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  1. 0.5.2
  2. - Added liquid blood - there, I said it! You can get a bucket of the stuff by infusing a regular bucket in a tier 1 or above altar (any altar). However, the blood can not be placed back into the altar without ... other means.
  3. - Fixed some issues with the Blood Altar that would give it negative essence. That is obviously a no-no.
  4. - Spell costs are now lowered. They were, in the words of matpower: "Too damn high!"
  5.  
  6. 0.5.1e
  7. - Tweaked the Bound Armour. If you add a blood orb to the armour, all upgrade refresh costs are diminished! Strong orbs may even completely negate them...
  8.  
  9. 0.5.1d
  10. - Rituals of Interdiction and Containment have received fixes. No more chain crashes!
  11. - A similar issues has been resolved with the Imperfect Rituals, and will no longer crash.
  12. - The Sacrificial Knife no longer works in the Thaumic Tinkerer Tool Dynamism Tablet (so many T's...), and will thus no longer give blood from an inanimate object.
  13. - The Lava Crystal has received a potential fix when used in IC2 machinery.
  14.  
  15.  
  16. 0.5.1
  17. - Update to 1.6.4! Updates will be backdated for a while.
  18. - Fixed an issue with IC2 furnace things and the lava crystal. Don't mess up, or else it will go -nom nom nom-!
  19. - Added a secret buff in the potions. Good luck finding it!
  20.  
  21. 0.5.0
  22. - Demon summoning and potion brewing has been added! You can make fully customizable potions, as well as have a guardian around to protect you! Details are in the sections "Alchemy" and "Demon Summoning 101."
  23.  
  24. 0.4.1
  25. - Mainly bug fixes. The Bound Crystal is now craftable in all altars 2nd tier and higher.
  26. - Potential fix to a few spells, such as the Wind-Gust (Ghast tear) and the Lightning (glowstone dust) spells. These work in the dev environment, but be warry (back up your world) if you are unsure about these.
  27.  
  28. 0.4.0
  29. - Added many, many (36) spells that consume LP.
  30. - Added a new model for the Blood Altar. Thanks, Poppy!
  31.  
  32.  
  33. 0.3.2b
  34. - Silly fix for silly glitch.
  35.  
  36. 0.3.0
  37. - Added armour and tools. Might be best to read a bit of the changed OP.
  38.  
  39. 0.2.4
  40. - Added imperfect rituals
  41. - Added the Sigil of Elemental Affinity
  42.  
  43. 0.2.3d
  44. - Fixed ALL SMP issues that are known. I swear this is the last time!
  45.  
  46. 0.2.3c
  47. - Finally fixed most, if not all, SMP issues. Let me know if more pop up!
  48. - Particles are now fixed for SMP
  49. - The Divination Sigil may now determine the Blood Altar's current stored essence. Now it is even more useful!
  50.  
  51. 0.2.3
  52. - Added rituals! More are planned.
  53. - Added the 3rd tier Altar plus the Magician's Blood Orb
  54.  
  55. 0.2.2c
  56. - Fixed a bug with the water sigil not working. Oops!
  57.  
  58. 0.2.2
  59. - Fixed a nasty bug that did not allow play on SMP. All of that is fixed now, but it required a bit of a rewrite of the Soul Network storage system for it to work. You WILL loose your stored LP when you update, but this should be the last such update for quite some time.
  60. - The Soul Network no longer is lost upon death! Feel free to be ... courageous and die a few times!
  61. - The "Divination Sigil" has been added. This item is pretty much needed if you want to see anything about your Soul Network. Just right-click with it, and you will see how much Life Essence you have ... if any.
  62.  
  63. 0.2.1
  64. - Fixed an issue with the Void Sigil returning a bucket when it picks up a Forge fluid other than water and lava. It now responds properly.
  65. -The Sacrificial Knife and Blood Orbs no longer kill you in creative mode. You're welcome!
  66. 0.2.0
  67. - Initial release! Bug fixes will follow as they arise.
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