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arena_woog compile log

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Sep 8th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 26 2016)
  7. 4 threads
  8. materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.prt...Building visibility clusters...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (72766 bytes)
  34. Error! To use model "models/player/items/all_class/ghostly_gibus_demo.mdl"
  35. with prop_static, it must be compiled with $staticprop!
  36. Error loading studio model "models/player/items/all_class/ghostly_gibus_demo.mdl"!
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 231 texinfos to 116
  40. Reduced 20 texdatas to 19 (450 bytes to 432)
  41. Writing E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
  42. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  43. 0 seconds elapsed
  44.  
  45. ** Executing...
  46. ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  47. ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2"
  48.  
  49. Valve Software - vvis.exe (Jul 26 2016)
  50. 4 threads
  51. reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
  52. reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.prt
  53. 72 portalclusters
  54. 88 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. Optimized: 26 visible clusters (1.80%)
  58. Total clusters visible: 1442
  59. Average clusters visible: 20
  60. Building PAS...
  61. Average clusters audible: 56
  62. visdatasize:1852 compressed from 2304
  63. writing e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
  64. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  69. ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2"
  70.  
  71. Valve Software - vrad.exe SSE (Jul 26 2016)
  72.  
  73. Valve Radiosity Simulator
  74. 4 threads
  75. [Reading texlights from 'lights.rad']
  76. unknown light specifier type - lights
  77.  
  78. [56 texlights parsed from 'lights.rad']
  79.  
  80. Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
  81. Setting up ray-trace acceleration structure... Done (0.25 seconds)
  82. 642 faces
  83. 407832 square feet [58727904.00 square inches]
  84. 0 Displacements
  85. 0 Square Feet [0.00 Square Inches]
  86. 642 patches before subdivision
  87. 27040 patches after subdivision
  88. sun extent from map=0.000000
  89. 11 direct lights
  90. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. transfers 2229348, max 301
  93. transfer lists: 17.0 megs
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #1 added RGB(62732, 20027, 4473)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #2 added RGB(14630, 4295, 604)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #3 added RGB(3769, 1151, 113)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #4 added RGB(1165, 361, 27)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #5 added RGB(394, 123, 8)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  105. Bounce #6 added RGB(139, 43, 2)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #7 added RGB(50, 15, 1)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #8 added RGB(18, 6, 0)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #9 added RGB(7, 2, 0)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #10 added RGB(2, 1, 0)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #11 added RGB(1, 0, 0)
  116. Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
  117. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. FinalLightFace Done
  119. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  120. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Writing leaf ambient...done
  122. Ready to Finish
  123.  
  124. Object names Objects/Maxobjs Memory / Maxmem Fullness
  125. ------------ --------------- --------------- --------
  126. models 11/1024 528/49152 ( 1.1%)
  127. brushes 203/8192 2436/98304 ( 2.5%)
  128. brushsides 1218/65536 9744/524288 ( 1.9%)
  129. planes 206/65536 4120/1310720 ( 0.3%)
  130. vertexes 1269/65536 15228/786432 ( 1.9%)
  131. nodes 345/65536 11040/2097152 ( 0.5%)
  132. texinfos 116/12288 8352/884736 ( 0.9%)
  133. texdata 19/2048 608/65536 ( 0.9%)
  134. dispinfos 0/0 0/0 ( 0.0%)
  135. disp_verts 0/0 0/0 ( 0.0%)
  136. disp_tris 0/0 0/0 ( 0.0%)
  137. disp_lmsamples 0/0 0/0 ( 0.0%)
  138. faces 642/65536 35952/3670016 ( 1.0%)
  139. hdr faces 0/65536 0/3670016 ( 0.0%)
  140. origfaces 363/65536 20328/3670016 ( 0.6%)
  141. leaves 357/65536 11424/2097152 ( 0.5%)
  142. leaffaces 645/65536 1290/131072 ( 1.0%)
  143. leafbrushes 416/65536 832/131072 ( 0.6%)
  144. areas 2/256 16/2048 ( 0.8%)
  145. surfedges 4544/512000 18176/2048000 ( 0.9%)
  146. edges 2777/256000 11108/1024000 ( 1.1%)
  147. LDR worldlights 11/8192 968/720896 ( 0.1%)
  148. HDR worldlights 0/8192 0/720896 ( 0.0%)
  149. leafwaterdata 0/32768 0/393216 ( 0.0%)
  150. waterstrips 56/32768 560/327680 ( 0.2%)
  151. waterverts 0/65536 0/786432 ( 0.0%)
  152. waterindices 786/65536 1572/131072 ( 1.2%)
  153. cubemapsamples 0/1024 0/16384 ( 0.0%)
  154. overlays 0/512 0/180224 ( 0.0%)
  155. LDR lightdata [variable] 2080788/0 ( 0.0%)
  156. HDR lightdata [variable] 0/0 ( 0.0%)
  157. visdata [variable] 1852/16777216 ( 0.0%)
  158. entdata [variable] 15282/393216 ( 3.9%)
  159. LDR ambient table 357/65536 1428/262144 ( 0.5%)
  160. HDR ambient table 357/65536 1428/262144 ( 0.5%)
  161. LDR leaf ambient 1228/65536 34384/1835008 ( 1.9%)
  162. HDR leaf ambient 357/65536 9996/1835008 ( 0.5%)
  163. occluders 0/0 0/0 ( 0.0%)
  164. occluder polygons 0/0 0/0 ( 0.0%)
  165. occluder vert ind 0/0 0/0 ( 0.0%)
  166. detail props [variable] 1/12 ( 8.3%)
  167. static props [variable] 1/8036 ( 0.0%)
  168. pakfile [variable] 54/0 ( 0.0%)
  169. physics [variable] 72766/4194304 ( 1.7%)
  170. physics terrain [variable] 2/1048576 ( 0.0%)
  171.  
  172. Level flags = 0
  173.  
  174. Total triangle count: 1808
  175. Writing e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp
  176. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  177. 2 seconds elapsed
  178.  
  179. ** Executing...
  180. ** Command: Copy File
  181. ** Parameters: "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\arena_woog_v2.bsp" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\arena_woog_v2.bsp"
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