate collisionbodyprimitive exists in another level file: ffe3f51c
  363.  
  364. Message Severity: 2
  365. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  366. Model "com_icon_alliance" already loaded in ather level file
  367.  
  368. Message Severity: 2
  369. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  370. Model "com_icon_republic" already loaded in ather level file
  371.  
  372. Message Severity: 2
  373. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  374. Model "com_icon_cis" already loaded in ather level file
  375.  
  376. Message Severity: 2
  377. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  378. Model "com_icon_swap" already loaded in ather level file
  379.  
  380. Message Severity: 2
  381. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  382. Model "com_sfx_muzzleflash" already loaded in ather level file
  383.  
  384. Message Severity: 2
  385. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  386. Duplicate collision mesh name exists in another level file: 9db10c98
  387.  
  388. Message Severity: 2
  389. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  390. Model "com_prop_buildzone" already loaded in ather level file
  391.  
  392. Message Severity: 2
  393. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  394. Model "hud_map_fov" already loaded in ather level file
  395.  
  396. Message Severity: 2
  397. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  398. Duplicate collision mesh name exists in another level file: 02bcd5ff
  399.  
  400. Message Severity: 2
  401. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  402. Model "hud_large_map_fov" already loaded in ather level file
  403.  
  404. Message Severity: 2
  405. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  406. Model "hud_main_reticule" already loaded in ather level file
  407.  
  408. Message Severity: 2
  409. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  410. Model "hud_main_reticule_bullseye" already loaded in ather level file
  411.  
  412. Message Severity: 2
  413. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  414. Model "hud_main_reticule_hit" already loaded in ather level file
  415.  
  416. Message Severity: 2
  417. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  418. Model "hud_main_reticule_outline" already loaded in ather level file
  419.  
  420. Message Severity: 2
  421. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  422. Model "com_icon_neutral_flag" already loaded in ather level file
  423.  
  424. Message Severity: 2
  425. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  426. Duplicate collision mesh name exists in another level file: 04195ef5
  427.  
  428. Message Severity: 2
  429. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  430. Model "com_icon_neutral_flag_carried" already loaded in ather level file
  431.  
  432. Message Severity: 2
  433. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  434. Duplicate collision mesh name exists in another level file: a1daa314
  435.  
  436. Message Severity: 2
  437. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  438. Model "com_icon_cis_flag_carried" already loaded in ather level file
  439.  
  440. Message Severity: 2
  441. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  442. Duplicate collision mesh name exists in another level file: 27ae181a
  443.  
  444. Message Severity: 2
  445. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  446. Model "com_icon_republic_flag_carried" already loaded in ather level file
  447.  
  448. Message Severity: 2
  449. C:\Battlefront2\main\Battlefront2\Source\CollisionMesh.cpp(550)
  450. Duplicate collision mesh name exists in another level file: 20a6f8c3
  451.  
  452. Message Severity: 2
  453. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  454. Model "com_icon_cis_flag" already loaded in ather level file
  455.  
  456. Message Severity: 2
  457. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  458. Model "com_icon_republic_flag" already loaded in ather level file
  459.  
  460. Message Severity: 2
  461. C:\Battlefront2\main\Battlefront2\Source\GameModel.cpp(221)
  462. Model "com_inv_col_8" already loaded in ather level file
  463.  
  464. Message Severity: 2
  465. C:\Battlefront2\main\Battlefront2\Source\CollisionBody.cpp(250)
  466. Duplicate collisionbodyprimitive exists in another level file: 7a392958
  467.  
  468. Message Severity: 2
  469. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  470. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  471.  
  472. Message Severity: 2
  473. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  474. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  475.  
  476. Message Severity: 2
  477. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  478. HUD BitmapElement unable to find texture btn_directional_pad_LR
  479. game_interface: Entered
  480. utility_functions2: Listening on AddUnitClass() calls
  481. utility_functions2: Listening on SetHeroClass() calls
  482. utility_functions2: Listening on ReadDataFile() calls
  483. game_interface: Reading in custom strings
  484. game_interface: No user_script_0.lvl
  485. game_interface: No user_script_1.lvl
  486. game_interface: No user_script_2.lvl
  487. game_interface: No user_script_3.lvl
  488. game_interface: No user_script_4.lvl
  489. game_interface: No user_script_5.lvl
  490. game_interface: No user_script_6.lvl
  491. game_interface: No user_script_7.lvl
  492. game_interface: No user_script_8.lvl
  493. game_interface: No user_script_9.lvl
  494. game_interface: Found user_script_10.lvl
  495. user_script_10: Entered
  496. user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
  497. user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
  498. user_script_10: Exited
  499. ifs_sideselect_fnBuildScreen()
  500. game_interface: Exited
  501.  
  502. Message Severity: 2
  503. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  504. Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
  505.  
  506. Message Severity: 2
  507. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  508. Texture 'me5_omnitool' [80ad4c64] uses 1.33 MB
  509.  
  510. Message Severity: 3
  511. C:\Battlefront2\main\Battlefront2\Source\HUDManager.cpp(619)
  512. HUD unable to find HUD element type 0x16ce484a
  513. ME5_MiscFunctions: fShieldPickup()
  514. ME5_MiscFunctions: Configuring Shield Functionality for PICKUPS...
  515. ME5_MiscFunctions: Configuring Health Functionality for AUTO-REGEN...
  516.  
  517. Message Severity: 2
  518. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  519. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  520.  
  521. Message Severity: 2
  522. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  523. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  524.  
  525. Message Severity: 2
  526. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  527. Texture 'soldier_body_diffuse_detail' [7f7c2599] uses 1.33 MB
  528.  
  529. Message Severity: 2
  530. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  531. Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
  532.  
  533. Message Severity: 2
  534. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  535. Texture 'tech_armor_diff' [fcc56f81] uses 5.33 MB
  536.  
  537. Message Severity: 2
  538. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  539. Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
  540.  
  541. Message Severity: 2
  542. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  543. Texture 'armor_diffuse_so' [1b270e64] uses 1.33 MB
  544.  
  545. Message Severity: 2
  546. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  547. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  548.  
  549. Message Severity: 2
  550. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  551. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  552.  
  553. Message Severity: 2
  554. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  555. Texture 'm35_wheels_ext' [327bcf51] uses 1.33 MB
  556.  
  557. Message Severity: 2
  558. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  559. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  560.  
  561. Message Severity: 2
  562. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  563. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  564.  
  565. Message Severity: 2
  566. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  567. Texture 'm35_wheels_int' [03435293] uses 1.33 MB
  568. ME5_RandomSides: Loading SSV environment type Jungle
  569. ME5_RandomSides: Configuring SSV Shield Functionality for PICKUPS...
  570.  
  571. Message Severity: 2
  572. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  573. Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
  574.  
  575. Message Severity: 2
  576. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  577. Texture 'geth_machnst_body_d' [df4d225e] uses 1.33 MB
  578. ME5_RandomSides: Configuring GTH Shield Functionality for PICKUPS...
  579. ME5_RandomSides: Map size is xs
  580. ME5_RandomSides: Setup_SSVxGTH_xs()
  581. uf_updateClassIndex(): Added class: ssv_inf_soldier
  582. uf_updateClassIndex(): Added class: ssv_inf_infiltrator
  583. uf_updateClassIndex(): Added class: ssv_inf_engineer
  584. uf_updateClassIndex(): Added class: ssv_inf_adept
  585. uf_updateClassIndex(): Added class: ssv_inf_sentinel
  586. uf_updateClassIndex(): Added class: ssv_inf_vanguard
  587. uf_updateClassIndex(): Added class: gth_inf_trooper
  588. uf_updateClassIndex(): Added class: gth_inf_rocketeer
  589. uf_updateClassIndex(): Added class: gth_inf_sniper
  590. uf_updateClassIndex(): Added class: gth_inf_machinist
  591. uf_updateClassIndex(): Added class: gth_inf_hunter
  592. uf_updateClassIndex(): Added class: gth_inf_shock
  593. uf_updateClassIndex(): Added class: gth_inf_destroyer
  594. uf_updateClassIndex(): Added class: gth_inf_juggernaut
  595.  
  596. Message Severity: 2
  597. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  598. Memory pool "Music" set item count after being allocated
  599.  
  600. Message Severity: 2
  601. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  602. Texture 'vrm_map' [baaa351d] uses 4.00 MB
  603.  
  604. Message Severity: 2
  605. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  606. Texture 'vrm_shadow' [f12d6285] uses 1.33 MB
  607.  
  608. Message Severity: 2
  609. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  610. Texture 'vrm_shadow' [f12d6285] uses 1.33 MB
  611.  
  612. Message Severity: 2
  613. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  614. Texture 'vrm_shadow' [f12d6285] uses 1.33 MB
  615.  
  616. Message Severity: 2
  617. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  618. Texture 'vrm_main_1' [4da690d0] uses 2.67 MB
  619.  
  620. Message Severity: 2
  621. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  622. Texture 'vrm_main_1' [4da690d0] uses 2.67 MB
  623.  
  624. Message Severity: 2
  625. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  626. Texture 'vrm_main_1_bump' [99463cbd] uses 2.00 MB
  627.  
  628. Message Severity: 2
  629. C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(553)
  630. Texture 'vrm_main_1_bump' [99463cbd] uses 2.00 MB
  631.  
  632. Message Severity: 3
  633. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  634. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  635.  
  636. Message Severity: 3
  637. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  638. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  639.  
  640. Message Severity: 3
  641. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  642. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  643.  
  644. Message Severity: 3
  645. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  646. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  647.  
  648. Message Severity: 3
  649. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  650. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  651.  
  652. Message Severity: 3
  653. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  654. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  655.  
  656. Message Severity: 3
  657. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  658. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  659.  
  660. Message Severity: 3
  661. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  662. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  663.  
  664. Message Severity: 3
  665. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  666. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  667.  
  668. Message Severity: 3
  669. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  670. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  671.  
  672. Message Severity: 3
  673. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  674. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  675.  
  676. Message Severity: 3
  677. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  678. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  679.  
  680. Message Severity: 3
  681. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  682. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  683.  
  684. Message Severity: 3
  685. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  686. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  687.  
  688. Message Severity: 3
  689. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  690. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  691.  
  692. Message Severity: 3
  693. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  694. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  695.  
  696. Message Severity: 3
  697. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  698. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  699.  
  700. Message Severity: 3
  701. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  702. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  703.  
  704. Message Severity: 3
  705. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  706. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  707.  
  708. Message Severity: 3
  709. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  710. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  711.  
  712. Message Severity: 3
  713. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  714. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  715.  
  716. Message Severity: 3
  717. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  718. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  719.  
  720. Message Severity: 3
  721. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  722. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  723.  
  724. Message Severity: 3
  725. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  726. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  727.  
  728. Message Severity: 3
  729. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  730. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  731.  
  732. Message Severity: 3
  733. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(921)
  734. Prop "vrm_bldg_walkway_straight_rails" not built: "ALL YOUR MODEL ARE BELONG TO US."
  735.  
  736. Message Severity: 2
  737. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  738. ID=437e3128: trying to replace "vrc_prop_rock_bunker" with "vrc_prop_rock_bunker2"
  739.  
  740. Message Severity: 2
  741. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  742. ID=31cd6414: trying to replace "vrc_prop_rock_s" with "vrc_prop_rock_s0"
  743.  
  744. Message Severity: 2
  745. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  746. ID=477e3774: trying to replace "vrc_prop_rock_bunker" with "vrc_prop_rock_bunker6"
  747.  
  748. Message Severity: 2
  749. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  750. ID=4a7e3c2d: trying to replace "vrc_prop_rock_bunker" with "vrc_prop_rock_bunker5"
  751.  
  752. Message Severity: 2
  753. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  754. ID=447e32bb: trying to replace "vrc_prop_rock_bunker" with "vrc_prop_rock_bunker3"
  755.  
  756. Message Severity: 2
  757. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  758. ID=b6044dda: trying to replace "vrc_prop_rock_m" with "vrc_prop_rock_m0"
  759.  
  760. Message Severity: 2
  761. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  762. ID=487e3907: trying to replace "vrc_prop_rock_bunker" with "vrc_prop_rock_bunker7"
  763.  
  764. Message Severity: 2
  765. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  766. ID=467e35e1: trying to replace "vrc_prop_rock_bunker" with "vrc_prop_rock_bunker1"
  767. ME5_AudioFunctions: Loading Music Variation 03
  768. ME5_AudioFunctions: Loading hero music
  769.  
  770. Message Severity: 2
  771. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorLowRes.cpp(105)
  772. Can't find lowres animation humanlz_rifle_crouch_idle_takeknee, using CROUCH
  773.  
  774. Message Severity: 2
  775. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
  776. Entity "cp1_2" not found
  777.  
  778. Message Severity: 2
  779. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
  780. Entity "cp2_2" not found
  781.  
  782. Message Severity: 2
  783. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
  784. Entity "cp3_2" not found
  785.  
  786. Message Severity: 2
  787. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
  788. Entity "cp4_2" not found
  789.  
  790. Message Severity: 2
  791. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
  792. Entity "cp5_2" not found
  793.  
  794. Message Severity: 2
  795. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  796. DisableBarriers: can't find barrier c2Barrier350
  797.  
  798. Message Severity: 2
  799. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  800. DisableBarriers: can't find barrier c2Barrier351
  801.  
  802. Message Severity: 2
  803. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  804. DisableBarriers: can't find barrier c2Barrier352
  805.  
  806. Message Severity: 2
  807. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  808. DisableBarriers: can't find barrier c2Barrier353
  809.  
  810. Message Severity: 2
  811. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  812. DisableBarriers: can't find barrier c2Barrier354
  813.  
  814. Message Severity: 2
  815. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  816. DisableBarriers: can't find barrier c2Barrier355
  817.  
  818. Message Severity: 2
  819. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  820. DisableBarriers: can't find barrier c2Barrier356
  821.  
  822. Message Severity: 2
  823. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  824. DisableBarriers: can't find barrier c2Barrier357
  825.  
  826. Message Severity: 2
  827. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  828. DisableBarriers: can't find barrier c2Barrier358
  829.  
  830. Message Severity: 2
  831. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  832. DisableBarriers: can't find barrier c2Barrier359
  833.  
  834. Message Severity: 2
  835. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  836. DisableBarriers: can't find barrier c2Barrier360
  837.  
  838. Message Severity: 2
  839. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  840. DisableBarriers: can't find barrier c2Barrier361
  841.  
  842. Message Severity: 2
  843. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  844. DisableBarriers: can't find barrier c2Barrier362
  845.  
  846. Message Severity: 2
  847. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  848. DisableBarriers: can't find barrier c2Barrier363
  849.  
  850. Message Severity: 2
  851. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  852. DisableBarriers: can't find barrier c2Barrier364
  853.  
  854. Message Severity: 2
  855. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(4074)
  856. DisableBarriers: can't find barrier c2Barrier365
  857. ME5_RandomSides: Deciding SSV hero class...
  858. ME5_RandomSides: Deciding SSV hero class... SHEPARD
  859. ME5_RandomSides: Deciding BroShep class...
  860. ME5_RandomSides: Deciding BroShep class... VANGUARD
  861. ME5_RandomSides: Deciding GTH hero class...
  862. uf_updateClassIndex(): Added class: ssv_hero_shepard_vanguard
  863. uf_updateClassIndex(): Added class: gth_hero_prime
  864.  
  865. Message Severity: 2
  866. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
  867. Entity "cp6_1" not found
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