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- ** Executing...
- ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.vmf"
- Valve Software - vbsp.exe (Jul 26 2016)
- 4 threads
- materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (72766 bytes)
- Error! To use model "models/player/items/all_class/ghostly_gibus_demo.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/items/all_class/ghostly_gibus_demo.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 231 texinfos to 116
- Reduced 20 texdatas to 19 (450 bytes to 432)
- Writing E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2"
- Valve Software - vvis.exe (Jul 26 2016)
- 4 threads
- reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
- reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.prt
- 72 portalclusters
- 88 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 26 visible clusters (1.80%)
- Total clusters visible: 1442
- Average clusters visible: 20
- Building PAS...
- Average clusters audible: 56
- visdatasize:1852 compressed from 2304
- writing e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2"
- Valve Software - vrad.exe SSE (Jul 26 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
- Setting up ray-trace acceleration structure... Done (0.25 seconds)
- 642 faces
- 407832 square feet [58727904.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 642 patches before subdivision
- 27040 patches after subdivision
- sun extent from map=0.000000
- 11 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 2229348, max 301
- transfer lists: 17.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(62732, 20027, 4473)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(14630, 4295, 604)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(3769, 1151, 113)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1165, 361, 27)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(394, 123, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(139, 43, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(50, 15, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(18, 6, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(7, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 203/8192 2436/98304 ( 2.5%)
- brushsides 1218/65536 9744/524288 ( 1.9%)
- planes 206/65536 4120/1310720 ( 0.3%)
- vertexes 1269/65536 15228/786432 ( 1.9%)
- nodes 345/65536 11040/2097152 ( 0.5%)
- texinfos 116/12288 8352/884736 ( 0.9%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 642/65536 35952/3670016 ( 1.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 363/65536 20328/3670016 ( 0.6%)
- leaves 357/65536 11424/2097152 ( 0.5%)
- leaffaces 645/65536 1290/131072 ( 1.0%)
- leafbrushes 416/65536 832/131072 ( 0.6%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4544/512000 18176/2048000 ( 0.9%)
- edges 2777/256000 11108/1024000 ( 1.1%)
- LDR worldlights 11/8192 968/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 56/32768 560/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 786/65536 1572/131072 ( 1.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2080788/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1852/16777216 ( 0.0%)
- entdata [variable] 15282/393216 ( 3.9%)
- LDR ambient table 357/65536 1428/262144 ( 0.5%)
- HDR ambient table 357/65536 1428/262144 ( 0.5%)
- LDR leaf ambient 1228/65536 34384/1835008 ( 1.9%)
- HDR leaf ambient 357/65536 9996/1835008 ( 0.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8036 ( 0.0%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 72766/4194304 ( 1.7%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1808
- Writing e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\arena_woog_v2.bsp"
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