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- Reserve Scripts:
- \Scripts\Assembly-CSharp\AdditionalNavmeshBlock.cs
- \Scripts\Assembly-CSharp\AICalculationsInfo.cs
- \Scripts\Assembly-CSharp\AICorePoint.cs
- \Scripts\Assembly-CSharp\AICorePointHolder.cs
- \Scripts\Assembly-CSharp\AICoversData.cs
- \Scripts\Assembly-CSharp\AIDoorsHolder.cs
- \Scripts\Assembly-CSharp\AIManualPointsHolder.cs
- \Scripts\Assembly-CSharp\AIPlaceInfo.cs
- \Scripts\Assembly-CSharp\AIPlaceInfoHalloweenCircle.cs
- \Scripts\Assembly-CSharp\AIPlaceInfoHolder.cs
- \Scripts\Assembly-CSharp\AIPlaceWithPoint.cs
- \Scripts\Assembly-CSharp\AIStationaryController.cs
- \Scripts\Assembly-CSharp\AIVoxelesData.cs
- \Scripts\Assembly-CSharp\AmbientHighlight.cs
- \Scripts\Assembly-CSharp\AmbientLight.cs
- \Scripts\Assembly-CSharp\AmplifyImpostors\AmplifyImpostor.cs
- \Scripts\Assembly-CSharp\AmplifyImpostors\AmplifyImpostorAsset.cs
- \Scripts\Assembly-CSharp\AmplifyImpostors\AmplifyImpostorBakePreset.cs
- \Scripts\Assembly-CSharp\AnalyticSource.cs
- \Scripts\Assembly-CSharp\AreaLightManager.cs
- \Scripts\Assembly-CSharp\Audio\SpatialSystem\AudioRoutesBakeData.cs
- \Scripts\Assembly-CSharp\Audio\SpatialSystem\AudioTriggerArea.cs
- \Scripts\Assembly-CSharp\Audio\SpatialSystem\SpatialAudioCrossSceneGroup.cs
- \Scripts\Assembly-CSharp\Audio\SpatialSystem\SpatialAudioPortal.cs
- \Scripts\Assembly-CSharp\Audio\SpatialSystem\SpatialAudioSystem.cs
- \Scripts\Assembly-CSharp\BezierSplineTools\BezierCurve.cs
- \Scripts\Assembly-CSharp\BezierSplineTools\BezierSpline.cs
- \Scripts\Assembly-CSharp\BloodOnScreen.cs
- \Scripts\Assembly-CSharp\BotCoverBounds.cs
- \Scripts\Assembly-CSharp\BotZone.cs
- \Scripts\Assembly-CSharp\BotZoneEntranceInfo.cs
- \Scripts\Assembly-CSharp\BrokenDoor.cs
- \Scripts\Assembly-CSharp\BSG\CameraEffects\NightVision.cs
- \Scripts\Assembly-CSharp\BSG\CameraEffects\TextureMask.cs
- \Scripts\Assembly-CSharp\CC_BleachBypass.cs
- \Scripts\Assembly-CSharp\CC_Blend.cs
- \Scripts\Assembly-CSharp\CC_BrightnessContrastGamma.cs
- \Scripts\Assembly-CSharp\CC_ContrastVignette.cs
- \Scripts\Assembly-CSharp\CC_DoubleVision.cs
- \Scripts\Assembly-CSharp\CC_FastVignette.cs
- \Scripts\Assembly-CSharp\CC_HueFocus.cs
- \Scripts\Assembly-CSharp\CC_RadialBlur.cs
- \Scripts\Assembly-CSharp\CC_Sharpen.cs
- \Scripts\Assembly-CSharp\CC_Technicolor.cs
- \Scripts\Assembly-CSharp\CC_Vintage.cs
- \Scripts\Assembly-CSharp\CC_Wiggle.cs
- \Scripts\Assembly-CSharp\ChristmasTreePoI.cs
- \Scripts\Assembly-CSharp\ChromaticAberration.cs
- \Scripts\Assembly-CSharp\CloudsController.cs
- \Scripts\Assembly-CSharp\CullingLightObject.cs
- \Scripts\Assembly-CSharp\CullingManager.cs
- \Scripts\Assembly-CSharp\CullingObject.cs
- \Scripts\Assembly-CSharp\CultistSignEffect.cs
- \Scripts\Assembly-CSharp\CustomGlobalFog.cs
- \Scripts\Assembly-CSharp\DeathFade.cs
- \Scripts\Assembly-CSharp\DebugTrainStarter.cs
- \Scripts\Assembly-CSharp\DepthPhotograper.cs
- \Scripts\Assembly-CSharp\DesaturateEffect.cs
- \Scripts\Assembly-CSharp\DisablerCullingObject.cs
- \Scripts\Assembly-CSharp\DisablerTerrainCullingObject.cs
- \Scripts\Assembly-CSharp\DistantShadow.cs
- \Scripts\Assembly-CSharp\DistortCameraFX.cs
- \Scripts\Assembly-CSharp\DistortRenderer.cs
- \Scripts\Assembly-CSharp\Diz\Skinning\Skin.cs
- \Scripts\Assembly-CSharp\DoorHandle.cs
- \Scripts\Assembly-CSharp\DynamicAnalyticSource.cs
- \Scripts\Assembly-CSharp\DynamicStencilShadow.cs
- \Scripts\Assembly-CSharp\EffectsController.cs
- \Scripts\Assembly-CSharp\EffectsCurveData.cs
- \Scripts\Assembly-CSharp\EFT\Airdrop\AirdropPoint.cs
- \Scripts\Assembly-CSharp\EFT\Animals\Bird.cs
- \Scripts\Assembly-CSharp\EFT\Animals\BirdsSpawner.cs
- \Scripts\Assembly-CSharp\EFT\Animations\AGSMachinery.cs
- \Scripts\Assembly-CSharp\EFT\Animations\UtesMachinery.cs
- \Scripts\Assembly-CSharp\EFT\Ballistics\BallisticCollider.cs
- \Scripts\Assembly-CSharp\EFT\CameraControl\CameraLodBiasController.cs
- \Scripts\Assembly-CSharp\EFT\DistanceBlendOptions.cs
- \Scripts\Assembly-CSharp\EFT\EnvironmentEffect\DryPlane.cs
- \Scripts\Assembly-CSharp\EFT\EnvironmentEffect\EnvironmentManager.cs
- \Scripts\Assembly-CSharp\EFT\EnvironmentEffect\IndoorTrigger.cs
- \Scripts\Assembly-CSharp\EFT\EnvironmentEffect\TriggerGroup.cs
- \Scripts\Assembly-CSharp\EFT\Game\Spawning\SpawnPointMarker.cs
- \Scripts\Assembly-CSharp\EFT\Impostors\AmplifyImpostorsArray.cs
- \Scripts\Assembly-CSharp\EFT\Impostors\AmplifyImpostorsArrayElement.cs
- \Scripts\Assembly-CSharp\EFT\Impostors\ImpostorsRenderer.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\BarbedWire.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\BrokenWindowPieceCollider.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\BrokenWindowPieceTemplate.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\ColliderReporter.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\Door.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\DoorAmbuent.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\ExfiltrationDoor.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\ExfiltrationPoint.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\ExperienceTrigger.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\FlameDamageTrigger.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\FlareShootDetectorZone.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\LampController.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\Location.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\LootableContainer.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\LootableContainersGroup.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\LootPoint.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\LootPointViewer.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\Minefield.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\MinefieldView.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\ObstacleCollider.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\PlaceItemTrigger.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\PlatformImpactTrigger.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\ScavExfiltrationPoint.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\SharedExfiltrationPoint.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\SniperFiringZone.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\SniperImitator.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\StationaryWeapon.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\Switch.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\TreeInteractive.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\TriggerWithId.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\Trunk.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\WindowBreaker.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\WindowBreakerManager.cs
- \Scripts\Assembly-CSharp\EFT\Interactive\WindowBreakingConfig.cs
- \Scripts\Assembly-CSharp\EFT\LocationExportInfo.cs
- \Scripts\Assembly-CSharp\EFT\MovingPlatforms\Carriage.cs
- \Scripts\Assembly-CSharp\EFT\MovingPlatforms\Locomotive.cs
- \Scripts\Assembly-CSharp\EFT\SceneCameraFollow.cs
- \Scripts\Assembly-CSharp\EFT\SoundBank.cs
- \Scripts\Assembly-CSharp\EFT\SpeedTree\TreeWind.cs
- \Scripts\Assembly-CSharp\EFT\Visual\EmissionFlicker.cs
- \Scripts\Assembly-CSharp\EFT\Visual\Flicker.cs
- \Scripts\Assembly-CSharp\EFT\Visual\LightFlicker.cs
- \Scripts\Assembly-CSharp\EFT\Weather\WeatherController.cs
- \Scripts\Assembly-CSharp\EFT\Weather\WindController.cs
- \Scripts\Assembly-CSharp\EyeBurn.cs
- \Scripts\Assembly-CSharp\FastBlur.cs
- \Scripts\Assembly-CSharp\FirearmsEffects.cs
- \Scripts\Assembly-CSharp\FlickeringLights.cs
- \Scripts\Assembly-CSharp\FloatingObject.cs
- \Scripts\Assembly-CSharp\FollowerCullingObject.cs
- \Scripts\Assembly-CSharp\GPUInstancer\GPUInstancerDetailManager.cs
- \Scripts\Assembly-CSharp\GPUInstancer\GPUInstancerDetailPrototype.cs
- \Scripts\Assembly-CSharp\GPUInstancer\GPUInstancerTerrainProxy.cs
- \Scripts\Assembly-CSharp\GPUInstancer\GPUInstancerTerrainSettings.cs
- \Scripts\Assembly-CSharp\GradingPostFX.cs
- \Scripts\Assembly-CSharp\GrassTrampler.cs
- \Scripts\Assembly-CSharp\GrenadeFlashScreenEffect.cs
- \Scripts\Assembly-CSharp\GripPose.cs
- \Scripts\Assembly-CSharp\GuidComponent.cs
- \Scripts\Assembly-CSharp\HBAO.cs
- \Scripts\Assembly-CSharp\HeatHazeEmitter.cs
- \Scripts\Assembly-CSharp\HotObject.cs
- \Scripts\Assembly-CSharp\HysteresisFilter.cs
- \Scripts\Assembly-CSharp\InteractiveSubscriber.cs
- \Scripts\Assembly-CSharp\InventoryBlur.cs
- \Scripts\Assembly-CSharp\Koenigz\PerfectCulling\EFT\PerfectCullingCrossSceneSampler.cs
- \Scripts\Assembly-CSharp\Koenigz\PerfectCulling\PerfectCullingCamera.cs
- \Scripts\Assembly-CSharp\LevelBorder.cs
- \Scripts\Assembly-CSharp\LevelPhysicsSettings.cs
- \Scripts\Assembly-CSharp\LevelSettings.cs
- \Scripts\Assembly-CSharp\LightManager.cs
- \Scripts\Assembly-CSharp\LightningController.cs
- \Scripts\Assembly-CSharp\LocationScene.cs
- \Scripts\Assembly-CSharp\LootPointsGroup.cs
- \Scripts\Assembly-CSharp\LowpollicolliderFinder.cs
- \Scripts\Assembly-CSharp\MagVisualController.cs
- \Scripts\Assembly-CSharp\MBOIT_Scattering.cs
- \Scripts\Assembly-CSharp\MeshProjector.cs
- \Scripts\Assembly-CSharp\MgBelt.cs
- \Scripts\Assembly-CSharp\MoveObjectsToAdditionalPhysSceneMarker.cs
- \Scripts\Assembly-CSharp\MultiFlare.cs
- \Scripts\Assembly-CSharp\MultiFlareLight.cs
- \Scripts\Assembly-CSharp\MuzzleFume.cs
- \Scripts\Assembly-CSharp\MuzzleJet.cs
- \Scripts\Assembly-CSharp\MuzzleManager.cs
- \Scripts\Assembly-CSharp\MuzzleSmoke.cs
- \Scripts\Assembly-CSharp\MuzzleSparks.cs
- \Scripts\Assembly-CSharp\NavMeshDoorLink.cs
- \Scripts\Assembly-CSharp\ObservedCullingManager.cs
- \Scripts\Assembly-CSharp\OnRenderObjectManager.cs
- \Scripts\Assembly-CSharp\PatrolPoint.cs
- \Scripts\Assembly-CSharp\PatrolWay.cs
- \Scripts\Assembly-CSharp\PatrolWayWithConditions.cs
- \Scripts\Assembly-CSharp\PatrolWayWithName.cs
- \Scripts\Assembly-CSharp\PhysicsTriggerHandler.cs
- \Scripts\Assembly-CSharp\PointWithLookSides.cs
- \Scripts\Assembly-CSharp\PostEffects\ContactShadows.cs
- \Scripts\Assembly-CSharp\PostEffects\NoiseTextureSet.cs
- \Scripts\Assembly-CSharp\PostprocessGrayscale.cs
- \Scripts\Assembly-CSharp\Prism\Utils\PrismPreset.cs
- \Scripts\Assembly-CSharp\PrismEffects.cs
- \Scripts\Assembly-CSharp\ProFlareAtlas.cs
- \Scripts\Assembly-CSharp\RainController.cs
- \Scripts\Assembly-CSharp\RainFallDrops.cs
- \Scripts\Assembly-CSharp\RainScreenDrops.cs
- \Scripts\Assembly-CSharp\RainSplashController.cs
- \Scripts\Assembly-CSharp\RenderQueue.cs
- \Scripts\Assembly-CSharp\RippleController.cs
- \Scripts\Assembly-CSharp\RoadSplineGenerator.cs
- \Scripts\Assembly-CSharp\RootMotion\FinalIK\LimbIK.cs
- \Scripts\Assembly-CSharp\SceneLights.cs
- \Scripts\Assembly-CSharp\ScopeMaskRenderer.cs
- \Scripts\Assembly-CSharp\ScreenWater.cs
- \Scripts\Assembly-CSharp\ShadowMaskExtractor.cs
- \Scripts\Assembly-CSharp\ShuttleMoveDebugObject.cs
- \Scripts\Assembly-CSharp\SitReservWay.cs
- \Scripts\Assembly-CSharp\SmartGrip.cs
- \Scripts\Assembly-CSharp\SnowFlakes.cs
- \Scripts\Assembly-CSharp\SpatialAudioRoom.cs
- \Scripts\Assembly-CSharp\SpeedTreeTerrainProcessor.cs
- \Scripts\Assembly-CSharp\SSAOMask.cs
- \Scripts\Assembly-CSharp\StaticDeferredDecal.cs
- \Scripts\Assembly-CSharp\StaticDeferredDecalRenderer.cs
- \Scripts\Assembly-CSharp\StationaryWeaponLink.cs
- \Scripts\Assembly-CSharp\StencilShadow.cs
- \Scripts\Assembly-CSharp\TerrainBallistic.cs
- \Scripts\Assembly-CSharp\TerrainNeighbors.cs
- \Scripts\Assembly-CSharp\ThermalVision.cs
- \Scripts\Assembly-CSharp\TOD_Animation.cs
- \Scripts\Assembly-CSharp\TOD_Components.cs
- \Scripts\Assembly-CSharp\TOD_Resources.cs
- \Scripts\Assembly-CSharp\TOD_Scattering.cs
- \Scripts\Assembly-CSharp\TOD_Sky.cs
- \Scripts\Assembly-CSharp\TOD_Time.cs
- \Scripts\Assembly-CSharp\TOD_Weather.cs
- \Scripts\Assembly-CSharp\TrainNavMeshCutter.cs
- \Scripts\Assembly-CSharp\TreeInteractivePart.cs
- \Scripts\Assembly-CSharp\UltimateBloom.cs
- \Scripts\Assembly-CSharp\Undithering.cs
- \Scripts\Assembly-CSharp\UnityEngine\AI\NavMeshModifier.cs
- \Scripts\Assembly-CSharp\UnityEngine\AI\NavMeshModifierVolume.cs
- \Scripts\Assembly-CSharp\UnityEngine\AI\NavMeshSurface.cs
- \Scripts\Assembly-CSharp\UnspawnPoint.cs
- \Scripts\Assembly-CSharp\VisorEffect.cs
- \Scripts\Assembly-CSharp\VolumetricLight.cs
- \Scripts\Assembly-CSharp\VolumetricLightRenderer.cs
- \Scripts\Assembly-CSharp\WaterForSSRv2.cs
- \Scripts\Assembly-CSharp\WaterRenderer.cs
- \Scripts\Assembly-CSharp\WaterRendererv2.cs
- \Scripts\Assembly-CSharp\WaterSSR\WaterForSSRv3.cs
- \Scripts\Assembly-CSharp\WaterSSR\WaterRendererv3.cs
- \Scripts\Assembly-CSharp\WeatherObstacle.cs
- \Scripts\Assembly-CSharp\WetRenderer.cs
- \Scripts\Assembly-CSharp\WinterEventVisual.cs
- \Scripts\Assembly-CSharp\WinterMaterialGrassInstancer.cs
- \Scripts\Assembly-CSharp\WinterMaterials.cs
- \Scripts\Assembly-CSharp\WinterMaterialsFixer.cs
- \Scripts\Assembly-CSharp\WinterMaterialsGroup.cs
- \Scripts\Assembly-CSharp\WinterMaterialSlice.cs
- \Scripts\Assembly-CSharp\WinterMaterialSpeedTreeEft.cs
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