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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=True
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=True
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=True
  16. AmbientOcclusion=True
  17. Bloom=True
  18. bAllowLightShafts=True
  19. Distortion=True
  20. FilteredDistortion=True
  21. DropParticleDistortion=False
  22. SpeedTreeLeaves=True
  23. SpeedTreeFronds=True
  24. OnlyStreamInTextures=False
  25. LensFlares=True
  26. FogVolumes=True
  27. FloatingPointRenderTargets=True
  28. OneFrameThreadLag=True
  29. UseVsync=False
  30. MaxFPS=144.000000
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. AllowOpenGL=False
  34. AllowRadialBlur=True
  35. AllowSubsurfaceScattering=True
  36. AllowImageReflections=True
  37. AllowImageReflectionShadowing=True
  38. bAllowSeparateTranslucency=False
  39. bAllowPostprocessMLAA=False
  40. bAllowHighQualityMaterials=True
  41. MaxFilterBlurSampleCount=16
  42. SkeletalMeshLODBias=0
  43. SkeletalMeshDisplayFactorScale=0.800000
  44. ParticleLODBias=0
  45. DetailMode=2
  46. MaxDrawDistanceScale=1.200000
  47. ShadowFilterQualityBias=0
  48. MaxAnisotropy=4
  49. MaxMultiSamples=1
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=500.000000
  53. TemporalAA_StartDepthVelocityScale=100.000000
  54. MinShadowResolution=256
  55. MinPreShadowResolution=8
  56. MaxShadowResolution=512
  57. MobileShadowTextureResolution=1120
  58. MaxWholeSceneDominantShadowResolution=1344
  59. ShadowFadeResolution=32
  60. PreShadowFadeResolution=16
  61. ShadowFadeExponent=1.000000
  62. ResX=2560
  63. ResY=1440
  64. ScreenPercentage=100.000000
  65. SceneCaptureStreamingMultiplier=1.000000
  66. ShadowTexelsPerPixel=1.000000
  67. PreShadowResolutionFactor=0.500000
  68. bEnableBranchingPCFShadows=False
  69. bAllowHardwareShadowFiltering=False
  70. TessellationAdaptivePixelsPerTriangle=48.000000
  71. bEnableForegroundShadowsOnWorld=False
  72. bEnableForegroundSelfShadowing=False
  73. bAllowWholeSceneDominantShadows=False
  74. bUseConservativeShadowBounds=False
  75. ShadowFilterRadius=2.000000
  76. ShadowDepthBias=0.012000
  77. PerObjectShadowTransition=60.000000
  78. PerSceneShadowTransition=600.000000
  79. CSMSplitPenumbraScale=0.500000
  80. CSMSplitSoftTransitionDistanceScale=4.000000
  81. CSMSplitDepthBiasScale=0.500000
  82. CSMMinimumFOV=40.000000
  83. CSMFOVRoundFactor=4.000000
  84. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  85. UnbuiltNumWholeSceneDynamicShadowCascades=3
  86. WholeSceneShadowUnbuiltInteractionThreshold=50
  87. bAllowFracturedDamage=True
  88. NumFracturedPartsScale=1.000000
  89. FractureDirectSpawnChanceScale=1.000000
  90. FractureRadialSpawnChanceScale=1.000000
  91. FractureCullDistanceScale=1.000000
  92. bForceCPUAccessToGPUSkinVerts=false
  93. bDisableSkeletalInstanceWeights=false
  94. HighPrecisionGBuffers=False
  95. AllowSecondaryDisplays=False
  96. SecondaryDisplayMaximumWidth=1280
  97. SecondaryDisplayMaximumHeight=720
  98. MobileHeightFog=False
  99. MobileColorGrading=False
  100. MobileOcclusionQueries=False
  101. MobileGlobalGammaCorrection=False
  102. MobileAllowGammaCorrectionWorldOverride=False
  103. MobileFlashRedForUncachedShaders=False
  104. MobileVertexScratchBufferSize=150
  105. MobileIndexScratchBufferSize=10
  106. MobileLightShaftScale=2.0
  107. MobileLightShaftFirstPass=0.5
  108. MobileLightShaftSecondPass=1.0
  109. MobileModShadows=True
  110. MobileTiltShift=False
  111. MobileMaxMemory=300
  112. MobilePostProcessBlurAmount=32.0
  113. MobileTiltShiftPosition=0.5
  114. MobileTiltShiftFocusWidth=0.3
  115. MobileTiltShiftTransitionWidth=0.5
  116. MobileMaxShadowRange=500.0
  117. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  118. MobileClearDepthBetweenDPG=False
  119. MobileSceneDepthResolveForShadows=TRUE
  120. ApexLODResourceBudget=100000.000000
  121. ApexDestructionMaxChunkIslandCount=0
  122. ApexDestructionMaxShapeCount=0
  123. ApexDestructionMaxChunkSeparationLOD=1.000000
  124. ApexDestructionMaxActorCreatesPerFrame=-1
  125. ApexDestructionMaxFracturesProcessedPerFrame=-1
  126. ApexDestructionSortByBenefit=False
  127. ApexGRBEnable=false
  128. ApexGRBGPUMemSceneSize=128
  129. ApexGRBGPUMemTempDataSize=128
  130. ApexGRBMeshCellSize=7.500000
  131. ApexGRBNonPenSolverPosIterCount=9
  132. ApexGRBFrictionSolverPosIterCount=3
  133. ApexGRBFrictionSolverVelIterCount=3
  134. ApexGRBSkinWidth=0.025000
  135. ApexGRBMaxLinearAcceleration=1000000.000000
  136. bEnableParallelAPEXClothingFetch=True
  137. ApexClothingAvgSimFrequencyWindow=60
  138. ApexClothingAllowAsyncCooking=True
  139. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  140. ApexTurbulenceStopEmittingDistance=4650.000000
  141. FlexInvisibleFramesBeforeSleep=0
  142. FlexDistanceBeforeSleep=0.000000
  143. NVOpacityShadows=True
  144. NVProjectedOpacityShadows=True
  145. NVOpacityShadowTransitionSize=0.100000
  146. NVPSM=True
  147. NVPSMSize=1024
  148. NVPSMDepth=128
  149. NVPSMMultisampleCount=1
  150. NVParticleDownsampling=True
  151. NVParticleDownsamplingDepthScale=1.000000
  152. NVHalfResParticlesMaxResX=2560
  153. NVHalfResParticlesMaxResY=1600
  154. bEnableInteractiveSmoke=True
  155. bEnableInteractivePaperDebris=True
  156. bEnableRainFX=True
  157. bEnableVolumetricLighting=True
  158. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
  159. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  160. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  161. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  162. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  163. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  164. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
  165. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  166. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  167. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
  168. TEXTUREGROUP_Vehicle_Low=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
  169. TEXTUREGROUP_Vehicle_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
  170. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  181. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  182. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_LOD1_RRM_Mask=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_LOD1_Opacity_Mask=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_LOD1_Emissive=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  190. Reflections=True
  191. DisableLightEnvironments=False
  192. DisableForceDynamicLighting=False
  193. AmbientShadowColor=(R=0.0,G=0.0,B=0.0)
  194. MinShadowAngle=0.0
  195. AllowD3D10=False
  196. DisableSphericalHarmonicLights=False
  197. TEXTUREGROUP_CharacterLow=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_CharacterHigh=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_CharacterSpecPower=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_World_Low=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
  201. TEXTUREGROUP_World_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
  202. TEXTUREGROUP_WorldNormalMap_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_WorldSpecular_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_Interior_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
  205. TEXTUREGROUP_InteriorNormalMap_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_InteriorSpec_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  208. bApexClothingAsyncFetchResults=True
  209. WindowDisplayMode=2
  210. Antialiasing=1
  211. TextureResolution=1
  212. ShadowQuality=2
  213. LevelOfDetail=2
  214. DefaultFullscreen=True
  215. DefaultWindowDisplayMode=2
  216. DefaultUseVsync=True
  217. DefaultResX=2560
  218. DefaultResY=1440
  219. DefaultAntiAliasing=1
  220. DefaultTextureResolution=1
  221. DefaultShadowQuality=2
  222. DefaultLevelOfDetail=2
  223. bDefaultEnableInteractiveSmoke=False
  224. bDefaultEnableInteractivePaperDebris=False
  225. bDefaultEnableRainFX=False
  226. bDefaultEnableVolumetricLighting=False
  227. bEnableCrossfire=False
  228. TEXTUREGROUP_ColorLookupTable=(MinLODSize=-2147483648,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  229.  
  230. [SystemSettingsBucket1]
  231. BasedOn=SystemSettings
  232. StaticDecals=False
  233. DynamicDecals=False
  234. UnbatchedDecals=True
  235. DecalCullDistanceScale=0.4
  236. DynamicShadows=False
  237. LightEnvironmentShadows=False
  238. MotionBlur=False
  239. DepthOfField=False
  240. AmbientOcclusion=False
  241. Bloom=False
  242. bAllowLightShafts=False
  243. Distortion=False
  244. DropParticleDistortion=True
  245. LensFlares=False
  246. AllowRadialBlur=False
  247. bAllowSeparateTranslucency=False
  248. bAllowPostprocessMLAA=False
  249. bAllowHighQualityMaterials=False
  250. SkeletalMeshLODBias=1
  251. DetailMode=0
  252. MaxDrawDistanceScale=0.8
  253. MaxAnisotropy=1
  254. MaxShadowResolution=256
  255. MaxWholeSceneDominantShadowResolution=256
  256. ScreenPercentage=100.000000
  257. ShadowTexelsPerPixel=0.5
  258. bAllowWholeSceneDominantShadows=True
  259. bUseConservativeShadowBounds=True
  260. bAllowFracturedDamage=False
  261. FractureCullDistanceScale=0.25
  262. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  263. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  264. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  265. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  266. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  267. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  268. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  269. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  270. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  271. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  272. TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  273. TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  274. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  275. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  276. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  277. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  278. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  279. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  280. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  281. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  282. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear,NumStreamedMips=3)
  283. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  284. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  285. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  286. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  287. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  288. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  289. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  290. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  291.  
  292. [SystemSettingsBucket2]
  293. BasedOn=SystemSettings
  294. StaticDecals=True
  295. DynamicDecals=False
  296. UnbatchedDecals=True
  297. DecalCullDistanceScale=0.5
  298. DynamicShadows=False
  299. LightEnvironmentShadows=False
  300. MotionBlur=False
  301. DepthOfField=True
  302. AmbientOcclusion=False
  303. Bloom=False
  304. bAllowLightShafts=True
  305. Distortion=False
  306. DropParticleDistortion=True
  307. LensFlares=True
  308. AllowRadialBlur=False
  309. bAllowSeparateTranslucency=False
  310. bAllowPostprocessMLAA=False
  311. bAllowHighQualityMaterials=False
  312. SkeletalMeshLODBias=1
  313. DetailMode=0
  314. MaxDrawDistanceScale=0.9
  315. MaxAnisotropy=2
  316. MaxShadowResolution=512
  317. MaxWholeSceneDominantShadowResolution=512
  318. ScreenPercentage=100.000000
  319. ShadowTexelsPerPixel=0.9
  320. bAllowWholeSceneDominantShadows=True
  321. bUseConservativeShadowBounds=True
  322. bAllowFracturedDamage=False
  323. FractureCullDistanceScale=0.5
  324. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  325. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  326. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  327. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  328. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  329. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  330. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  331. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  332. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  333. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  334. TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  335. TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  336. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  337. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  338. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  339. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  340. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  341. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  342. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  343. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  344. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
  345. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  346. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  347. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  348. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  349. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  350. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  351. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  352. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  353.  
  354. [SystemSettingsBucket3]
  355. BasedOn=SystemSettings
  356. StaticDecals=True
  357. DynamicDecals=True
  358. UnbatchedDecals=True
  359. DecalCullDistanceScale=0.6
  360. DynamicShadows=True
  361. LightEnvironmentShadows=True
  362. MotionBlur=False
  363. DepthOfField=True
  364. AmbientOcclusion=True
  365. Bloom=True
  366. bAllowLightShafts=True
  367. Distortion=True
  368. DropParticleDistortion=False
  369. LensFlares=True
  370. AllowRadialBlur=True
  371. bAllowSeparateTranslucency=False
  372. bAllowPostprocessMLAA=True
  373. bAllowHighQualityMaterials=True
  374. SkeletalMeshLODBias=0
  375. DetailMode=1
  376. MaxDrawDistanceScale=1.0
  377. MaxAnisotropy=4
  378. MaxShadowResolution=1024
  379. MaxWholeSceneDominantShadowResolution=1280
  380. ScreenPercentage=100.000000
  381. ShadowTexelsPerPixel=1.3
  382. bAllowWholeSceneDominantShadows=True
  383. bUseConservativeShadowBounds=False
  384. bAllowFracturedDamage=True
  385. FractureCullDistanceScale=1.0
  386. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  387. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  388. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  389. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  390. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  391. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  392. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  393. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  394. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  395. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  396. TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  397. TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  398. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  399. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  400. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  401. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  402. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  403. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  404. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  405. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  406. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
  407. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  408. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  409. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  410. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  411. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  412. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  413. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  414. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  415.  
  416. [SystemSettingsBucket4]
  417. BasedOn=SystemSettings
  418. StaticDecals=True
  419. DynamicDecals=True
  420. UnbatchedDecals=True
  421. DecalCullDistanceScale=0.8
  422. DynamicShadows=True
  423. LightEnvironmentShadows=True
  424. MotionBlur=True
  425. DepthOfField=True
  426. AmbientOcclusion=True
  427. Bloom=True
  428. bAllowLightShafts=True
  429. Distortion=True
  430. DropParticleDistortion=False
  431. LensFlares=True
  432. AllowRadialBlur=True
  433. bAllowSeparateTranslucency=False
  434. bAllowPostprocessMLAA=True
  435. bAllowHighQualityMaterials=True
  436. SkeletalMeshLODBias=0
  437. DetailMode=2
  438. MaxDrawDistanceScale=1.1
  439. MaxAnisotropy=8
  440. MaxShadowResolution=2048
  441. MaxWholeSceneDominantShadowResolution=2048
  442. ScreenPercentage=100.000000
  443. ShadowTexelsPerPixel=2
  444. bAllowWholeSceneDominantShadows=True
  445. bUseConservativeShadowBounds=False
  446. bAllowFracturedDamage=True
  447. FractureCullDistanceScale=1.5
  448. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  449. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  450. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  451. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  452. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  453. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  454. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  455. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  456. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  457. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  458. TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  459. TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear)
  460. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  461. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  462. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
  463. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  464. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  465. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  466. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  467. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  468. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
  469. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  470. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  471. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  472. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  473. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  474. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  475. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  476. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  477.  
  478. [SystemSettingsBucket5]
  479. BasedOn=SystemSettings
  480. StaticDecals=True
  481. DynamicDecals=True
  482. UnbatchedDecals=True
  483. DecalCullDistanceScale=1.0
  484. DynamicShadows=True
  485. LightEnvironmentShadows=True
  486. MotionBlur=True
  487. DepthOfField=True
  488. AmbientOcclusion=True
  489. Bloom=True
  490. bAllowLightShafts=True
  491. Distortion=True
  492. DropParticleDistortion=False
  493. LensFlares=True
  494. AllowRadialBlur=True
  495. bAllowSeparateTranslucency=False
  496. bAllowPostprocessMLAA=True
  497. bAllowHighQualityMaterials=True
  498. SkeletalMeshLODBias=0
  499. DetailMode=2
  500. MaxDrawDistanceScale=1.2
  501. MaxAnisotropy=16
  502. MaxShadowResolution=4096
  503. MaxWholeSceneDominantShadowResolution=4096
  504. ScreenPercentage=100.000000
  505. ShadowTexelsPerPixel=4.0
  506. bAllowWholeSceneDominantShadows=True
  507. bUseConservativeShadowBounds=False
  508. bAllowFracturedDamage=True
  509. FractureCullDistanceScale=2.0
  510. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
  511. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  512. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  513. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
  514. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  515. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  516. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
  517. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  518. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  519. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
  520. TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear)
  521. TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear)
  522. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  523. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  524. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
  525. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  526. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  527. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
  528. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  529. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  530. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
  531. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  532. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  533. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  534. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  535. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  536. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  537. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  538. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  539.  
  540. [SystemSettingsScreenshot]
  541. BasedOn=SystemSettings
  542. MaxAnisotropy=16
  543. ShadowFilterQualityBias=1
  544. MinShadowResolution=16
  545. ShadowFadeResolution=1
  546. MinPreShadowResolution=16
  547. PreShadowFadeResolution=1
  548. ShadowTexelsPerPixel=4.0f
  549. PreShadowResolutionFactor=1.0
  550. MaxShadowResolution=4096
  551. MaxWholeSceneDominantShadowResolution=4096
  552. CompositeDynamicLights=FALSE
  553. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  554. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  555. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  556. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  557. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  558. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  559. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  560. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  561. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  562. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  563. TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point)
  564. TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point)
  565. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  566. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  567. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  568. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  569. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  570. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  571. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  572. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  573. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  574. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  575. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  576. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  577. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  578. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  579. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  580.  
  581. [SystemSettingsEditor]
  582. BasedOn=SystemSettings
  583.  
  584. [SystemSettingsSplitScreen2]
  585. BasedOn=SystemSettings
  586. bAllowWholeSceneDominantShadows=False
  587. bAllowLightShafts=False
  588. DetailMode=1
  589.  
  590. [SystemSettingsMobile]
  591. BasedOn=SystemSettings
  592. Fullscreen=True
  593. DirectionalLightmaps=False
  594. DynamicLights=False
  595. SHSecondaryLighting=False
  596. StaticDecals=True
  597. DynamicDecals=False
  598. UnbatchedDecals=False
  599. MotionBlur=FALSE
  600. MotionBlurPause=FALSE
  601. DepthOfField=FALSE
  602. AmbientOcclusion=FALSE
  603. Bloom=FALSE
  604. Distortion=FALSE
  605. FilteredDistortion=FALSE
  606. DropParticleDistortion=TRUE
  607. FloatingPointRenderTargets=FALSE
  608. MaxAnisotropy=2
  609. bAllowLightShafts=FALSE
  610. MobileModShadows=False
  611. MobileClearDepthBetweenDPG=False
  612. MaxFilterBlurSampleCount=4
  613. DynamicShadows=False
  614. MobileMaxMemory=300
  615.  
  616. [SystemSettingsMobilePreviewer]
  617. BasedOn=SystemSettingsMobile
  618. Fullscreen=False
  619.  
  620. [SystemSettingsMobileTextureBias]
  621. BasedOn=SystemSettingsMobile
  622. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  623. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  624. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  625. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  626. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  627. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  628. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  629. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  630. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  631. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  632. TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  633. TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  634. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  635. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  636. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  637. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  638. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  639. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  640. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  641. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  642. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  643. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  644. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  645. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  646. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  647. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  648. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  649.  
  650. [SystemSettingsAndroid]
  651. BasedOn=SystemSettingsMobileTextureBias
  652.  
  653. [SystemSettingsFlash]
  654. BasedOn=SystemSettingsMobileTextureBias
  655. MotionBlur=FALSE
  656. MotionBlurPause=FALSE
  657. DepthOfField=FALSE
  658. AmbientOcclusion=FALSE
  659. Bloom=FALSE
  660. Distortion=FALSE
  661. FilteredDistortion=FALSE
  662. bAllowLightShafts=TRUE
  663. MobileModShadows=True
  664. DynamicShadows=True
  665. MobileClearDepthBetweenDPG=True
  666. DirectionalLightmaps=False
  667. MobileHeightFog=False
  668.  
  669. [SystemSettingsFlash_Detail]
  670. BasedOn=SystemSettingsMobileTextureBias
  671. MotionBlur=FALSE
  672. MotionBlurPause=FALSE
  673. DepthOfField=FALSE
  674. AmbientOcclusion=FALSE
  675. Bloom=FALSE
  676. Distortion=FALSE
  677. FilteredDistortion=FALSE
  678. bAllowLightShafts=TRUE
  679. MobileModShadows=True
  680. DynamicShadows=True
  681. MobileClearDepthBetweenDPG=True
  682. DirectionalLightmaps=True
  683. MobileHeightFog=True
  684.  
  685. [SystemSettingsIPhone]
  686. BasedOn=SystemSettingsMobileTextureBias
  687.  
  688. [SystemSettingsIPhone3GS]
  689. BasedOn=SystemSettingsMobileTextureBias
  690. LensFlares=False
  691. DetailMode=1
  692. MobileEnableMSAA=True
  693. MobileMaxMemory=100
  694.  
  695. [SystemSettingsIPhone4]
  696. BasedOn=SystemSettingsMobile
  697. MobileContentScaleFactor=2.0
  698. LensFlares=False
  699.  
  700. [SystemSettingsIPhone4S]
  701. BasedOn=SystemSettingsMobile
  702. MobileEnableMSAA=True
  703. bAllowLightShafts=True
  704. MobileModShadows=True
  705. DynamicShadows=False
  706. ShadowDepthBias=0.025
  707. MobileContentScaleFactor=2.0
  708. MaxShadowResolution=256
  709. MobileShadowTextureResolution=256
  710.  
  711. [SystemSettingsIPodTouch4]
  712. BasedOn=SystemSettingsMobileTextureBias
  713. MobileContentScaleFactor=2.0
  714. LensFlares=False
  715. MobileMaxMemory=100
  716.  
  717. [SystemSettingsIPad]
  718. BasedOn=SystemSettingsMobileTextureBias
  719. MobileFeatureLevel=1
  720. MobileFog=False
  721. MobileSpecular=False
  722. MobileBumpOffset=False
  723. MobileNormalMapping=False
  724. MobileEnvMapping=False
  725. MobileRimLighting=False
  726. MobileMaxMemory=100
  727. MobileContentScaleFactor=0.9375
  728.  
  729. [SystemSettingsIPad2]
  730. BasedOn=SystemSettingsMobile
  731. MobileEnableMSAA=False
  732. bAllowLightShafts=True
  733. MobileModShadows=True
  734. DynamicShadows=False
  735. ShadowDepthBias=0.016
  736. MobileContentScaleFactor=1.0
  737. MaxShadowResolution=256
  738. MobileShadowTextureResolution=256
  739.  
  740. [SystemSettingsIPad3]
  741. BasedOn=SystemSettingsMobile
  742. MobileEnableMSAA=False
  743. bAllowLightShafts=True
  744. MobileModShadows=True
  745. DynamicShadows=True
  746. ShadowDepthBias=0.016
  747. MobileContentScaleFactor=1.40625
  748. MaxShadowResolution=256
  749. MobileShadowTextureResolution=256
  750. MobileMaxMemory=500
  751.  
  752. [SystemSettingsIPad2_Detail]
  753. BasedOn=SystemSettingsIPad2
  754.  
  755. [Configuration]
  756.  
  757. [OpenAutomateBenchmarks]
  758. Benchmark=NightAndDayMap
  759. Benchmark=DM-Deck?CauseEvent=FlyThrough
  760.  
  761. [IniVersion]
  762. 0=1435014718.000000
  763. 1=1435014912.000000
  764. 2=1435014780.000000
  765. 3=1435015087.000000
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