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- // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
- #include "Sandbox.h"
- #include "AnimGraphNode_NameOfYourNode.h"
- /////////////////////////////////////////////////////
- // UAnimGraphNode_NameOfYourNode
- UAnimGraphNode_NameOfYourNode::UAnimGraphNode_NameOfYourNode(const FPostConstructInitializeProperties& PCIP)
- : Super(PCIP)
- {
- }
- //Title Color!
- FLinearColor UAnimGraphNode_NameOfYourNode::GetNodeTitleColor() const
- {
- return FLinearColor(0,12,12,1);
- }
- //Node Category
- FString UAnimGraphNode_NameOfYourNode::GetNodeCategory() const
- {
- return FString("Anim Node Category");
- }
- FString UAnimGraphNode_NameOfYourNode::GetControllerDescription() const
- {
- return TEXT("~~~ Your Anim node Title ~~~");
- }
- FString UAnimGraphNode_NameOfYourNode::GetNodeTitle(ENodeTitleType::Type TitleType) const
- {
- FString Result = *GetControllerDescription();
- Result += (TitleType == ENodeTitleType::ListView) ? TEXT("") : TEXT("\n");
- return Result;
- }
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