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AnimGraphNode_NameOfYourNode.cpp

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Jan 9th, 2014
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  1. // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
  2.  
  3. #include "Sandbox.h"
  4. #include "AnimGraphNode_NameOfYourNode.h"
  5.  
  6. /////////////////////////////////////////////////////
  7. // UAnimGraphNode_NameOfYourNode
  8.  
  9. UAnimGraphNode_NameOfYourNode::UAnimGraphNode_NameOfYourNode(const FPostConstructInitializeProperties& PCIP)
  10.     : Super(PCIP)
  11. {
  12. }
  13.  
  14. //Title Color!
  15. FLinearColor UAnimGraphNode_NameOfYourNode::GetNodeTitleColor() const
  16. {
  17.     return FLinearColor(0,12,12,1);
  18. }
  19.  
  20. //Node Category
  21. FString UAnimGraphNode_NameOfYourNode::GetNodeCategory() const
  22. {
  23.     return FString("Anim Node Category");
  24. }
  25. FString UAnimGraphNode_NameOfYourNode::GetControllerDescription() const
  26. {
  27.     return TEXT("~~~ Your Anim node Title ~~~");
  28. }
  29.  
  30. FString UAnimGraphNode_NameOfYourNode::GetNodeTitle(ENodeTitleType::Type TitleType) const
  31. {
  32.     FString Result = *GetControllerDescription();
  33.     Result += (TitleType == ENodeTitleType::ListView) ? TEXT("") : TEXT("\n");
  34.     return Result;
  35. }
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